Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 17:37:11 Player: Crimson Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1581) 1581 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4544 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 66/100 System Corruption 27% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Medium Storage Unit ECM Suite > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Cooled VTOL Module > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter ECM Suite Improved Utility Shielding Improved Light Armor Plating System Shield > --- WEAPON ----------- EM Pulse Cannon Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Deuterium Engine Airjet Improved Heat Sink Medium Storage Unit Structural Scanner Heavy Assault Rifle Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 5 | . . 2 2 1 . Weapon . | . . . . . . Parts Attached 103 | 10 8 19 31 19 16 Power 10 | 1 . 2 4 1 2 Engine 10 | 1 . 2 4 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 3 4 4 . Treads . | . . . . . . Leg 14 | 2 2 3 4 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 42 | 5 3 5 15 9 5 Device 25 | 3 2 4 7 6 3 Storage 6 | 1 . 1 3 . 1 Processor 4 | 1 1 . 2 . . Hackware 1 | . . . 1 . . Protection 6 | . . . 2 3 1 Artifact . | . . . . . . Weapon 36 | 2 3 9 8 5 9 Energy Gun 5 | 1 1 1 2 . . Energy Cannon 6 | . . . 3 1 2 Ballistic Gun 12 | 1 1 3 3 2 2 Ballistic Cannon 4 | . 1 3 . . . Launcher 3 | . . . . 2 1 Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . . . 4 Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 23 | . 1 . 4 1 17 Power 4 | . . . 1 . 3 Propulsion 4 | . 1 . . 1 2 Utility 9 | . . . 1 . 8 Weapon 6 | . . . 2 . 4 Highest Loss Streak 16 | . 1 . 3 1 16 Average Slot Usage (%) 98 | . 99 99 99 96 97 Engine 9 | . 14 11 9 7 6 Leg 19 | . 28 21 18 16 14 Flight 1 | . . . . 3 6 Device 22 | . 14 32 24 14 15 Storage 6 | . 13 . 9 7 7 Processor 8 | . . 11 9 7 6 Hackware 4 | . . . 8 7 6 Protection 5 | . . . 2 14 14 Energy Gun 2 | . 12 . 2 . . Energy Cannon 3 | . . . 6 6 5 Ballistic Gun 8 | . 13 9 8 6 6 Ballistic Cannon 3 | . 1 10 . . . Naked Turns . | . . . . . . Heaviest Build 36 | 14 15 16 29 36 33 Greatest Support 35 | 20 20 20 25 35 25 Greatest Overweight (x) 9 | 2 . 1 1 1 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 8 8 12 Average Capacity 6 | 5 5 4 7 8 8 Most Carried 8 | 5 6 4 8 8 8 Average Carried 6 | 3 5 3 7 7 7 Final Capacity 12 | 6 4 4 8 8 12 Final Carried 8 | 5 4 4 8 8 . Class Distribution -------------------- 40% | Scavenger-Mutant 35% | Infiltrator-Skirmisher 11% | Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1819 | 312 73 445 589 319 81 Remotely 123 | 123 . . . . . Salvage Created 2005 | 139 121 422 955 256 112 Parts 119 | 12 11 28 52 12 4 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 38 | . 3 11 17 5 2 Guns 20 | . 1 6 11 1 1 Cannons 13 | . . 5 6 2 . AOE 5 | . 2 . . 2 1 Classes Destroyed 11 | 2 3 4 . 1 1 Worker 4 | . 1 2 1 . . Tunneler 3 | 3 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | 1 . . . . . Watcher 6 | . 1 1 3 1 . Swarmer 9 | . . 6 3 . . Grunt 17 | . 3 3 8 3 . Brawler 3 | . . 1 1 . 1 Duelist 1 | . . . . . 1 Sentry 7 | . . 1 5 1 . Programmer 1 | . . . . 1 . Best Kill Streak 4 | 3 3 4 4 3 1 Combat Bots Only 3 | . 2 3 3 3 1 Max Kills in Single Turn 3 | 1 3 1 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4094 | . 236 309 1059 458 2032 Core 985 | . . 74 195 37 679 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 100 81 64 . . Volleys Fired 158 | 7 12 40 68 17 14 Largest 2 | 2 2 2 2 2 2 Hottest 135 | 60 85 135 98 86 86 Shots Fired 311 | 14 24 77 136 34 26 Gun 207 | 14 24 34 98 17 20 Cannon 92 | . . 37 38 14 3 Launcher 6 | . . . . 3 3 Special 6 | . . 6 . . . Kinetic 201 | 7 12 71 74 17 20 Thermal 46 | . 2 6 38 . . Explosive 6 | . . . . 3 3 Electromagnetic 58 | 7 10 . 24 14 3 Robot Hit Streak 15 | 6 5 8 14 10 15 Robot Miss Streak 7 | 2 3 6 7 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 194 | 9 11 37 90 21 26 Core Hits 91 | 5 7 18 36 12 13 Critical Hits 1 | . . . . 1 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4116 | 108 436 670 1583 662 657 Guns 1988 | 108 202 350 934 121 273 Cannons 1127 | . . 296 567 201 63 Explosions 976 | . 234 . 81 340 321 Melee . | . . . . . . Ramming 1 | . . . 1 . . Kinetic 1823 | 55 112 646 616 121 273 Thermal 687 | . 15 24 648 . . Explosive 895 | . 234 . . 340 321 Electromagnetic 710 | 53 75 . 318 201 63 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | . . . . 6 27 Average Corruption 5 | . . . . 5 6 Corruption Purged . | . . . . . . Effects 50 | . . . . 19 31 Message Errors 10 | . . . . 3 7 Matter Fused 17 | . . . . 8 9 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 7 | . . . . 2 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Targeting Errors 5 | . . . . 4 1 Overload Shots . | . . . . . . Overflow Damage 65 | . 30 1 6 11 17 Projectiles 1 | . . 1 . . . Explosions 64 | . 30 . 6 11 17 Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 3 | . . 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 236 | . 113 . 36 . 87 Shots 5 | . 2 . 1 . 2 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 247 | . 48 40 247 245 199 Average Temperature 36 | . 15 13 51 40 48 Received Heat Transfer 921 | . 69 51 477 162 162 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1075 | . 37 50 988 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 485 | 20 143 293 485 158 . Initial 123 | . 13 59 84 123 . Average 135 | 7 52 148 200 62 . Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 82 | 100 100 84 62 100 . Level 1 12 | . . 15 22 . . Level 2 5 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 1 . Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 10 | . . 2 7 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | . 10 22 54 9 12 Peak Tracking Total 9 | . 3 4 4 5 9 Tactical Retreats 23 | . . 7 11 1 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 1 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 2 | . 2 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 22 | . 6 6 6 4 . Terminals 13 | . 5 5 3 . . Fabricators 1 | . . . . 1 . Repair Stations 4 | . 1 1 . 2 . Recycling Units 2 | . . . 1 1 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 100 | . 29 30 24 17 . Successful 71 | . 23 19 16 13 . Failed 28 | . 5 11 8 4 . Catastrophic 3 | . . 1 1 1 . Database Lockouts 1 | . 1 . . . . Manual 11 | . 1 4 5 1 . Terminals 58 | . 20 25 13 . . Fabricators 3 | . . . . 3 . Repair Stations 27 | . 9 5 . 13 . Recycling Units 3 | . . . 2 1 . Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 16 15 6 . . Record 6 | . 4 1 1 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 2 . . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 4 | . 1 3 . . . Alert Level 5 | . 2 1 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Disarm Traps 3 | . 2 1 . . . Dispatch Records 3 | . 1 2 . . . Security Status 1 | . . 1 . . . Reinforcement Status 1 | . . . 1 . . Assault Status 1 | . 1 . . . . Garrison Status 1 | . . 1 . . . Hauler Manifests 2 | . . 2 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 21 | . 7 4 . 10 . Scan Component 12 | . 4 2 . 6 . Repair 9 | . 3 2 . 4 . Recycling Unit Hacks 3 | . . . 2 1 . Report Inventory 2 | . . . 1 1 . Retrieve Components 1 | . . . 1 . . Scanalyzer 8 | . . . 8 . . Insert Component 4 | . . . 4 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 5 6 5 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 9 | . 3 2 . 4 . Time 258 | . 78 52 . 128 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . 8 . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 3 | . . . . . 3 Combat 1 | . . . . . 1 Robot Hacks Applied 4 | . . . . . 4 parse_system 4 | . . . . . 4 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 7109 | 112 677 1890 2140 1274 1016 Spaces Moved 3313 | 55 334 738 961 618 607 Core 17 | 10 . . . . 7 Treads . | . . . . . . Legs 3296 | 45 334 738 961 618 600 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 Average Speed 138 | 120 120 120 149 143 152 Slowest Speed 500 | 150 120 150 150 150 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 38 | 5 47 40 57 11 71 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . . . 2 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 108 | . 38 3 13 23 31 Melee . | . . . . . . Projectile 8 | . . 3 5 . . AOE 100 | . 38 . 8 23 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5509 | 87 587 1659 1533 969 674 Wait 1810 | . 214 842 422 304 28 Move 3308 | 54 333 737 960 617 607 Hop . | . . . . . . Pick Up 64 | 14 11 8 24 6 1 Fast Attach 22 | . 3 5 8 5 1 Attach 30 | 8 1 2 6 3 10 Detach 1 | . . . . . 1 Swap 51 | 2 4 12 17 11 5 Drop 58 | 2 9 13 27 6 1 Fire 158 | 7 12 40 68 17 14 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 9) 500 | -10/Materials | Repaired Aluminum Leg 504 | -10/Materials | Repaired Aluminum Leg 530 | -10/Materials | Repaired Assault Rifle 759 | -10/Materials | Discovered new exit (range 14) 776 | -10/Materials | Central database locked down 787 | -10/Materials | Identified exit to Materials 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Utility x2 1064 | -9/Materials | Build established: Infiltrator-Skirmisher 1234 | -9/Materials | Identified exit to Materials 1433 | -9/Materials | Discovered new exit (range 15) 2551 | -9/Materials | Repaired Lgt. Cannon 2580 | -9/Materials | Repaired Aluminum Leg 2644 | -9/Materials | Discovered new exit (range 21) 2680 | -9/Materials | Entered another Materials area 2680 | -8/Materials | Evolved 2 slots: Utility x2 3669 | -8/Materials | Build established: Scavenger-Skirmisher 4210 | -8/Materials | Lost 3 parts (1u2w) 4438 | -8/Materials | Build established: Scavenger-Mutant 4466 | -8/Materials | Discovered new exit (range 10) 4478 | -8/Materials | Identified exit to Factory 4820 | -8/Materials | Entered Factory 4820 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5026 | -7/Factory | Discovered new exit (range 7) 5102 | -7/Factory | Identified exit to Lower Caves 5222 | -7/Factory | Repaired Carbon-fiber Leg 5250 | -7/Factory | Repaired Aluminum Leg 5277 | -7/Factory | Repaired ECM Suite 5438 | -7/Factory | Repaired Imp. Utility Shielding 6094 | -7/Factory | Entered Lower Caves 6583 | -7/Lower Caves | Encountered a Warlord checkpoint 6913 | -7/Lower Caves | Spotted B-75 Beast 7006 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7041 | -7/Lower Caves | System corruption reached 10% 7072 | -7/Lower Caves | Core integrity fell below 50% 7102 | -7/Lower Caves | Crushed by falling debris 7102 | -7/Lower Caves | Core integrity fell below 20% 7110 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- >>parse_system Reading system data... 07088_ Adv. Sensor Array destroyed. 07091_ System corrupted: Matter fused (-8). 07091_ Penetrated by Slug. 07091_ Identified Hvy. Deuterium Engine. 07092_ Imp. Signal Interpreter destroyed. 07092_ System corrupted by crushing effect (+1). 07093_ Penetrated by Slug. 07097_ System Shield destroyed. 07097_ Imp. Heat Sink destroyed. 07097_ System corrupted by crushing effect (+5). 07097_ System corrupted by crushing effect (+4). 07099_ Slug penetrates Wall. 07102_ The unstable cave ceiling collapses. 07102_ Crushed by falling debris. 07105_ Structural Scanner destroyed. 07107_ Hvy. Deuterium Engine destroyed. 07107_ Penetrated by Slug. 07110_ System corrupted: Energy discharge (-34). Map ----- +----------------------------------------------------+ | ?####???????????## #### #????????????### | | ## ##??????????# ## #??????????????## | | #####??????# ##???????????????# | | ##?????# ## ??????????????## | | ##????# ## ??????????# | | #???## ## #????????# | | #???## ## ??????# | | ##??# ?????## | | #??## ??????# | | ### #??## ??????# | | ??###### ##?# ## ### ##??????# | | ???????# ### #### #??# ##???????# | | ???????# ##??# #???##### ##????????# | | ???????# ##### #???????###?????????# | | ???????#### ### ## ##??????????????????## | | ??????????## #########???????????????# | | ???????????## #???## ##??????????????### | | ????????????## #??## ##???????????????## | | ?????????????# ## ##??# #????????????????# | | ?????????????# # ###### #???#????????????? | | ?????????????# # #####??? ???????????? | | ??????????#### # ##???????? ??????#???? | | ???######## # ##??##?? ### ## ??? | | ???#"""##" #?# #?? ## | | ???#"""""" b ## #??? | | ???#" ## @b # #?????????# | | ???#"""""" ####### # %/ ###????????### #### | | ???#"""##" #?????# ### % Y# ## #???# #### | | ???##### #??#### ##?## # l #??# | | ???????## ##?## #???##### #?# | | ????????###??# ##????? ###### | | ?????????????## #???? #?## | | ??????????????# % ####### #?# | | ????????????? #?????? #?## | | ??????????? ???????? ##??## | | ??????????# ????????? ##????# | | ??????????## ?????????##?????# | | ???????????### #????????????????### | | ?????????????## #??????????????????? | | ??????????????## ### ##??????????????????? | | ???????????????# #?# ???????????????????? | | ??????????????? ##?# ???????????????????? | | ??????????????? ###?? ????????????????????? | | ??????????????? ###?????? ????????????????????? | | ??????????????? #????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Let's See Who's Tougher Safety First Challenges ------------ None Game ------ Seed TiamatImprinterCleaver Manual? 0 Play Time 03:35:49 Cumulative 32.6 hours Start 2021.04.07 @ 14:21:57 End 2021.04.09 @ 17:37:11 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fdecf215-8a7b-443e-a5a4-fcbf6edbcbac