Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 01:05:42 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (3003) 3003 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 8528 Bonus ------- Met Imprinter 300 Friendly Fire -20 Cogmind --------- Core Integrity 1000/1000 Matter 280/300 Energy 185/300 System Corruption 0% Temperature Cool (6) Movement Treading (570) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (6) --- Armored Treads > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Light Fission Core Armored Wheel Improved Cooling System Coolant Injector High-capacity Storage Unit Machine Analyzer Weapon Cycler Improved Propulsion Shielding Force Field Advanced Hacking Suite Precision Shock Rifle Improved Lightning Gun Coil Gun Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Magnetic Acceleration Cannon Enhanced Gauss Cannon Rocket Launcher Precision Grenade Launcher Smartbomb Launcher Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Structural Scanner Seismic Detector Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Thermic Laser Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Light Treads Light Treads Light Treads Armored Treads Advanced Heat Sink Coolant Injector High-capacity Storage Unit Machine Analyzer Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Force Field Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Phase Cannon Assault Rifle Gauss Cannon Rocket Launcher Mini Grenade Launcher Precision Grenade Launcher Chainsword [Rating: 59] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . 1 . . . . 1 Utility 4 | . . 1 . . 2 1 . . . . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 90 | 5 11 7 . 7 14 40 2 . . 2 2 Power 9 | 1 1 1 . 1 3 2 . . . . . Engine 7 | 1 1 1 . 1 2 1 . . . . . Core 2 | . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 4 2 . 1 2 8 1 . . . . Treads 9 | 2 . . . . . 6 1 . . . . Leg . | . . . . . . . . . . . . Wheel 11 | . 4 2 . 1 2 2 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | . 5 3 . 3 5 5 1 . . 1 1 Device 7 | . 1 1 . . 2 3 . . . . . Storage 5 | . 3 . . 1 . 1 . . . . . Processor 3 | . . . . . 2 . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 9 | . 1 2 . 2 1 1 1 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 37 | 2 1 1 . 2 4 25 . . . 1 1 Energy Gun 8 | 1 . . . 1 . 6 . . . . . Energy Cannon 9 | . . 1 . . 1 5 . . . 1 1 Ballistic Gun 15 | 1 1 . . 1 2 10 . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 2 | . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 2 3 . . . . . Parts Lost 12 | . . 1 . . 1 1 . . . 4 5 Power 1 | . . 1 . . . . . . . . . Propulsion 5 | . . . . . . 1 . . . 2 2 Utility 4 | . . . . . 1 . . . . 2 1 Weapon 2 | . . . . . . . . . . . 2 Highest Loss Streak 3 | . . 1 . . 1 1 . . . 2 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 85 92 100 100 88 91 100 100 100 99 68 Engine 2 | . 14 10 11 9 7 3 . . . . . Core 3 | . . . . . . 2 6 6 6 6 5 Treads 20 | . 1 . . . . 13 33 33 33 32 14 Wheel 8 | . 26 32 33 36 19 10 . . . . . Device 16 | . . 4 11 9 9 19 20 20 20 15 8 Storage 6 | . 11 11 11 9 7 6 6 6 6 6 5 Processor 6 | . . . . . 12 6 6 6 6 10 11 Protection 6 | . 1 11 11 9 7 5 6 6 6 6 5 Energy Gun 2 | . 14 4 . 2 7 4 . . . . . Energy Cannon 2 | . . 7 11 9 7 3 . . . 2 5 Ballistic Gun 15 | . 14 11 11 15 6 11 20 20 20 17 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 116 | 6 31 37 35 67 75 116 113 113 113 116 116 Greatest Support 108 | 40 40 36 36 46 56 108 108 108 108 108 68 Greatest Overweight (x) 2 | . 1 1 . 1 1 2 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 25 | 5 15 15 15 20 20 25 25 25 25 25 25 Average Capacity 22 | 5 12 15 15 16 20 24 25 25 25 25 25 Most Carried 25 | 4 11 15 15 17 20 25 25 25 25 25 24 Average Carried 21 | 2 6 12 15 14 18 23 24 25 25 24 23 Final Capacity 25 | 5 15 15 15 20 20 25 25 25 25 25 25 Final Carried 25 | 4 11 15 15 17 20 25 25 25 25 25 23 Class Distribution -------------------- 67% | Gunner 18% | Scavenger-Gunner 9% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 2570 | 181 263 98 23 103 293 857 156 53 34 509 . Remotely . | . . . . . . . . . . . . Salvage Created 3986 | . 369 201 104 342 778 1381 125 . . 602 84 Parts 231 | . 33 12 8 11 36 76 10 . . 35 10 Haulers Intercepted 2 | . 1 . . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 9 . 4 35 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 10 3 . 5 13 16 2 . . 10 1 Guns 40 | . 10 1 . 2 7 13 2 . . 5 . Cannons 20 | . . 2 . 3 6 3 . . . 5 1 Classes Destroyed 14 | . 5 2 . 2 3 . . . . 2 . Worker 7 | . . . . 1 1 5 . . . . . Builder 3 | . . . . . 1 1 . . . . 1 Tunneler 5 | . 2 . 2 . . . . . . . 1 Hauler 2 | . 1 . . . . 1 . . . . . Recycler 5 | . . 1 1 1 . 2 . . . . . Drone 2 | . . . . . . . . . . 2 . Watcher 3 | . 1 . . . 1 1 . . . . . Swarmer 6 | . 6 . . . . . . . . . . Grunt 28 | . 4 2 . 4 8 6 . . . 4 . Brawler 3 | . . 1 . . 2 . . . . . . Sentry 6 | . . . . 1 1 3 1 . . . . Hunter 4 | . . . . . 1 1 . . . 1 1 Programmer 10 | . . . . . 1 6 1 . . 2 . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 2 3 6 7 1 . . 4 3 Combat Bots Only 5 | . 3 3 . 3 3 5 1 . . 4 1 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 . . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 445 | . 40 3 . 11 64 141 35 . . 100 51 Missed 119 | . 8 . . 2 16 42 7 . . 28 16 Damage Taken 4813 | . 340 47 . 141 725 1385 213 . . 1409 553 Core 438 | . 39 11 . 28 102 113 32 . . 113 . Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 897 | . . . . 19 . 348 . . 530 . . Core Remaining (%) 88 | 100 84 . 97 94 85 . . . . 69 . Volleys Fired 217 | . 28 11 6 9 42 65 6 . . 46 4 Largest 3 | . 2 2 2 3 3 3 3 . . 3 3 Hottest 234 | . 60 88 88 149 166 234 99 . . 156 192 Shots Fired 579 | . 56 22 12 27 126 182 20 1 . 122 11 Gun 465 | . 56 18 6 18 83 161 20 1 . 98 4 Cannon 113 | . . 4 6 9 42 21 . . . 24 7 Launcher 1 | . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . Kinetic 329 | . 28 11 6 11 41 109 20 1 . 98 4 Thermal 231 | . 28 11 6 16 77 65 . . . 24 4 Explosive 1 | . . . . . 1 . . . . . . Electromagnetic 18 | . . . . . 7 8 . . . . 3 Robot Hit Streak 22 | . 5 9 2 9 21 12 11 . . 22 5 Robot Miss Streak 4 | . 3 2 3 1 4 2 1 . . 3 2 Penetration Max 1 | . . . . . . 1 . . . 1 . Secondary Targets 2 | . 1 . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . Shots Hit Robots 382 | . 29 15 4 16 80 119 13 . . 100 6 Core Hits 170 | . 19 7 3 11 33 56 3 . . 33 5 Critical Kills 12 | . 1 . . . . 4 2 . . 5 . Critical Parts Destroyed 25 | . 1 . . . . 6 2 . . 16 . Critical Strikes 46 | . 2 . . 1 3 13 5 . . 22 . Burn 7 | . . . . 1 3 3 . . . . . Destroy 39 | . 2 . . . . 10 5 . . 22 . Melee Attacks 3 | . . . . . . 3 . . . . . Impact . | . . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6869 | . 347 214 73 301 1561 2510 86 . . 1311 466 Guns 4337 | . 347 132 10 178 938 2104 86 . . 538 4 Cannons 2194 | . . 82 63 123 623 406 . . . 773 124 Explosions 338 | . . . . . . . . . . . 338 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2608 | . 151 91 10 78 338 1312 86 . . 538 4 Thermal 3589 | . 196 123 63 223 1056 1090 . . . 773 65 Explosive 338 | . . . . . . . . . . . 338 Electromagnetic 334 | . . . . . 167 108 . . . . 59 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 1 1 . 5 6 6 6 6 1 . Average Corruption 4 | . . 1 1 . 5 4 6 6 6 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 100 | . . . 1 . 9 38 26 21 3 2 . Message Errors 32 | . . . . . 2 14 10 5 1 . . Matter Fused 25 | . . . 1 . 2 7 2 11 . 2 . Heat Flow Errors 8 | . . . . . . 3 4 . 1 . . Energy Discharges 7 | . . . . . 1 5 1 . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . 2 5 4 3 1 . . Data Loss (major) 3 | . . . . . 1 . 2 . . . . Misfires 5 | . . . . . . 2 2 1 . . . Alerts 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 81 | . . . . . . . . . . 55 26 Projectiles 55 | . . . . . . . . . . 55 . Explosions 26 | . . . . . . . . . . . 26 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . . . . . 82 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 306 | . 111 54 . 238 306 186 206 . 210 28 63 Average Temperature 59 | . 37 28 . 83 76 33 90 . 131 15 32 Received Heat Transfer 981 | . 114 12 . 72 282 336 42 . . 123 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 15 | . . . . 2 6 4 . . . 3 . Heat Transferred 7002 | . 450 248 111 481 2146 2366 . . . 1100 100 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 352 | . 352 186 87 215 291 227 . . . . 214 Initial 156 | . . 85 72 33 97 119 . . . . 156 Average 137 | . 213 136 80 74 180 123 . . . . 145 Maximum Alert Level 1 | . 1 . . 1 1 1 . . . . 1 Low Security (%) 81 | 100 41 100 100 89 51 94 . . . . 98 Level 1 18 | . 58 . . 10 48 5 . . . . 1 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . 1 4 12 . . . . . Investigation 6 | . 1 . . 1 3 1 . . . . . Extermination 6 | . . . . . 1 5 . . . . . Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 15 5 . 6 22 26 2 . . 14 3 Peak Tracking Total 5 | . 3 3 . 3 5 3 1 . . 5 3 Tactical Retreats 5 | . 1 . . . 1 2 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 4 | . . . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 7 | . . . . . 2 3 . . . . 2 Max in Single Turn 2 | . . . . . 2 1 . . . . 1 Garrison Access 2 | . . . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 34 | . 4 2 . 4 8 13 1 1 1 . . Terminals 16 | . 3 2 . 1 4 6 . . . . . Fabricators 2 | . . . . . 1 1 . . . . . Repair Stations 6 | . . . . 1 . 5 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 4 | . . . . 1 2 1 . . . . . Total Hacks 72 | . 8 2 . 11 14 29 1 1 6 . . Successful 40 | . 4 2 . 5 6 15 1 1 6 . . Failed 32 | . 4 . . 6 8 14 . . . . . Catastrophic 7 | . 1 . . . 2 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 33 | . 8 2 . 5 7 11 . . . . . Terminals 36 | . 7 2 . 5 7 15 . . . . . Fabricators 4 | . . . . . 3 1 . . . . . Repair Stations 14 | . . . . 3 . 11 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 7 | . . . . 2 3 2 . . . . . Terminal Hacks 15 | . 2 . . . 1 4 1 1 6 . . Part Schematic 8 | . 2 . . . . . . . 6 . . Open Door 2 | . . . . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . . 2 . 5 . . . . . Scan Component 4 | . . . . 1 . 3 . . . . . Repair 3 | . . . . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Seal Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks 14 | . 2 2 . 2 3 5 . . . . . Terminals 10 | . 1 2 . 1 2 4 . . . . . Assimilate 3 | . . . . . 2 1 . . . . . Botnet 6 | . 1 2 . 1 . 2 . . . . . Operators 1 | . . . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . . . Fabnet 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Mechanics 1 | . . . . . . 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 3 . . 2 5 11 . . . . . Full Trace Events 5 | . 1 . . . 3 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . 2 . . . . . . . 6 . . Parts Built 1 | . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . . . Time 89 | . . . . 26 . 63 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . . 2 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 3 3 3 1 1 Autooverrided 2 | . . . . . . 2 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . 2 2 . . . . . Largest Group 2 | . . . . . 2 1 . . . . . Highest-Rated Group 36 | . . . . . 36 29 . . . . . Highest-Rated Ally 29 | . . . . . 26 29 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . 6 . . . . . Total Damage 71 | . . . . . . 71 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 2 | . . . . . 2 . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 9583 | 85 467 226 131 255 917 2720 742 840 2146 928 126 Spaces Moved 4905 | 49 339 190 130 185 630 1493 292 348 887 322 40 Core 4 | 4 . . . . . . . . . . . Treads 2443 | 45 15 . . . . 494 292 348 887 322 40 Legs . | . . . . . . . . . . . . Wheels 2458 | . 324 190 130 185 630 999 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 86 86 85 100 93 242 242 242 242 243 Average Speed 170 | 151 99 87 86 88 109 150 242 242 242 242 263 Slowest Speed 325 | 160 160 105 86 100 115 243 242 242 242 243 325 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 68 17 25 18 19 34 50 66 82 55 1 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . 1 . . 1 . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 12 | . . . . . . . 3 3 3 3 . Spaces Dug 16 | . . . . . 11 5 . . . . . Terrain Destroyed 53 | . . . . . 12 7 1 . . 6 27 Melee 3 | . . . . . . 3 . . . . . Projectile 9 | . . . . . 1 4 . . . 2 2 AOE 36 | . . . . . 11 . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Total 5665 | 58 411 225 139 256 763 1832 316 347 889 378 51 Wait 320 | 1 17 10 . 47 55 164 14 . 1 6 5 Move 4894 | 48 338 189 129 184 629 1492 291 347 886 321 40 Hop . | . . . . . . . . . . . . Pick Up 62 | 4 10 5 2 4 7 26 1 . 1 2 . Fast Attach 33 | 5 4 3 . 1 6 14 . . . . . Attach 15 | . . 1 . 2 2 6 1 . . 1 2 Detach 9 | . 1 1 . 1 5 1 . . . . . Swap 42 | . 7 3 . 4 6 20 1 . . 1 . Drop 62 | . 6 2 2 4 11 33 2 . 1 1 . Fire 217 | . 28 11 6 9 42 65 6 . . 46 4 Melee 3 | . . . . . . 3 . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Discovered new exit (range 7) 553 | -10/Materials | Entered another Materials area 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Discovered new exit (range 16) 779 | -9/Materials | Entered Mines 885 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 906 | -9/Mines | Discovered new exit (range 5) 910 | -9/Mines | Entered Materials 910 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 989 | -8/Materials | Repaired Lgt. Armor Plating 1162 | -8/Materials | Discovered new exit (range 3) 1165 | -8/Materials | Entered Factory 1165 | -7/Factory | Evolved 2 slots: Utility x2 1179 | -7/Factory | Build established: Tank 1485 | -7/Factory | Build established: Gunner 1995 | -7/Factory | Discovered new exit (range 3) 2082 | -7/Factory | Entered another Factory area 2082 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2261 | -6/Factory | Repaired Arm. Huge Wheel 2462 | -6/Factory | Build established: Scavenger-Gunner 2999 | -6/Factory | Repaired Imp. Light Armor Plating 3097 | -6/Factory | Fabricated Smartbomb Launcher? 3187 | -6/Factory | Build established: Gunner 3302 | -6/Factory | Garrison activated, responded to threat 4700 | -6/Factory | Build established: Scavenger-Gunner 4735 | -6/Factory | Garrison activated, responded to threat 4790 | -6/Factory | Discovered new exit (range 5) 4792 | -6/Factory | Local machine network offline 4802 | -6/Factory | Entered Lower Caves 4843 | -6/Lower Caves | Encountered a Warlord checkpoint 4874 | -6/Lower Caves | Identified exit to Lower Caves 4929 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5178 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5471 | -6/Lower Caves | Build established: Gunner 5544 | -6/Lower Caves | Entered another Lower Caves area 5564 | -6/Lower Caves | Discovered new exit (range 15) 6355 | -6/Lower Caves | Discovered new exit (range 11) 6384 | -6/Lower Caves | Entered Zion 6469 | -6/Zion | System corruption cleaned by Quarantine Array 6614 | -6/Zion | Received a visual enhancement algorithm 6987 | -6/Zion | Visited the Megawrench Repair Shop 7166 | -6/Zion | Learned Factory non-interactive machine intel 7519 | -6/Zion | Learned Factory emergency access door positions 8055 | -6/Zion | Megawrench repaired 12 parts 8338 | -6/Zion | Discovered new exit (range 14) 8404 | -6/Zion | Given A8's code to call for help 8530 | -6/Zion | Entered Proximity Caves 8531 | -5/Proximity Caves | Identified exit to Factory 8533 | -5/Proximity Caves | Spotter reported a threat 9325 | -5/Proximity Caves | Spotted B-75 Beast 9370 | -5/Proximity Caves | Destroyed B-75 Beast 9440 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9458 | -5/Proximity Caves | Entered Factory 9458 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9460 | -5/Factory | Loaded intel: 220 non-interactive machine locations 9566 | -5/Factory | Lost 3 parts (1n1u1w) 9584 | -5/Factory | Self-destructed Last Messages --------------- 09535_ Lgt. Treads destroyed. 09538_ Penetrated by Slug. 09553_ Slug penetrates Wall. 09561_ Slug penetrates W-25 Informer. 09561_ Slug penetrates Nuclear Reactor. 09573_ Penetrated by Slug. 09573_ Med. Treads destroyed. 09573_ Penetrated by Slug. 09574_ HV Slug penetrates H-66 Slayer. 09574_ HV Slug penetrates Wall. 09576_ Penetrated by Slug. 09577_ H-66 Slayer destroyed. 09577_ HV Slug penetrates Wall. 09580_ Nuclear Reactor explodes. 09580_ T-07 Excavator destroyed. 09580_ Hyp. Gauss Rifle destroyed. 09580_ Destroyed Hyp. Gauss Rifle. 09580_ U-05 Engineer destroyed. 09580_ HV Slug penetrates Wall. 09582_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????"""???????????????????? | | ?????????????????"""???????????????????? | | ?????????????????"""???????????????"""?? | | ???????????????????????????????????"""?? | | ????#######????????????????????????"""?? | | ????# ????? ?????????????????????? | | ????# ????? ???????????????"""?" | | ????# ????? ????????????"""?" | | ????# ????? ?????????????"""?" | | ????# ????? ?????????????????? | | ????# ###### ###???????????????? | | ????# # #???????????????? | | ????# # ##??????????????? | | ????# # """ #??????????????? | | ????# # """ #############??? | | ????# + """ | | ????# # ##### | | ????# # """ #????!! """ | | ????# # """ ####??! """ | | ????# # """ h #?! """^???? | | ????# # @ [[ #?? ???? | | ????# # [= #?? * ]]]??? | | ????# # # #??? ]]!??? | | ????# #### #???????? ]]! ?? | | ????# #??### # ###????????? ?? | | ????# #?????####?#??????????? ?? | | ????#######???????????????????????#####? | | ???????????????????????????????????????? | | ?????????????????????????????""""??????? | | ?????????????????????????????""""??????? | | ?????????????????????????????""""??????? | | ?????????????????????????????""""??????? | | ???????????????????????????????????????? | | ??????????????????????????????+????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????+????????? | | ???????????????????????????????"""?????? | | ???????????????????????????????"""?????? | | ???????????????????????????????"""?????? | | ????????????????????????"""????????????? | | ??????????????????????"""""????????????? | | ??????????????????????"""""????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 43 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Smartbomb Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningElectronChronowheel Manual? 0 Play Time 00:49:30 Cumulative 452.8 hours Start 2024.07.04 @ 11:11:43 End 2024.07.07 @ 01:05:42 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 504 Rogue 504 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/3/9/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 763f8ae6-e814-4633-acc0-c9cd69dbadaa