Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 21:56:56 Player: CheeseWheeler Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3763) 3763 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 8827 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 0/1000 Matter 233/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Neutrino Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Large Matter Pod Launcher Guidance Computer Core Analyzer Remote Force Field > --- WEAPON ----------- Long-range Proton Cannon Rocket Launcher Rocket Launcher Heavy Missile Launcher Makeshift Axe > --- INVENTORY -------- Wheel Wheel Wheel Gravmag System Antigrav System Advanced Cooling System Advanced Cooling System Advanced Cooling System Medium Storage Unit Improved Terrain Scanner Heavy Particle Cannon Plasma Cannon Flak Gun Heavy Battle Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon Rocket Launcher [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Matter Pod Device Improved Terrain Scanner Storage Large Matter Pod Processor Launcher Guidance Computer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 2 | . . . . 1 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 1 1 . 1 . . 1 Weapon 4 | . . . 1 . 1 1 . . 1 Parts Attached 98 | 4 5 3 4 26 11 4 . 1 40 Power 12 | . 1 . 1 4 1 . . . 5 Engine 10 | . 1 . 1 4 1 . . . 3 Core 1 | . . . . . . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 18 | 2 . . . 7 1 . . . 8 Treads . | . . . . . . . . . . Leg 2 | . . . . 2 . . . . . Wheel 13 | 2 . . . 5 1 . . . 5 Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 21 | . 2 1 . 4 2 3 . . 9 Device 12 | . 2 . . 2 . 1 . . 7 Storage 5 | . . 1 . 2 . 1 . . 1 Processor 3 | . . . . . 1 1 . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 47 | 2 2 2 3 11 7 1 . 1 18 Energy Gun 1 | . . . . 1 . . . . . Energy Cannon 12 | . . 1 . 4 2 . . . 5 Ballistic Gun 7 | 2 1 . 1 1 . . . . 2 Ballistic Cannon 13 | . . 1 . 5 3 . . . 4 Launcher 13 | . 1 . 2 . 2 1 . . 7 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 Parts Lost 51 | . . 2 . 12 1 . . . 36 Power 10 | . . . . 3 . . . . 7 Propulsion 8 | . . . . 2 . . . . 6 Utility 13 | . . 1 . 1 1 . . . 10 Weapon 20 | . . 1 . 6 . . . . 13 Highest Loss Streak 15 | . . 2 . 9 1 . . . 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 74 | . 74 97 77 62 88 84 86 88 64 Engine 10 | . 5 14 10 5 21 20 20 20 4 Core 1 | . . . . . . . . . 2 Wheel 12 | . 28 28 12 8 15 13 13 13 6 Device 9 | . 11 18 11 10 5 4 6 6 8 Storage 10 | . . 7 11 14 15 13 13 13 8 Processor 5 | . . . . . 1 13 13 13 8 Energy Cannon 4 | . . . 3 7 11 . . . 3 Ballistic Gun 3 | . 15 13 9 3 . . . . 1 Ballistic Cannon 6 | . . 10 11 8 12 6 6 6 3 Launcher 6 | . 12 3 8 1 3 13 13 13 6 Slashing Weapon 1 | . . . . . . . . 1 3 Naked Turns . | . . . . . . . . . . Heaviest Build 143 | 4 10 17 21 34 49 38 38 41 143 Greatest Support 26 | 20 20 20 20 26 20 20 20 20 20 Greatest Overweight (x) 36 | . . . 1 7 2 1 1 2 36 Average Overweight (x) 2 | . . . . 1 1 1 1 1 6 Largest Inventory Capacity 25 | 5 5 8 8 8 8 10 10 10 25 Average Capacity 13 | 5 5 6 8 8 8 9 10 10 22 Most Carried 19 | 5 5 6 8 8 8 8 8 9 19 Average Carried 7 | 3 4 4 6 6 7 7 7 8 8 Final Capacity 25 | 5 5 8 8 8 8 10 10 10 25 Final Carried 8 | 4 5 5 8 7 8 7 8 8 . Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Gunner 19% | Gunner 9% | Scavenger-Skirmisher 7% | Scavenger-Bomber 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 2998 | 200 241 294 154 720 257 124 . 62 946 Remotely . | . . . . . . . . . . Salvage Created 3451 | 48 157 362 294 648 315 216 . 113 1298 Parts 174 | 3 15 11 22 31 13 9 . 2 68 Haulers Intercepted 2 | . . . . . . . . . 2 Recyclers Shooed 5 | . . . 2 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 3 3 . Prevented 2 | . . . . . . . 1 1 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 79 | 1 7 6 8 14 9 3 . 5 26 Guns 7 | 1 1 1 1 1 . . . . 2 Cannons 34 | . . 3 6 12 6 . . . 7 AOE 37 | . 6 2 1 1 3 3 . 5 16 Classes Destroyed 13 | 1 4 1 1 1 1 . . . 4 Worker 7 | . 2 . 1 2 . 1 . . 1 Builder 8 | . 1 . . . . 2 . . 5 Hauler 2 | . . . . . . . . . 2 Recycler 9 | . . 2 2 3 . . . . 2 Mechanic 1 | . . . . . . . . . 1 Watcher 4 | . 1 . 1 1 1 . . . . Swarmer 24 | . 3 . 7 5 3 1 . . 5 Grunt 31 | 1 4 6 . 4 4 1 . 5 6 Brawler 2 | . . . . . 1 1 . . . Protector 1 | . . . . . . . . . 1 Sentry 8 | . . . 1 3 1 . . . 3 Hunter 6 | . . . . 2 . . . . 4 Programmer 7 | . . . . . . . . . 7 Best Kill Streak 10 | 1 7 3 6 3 4 6 . 5 10 Combat Bots Only 5 | 1 5 2 4 3 4 3 . 5 5 Max Kills in Single Turn 4 | 1 2 1 2 1 2 4 . 3 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 1 1 1 2 2 . 3 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 683 | 5 25 21 27 185 37 13 . 7 363 Missed 174 | 3 10 4 6 42 15 4 . 2 88 Damage Taken 6341 | 17 156 204 175 1439 221 117 . 75 3937 Core 1539 | . 13 45 23 300 67 43 . 48 1000 Absorbed by Shields 339 | . . . . . . . . . 339 Ignored by Resistances 1847 | 6 47 64 51 400 67 32 . 21 1159 Regen/Repaired (Parts) 134 | . . . 134 . . . . . . Core Remaining (%) 82 | 100 . 76 94 45 90 . . 89 . Volleys Fired 195 | 4 12 29 23 45 12 2 . 3 65 Largest 4 | 2 2 2 3 3 4 3 . 3 4 Hottest 256 | 40 50 59 128 184 256 114 . 114 251 Shots Fired 401 | 8 22 51 35 95 38 6 . 9 137 Gun 99 | 8 12 23 8 19 . . . . 29 Cannon 195 | . . 15 19 69 32 2 . 3 55 Launcher 107 | . 10 13 8 7 6 4 . 6 53 Special . | . . . . . . . . . . Kinetic 206 | 8 12 38 25 49 19 2 . 3 50 Thermal 57 | . . . . 29 13 . . . 15 Explosive 92 | . 10 13 . . 6 4 . 6 53 Electromagnetic 46 | . . . 10 17 . . . . 19 Robot Hit Streak 24 | 4 10 16 24 8 9 5 . 14 17 Robot Miss Streak 3 | 1 1 2 3 3 2 . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 257 | 6 13 27 16 66 19 3 . 9 98 Core Hits 241 | 2 18 13 15 27 16 11 . 24 115 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 3 | . . 1 1 1 . . . . . Burn 1 | . . . . 1 . . . . . Destroy 1 | . . . 1 . . . . . . Blast 1 | . . 1 . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11119 | 74 877 646 390 1615 836 589 . 942 5150 Guns 1267 | 74 92 170 124 189 . . . . 618 Cannons 3123 | . . 188 178 1224 391 54 . 86 1002 Explosions 6498 | . 785 288 88 202 445 535 . 856 3299 Melee 229 | . . . . . . . . . 229 Ramming 2 | . . . . . . . . . 2 Kinetic 2913 | 74 92 358 264 836 213 54 . 86 936 Thermal 881 | . . . 16 418 178 . . . 269 Explosive 6169 | . 785 288 . . 445 535 . 856 3260 Electromagnetic 925 | . . . 110 361 . . . . 454 Impact . | . . . . . . . . . . Slashing 229 | . . . . . . . . . 229 Piercing . | . . . . . . . . . . Highest Corruption 27 | . 2 2 . . . . . . 27 Average Corruption 9 | . 1 2 . . . . . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 42 | . . 5 . . . . . . 37 Message Errors 9 | . . 1 . . . . . . 8 Matter Fused 10 | . . 2 . . . . . . 8 Heat Flow Errors 5 | . . 1 . . . . . . 4 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . . 4 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 254 | . 18 . . 19 27 6 . 54 130 Projectiles 36 | . . . . 19 . . . . 17 Explosions 176 | . 18 . . . 27 6 . 54 71 Melee 42 | . . . . . . . . . 42 Knockbacks 11 | . . 1 . 7 . . . . 3 Impact . | . . . . . . . . . . Kinetic 10 | . . 1 . 6 . . . . 3 Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 137 | . 57 28 6 . . . . . 46 Shots 9 | . 1 4 1 . . . . . 3 Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 539 | . . 219 27 539 414 97 . 161 444 Average Temperature 134 | . . 67 18 177 164 49 . 82 95 Received Heat Transfer 1356 | 12 33 135 18 648 117 63 . 39 291 Effects 18 | . . . . 12 3 . . . 3 Shutdowns 4 | . . . . . 2 . . . 2 Energy Bleed 2 | . . . . 2 . . . . . Interference 4 | . . . . 3 . . . . 1 Matter Decay 2 | . . . . 2 . . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (major) 3 | . . . . 3 . . . . . Damage (core) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1705 | . . . 50 909 311 . . . 435 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 618 | 20 337 344 373 384 320 249 . . 618 Initial 139 | . 11 111 113 133 139 105 . . 108 Average 257 | 2 158 288 248 277 211 198 . . 294 Maximum Alert Level 2 | . 1 1 1 1 1 1 . . 2 Low Security (%) 32 | 100 54 6 11 9 50 33 . . 39 Level 1 55 | . 45 93 88 90 49 66 . . 32 Level 2 11 | . . . . . . . . . 28 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . 2 2 . . . 5 Investigation 2 | . . . . . 1 . . . 1 Extermination 5 | . . . . . 1 . . . 4 Reinforcement 2 | . . . . 2 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | 1 11 5 13 24 12 3 . 4 32 Peak Tracking Total 11 | 1 5 2 6 11 4 3 . 4 7 Tactical Retreats 5 | . 1 . . 2 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 12 | . 2 . 5 . 3 2 . . . Indirectly 4 | . . . 4 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 24 | . 3 2 1 . . 6 . . 12 Max in Single Turn 6 | . 2 1 1 . . 5 . . 6 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 9 | . . . 1 . 1 3 . . 4 Terminals 6 | . . . . . 1 2 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 25 | . . . 9 . 1 4 . . 11 Successful 17 | . . . 7 . . 2 . . 8 Failed 8 | . . . 2 . 1 2 . . 3 Catastrophic 3 | . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 2 . . . . . 2 Terminals 14 | . . . . . 1 3 . . 10 Fabricators . | . . . . . . . . . . Repair Stations 10 | . . . 9 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 9 | . . . . . . 1 . . 8 Open DSF 4 | . . . . . . 1 . . 3 Terminal Index 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . 2 Dispatch Records 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . . . Scan Component 4 | . . . 4 . . . . . . Repair 3 | . . . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . 1 . 1 1 . . 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . Time 78 | . . . 78 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 4847 | 70 239 372 375 680 659 289 248 143 1772 Spaces Moved 3032 | 80 238 278 247 359 540 282 260 133 615 Core 82 | 59 . . . 9 . . . . 14 Treads . | . . . . . . . . . . Legs 44 | . . . . 44 . . . . . Wheels 2906 | 21 238 278 247 306 540 282 260 133 601 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 95 95 95 95 110 Average Speed 118 | 57 80 80 94 119 105 95 95 98 204 Slowest Speed 1850 | 80 80 80 95 400 110 95 95 110 1850 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 26 | 7 31 67 20 18 15 8 54 33 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . 1 1 . Spaces Dug 32 | . . 31 1 . . . . . . Terrain Destroyed 469 | . 58 81 6 13 24 11 . 38 238 Melee . | . . . . . . . . . . Projectile 29 | . . 1 2 13 6 . . 1 6 AOE 440 | . 58 80 4 . 18 11 . 37 232 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 3919 | 95 265 377 357 533 611 300 260 137 984 Wait 441 | . . 65 76 64 18 . . . 218 Move 3022 | 79 237 277 246 358 539 281 259 132 614 Hop . | . . . . . . . . . . Pick Up 79 | 8 7 2 6 22 10 2 1 1 20 Fast Attach 1 | . . . . . 1 . . . . Attach 95 | 4 4 3 4 26 9 4 . 1 40 Detach 37 | . 1 1 2 9 6 2 . . 16 Swap 2 | . 1 . . . 1 . . . . Drop 24 | . 3 . . 9 7 1 . . 4 Fire 195 | 4 12 29 23 45 12 2 . 3 65 Melee 3 | . . . . . . . . . 3 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 17 | . . . . . 8 8 . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 638 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 640 | -10/Mines | Found Prototype Device 667 | -10/Mines | Discovered new exit (range 7) 682 | -10/Mines | Entered Materials 682 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 733 | -9/Materials | Repaired Assault Rifle 775 | -9/Materials | Repaired Wheel 802 | -9/Materials | Repaired Lgt. Ion Engine 987 | -9/Materials | Discovered new exit (range 16) 996 | -9/Materials | Build established: Gunner 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1289 | -8/Materials | Identified Exp. Sensor Array 1495 | -8/Materials | Core integrity fell below 50% 1513 | -8/Materials | Lost 9 parts (2p2n1u4w) 1706 | -8/Materials | Discovered new exit (range 12) 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2375 | -7/Factory | Discovered new exit (range 8) 2396 | -7/Factory | Entered another Factory area 2396 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2520 | -6/Factory | Build established: Scavenger-Gunner 2676 | -6/Factory | Discovered new exit (range 10) 2685 | -6/Factory | Entered Lower Caves 2920 | -6/Lower Caves | Discovered new exit (range 12) 2933 | -6/Lower Caves | Entered another Lower Caves area 3049 | -6/Lower Caves | Encountered a Warlord checkpoint 3059 | -6/Lower Caves | Discovered new exit (range 15) 3076 | -6/Lower Caves | Entered Factory 3076 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3886 | -5/Factory | Build established: Scavenger-Bomber 4065 | -5/Factory | Cargo convoy interrupted 4185 | -5/Factory | Lost 15 parts (3p3n3u6w) 4236 | -5/Factory | Crushed by falling debris 4237 | -5/Factory | System corruption reached 10% 4267 | -5/Factory | Lost 3 parts (1n2u) 4466 | -5/Factory | Core integrity fell below 50% 4470 | -5/Factory | Lost 5 parts (1u4w) 4731 | -5/Factory | Build established: Mutant 4815 | -5/Factory | Core integrity fell below 20% 4845 | -5/Factory | Lost 6 parts (1p1n2u2w) 4848 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- GE0MZEJF7V DUO0A FTONJJZS>FV U-05 Engineer builds a Wall. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. Cold Fusion Reactor destroyed. Penetrated by Slug. System corrupted: Substantial component data lost. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. ALERT: Rogue bot located, Programmers report to Factory Zone 9M. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????####+####???????????????????? | | ?????????????????????# ^ #???????????????????? | | ??????????????????#??# #???????????????????? | | ???????????????#### ## #?????##############? | | ???????????????+ #?????# """ #? | | ?????????????????????# @Y #?#???# ""T"" #? | | ?????????????????????# ##????# "" "" #? | | ?????????????????????# #?????# #? | | ????????????????????#### ###?????# #? | | ????????????????????? # #?#??#?## #? | | ?????????????????????? + #???????# ## | | ???????????????????????# #???????# """" """ # | | ???????????????????????# ######??# """" """ ## | | ???????????????????????# #### """" """ ## | | ???????????????????????# # # """" # | | ???????????????????????# # ##= ## | | ???????????????????????###### ##!######+######## | | ????????????????????????? ? # ####### | | ?????????????????????????#? # | | ???????????????????????????## | | ???????????????????????????## | | ???????????????????????????####+### "" "" | | ???????????????????????????? # ""R"" | | ???????????????????????????"" ### " """" | | ??????????????????????????""" ????# | | ??????????????????????????"""???+ | | ?????????????????????????? ""???############## | | ?????????????????????????? "?????????####### # | | ?????????????????????????????????????? # | | ??????????????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 29 Energy Capacity 480 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 50 Launcher Accuracy 20 Target Analysis 6 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Power Corrupts Risk Taker Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed GravityBarrageTerminator Manual? 0 Play Time 01:23:55 Cumulative 2.8 hours Start 2024.07.19 @ 20:27:44 End 2024.07.19 @ 21:56:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ac031ec-3cc8-4600-beac-81b1365816b7