Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 21:00:42 // Halloween2020/ForbiddenLore Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (115) 115 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2880 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 651/700 Matter 202/300 Energy 239/250 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Small Storage Unit Small Storage Unit Improved Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Improved ECM Suite > --- WEAPON (2) ------- Mining Claw > --- INVENTORY (8) ---- Wheel Wheel Hover Unit EM Pulse Gun Heavy Laser Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Aerolev Unit > --- UTILITY ---------- Small Storage Unit Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Long-range Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Mining Claw > --- INVENTORY -------- Wheel Wheel Hover Unit EM Pulse Gun Heavy Laser Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 16 | . . 4 8 4 . Power 1 | . . . 1 . . Engine 1 | . . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | . . 2 2 . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 4 | . . 2 2 . . Flight . | . . . . . . Utility 7 | . . 2 2 3 . Device 4 | . . 1 1 2 . Storage 1 | . . . . 1 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 4 | . . . 3 1 . Energy Gun 3 | . . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 1 | . . . 1 . . Highest Loss Streak 2 | . . . 2 . 2 Average Slot Usage (%) 81 | . 85 79 78 81 84 Engine 9 | . 14 11 9 7 7 Leg 5 | . 28 . . . . Hover 13 | . . 22 18 15 15 Device 11 | . . 7 9 21 23 Storage 11 | . 14 11 9 14 15 Processor 10 | . . 5 15 15 15 Energy Gun 7 | . 14 11 8 . . Ballistic Gun 7 | . 14 11 8 . . Slashing Weapon 2 | . . . . 7 7 Naked Turns . | . . . . . . Heaviest Build 20 | 11 11 12 14 20 20 Greatest Support 20 | 20 20 12 20 20 20 Greatest Overweight (x) 2 | . . . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 6 6 6 8 8 Average Capacity 6 | . 6 6 6 7 8 Most Carried 6 | . 6 6 6 6 6 Average Carried 5 | . 5 6 5 5 6 Final Capacity 8 | 6 6 6 6 8 8 Final Carried 6 | 6 6 6 5 6 6 Class Distribution -------------------- 66% | Mutant 26% | Ninja 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Ninja | -7/Factory Ninja | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 274 | 200 15 . 59 . . Remotely . | . . . . . . Salvage Created 450 | . 391 . 59 . . Parts 22 | . 16 . 6 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 4 | . 3 . 1 . . Guns 4 | . 3 . 1 . . Classes Destroyed 4 | . 3 . 1 . . Recycler 4 | . 4 . . . . Watcher 1 | . 1 . . . . Swarmer 3 | . 3 . . . . Sentry 1 | . . . 1 . . Best Kill Streak 8 | . 8 . 1 . . Combat Bots Only 3 | . 3 . 1 . . Max Kills in Single Turn 1 | . 1 . 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 585 | . 87 . 286 18 194 Core 122 | . 7 . 66 . 49 Absorbed by Shields 33 | . . . . . 33 Core Remaining (%) 96 | 100 97 100 88 . . Volleys Fired 32 | . 15 5 12 . . Largest 2 | . 2 2 2 . . Hottest 60 | . 60 60 60 . . Shots Fired 63 | . 30 10 23 . . Gun 63 | . 30 10 23 . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 32 | . 15 5 12 . . Thermal 31 | . 15 5 11 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | . 4 3 5 . . Robot Miss Streak 2 | . 2 2 2 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 37 | . 16 6 15 . . Core Hits 17 | . 12 . 5 . . Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing 2 | . . . 2 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 319 | . 187 30 102 . . Guns 319 | . 187 30 102 . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 113 | . 67 10 36 . . Thermal 206 | . 120 20 66 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 60 | . 60 20 24 . . Average Temperature 21 | . 27 13 11 . . Received Heat Transfer 264 | . . . 153 . 111 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 475 | . 275 50 150 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 157 | . 157 96 147 87 63 Initial 66 | . . 66 40 57 63 Average 73 | . 99 89 64 57 62 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 7 2 9 6 3 Peak Tracking Total 8 | . 5 2 8 8 3 Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 2 | . . . 1 1 . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . . . 1 3 . Successful 1 | . . . . 1 . Failed 3 | . . . 1 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 781 | . 159 106 288 177 51 Spaces Moved 900 | 1 96 154 339 252 58 Core . | . . . . . . Treads . | . . . . . . Legs 97 | 1 96 . . . . Wheels . | . . . . . . Hover 803 | . . 154 339 252 58 Flight . | . . . . . . Fastest Speed 51 | 120 120 56 51 51 51 Average Speed 60 | 120 120 56 53 51 53 Slowest Speed 180 | 120 120 56 56 51 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 1 24 19 23 7 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 2 | . . . 2 . . Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1073 | . 114 162 420 299 78 Wait 79 | . . . 51 28 . Move 896 | . 95 153 338 252 58 Hop . | . . . . . . Pick Up 4 | . 2 . 2 . . Fast Attach 11 | . . 2 5 4 . Attach 1 | . . . 1 . . Detach 1 | . . . . 1 . Swap 4 | . . 2 2 . . Drop 10 | . 2 . 7 1 . Fire 32 | . 15 5 12 . . Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 33 | . . . . 13 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 15) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Utility x2 243 | -9/Materials | Discovered new exit (range 8) 266 | -9/Materials | Identified exit to Materials 266 | -9/Materials | Entered another Materials area 266 | -8/Materials | Evolved 2 slots: Utility x2 331 | -8/Materials | Build established: Mutant 549 | -8/Materials | Discovered new exit (range 12) 554 | -8/Materials | Identified exit to Factory 554 | -8/Materials | Entered Factory 554 | -7/Factory | Evolved 2 slots: Utility x2 731 | -7/Factory | Identified exit to Garrison 731 | -7/Factory | Entered Garrison 750 | -7/Garrison | Triggered checkpoint 782 | -7/Garrison | Self-destructed Last Messages --------------- 00765_ Field strength at 28. 00766_ Field strength at 17. 00767_ Field strength at 6. 00768_ Stasis field depleted. 00768_ Triggered Stasis Trap. 00768_ A bubble of rippling energy engulfs the area. 00768_ Field strength at 93. 00769_ Field strength at 86. 00770_ Field strength at 79. 00771_ Field strength at 68. 00772_ Field strength at 61. 00773_ Field strength at 54. 00774_ Field strength at 43. 00775_ Field strength at 36. 00776_ Field strength at 25. 00777_ Field strength at 18. 00778_ Field strength at 7. 00779_ Stasis field depleted. 00780_ Aerolev Unit destroyed. 00782_ Airjet destroyed. 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