Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 19:08:12 Player: Reflectatory Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2041) 2041 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (182) 182 TOTAL SCORE: 5768 Bonus ------- Follower Combat Kills 256 Friendly Fire -74 Cogmind --------- Core Integrity 0/850 Matter 8/300 Energy 115/170 System Corruption 0% Temperature Critical (554) Movement Treading (163) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Small Storage Unit Targeting Computer Core Analyzer Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY (8) ---- Micro Nuclear Core Matter Compressor (0) Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mining Claw Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer Core Analyzer Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Micro Nuclear Core Matter Compressor Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Mining Claw [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . . . . 2 Parts Attached 69 | 6 6 5 12 4 21 15 Power 10 | 1 1 . 2 . 4 2 Engine 5 | 1 . . 2 . 1 1 Core 4 | . 1 . . . 3 . Reactor 1 | . . . . . . 1 Propulsion 14 | 2 . . 2 1 3 6 Treads 7 | 2 . . . . . 5 Leg 1 | . . . . . . 1 Wheel 5 | . . . 2 . 3 . Hover . | . . . . . . . Flight 1 | . . . . 1 . . Utility 22 | 1 2 3 3 2 8 3 Device 8 | . 2 . 1 . 3 2 Storage 2 | 1 . 1 . . . . Processor 7 | . . 2 2 1 2 . Hackware 4 | . . . . 1 2 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 23 | 2 3 2 5 1 6 4 Energy Gun 9 | 2 1 . 4 . 2 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon 7 | . . . . . 3 4 Launcher 4 | . 2 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . 1 3 2 6 1 Power 2 | . . 1 . . 1 . Propulsion 6 | . . . 2 1 3 . Utility 4 | . . . 1 . 2 1 Weapon 1 | . . . . 1 . . Highest Loss Streak 3 | . . 1 2 1 3 1 To Critical Strikes 1 | . . . . . 1 . Average Backups 7 | 1 7 7 8 7 7 7 Power 1 | . 1 1 1 1 1 1 Propulsion . | . 1 . . . . . Utility 2 | . . 2 4 5 3 1 Weapon 3 | . 4 4 2 1 3 5 Tool/Special . | . . . . . . . Unused Backups 19 | . 6 2 1 2 5 3 Power 1 | . 1 . . . . . Propulsion 3 | . 2 . . 1 . . Utility 6 | . . . . . 5 1 Weapon 9 | . 3 2 1 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 96 84 76 85 77 96 Engine 3 | . 3 . 9 9 1 2 Core 4 | . 10 7 . . 5 1 Treads 13 | . 28 22 4 . . 25 Wheel 7 | . . . 9 18 16 3 Device 8 | . 11 2 7 8 6 12 Storage 9 | . 14 11 11 9 7 6 Processor 9 | . . 19 12 9 8 13 Hackware 2 | . . . . 8 8 . Protection 1 | . . . . . 5 . Energy Gun 9 | . 16 11 18 13 3 . Ballistic Cannon 7 | . . . . . 9 25 Launcher 3 | . 11 11 1 . . . Peak Build Rating 59 | 6 11 15 25 31 40 59 Average Rating 27 | 4 10 13 19 28 34 50 On Entrance 15 | . 6 11 12 25 26 28 Naked Turns . | . . . . . . . Heaviest Build 45 | 13 16 16 22 21 32 45 Greatest Support 104 | 40 40 40 40 38 64 104 Greatest Overweight (x) 4 | . . . 4 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 1 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 7 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Gunner 13% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2110 | 230 95 177 238 30 605 735 Remotely . | . . . . . . . Salvage Created 2144 | . 366 177 411 . 555 635 Parts 135 | . 24 8 22 . 43 38 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . 1 . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 41 | . 9 3 7 . 12 10 Guns 14 | . 4 1 6 . 3 . Cannons 19 | . . . . . 9 10 AOE 7 | . 5 2 . . . . Classes Destroyed 14 | . 4 2 1 . 6 1 Worker 5 | . 1 . . . 2 2 Builder 6 | . . . . . 2 4 Tunneler 1 | . . . . . 1 . Hauler 1 | . 1 . . . . . Recycler 5 | . . 1 1 . 1 2 Watcher 3 | . 1 . . . 1 1 Grunt 27 | . 9 1 5 . 4 8 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 4 | . . 2 1 . 1 . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . 2 1 Heavy 1 | . . . . . . 1 Assembled 1 | . . . 1 . . . Best Kill Streak 5 | . 5 3 2 . 4 5 Combat Bots Only 3 | . 3 2 2 . 2 3 Max Kills in Single Turn 3 | . 2 1 1 . 3 3 Gunslinging . | . . . . . . . Exploded 1 | . 1 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 243 | . 19 24 29 13 94 64 Missed 66 | . 3 6 5 1 30 21 Hits 177 | . 16 18 24 12 64 43 Melee 16 | . . . 6 . 10 . Projectile 161 | . 16 18 18 12 54 43 Critical Strikes 11 | . . 1 1 1 5 3 Damage Taken 3888 | . 343 241 442 179 1103 1580 Core 1325 | . 64 92 74 33 171 891 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 74 . 58 94 75 . Volleys Fired 161 | . 17 19 35 4 53 33 Largest 4 | . 2 2 2 2 2 4 Hottest 164 | . 80 70 105 95 110 164 Shots Fired 347 | . 33 25 51 5 104 129 Gun 119 | . 20 19 50 5 25 . Cannon 208 | . . . . . 79 129 Launcher 20 | . 13 6 1 . . . Special . | . . . . . . . Kinetic 218 | . . . . . 89 129 Thermal 64 | . 15 19 26 4 . . Explosive 20 | . 13 6 1 . . . Electromagnetic 45 | . 5 . 24 1 15 . Robot Hit Streak 11 | . 4 7 8 5 8 11 Robot Miss Streak 6 | . 2 1 3 . 5 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 194 | . 19 18 29 5 60 63 Core Hits 115 | . 23 8 12 1 39 32 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . . 6 Blast 6 | . . . . . . 6 Melee Attacks 15 | . . . 15 . . . Impact . | . . . . . . . Slashing 15 | . . . 15 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5251 | . 714 271 497 68 1631 2070 Guns 1063 | . 140 138 440 63 282 . Cannons 3212 | . . . . . 1145 2067 Explosions 965 | . 574 133 54 . 204 . Melee . | . . . . . . . Ramming 11 | . . . 3 5 . 3 Kinetic 3380 | . . . . . 1313 2067 Thermal 486 | . 101 138 202 45 . . Explosive 965 | . 574 133 54 . 204 . Electromagnetic 409 | . 39 . 238 18 114 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 1 4 . 2 . Average Corruption 2 | . 2 1 3 . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . 4 1 18 . 10 . Message Errors 9 | . . 1 6 . 2 . Matter Fused 9 | . 1 . 3 . 5 . Heat Flow Errors 3 | . 1 . 1 . 1 . Energy Discharges 4 | . 1 . 2 . 1 . Data Loss (minor) 2 | . . . 2 . . . Misfires 6 | . 1 . 4 . 1 . Overload Shots . | . . . . . . . Overflow Damage 135 | . 8 . . . 60 67 Projectiles 91 | . . . . . 24 67 Explosions 44 | . 8 . . . 36 . Melee . | . . . . . . . Knockbacks 24 | . . . . . 10 14 Impact . | . . . . . . . Kinetic 21 | . . . . . 10 11 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 173 | . 116 . 29 2 26 . Shots 5 | . 3 . 1 . 1 . Rammed 4 | . . . 1 2 . 1 Targets Rammed 4 | . . . 1 2 . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 822 | . 191 22 180 42 271 822 Average Temperature 126 | . 61 10 74 27 35 272 Received Heat Transfer 993 | . 111 96 90 72 264 360 Effects 34 | . . . . . . 34 Shutdowns 5 | . . . . . . 5 Energy Bleed 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Matter Decay 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . . . . 1 Damage (major) 10 | . . . . . . 10 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 2 | . . . 1 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1112 | . 225 325 462 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 142 | . 129 62 111 60 142 77 Initial 66 | . . 2 6 5 . 66 Average 42 | . 49 17 49 19 55 35 Influence Increases 1853 | . 374 145 328 126 528 352 Destroy 0b10 Robot/C 1020 | . 180 60 260 40 260 220 Destroy 0b10 Robot/NC 110 | . 15 5 5 5 35 45 Destroy Leader 228 | . 54 20 30 10 72 42 Allied During Kill 39 | . . . 25 6 8 . Successful Hack 180 | . 53 6 . 35 68 18 Select Force Hacks 30 | . . . . 30 . . Disable Machine 60 | . . . . . 60 . Destroy Structure 171 | . 72 39 8 . 25 27 Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 1797 | . 367 135 329 142 392 432 Entered New Map 97 | . . 5 11 11 . 70 Time Decay 1350 | . 254 102 288 66 308 332 Lost Part 85 | . . 5 30 10 30 10 Lost Ally 129 | . . . . 55 54 20 Purge Threat 136 | . 113 23 . . . . Squads Dispatched 24 | . 2 1 2 4 8 7 Investigation 10 | . . . 1 4 3 2 Extermination 3 | . . . . . 2 1 Reinforcement 4 | . 2 1 . . . 1 Assault 1 | . . . 1 . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 2 . . 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 16 5 14 13 17 13 Peak Tracking Total 4 | . 4 4 4 4 4 3 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 2 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 4 | . . . . . 4 . Max in Single Turn 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 30 | . 8 2 1 8 8 3 Terminals 20 | . 5 2 . 7 4 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Recycling Units 4 | . 2 . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Total Hacks 127 | . 35 9 1 40 35 7 Successful 60 | . 16 4 1 23 15 1 Failed 67 | . 19 5 . 17 20 6 Catastrophic 11 | . 2 1 . 4 3 1 Database Lockouts . | . . . . . . . Manual 112 | . 35 9 . 39 19 10 Terminals 94 | . 26 9 . 36 17 6 Fabricators . | . . . . . . . Repair Stations 4 | . 3 . . . 1 . Recycling Units 15 | . 6 . . 4 5 . Scanalyzers . | . . . . . . . Garrison Access 13 | . . . . . 12 1 Terminal Hacks 20 | . 7 2 1 7 3 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Level Access Points 2 | . 1 . . 1 . . Branch Access Points 3 | . 1 . . 1 1 . Terminal Index 3 | . 1 1 . 1 . . Fabricator Index 1 | . . . . 1 . . Garrison Index 1 | . . . . . 1 . Unreport Threat 4 | . 2 1 . . 1 . Locate Traps 2 | . 1 . . 1 . . Recall Investigation 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Retrieve Matter 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 35 | . 9 2 . 15 8 1 Terminals 26 | . 7 2 . 13 4 . Track 6 | . 2 . . 3 1 . Assimilate 2 | . . . . 2 . . Botnet 16 | . 5 2 . 6 3 . Operators 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . . 1 . Mechanics 2 | . 1 . . . 1 . Recycling Units 3 | . 1 . . 2 . . Monitor 1 | . . . . 1 . . Reject 1 | . 1 . . . . . Tunnel 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 3 1 Reprogram 3 | . . . . . 2 1 Watchers 1 | . . . . . 1 . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 28 | . 8 2 . 7 8 3 Full Trace Events 5 | . 1 . . 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 223 | . . . . . 223 . Retrieved Matter 223 | . . . . . 223 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 9 | . . . 4 1 3 1 Largest Group 4 | . . . 4 3 2 1 Highest-Rated Group 71 | . . . 71 61 32 32 Highest-Rated Ally 32 | . . . 31 31 30 32 Total Orders . | . . . . . . . Ally Attacks 65 | . . . 25 19 16 5 Total Damage 1040 | . . . 398 174 268 200 Kills 12 | . . . 7 3 1 1 Allies Corrupted 2 | . . . 1 . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1662 | . . 398 678 210 376 . Optics 1662 | . . 398 678 210 376 . Jamming 718 | . . . 480 206 32 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3788 | 77 727 398 678 210 945 753 Spaces Moved 2500 | 42 412 212 449 208 755 422 Core 6 | 2 . . 4 . . . Treads 1046 | 40 412 212 88 . . 294 Legs . | . . . . . . . Wheels 1448 | . . . 357 208 755 128 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 90 90 86 105 Average Speed 123 | 154 160 160 110 90 94 146 Slowest Speed 250 | 160 160 160 250 90 115 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 92 25 80 27 21 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 3 | 1 . . 1 . 1 . Scrap Searched 4 | . . . 4 . . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 207 | . 80 71 8 . 22 26 Melee . | . . . . . . . Projectile 34 | . . . . . 8 26 AOE 173 | . 80 71 8 . 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2890 | 51 450 248 550 225 880 486 Wait 57 | . . . 31 . 26 . Move 2495 | 41 411 211 448 208 754 422 Hop . | . . . . . . . Pick Up 30 | 4 8 5 1 3 6 3 Fast Attach 29 | 6 1 . 5 4 7 6 Attach 7 | . . 1 . 1 1 4 Detach . | . . . . . . . Swap 42 | . 5 5 9 . 15 8 Drop 43 | . 8 7 5 4 10 9 Fire 161 | . 17 19 35 4 53 33 Melee 15 | . . . 15 . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 2 | . . . 1 . . 1 Escape Stasis . | . . . . . . . Rewire 8 | . . . . . 8 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Discovered new exit (range 16) 768 | -10/Materials | Discovered new exit (range 16) 797 | -10/Materials | Identified exit to Mines 797 | -10/Materials | Identified exit to Materials 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -9/Materials | Discovered new exit (range 10) 1201 | -9/Materials | Identified exit to Mines 1203 | -9/Materials | Entered Mines 1204 | -9/Mines | Met a Derelict testing a Signal Generator 1317 | -9/Mines | Learned location of Zion (-6) 1347 | -9/Mines | Discovered new exit (range 8) 1372 | -9/Mines | Met a Derelict shopkeep closing up shop 1444 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1560 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1641 | -9/Mines | Excavation squad dispatched 1641 | -9/Mines | A large section of the Mines collapsed 1795 | -9/Mines | Discovered new exit (range 11) 1881 | -9/Mines | Entered Materials 1881 | -8/Materials | Accompanied by 3 allies 1881 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -8/Materials | Identified exit to Storage 2022 | -8/Materials | Identified exit to Factory 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2199 | -7/Factory | Garrison activated, responded to threat 2254 | -7/Factory | Lost 3 parts (1p1n1u) 2394 | -7/Factory | Identified exit to Lower Caves 2583 | -7/Factory | Build established: Hacker-Mutant 2873 | -7/Factory | Discovered new exit (range 7) 2953 | -7/Factory | Build established: Scavenger-Mutant 3036 | -7/Factory | Entered another Factory area 3036 | -6/Factory | Evolved 2 slots: Weapon x2 3205 | -6/Factory | Garrison activated, responded to threat 3342 | -6/Factory | Build established: Scavenger-Gunner 3597 | -6/Factory | Discovered new exit (range 14) 3770 | -6/Factory | Core integrity fell below 50% 3775 | -6/Factory | Core integrity fell below 20% 3790 | -6/Factory | Core destroyed Last Messages --------------- Targeting Computer temporarily disabled. Adv. Assault Cannon temporarily disabled. Overheating: System interference. Imp. Weapon Cycler temporarily disabled. Acquired 12 matter. Overheating: Matter decay (-4). Acquired 3 matter. Overheating: Adv. Assault Cannon damaged (-2). Overheating: Arm. Treads damaged (-59). Overheating: Adv. Assault Cannon damaged (-85). Overheating: Matter decay (-6). U-05 Engineer builds a Wall. G-50 Soldier knocked back. Overheating: Broken Core Analyzer damaged (-15). Overheating: Broken Magnetic Acceleration Cannon damaged (-46). Overheating: Arm. Treads damaged (-113). Overheating: Imp. Weapon Cycler damaged (-13). Power failure, Lgt. Antimatter Reactor shutdown. Overheating: Core damaged (-93). 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"????? | | ???????# # #? ?????? | | ???????# ; #????????? | | ???????# # """ """ #????????? | | ???????# # """ """ #????????? | | ???????# # """ """ #????????? | | ???????# # "" "" #????????? | | ???????# # "" "" #????????? | | ???????# t# = #????????? | | ???????# # ???#????????? | | ???????+ # ???????????? | | ???????# # ???????????? | | ???????# ###########???????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????# ??????????????????????? | | ???????? ??????????????????????? | | ?????????? ??????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Cycling 30 Evasion (%) 42 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 13 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatClaymoresRay Manual? 0 Play Time 00:48:34 Cumulative 37.4 hours Start 2025.10.01 @ 18:12:05 End 2025.10.01 @ 19:08:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ae8b3adf-a9ee-4d0c-a986-5e3ecb869f42