Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 22:44:29 Player: MolePlayingNice Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1300 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 400/400 Matter 280/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (5) ---- Light Treads Small Storage Unit ECM Suite Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Compact Wheel Small Laser [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 2 | . 1 . 1 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 1 | . . . 1 Treads 1 | . . . 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 1 | . 1 . . Device 1 | . 1 . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 5 | . 5 5 4 Power . | . 1 . . Propulsion 2 | . 2 2 1 Utility 1 | . 1 2 2 Weapon . | . . 1 1 Tool/Special . | . . . . Unused Backups 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 67 | . 73 57 55 Engine 4 | . 7 . . Treads 2 | . . . 11 Leg 26 | . 28 28 22 Device 3 | . 4 . . Storage 3 | . 4 . . Energy Gun 13 | . 14 14 11 Ballistic Gun 13 | . 14 14 11 Peak Build Rating 7 | . 7 4 5 Average Rating 4 | . 4 4 5 On Entrance 5 | 6 6 4 4 Avg Prop Armor Cover (%) 21 | . 21 21 28 Naked Turns . | . . . . Heaviest Build 12 | 11 12 3 3 Greatest Support 20 | 20 20 3 3 Greatest Overweight (x) 2 | . 2 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 5 5 Average Capacity 5 | . 5 5 5 Most Carried 7 | . 7 5 4 Average Carried 5 | . 5 5 4 Final Capacity 8 | 8 5 5 5 Final Carried 6 | 6 5 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 200 | 200 . . . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 4 | . 4 . . Missed 1 | . 1 . . Hits 3 | . 3 . . Projectile 3 | . 3 . . Damage Taken 40 | . 40 . . Core 28 | . 28 . . Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 88 . Volleys Fired . | . . . . Largest . | . . . . Hottest . | . . . . Shots Fired . | . . . . Gun . | . . . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak . | . . . . Robot Miss Streak . | . . . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted . | . . . . Guns . | . . . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 21 | . 21 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 8 | . 8 . . Initial . | . . . . Average 1 | . 1 . . Influence Increases 8 | . 8 . . Successful Hack 8 | . 8 . . Influence Decreases 8 | . 8 . . Time Decay 8 | . 8 . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 3 | . 3 . . Peak Tracking Total 3 | . 3 . . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . 1 . . Successful 1 | . 1 . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 62 | . 50 7 5 Spaces Moved 88 | 1 68 13 6 Core 80 | . 61 13 6 Treads . | . . . . Legs 8 | 1 7 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 120 50 50 50 Average Speed 58 | 120 60 50 50 Slowest Speed 150 | 120 150 50 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 8 | 2 18 10 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 99 | . 80 12 7 Wait . | . . . . Move 85 | . 67 12 6 Hop . | . . . . Pick Up 4 | . 4 . . Fast Attach 1 | . 1 . . Attach 1 | . . . 1 Detach . | . . . . Swap . | . . . . Drop 8 | . 8 . . Fire . | . . . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Identified exit to Mines 51 | -10/Materials | Entered Mines 51 | -10/Mines | Discovered new exit (range 8) 58 | -10/Mines | Entered Materials 58 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 63 | -9/Materials | Self-destructed Last Messages --------------- 00020_ Dropped Lgt. Ion Engine. 00020_ Dropped Heat Sink. 00030_ Connecting with Terminal... 00030_ Current location identified: Materials >>Access(Branch) Found 1 branch access point: (8,60) Mines Map updated. 00041_ K-01 Serf collects debris. 00049_ Dropped Lgt. Ion Engine. 00049_ Acquired Mining Laser. LOCATION=MINES GOAL=ESCAPE 00051_ EXIT=FOUND 00052_ K-01 Serf collects debris. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00063_ Connecting with Terminal... 00063_ Current location identified: Materials Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????#####?????? | | ??????????????????########## #?????? | | ??????????????????? # #?????? | | ??????????????????# """ # #?????? | | ??????????????????# """ # #?????? | | ??????????????????# """ # #?????? | | ??????????????????# + #?????? | | ??????????????????# @ # #?????? | | ??????????????????# "T" # #?????? | | ??????????????????# """ # #?????? | | ??????????????????# # #?????? | | ??????????????????########## #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????# #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? +?????? | | ???????????????????????????? #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? #?????? | | ???????????????????????????? ??????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 125 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualSmallComputer Manual? 0 Play Time 00:01:55 Cumulative 332.3 hours Start 2025.10.26 @ 19:51:35 End 2025.10.26 @ 22:44:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/0/3/0/0/0/0/0/0/1 Lore% 76 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99f6a591-ab1d-4d2a-b013-ece28ff15e1a