Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.24 @ 21:10:32 Player: LanceLander Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (1808) 1808 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4118 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 160/160 System Corruption 7% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Actuator Array Actuator Array Reaction Control System Hacking Suite Hacking Suite > --- WEAPON (2) ------- Hammer Heavy Mace > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Actuator Array Hacking Suite Hacking Suite Corruption Screen Mini Grenade Launcher Improved Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Actuator Array Actuator Array Insulated Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Datajack Heavy Mace > --- INVENTORY -------- Light Nuclear Core Armored Treads Actuator Array Actuator Array Hacking Suite Hacking Suite Corruption Screen Mini Grenade Launcher Hammer Hammer [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Actuator Array Storage Medium Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 60 | 7 3 25 14 11 Power 10 | 1 . 5 3 1 Engine 7 | 1 . 5 1 . Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 17 | 2 . 5 4 6 Treads 6 | . . 1 3 2 Leg 8 | 2 . 2 . 4 Wheel 2 | . . 2 . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 21 | 2 . 11 5 3 Device 8 | 1 . 2 2 3 Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware 2 | . . . 2 . Protection 9 | . . 8 1 . Artifact . | . . . . . Weapon 12 | 2 3 4 2 1 Energy Gun 4 | 1 3 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 5 | . . 3 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . 1 . 1 Unidentified Prototypes 4 | . . 2 1 1 Corrupted Parts 1 | . . . 1 . System Corruption 7 | . . . 7 . Parts Lost 17 | . . 10 7 . Power 3 | . . 1 2 . Propulsion 5 | . . 3 2 . Utility 7 | . . 6 1 . Weapon 2 | . . . 2 . Highest Loss Streak 5 | . . 5 2 . To Critical Strikes 1 | . . 1 . . Average Backups 8 | 2 5 8 9 9 Power . | . 1 . . . Propulsion 1 | . 1 . 1 1 Utility 3 | . 1 2 4 4 Weapon 1 | . 1 2 1 2 Tool/Special . | . . . . . Unused Backups 17 | . . 3 5 9 Power 3 | . . 2 1 . Propulsion 6 | . . 1 2 3 Utility 5 | . . . . 5 Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 97 91 93 99 Engine 5 | . 14 8 4 . Core 3 | . . . 4 8 Treads 8 | . . 1 16 6 Leg 10 | . 27 17 . 11 Device 14 | . 14 7 14 23 Storage 10 | . 14 11 9 9 Hackware 8 | . . . 14 18 Protection 11 | . . 21 10 3 Energy Gun 2 | . 19 1 . . Impact Weapon 16 | . . 19 17 17 Peak Build Rating 33 | 7 8 14 29 33 Average Rating 17 | 5 7 10 21 29 On Entrance 11 | . 7 8 12 29 Avg Prop Armor Cover (%) 12 | . . 13 9 . Naked Turns . | . . . . . Heaviest Build 33 | 12 13 29 33 33 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 5 | . 4 5 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 8 10 10 Most Carried 10 | 3 8 10 10 10 Average Carried 8 | 2 5 8 9 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 3 8 8 10 10 Class Distribution -------------------- 48% | Mutant 42% | Hacker-Gladiator 5% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gladiator | -8/Materials Hacker-Gladiator | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1037 | 280 97 230 291 139 Remotely . | . . . . . Salvage Created 2419 | 135 342 1087 727 128 Parts 111 | 14 21 44 26 6 Haulers Intercepted 4 | . 1 3 . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 51 | . 7 23 18 3 Melee 24 | . . 13 9 2 Guns 7 | . 7 . . . Classes Destroyed 10 | 2 3 2 3 . Worker 3 | 2 1 . . . Tunneler 4 | 4 . . . . Hauler 4 | . 1 3 . . Recycler 2 | . . 2 . . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 15 | . 3 8 4 . Grunt 23 | . 4 11 7 1 Sentry 10 | . . 4 5 1 Hunter 3 | . . . 2 1 Best Kill Streak 5 | 2 3 5 4 1 Combat Bots Only 5 | . 3 5 3 1 Max Kills in Single Turn 2 | 2 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 416 | . 19 158 205 34 Missed 121 | . 4 42 67 8 Hits 295 | . 15 116 138 26 Projectile 295 | . 15 116 138 26 Critical Strikes 6 | . . 2 2 2 Damage Taken 3775 | . 141 1378 1861 395 Core 924 | . 63 301 480 80 Absorbed by Shields . | . . . . . Redirected to Shielding 109 | . . 50 59 . Regen/Repaired (Parts) 91 | . . . 91 . Core Remaining (%) 66 | 100 74 24 . . Volleys Fired 28 | 14 14 . . . Largest 2 | 2 2 . . . Hottest 80 | 60 80 . . . Shots Fired 56 | 28 28 . . . Gun 56 | 28 28 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 17 | 14 3 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 39 | 14 25 . . . Robot Hit Streak 7 | 3 7 . . . Robot Miss Streak 3 | 3 2 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 202 | 13 18 68 89 14 Core Hits 49 | 9 14 10 13 3 Critical Kills 6 | . . 3 3 . Critical Parts Destroyed 28 | . . 11 17 . Critical Strikes 39 | . 1 15 22 1 Corrupt 1 | . 1 . . . Smash 38 | . . 15 22 1 Melee Attacks 240 | . . 89 129 22 Impact 237 | . . 87 129 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 12 | . . 9 2 1 Combat Hostiles . | . . . . . Follow-up Attacks 33 | . . 12 19 2 Damage Inflicted 5237 | 276 238 1816 2443 464 Guns 390 | 152 238 . . . Cannons . | . . . . . Explosions 124 | 124 . . . . Melee 4723 | . . 1816 2443 464 Ramming . | . . . . . Kinetic 55 | 40 15 . . . Thermal 124 | 124 . . . . Explosive . | . . . . . Electromagnetic 335 | 112 223 . . . Impact 4723 | . . 1816 2443 464 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 . 7 7 Average Corruption 6 | . 1 . 7 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 56 | . . . 39 17 Message Errors 17 | . . . 9 8 Matter Fused 15 | . . . 13 2 Heat Flow Errors 7 | . . . 3 4 Energy Discharges 8 | . . . 6 2 Parts Rejected 2 | . . . 2 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 4 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 1065 | . . 460 587 18 Projectiles . | . . . . . Explosions . | . . . . . Melee 1065 | . . 460 587 18 Knockbacks 17 | . . 5 12 . Impact 16 | . . 5 11 . Kinetic . | . . . . . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 264 | 20 135 . 264 261 Average Temperature 62 | 15 45 . 118 88 Received Heat Transfer 1149 | . 45 393 540 171 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 22 | . . 11 10 1 Combat Hostiles 20 | . . 10 9 1 Parts Fried 22 | . . 14 7 1 Impact Corruptions 56 | . . 23 31 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | 100 . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 174 | 10 167 144 174 59 Initial 61 | . 6 61 44 59 Average 49 | 1 81 46 65 11 Influence Increases 1665 | 30 307 583 634 111 Destroy 0b10 Robot/C 1020 | . 140 460 360 60 Destroy 0b10 Robot/NC 75 | 30 10 25 10 . Destroy Leader 240 | . 32 86 102 20 Successful Hack 62 | . 20 12 30 . Disable Machine 15 | . 15 . . . Destroy Structure 13 | . . . 12 1 Lose Combat Pursuer 240 | . 90 . 120 30 Influence Decreases 1665 | 20 170 625 596 254 Entered New Map 235 | . 4 86 61 84 Time Decay 1232 | 20 166 411 465 170 Lost Part 150 | . . 90 60 . Lost Ally 10 | . . . 10 . Purge Threat 38 | . . 38 . . Squads Dispatched 4 | . . . 3 1 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 5 | . 1 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 15 31 32 20 Peak Tracking Total 7 | . 6 7 3 5 Tactical Retreats 9 | . 2 . 5 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 22 | . 4 6 8 4 Terminals 17 | . 4 5 4 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 68 | . 12 22 25 9 Successful 42 | . 7 11 20 4 Failed 24 | . 5 10 4 5 Catastrophic 4 | . . 2 1 1 Database Lockouts 2 | . . 1 1 . Manual 11 | . 3 . 5 3 Terminals 50 | . 12 17 12 9 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 2 . Scanalyzers 15 | . . 5 10 . Garrison Access . | . . . . . Terminal Hacks 25 | . 6 8 7 4 Prototype ID Bank 3 | . 1 . 2 . Open Door 2 | . . . . 2 Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Repair Station Index 1 | . . . 1 . Alert Level 3 | . . 2 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . 1 . . . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Hauler Manifests 3 | . 1 1 1 . Zone Layout 3 | . . . 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 12 | . . 3 9 . Insert Component 4 | . . . 4 . Analyze 4 | . . . 4 . Retrieve Study 4 | . . 3 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Track 1 | . 1 . . . Assimilate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Patch 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 4 6 2 Full Trace Events 4 | . 2 1 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 3 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 4 | . . . 4 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 2 | . . 1 . 1 Non-combat 2 | . . 1 . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . 1 . 1 find_recycling 2 | . . 1 . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 10 | . . . 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 482 | 41 398 43 . . Seismic 482 | 41 398 43 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 4078 | 178 398 1219 1637 646 Spaces Moved 1801 | 114 197 556 690 244 Core 20 | 16 2 2 . . Treads 832 | . . 70 671 91 Legs 846 | 98 195 400 . 153 Wheels 103 | . . 84 19 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 95 115 165 Average Speed 156 | 110 121 153 167 182 Slowest Speed 300 | 120 250 300 250 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 37 48 47 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 14 | . . . 13 1 Terrain Destroyed 16 | 2 . . 13 1 Melee 14 | . . . 13 1 Projectile . | . . . . . AOE 2 | 2 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2668 | 137 325 801 988 417 Wait 482 | . 98 118 144 122 Move 1797 | 113 196 555 689 244 Hop . | . . . . . Pick Up 44 | 3 6 12 15 8 Fast Attach 36 | 7 5 12 9 3 Attach 21 | . 3 6 8 4 Detach 7 | . 1 3 3 . Swap 19 | . 1 8 4 6 Drop 43 | . . 17 14 12 Fire 28 | 14 14 . . . Melee 190 | . . 70 102 18 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Discovered new exit (range 13) 1078 | -9/Materials | Identified exit to Mines 1114 | -9/Materials | Central database locked down 1208 | -9/Materials | Discovered new exit (range 5) 1483 | -9/Materials | Core integrity fell below 50% 1515 | -9/Materials | Lost 5 parts (1p1n3u) 1743 | -9/Materials | Discovered new exit (range 8) 1796 | -9/Materials | Entered another Materials area 1796 | -8/Materials | Evolved 2 slots: Utility x2 2139 | -8/Materials | Central database locked down 2598 | -8/Materials | Identified exit to Storage 2676 | -8/Materials | Build established: Hacker-Gladiator 2755 | -8/Materials | Core integrity fell below 50% 3018 | -8/Materials | Discovered new exit (range 18) 3202 | -8/Materials | Core integrity fell below 20% 3433 | -8/Materials | Entered Storage 3816 | -8/Storage | Met 01-MTF 4079 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03975_ K-01 Serf collects debris. 03977_ G-47 Trooper destroyed. 03977_ K-01 Serf collects debris. 03979_ System corrupted: Component data lost. 03979_ K-01 Serf collects debris. 03982_ Acquired Carbon-fiber Leg. 03985_ Acquired Lgt. Nuclear Core. 03988_ Acquired Carbon-fiber Leg. 03991_ Dropped Exp. Heat Sink. 03991_ K-01 Serf collects debris. 03991_ Acquired Reaction Control System. 04018_ System corrupted: Heat flow error (+104). 04023_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2U layout... Downloaded map data. 04036_ 7M#&3LIE%WPYDIOWGE/ 04070_ System corrupted: Heat flow error (+104). 04074_ Y-45 Defender suffers critical hit (Smash). 04079_ 01-MTF suffers critical hit (Burn). 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"""# u#?????????????????????? | | ??????# """# ?????????????????????? | | ??????# """# #?????????????????????? | | ??????# + #?????????????????????? | | ??????# ##########+#?????????????????????? | | ??????###???????## ?????????????????????? | | ????????????????##""?????????????????????? | | ????????????????## ?????????????????????? | | ????????????????## ?????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hammer | -9/Materials | Hacked Datajack | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Tune-up Challenges ------------ None Game ------ Seed FortressLightMatrix Manual? 0 Play Time 00:45:30 Cumulative 84.6 hours Start 2026.07.23 @ 22:41:11 End 2026.07.24 @ 21:10:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92c360dc-b2d5-4776-9fde-cf7197c8a5f4