Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 21:12:14 Player: ME Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (321) 1605 Value Destroyed (11312) 11312 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2026) 2026 TOTAL SCORE: 21603 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 1028 Met Imprinter 300 Was Imprinted 300 Friendly Fire -272 Cogmind --------- Core Integrity 0/1300 Matter 260/300 Energy 17/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Advanced Hacking Suite Heavy Disruptor Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter Tactical Coordination Suite Improved Target Analyzer > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Sensor Array Advanced Hacking Suite Matter Neutralizer Dual-blade Saw [Rating: 121] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit Q-thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Micro-nuke Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . . 2 Power 2 | . . 1 . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . 1 1 . . . . Utility 6 | . . 1 1 1 . . . . 1 . . . . 2 Weapon 3 | . . . . 1 . . . . . 1 1 . . . Parts Attached 277 | 6 1 29 11 57 3 3 1 3 53 41 36 . 6 27 Power 51 | 1 . 5 2 9 . 1 . 1 12 4 11 . 2 3 Engine 21 | 1 . 5 1 4 . 1 . 1 6 . 2 . . . Core 21 | . . . 1 5 . . . . 6 4 4 . 1 . Reactor 9 | . . . . . . . . . . . 5 . 1 3 Propulsion 86 | 2 . 11 4 19 1 . . 2 13 15 11 . 1 7 Treads 2 | . . . . . . . . . . . . . 1 1 Leg 76 | 2 . 11 4 16 1 . . 2 13 15 11 . . 1 Wheel 3 | . . . . 3 . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . 1 Utility 74 | 1 1 3 4 16 . 2 1 . 18 8 8 . 1 11 Device 55 | . 1 . 1 12 . 2 1 . 14 7 7 . 1 9 Storage 2 | 1 . 1 . . . . . . . . . . . . Processor 14 | . . 2 3 3 . . . . 2 1 1 . . 2 Hackware 2 | . . . . 1 . . . . 1 . . . . . Protection 1 | . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 . 10 1 13 2 . . . 10 14 6 . 2 6 Energy Gun 17 | 2 . . . 2 . . . . 6 4 . . . 3 Energy Cannon 9 | . . . . . . . . . . 3 4 . 1 1 Ballistic Gun 32 | . . 10 1 9 1 . . . 2 7 1 . . 1 Ballistic Cannon 3 | . . . . . . . . . 2 . . . . 1 Launcher 1 | . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . 3 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . Parts Lost 104 | . 1 4 2 22 . . . . 13 17 6 . 19 20 Power 25 | . . . 1 8 . . . . 4 2 2 . 4 4 Propulsion 31 | . . 3 . 6 . . . . 2 7 2 . 6 5 Utility 23 | . . . 1 3 . . . . 4 3 2 . 3 7 Weapon 25 | . 1 1 . 5 . . . . 3 5 . . 6 4 Highest Loss Streak 18 | . 1 3 1 8 . . . . 3 4 2 . 18 14 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 95 87 95 96 92 99 100 100 98 96 94 94 63 42 Engine 5 | . 14 11 12 6 . 6 7 7 3 3 . . . . Core 6 | . . . 1 6 7 7 7 7 9 6 8 5 4 3 Leg 22 | . 28 21 27 20 23 23 23 23 25 27 25 26 12 . Device 10 | . 11 4 1 6 7 7 12 15 17 14 14 15 11 10 Storage 2 | . 14 11 9 4 . . . . . . . . . . Processor 17 | . . 17 25 21 23 23 17 15 13 14 15 15 15 16 Hackware 3 | . . . . 3 7 7 7 7 5 3 . . . . Energy Gun 3 | . 26 2 . 1 . . . . 9 4 4 . . 1 Energy Cannon 2 | . . . . . . . . . . 5 11 21 11 1 Ballistic Gun 12 | . . 18 17 13 23 23 23 23 5 7 7 . . . Slashing Weapon 1 | . . . . 5 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 89 | 14 15 24 23 30 17 26 31 31 43 68 89 89 89 33 Greatest Support 125 | 20 20 20 41 57 53 53 53 53 80 94 125 120 120 44 Greatest Overweight (x) 11 | . . 1 . 2 . . . . . 1 . . 11 4 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 8 6 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 5 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | . 3 7 7 6 4 5 5 5 4 4 4 5 3 2 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 5 8 6 4 5 5 5 5 5 5 5 5 2 5 Class Distribution -------------------- 21% | Scavenger-Skirmisher 18% | Hacker-Skirmisher 14% | Mutant 11% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Assassin 5% | Scavenger-Assassin 3% | Scavenger-Tank 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Matter Collected 6799 | 224 46 920 734 1237 184 68 29 90 985 973 1023 9 67 210 Remotely 135 | . . . . . . . . . . . . . . 135 Salvage Created 13375 | . 553 2429 1376 2238 47 69 . 56 2670 1937 1516 72 279 133 Parts 760 | . 34 174 82 145 2 6 . 1 131 96 72 . 10 7 Haulers Intercepted 11 | . . 4 1 2 . . . . 2 . 2 . . . Recyclers Shooed 9 | . . 1 1 3 . . . . 2 . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 1 6 3 5 . . . . 20 . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 225 | . 12 47 27 33 1 1 . 1 40 30 21 2 9 1 Melee 8 | . . . . 8 . . . . . . . . . . Guns 169 | . 6 47 27 24 1 1 . 1 37 22 2 . . 1 Cannons 36 | . . . . . . . . . 3 7 18 2 6 . AOE 9 | . 5 . . 1 . . . . . 1 . . 2 . Classes Destroyed 17 | . 5 7 . 3 . . . . . . 2 . . . Worker 24 | . . 1 . 9 . . . . 6 7 1 . . . Builder 20 | . . 3 . 9 . . . . 1 6 1 . . . Tunneler 4 | . 1 1 1 1 . . . . . . . . . . Hauler 11 | . . 4 1 2 . . . . 2 . 2 . . . Recycler 11 | . 1 1 . 6 . . . . 2 1 . . . . Operator 5 | . . 1 . 1 . . . . 2 . 1 . . . Watcher 27 | . 3 5 3 4 . . . . 3 3 4 . . 2 Swarmer 46 | . 6 8 8 2 . . . . 8 4 3 . 6 1 Grunt 89 | . 6 27 8 12 . . . . 18 10 5 . 3 . Brawler 6 | . . 1 1 . . . . . 1 2 1 . . . Duelist 6 | . . 1 1 2 . . . 1 . 1 . . . . Sentry 30 | . . 10 9 5 . 1 . . 2 3 . . . . Specialist 1 | . . . . . . . . . . . 1 . . . Hunter 17 | . . . . 2 . . . . 6 5 4 . . . Programmer 27 | . . . . 9 1 . . . 5 5 6 1 . . Heavy 1 | . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . 1 1 . . Best Kill Streak 12 | . 4 11 5 7 1 1 . 1 9 12 7 1 4 2 Combat Bots Only 10 | . 3 10 4 5 1 1 . 1 8 7 7 1 4 1 Max Kills in Single Turn 3 | . 3 2 2 1 1 1 . 1 2 3 2 1 2 1 Gunslinging 1 | . . 1 1 . . . . . 1 . . . . . Exploded 2 | . 2 . . 1 . . . . . 1 . . 1 . Melee 1 | . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Hostile Shots Fired 2047 | . 41 199 102 452 8 18 . 9 254 270 163 33 217 281 Missed 656 | . 14 62 30 158 5 11 . 2 62 94 58 9 58 93 Damage Taken 17254 | . 290 1244 775 2755 36 50 . 78 2577 2806 1719 201 2086 2637 Core 3654 | . 66 274 162 417 . 8 . . 297 329 166 . 622 1313 Absorbed by Shields 619 | . . . . . . . . . . . 186 196 228 9 Ignored by Resistances 5138 | . 91 373 226 853 11 16 . 23 726 776 541 106 668 728 Regen/Repaired (Parts) 222 | . . 14 . 106 . . . . 76 . 26 . . . Core Remaining (%) 59 | 100 73 31 70 . . . . 39 65 67 . . 31 . Volleys Fired 647 | . 32 115 82 105 2 3 1 5 122 79 60 5 15 21 Largest 5 | . 2 2 2 3 3 3 3 3 3 4 5 4 4 2 Hottest 430 | . 80 70 50 108 78 78 78 78 222 243 430 430 430 163 Shots Fired 1587 | . 60 228 163 196 7 10 3 15 326 281 204 20 50 24 Gun 1253 | . 60 228 163 196 7 10 3 15 300 175 72 . . 24 Cannon 333 | . . . . . . . . . 26 106 131 20 50 . Launcher 1 | . . . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . Kinetic 896 | . . 197 163 182 7 10 3 15 115 168 31 . . 5 Thermal 576 | . . 11 . 5 . . . . 195 113 172 20 50 10 Explosive 1 | . . . . . . . . . . . 1 . . . Electromagnetic 114 | . 60 20 . 9 . . . . 16 . . . . 9 Robot Hit Streak 32 | . 18 27 23 32 7 10 . 17 31 12 21 17 29 25 Robot Miss Streak 6 | . 3 2 3 6 1 . . 1 3 5 3 1 1 1 Penetration Max 1 | . . . . . . . . . 1 1 . . . . Secondary Targets 21 | . 1 6 5 1 . . . 1 6 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 1 . . . . 1 Shots Hit Robots 1223 | . 45 178 128 226 4 7 . 13 250 178 120 17 36 21 Core Hits 636 | . 21 85 55 189 2 3 . 3 111 87 52 5 14 9 Critical Kills 7 | . . . . . . . . . . 5 1 . 1 . Critical Parts Destroyed 7 | . . 1 . 1 . . . . 1 3 . . . 1 Critical Strikes 43 | . 1 1 . 7 . . . . 14 10 4 . 4 2 Burn 16 | . . . . . . . . . 13 1 2 . . . Meltdown 2 | . . . . . . . . . . . 1 . 1 . Destroy 13 | . . 1 . 1 . . . . 1 8 1 . . 1 Blast 1 | . . . . . . . . . . 1 . . . . Corrupt 2 | . 1 . . . . . . . . . . . . 1 Sever 9 | . . . . 6 . . . . . . . . 3 . Melee Attacks 62 | . . . . 57 . . . . . . . . 5 . Impact . | . . . . . . . . . . . . . . . Slashing 62 | . . . . 57 . . . . . . . . 5 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . 20 . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32121 | . 890 2679 2202 6043 86 124 . 215 5957 6100 4549 681 2039 556 Guns 19457 | . 629 2665 2184 3464 86 124 . 215 5294 3219 1024 . . 553 Cannons 8025 | . . . . . . . . . 455 2245 3200 681 1444 . Explosions 1872 | . 261 . . 125 . . . . 104 593 301 . 488 . Melee 2537 | . . . . 2430 . . . . . . . . 107 . Ramming 230 | . . 14 18 24 . . . . 104 43 24 . . 3 Kinetic 13668 | . . 2374 2184 3284 86 124 . 215 1789 3293 238 . . 81 Thermal 13882 | . 261 82 . 239 . . . . 3691 2748 4070 681 1932 178 Explosive 217 | . . . . . . . . . . . 217 . . . Electromagnetic 1587 | . 629 209 . 66 . . . . 373 16 . . . 294 Impact . | . . . . . . . . . . . . . . . Slashing 2537 | . . . . 2430 . . . . . . . . 107 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 2 2 2 . . 2 3 2 2 7 5 Average Corruption 1 | . . . 3 1 2 1 . . 1 1 1 2 4 4 Corruption Purged 9 | . . . . . . 2 . . 3 3 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 92 | . . . 2 12 16 6 . . 7 5 19 11 5 9 Message Errors 17 | . . . . 1 2 1 . . 2 1 4 1 2 3 Matter Fused 26 | . . . . 3 6 1 . . 2 1 6 4 2 1 Heat Flow Errors 9 | . . . 1 1 2 . . . 1 . 2 1 . 1 Energy Discharges 17 | . . . . 3 2 2 . . 1 2 3 1 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 15 | . . . . 4 1 1 . . 1 1 3 4 . . Data Loss (major) 2 | . . . . . 1 . . . . . . . . 1 Misfires 2 | . . . . . 1 1 . . . . . . . . Weapon Failures 2 | . . . 1 . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 959 | . 18 . . 488 . . . . 29 291 91 . 42 . Projectiles 193 | . . . . . . . . . 3 71 83 . 36 . Explosions 347 | . 18 . . 69 . . . . 26 220 8 . 6 . Melee 419 | . . . . 419 . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 2 12 . . . . Impact 3 | . . . . . . . . . . 3 . . . . Kinetic 11 | . . . . . . . . . 2 9 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 415 | . 65 . . 100 . . . . 135 80 35 . . . Shots 11 | . 4 . . 2 . . . . 3 1 1 . . . Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 40 | . . 1 7 8 . . . . 10 5 6 . . 3 Kicked 37 | . . 1 7 8 . . . . 10 5 6 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 421 | . 174 47 263 180 207 75 38 159 399 397 421 346 410 183 Average Temperature 84 | . 60 8 47 40 79 31 21 76 119 106 126 139 141 59 Received Heat Transfer 3998 | . 141 651 396 855 . 30 . 9 900 561 97 8 350 . Effects 29 | . . . 2 . . . . . 6 7 9 2 3 . Shutdowns 9 | . . . . . . . . . 3 2 2 . 2 . Energy Bleed 5 | . . . 2 . . . . . 1 1 1 . . . Interference 13 | . . . . . . . . . 2 3 6 2 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Fried 11 | . 4 . . . . . . . 2 . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 . Parts Melted 37 | . . 1 . . . . . . 13 8 13 . 2 . Heat Transferred 16891 | . 300 333 . 300 . . . . 7052 3347 3768 333 1162 296 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 4 . . 1 . . . . . 1 1 . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Peak Influence 776 | . 445 667 776 307 . . . . 455 609 520 . . 100 Initial 279 | . . 37 240 279 . . . . . 147 200 . . 75 Average 194 | . 189 298 576 91 . . . . 114 388 198 . . 43 Maximum Alert Level 3 | . 2 2 3 1 . . . . 2 2 2 . . . Low Security (%) 61 | 100 49 31 . 90 . . . . 75 16 47 . . 100 Level 1 23 | . 42 40 17 9 . . . . 22 28 47 . . . Level 2 14 | . 8 28 64 . . . . . 1 54 4 . . . Level 3 1 | . . . 17 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 64 | . 1 9 4 20 . . . . 11 7 10 . 1 1 Investigation 27 | . 1 8 1 8 . . . . 3 1 5 . . . Extermination 19 | . . . . 8 . . . . 4 2 4 . . 1 Reinforcement 13 | . . 1 . 4 . . . . 4 3 1 . . . Assault 2 | . . . . . . . . . . 1 . . 1 . Garrison 3 | . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 2 1 . . . Haulers Reinforced 4 | . . . . . . . . . 3 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Distress Signals 11 | . 1 2 2 2 . . . . 1 1 1 . . 1 Communications Jammed 2 | . . . . . . . . . 2 . . . . . Distress Signals 1 | . . . . . . . . . 1 . . . . . Times Spotted 339 | . 18 57 35 48 4 1 . 6 49 38 47 1 15 20 Peak Tracking Total 9 | . 4 9 5 6 3 1 . 3 5 7 6 1 9 7 Tactical Retreats 13 | . 2 3 . 2 . . . . 3 . . . 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Traps Triggered 7 | . . 2 . 3 . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Machines Disabled 22 | . 1 . 2 3 . . . . 3 5 7 . 1 . Max in Single Turn 2 | . 1 . 1 2 . . . . 2 1 2 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Machines Accessed 49 | . 7 9 4 13 . 1 . . 6 3 6 . . . Terminals 26 | . 6 8 2 10 . . . . . . . . . . Fabricators 5 | . . . . . . . . . 2 1 2 . . . Repair Stations 8 | . 1 1 . 2 . . . . 1 . 3 . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers 5 | . . . 1 1 . . . . 1 1 1 . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . . Total Hacks 137 | . 21 30 9 37 . 1 . . 14 9 16 . . . Successful 66 | . 8 12 5 16 . 1 . . 8 5 11 . . . Failed 71 | . 13 18 4 21 . . . . 6 4 5 . . . Catastrophic 23 | . 3 5 2 8 . . . . 3 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 72 | . 14 13 5 9 . . . . 9 5 9 . . 8 Terminals 80 | . 20 24 6 30 . . . . . . . . . . Fabricators 13 | . . . . . . . . . 6 3 4 . . . Repair Stations 24 | . 1 6 . 5 . . . . 3 . 9 . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . Scanalyzers 14 | . . . 2 2 . . . . 3 4 3 . . . Garrison Access 3 | . . . 1 . . . . . 2 . . . . . Terminal Hacks 30 | . 7 10 2 10 . 1 . . . . . . . . Record 2 | . . 1 1 . . . . . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . . Alert Level 6 | . 2 3 . 1 . . . . . . . . . . Unreport Threat 4 | . 1 2 . 1 . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Registered Components 3 | . 1 1 1 . . . . . . . . . . . Registered Prototypes 3 | . 1 1 . 1 . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 4 1 4 . . . Load Schematic 5 | . . . . . . . . . 2 1 2 . . . Build 4 | . . . . . . . . . 2 . 2 . . . Repair Station Hacks 17 | . 1 2 . 5 . . . . 2 . 7 . . . Scan Component 9 | . . 1 . 3 . . . . 1 . 4 . . . Repair 7 | . . 1 . 2 . . . . 1 . 3 . . . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 6 | . . . 2 1 . . . . 1 2 . . . . Insert Component 4 | . . . 1 1 . . . . 1 1 . . . . Analyze 2 | . . . 1 . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . 1 . . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . 1 . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 38 | . 6 9 1 11 . . . . 5 2 4 . . . Full Trace Events 29 | . 4 8 1 8 . . . . 3 1 4 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . 1 . . 3 . . 4 4 . . . Robots Built 3 | . . . . . . . . . 1 . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 227 | . . . . . . . . . 58 . 169 . . . Total Robot Build Rating 15 | . . . . . . . . . 3 . 12 . . . Part Schematics Acquired 27 | . . . 1 2 . . 14 . 9 1 . . . . Parts Built 3 | . . . . . . . . . 2 . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 100 | . . . . . . . . . 53 . 47 . . . Total Part Build Rating 17 | . . . . . . . . . 12 . 5 . . . Parts Repaired 6 | . . 1 . 2 . . . . 1 . 2 . . . Time 259 | . . 22 . 68 . . . . 28 . 141 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . 1 . . . . Parts Damaged 2 | . . . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Total Allies 24 | . . . . 2 . . 7 . 1 . 7 . . 7 Largest Group 7 | . . . . 2 . . 7 7 1 . 4 2 2 4 Highest-Rated Group 335 | . . . . 62 . . 242 242 34 . 335 206 206 206 Highest-Rated Ally 165 | . . . . 31 . . 39 39 34 . 165 141 141 103 Zionite Dispatches 4 | . . . . . . . . . . . 1 . . 3 Heavy 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 160 | . . . . 41 . . . 25 1 . 66 . . 27 Total Damage 3636 | . . . . 587 . . . 435 87 . 1907 . . 620 Kills 29 | . . . . 7 . . . 6 . . 10 . . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 2 1 2 . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . . . . . . 14 Items 14 | . . . . . . . . . . . . . . 14 Zionite Intel Received 4 | . . . . . . . . . 2 1 1 . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . Unaware Schematics 2 | . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Turns Passed 19323 | 59 524 1598 1068 4414 1125 698 1160 495 3020 1405 1925 650 234 948 Spaces Moved 9798 | 47 323 858 589 1599 702 531 917 392 1178 821 641 523 103 574 Core 162 | 10 . . . . . . . . . . . . 47 105 Treads 131 | . . . . . . . . . . . . . 3 128 Legs 9064 | 37 323 858 589 1484 702 531 917 392 1178 821 641 523 53 15 Wheels 115 | . . . . 115 . . . . . . . . . . Hover 303 | . . . . . . . . . . . . . . 303 Flight 23 | . . . . . . . . . . . . . . 23 Fastest Speed 40 | 50 120 120 103 80 120 120 120 120 100 108 120 120 100 40 Average Speed 117 | 105 120 120 107 121 120 120 120 120 112 117 120 120 141 105 Slowest Speed 600 | 120 120 190 123 260 123 120 120 120 120 190 122 120 600 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 63 84 64 39 85 70 91 68 38 24 22 85 15 15 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . 3 1 . . . 1 . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 3 3 . . . . 2 1 . Spaces Dug 1 | . . . . . . . . . . . 1 . . . Terrain Destroyed 264 | . 13 . . 29 . . . . 52 36 113 1 20 . Melee . | . . . . . . . . . . . . . . . Projectile 77 | . . . . 1 . . . . 9 22 35 1 9 . AOE 187 | . 13 . . 28 . . . . 43 14 78 . 11 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp Res Total 16252 | 53 399 1210 894 3815 976 586 975 410 2643 1071 1662 533 146 879 Wait 5237 | . 40 171 195 1939 266 50 56 8 1258 100 889 6 14 245 Move 9784 | 46 322 857 588 1598 701 530 916 391 1177 820 640 522 102 574 Hop . | . . . . . . . . . . . . . . . Pick Up 50 | 1 4 11 4 18 1 . . . 1 3 3 . 2 2 Fast Attach 150 | 6 1 11 2 29 . 1 1 1 22 30 18 . 3 25 Attach 33 | . . 6 4 8 . . . . 6 1 3 . 3 2 Detach 10 | . . 3 1 . . . . . 1 2 1 . . 2 Swap 94 | . . 12 5 20 3 2 . 2 25 10 15 . . . Drop 138 | . . 23 6 32 1 . 1 3 21 21 23 . 2 5 Fire 647 | . 32 115 82 105 2 3 1 5 122 79 60 5 15 21 Melee 62 | . . . . 57 . . . . . . . . 5 . Ram 3 | . . . . . . . . . . . . . . 3 Kick 37 | . . 1 7 8 . . . . 10 5 6 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 7 | . . . . 1 2 . . . . . 4 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low x2 / Gar) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 6) 272 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 540 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 752 | -9/Materials | Repaired Broken Hvy. Assault Rifle 883 | -9/Materials | Lost 3 parts (2n1w) 929 | -9/Materials | Destroyed 10 combat bots 1133 | -9/Materials | Build established: Scavenger-Mutant 1344 | -9/Materials | Discovered new exit (range 15) 1428 | -9/Materials | Identified exit to Mines 1726 | -9/Materials | Core integrity fell below 50% 1886 | -9/Materials | Discovered exit to Mines (range 16) 2064 | -9/Materials | Discovered new exit (range 15) 2130 | -9/Materials | Identified exit to Materials 2182 | -9/Materials | Entered another Materials area 2182 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2449 | -8/Materials | Garrison activated, responded to threat 2534 | -8/Materials | Build established: Mutant 2627 | -8/Materials | Discovered new exit (range 12) 2661 | -8/Materials | Discovered new exit (range 16) 3128 | -8/Materials | Discovered new exit (range 16) 3165 | -8/Materials | Identified exit to Factory 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3279 | -7/Factory | Allied Derelicts emerged from ambush trap array 3324 | -7/Factory | Discovered new exit (range 7) 3446 | -7/Factory | Repaired Minigun 4466 | -7/Factory | Build established: Assassin 4550 | -7/Factory | Repaired Broken System Restoration Module 5055 | -7/Factory | Cargo convoy interrupted 5500 | -7/Factory | Lost 3 parts (2p1n) 5878 | -7/Factory | Lost 8 parts (2p3n1u2w) 6581 | -7/Factory | Build established: Scavenger-Assassin 6635 | -7/Factory | Core integrity fell below 50% 7283 | -7/Factory | Build established: Hacker-Assassin 7644 | -7/Factory | Identified exit to Lower Caves 7664 | -7/Factory | Entered Lower Caves 7829 | -7/Lower Caves | Encountered a Warlord checkpoint 7951 | -7/Lower Caves | Build established: Hacker-Skirmisher 7990 | -7/Lower Caves | Spotted B-75 Beast 8008 | -7/Lower Caves | Learned Factory stockpile data 8136 | -7/Lower Caves | Discovered new exit (range 18) 8424 | -7/Lower Caves | Learned location of 1 exit from Factory 8788 | -7/Lower Caves | Identified exit to Lower Caves 8789 | -7/Lower Caves | Entered another Lower Caves area 8791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8816 | -7/Lower Caves | Discovered new exit (range 6) 8827 | -7/Lower Caves | Identified exit to Factory 9415 | -7/Lower Caves | Learned Factory emergency access door positions 9454 | -7/Lower Caves | Discovered new exit (range 13) 9468 | -7/Lower Caves | Identified exit to Zion 9487 | -7/Lower Caves | Entered Zion 9526 | -7/Zion | Discovered new exit (range 14) 9545 | -7/Zion | Learned location of Warlord (-4) 9565 | -7/Zion | Gained Derelict followers 9594 | -7/Zion | Given A8's code to call for help 9681 | -7/Zion | Learned location of Testing (-3) 9745 | -7/Zion | Learned location of Quarantine (-2) 9847 | -7/Zion | Learned Factory terminal intel 10085 | -7/Zion | Imprinted 10088 | -7/Zion | Declared Zion's savior 10190 | -7/Zion | Received a hallucinogenic algorithm 10604 | -7/Zion | Identified exit to Proximity Caves 10647 | -7/Zion | Entered Proximity Caves 10647 | -6/Proximity Caves | Accompanied by 7 allies 10850 | -6/Proximity Caves | Learned Factory garrison access intel 11090 | -6/Proximity Caves | Spotted B-75 Beast 11135 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11142 | -6/Proximity Caves | Entered Factory 11142 | -6/Factory | Accompanied by 1 ally 11142 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11143 | -6/Factory | Identified exit to Lower Caves 11146 | -6/Factory | Loaded intel: 26 terminal locations 11147 | -6/Factory | Loaded intel: 4 garrison access locations 11211 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11238 | -6/Factory | Build established: Scavenger-Skirmisher 12055 | -6/Factory | Destroyed 8 combat bots 12476 | -6/Factory | Fabricated Wave Gun? 12573 | -6/Factory | Lost 3 parts (1p1u1w) 12630 | -6/Factory | Discovered new exit (range 18) 12681 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 12701 | -6/Factory | Identified exit to Factory 12791 | -6/Factory | Discovered exit to Lower Caves (range 5) 12843 | -6/Factory | Terminal network hard line cut 13365 | -6/Factory | Spotted B-75 Beast 13448 | -6/Factory | Build established: Scavenger-Gunner 13575 | -6/Factory | Repaired Wave Gun 13742 | -6/Factory | Identified exit to Garrison 13892 | -6/Factory | Fabricated D-53 Grenadier (x1) 13969 | -6/Factory | Lost 3 parts (1p1n1w) 13984 | -6/Factory | Discovered exit to Factory (range 22) 14162 | -6/Factory | Entered another Factory area 14162 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14163 | -5/Factory | Identified exit to Upper Caves 14298 | -5/Factory | Build established: Scavenger-Tank 14701 | -5/Factory | Lost 4 parts (1n2u1w) 14790 | -5/Factory | Lost 4 parts (1p2n1w) 14811 | -5/Factory | Destroyed 7 combat bots 14865 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15010 | -5/Factory | Lost 3 parts (1p2w) 15099 | -5/Factory | Build established: Scavenger-Gunner 15207 | -5/Factory | Lost 4 parts (2n1u1w) 15362 | -5/Factory | First assault squad dispatched 15556 | -5/Factory | Discovered new exit (range 9) 15565 | -5/Factory | Identified exit to Factory 15567 | -5/Factory | Entered another Factory area 15567 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 15628 | -4/Factory | Fabricated Tactical Coordination Suite? 15675 | -4/Factory | Build established: Scavenger-Skirmisher 16238 | -4/Factory | Repaired Adv. System Restoration Module 16362 | -4/Factory | Repaired Broken Tactical Coordination Suite 16376 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 16783 | -4/Factory | Fabricated Y-64 Sentinel? 16913 | -4/Factory | Spotted B-86 Titan 16938 | -4/Factory | Destroyed B-86 Titan 16964 | -4/Factory | Zion hero teleported in (ME-RLN) 17307 | -4/Factory | Cargo convoy interrupted 17317 | -4/Factory | Found Prototype Launcher 17317 | -4/Factory | Identified Gui. Micro-nuke Launcher 17360 | -4/Factory | Discovered new exit (range 18) 17386 | -4/Factory | Lost 3 allies 17425 | -4/Factory | Destroyed 7 combat bots 17491 | -4/Factory | Identified exit to Upper Caves 17492 | -4/Factory | Entered Upper Caves 17492 | -4/Upper Caves | Accompanied by 2 allies (ME-RLN) 17645 | -4/Upper Caves | Spotted B-86 Titan 17677 | -4/Upper Caves | Build established: Scavenger-Gunner 17682 | -4/Upper Caves | Destroyed B-86 Titan 18023 | -4/Upper Caves | Learned location of Armory (-3) 18137 | -4/Upper Caves | Discovered new exit (range 3) 18138 | -4/Upper Caves | Identified exit to Upper Caves 18142 | -4/Upper Caves | Entered another Upper Caves area 18142 | -4/Upper Caves | Accompanied by 2 allies (ME-RLN) 18198 | -4/Upper Caves | Identified exit to Research 18215 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 18310 | -4/Upper Caves | Core integrity fell below 50% 18340 | -4/Upper Caves | Lost 18 parts (4p6n2u6w) 18376 | -4/Upper Caves | Entered Research 18376 | -3/Research | Evolved 2 slots: Utility x2 18727 | -3/Research | Build established: Skirmisher 18802 | -3/Research | Zion Heavy squad teleported in 19101 | -3/Research | Zion Fire squad teleported in 19119 | -3/Research | Lost 3 parts (2u1w) 19175 | -3/Research | Lost 4 allies 19220 | -3/Research | Core integrity fell below 50% 19237 | -3/Research | Lost 14 parts (4p4n3u3w) 19255 | -3/Research | Zion Resource Resupply teleported in 19298 | -3/Research | Core integrity fell below 20% 19324 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- System corrupted: Matter fused (-5). H2-GMS(A) suffers critical hit (Destroy). H2-GMS(A) destroyed. R-10 Processor collects Med. Treads. R-10 Processor collects Prototype Storage. K-01 Serf collects debris. Enh. Optical Array destroyed. Acquired Biometal Leg. Acquired Adv. Force Field. Dropped Biometal Leg. Adv. Force Field destroyed. EWA,Y7HE6KE|HHNV2>K 9QR0A&PZCKK67GAVIL& Drone sends a signal. H-77 Assassin retrieves Drone. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ###########?###+#### | | ????????????????????????# # #?# | | ????????????????????????# # #?# | | ????????????????????????# # ### """"" | | ????????????????????????# # / / """"" | | ????????????????????????# # ### """"" | | ????????????????????????# # = #?# | | ????????????????????????# # #?# | | ?????????????????????????? # #?# | | ????????????????????????####+######+###+#########+ | | ????????????????????????# s | | ????????????????????????# shm | | ????????????????????????# h | | ????????????????????????# s | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????#@ # | | ????????????????????????+ ! # | | ????????????????????????# ########## # | | ????????????????????????# #????????# # | | ????????????????????????+ #????????# # | | ????????????????????????# #????????# # | | ????????????????????????# #????????# # | | ????????????????????????# #????????# # | | ????????????????????????+ #????????+ ? | | ????????????????????????# #????????# #####?? | | ????????????????????????# #?????????? #?????? | | ????????????????????????# #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 55 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Wave Gun | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Lyr. Light Armor Plating | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Energy Well | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Remote Shield | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Cld. Plasma Cannon | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Tactical Coordination Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ M-14 Sweeper | -7/Factory | Hacked A-02 Transporter | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-63 Destroyer | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel Y-64 Sentinel | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel Fabricated ------------ Wave Gun | x2 | -6/Factory D-53 Grenadier | x1 | -6/Factory Tactical Coordination Suite | x1 | -4/Factory Y-64 Sentinel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Gun Specialist Heroic Deeds Just Browsing Knowing Is Half The Battle More Dakka Please Universal Adapter root@ Challenges ------------ None Game ------ Seed ModifiedMagneticTorch Manual? 0 Play Time 03:07:54 Cumulative 18.4 hours Start 2024.06.02 @ 08:10:53 End 2024.06.02 @ 21:12:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6901d52-e05d-42e2-8838-f8a457269aad