Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.11 @ 17:47:30 Player: GavinGetsit Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1538) 1538 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 5695 Bonus ------- High Alert Combat Kills 32 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 91/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Advanced Weight Redist. System Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Sensor Array Improved Particle Charger Improved Light Armor Plating Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Matter Pod Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- Beamcaster Phase Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Sensor Array Improved Particle Charger Improved Light Armor Plating Mobile Refinery Mk. CCLXVII [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Matter Pod Processor Terrain Scan Processor Protection Improved Propulsion Shielding Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Special Weapon Welding Torch Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 1 | . . 1 . . . . Parts Attached 68 | 7 14 14 . 8 1 24 Power 5 | 2 1 2 . . . . Engine 4 | 2 . 2 . . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 4 . 1 . 2 Treads . | . . . . . . . Leg 1 | . . . . . . 1 Wheel 10 | 2 2 4 . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 8 3 . 5 1 17 Device 19 | 1 3 1 . 3 1 10 Storage 2 | . 1 . . . . 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 13 | . 4 2 . 2 . 5 Artifact . | . . . . . . . Weapon 17 | 2 3 5 . 2 . 5 Energy Gun 4 | 1 . 2 . . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | 1 1 2 . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . 2 1 . 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 5 | . . 4 . . . 1 System Corruption 14 | . . 13 . . . 1 Parts Lost 27 | . 1 4 . . 9 13 Power 2 | . . 1 . . 1 . Propulsion 7 | . 1 1 . . 3 2 Utility 9 | . . . . . 2 7 Weapon 9 | . . 2 . . 3 4 Highest Loss Streak 11 | . 1 3 . . 7 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 79 | . 97 84 . 97 80 36 Engine 6 | . 4 4 . 11 10 . Core 1 | . 9 4 . . . . Wheel 22 | . 27 23 . 33 29 . Device 11 | . 9 3 . 11 15 17 Protection 11 | . 14 18 . 10 2 9 Energy Gun 4 | . 8 12 . 1 . 3 Ballistic Gun 13 | . 8 1 . 26 20 . Launcher 5 | . 10 15 . 2 2 . Naked Turns . | . . . . . . . Heaviest Build 36 | 8 21 24 16 22 22 36 Greatest Support 32 | 20 20 32 32 32 32 20 Greatest Overweight (x) 9 | . 1 1 . . 1 9 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 4 5 Average Carried 4 | 1 4 4 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 4 4 5 Class Distribution -------------------- 46% | Mutant 19% | Bomber 11% | Gunner 9% | Tank 8% | Scavenger-Mutant 5% | Scavenger-Bomber Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Bomber | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1354 | 279 369 306 . 115 105 180 Remotely . | . . . . . . . Salvage Created 1936 | 54 581 1125 . . 147 29 Parts 133 | 4 38 83 . . 8 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . 1 7 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 36 | 1 10 20 . . 4 1 Melee 1 | . . . . . . 1 Guns 12 | 1 5 3 . . 3 . AOE 23 | . 5 17 . . 1 . Classes Destroyed 11 | 2 4 3 . . 2 . Worker 6 | 1 2 3 . . . . Builder 4 | . 1 3 . . . . Recycler 2 | . 2 . . . . . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 3 | . 1 2 . . . . Swarmer 3 | . 3 . . . . . Grunt 25 | 1 7 17 . . . . Sentry 3 | . . 3 . . . . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . 2 1 Best Kill Streak 6 | 1 5 6 . . 2 1 Combat Bots Only 4 | 1 3 4 . . 2 1 Max Kills in Single Turn 4 | 1 4 3 . . 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3807 | 25 409 552 . . 683 2138 Core 1117 | 9 55 70 . . 132 851 Absorbed by Shields . | . . . . . . . Redirected to Shielding 71 | . . 18 . . 53 . Regen/Repaired (Parts) 70 | . 70 . . . . . Core Remaining (%) 73 | 96 74 . . . 49 . Volleys Fired 98 | 9 35 33 . 2 18 1 Largest 3 | 2 2 3 . 2 3 2 Hottest 160 | 60 66 145 . 53 86 160 Shots Fired 194 | 18 69 70 . 4 31 2 Gun 140 | 18 59 29 . 4 29 1 Cannon 1 | . . . . . . 1 Launcher 53 | . 10 41 . . 2 . Special . | . . . . . . . Kinetic 72 | 9 30 . . 4 29 . Thermal 69 | 9 29 29 . . . 2 Explosive . | . . . . . . . Electromagnetic 53 | . 10 41 . . 2 . Robot Hit Streak 32 | 5 16 32 . . 17 1 Robot Miss Streak 4 | 4 3 2 . . 4 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 141 | 9 49 50 . . 30 3 Core Hits 100 | 3 23 41 . . 30 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 3 . . . . Burn 3 | . . 3 . . . . Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3012 | 87 656 1535 . . 634 100 Guns 1409 | 87 346 389 . . 587 . Cannons 29 | . . . . . . 29 Explosions 1503 | . 310 1146 . . 47 . Melee 65 | . . . . . . 65 Ramming 6 | . . . . . . 6 Kinetic 767 | 32 148 . . . 587 . Thermal 740 | 55 228 428 . . . 29 Explosive 49 | . . 49 . . . . Electromagnetic 1385 | . 280 1058 . . 47 . Impact 65 | . . . . . . 65 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . 13 13 13 . 1 Average Corruption 4 | . . 12 13 13 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . 15 . 1 . 5 Message Errors 2 | . . . . . . 2 Matter Fused 6 | . . 6 . . . . Heat Flow Errors 3 | . . 2 . . . 1 Energy Discharges 2 | . . 1 . 1 . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 4 | . . 2 . . . 2 Data Loss (major) 1 | . . 1 . . . . Misdirections 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 23 | . 20 3 . . . . Projectiles . | . . . . . . . Explosions 23 | . 20 3 . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . 30 81 . . 5 2 Shots 14 | . 3 10 . . 1 . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 332 | 52 332 167 . . 21 106 Average Temperature 65 | 22 115 36 . . 12 55 Received Heat Transfer 729 | 18 303 324 . . 60 24 Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 3 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1933 | 125 500 1271 . . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 2 5 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 497 | 26 187 497 163 . . 41 Initial 163 | . 14 57 163 . . 11 Average 100 | 12 94 262 163 . . 6 Maximum Alert Level 2 | . . 2 . . . . Low Security (%) 82 | 100 100 38 100 . . 100 Level 1 15 | . . 54 . . . . Level 2 2 | . . 7 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 7 . . . 4 Investigation 6 | . 2 4 . . . . Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 3 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 2 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | 1 14 27 . . 5 12 Peak Tracking Total 5 | 1 3 5 . . 2 5 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 2 5 . . . . Max in Single Turn 2 | . 1 2 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 5 5 . . . 1 Terminals 5 | . 2 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . . . . 1 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 51 | . 25 22 . . . 4 Successful 37 | . 16 17 . . . 4 Failed 14 | . 9 5 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 1 2 . 7 . 2 Terminals 25 | . 9 16 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 16 | . 12 . . . . 4 Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 5 11 . . . . Record 8 | . 2 6 . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Unreport Threat 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 3 | . 3 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 11 | . 7 . . . . 4 Recycle Component 2 | . 2 . . . . . Process 4 | . 3 . . . . 1 Report Inventory 1 | . 1 . . . . . Retrieve Matter 2 | . 1 . . . . 1 Retrieve Components 2 | . . . . . . 2 Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 4 . . . 1 Full Trace Events 9 | . 5 4 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . 3 . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 165 | . 165 . . . . . Retrieved Matter 267 | . 267 . . . . . Retrieved Components 2 | . . . . . . 2 Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 148 | . . . . 148 . . Highest-Rated Ally 37 | . . . . 37 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 4856 | 159 571 751 4 1979 276 1116 Spaces Moved 4471 | 160 506 700 5 2349 283 468 Core 401 | 24 . . . . 31 346 Treads . | . . . . . . . Legs 93 | . . . . . . 93 Wheels 3977 | 136 506 700 5 2349 252 29 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 83 80 50 50 Average Speed 98 | 75 85 89 83 82 80 227 Slowest Speed 500 | 80 95 95 83 83 105 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 6 31 25 4 92 41 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 6 | . . . . 5 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . 1 30 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . 1 30 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 4717 | 178 584 765 4 2376 301 509 Wait 2 | . . . . 1 . 1 Move 4465 | 159 505 699 4 2348 282 468 Hop . | . . . . . . . Pick Up 30 | 3 12 7 . 5 . 3 Fast Attach 40 | 5 4 7 . 6 1 17 Attach 16 | 1 5 2 . 1 . 7 Detach 11 | . 4 . . 1 . 6 Swap 12 | 1 5 5 . 1 . . Drop 38 | . 14 12 . 11 . 1 Fire 98 | 9 35 33 . 2 18 1 Melee 2 | . . . . . . 2 Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 68 | -11/Junkyard | Discovered new exit (range 8) 160 | -11/Junkyard | Entered Materials 325 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Repaired Lgt. Armor Plating 587 | -10/Materials | Build established: Scavenger-Mutant 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1074 | -9/Materials | Lost 3 parts (1p1n1w) 1212 | -9/Materials | System corruption reached 10% 1472 | -9/Materials | Discovered new exit (range 9) 1482 | -9/Materials | Entered Mines 1483 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1486 | -9/Mines | Entered Zion 1531 | -7/Zion | System corruption cleaned by Quarantine Array 1555 | -7/Zion | Learned Factory fabricator intel 1682 | -7/Zion | Learned location of Armory (-4) 1780 | -7/Zion | Build established: Bomber 1895 | -7/Zion | Imprinted 1897 | -7/Zion | Declared Zion's savior 2200 | -7/Zion | Learned location of Warlord (-5) 2374 | -7/Zion | Found Prototype Device 2375 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2510 | -7/Zion | Build established: Tank 2657 | -7/Zion | Learned location of Data Miner (-6) 2864 | -7/Zion | Discovered new exit (range 11) 2914 | -7/Zion | Build established: Mutant 3284 | -7/Zion | Build established: Gunner 3465 | -7/Zion | Entered Proximity Caves 3585 | -6/Proximity Caves | Learned Factory garrison access intel 3604 | -6/Proximity Caves | Learned location of Extension (-5) 3697 | -6/Proximity Caves | Spotted B-75 Beast 3724 | -6/Proximity Caves | Core integrity fell below 50% 3734 | -6/Proximity Caves | Discovered new exit (range 6) 3741 | -6/Proximity Caves | Entered Factory 3741 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x3 3742 | -6/Factory | Loaded intel: 6 fabricator locations 3743 | -6/Factory | Loaded intel: 4 garrison access locations 3758 | -6/Factory | Lost 7 parts (1p3n1u2w) 3836 | -6/Factory | Build established: Mutant 3912 | -6/Factory | Found Powered Armor 4591 | -6/Factory | Discovered new exit (range 12) 4774 | -6/Factory | Core integrity fell below 50% 4790 | -6/Factory | Core integrity fell below 20% 4841 | -6/Factory | Lost 11 parts (2n5u4w) 4857 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Adv. Heat Sink destroyed. Acquired Wheel. Acquired Welding Torch. Acquired Terrain Scan Processor. The Terrain Scan Processor is a processor, a type of utility that is destroyed if removed (these are marked with a colon in the parts list, as a reminder). Penetrated by Slug. Welding Torch destroyed. Knocked back. Acquired 9 matter. Acquired 7 matter. Lrg. Matter Pod destroyed. Wheel destroyed. Acquired Adv. Weight Redist. System. Note that some effects don't stack, e.g. attaching both Adv. Weight Redist. System and Adv. Weight Redist. System does not combine the two effects (all such effects are marked ). ALERT: Rogue bot located, Programmers report to Factory Zone 6G. [Achievement: 5k Club] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????o###????????????????????? | | ????????????????????????? w ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????########?# ??????????????????????? | | ???????????????# #?# #??????????????????????? | | ???????????????# " " #?# #??????????????????????? | | ???????????????# " " ### ###????????????????????? | | ???????????????# " " # #????????????????????? | | ???????????????# " " # @ ###??????????????????? | | ???????????????# " " + +??????????????????? | | ???????????????# " " # ###??????????????????? | | ???????????????# " " # #???????#+##+#???????? | | ???????????????# " " ## ##???????# #???????? | | ???????????????# " " ## x #????????# ^ #???????? | | ???????????????# ## Y#????????# #???????? | | ???????????????# ! + #?###????# ^ ####????? | | ???????????????# ## #?# +????+ ????? | | ???????????????######### #?# #????# #????? | | ???????????????????????# ### ###### #????? | | ???????????????????????+ H #????? | | ???????????????????????# ##### """ !#????# | | ???????????????????????# #???# """ #????# | | ???????????????????????#######/###### """ #????# | | ?????????????????????????# ## #????# | | ?????????????????????????# ## ###### | | ?????????????????????????# / / | | ?????????????????????????# ##### ######### | | ?????????????????????????# #???# #???????# | | ?????????????????????????# ! #???# #???????# | | ?????????????????????????# !! #???#+#???????# | | ?????????????????????????# #?? ??????# | | ?????????????????????????########### """#????? | | ??????????????????????????????????# """#????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 250 Matter Stores 323 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 625 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Mak. Hover Unit | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Ripper | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot I'm Back, Baby! Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Robot Respite Shopping List System Compromised The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CarbideSapperFilter Manual? 0 Play Time 01:12:20 Cumulative 2.9 hours Start 2023.05.09 @ 02:36:29 End 2023.05.11 @ 17:47:30 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e4ac4a6-66f9-425a-9f52-ab42a21dd89c