Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.06.16 @ 19:37:44 Player: NeoBioHazard Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1269) 1269 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 4656 Bonus ------- Entered DSFs 500 Friendly Fire -133 Cogmind --------- Core Integrity 0/700 Matter 74/300 Energy 480/480 System Corruption 0% Temperature Critical (6687) Movement Core (1700) Ox33 Location -7/DSF Parts ------- > --- POWER (2) -------- Cooled Ion Engine Angular Momentum Engine > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Thermal Generator Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (6) ------- Improved Spread Laser EM Pulse Cannon Particle Cannon Shotgun Shotgun Shotgun > --- INVENTORY (20) --- Cooled Ion Engine Titanium Leg High-capacity Battery (250) Improved Light Armor Plating Force Field Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Thermal Generator Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser EM Pulse Cannon Particle Cannon Shotgun Shotgun Shotgun > --- INVENTORY -------- Cooled Ion Engine Titanium Leg High-capacity Battery Improved Light Armor Plating Force Field [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Titanium Leg Leg Titanium Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 7 | . 1 . 2 2 2 . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon 4 | . . . . 2 2 . Parts Attached 36 | 8 3 . 6 8 4 7 Power 7 | 2 . . . 4 . 1 Engine 7 | 2 . . . 4 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 4 . . . Treads . | . . . . . . . Leg 6 | 2 . . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 . 2 2 2 2 Device 4 | . . . 1 1 1 1 Storage 1 | . . . . . . 1 Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 5 | 1 1 . 1 1 1 . Artifact . | . . . . . . . Weapon 12 | 2 2 . . 2 2 4 Energy Gun 5 | . 2 . . 2 1 . Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 5 | 2 . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 5 | . . . . . . 5 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 4 | . . . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 4 5 5 4 5 5 Power . | . . . . . 1 1 Propulsion . | . . . . 1 1 1 Utility 2 | . 1 3 2 2 3 3 Weapon . | . 1 2 2 . . . Tool/Special . | . . . . . . . Unused Backups 6 | . 1 . . 1 . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . 1 . . 1 . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 97 100 87 98 89 88 Engine 13 | . 12 12 10 15 14 14 Leg 17 | . 25 25 20 16 14 14 Device 12 | . . . 7 14 18 18 Processor 6 | . 12 12 10 8 2 . Protection 12 | . 22 25 20 9 7 7 Energy Gun 25 | . 22 25 20 32 29 16 Energy Cannon 2 | . . . . . 2 10 Ballistic Gun 1 | . 2 . . . . 4 Peak Build Rating 43 | 7 8 8 16 26 37 43 Average Rating 23 | 5 7 8 13 23 30 38 On Entrance 14 | . 7 8 8 16 26 37 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 100 | 12 15 15 20 40 52 100 Greatest Support 34 | 20 20 20 34 34 34 34 Greatest Overweight (x) 33 | 1 . . . 1 1 33 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 20 | 5 5 5 5 5 5 20 Average Capacity 6 | 5 5 5 5 5 5 9 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 4 5 4 4 5 4 Final Capacity 20 | 5 5 5 5 5 5 20 Final Carried 5 | 2 5 5 5 5 5 5 Class Distribution -------------------- 34% | Hacker-Mutant 30% | Hacker-Gunner 19% | Hacker-Tank 15% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Executioner | -7/Factory Hacker-Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 550 | 259 51 . 60 90 10 80 Remotely . | . . . . . . . Salvage Created 1817 | . 109 . 353 851 . 504 Parts 110 | . 8 . 19 59 . 24 Haulers Intercepted 4 | . . . 1 3 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 26 | . 2 . 3 12 . 9 Guns 14 | . 1 . 3 8 . 2 Cannons 3 | . . . . . . 3 AOE 6 | . 1 . . 4 . 1 Classes Destroyed 9 | . 2 . 3 2 . 2 Worker 3 | . 1 . 1 1 . . Hauler 4 | . . . 1 3 . . Watcher 6 | . . . 3 3 . . Swarmer 5 | . . . . 3 . 2 Grunt 9 | . 2 . 1 4 . 2 Sentry 6 | . . . 2 4 . . Specialist 4 | . . . . . . 4 Hunter 1 | . . . . 1 . . Heavy 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 7 | . 3 . 7 4 . 6 Combat Bots Only 6 | . 2 . 3 3 . 6 Max Kills in Single Turn 3 | . 2 . 2 3 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 . . 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 101 | . 11 . 9 14 . 67 Missed 31 | . 1 . 4 4 . 22 Hits 70 | . 10 . 5 10 . 45 Projectile 70 | . 10 . 5 10 . 45 Critical Strikes 3 | . 2 . . 1 . . Damage Taken 1529 | . 78 . 63 112 . 1276 Core 724 | . . . 10 5 . 709 Absorbed by Shields . | . . . . . . . Ignored by Resistances 517 | . 50 . 39 69 . 359 Core Remaining (%) 99 | 100 . 100 97 99 . . Volleys Fired 63 | . 5 . 12 24 . 22 Largest 5 | . 2 . 2 4 . 5 Hottest 223 | . 80 . 80 160 . 223 Shots Fired 197 | . 10 . 24 96 . 67 Gun 172 | . 10 . 24 96 . 42 Cannon 25 | . . . . . . 25 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 13 | . . . . . . 13 Explosive . | . . . . . . . Electromagnetic 184 | . 10 . 24 96 . 54 Robot Hit Streak 32 | . 6 . 16 18 . 32 Robot Miss Streak 3 | . 1 . 1 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 153 | . 9 . 17 67 . 60 Core Hits 71 | . 5 . 13 32 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 1 . 1 Corrupt 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2876 | . 240 . 289 1198 . 1149 Guns 1882 | . 111 . 233 923 . 615 Cannons 444 | . . . . . . 444 Explosions 550 | . 129 . 56 275 . 90 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 835 | . 129 . 56 275 . 375 Explosive . | . . . . . . . Electromagnetic 2041 | . 111 . 233 923 . 774 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 32 | . . . . 12 . 20 Projectiles 20 | . . . . . . 20 Explosions 12 | . . . . 12 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . 20 29 . . Shots 3 | . . . 1 2 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 6687 | . 291 . 7 432 . 6687 Average Temperature 964 | . 168 . 4 112 . 1732 Received Heat Transfer 264 | . 111 . 36 72 . 45 Effects 81 | . . . . . . 81 Shutdowns 15 | . . . . . . 15 Energy Bleed 12 | . . . . . . 12 Interference 4 | . . . . . . 4 Matter Decay 6 | . . . . . . 6 Short Circuit 5 | . . . . . . 5 Damage (minor) 4 | . . . . . . 4 Damage (major) 28 | . . . . . . 28 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . . 3 Combat Hostiles 3 | . . . . . . 3 Parts Fried 10 | . 1 . . 3 . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 724 | . 50 . 50 300 . 324 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . 1 . 1 4 . 1 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 100 56 Level 1 10 | . . . . . . 43 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 232 | . 59 12 96 135 . 232 Initial 12 | . . 12 . 12 . . Average 57 | . 5 1 39 60 . 137 Influence Increases 849 | . 65 . 118 384 . 282 Destroy 0b10 Robot/C 520 | . 40 . 60 240 . 180 Destroy 0b10 Robot/NC 70 | . 5 . 25 35 . 5 Destroy Leader 140 | . 10 . 28 72 . 30 Successful Hack 6 | . 6 . . . . . Disable Machine 8 | . . . . 8 . . Destroy Structure 30 | . 4 . 5 14 . 7 Lose Combat Pursuer 75 | . . . . 15 . 60 Influence Decreases 617 | . 21 44 75 427 . 50 Entered New Map 63 | . . 32 . 31 . . Time Decay 504 | . 21 12 75 396 . . Lost Part 50 | . . . . . . 50 Squads Dispatched 8 | . . 1 . 4 . 3 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . . 1 . 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 4 | . . . 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 37 | . 2 . 7 14 . 14 Peak Tracking Total 5 | . 2 . 3 3 . 5 Tactical Retreats 4 | . . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 5 | . 1 1 . 2 1 . Terminals 4 | . 1 . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 3 1 . 5 3 . Successful 8 | . 3 1 . 3 1 . Failed 4 | . . . . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 . . 3 . . Terminals 11 | . 3 . . 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 1 . 3 1 . Robot Analysis 2 | . 1 . . 1 . . Prototype ID Bank 2 | . . . . 2 . . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 1896 | 69 227 119 173 608 236 464 Spaces Moved 941 | 51 167 100 101 269 116 137 Core 10 | 7 . . . . . 3 Treads . | . . . . . . . Legs 931 | 44 167 100 101 269 116 134 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 130 200 200 Average Speed 167 | 111 120 120 127 179 200 255 Slowest Speed 1700 | 120 120 120 130 200 200 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 43 29 15 34 3 76 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . 4 . 4 12 . 7 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . 4 . 4 12 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 1123 | 59 184 99 124 335 121 201 Wait 60 | . 3 . . 26 . 31 Move 935 | 50 166 99 100 268 115 137 Hop . | . . . . . . . Pick Up 10 | 1 5 . 1 2 . 1 Fast Attach 20 | 7 1 . . 4 3 5 Attach 4 | . . . 1 2 . 1 Detach 2 | . . . . 1 1 . Swap 15 | 1 2 . 5 4 1 2 Drop 14 | . 2 . 5 4 1 2 Fire 63 | . 5 . 12 24 . 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 108 | -10/Materials | Identified exit to Mines 174 | -10/Materials | Met 8R-AWN 297 | -10/Materials | Entered Mines 299 | -10/Mines | Followed 8R-AWN into the Mines 301 | -10/Mines | Met a Derelict shopkeep closing up shop 312 | -10/Mines | Build established: Hacker-Mutant 381 | -10/Mines | Identified exit to Materials 381 | -10/Mines | Discovered exit to Materials (range 8) 416 | -10/Mines | Entered Materials 416 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 576 | -9/Materials | Identified exit to Materials 576 | -9/Materials | Discovered exit to Materials (range 7) 589 | -9/Materials | Entered another Materials area 589 | -8/Materials | Evolved 2 slots: Weapon x2 616 | -8/Materials | Garrison activated, responded to threat 1000 | -8/Materials | Build established: Hacker-Gunner 1094 | -8/Materials | Identified exit to Factory 1094 | -8/Materials | Discovered exit to Factory (range 14) 1197 | -8/Materials | Entered Factory 1197 | -7/Factory | Evolved 2 slots: Weapon x2 1433 | -7/Factory | Identified exit to DSF 1433 | -7/Factory | Entered DSF 1491 | -7/DSF | Additional patrols routed to DSF 1632 | -7/DSF | Lost 4 parts (4w) 1682 | -7/DSF | Sterilization system engaged 1702 | -7/DSF | Ambient heat levels rising (+10) 1717 | -7/DSF | Ambient heat levels rising (+10) 1732 | -7/DSF | Ambient heat levels rising (+10) 1747 | -7/DSF | Ambient heat levels rising (+10) 1762 | -7/DSF | Ambient heat levels rising (+10) 1777 | -7/DSF | Ambient heat levels rising (+10) 1792 | -7/DSF | Ambient heat levels rising (+10) 1807 | -7/DSF | Ambient heat levels rising (+10) 1822 | -7/DSF | Ambient heat levels rising (+10) 1837 | -7/DSF | Ambient heat levels rising (+10) 1852 | -7/DSF | Ambient heat levels rising (+10) 1864 | -7/DSF | Core integrity fell below 50% 1867 | -7/DSF | Ambient heat levels rising (+10) 1882 | -7/DSF | Ambient heat levels rising (+10) 1895 | -7/DSF | Core integrity fell below 20% 1897 | -7/DSF | Ambient heat levels rising (+10) 1898 | -7/DSF | Core destroyed Last Messages --------------- 01879_ Overheating: Core damaged (-70). 01880_ Overheating: Matter decay (-30). 01881_ Overheating: Energy bleed (-57). 01882_ ALERT: Ambient heat levels +10. 01884_ Power failure, Angular Momentum Engine shutdown. 01885_ Power failure, Cld. Ion Engine shutdown. 01885_ Overheating: Broken Titanium Leg damaged (-8). 01885_ Overheating: Adv. Heat Sink damaged (-3). 01886_ Overheating: Shotgun damaged (-7). 01889_ Overheating: Cld. Ion Engine damaged (-35). 01889_ Overheating: Broken EM Pulse Cannon damaged (-2). 01889_ Overheating: Broken Shotgun damaged (-40). 01890_ Overheating: Matter decay (-24). 01892_ Overheating: Hcp. Storage Unit damaged (-54). 01892_ Overheating: Broken Titanium Leg damaged (-21). 01893_ Overheating: Matter decay (-18). 01895_ Overheating: Core damaged (-84). 01897_ Overheating: Energy bleed (-110). 01897_ ALERT: Ambient heat levels +10. 01898_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ????????????????????# ######### | | ????????????????????# #??????#] | | ????????????????????# #??????#= | | ????????????????????### "##??????## | | ????????????????????#!! !!#??????#= | | ????????????????????#!! !!#??????#= | | ????????????????????#!! !!#??????#= | | ????????????????###?### =%###?###??## | | ????????????# ??#!!!?## *%##?!!!#??=# | | ????????? ## #!!!## *[!##!!!#===# | | ????????? ==! | | ????????? !%] | | ????????? !!=!! | | ?????????? ##***#***##*% ##!!!# # | | ????????????#*??#***?##! ##?!!!#?? # | | ????????????????###?### % ###?###???? | | ????????????????????#!! ! !#???????? | | ????????????????????#!! !!#???????? | | ????????????????????#!! !!#???????? | | ???????#????????????### ###???????? | | ???????# ???????????# #???????? | | ???????# ??????????# #???????? | | ????????# ??######## #???????? | | ??????### #?# #!!!### ###???????? | | ?????##"" ## #!!!### ###???????? | | ????""""" @ #???????? | | ??????#"" #???????? | | ??????#"""""##!!#!!!# [ [[#???????? | | ??????#"""""?######## [[ [[#???????? | | ??????####"#????????#########???????? | | ?????????#"?????????????????????????? | | ?????????""?????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoDamperSlamshotty Manual? 0 Play Time 00:15:40 Cumulative 213.1 hours Start 2026.06.16 @ 19:23:58 End 2026.06.16 @ 19:37:44 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 354 Rogue 216 Adventurer 15 Explorer 123 Win Type - Total 17 Types 17/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80fe39da-915c-4b84-afc4-bf0f23256cec