Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 17:56:35 Player: TryExcept Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (147) 735 Value Destroyed (4525) 4525 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (801) 801 TOTAL SCORE: 9201 Bonus ------- High Alert Combat Kills 801 Cogmind --------- Core Integrity 0/850 Matter 9/450 Energy 16/100 System Corruption 7% Temperature Cool (9) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag Array Gravmag Array > --- UTILITY (5) ------ Large Matter Pod Improved Propulsion Shielding Improved Propulsion Shielding > --- WEAPON (4) ------- Hypervelocity Gauss Rifle Great Maul > --- INVENTORY (4) ---- Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Shock Rifle Lightning Gun Autogun Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Signal Interpreter Particle Gun Improved Medium Laser Heavy Laser Autogun Autogun Heavy Rocket Launcher Heavy Rocket Launcher Katana [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . . . 1 2 Weapon 2 | . . 1 1 . . Parts Attached 237 | 6 14 63 66 41 47 Power 16 | 1 2 9 2 . 2 Engine 14 | 1 2 9 1 . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 80 | 2 4 27 26 14 7 Treads 2 | . . 2 . . . Leg 76 | 2 4 25 26 14 5 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight . | . . . . . . Utility 25 | 1 2 2 1 5 14 Device 9 | . . . . 2 7 Storage 8 | 1 1 1 1 1 3 Processor 4 | . 1 . . 2 1 Hackware . | . . . . . . Protection 4 | . . 1 . . 3 Artifact . | . . . . . . Weapon 116 | 2 6 25 37 22 24 Energy Gun 50 | 2 4 8 17 11 8 Energy Cannon . | . . . . . . Ballistic Gun 47 | . 2 11 17 9 8 Ballistic Cannon 1 | . . 1 . . . Launcher 11 | . . 2 3 1 5 Special Weapon . | . . . . . . Impact Weapon 4 | . . 3 . . 1 Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 62 | . 1 20 14 3 24 Power 3 | . . 1 1 . 1 Propulsion 21 | . . 7 5 1 8 Utility 5 | . . 1 . . 4 Weapon 33 | . 1 11 8 2 11 Highest Loss Streak 15 | . 1 4 4 2 15 Average Slot Usage (%) 91 | . 98 95 98 99 69 Engine 5 | . 14 10 4 . . Core 3 | . . . 4 7 4 Leg 30 | . 28 31 35 37 19 Device 1 | . . . . 2 3 Storage 15 | . 14 20 18 11 9 Processor 4 | . 13 . . 8 7 Energy Gun 10 | . 20 7 9 13 5 Ballistic Gun 15 | . 6 17 25 14 10 Ballistic Cannon 1 | . . 3 . . . Naked Turns 47 | . . . . . 47 Heaviest Build 72 | 13 25 49 52 53 72 Greatest Support 90 | 20 20 43 55 90 90 Greatest Overweight (x) 7 | 1 1 2 4 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 18 | 6 10 16 16 16 18 Average Capacity 13 | 5 7 15 16 13 12 Most Carried 16 | 6 10 16 16 16 15 Average Carried 12 | 3 7 13 15 12 9 Final Capacity 16 | 6 10 16 16 12 4 Final Carried 16 | 6 10 16 16 12 4 Class Distribution -------------------- 44% | Scavenger-Gunner 20% | Mutant 17% | Gunner 11% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4381 | 225 154 1412 1508 452 630 Remotely . | . . . . . . Salvage Created 5771 | . 315 2404 2162 359 531 Parts 292 | . 22 132 104 19 15 Haulers Intercepted 6 | . . 4 2 . . Recyclers Shooed 7 | . . 3 4 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 102 | . 8 42 34 7 11 Melee 2 | . . . . . 2 Guns 79 | . 8 31 28 7 5 Cannons 5 | . . 5 . . . AOE 16 | . . 6 6 . 4 Classes Destroyed 15 | . 4 7 3 1 . Worker 10 | . 1 6 3 . . Builder 7 | . . 3 3 . 1 Tunneler 2 | . . 1 . . 1 Hauler 6 | . . 4 2 . . Recycler 9 | . . 5 3 1 . Mechanic 1 | . . 1 . . . Watcher 10 | . 1 4 2 2 1 Swarmer 15 | . 3 6 . 4 2 Grunt 57 | . 5 25 22 . 5 Brawler 5 | . . . 3 . 2 Duelist 4 | . . 2 1 . 1 Protector 2 | . . . 2 . . Sentry 12 | . . 9 2 1 . Hunter 5 | . . . 4 1 . Programmer 2 | . . . . 1 1 Best Kill Streak 13 | . 3 13 8 4 3 Combat Bots Only 6 | . 3 6 5 4 3 Max Kills in Single Turn 3 | . 1 3 3 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 2 . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9480 | . 446 2574 2570 451 3439 Core 1539 | . 101 284 275 16 863 Absorbed by Shields 110 | . . . . . 110 Core Remaining (%) 67 | 100 59 29 50 97 . Volleys Fired 344 | . 30 136 109 27 42 Largest 4 | . 2 3 4 4 4 Hottest 241 | . 100 128 202 241 194 Shots Fired 1014 | . 60 372 381 96 105 Gun 955 | . 60 330 376 96 93 Cannon 34 | . . 34 . . . Launcher 25 | . . 8 5 . 12 Special . | . . . . . . Kinetic 639 | . 14 263 255 49 58 Thermal 207 | . 30 67 56 38 16 Explosive 25 | . . 8 5 . 12 Electromagnetic 143 | . 16 34 65 9 19 Robot Hit Streak 15 | . 7 12 15 9 11 Robot Miss Streak 5 | . 3 5 5 5 3 Penetration Max . | . . . . . . Secondary Targets 8 | . . 4 3 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 629 | . 36 230 231 48 84 Core Hits 282 | . 16 101 103 19 43 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 32 | . . 4 . . 28 Impact 18 | . . 4 . . 14 Slashing 14 | . . . . . 14 Piercing . | . . . . . . Sneak Attacks 3 | . . 1 . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12486 | . 352 4112 4499 748 2775 Guns 8293 | . 352 2761 3540 742 898 Cannons 413 | . . 413 . . . Explosions 2947 | . . 864 950 . 1133 Melee 808 | . . 68 . . 740 Ramming 25 | . . 6 9 6 4 Kinetic 5163 | . 46 2253 2026 339 499 Thermal 2411 | . 206 784 976 319 126 Explosive 2283 | . . 590 560 . 1133 Electromagnetic 1796 | . 100 411 928 84 273 Impact 572 | . . 68 . . 504 Slashing 236 | . . . . . 236 Piercing . | . . . . . . Highest Corruption 7 | . 1 . 2 . 7 Average Corruption 3 | . 1 . 2 . 6 Corruption Purged . | . . . . . . Effects 32 | . 6 . 1 . 25 Message Errors 8 | . 1 . . . 7 Matter Fused 6 | . . . . . 6 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . 4 . . . 1 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 4 | . 1 . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 298 | . . 5 35 . 258 Projectiles . | . . . . . . Explosions 124 | . . 5 35 . 84 Melee 174 | . . . . . 174 Knockbacks 4 | . . 1 . 1 2 Impact 3 | . . . . 1 2 Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 587 | . . 193 245 . 149 Shots 17 | . . 5 6 . 6 Rammed 2 | . . . . . 2 Targets Rammed 5 | . . 1 1 1 2 Kicked 3 | . . 1 1 1 . Crushed . | . . . . . . Highest Temperature 532 | . 192 376 532 318 498 Average Temperature 118 | . 60 90 161 112 105 Received Heat Transfer 3263 | . 159 963 1044 . 1097 Effects 25 | . . 3 18 . 4 Shutdowns 5 | . . . 4 . 1 Energy Bleed 9 | . . 2 6 . 1 Interference 4 | . . . 2 . 2 Matter Decay 1 | . . . 1 . . Short Circuit 2 | . . . 2 . . Damage (minor) 3 | . . 1 2 . . Damage (major) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 16 | . . . 10 . 6 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 2 3 1 2 2 Heat Transferred 4819 | . 510 1649 1624 740 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 4 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 1126 | . 222 764 1126 461 167 Initial 461 | . . 46 322 461 97 Average 329 | . 103 354 693 355 61 Maximum Alert Level 4 | . 1 3 4 2 . Low Security (%) 39 | 100 89 23 . 5 100 Level 1 25 | . 10 33 17 57 . Level 2 25 | . . 39 34 37 . Level 3 9 | . . 3 42 . . Level 4 1 | . . . 5 . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 4 5 10 2 2 Investigation 7 | . 1 1 4 . 1 Extermination 3 | . . . . 2 1 Reinforcement 8 | . 3 2 3 . . Assault 5 | . . 2 3 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 192 | . 19 66 63 13 31 Peak Tracking Total 8 | . 4 6 8 4 7 Tactical Retreats 23 | . 1 6 5 1 10 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 12 | . 3 . 2 5 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 17 | . . 9 6 . 2 Max in Single Turn 3 | . . 3 1 . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 4 5 1 2 Terminals 8 | . 1 1 4 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . . 1 Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 44 | . 2 15 18 5 4 Successful 30 | . 1 13 11 3 2 Failed 13 | . 1 2 6 2 2 Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 13 | . . 4 6 3 . Terminals 27 | . 2 4 13 5 3 Fabricators . | . . . . . . Repair Stations 3 | . . 2 . . 1 Recycling Units 8 | . . 3 5 . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 2 7 3 2 Record 10 | . . . 5 3 2 Robot Analysis 3 | . . 2 1 . . Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 7 | . . 3 4 . . Recycle Component 2 | . . 1 1 . . Process 3 | . . 1 2 . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . 2 5 . 2 Full Trace Events 4 | . . 1 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 2 | . . 1 1 . . Recycled Matter 296 | . . 157 139 . . Retrieved Matter 315 | . . . 315 . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6302 | 82 597 1764 1229 1273 1357 Spaces Moved 3447 | 61 341 734 514 844 953 Core 144 | 9 . . . . 135 Treads 8 | . . 8 . . . Legs 3042 | 52 341 726 514 844 565 Wheels . | . . . . . . Hover 253 | . . . . . 253 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 125 | 110 131 147 140 120 105 Slowest Speed 400 | 120 150 180 240 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 45 59 35 23 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 182 | . . 57 65 . 60 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 180 | . . 55 65 . 60 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4649 | 73 436 1135 784 1043 1178 Wait 388 | . 29 128 64 84 83 Move 3442 | 60 340 733 513 843 953 Hop . | . . . . . . Pick Up 99 | 7 10 40 13 16 13 Fast Attach 32 | 5 4 4 1 5 13 Attach 77 | 1 1 27 17 9 22 Detach 5 | . . 2 1 . 2 Swap 128 | . 9 32 48 27 12 Drop 82 | . 13 28 17 21 3 Fire 344 | . 30 136 109 27 42 Melee 32 | . . 4 . . 28 Ram . | . . . . . . Kick 5 | . . 1 1 1 2 Crush . | . . . . . . Escape Stasis 15 | . . . . 10 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 916 | -9/Materials | Lost 4 parts (1u3w) 1188 | -9/Materials | Build established: Scavenger-Gunner 1472 | -9/Materials | Lost 4 parts (1p3n) 1676 | -9/Materials | Discovered new exit (range 6) 1764 | -9/Materials | Lost 3 parts (3w) 1781 | -9/Materials | Repaired Aluminum Leg 1902 | -9/Materials | Lost 4 parts (2n2w) 1981 | -9/Materials | Core integrity fell below 50% 2266 | -9/Materials | Discovered new exit (range 16) 2280 | -9/Materials | First assault squad dispatched 2442 | -9/Materials | Build established: Gunner 2444 | -9/Materials | Entered another Materials area 2444 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2958 | -8/Materials | Central database locked down 3075 | -8/Materials | Lost 3 parts (1p2w) 3244 | -8/Materials | First assault squad dispatched 3319 | -8/Materials | Lost 4 parts (2n2w) 3495 | -8/Materials | Build established: Scavenger-Gunner 3642 | -8/Materials | Discovered new exit (range 15) 3673 | -8/Materials | Entered Factory 3673 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4941 | -7/Factory | Discovered new exit (range 5) 4946 | -7/Factory | Entered another Factory area 4946 | -6/Factory | Evolved 2 slots: Utility x2 5777 | -6/Factory | Released all parts (9) 5805 | -6/Factory | Lost 15 parts (7n3u5w) 5953 | -6/Factory | Core integrity fell below 50% 5964 | -6/Factory | Crushed by falling debris 5984 | -6/Factory | Lost 5 parts (1p1n1u2w) 6041 | -6/Factory | Core integrity fell below 20% 6046 | -6/Factory | Released all parts (2) 6089 | -6/Factory | Build established: Mutant 6303 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06168_ Acquired 19 matter. 06177_ EI404WZ6V4ZR1AIKS7MV|AYTMCU0#8 06177_ Dropped Gravmag Array. 06179_ Acquired Hyp. Gauss Rifle. 06183_ Acquired Lrn. Missile Launcher. 06185_ Dropped Imp. Hardlight Generator. 06188_ Acquired Gravmag Array. 06211_ System corrupted: Energy discharge (-18). 06212_ Acquired Imp. Propulsion Shielding. 06237_ Acquired Imp. Field Recycling Unit. 06238_ System corrupted: Matter fused (-7). 06242_ Dropped Imp. Field Recycling Unit. 06253_ System corrupted: Matter fused (-9). 06264_ Megafabricator disabled. 06273_ L-41 Fighter knocked back. 06281_ System corrupted: Imp. Propulsion Shielding rejected. 06288_ System corrupted: Great Maul targeting data glitched. 06294_ G-50 Soldier destroyed. 06297_ Lrn. Missile Launcher destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ##############??????????????????? | | # #??????????????????? | | # #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # """ """ #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # [@ #??????????????????? | | #######g###########?????????????? | | ???# l% #???????????? | | ???# ! #???????????? | | ???# #???????????? | | ???# ??????????? | | ???# ??????????? | | ???# ???????????? | | ???# """ """???????????? | | ???# """ ""?????????????? | | ???# """ "?????????????? | | ???# """"" """"?????????????? | | ???# """""" ""???????????????? | | ???# """""? "????????????????? | | ???# """""???????????????????? | | ???# """"""??????????????????? | | ???# """""" """??????????????? | | ???# ????????????? | | ???# """""" """??????????????? | | ???# """"""??????????????????? | | ???# """""???????????????????? | | ???# """""???????????????????? | | ???# """""???????????????????? | | ####+# """"""?""???????????????? | | # # """""" ""???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 790 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 1 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Hey, That's Mine! Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Serviceable Loadout Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed LobotomyBurstBroadsword Manual? 0 Play Time 03:30:33 Cumulative 11.1 hours Start 2020.09.23 @ 22:19:32 End 2020.09.24 @ 17:56:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23c4d4c1-e251-485a-9e72-16f6c9ffe7c5