Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 10:47:32

Player: Millea

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (74)      370
Value Destroyed (3550)     3550
Prototype IDs (50)         1000
Alien Tech Used (3)        600
Bonus (7468)               7468
              TOTAL SCORE: 21688

 Bonus
-------
High Alert Combat Kills    18
Follower Combat Kills      297
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000
Friendly Fire              -1247

 Cogmind 
---------
Core Integrity             0/1600
Matter                     292/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (12) --
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Stasis Canceller
           Focal Shield
  Advanced Recalibrator

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
                Graviton Reactor
>               --- PROPULSION -------
         Cooled VTOL Module
                Field Propulsion Array
                Flying Fortress v7
                Impulse Thruster Array
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Terrain Scan Processor
                Encrypted Comm Array
       Advanced Target Analyzer
         Medium Regenerative Plating
                Deep Network Scanner
>               --- WEAPON -----------
  Hypervelocity EM Gauss Rifle
        Compact Mass Driver
>               --- INVENTORY --------
       Advanced Power Amplifier
                YI-UF0's Bottomless Matter Pit
                Terrain Scanner
                Stasis Canceller
       Advanced Transmission Jammer
      Makeshift ECM Suite
       Improved Utility Shielding
       Improved Force Field
       Improved Remote Force Field
                Point Defense Array
       Advanced System Shield
                Authchip [Propulsion]
                Authchip [Propulsion]
                Authchip [Propulsion]
                Transdimensional Reconstructor
                Core Regenerator
          Heavy Tesla Rifle
          Heavy Tesla Rifle
  Hypervelocity EM Gauss Rifle
                Spear
[Rating: 161]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Flying Fortress v7
Utility                    Improved Terrain Scan Processor
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Deep Network Scanner
  Protection               Improved Utility Shielding
Weapon                     Spear
  Energy Gun               Medium Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Grenade Launcher
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   2   .   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   2   2   .   1   .   .   1   .   .   .   .   1   2   .   .   .   1   
  Utility                  7    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 8   3   3   .   2   6   2   9   10  6   1   14  2   1   6   4   20  9   .   19  58  31  
  Power                    32   | 2   .   .   .   .   .   1   .   1   .   .   2   .   .   .   2   2   6   .   1   10  5   
    Engine                 10   | 2   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   1   .   .   .   2   1   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   
    Reactor                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   8   4   
  Propulsion               44   | 2   .   .   .   1   2   1   3   2   3   .   2   .   .   2   .   2   2   .   1   14  7   
    Treads                 7    | 2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Leg                    13   | .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
    Wheel                  3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   
    Flight                 13   | .   .   .   .   .   .   1   .   .   3   .   2   .   .   .   .   2   2   .   1   2   .   
  Utility                  87   | 1   1   1   .   .   3   .   3   3   1   .   10  1   1   4   2   13  .   .   11  22  10  
    Device                 50   | .   1   .   .   .   .   .   .   1   .   .   8   .   1   3   1   11  .   .   8   9   7   
    Storage                6    | 1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
    Processor              15   | .   .   .   .   .   2   .   3   1   .   .   .   1   .   .   1   1   .   .   .   3   3   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   
    Protection             11   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   2   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 3   2   2   .   1   1   .   3   4   2   1   .   1   .   .   .   3   1   .   6   12  9   
    Energy Gun             19   | 2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   6   5   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          11   | 1   1   .   .   .   1   .   1   1   .   1   .   .   .   .   .   1   .   .   .   2   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   
    Launcher               4    | .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   1   .   .   2   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   1   1   7   4   .   
Parts Lost                 78   | .   .   1   .   .   6   .   2   3   8   .   .   .   1   .   1   2   .   .   3   31  20  
  Power                    10   | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   2   3   
  Propulsion               32   | .   .   .   .   .   2   .   1   .   5   .   .   .   1   .   .   1   .   .   1   14  7   
  Utility                  19   | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   9   7   
  Weapon                   17   | .   .   1   .   .   2   .   1   1   2   .   .   .   .   .   .   1   .   .   .   6   3   
  Highest Loss Streak      19   | .   .   1   .   .   6   .   1   3   6   .   .   .   1   .   1   1   .   .   3   14  19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   95  99  100 86  71  23  64  75  48  53  64  76  72  74  81  75  69  70  64  65  50  
  Engine                   6    | .   14  14  14  14  6   7   7   10  .   .   4   5   5   5   1   .   .   .   .   .   2   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   9   5   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   9   8   5   3   
  Treads                   8    | .   28  28  28  2   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Leg                      2    | .   .   .   .   12  24  .   5   .   .   .   .   .   .   .   .   .   .   .   .   8   1   
  Wheel                    2    | .   .   .   .   .   .   .   8   19  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  5   1   .   .   .   9   
  Flight                   6    | .   .   .   .   .   .   7   .   .   10  13  18  23  19  17  17  18  19  23  18  4   .   
  Device                   8    | .   9   14  14  14  7   .   .   1   .   .   9   11  11  11  5   10  9   8   7   6   8   
  Storage                  7    | .   14  14  14  14  9   7   7   6   6   6   5   5   5   5   5   5   4   4   4   2   .   
  Processor                9    | .   .   .   .   .   9   .   18  17  13  13  11  11  11  11  16  15  14  14  11  6   17  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   
  Energy Gun               7    | .   14  16  28  23  7   .   3   .   .   .   .   .   .   .   .   .   .   .   2   2   4   
  Ballistic Gun            2    | .   13  1   .   .   6   .   7   5   .   6   5   1   .   .   .   3   .   .   .   1   .   
  Launcher                 1    | .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   4   .   .   .   3   5   6   5   5   5   5   5   3   4   4   3   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             97   | 14  15  31  29  30  30  23  30  53  30  33  34  24  31  31  27  79  78  78  85  97  43  
  Greatest Support         300  | 40  40  40  40  40  50  50  56  84  58  53  65  65  68  62  62  77  101 101 101 300 58  
  Greatest Overweight (x)  7    | .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   1   .   .   .   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   15  15  15  15  15  15  15  15  15  15  8   8   8   8   20  20  20  20  20  5   
  Average Capacity         12   | 6   8   11  15  15  15  15  15  15  15  15  9   8   8   8   8   19  20  20  20  6   5   
  Most Carried             20   | 6   7   8   11  15  15  13  14  15  14  8   10  8   8   8   8   20  20  20  20  20  5   
  Average Carried          10   | 2   6   7   9   13  13  11  12  14  9   7   7   8   8   7   7   18  20  19  18  6   4   
  Final Capacity           20   | 8   8   15  15  15  15  15  15  15  15  15  8   8   8   8   8   20  20  20  20  5   5   
  Final Carried            20   | 6   7   7   11  15  14  11  14  14  7   8   8   8   8   8   8   20  20  19  20  4   3   

 Class Distribution 
--------------------
 44% | Mutant
 21% | Scout
 10% | Hacker-Mutant
  9% | Scavenger-Mutant
  5% | Skirmisher
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -5/Zhirov
            Scout | -4/Proximity Caves
            Scout | -4/Factory
            Scout | -3/Research
            Scout | -3/Armory
           Mutant | -3/Lab
    Hacker-Mutant | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Matter Collected           3460 | 186  80   195  .    67   17   .    153  40   159  .    52   54   .    .    363  360  89   .    82   1302 261  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3014 | .    119  59   .    108  .    .    265  173  57   .    52   .    .    .    298  334  .    .    82   1025 442  
  Parts                    172  | .    15   17   .    2    .    .    14   8    .    .    5    .    .    .    6    30   .    .    6    46   23   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Combat Hostiles Destroyed  64   | .   5   11  .   .   .   .   9   3   3   .   .   .   .   .   2   6   .   .   1   19  5   
  Melee                    9    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   2   2   .   .   1   .   .   
  Guns                     20   | .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   9   5   
  Cannons                  13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   10  .   
  AOE                      22   | .   3   10  .   .   .   .   8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   4   .   .   .   .   .   2   2   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Builder                  4    | .   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Swarmer                  15   | .   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cutter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    22   | .   2   2   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   10  1   
  Sentry                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   5   3   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           6    | .   5   4   .   .   .   .   4   1   3   .   1   .   .   .   2   2   .   .   1   6   3   
  Combat Bots Only         6    | .   3   3   .   .   .   .   4   1   3   .   .   .   .   .   2   2   .   .   1   6   3   
Max Kills in Single Turn   3    | .   3   3   .   1   .   .   2   1   1   .   1   .   .   .   1   1   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   .   .   1   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  YI-UF0 (-9/Mines)
  A5 (-3/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Hostile Shots Fired        1272  | .    12   38   .    .    86   .    48   147  61   3    8    .    30   .    37   63   6    .    49   456  228  
  Missed                   426   | .    7    11   .    .    24   .    16   56   18   1    4    .    19   .    25   22   5    .    16   136  66   
Damage Taken               16084 | .    49   288  .    .    1124 .    622  741  972  52   74   .    173  .    210  709  25   .    624  6970 3451 
  Core                     3619  | .    12   50   .    .    190  .    46   27   175  30   .    .    31   .    40   35   .    .    150  1232 1601 
  Absorbed by Shields      51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    24   .    
  Reduced by Siege Mode    222   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  .    
  Redirected to Shielding  124   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  .    
  Ignored by Resistances   314   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   .    .    224  .    .    
  Regen/Repaired (Parts)   102   | .    .    .    .    .    .    .    .    .    .    .    75   .    .    .    .    .    .    .    .    27   .    
Core Remaining (%)         75    | 100  .    .    .    75   65   .    93   .    .    72   .    .    .    .    92   96   .    .    79   11   .    
Volleys Fired              220   | .    13   16   .    .    8    .    14   8    5    .    .    .    .    .    .    14   .    .    .    102  40   
  Largest                  2     | .    2    2    .    .    2    .    2    2    1    .    .    .    .    .    .    2    .    .    .    2    2    
  Hottest                  149   | .    70   90   .    .    70   .    63   83   33   .    .    .    .    .    .    100  .    .    .    149  130  
Shots Fired                325   | .    24   21   .    .    16   .    28   16   5    .    .    .    1    .    .    18   .    .    1    139  56   
  Gun                      232   | .    22   9    .    .    16   .    20   8    .    .    .    .    .    .    .    14   .    .    .    89   54   
  Cannon                   66    | .    .    .    .    .    .    .    .    8    .    .    .    .    1    .    .    4    .    .    1    50   2    
  Launcher                 27    | .    2    12   .    .    .    .    8    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  139   | .    11   .    .    .    8    .    14   8    .    .    .    .    .    .    .    18   .    .    1    79   .    
  Thermal                  137   | .    11   9    .    .    8    .    6    8    .    .    .    .    .    .    .    .    .    .    .    39   56   
  Explosive                27    | .    2    12   .    .    .    .    8    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          22    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    21   .    
  Robot Hit Streak         20    | .    3    4    .    .    4    .    6    7    4    .    .    .    .    .    .    7    .    .    .    20   12   
  Robot Miss Streak        6     | .    3    3    .    .    2    .    3    3    1    .    .    .    .    .    .    2    .    .    .    6    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           277   | .    12   10   .    4    10   .    16   18   11   .    6    .    .    .    6    21   8    .    18   101  36   
  Core Hits                159   | .    12   19   .    1    6    .    19   6    7    .    2    .    .    .    5    10   1    .    5    47   19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18    | .    3    .    .    1    1    .    .    1    1    .    .    .    .    .    .    1    .    .    3    7    .    
    Burn                   6     | .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Impale                 7     | .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    1    .    .    3    .    .    
Melee Attacks              151   | .    .    .    .    4    .    .    .    19   20   .    29   1    3    .    11   19   8    3    34   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 151   | .    .    .    .    4    .    .    .    19   20   .    29   1    3    .    11   19   8    3    34   .    .    
  Sneak Attacks            9     | .    .    .    .    4    .    .    .    1    .    .    3    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10890 | .    378  831  .    249  202  .    875  529  781  .    299  .    .    .    327  676  306  .    800  3060 1577 
  Guns                     3473  | .    133  62   .    .    133  .    129  61   .    .    .    .    .    .    .    296  .    .    .    1541 1118 
  Cannons                  1871  | .    .    .    .    .    .    .    .    170  .    .    .    .    .    .    .    143  .    .    .    1513 45   
  Explosions               2756  | .    245  769  .    .    .    .    746  .    582  .    .    .    .    .    .    .    .    .    .    .    414  
  Melee                    2715  | .    .    .    .    249  .    .    .    298  199  .    299  .    .    .    327  237  306  .    800  .    .    
  Ramming                  75    | .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  3043  | .    71   .    .    .    71   .    75   61   .    .    .    .    .    .    .    439  .    .    .    2326 .    
  Thermal                  2269  | .    62   62   .    .    62   .    54   170  .    .    .    .    .    .    .    .    .    .    .    696  1163 
  Explosive                2756  | .    245  769  .    .    .    .    746  .    582  .    .    .    .    .    .    .    .    .    .    .    414  
  Electromagnetic          32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 2715  | .    .    .    .    249  .    .    .    298  199  .    299  .    .    .    327  237  306  .    800  .    .    
Highest Corruption         32    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    9    .    .    12   32   17   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    6    .    .    9    16   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  86    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    2    18   .    .    4    50   7    
    Message Errors         24    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    2    14   3    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    1    3    2    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    3    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    6    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            452   | .    .    5    .    26   .    .    9    48   39   .    100  .    .    .    41   .    12   .    16   61   95   
  Projectiles              71    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    61   .    
  Explosions               132   | .    .    5    .    .    .    .    9    .    23   .    .    .    .    .    .    .    .    .    .    .    95   
  Melee                    249   | .    .    .    .    26   .    .    .    38   16   .    100  .    .    .    41   .    12   .    16   .    .    
Knockbacks                 12    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      325   | .    .    .    .    .    .    .    25   .    182  .    .    .    .    .    .    .    .    .    .    1    117  
  Shots                    7     | .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Targets Rammed             29    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Kicked                   21    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        220   | .    33   197  .    .    90   .    .    72   23   .    6    .    189  142  .    220  .    .    .    213  .    
  Average Temperature      63    | .    12   90   .    .    39   .    .    37   13   .    6    .    87   94   .    89   .    .    .    75   .    
  Received Heat Transfer   1903  | .    12   96   .    .    486  .    117  216  273  .    55   .    .    .    21   21   .    .    .    588  18   
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Total Turns              73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  Longest Duration         43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Heat Transferred         3591  | .    407  173  .    .    259  .    125  222  .    .    .    .    .    .    .    .    .    .    .    1073 1332 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Peak Influence             416  | .   144 160 .   .   36  .   269 267 .   .   228 .   .   .   .   360 189 117 .   416 301 
  Initial                  247  | .   .   55  .   .   .   .   .   140 .   .   79  .   .   .   .   247 143 98  .   .   74  
  Average                  134  | .   30  87  .   .   8   .   93  142 .   .   114 .   .   .   .   273 167 114 .   215 149 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   2   1   
  Low Security (%)         73   | 100 100 100 .   100 100 100 84  76  .   .   82  .   .   .   .   3   100 100 .   48  65  
  Level 1                  26   | .   .   .   .   .   .   .   15  23  .   .   17  .   .   .   .   96  .   .   .   50  34  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   .   .   1   2   .   2   6   .   .   3   .   .   .   .   3   2   .   .   9   8   
  Investigation            8    | .   .   .   .   1   .   .   .   1   .   .   3   .   .   .   .   1   1   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   2   
  Reinforcement            13   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   1   1   .   .   5   2   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Distress Signals           6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              206  | .   9   9   .   .   16  .   12  10  8   4   7   .   11  .   15  14  8   .   1   59  23  
  Peak Tracking Total      20   | .   4   3   .   .   13  .   5   6   5   4   5   .   5   .   6   4   9   .   1   20  11  
  Tactical Retreats        19   | .   .   .   .   .   .   .   2   1   .   .   1   .   3   .   4   2   .   .   .   5   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Traps Triggered            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Machines Disabled          10   | .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   2   .   3   
  Max in Single Turn       2    | .   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   1   .   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Machines Accessed          41   | .   .   1   2   1   2   1   .   6   .   .   7   .   .   5   .   6   3   1   2   3   1   
  Terminals                20   | .   .   1   .   .   2   1   .   5   .   .   2   .   .   .   .   3   2   1   .   2   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                100  | .   .   3   2   1   6   1   .   20  .   .   18  .   .   18  .   14  6   2   2   5   2   
  Successful               53   | .   .   2   2   1   1   1   .   9   .   .   7   .   .   18  .   5   1   .   2   3   1   
  Failed                   47   | .   .   1   .   .   5   .   .   11  .   .   11  .   .   .   .   9   5   2   .   2   1   
    Catastrophic           13   | .   .   .   .   .   1   .   .   2   .   .   5   .   .   .   .   3   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   3   1   .   6   .   .   9   .   .   6   .   .   .   .   8   3   .   1   .   .   
  Terminals                51   | .   .   3   .   .   6   1   .   17  .   .   5   .   .   .   .   8   3   2   .   4   2   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   1   .   
Terminal Hacks             38   | .   .   2   2   1   1   1   .   6   .   .   .   .   .   18  .   1   1   .   2   2   1   
  Record                   9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         7    | .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   .   1   .   .   2   .   .   5   .   .   5   .   .   .   .   5   3   1   .   2   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total Allies               24   | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    16   7    
  Largest Group            8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    8    7    
  Highest-Rated Group      118  | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    118  100  
  Highest-Rated Ally       84   | .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    84   15   
Warlord Squad Rendezvous   5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    1    .    
  Infantry                 2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Muscle                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Ghost                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               57   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   19   
  Total Damage             1712 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1326 386  
  Kills                    5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Acc 
Robot Analysis Total       8    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
Derelict Logs Recovered    9    | .   .   1   .   3   .   .   .   .   2   .   .   1   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Turns Passed               7359 | 71   181  1207 408  411  143  13   187  637  208  37   555  83   134  71   394  620  155  125  193  964  562  
Spaces Moved               7823 | 38   78   726  215  277  66   19   104  530  262  88   689  231  384  149  504  1156 359  216  179  821  732  
  Core                     416  | 6    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    194  214  
  Treads                   1180 | 32   78   726  215  19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  .    
  Legs                     472  | .    .    .    .    258  66   1    35   .    .    .    .    .    .    .    .    .    .    .    .    110  2    
  Wheels                   643  | .    .    .    .    .    .    .    69   530  44   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    516  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    516  
  Flight                   4596 | .    .    .    .    .    .    18   .    .    218  88   687  231  384  149  504  1156 359  216  179  407  .    
  Fastest Speed            24   | 50   160  160  160  140  126  50   100  100  26   39   32   32   24   37   37   33   30   30   30   33   44   
  Average Speed            67   | 142  160  160  160  141  127  54   113  100  48   39   36   32   32   37   37   34   32   30   32   67   51   
  Slowest Speed            400  | 160  160  160  160  160  140  140  140  100  115  39   350  32   37   37   37   114  35   30   33   400  190  
  Overloaded Moves         103  | .    .    .    .    .    .    .    .    .    5    .    .    .    98   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29   | .    .    .    .    .    .    .    .    .    2    .    5    1    .    .    3    15   1    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Exploration Rate (%)       37   | 4    14   98   60   67   16   1    69   18   42   16   21   52   56   61   56   20   12   13   94   24   16   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     8    | .    .    .    1    1    .    .    .    .    2    .    .    .    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    .    1    1    .    1    .    .    .    1    .    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    .    .    .    .    1    1    1    .    1    1    1    1    .    1    1    .    .    
Scrap Searched             10   | .    .    2    .    1    .    .    .    .    .    .    .    3    2    .    2    .    .    .    .    .    .    
Spaces Dug                 49   | .    .    8    .    .    .    .    .    1    10   .    17   1    1    .    2    7    .    2    .    .    .    
Terrain Destroyed          288  | .    17   81   .    .    .    .    43   1    40   .    17   1    1    .    2    9    .    2    .    14   60   
  Melee                    41   | .    .    .    .    .    .    .    .    1    10   .    17   1    1    .    2    7    .    2    .    .    .    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    12   1    
  AOE                      230  | .    17   81   .    .    .    .    43   .    30   .    .    .    .    .    .    .    .    .    .    .    59   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Arm  Lab  Res  Acc  
Total                      9326 | 51   109  750  279  289  102  21   144  590  304  89   942  238  388  164  691  1307 383  272  261  1096 856  
  Wait                     698  | .    15   .    64   1    .    .    11   12   13   .    204  .    1    .    171  62   .    47   1    55   41   
  Move                     7749 | 37   77   725  214  276  66   18   103  529  257  87   679  228  383  148  497  1128 356  215  178  816  732  
  Hop                      25   | .    .    .    .    .    .    .    .    .    2    .    4    1    .    .    3    12   1    .    .    2    .    
  Pick Up                  73   | 6    1    1    1    4    1    .    4    6    1    1    6    2    .    3    1    14   1    2    9    7    2    
  Fast Attach              116  | 6    1    .    .    1    2    .    5    5    .    1    3    2    .    6    4    4    3    .    14   39   20   
  Attach                   41   | .    .    1    .    .    3    2    4    2    5    .    2    .    .    .    .    3    .    1    3    9    6    
  Detach                   19   | .    .    .    .    .    1    1    1    1    .    .    1    .    .    .    .    2    .    1    2    5    4    
  Swap                     62   | 2    2    2    .    1    1    .    .    3    1    .    9    .    1    1    .    13   6    .    4    11   5    
  Drop                     88   | .    .    1    .    2    .    .    2    5    .    .    5    4    .    6    4    5    5    3    16   24   6    
  Fire                     220  | .    13   16   .    .    8    .    14   8    5    .    .    .    .    .    .    14   .    .    .    102  40   
  Melee                    151  | .    .    .    .    4    .    .    .    19   20   .    29   1    3    .    11   19   8    3    34   .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Kick                     20   | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            34   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   3    .    .    .    .    
  Rewire                   17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Trap                     4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Arm / Qua x2)
-3/Armory
-3/Lab
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 14)
   72 | -11/Scrapyard      | Entered Materials
  163 | -10/Materials      | Discovered new exit (range 16)
  253 | -10/Materials      | Entered Mines
  301 | -10/Mines          | Build established: Mutant
  648 | -10/Mines          | Discovered new exit (range 6)
  820 | -10/Mines          | Found a hidden stash of uninstalled traps
  909 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1186 | -10/Mines          | Discovered new exit (range 6)
 1452 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1452 | -10/Mines          | Discovered new exit (range 5)
 1460 | -10/Mines          | Entered Exiles
 1499 | -10/Exiles         | Met 8R-AWN
 1528 | -10/Exiles         | Met EX-HEX
 1574 | -10/Exiles         | Met EX-BIN
 1595 | -10/Exiles         | Aligned with FarCom system
 1596 | -10/Exiles         | Given EX-Vault access code
 1633 | -10/Exiles         | Opened EX-Vault
 1646 | -10/Exiles         | Found Flying Fortress v7
 1684 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1699 | -10/Exiles         | Exiles lab attacked by MAIN.C
 1741 | -10/Exiles         | Learned location of Zion (-6)
 1789 | -10/Exiles         | Discovered new exit (range 10)
 1868 | -10/Exiles         | Left Exiles lab with Flying Fortress v7
 1868 | -10/Exiles         | Entered Mines
 1877 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1923 | -9/Mines           | Learned 8 Materials zone layouts
 2164 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2177 | -9/Mines           | Murdered YI-UF0
 2177 | -9/Mines           | Destroyed YI-UF0
 2183 | -9/Mines           | Found Prototype Storage
 2197 | -9/Mines           | Learned Materials trap positions
 2265 | -9/Mines           | Discovered new exit (range 8)
 2279 | -9/Mines           | Entered Materials
 2279 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2279 | -8/Materials       | Identified YI-UF0's Bottomless Matter Pit
 2280 | -8/Materials       | Identified exit to Factory
 2281 | -8/Materials       | Loaded intel: 13 trap records
 2422 | -8/Materials       | Entered Factory
 2422 | -7/Factory         | Evolved 2 slots: Propulsion x2
 2423 | -7/Factory         | Identified exit to Storage
 2435 | -7/Factory         | Identified exit to DSF
 2435 | -7/Factory         | Entered DSF
 2442 | -7/DSF             | Lost 6 parts (1p2n1u2w)
 2486 | -7/DSF             | Additional patrols routed to DSF
 2573 | -7/DSF             | Discovered new exit (range 16)
 2622 | -7/DSF             | Sterilization system engaged
 2622 | -7/DSF             | Entered Factory
 2622 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3040 | -6/Factory         | Identified exit to Lower Caves
 3040 | -6/Factory         | Identified exit to Extension
 3225 | -6/Factory         | Lost 3 parts (1p1u1w)
 3259 | -6/Factory         | Entered Lower Caves
 3300 | -6/Lower Caves     | Met a Warlord Commander
 3301 | -6/Lower Caves     | Learned location of Warlord (-4)
 3302 | -6/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 3307 | -6/Lower Caves     | Found Encrypted Comm Array
 3313 | -6/Lower Caves     | Lost 6 parts (1p3n2w)
 3369 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 3460 | -6/Lower Caves     | Discovered new exit (range 13)
 3467 | -6/Lower Caves     | Entered another Lower Caves area
 3473 | -6/Lower Caves     | Spotted B-75 Beast
 3500 | -6/Lower Caves     | Discovered new exit (range 11)
 3504 | -6/Lower Caves     | Entered Factory
 3504 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3505 | -5/Factory         | Loaded intel: 209 non-interactive machine locations
 3610 | -5/Factory         | Discovered new exit (range 4)
 3900 | -5/Factory         | Fabricated Cld. VTOL Module (x1)
 3971 | -5/Factory         | Joined by Warlord Muscle squad
 3996 | -5/Factory         | Build established: Scout
 4012 | -5/Factory         | Joined by Warlord Infantry squad
 4059 | -5/Factory         | Entered Upper Caves
 4085 | -5/Upper Caves     | Identified exit to Upper Caves
 4142 | -5/Upper Caves     | Entered another Upper Caves area
 4268 | -5/Upper Caves     | Discovered new exit (range 15)
 4276 | -5/Upper Caves     | Entered Zhirov
 4276 | -5/Zhirov          | Discovered new exit (range 3)
 4283 | -5/Zhirov          | Met Zhirov
 4291 | -5/Zhirov          | Learned location of Quarantine (-3)
 4291 | -5/Zhirov          | Learned location of Testing (-2)
 4291 | -5/Zhirov          | Learned location of Command (-1)
 4296 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4302 | -5/Zhirov          | Found Alien Artifact
 4302 | -5/Zhirov          | Identified Integrated Dissipator
 4302 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 4313 | -5/Zhirov          | Found Alien Artifact
 4347 | -5/Zhirov          | Entered Proximity Caves
 4349 | -4/Proximity Caves | Spotter reported a threat
 4431 | -4/Proximity Caves | Learned Research emergency access door positions
 4739 | -4/Proximity Caves | Discovered new exit (range 7)
 4741 | -4/Proximity Caves | Entered Factory
 4741 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4921 | -4/Factory         | Spotted B-86 Titan
 5219 | -4/Factory         | Joined by Warlord Muscle squad
 5255 | -4/Factory         | Joined by Warlord Ghost squad
 5350 | -4/Factory         | Discovered new exit (range 17)
 5361 | -4/Factory         | Entered Research
 5361 | -3/Research        | Evolved 2 slots: Propulsion x2
 5417 | -3/Research        | Spotted B-86 Titan
 5461 | -3/Research        | Identified exit to Armory
 5461 | -3/Research        | Identified exit to Quarantine
 5516 | -3/Research        | Entered Armory
 5584 | -3/Armory          | Spotted B-86 Titan
 5640 | -3/Armory          | Identified Transdimensional Reconstructor
 5640 | -3/Armory          | Warped through subspace to slip node
 5640 | -3/Armory          | Discovered new exit (range 1)
 5641 | -3/Armory          | Entered Lab
 5641 | -3/Lab             | Discovered new exit (range 9)
 5645 | -3/Lab             | Unable to decrypt terminal
 5645 | -3/Lab             | Opened the door to a hidden lab
 5645 | -3/Lab             | Detected by scanners
 5646 | -3/Lab             | Gained access to the hidden lab's interior
 5649 | -3/Lab             | Found Alien Artifact
 5650 | -3/Lab             | Identified Core Reset Matrix
 5650 | -3/Lab             | Used Core Reset Matrix
 5654 | -3/Lab             | Confronted by A5
 5654 | -3/Lab             | Sensed 3 artifacts in vicinity
 5714 | -3/Lab             | System corruption reached 10%
 5725 | -3/Lab             | Destroyed A5
 5748 | -3/Lab             | Lost 3 parts (1p1n1u)
 5770 | -3/Lab             | Found Integrated Dissipator
 5770 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5782 | -3/Lab             | Found Transdimensional Reconstructor
 5786 | -3/Lab             | Found Core Regenerator
 5793 | -3/Lab             | Found Prototype Hackware
 5793 | -3/Lab             | Identified Deep Network Scanner
 5795 | -3/Lab             | Found Prototype Protection
 5795 | -3/Lab             | Identified Med. Regenerative Plating
 5801 | -3/Lab             | Found Prototype Energy Gun
 5801 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 5804 | -3/Lab             | Found Hyp. EM Gauss Rifle
 5810 | -3/Lab             | Unable to decrypt terminal
 5826 | -3/Lab             | Unable to decrypt terminal
 5827 | -3/Lab             | Discovered new exit (range 6)
 5834 | -3/Lab             | Entered Research
 5834 | -2/Research        | Evolved 2 slots: Utility x2
 5867 | -2/Research        | Identified exit to Access
 5952 | -2/Research        | Joined by Warlord Infantry squad
 6013 | -2/Research        | Intercept squad dispatched
 6048 | -2/Research        | Spotted Tracker
 6049 | -2/Research        | Spotted Tracker
 6076 | -2/Research        | Rewired Tracker
 6082 | -2/Research        | Allies destroyed Tracker
 6084 | -2/Research        | Found Prototype Energy Gun
 6084 | -2/Research        | Identified Immobilizer
 6109 | -2/Research        | Lost 9 parts (2p3n2u2w)
 6109 | -2/Research        | Spotted Combat Programmer
 6115 | -2/Research        | Spotted Combat Programmer
 6117 | -2/Research        | Combat Programmer assimilated allied Tracker
 6123 | -2/Research        | System corruption reached 10%
 6129 | -2/Research        | Warped through subspace
 6261 | -2/Research        | Build established: Hacker-Mutant
 6575 | -2/Research        | Destroyed Tracker
 6593 | -2/Research        | Found Prototype Processor
 6593 | -2/Research        | Identified Exp. Targeting Computer
 6744 | -2/Research        | System corruption reached 30%
 6746 | -2/Research        | Core integrity fell below 50%
 6771 | -2/Research        | Spotted B-90 Cyclops
 6776 | -2/Research        | Emitted hypermatrix ping
 6780 | -2/Research        | Core integrity fell below 20%
 6781 | -2/Research        | Assembled emerged from beneath the floor
 6788 | -2/Research        | Assembled emerged from beneath the floor
 6798 | -2/Research        | Entered Access
 6798 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 6810 | -1/Access          | Lost 14 parts (9n4u1w)
 6827 | -1/Access          | Lost 10 allies
 7109 | -1/Access          | Build established: Scavenger-Mutant
 7248 | -1/Access          | Intercept squad dispatched
 7261 | -1/Access          | Spotted Tracker
 7261 | -1/Access          | Spotted Tracker
 7269 | -1/Access          | Destroyed Tracker
 7279 | -1/Access          | Spotted Combat Programmer
 7311 | -1/Access          | System corruption reached 10%
 7323 | -1/Access          | Spotted Combat Programmer
 7333 | -1/Access          | Core integrity fell below 50%
 7339 | -1/Access          | Spotted B-99 Colossus
 7341 | -1/Access          | Spotted B-99 Colossus
 7343 | -1/Access          | Emitted hypermatrix ping
 7347 | -1/Access          | Core integrity fell below 20%
 7348 | -1/Access          | Assembled emerged from beneath the floor
 7351 | -1/Access          | Released all parts (4)
 7360 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
07354_ as-91555 destroyed.
07354_ P-80 Master destroyed.
07354_ Slug penetrates B-99 Colossus. <x3>
07354_ Slug penetrates H-88 Terminator.
07355_ System corrupted: Matter fused (-5).
07355_ K-01 Serf collects debris.
07356_ EMDS Slug penetrates as-74398.
07356_ as-74398 destroyed.
07356_ Slug penetrates as-77048.
07357_ Acquired 20 matter.
07357_ as-42919 destroyed.
07357_ as-77048 destroyed.
07357_ Slug penetrates Tracker.
07358_ Penetrated by EMDS Slug.
07358_ Slug penetrates Combat Programmer.
07358_ Penetrated by Slug.
07358_ Slug penetrates Sealed Heavy Doors.
07359_ K-01 Serf collects debris.
07359_ EMDS Slug penetrates Combat Programmer.
07360_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????""[%!"            ???????? |
| ????????????????????????#@s%%##       #??????????? |
| ????????????????????????#;pp%##       #??????????? |
| ????????????????????????##|p%##       #??????????? |
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| ###########?????????????##%!k#        #??????????? |
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| #  """    #?????????????#####;#       #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           141
Coolant Potential          80
Energy Generation          49
Energy Capacity            580
Matter Stores              350
Matter Capacity            1800
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       310
ECM Strength               2
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
Armor Coverage             1200
Resistance: EM             25
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         20
Target Analysis            8
Recoil Reduction           8
Salvage Targeting          4
Offensive Hacking          39
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. VTOL Module | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicWardroneAirjet
  Manual?         0
Play Time         01:36:56
  Cumulative      331.8 hours
  Start           2024.05.07 @ 09:10:55
  End             2024.05.07 @ 10:47:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           242
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0
Lore%             80
Gallery%          87
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cb34f5fe-35c5-4c32-aeca-537f1016b472