Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 19:32:29 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2361) 2361 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 5973 Bonus ------- High Alert Combat Kills 247 Entered Garrisons 200 Cogmind --------- Core Integrity 700/700 Matter 282/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Gun Armor > --- WEAPON (2) ------- Particle Gun Advanced EMP Blaster > --- INVENTORY (15) --- Light Treads VSS Leg Compact Wheel Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer Particle Gun Particle Gun Heavy Ion Cannon Minigun High-powered Shotgun High-powered Shotgun Remote Datajack Mace Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Gun Armor > --- WEAPON ----------- Shock Rifle Particle Gun Minigun > --- INVENTORY -------- Light Nuclear Core VSS Leg Compact Wheel Improved Heat Sink High-capacity Storage Unit Seismic Detector Improved Targeting Computer Particle Gun Particle Gun High-powered Shotgun High-powered Shotgun Advanced EMP Blaster Mace [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Flight Unit Surge Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Gun Armor Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Subdweller Machine Gun Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Slots Evolved 6 | . . . 4 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 64 | 6 6 10 35 7 . Power 11 | 1 1 3 5 1 . Engine 4 | 1 . 3 . . . Core 7 | . 1 . 5 1 . Reactor . | . . . . . . Propulsion 19 | 2 . 3 11 3 . Treads 11 | 2 . 2 4 3 . Leg 1 | . . . 1 . . Wheel 6 | . . 1 5 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 16 | 1 3 . 10 2 . Device 6 | . 1 . 3 2 . Storage 3 | 1 1 . 1 . . Processor 4 | . 1 . 3 . . Hackware . | . . . . . . Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 18 | 2 2 4 9 1 . Energy Gun 8 | . 2 2 4 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 3 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 32 | . . 9 14 9 . Power 9 | . . 2 3 4 . Propulsion 10 | . . 3 4 3 . Utility 5 | . . . 4 1 . Weapon 8 | . . 4 3 1 . Highest Loss Streak 5 | . . 5 4 3 . To Critical Strikes . | . . . . . . Average Backups 9 | 1 6 7 10 14 14 Power . | . . 1 . . . Propulsion 1 | . 2 . . 3 3 Utility 3 | . 2 3 4 3 4 Weapon 4 | 1 2 2 5 6 6 Tool/Special . | . . . . . . Unused Backups 8 | . 2 . . . 6 Power . | . . . . . . Propulsion 2 | . 1 . . . 1 Utility 3 | . 1 . . . 2 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 87 | . 88 96 75 93 69 Engine 6 | . 11 12 3 . . Core 5 | . 2 . 7 11 . Treads 19 | . 28 24 7 24 23 Wheel 2 | . . 1 6 . . Device 9 | . 2 14 9 7 7 Storage 10 | . 14 14 8 8 7 Processor 5 | . 1 . 9 8 7 Protection 3 | . . . 3 8 7 Energy Gun 13 | . 4 22 9 15 7 Ballistic Gun 7 | . 22 1 7 5 . Special Weapon 1 | . . 3 . . . Peak Build Rating 38 | 6 11 13 38 38 28 Average Rating 19 | 5 6 10 21 33 28 On Entrance 16 | . 6 11 13 38 28 Avg Prop Armor Cover (%) 9 | . . 14 8 . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 20 21 48 46 34 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 10 | . . 1 10 2 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 8 10 14 15 15 Most Carried 15 | 4 8 10 15 15 15 Average Carried 10 | 1 6 8 11 14 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 4 8 7 14 14 15 Class Distribution -------------------- 44% | Mutant 37% | Scavenger-Mutant 17% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -8 -7 ----------- Run | Yrd Mat Sub Mat Gar Fac Matter Collected 1457 | 256 161 125 706 209 . Remotely . | . . . . . . Salvage Created 2635 | 73 211 390 1323 638 . Parts 165 | 12 13 25 82 33 . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Combat Hostiles Destroyed 60 | . 3 9 33 15 . Guns 42 | . 3 8 21 10 . AOE 17 | . . . 12 5 . Classes Destroyed 13 | 1 3 1 7 1 . Worker 3 | . . . 3 . . Tunneler 3 | 3 . . . . . Hauler 3 | . 1 . 2 . . Recycler 2 | . . . 2 . . Watcher 2 | . 1 . 1 . . Swarmer 9 | . . . 9 . . Cutter 5 | . . . 2 3 . Grunt 24 | . 3 . 14 7 . Brawler 1 | . . . 1 . . Sentry 9 | . . . 5 4 . Specialist 2 | . . . 2 . . Programmer 1 | . . . . 1 . Subdweller 9 | . . 9 . . . Best Kill Streak 13 | 3 3 2 13 5 . Combat Bots Only 9 | . 3 2 9 5 . Max Kills in Single Turn 7 | 1 1 1 7 2 . Gunslinging . | . . . . . . Exploded 4 | . . . 4 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Hostile Shots Fired 322 | . 14 60 172 76 . Missed 101 | . 2 14 65 20 . Hits 221 | . 12 46 107 56 . Melee 12 | . . . 10 2 . Projectile 209 | . 12 46 97 54 . AOE 7 | . . 2 2 3 . Critical Strikes 17 | . 2 5 6 4 . Damage Taken 4046 | . 156 1080 1765 1045 . Core 668 | . . 213 298 157 . Absorbed by Shields . | . . . . . . Core Remaining (%) 43 | 100 . 14 . 17 . Volleys Fired 178 | 6 16 45 78 33 . Largest 3 | 2 2 2 3 3 . Hottest 151 | 40 40 100 151 140 . Shots Fired 356 | 12 32 81 150 81 . Gun 338 | 12 32 77 141 76 . Cannon . | . . . . . . Launcher 14 | . . . 9 5 . Special 4 | . . 4 . . . Kinetic 132 | 12 32 . 64 24 . Thermal 181 | . . 81 72 28 . Explosive . | . . . . . . Electromagnetic 43 | . . . 14 29 . Robot Hit Streak 24 | 2 11 24 20 12 . Robot Miss Streak 4 | 2 2 2 4 3 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 254 | 5 23 61 100 65 . Core Hits 134 | 4 12 18 68 32 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 4 2 . . Burn 4 | . . 4 . . . Destroy 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks 10 | . . . . 10 . Impact 10 | . . . . 10 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5639 | 71 236 695 3074 1563 . Guns 3711 | 71 236 695 1609 1100 . Cannons . | . . . . . . Explosions 1928 | . . . 1465 463 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2747 | 71 236 . 2048 392 . Thermal 2019 | . . 695 771 553 . Explosive 54 | . . . 54 . . Electromagnetic 819 | . . . 201 618 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . 1 . Average Corruption 2 | . 2 3 . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . 3 13 . . . Message Errors 5 | . 1 4 . . . Matter Fused 4 | . 1 3 . . . Heat Flow Errors 2 | . . 2 . . . Energy Discharges 2 | . . 2 . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 82 | . . . 79 3 . Projectiles . | . . . . . . Explosions 82 | . . . 79 3 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 295 | . . . 191 104 . Shots 7 | . . . 4 3 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 43 133 330 393 . Average Temperature 101 | . 15 70 88 144 . Received Heat Transfer 1047 | . 126 66 423 432 . Effects 3 | . . . . 3 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 8 | . . 6 . 2 . Heat Transferred 5130 | . . 2308 1721 1101 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 4 . Alert | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 54 | 100 100 . 69 . . Level 1 9 | . . . 7 17 100 Level 2 36 | . . . 23 82 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 675 | 10 70 . 587 675 354 Initial 373 | . . . . 373 354 Average 224 | 1 12 . 146 499 354 Influence Increases 1508 | 15 94 . 1007 392 . Destroy 0b10 Robot/C 1020 | . 60 . 660 300 . Destroy 0b10 Robot/NC 65 | 15 10 . 40 . . Destroy Leader 170 | . 24 . 136 10 . Successful Hack 18 | . . . 4 14 . Disable Machine 30 | . . . 30 . . Destroy Structure 160 | . . . 122 38 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 30 | . . . 15 15 . Influence Decreases 1154 | 15 64 30 432 292 321 Entered New Map 538 | . . 15 . 202 321 Time Decay 404 | 15 64 10 315 . . Lost Part 212 | . . 5 117 90 . Squads Dispatched 7 | . 1 . 6 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . . 4 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Distress Signals 3 | . . . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 6 9 42 20 . Peak Tracking Total 8 | . 3 2 8 4 . Tactical Retreats 2 | . . . 1 1 . Traps | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 1 | . . 1 . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -7 ---------- Run | Yrd Mat Sub Mat Gar Fac Machines Disabled 3 | . . 1 2 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Machines Accessed 6 | . 2 1 2 1 . Terminals 3 | . 2 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 18 | . 4 9 4 1 . Successful 14 | . . 9 4 1 . Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 5 | . 4 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 10 | . . 9 . 1 . Record 8 | . . 8 . . . Emergency Access Points 1 | . . . . 1 . Proto ID Catalog 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 ------------ Run | Yrd Mat Sub Mat Gar Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -7 -------- Run | Yrd Mat Sub Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -7 ------- Run | Yrd Mat Sub Mat Gar Fac Active Infowar (turns) 286 | . . . 286 . . Seismic 286 | . . . 286 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -7 ------------- Run | Yrd Mat Sub Mat Gar Fac Turns Passed 3064 | 126 397 827 1010 693 11 Spaces Moved 1317 | 59 206 421 313 312 6 Core 28 | 5 . . 23 . . Treads 1004 | 54 206 360 66 312 6 Legs . | . . . . . . Wheels 279 | . . 61 218 . . Hover . | . . . . . . Flight 6 | . . . 6 . . Fastest Speed 50 | 50 160 120 95 160 160 Average Speed 157 | 150 160 154 159 161 160 Slowest Speed 550 | 160 160 240 550 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 36 22 37 53 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 140 | . . . 125 15 . Melee 2 | . . . . 2 . Projectile 1 | . . . 1 . . AOE 137 | . . . 124 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -7 --------- Run | Yrd Mat Sub Mat Gar Fac Total 1937 | 82 245 506 680 417 7 Wait 306 | 8 7 24 219 48 . Move 1313 | 58 205 420 313 311 6 Hop . | . . . . . . Pick Up 30 | 4 5 3 16 1 1 Fast Attach 33 | 6 4 5 15 3 . Attach 22 | . . 5 13 4 . Detach 3 | . . . 3 . . Swap 25 | . 2 2 14 7 . Drop 16 | . 6 1 9 . . Fire 178 | 6 16 45 78 33 . Melee 10 | . . . . 10 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . 1 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 9) 503 | -10/Materials | Discovered new exit (range 8) 524 | -10/Materials | Entered Subcaves 525 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 525 | -10/Subcaves | Approached by a straggling Scientist 734 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 734 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 866 | -10/Subcaves | Core integrity fell below 50% 1017 | -10/Subcaves | Visited 4L-MR0's lab 1048 | -10/Subcaves | Found Gun Armor 1264 | -10/Subcaves | Core integrity fell below 20% 1290 | -10/Subcaves | Lost 5 parts (1p1n3w) 1318 | -10/Subcaves | Build established: Scavenger-Mutant 1343 | -10/Subcaves | Discovered new exit (range 8) 1351 | -10/Subcaves | Entered Materials 1351 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1704 | -8/Materials | Lost 4 parts (1p2n1u) 1856 | -8/Materials | Discovered new exit (range 15) 1950 | -8/Materials | Lost 3 parts (1p1n1u) 2076 | -8/Materials | Destroyed 8 combat bots 2166 | -8/Materials | Attached Gun Armor, gained temporary slots: Weapon x2 2169 | -8/Materials | Destroyed 9 combat bots 2211 | -8/Materials | Lost 3 parts (1u2w) 2301 | -8/Materials | Garrison activated, responded to threat 2308 | -8/Materials | Core integrity fell below 50% 2361 | -8/Materials | Identified exit to Garrison 2361 | -8/Materials | Entered Garrison 2435 | -8/Garrison | Triggered checkpoint 2559 | -8/Garrison | Build established: Scavenger-Gunner 2589 | -8/Garrison | Triggered checkpoint 2628 | -8/Garrison | Lost 3 parts (1p2n) 2681 | -8/Garrison | Triggered checkpoint 2781 | -8/Garrison | Discovered new exit (range 15) 2901 | -8/Garrison | Triggered checkpoint 2975 | -8/Garrison | Discovered new exit (range 16) 3042 | -8/Garrison | Core integrity fell below 20% 3054 | -8/Garrison | Entered Factory 3054 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3062 | -7/Factory | Lost 3 parts (1p1n1w) 3065 | -7/Factory | Self-destructed Last Messages --------------- 03013_ Destroyed Lgt. Treads+. 03013_ C-17 Slicer destroyed. 03013_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 03019_ Lgt. Treads+ severed. 03019_ C-17 Slicer destroyed. 03021_ Acquired Lgt. Treads+. 03023_ Acquired 30 matter. 03026_ Acquired 2 matter. 03030_ G-47 Trooper destroyed. 03031_ Lgt. Nuclear Core destroyed. 03032_ G-47 Trooper destroyed. 03048_ L-31 Rogue springs to life. 03048_ G-50 Soldier IFF system glitched. 03049_ L-31 Rogue springs to life. 03052_ G-50 Soldier IFF system glitched. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03064_ Acquired Hvy. Ion Cannon. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ????????????????? | | ????????????????????# ???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# +???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ??????????########### #???????????????? | | ??????????# @ # #???????????????? | | ??????????# # #???????????????? | | ??????????# # #???????????????? | | ??????????# + #???????????????? | | ??????????# # #???????????????? | | ??????????# # #???????????????? | | ??????????# # #???????????????? | | ??????????# #######???????????????? | | ??????????###########?????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 41 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaStormGutpuncher Manual? 0 Play Time 00:21:31 Cumulative 328.8 hours Start 2026.09.27 @ 14:41:03 End 2026.09.27 @ 19:32:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 410 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/1/1/0/0/0/1/0/0 Lore% 82 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 60d13ecb-55c6-4ed3-b97b-44379888ea0b