Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.01 @ 19:25:10 Player: Kyle Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (81) 405 Value Destroyed (1933) 1933 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (329) 329 TOTAL SCORE: 4347 Bonus ------- High Alert Combat Kills 329 Cogmind --------- Core Integrity 0/550 Matter 180/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Storage Unit Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (18) --- Large Storage Unit Hardlight Generator Heavy Assault Rifle Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit High-capacity Storage Unit > --- WEAPON ----------- EM Pulse Gun Minigun Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Large Storage Unit Hardlight Generator Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 66 | 7 24 15 20 Power 10 | 1 2 3 4 Engine 6 | 1 1 1 3 Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 23 | 2 10 7 4 Treads . | . . . . Leg 16 | 2 3 7 4 Wheel 7 | . 7 . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 5 . 3 Device 4 | 1 1 . 2 Storage 3 | . 2 . 1 Processor 1 | 1 . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 23 | 2 7 5 9 Energy Gun 5 | 1 1 . 3 Energy Cannon 4 | . 2 2 . Ballistic Gun 7 | 1 2 1 3 Ballistic Cannon . | . . . . Launcher 6 | . 2 2 2 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 23 | . . 5 18 Power 5 | . . . 5 Propulsion 6 | . . 1 5 Utility 1 | . . . 1 Weapon 11 | . . 4 7 Highest Loss Streak 4 | . . 3 4 Average Slot Usage (%) 90 | . 99 93 81 Engine 8 | . 11 10 4 Core 5 | . 2 11 4 Leg 20 | . 13 26 21 Wheel 5 | . 14 3 . Device 10 | . 11 11 9 Storage 13 | . 8 11 17 Protection 1 | . 5 . . Energy Gun 4 | . 4 . 6 Energy Cannon 5 | . 2 14 . Ballistic Gun 9 | . 18 1 8 Launcher 5 | . 1 4 8 Naked Turns . | . . . . Heaviest Build 76 | 8 31 44 76 Greatest Support 51 | 20 32 51 43 Greatest Overweight (x) 18 | . . 2 18 Average Overweight (x) . | . . . 3 Largest Inventory Capacity 18 | 4 10 10 18 Average Capacity 11 | 4 6 10 17 Most Carried 10 | 1 6 10 8 Average Carried 5 | . 4 7 5 Final Capacity 18 | 4 10 10 18 Final Carried 6 | 1 6 6 5 Class Distribution -------------------- 68% | Mutant 12% | Scavenger-Mutant 10% | Gunner 4% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1349 | 283 418 190 458 Remotely . | . . . . Salvage Created 2397 | 69 713 625 990 Parts 184 | 4 47 58 75 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 59 | 1 11 19 28 Guns 25 | 1 9 3 12 Cannons 15 | . . 15 . AOE 19 | . 2 1 16 Classes Destroyed 10 | 2 4 2 2 Worker 4 | . 1 2 1 Builder 4 | . . 1 3 Tunneler 3 | 1 1 1 . Hauler 2 | . . . 2 Recycler 5 | . 4 . 1 Watcher 4 | . 2 . 2 Swarmer 24 | . 3 9 12 Grunt 28 | 1 8 7 12 Sentry 6 | . . 3 3 Hunter 1 | . . . 1 Best Kill Streak 11 | 2 6 11 9 Combat Bots Only 10 | 1 4 10 9 Max Kills in Single Turn 4 | 1 2 2 4 Gunslinging 1 | . 1 . 1 Exploded 4 | . 2 1 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3791 | 55 451 1114 2171 Core 883 | 10 135 184 554 Absorbed by Shields 96 | . . . 96 Core Remaining (%) 64 | 96 42 54 . Volleys Fired 142 | 11 36 54 41 Largest 3 | 2 2 2 3 Hottest 150 | 70 60 150 122 Shots Fired 281 | 22 66 96 97 Gun 178 | 22 64 13 79 Cannon 79 | . . 79 . Launcher 24 | . 2 4 18 Special . | . . . . Kinetic 133 | 11 58 13 51 Thermal 109 | 11 . 79 19 Explosive 24 | . 2 4 18 Electromagnetic 15 | . 6 . 9 Robot Hit Streak 12 | 4 7 7 12 Robot Miss Streak 6 | 2 5 6 3 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 154 | 15 41 43 55 Core Hits 119 | 3 25 29 62 Critical Hits 5 | . 2 3 . Critical Kills 4 | . 2 2 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 1 | . . . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4207 | 165 769 864 2409 Guns 1852 | 165 686 160 841 Cannons 669 | . . 669 . Explosions 1657 | . 83 35 1539 Melee 28 | . . . 28 Ramming 1 | . . . 1 Kinetic 1365 | 51 640 160 514 Thermal 1023 | 114 . 669 240 Explosive 1657 | . 83 35 1539 Electromagnetic 133 | . 46 . 87 Impact 28 | . . . 28 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . 7 1 Average Corruption 1 | . . 7 1 Corruption Purged . | . . . . Effects 8 | . . 7 1 Message Errors 5 | . . 4 1 Matter Fused 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 27 | . . 1 26 Projectiles 1 | . . 1 . Explosions 26 | . . . 26 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 11 | . . . 11 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 273 | 84 18 273 216 Average Temperature 78 | 37 8 111 55 Received Heat Transfer 1147 | 30 162 126 829 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 2 . . 1 Heat Transferred 1924 | 333 . 1147 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 946 | 25 197 503 946 Initial 186 | . 16 83 186 Average 387 | 7 95 318 689 Maximum Alert Level 3 | . . 2 3 Low Security (%) 41 | 100 100 26 4 Level 1 15 | . . 27 18 Level 2 17 | . . 46 12 Level 3 25 | . . . 64 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 1 8 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | 1 16 24 55 Peak Tracking Total 10 | 1 5 6 10 Tactical Retreats 7 | . . 1 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 3 3 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 7 2 5 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 45 | . 24 6 15 Successful 24 | . 12 3 9 Failed 21 | . 12 3 6 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 22 . 6 Fabricators . | . . . . Repair Stations 6 | . . 4 2 Recycling Units 4 | . 2 2 . Scanalyzers 4 | . . . 4 Garrison Access 3 | . . . 3 Terminal Hacks 13 | . 12 . 1 Record 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Locate Traps 3 | . 3 . . Security Status 1 | . 1 . . Registered Prototypes 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 3 | . . 2 1 Repair 1 | . . . 1 Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks 2 | . . . 2 Unlock Access 1 | . . . 1 Coupler Status 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 1 5 Full Trace Events 4 | . 1 1 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 5 | . . 5 . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2397 | 119 661 671 946 Spaces Moved 1199 | 70 465 380 284 Core 47 | 13 . . 34 Treads . | . . . . Legs 806 | 57 206 293 250 Wheels 346 | . 259 87 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 130 Average Speed 151 | 107 108 129 259 Slowest Speed 950 | 120 120 190 950 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 36 | 6 72 40 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 179 | . 15 43 121 Melee . | . . . . Projectile 11 | . . 11 . AOE 168 | . 15 32 121 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1503 | 88 552 460 403 Wait 45 | . . . 45 Move 1196 | 69 464 379 284 Hop . | . . . . Pick Up 24 | 1 10 7 6 Fast Attach 24 | 7 6 4 7 Attach 19 | . 2 6 11 Detach 5 | . 1 . 4 Swap 23 | . 16 5 2 Drop 23 | . 17 5 1 Fire 142 | 11 36 54 41 Melee 1 | . . . 1 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 120 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 12) 291 | -10/Materials | Discovered new exit (range 12) 371 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Discovered new exit (range 9) 628 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Identified exit to Mines 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1015 | -9/Materials | Destroyed 10 combat bots 1307 | -9/Materials | Crushed by falling debris 1338 | -9/Materials | Lost 3 parts (1n2w) 1431 | -9/Materials | Discovered new exit (range 4) 1452 | -9/Materials | Entered another Materials area 1452 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1639 | -8/Materials | Identified exit to Garrison 1646 | -8/Materials | Garrison activated, responded to threat 1694 | -8/Materials | Lost 4 parts (1p1n1u1w) 1696 | -8/Materials | Destroyed 9 combat bots 1743 | -8/Materials | Lost 3 parts (2p1n) 2027 | -8/Materials | Repaired Titanium Leg 2252 | -8/Materials | First assault squad dispatched 2335 | -8/Materials | Core integrity fell below 50% 2373 | -8/Materials | Lost 4 parts (2n2w) 2378 | -8/Materials | Core integrity fell below 20% 2398 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02279_ PO|S2MC:OJQKDSU><|LN 7W0%4EWDXOAU,4UZ#ZJ 02283_ C-30 ARC bursts open, deploying its payload. 02283_ G-50 Soldier unfolds itself. 02283_ G-47 Trooper unfolds itself. 02283_ B-36 Bruiser unfolds itself. 02283_ C-30 ARC bursts open, deploying its payload. 02283_ G-50 Soldier unfolds itself. 02283_ G-47 Trooper unfolds itself. 02283_ I-25 Savior unfolds itself. 02285_ Slammed into K-01 Serf. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 02305_ Adv. Beam Rifle destroyed. 02313_ Aluminum Leg destroyed. 02317_ K-01 Serf collects debris. 02319_ Grenade Launcher destroyed. 02322_ K-01 Serf collects debris. 02342_ Aluminum Leg destroyed. 02382_ Gauss Rifle destroyed. 02386_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? ???????????????? | | ????????????????????????????####+#####???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???######### | | ????????????????############# #???# | | ????????????????# """T""" g #???# """ | | ????????????????# # #???# "R | | ????????????????# * ! #w #???# """ | | ????????????????# @ g #???# | | ????????????????# u # #???#! 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