Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 14:26:42 Player: arcadio rl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (1121) 1121 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3242 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 41/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Improved Ion Engine Light Treads Improved Heat Sink Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Shotgun Battle Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved Heat Sink Medium Armor Plating Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Mining Laser EMP Trap Signal Generator [Rating: 31] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 31 | 7 6 1 10 7 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 2 . 1 3 Treads 1 | . . . . 1 Leg . | . . . . . Wheel 7 | 2 2 . 1 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 4 1 3 1 Device 3 | . 1 1 1 . Storage 4 | 1 3 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 11 | 3 . . 5 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 3 1 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 13 | . . 1 2 10 Power 1 | . . . . 1 Propulsion 5 | . . . 1 4 Utility 3 | . . 1 . 2 Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 99 91 71 Engine 11 | . 14 14 11 3 Wheel 23 | . 28 28 22 21 Device 10 | . 10 13 10 6 Storage 11 | . 14 14 11 7 Processor 10 | . . . 14 15 Ballistic Gun 20 | . 28 28 18 7 Ballistic Cannon 2 | . . . 3 4 Naked Turns 42 | . . . . 42 Heaviest Build 57 | 12 49 49 57 56 Greatest Support 36 | 26 26 24 24 36 Greatest Overweight (x) 2 | . 2 2 2 1 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 10 20 20 18 Most Carried 20 | 6 14 20 20 16 Average Carried 16 | 3 9 17 18 13 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 6 14 20 17 5 Class Distribution -------------------- 81% | Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 937 | 254 62 101 492 28 Remotely . | . . . . . Salvage Created 1285 | 58 106 129 688 304 Parts 92 | 1 12 10 53 16 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 32 | . . 4 17 11 Guns 21 | . . 4 13 4 Cannons 3 | . . . 2 1 AOE 8 | . . . 2 6 Classes Destroyed 8 | 1 2 2 2 1 Worker 2 | . . . 2 . Builder 1 | . . . . 1 Hauler 4 | . 2 . 2 . Recycler 1 | 1 . . . . Watcher 3 | . 1 . 2 . Swarmer 10 | . . 2 3 5 Grunt 15 | . . 2 8 5 Sentry 7 | . . . 6 1 Best Kill Streak 6 | 1 1 2 5 6 Combat Bots Only 6 | . . 2 5 6 Max Kills in Single Turn 4 | 1 1 1 4 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 2283 | . 116 176 485 1506 Core 684 | . 18 36 74 556 Absorbed by Shields 99 | . 43 56 . . Regen/Repaired (Parts) 11 | . . . 11 . Core Remaining (%) 86 | 100 . 78 81 . Volleys Fired 145 | 7 17 17 49 55 Largest 2 | 2 2 2 2 2 Hottest 62 | 40 40 40 62 62 Shots Fired 240 | 14 34 34 93 65 Gun 211 | 14 34 34 79 50 Cannon 22 | . . . 13 9 Launcher 7 | . . . 1 6 Special . | . . . . . Kinetic 233 | 14 34 34 92 59 Thermal . | . . . . . Explosive 7 | . . . 1 6 Electromagnetic . | . . . . . Robot Hit Streak 12 | 2 11 9 12 11 Robot Miss Streak 7 | 3 2 3 6 7 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 162 | 5 21 22 69 45 Core Hits 90 | 4 7 9 46 24 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 2 1 Destroy 1 | . . . 1 . Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3152 | 46 175 181 1405 1345 Guns 2008 | 46 175 181 1073 533 Cannons 225 | . . . 180 45 Explosions 913 | . . . 152 761 Melee . | . . . . . Ramming 6 | . . . . 6 Kinetic 2233 | 46 175 181 1253 578 Thermal . | . . . . . Explosive 913 | . . . 152 761 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 60 | . . . . 60 Projectiles . | . . . . . Explosions 60 | . . . . 60 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 160 | . . . . 160 Shots 5 | . . . . 5 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 31 | . . 12 21 31 Average Temperature 9 | . . 8 7 15 Received Heat Transfer 958 | . 56 50 222 630 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 411 | 5 69 95 344 411 Initial 51 | . 3 5 . 51 Average 108 | . 19 50 140 181 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 81 | 100 100 100 76 48 Level 1 18 | . . . 23 48 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 1 4 6 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault 2 | . . 1 . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 8 | . . . 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 6 7 34 34 Peak Tracking Total 19 | . 3 4 8 19 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 10 | . 4 . 5 1 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 27 | . 10 . 15 2 Successful 11 | . 4 . 7 . Failed 16 | . 6 . 8 2 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 12 | . 6 . 4 2 Terminals 18 | . 7 . 9 2 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Recyclers 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 4 1 Full Trace Events 3 | . 1 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 108 | . . . 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 9 | . . 3 6 . Total Damage 168 | . . 41 127 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 3023 | 92 419 531 1632 349 Spaces Moved 1717 | 69 370 426 709 143 Core 93 | 11 . . . 82 Treads . | . . . . . Legs . | . . . . . Wheels 1624 | 58 370 426 709 61 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 85 105 105 50 Average Speed 106 | 83 94 109 119 73 Slowest Speed 120 | 90 120 120 120 105 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 54 83 51 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . . 14 20 Melee . | . . . . . Projectile 4 | . . . 2 2 AOE 30 | . . . 12 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2687 | 89 415 463 1399 321 Wait 753 | . 5 13 622 113 Move 1713 | 68 369 425 708 143 Hop . | . . . . . Pick Up 29 | 6 11 7 4 1 Fast Attach 9 | 7 1 . 1 . Attach 11 | . . 1 4 6 Detach 1 | . . . . 1 Swap 11 | . 5 . 5 1 Drop 14 | 1 7 . 6 . Fire 145 | 7 17 17 49 55 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 512 | -10/Materials | Entered Mines 599 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 677 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 679 | -10/Mines | Found Prototype Device 684 | -10/Mines | Learned Materials stockpile data 722 | -10/Mines | Identified Exp. Sensor Array 755 | -10/Mines | Learned 2 Materials zone layouts 781 | -10/Mines | Learned location of Storage (-8) 995 | -10/Mines | Found a hidden stash of uninstalled traps 1017 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1026 | -10/Mines | Discovered new exit (range 11) 1031 | -10/Mines | Discovered new exit (range 7) 1033 | -10/Mines | Met a Derelict testing a Signal Generator 1040 | -10/Mines | Found Signal Generator 1043 | -10/Mines | Entered Materials 1043 | -9/Materials | Accompanied by 1 ally 1043 | -9/Materials | Evolved 2 slots: Utility x2 2136 | -9/Materials | Discovered new exit (range 6) 2150 | -9/Materials | Identified exit to Materials 2358 | -9/Materials | Repaired Exp. Sensor Array 2621 | -9/Materials | Discovered exit to Materials (range 13) 2664 | -9/Materials | Build established: Skirmisher 2675 | -9/Materials | Entered another Materials area 2675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2863 | -8/Materials | Lost 3 parts (1p2w) 2905 | -8/Materials | Garrison activated, responded to threat 2968 | -8/Materials | Lost 3 parts (1n2u) 2982 | -8/Materials | Released all parts (4) 2983 | -8/Materials | Core integrity fell below 50% 3006 | -8/Materials | Core integrity fell below 20% 3009 | -8/Materials | Lost 4 parts (3n1w) 3024 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02982_ Released Hcp. Storage Unit. 02982_ Released Visual Processing Unit. 02983_ U-05 Engineer lays Concrete. 02988_ Signal Generator broadcasts a burst of procedurally generated transmissions. 02988_ ALERT: Intercepting significant anomalous signal. Dispatching assault force. 02988_ U-05 Engineer lays Concrete. 02992_ ALERT: Intercepting significant anomalous signal. Redirecting assault force. 02994_ Atomic Centrifuge disabled. 03022_ Slammed into R-06 Scavenger. 03024_ C-30 ARC: "LOCATED POTENTIAL SOURCE OF ANOMALOUS SIGNAL. NEUTRALIZING." 03024_ C-30 ARC bursts open, deploying its payload. 03024_ G-50 Soldier unfolds itself. 03024_ B-36 Bruiser unfolds itself. 03024_ G-47 Trooper unfolds itself. 03024_ L-31 Rogue unfolds itself. 03024_ I-25 Savior unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#????#??????????????????????????????? | | ???????????? #???] ?????????????????????????????? | | ??????????? #? ??????????????????????????????? | | ?????????? # ""??????????????????????????????? | | ####+##### + ????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ######+#######???????????????????????????????????? | | ###### #????????????????????????????????????? | | # ! =#????????????????????????????????????? | | # #????????????????????????????????????? | | #!!! ##################### #??????????? | | #!!! s /s ss @r #??????????? | | #!!! ########+####/####### #??????????? | | ########????? #?? ?????????????????????? | | #?????????? #?? ????????????????????? | | #????????# """ #?"Y" ! #???????????????????? | | ######????????# """ #?"""gb #???????????????????? | | ??????????????# """ # i g l #???????????????????? | | ??????????????# #########???????????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectBurstDetonator Manual? 0 Play Time 00:42:02 Cumulative 77.9 hours Start 2023.03.12 @ 13:32:50 End 2023.03.12 @ 14:26:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 45 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6370e670-36d8-45a8-80d0-7604e032dfa7