Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 11:08:32 Player: TheGamingJasper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (243) 243 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2098 Bonus ------- None Cogmind --------- Core Integrity 472/550 Matter 267/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Flying (280) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Flight Unit > --- UTILITY (4) ------ Heat Sink Small Storage Unit Insulated Plating > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (8) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Heat Sink Small Storage Unit Insulated Plating > --- WEAPON ----------- Small Laser Assault Rifle > --- INVENTORY -------- Light Nuclear Core [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Insulated Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 18 | 6 3 4 1 4 Power 2 | 1 1 . . . Engine 2 | 1 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 4 . 2 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 6 | . . 4 . 2 Utility 4 | 1 1 . 1 1 Device 2 | . 1 . 1 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 4 | 2 1 . . 1 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . 3 . . 7 Power 1 | . 1 . . . Propulsion 5 | . . . . 5 Utility 1 | . 1 . . . Weapon 3 | . 1 . . 2 Highest Loss Streak 4 | . 2 . . 4 To Critical Strikes . | . . . . . Average Backups 3 | 2 4 3 2 2 Power . | 1 . . . 1 Propulsion 1 | . 2 3 2 1 Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 3 | . 2 . . 1 Power 1 | . . . . 1 Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 87 85 96 79 Engine 12 | . 14 11 11 9 Leg 16 | . 28 5 . . Flight 15 | . . 35 44 33 Device 4 | . 2 . 7 9 Storage 12 | . 14 11 11 9 Energy Gun 23 | . 27 22 22 14 Peak Build Rating 12 | 6 7 8 9 12 Average Rating 7 | 4 6 7 8 9 On Entrance 5 | . 6 6 8 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 15 | 14 14 13 14 15 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 8 5 4 3 Average Carried 3 | 2 4 2 2 2 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | 2 6 2 3 1 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 330 | 191 99 . 40 . Remotely . | . . . . . Salvage Created 328 | . 245 . 83 . Parts 23 | . 19 . 4 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 11 | . 9 . 2 . Guns 11 | . 9 . 2 . Classes Destroyed 2 | . 2 . . . Swarmer 6 | . 6 . . . Grunt 5 | . 3 . 2 . Best Kill Streak 6 | . 6 . 2 . Combat Bots Only 6 | . 6 . 2 . Max Kills in Single Turn 2 | . 2 . 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 88 | . 44 . 11 33 Missed 24 | . 9 . 5 10 Hits 64 | . 35 . 6 23 Melee 3 | . . . . 3 Projectile 61 | . 35 . 6 20 Critical Strikes 2 | . 1 . . 1 Damage Taken 884 | . 340 . 79 465 Core 145 | . 24 . 43 78 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 90 . 89 . Volleys Fired 32 | . 14 . 7 11 Largest 2 | . 2 . 2 2 Hottest 90 | . 90 . 90 90 Shots Fired 63 | . 27 . 14 22 Gun 63 | . 27 . 14 22 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 6 | . . . . 6 Thermal 47 | . 17 . 14 16 Explosive . | . . . . . Electromagnetic 10 | . 10 . . . Robot Hit Streak 7 | . 7 . 7 7 Robot Miss Streak 4 | . 3 . 1 4 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 43 | . 17 . 11 15 Core Hits 19 | . 12 . 5 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 530 | . 232 . 129 169 Guns 530 | . 232 . 129 169 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 60 | . . . . 60 Thermal 360 | . 122 . 129 109 Explosive . | . . . . . Electromagnetic 110 | . 110 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 269 | . 150 . 269 6 Average Temperature 84 | . 67 . 134 3 Received Heat Transfer 207 | . 36 . 45 126 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1029 | . 334 . 335 360 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 111 | . 111 57 58 60 Initial 30 | . . 30 18 10 Average 25 | . 29 39 41 10 Influence Increases 386 | . 211 27 50 98 Destroy 0b10 Robot/C 220 | . 180 . 40 . Destroy Leader 40 | . 30 . 10 . Successful Hack 20 | . . 12 . 8 Destroy Structure 1 | . 1 . . . Partial Spotted 45 | . . 15 . 30 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 376 | . 138 53 69 116 Entered New Map 90 | . . 43 29 18 Time Decay 198 | . 108 10 40 40 Lost Part 88 | . 30 . . 58 Squads Dispatched 2 | . 1 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . 11 . 2 13 Peak Tracking Total 11 | . 8 . 2 11 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 6 | . 2 2 . 2 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 17 | . 4 6 . 7 Successful 5 | . . 2 . 3 Failed 11 | . 4 3 . 4 Catastrophic 5 | . 2 2 . 1 Database Lockouts 1 | . . 1 . . Manual 10 | . 4 2 . 4 Terminals 15 | . 4 4 . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 . 3 Record 2 | . . 1 . 1 Branch Access Points 1 | . . . . 1 Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 2 . 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 78 | . 78 . . . Seismic 78 | . 78 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 720 | 56 404 29 83 148 Spaces Moved 756 | 40 195 78 191 252 Core 12 | 12 . . . . Treads . | . . . . . Legs 223 | 28 195 . . . Wheels . | . . . . . Hover . | . . . . . Flight 521 | . . 78 191 252 Fastest Speed 31 | 50 120 31 31 31 Average Speed 57 | 99 120 31 31 31 Slowest Speed 120 | 120 120 31 31 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . . 1 4 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 36 14 53 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 972 | 56 339 83 199 295 Wait 150 | 3 117 . . 30 Move 742 | 39 194 77 188 244 Hop 5 | . . . 1 4 Pick Up 21 | 8 9 . 2 2 Fast Attach . | . . . . . Attach 18 | 6 3 4 1 4 Detach . | . . . . . Swap . | . . . . . Drop 4 | . 2 2 . . Fire 32 | . 14 . 7 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 7) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x2 473 | -9/Materials | Central database locked down 484 | -9/Materials | Discovered new exit (range 10) 490 | -9/Materials | Entered Mines 524 | -9/Mines | Learned Materials emergency access door positions 554 | -9/Mines | Discovered new exit (range 3) 573 | -9/Mines | Entered Materials 573 | -8/Materials | Evolved 2 slots: Utility x2 721 | -8/Materials | Self-destructed Last Messages --------------- Downloaded coordinate data. >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. Acquired Insulated Plating. K-01 Serf collects debris. Knocked back. U-05 Engineer works on Matter Pump. Acquired Assault Rifle. Flight Unit+ destroyed. Knocked back. Sml. Laser destroyed. System corrupted by crushing effect (+1). 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""" + #? | | ???????"?????????# # #? | | ???????"???????? ########??# #? | | ???????????????? ???# ## | | ???????????????? #??# | | ????????????????? #??# | | ??????????????????# #??# | | ??????????????????# #??# ## | | ?????????????##+??# #??# % ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingArchitectTrident Manual? 0 Play Time 00:12:36 Cumulative 42.0 hours Start 2025.12.26 @ 10:56:50 End 2025.12.26 @ 11:08:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 72 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b00c00aa-5e88-4203-94dc-d84d5529d6fb