Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.04 @ 18:30:37

Player: Minty

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (210)     1050
Value Destroyed (9459)     9459
Prototype IDs (70)         1400
Alien Tech Used (10)       2000
Bonus (5957)               5957
              TOTAL SCORE: 28966

 Bonus
-------
High Alert Combat Kills    635
Follower Combat Kills      1329
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Friendly Fire              -107

 Cogmind 
---------
Core Integrity             0/1600
Matter                     292/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (16) -----
               Visual Processing Unit
  Experimental Optical Array
      Advanced Signal Interpreter
               0b10 Decoder Chip [Looter]
      Advanced Targeting Computer
      Improved Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Hacking Suite
      Improved System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Matter Compressor (274)
               Core Stripper

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
      Improved Antigrav System
        Combat Antigrav System
               Impulse Thruster
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Cooling System
        Medium Storage Unit
       Zionite Biocell
      Advanced Gravity Neutralizer
  Experimental Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
         Heavy Regenerative Plating
               Core Physics Calibrator
>              --- WEAPON -----------
   Hypercooled Linear Accelerator
               Sigix Broadsword
>              --- INVENTORY --------
  Experimental Coolant Injector
      Advanced Matter Compressor
               Assault Drone Bay
               Supercharged TR
   Hypercooled Linear Accelerator
               Fusion Bomb Launcher
      Improved Plasma Cutter
               Core Stripper
[Rating: 187]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Cooled Gravmag System
  Treads                   Advanced Heavy Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Impulse Thruster
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Gauss Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hypercooled Linear Accelerator
  Launcher                 Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Core Stripper
  Slashing Weapon          Sigix Broadsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Slots Evolved              18   | .   .   2   .   2   2   .   .   .   .   2   2   .   .   .   .   2   2   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   2   .   1   2   .   .   .   .   1   1   .   .   .   .   2   2   .   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             368  | .   15  29  18  23  13  1   5   4   6   43  6   7   9   8   17  14  20  25  69  8   9   18  1   
  Power                    42   | .   3   6   1   5   1   .   1   .   .   3   1   .   1   1   2   .   5   5   5   1   .   1   .   
    Engine                 17   | .   1   6   1   4   .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   5   5   5   1   .   1   .   
  Propulsion               80   | .   5   6   5   8   .   .   1   .   4   15  2   .   .   3   1   1   1   .   21  .   4   3   .   
    Treads                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    18   | .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   13  .   .   .   .   
    Wheel                  7    | .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  35   | .   .   3   2   5   .   .   1   .   4   9   2   .   .   3   1   1   1   .   3   .   .   .   .   
    Flight                 16   | .   .   .   1   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   .   4   1   .   
  Utility                  129  | .   1   8   5   5   3   1   1   4   1   11  3   2   7   3   6   5   12  11  23  4   3   10  .   
    Device                 46   | .   .   2   .   1   1   .   1   3   .   4   1   1   3   2   1   3   6   7   4   .   2   4   .   
    Storage                13   | .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   7   .   .   .   .   
    Processor              25   | .   .   .   3   2   1   .   .   .   .   1   .   .   2   .   3   1   3   1   2   1   .   5   .   
    Hackware               10   | .   1   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   
    Protection             31   | .   .   .   1   2   1   1   .   1   1   6   1   1   1   1   2   .   2   2   8   .   .   .   .   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Weapon                   117  | .   6   9   7   5   9   .   2   .   1   14  .   5   1   1   8   8   2   9   20  3   2   4   1   
    Energy Gun             35   | .   .   4   .   3   4   .   .   .   .   2   .   4   .   .   1   5   2   4   4   1   .   1   .   
    Energy Cannon          19   | .   5   2   1   .   2   .   1   .   .   3   .   1   1   .   2   1   .   .   .   .   .   .   .   
    Ballistic Gun          26   | .   .   2   6   2   3   .   1   .   1   7   .   .   .   .   .   1   .   .   2   .   1   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   6   .   .   .   .   
    Launcher               15   | .   1   1   .   .   .   .   .   .   .   1   .   .   .   1   3   1   .   1   2   1   .   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  45   | .   .   2   4   3   .   .   1   1   .   5   1   1   .   3   2   2   5   6   5   1   2   1   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 102  | .   2   4   5   3   .   1   .   .   5   8   7   6   5   .   4   .   1   5   20  9   2   11  4   
  Power                    7    | .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Propulsion               38   | .   1   1   2   2   .   .   .   .   2   3   3   1   1   .   2   .   .   1   8   4   1   4   2   
  Utility                  43   | .   .   2   3   .   .   1   .   .   1   2   4   3   3   .   2   .   1   4   8   2   .   6   1   
  Weapon                   14   | .   .   1   .   .   .   .   .   .   1   3   .   1   1   .   .   .   .   .   3   1   1   1   1   
  Highest Loss Streak      9    | .   1   2   2   1   .   1   .   .   5   6   3   6   3   .   2   .   1   5   7   9   1   6   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  97  85  89  99  96  100 100 89  93  93  61  59  83  90  83  94  91  81  91  58  49  45  
  Engine                   2    | .   2   11  11  5   .   .   .   .   .   5   5   1   .   3   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   10  .   .   2   7   7   7   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   4   4   3   6   .   1   .   
  Leg                      2    | .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   7   17  2   .   .   
  Wheel                    3    | .   19  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   6   13  12  23  23  23  28  26  18  24  12  9   11  20  15  19  20  5   .   .   .   .   
  Flight                   1    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   7   .   
  Device                   8    | .   .   7   .   .   14  15  14  7   3   8   8   5   3   16  15  17  18  19  17  10  2   .   2   
  Storage                  7    | .   14  11  11  9   7   7   7   7   7   6   7   3   .   .   .   1   4   9   9   11  8   .   .   
  Processor                13   | .   .   .   7   24  15  15  14  14  14  13  16  16  23  22  25  25  27  18  11  19  20  25  30  
  Hackware                 5    | .   14  24  23  .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   5   8   5   7   
  Protection               7    | .   .   .   .   6   15  11  14  20  20  18  12  3   4   7   7   5   3   7   7   .   .   .   .   
  Energy Gun               3    | .   3   4   .   .   6   .   .   .   .   .   .   5   5   3   3   13  13  5   .   3   .   .   .   
  Energy Cannon            4    | .   20  12  .   .   .   .   .   .   .   1   5   4   5   11  4   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   3   3   14  17  7   15  14  14  13  10  5   5   1   .   .   .   .   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  16  23  18  20  25  25  25  26  26  46  45  50  30  42  43  50  52  67  94  73  49  45  1   
  Greatest Support         134  | 20  20  20  20  27  27  27  36  36  37  60  54  33  19  43  55  45  58  79  134 121 28  75  3   
  Greatest Overweight (x)  10   | .   1   2   1   2   .   .   .   .   .   1   1   1   2   2   1   1   1   1   4   1   10  1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | .   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   10  10  10  10  10  10  10  5   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   6   10  10  10  10  10  5   5   
  Most Carried             10   | .   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   7   10  10  10  8   10  10  4   
  Average Carried          7    | .   7   7   7   7   7   7   7   7   7   7   7   5   5   4   4   5   9   9   9   6   7   4   3   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   8   7   8   8   8   8   7   8   8   8   8   5   5   5   5   7   10  10  7   5   8   4   4   

 Class Distribution 
--------------------
 35% | Mutant
 14% | Scavenger-Mutant
 10% | Hacker-Mutant
  6% | Messiah-Gunner
  5% | Gunner
  5% | Scavenger-Assassin
  4% | Messiah-Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -9/Storage
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Zion
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
     Messiah-Gunner | -5/Factory
             Gunner | -5/Upper Caves
    Derelict-Mutant | -5/Upper Caves
    Derelict-Gunner | -5/Zhirov
     Messiah-Gunner | -4/Proximity Caves
             Gunner | -4/Factory
   Scavenger-Gunner | -3/Research
      Messiah-Scout | -3/Quarantine
 Scavenger-Assassin | -3/Section 7
   Scavenger-Mutant | -2/Research
   Scavenger-Mutant | -2/Testing
      Hacker-Mutant | -1/Access
       Hacker-Scout | -1/Garrison

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Matter Collected           6949 | 200  224  320  241  585  199  124  3    97   378  751  257  77   145  .    546  146  157  726  1075 88   125  485  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9622 | .    742  989  523  919  151  226  .    .    277  863  270  216  121  .    883  1059 150  141  1686 203  96   107  .    
  Parts                    467  | .    44   61   32   54   14   9    .    .    11   49   23   7    1    .    21   30   6    11   53   18   3    20   .    
Haulers Intercepted        5    | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67   | .    .    .    .    .    .    8    .    .    14   .    .    15   9    .    21   .    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Combat Hostiles Destroyed  154  | .   14  20  10  11  2   3   .   .   5   14  3   3   2   .   21  10  1   2   25  2   .   6   .   
  Melee                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   13  .   .   .   .   
  Guns                     57   | .   3   4   10  11  2   3   .   .   5   6   2   2   1   .   3   3   1   .   1   .   .   .   .   
  Cannons                  34   | .   10  13  .   .   .   .   .   .   .   4   1   1   .   .   4   .   .   .   1   .   .   .   .   
  AOE                      43   | .   1   3   .   .   .   .   .   .   .   4   .   .   .   .   13  5   .   .   9   2   .   6   .   
Classes Destroyed          20   | .   6   4   1   3   .   .   .   .   4   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   15   | .   2   .   .   3   1   .   .   .   .   3   .   .   .   .   .   3   2   .   .   .   .   1   .   
  Builder                  13   | .   .   2   .   1   .   .   .   .   .   4   2   .   .   .   .   .   .   .   2   2   .   .   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hauler                   5    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycler                 8    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Swarmer                  17   | .   .   .   .   3   .   .   .   .   1   .   1   1   .   .   5   .   .   .   .   .   .   6   .   
  Grunt                    67   | .   13  12  5   4   .   2   .   .   .   4   1   .   1   .   6   6   .   .   13  .   .   .   .   
  Brawler                  6    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   7   4   3   1   1   .   .   .   2   1   1   .   .   2   .   1   .   2   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   15   | .   .   .   .   1   1   .   .   .   .   6   .   .   .   .   2   2   .   .   2   1   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   2   .   .   3   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Quarantine Guard         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   5   5   4   6   2   2   .   .   1   9   3   3   1   .   8   7   1   1   6   4   1   8   .   
  Combat Bots Only         8    | .   3   4   4   3   1   2   .   .   1   4   2   3   1   .   8   4   1   1   5   2   .   6   .   
Max Kills in Single Turn   5    | .   2   4   1   1   1   2   .   .   1   4   1   1   1   .   3   4   1   1   2   2   1   5   .   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   3   2   .   .   2   1   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Hostile Shots Fired        1640  | .    57   85   42   49   49   44   17   .    54   198  32   19   17   .    64   12   12   49   478  64   36   189  73   
  Missed                   619   | .    20   34   15   16   21   20   6    .    20   72   13   4    8    .    30   4    5    18   167  22   14   80   30   
Damage Taken               20548 | .    476  676  466  488  217  300  147  .    671  2053 374  366  246  .    532  142  192  1274 6094 1393 654  3127 660  
  Core                     4257  | .    147  167  131  91   43   51   32   .    82   466  .    48   15   .    63   22   28   91   329  498  330  1221 402  
  Absorbed by Shields      408   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  53   43   33   .    .    81   .    4    
  Redirected to Shielding  1252  | .    .    .    .    94   29   31   15   .    125  266  191  7    6    .    215  56   38   179  .    .    .    .    .    
  Regen/Repaired (Parts)   2292  | .    75   31   .    123  22   .    .    63   .    235  .    .    .    .    .    .    .    353  1325 .    65   .    .    
Core Remaining (%)         64    | 100  41   .    25   83   .    .    .    .    70   45   .    .    .    .    87   98   .    .    53   .    42   .    .    
Volleys Fired              511   | .    47   63   47   51   11   14   6    .    41   59   32   8    16   .    26   16   5    9    37   9    10   4    .    
  Largest                  3     | .    2    2    2    2    2    2    1    .    2    3    3    3    3    .    3    3    3    3    3    3    2    1    .    
  Hottest                  211   | .    120  128  46   55   118  56   90   .    56   163  163  204  204  .    211  195  203  203  145  137  45   49   .    
Shots Fired                904   | .    92   125  48   101  22   28   6    .    77   104  44   24   23   .    57   44   15   11   48   15   16   4    .    
  Gun                      590   | .    28   42   48   101  22   28   .    .    77   68   32   19   17   .    12   42   15   9    19   5    6    .    .    
  Cannon                   265   | .    62   81   .    .    .    .    6    .    .    28   12   5    6    .    27   .    .    2    20   6    10   .    .    
  Launcher                 49    | .    2    2    .    .    .    .    .    .    .    8    .    .    .    .    18   2    .    .    9    4    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  484   | .    14   20   48   100  14   28   .    .    77   61   38   8    9    .    12   .    .    2    31   6    16   .    .    
  Thermal                  301   | .    76   103  .    1    8    .    6    .    .    35   6    16   14   .    15   .    1    7    8    5    .    .    .    
  Explosive                49    | .    2    2    .    .    .    .    .    .    .    8    .    .    .    .    18   2    .    .    9    4    .    4    .    
  Electromagnetic          58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   14   2    .    .    .    .    .    
  Phasic                   12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | .    7    8    14   14   17   15   .    .    16   15   15   8    7    .    11   13   7    8    10   3    3    1    .    
  Robot Miss Streak        5     | .    3    5    2    2    1    1    .    .    3    3    2    1    1    .    2    2    1    .    3    3    2    2    .    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    1    1    2    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    .    1    .    1    .    1    .    .    1    2    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           671   | .    54   81   39   78   18   23   .    .    56   69   35   18   19   .    38   28   9    15   75   8    7    1    .    
  Core Hits                380   | .    28   31   19   34   7    11   .    .    19   44   14   7    5    .    50   24   4    5    49   9    4    16   .    
  Critical Kills           12    | .    .    .    .    .    .    .    .    .    .    5    6    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    3    7    .    2    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         46    | .    .    2    .    1    .    .    .    .    .    8    14   .    4    .    1    3    1    3    8    .    1    .    .    
    Burn                   5     | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                25    | .    .    .    .    1    .    .    .    .    .    8    14   .    2    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    .    .    
Melee Attacks              82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   61   2    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   55   2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24819 | .    949  1761 619  1243 369  472  .    .    1132 2610 560  307  353  .    2708 2308 248  1199 5478 1026 363  1114 .    
  Guns                     7863  | .    218  434  615  1243 369  472  .    .    1132 779  204  224  236  .    297  873  217  33   350  75   92   .    .    
  Cannons                  4093  | .    610  1011 .    .    .    .    .    .    .    560  356  83   117  .    526  .    .    .    477  82   271  .    .    
  Explosions               8095  | .    121  316  .    .    .    .    .    .    .    1267 .    .    .    .    1871 1435 .    .    1435 559  .    1091 .    
  Melee                    4652  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1166 3184 302  .    .    .    
  Ramming                  116   | .    .    .    4    .    .    .    .    .    .    4    .    .    .    .    14   .    31   .    32   8    .    23   .    
  Kinetic                  6892  | .    126  242  615  1223 279  472  .    .    1132 703  398  47   54   .    241  .    .    .    915  82   363  .    .    
  Thermal                  4300  | .    702  1203 .    20   90   .    .    .    .    636  162  260  299  .    285  389  .    33   146  75   .    .    .    
  Explosive                7706  | .    121  316  .    .    .    .    .    .    .    1267 .    .    .    .    1871 1046 .    .    1435 559  .    1091 .    
  Electromagnetic          1090  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    873  217  .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4418  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1166 2950 302  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   297   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    297  .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    .    9    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    6    .    4    6    6    
  Average Corruption       2     | .    1    .    8    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    4    .    3    5    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    2    .    .    .    .    .    .    
  Effects                  34    | .    7    .    3    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    11   .    3    2    4    
    Message Errors         9     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    3    
    Matter Fused           11    | .    2    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    3    .    .    1    1    
    Heat Flow Errors       4     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Energy Discharges      5     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
    Data Loss (minor)      4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
    Data Loss (major)      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            801   | .    12   10   .    .    .    .    .    .    .    154  .    .    .    .    9    45   16   127  299  61   25   43   .    
  Projectiles              125   | .    12   10   .    .    .    .    .    .    .    70   .    .    .    .    8    .    .    .    .    .    25   .    .    
  Explosions               274   | .    .    .    .    .    .    .    .    .    .    84   .    .    .    .    1    45   .    .    40   61   .    43   .    
  Melee                    402   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   127  259  .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    3    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    2    .    1    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      320   | .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    7    30   15   .    167  63   .    10   .    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    3    1    .    .    .    
  Rammed                   8     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    
Targets Rammed             15    | .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    3    3    .    3    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    3    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        495   | .    495  162  18   8    12   .    80   .    8    191  96   362  230  .    180  222  18   .    54   .    51   305  .    
  Average Temperature      73    | .    105  49   9    3    6    .    45   .    4    52   46   146  93   .    77   52   6    .    27   .    20   156  .    
  Received Heat Transfer   3001  | .    267  279  165  171  48   135  24   .    126  144  54   81   54   .    75   .    12   27   1141 63   54   63   18   
  Effects                  4     | .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Shutdowns              2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    1    .    1    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    1    4    .    .    .    .    .    .    .    4    .    .    3    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         7705  | .    1458 2590 .    37   185  .    .    .    .    1003 250  370  555  .    370  300  .    37   400  150  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Peak Influence             1077 | .    312  526  407  306  228  .    .    .    .    786  648  .    .    .    .    912  468  350  768  618  554  1077 688  
  Initial                  678  | .    .    33   152  .    109  .    .    .    .    2    385  .    .    .    .    245  377  263  146  406  347  332  678  
  Average                  284  | .    148  280  116  154  165  .    .    .    .    133  510  .    .    .    .    470  418  261  353  461  419  705  673  
Maximum Alert Level        3    | .    1    2    2    1    1    .    .    .    .    3    2    .    .    .    .    3    2    1    3    2    2    3    2    
  Low Security (%)         41   | .    73   31   74   70   72   .    .    .    .    75   .    .    .    .    .    .    .    20   37   .    .    .    .    
  Level 1                  31   | .    26   35   20   29   27   .    .    .    .    16   14   .    .    .    .    50   37   79   24   .    43   33   .    
  Level 2                  21   | .    .    32   5    .    .    .    .    .    .    3    85   .    .    .    .    20   62   .    34   100  56   8    100  
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    29   .    .    3    .    .    58   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          55   | .    4    6    .    2    3    .    .    .    .    12   2    .    .    .    1    3    .    .    13   2    5    2    .    
  Investigation            21   | .    3    4    .    2    3    .    .    .    .    5    .    .    .    .    .    1    .    .    1    .    1    1    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    2    .    .    1    .    
  Reinforcement            19   | .    1    2    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    7    1    2    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    1    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Distress Signals           13   | .   .   3   4   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              355  | .   22  27  17  19  3   4   1   .   11  28  13  6   5   .   25  12  5   5   49  15  15  68  5   
  Peak Tracking Total      25   | .   4   4   7   3   1   3   1   .   4   5   5   6   3   .   9   4   2   2   8   12  11  25  5   
  Tactical Retreats        26   | .   1   1   .   1   .   1   1   .   1   1   2   .   1   .   .   1   .   .   5   1   .   9   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Traps Triggered            9    | .   1   1   2   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Machines Disabled          44   | .   .   4   .   .   .   .   .   .   .   6   .   .   .   .   1   17  .   6   6   2   1   1   .   
  Max in Single Turn       5    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   5   .   1   2   1   1   .   .   
  Garrison Access          4    | .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Machines Accessed          62   | .   10  11  9   6   6   1   .   .   .   5   1   .   .   5   .   3   .   2   1   .   1   1   .   
  Terminals                29   | .   7   8   8   2   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   1   .   1   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          9    | .   2   2   .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   .   
Total Hacks                186  | .   38  41  22  15  17  1   .   .   .   12  3   .   .   18  .   9   .   3   2   .   2   3   .   
  Successful               139  | .   29  36  20  9   7   1   .   .   .   5   2   .   .   18  .   8   .   1   .   .   2   1   .   
  Failed                   47   | .   9   5   2   6   10  .   .   .   .   7   1   .   .   .   .   1   .   2   2   .   .   2   .   
    Catastrophic           6    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   24  25  10  3   5   .   .   .   .   10  4   .   .   .   .   4   4   26  7   2   1   9   6   
  Terminals                99   | .   30  33  21  7   6   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          21   | .   3   2   .   3   5   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Recycling Units          23   | .   5   6   .   3   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          18   | .   .   .   1   2   6   .   .   .   .   2   .   .   .   .   .   .   .   2   2   .   .   3   .   
Terminal Hacks             67   | .   11  16  14  3   3   1   .   .   .   .   .   .   .   18  .   .   .   1   .   .   .   .   .   
  Record                   9    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   6   .   .   .   1   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   2   2   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   1   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scan Component           4    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       14   | .   3   4   .   3   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         9    | .   2   2   .   2   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         39   | .   13  14  5   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                29   | .   10  12  5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   5   5   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   13   | .   5   5   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Patch                  4    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   9   4   4   6   .   .   .   .   4   1   .   .   .   .   2   .   1   1   .   .   1   .   
  Full Trace Events        10   | .   1   1   .   1   2   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   4   .   2   .   28  .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     89   | .   26  38  .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          131  | .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         131  | .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   7   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   .   .   .   .   1   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Total Allies               45   | .    .    .    .    .    .    .    .    4    .    4    6    2    .    .    2    4    2    .    .    3    1    17   .    
  Largest Group            8    | .    .    .    .    .    .    .    .    4    4    3    7    3    3    1    2    4    5    1    .    3    1    8    .    
  Highest-Rated Group      365  | .    .    .    .    .    .    .    .    158  158  210  336  144  144  85   96   338  365  96   .    243  143  116  .    
  Highest-Rated Ally       143  | .    .    .    .    .    .    .    .    42   42   70   85   85   85   85   85   96   96   96   .    81   143  29   .    
Zionite Dispatches         10   | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    2    2    .    .    1    .    2    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    2    .    
  DROP                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Ally Attacks               291  | .    .    .    .    .    .    .    .    .    25   58   25   4    12   .    1    14   28   30   18   8    20   48   .    
  Total Damage             8936 | .    .    .    .    .    .    .    .    .    700  1180 991  257  490  .    66   364  1050 720  332  504  1399 883  .    
  Kills                    44   | .    .    .    .    .    .    .    .    .    6    9    8    2    2    .    .    .    3    1    1    3    6    3    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar 
Robot Analysis Total       8    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   3   .   1   2   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Decoded 0b10 Intel         26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   14  2   
  Items                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   14  2   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   1   1   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Turns Passed               10590 | .    1229 982  489  508  313  250  174  397  675  773  244  300  318  184  394  510  185  695  1077 251  241  290  111  
Spaces Moved               10482 | 1    581  655  409  550  540  463  324  603  739  527  302  255  399  155  494  376  193  908  519  287  182  894  126  
  Core                     357   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    222  126  
  Treads                   64    | .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Legs                     835   | 1    253  .    .    .    .    .    .    .    .    129  .    .    .    .    .    .    .    .    242  148  62   .    .    
  Wheels                   875   | .    328  547  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7046  | .    .    108  346  221  540  463  324  603  739  398  302  255  399  155  494  376  193  908  222  .    .    .    .    
  Flight                   744   | .    .    .    .    329  .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    38   371  .    
  Fastest Speed            21    | 120  80   56   56   29   42   42   40   40   40   43   44   52   56   40   38   42   36   27   40   120  21   21   50   
  Average Speed            63    | 120  97   89   80   47   42   42   41   40   42   65   48   63   63   94   53   90   59   44   135  128  169  35   50   
  Slowest Speed            550   | 120  120  180  160  195  42   42   42   40   45   190  112  112  160  160  92   92   92   92   360  190  550  180  50   
  Overloaded Moves         57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    50   .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Microwarps               46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    15   3    24   .    
Exploration Rate (%)       42    | 2    79   56   49   42   18   70   56   81   84   20   11   40   59   60   80   11   8    76   20   13   22   29   37   
  Regions Visited          23
    Branch Regions         12
  Pre-discovered Areas     14    | .    4    5    .    .    .    1    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    3    .    5    3    .    .    1    3    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 15    | .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    6    .    1    1    .    .    .    .    
Terrain Destroyed          517   | .    9    20   .    .    .    .    2    .    1    57   2    2    2    .    124  75   1    3    125  31   3    60   .    
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Projectile               49    | .    .    .    .    .    .    .    2    .    1    11   2    2    2    .    10   .    1    2    10   3    3    .    .    
  AOE                      466   | .    9    20   .    .    .    .    .    .    .    46   .    .    .    .    114  75   .    .    114  28   .    60   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Tes  Acc  Gar  
Total                      13121 | .    1153 930  521  690  607  490  354  757  1020 855  360  375  438  188  570  509  247  1152 734  190  146  662  173  
  Wait                     1809  | .    487  146  15   52   24   9    17   149  230  186  12   68   15   22   21   86   18   165  53   2    9    7    16   
  Move                     9919  | .    580  654  408  545  539  462  323  602  738  526  301  254  398  154  493  375  192  907  473  162  107  600  126  
  Hop                      13    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    
  Pick Up                  97    | .    11   14   12   4    7    2    .    1    2    7    5    2    .    1    1    6    5    7    7    .    .    3    .    
  Fast Attach              162   | .    4    6    9    13   5    1    3    .    3    15   3    1    9    5    3    9    7    12   30   4    6    14   .    
  Attach                   59    | .    4    5    5    1    5    .    1    .    1    7    2    2    .    .    2    .    1    3    11   2    3    3    1    
  Detach                   41    | .    .    3    3    1    3    .    .    .    1    4    .    .    .    .    1    3    2    2    7    2    6    3    .    
  Swap                     154   | .    7    18   4    9    3    .    2    4    2    21   1    4    .    4    12   5    12   13   30   2    .    1    .    
  Drop                     171   | .    13   21   15   12   10   2    2    1    2    16   4    1    .    2    3    9    4    15   22   2    .    15   .    
  Fire                     511   | .    47   63   47   51   11   14   6    .    41   59   32   8    16   .    26   16   5    9    37   9    10   4    .    
  Melee                    82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   61   2    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    3    .    .    .    
  Crush                    3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Rewire                   56    | .    .    .    .    .    .    .    .    .    .    11   .    35   .    .    7    .    .    .    .    .    3    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / Min / Sub)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x2 / *Low / *Ext x2)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access
-1/Garrison

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   144 | -10/Materials      | Discovered new exit (range 5)
   210 | -10/Materials      | Identified exit to Mines
   327 | -10/Materials      | Build established: Mutant
   364 | -10/Materials      | Discovered new exit (range 15)
   499 | -10/Materials      | Repaired Beam Cannon
   718 | -10/Materials      | Discovered new exit (range 10)
   801 | -10/Materials      | Derelicts attacked the area
   801 | -10/Materials      | Identified exit to Subcaves
   801 | -10/Materials      | Learned location of 2 exits from Materials
   963 | -10/Materials      | Learned location of 2 exits from Mines
   968 | -10/Materials      | Core integrity fell below 50%
   998 | -10/Materials      | Learned Storage terminal intel
  1022 | -10/Materials      | Learned location of Recycling (-9)
  1060 | -10/Materials      | Learned location of 2 exits from Materials
  1097 | -10/Materials      | Learned 4 Recycling zone layouts
  1146 | -10/Materials      | Learned location of 2 exits from Mines
  1230 | -10/Materials      | Entered another Materials area
  1230 | -9/Materials       | Evolved 2 slots: Utility x2
  1231 | -9/Materials       | Identified exit to Materials
  1232 | -9/Materials       | Identified exit to Mines
  1232 | -9/Materials       | Identified exit to Storage
  1437 | -9/Materials       | Repaired Imp. Heat Sink
  1927 | -9/Materials       | Learned 4 Recycling zone layouts
  2078 | -9/Materials       | Learned location of Zion (-7)
  2130 | -9/Materials       | Learned location of 1 exit from Storage
  2191 | -9/Materials       | Learned Storage emergency access door positions
  2205 | -9/Materials       | Build established: Hacker-Mutant
  2212 | -9/Materials       | Entered Storage
  2215 | -9/Storage         | Loaded intel: 14 terminal locations
  2318 | -9/Storage         | Core integrity fell below 50%
  2415 | -9/Storage         | Met 01-MTF
  2701 | -9/Storage         | Entered Materials
  2701 | -8/Materials       | Accompanied by 1 ally (01-MTF)
  2701 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2704 | -8/Materials       | 01-MTF left
  2744 | -8/Materials       | Repaired Imp. Assault Rifle
  3029 | -8/Materials       | Identified exit to Factory
  3209 | -8/Materials       | Entered Factory
  3209 | -7/Factory         | Evolved 2 slots: Utility x2
  3383 | -7/Factory         | Discovered new exit (range 4)
  3385 | -7/Factory         | Identified exit to Factory
  3400 | -7/Factory         | Build established: Mutant
  3520 | -7/Factory         | Discovered new exit (range 5)
  3522 | -7/Factory         | Identified exit to Lower Caves
  3522 | -7/Factory         | Entered Lower Caves
  3559 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3709 | -7/Lower Caves     | Identified exit to Lower Caves
  3711 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3758 | -7/Lower Caves     | Learned 12 Factory zone layouts
  3772 | -7/Lower Caves     | Entered another Lower Caves area
  3777 | -7/Lower Caves     | Spotted B-75 Beast
  3856 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3923 | -7/Lower Caves     | Found Alien Artifact
  3923 | -7/Lower Caves     | Identified Core Expander
  3923 | -7/Lower Caves     | Installed Core Expander, added new Propulsion slot
  3941 | -7/Lower Caves     | Discovered new exit (range 13)
  3945 | -7/Lower Caves     | Identified exit to Zion
  3946 | -7/Lower Caves     | Entered Zion
  3983 | -7/Zion            | Learned Factory non-interactive machine intel
  3991 | -7/Zion            | Found Prototype Device
  3991 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  4074 | -7/Zion            | Met Imprinter
  4080 | -7/Zion            | Imprinted
  4082 | -7/Zion            | Declared Zion's savior
  4147 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4210 | -7/Zion            | Discovered new exit (range 15)
  4216 | -7/Zion            | Identified exit to Proximity Caves
  4343 | -7/Zion            | Entered Proximity Caves
  4343 | -6/Proximity Caves | Accompanied by 4 allies
  4562 | -6/Proximity Caves | Spotted B-75 Beast
  4686 | -6/Proximity Caves | Destroyed B-75 Beast
  4713 | -6/Proximity Caves | Learned 4 Factory zone layouts
  4715 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w)
  5014 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  5018 | -6/Proximity Caves | Entered Factory
  5018 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5019 | -6/Factory         | Identified exit to Extension
  5020 | -6/Factory         | Identified exit to Lower Caves
  5020 | -6/Factory         | Identified exit to Factory
  5021 | -6/Factory         | Loaded intel: 193 non-interactive machine locations
  5341 | -6/Factory         | Lost 6 parts (2n1u3w)
  5386 | -6/Factory         | Core integrity fell below 50%
  5465 | -6/Factory         | Zion Light squad teleported in
  5524 | -6/Factory         | Discovered exit to Extension (range 12)
  5550 | -6/Factory         | Found Prototype Protection
  5550 | -6/Factory         | Identified Zio. Weapon Casing
  5743 | -6/Factory         | Found Zio. Weapon Casing
  5772 | -6/Factory         | Discovered exit to Factory (range 13)
  5791 | -6/Factory         | Entered another Factory area
  5791 | -5/Factory         | Accompanied by 1 ally
  5791 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5815 | -5/Factory         | Zion Fire squad teleported in
  5844 | -5/Factory         | Discovered new exit (range 15)
  5847 | -5/Factory         | Zion Heavy squad teleported in
  5855 | -5/Factory         | Identified exit to Factory
  5943 | -5/Factory         | Build established: Messiah-Gunner
  5969 | -5/Factory         | Lost 3 parts (1n2u)
  5994 | -5/Factory         | Discovered new exit (range 12)
  6021 | -5/Factory         | Identified exit to Upper Caves
  6027 | -5/Factory         | Lost 4 allies
  6034 | -5/Factory         | Lost 3 parts (2n1u)
  6035 | -5/Factory         | Entered Upper Caves
  6035 | -5/Upper Caves     | Accompanied by 1 ally
  6126 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  6180 | -5/Upper Caves     | Lost 6 parts (1p1n3u1w)
  6205 | -5/Upper Caves     | Identified exit to Upper Caves
  6335 | -5/Upper Caves     | Entered another Upper Caves area
  6335 | -5/Upper Caves     | Accompanied by 3 allies
  6430 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  6442 | -5/Upper Caves     | Build established: Gunner
  6484 | -5/Upper Caves     | Lost 3 parts (2u1w)
  6625 | -5/Upper Caves     | Discovered new exit (range 7)
  6631 | -5/Upper Caves     | Identified exit to Zhirov
  6653 | -5/Upper Caves     | Entered Zhirov
  6653 | -5/Zhirov          | Accompanied by 1 ally
  6653 | -5/Zhirov          | Discovered new exit (range 3)
  6682 | -5/Zhirov          | Met Zhirov
  6717 | -5/Zhirov          | Learned location of Quarantine (-3)
  6717 | -5/Zhirov          | Learned location of Testing (-2)
  6717 | -5/Zhirov          | Learned location of Command (-1)
  6727 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  6786 | -5/Zhirov          | Found Alien Artifact
  6792 | -5/Zhirov          | Found Alien Artifact
  6792 | -5/Zhirov          | Identified Integrated Reactor
  6792 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  6814 | -5/Zhirov          | Identified exit to Proximity Caves
  6837 | -5/Zhirov          | Entered Proximity Caves
  6837 | -4/Proximity Caves | Accompanied by 1 ally
  6840 | -4/Proximity Caves | Learned location of 1 exit from Research
  6895 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6937 | -4/Proximity Caves | Build established: Derelict-Gunner
  6956 | -4/Proximity Caves | Found Zio. Weapon Casing
  7041 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
  7084 | -4/Proximity Caves | Destroyed 8 combat bots
  7199 | -4/Proximity Caves | Discovered exit to Factory (range 15)
  7231 | -4/Proximity Caves | Entered Factory
  7231 | -4/Factory         | Accompanied by 2 allies
  7231 | -4/Factory         | Evolved 2 slots: Utility x2
  7488 | -4/Factory         | Fabricated Assault Drone Bay (x1)
  7586 | -4/Factory         | Identified Transdimensional Reconstructor
  7614 | -4/Factory         | Build established: Gunner
  7645 | -4/Factory         | Zion Demo squad teleported in
  7686 | -4/Factory         | Discovered new exit (range 16)
  7716 | -4/Factory         | Identified exit to Research
  7730 | -4/Factory         | Zion Light squad teleported in
  7741 | -4/Factory         | Entered Research
  7741 | -3/Research        | Accompanied by 4 allies
  7741 | -3/Research        | Evolved 2 slots: Utility x2
  7742 | -3/Research        | Identified exit to Quarantine
  7776 | -3/Research        | Zion Infowar Resupply teleported in
  7844 | -3/Research        | Spotted B-86 Titan
  7871 | -3/Research        | Allies destroyed B-86 Titan
  7883 | -3/Research        | Zion Zionite Resupply teleported in
  7894 | -3/Research        | Found Zio. Weapon Casing
  7926 | -3/Research        | Entered Quarantine
  7926 | -3/Quarantine      | Accompanied by 1 ally
  7932 | -3/Quarantine      | Found Alien Impact Weapon
  7932 | -3/Quarantine      | Identified Core Stripper
  7961 | -3/Quarantine      | Found Alien Artifact
  7961 | -3/Quarantine      | Identified Terrabomb
  7961 | -3/Quarantine      | Used Terrabomb
  7972 | -3/Quarantine      | Found Alien Artifact
  7972 | -3/Quarantine      | Identified Core Reset Matrix
  7972 | -3/Quarantine      | Used Core Reset Matrix
  7976 | -3/Quarantine      | Detected hypermatrix surge
  7976 | -3/Quarantine      | Sensed 13 artifacts in vicinity
  7988 | -3/Quarantine      | Found Subatomic Replicator
  7990 | -3/Quarantine      | Used Subatomic Replicator to create Supercharged TR
  8027 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
  8037 | -3/Quarantine      | Cryocooling Duct disabled
  8039 | -3/Quarantine      | Cryocooling Duct disabled
  8045 | -3/Quarantine      | Found Unknown Launcher
  8045 | -3/Quarantine      | Identified Fusion Bomb Launcher
  8052 | -3/Quarantine      | Ambient heat levels rising (+20)
  8052 | -3/Quarantine      | Non-combat units ordered to evacuate
  8054 | -3/Quarantine      | Ambient heat levels rising (+20)
  8054 | -3/Quarantine      | Combat units ordered to evacuate
  8131 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
  8154 | -3/Quarantine      | Quarantine Guard activated
  8165 | -3/Quarantine      | Build established: Messiah-Scout
  8183 | -3/Quarantine      | Found Sigix Broadsword
  8187 | -3/Quarantine      | Spotted Quarantine Guard
  8261 | -3/Quarantine      | Spotted Quarantine Guard
  8322 | -3/Quarantine      | Destroyed Quarantine Guard
  8334 | -3/Quarantine      | Lost 5 parts (1n4u)
  8373 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
  8377 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
  8377 | -3/Quarantine      | Spotted Quarantine Guard
  8386 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
  8435 | -3/Quarantine      | Discovered new exit (range 14)
  8435 | -3/Quarantine      | Spotted Quarantine Guard
  8437 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
  8463 | -3/Quarantine      | Destroyed Quarantine Guard
  8466 | -3/Quarantine      | Allies destroyed Quarantine Guard
  8509 | -3/Quarantine      | Identified exit to Research
  8515 | -3/Quarantine      | Spotted Quarantine Guard
  8543 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
  8578 | -3/Quarantine      | Spotted Fortress
  8619 | -3/Quarantine      | Discovered new exit (range 5)
  8619 | -3/Quarantine      | Spotted Quarantine Guard
  8621 | -3/Quarantine      | Identified exit to Section 7
  8621 | -3/Quarantine      | Entered Section 7
  8622 | -3/Section 7       | Sensed 24 artifacts in vicinity
  8642 | -3/Section 7       | Spotted S7 Guard
  8689 | -3/Section 7       | Destroyed S7 Guard
  8704 | -3/Section 7       | Found Prototype Protection
  8704 | -3/Section 7       | Identified Hvy. Regenerative Plating
  8727 | -3/Section 7       | Found Core Physics Calibrator
  8786 | -3/Section 7       | Found Prototype Slashing Weapon
  8786 | -3/Section 7       | Identified Nanosword
  8860 | -3/Section 7       | Retrieved Zion intel report: Main Access
  9002 | -3/Section 7       | Build established: Scavenger-Assassin
  9063 | -3/Section 7       | Found Microwarp Drive
  9131 | -3/Section 7       | Garrison activated, responded to threat
  9140 | -3/Section 7       | Warped through subspace
  9217 | -3/Section 7       | Found Integrated Reactor
  9217 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  9338 | -3/Section 7       | Lost 4 parts (1p1n1u1w)
  9508 | -3/Section 7       | Found Fusion Bomb Launcher
  9609 | -3/Section 7       | Lost 7 parts (3n3u1w)
  9681 | -3/Section 7       | Spotted B-86 Titan
  9698 | -3/Section 7       | Entered Research
  9698 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
  9710 | -2/Research        | Found Prototype Processor
  9710 | -2/Research        | Identified Exp. Melee Analysis Suite
  9721 | -2/Research        | Zion Hacker squad teleported in
  9866 | -2/Research        | Build established: Scavenger-Mutant
  9907 | -2/Research        | Lost 3 allies
  9915 | -2/Research        | Spotted B-90 Cyclops
  9933 | -2/Research        | Spotted B-90 Cyclops
  9935 | -2/Research        | Discovered new exit (range 19)
  9948 | -2/Research        | First assault squad dispatched
  9948 | -2/Research        | Identified exit to Testing
  9949 | -2/Research        | Entered Testing
  9956 | -2/Testing         | Lost 9 parts (2p4n2u1w)
  9975 | -2/Testing         | Spotted PH-WK9Z4FBPIH
  9990 | -2/Testing         | Rewired PH-WK9Z4FBPIH
 10012 | -2/Testing         | Garrison activated, responded to threat
 10084 | -2/Testing         | Found Prototype Device
 10084 | -2/Testing         | Identified AEGIS Remote Shield
 10110 | -2/Testing         | Core integrity fell below 50%
 10176 | -2/Testing         | Garrison activated, responded to threat
 10187 | -2/Testing         | Discovered new exit (range 16)
 10189 | -2/Testing         | Identified exit to Access
 10190 | -2/Testing         | Entered Access
 10190 | -1/Access          | Evolved 2 slots: Utility x2
 10255 | -1/Access          | Zion Infowar Resupply teleported in
 10318 | -1/Access          | Lost 5 parts (1n4u)
 10349 | -1/Access          | Core integrity fell below 50%
 10355 | -1/Access          | Retrieved Zion intel report: Trap Installations
 10356 | -1/Access          | Zion Heavy Resupply teleported in
 10381 | -1/Access          | Lost 6 parts (3n2u1w)
 10420 | -1/Access          | Emitted hypermatrix ping
 10425 | -1/Access          | Assembled emerged from beneath the floor
 10439 | -1/Access          | Assembled emerged from beneath the floor
 10465 | -1/Access          | Search patrols dispatched
 10473 | -1/Access          | Spotted B-99 Colossus
 10480 | -1/Access          | Identified exit to Garrison
 10480 | -1/Access          | Entered Garrison
 10481 | -1/Garrison        | Lost 6 allies
 10515 | -1/Garrison        | Spotted B-99 Colossus
 10519 | -1/Garrison        | Triggered checkpoint
 10532 | -1/Garrison        | Triggered checkpoint
 10554 | -1/Garrison        | Core integrity fell below 20%
 10562 | -1/Garrison        | Triggered checkpoint
 10575 | -1/Garrison        | Retrieved Zion intel report: Unaware Analyses
 10591 | -1/Garrison        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
10571_ Adv. Sensor Array destroyed.
10575_ Connecting with Garrison Terminal...
>>\\ZION-REPORT
[ Retrieving intel... ]
  [ Retrieved 4x Unaware analyses... ]
    [ B-90 Cyclops ]
    [ S-43 Plague ]
    [ Y-72 Warden ]
    [ C-55 Analyst ]
10587_ AOGNN8&LXMBA,FORFHWXL
10587_ Connecting with Garrison Terminal...
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Depthwide Sectors/-1 ]
    [ 2 : Emergency Access ]
    [ 3 : Active Garrisons ]
>>\\ZION-SEEK-1
[ Targeting Depthwide Sectors/-1... ]
10589_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????"?????????????????????? |
| ??????????????????????#####"#????????????????????? |
| ??????????????????????#    """"??????????????????? |
| ??????????????????????#    "  ???????????????????? |
| ??????????????????????#       ???????????????????? |
| ??????????????????????#    " ????????????????????? |
| ??????????????????????#   """????????????????????? |
| ???????????????????????    "?????????????????????? |
| ???????????????????????     ?????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ????????#####??#######?#  #??????????????????????? |
| ????????#   #??#"""""#?#  #??????????????????????? |
| ???######   #####   ####  #??????????????????????? |
| ???#                  "   #??????????????????????? |
| ???#                  # hg#??????????????????????? |
| ???#  ####"####T#########g#??????????????????????? |
| ???#  #??# #??###???????# ##?????????????????????? |
| ####  ####+############?# "#?????????????????????? |
|                       #?#@T#?????????????????????? |
|                       #?#""#?????????????????????? |
|                       #?####?????????????????????? |
| ###################   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ??????????????????#   #??????????????????????????? |
| ?????????????####?#   #??????????????????????????? |
| ??????????????   ?#   #??????????????????????????? |
| ??????????????   ##   #??????????????????????????? |
| ??????????????   ##   #??????????????????????????? |
| ??????????????#  ##   #??????????????????????????? |
| ??????????????#  ##   #??????????????????????????? |
| ??????????????#  ##   #?????????????????????#????? |
| ??????????????"  ##   #???????????????????? #????? |
| ??????????????"  ##   #???????????????????  #????? |
| ??????????????"  ##   #??????????????????   #????? |
| ??????????????"  ##   #############""""##   #????? |
| ??????????????#  ##                         #????? |
| ??????????????#                             #????? |
| ??????????????#                             #????? |
| ??????????????#  #############   ##    ##   #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Coolant Potential          120
Energy Generation          67
Energy Capacity            950
Matter Stores              700
Matter Capacity            700
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    16
Base Temperature (-)       200
Corruption Block           10
Armor Coverage             1200
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             5
Evasion (%)                65
Targeting Accuracy         19
Melee Accuracy             12
Target Analysis            12
Recoil Reduction           1
Particle Charging          20
Salvage Targeting          3
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
         Adv. Kinecellerator | -3/Quarantine | Z-intel
          Imp. KE Penetrator | -3/Quarantine | Z-intel
           Cld. Phase Cannon | -3/Quarantine | Z-intel
 Cld. Field Propulsion Drive | -3/Quarantine | Z-intel
     Exp. Targeting Computer | -3/Quarantine | Z-intel
       Cld. Impulse Thruster | -3/Quarantine | Z-intel
       Exp. Shield Generator | -3/Quarantine | Z-intel
         Cld. Gravmag System | -3/Quarantine | Z-intel
              Exp. Heat Sink | -3/Quarantine | Z-intel
           Lrn. Phase Cannon | -3/Quarantine | Z-intel
            Adv. Energy Well | -3/Quarantine | Z-intel
    Com. Tesla Bomb Launcher | -3/Quarantine | Archive
          Adv. Remote Shield | -3/Quarantine | Archive
     Quantum Shading Machine | -3/Quarantine | Archive
            Com. Mass Driver | -3/Quarantine | Archive
               Hacking Suite | -3/Quarantine | Z-intel
             Cloaking Device | -3/Quarantine | Z-intel
                   Drone Bay | -3/Quarantine | Z-intel
     Mic. Antimatter Reactor | -3/Quarantine | Z-intel
         Imp. Kinecellerator | -3/Quarantine | Z-intel
           Hvy. Gauss Cannon | -3/Quarantine | Z-intel
        Gyrokinetic Inverter | -3/Quarantine | Z-intel
            Particle Reactor | -3/Quarantine | Z-intel
                  Q-thruster | -3/Quarantine | Z-intel
               Core Analyzer | -3/Quarantine | Z-intel
          Adv. System Shield | -3/Quarantine | Z-intel
          Adv. Medium Treads | -3/Quarantine | Z-intel
       Imp. Coolant Injector | -3/Quarantine | Z-intel

 Robot Schematics 
------------------
 T-07 Excavator | -3/Quarantine | Z-intel
    S-43 Plague | -3/Quarantine | Z-intel
  A-15 Conveyor | -3/Quarantine | Z-intel
      K-01 Serf | -3/Quarantine | Archive

 Fabricated
------------
 Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Stripper
Terrabomb
Core Reset Matrix
Subatomic Replicator
Sigix Broadsword
Core Physics Calibrator
Supercharged TR
Microwarp Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticActiveDriver
  Manual?         0
Play Time         01:56:38
  Cumulative      833.7 hours
  Start           2024.08.04 @ 14:17:12
  End             2024.08.04 @ 18:30:37
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          989
  Rogue           710
  Adventurer      124
  Explorer        155
Win Type          -
  Total           34
  Types           27/0/5/1/0/0/0/1/0
Lore%             70
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 86ad4944-abeb-402c-b3d8-005feea1185e