Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.04 @ 18:30:37 Player: Minty Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (210) 1050 Value Destroyed (9459) 9459 Prototype IDs (70) 1400 Alien Tech Used (10) 2000 Bonus (5957) 5957 TOTAL SCORE: 28966 Bonus ------- High Alert Combat Kills 635 Follower Combat Kills 1329 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -107 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (274) Core Stripper Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Combat Antigrav System Impulse Thruster Impulse Thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Medium Storage Unit Zionite Biocell Advanced Gravity Neutralizer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Centrium Medium Armor Plating Centrium Medium Armor Plating Heavy Regenerative Plating Core Physics Calibrator > --- WEAPON ----------- Hypercooled Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Experimental Coolant Injector Advanced Matter Compressor Assault Drone Bay Supercharged TR Hypercooled Linear Accelerator Fusion Bomb Launcher Improved Plasma Cutter Core Stripper [Rating: 187] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Gravmag System Treads Advanced Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Centrium Light Armor Plating Artifact Core Physics Calibrator Weapon Gauss Rifle Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypercooled Linear Accelerator Launcher Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . Utility 14 | . . 2 . 1 2 . . . . 1 1 . . . . 2 2 . . 1 . 2 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 368 | . 15 29 18 23 13 1 5 4 6 43 6 7 9 8 17 14 20 25 69 8 9 18 1 Power 42 | . 3 6 1 5 1 . 1 . . 3 1 . 1 1 2 . 5 5 5 1 . 1 . Engine 17 | . 1 6 1 4 . . . . . 3 1 . 1 . . . . . . . . . . Core 5 | . 2 . . 1 1 . 1 . . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . 1 2 . 5 5 5 1 . 1 . Propulsion 80 | . 5 6 5 8 . . 1 . 4 15 2 . . 3 1 1 1 . 21 . 4 3 . Treads 4 | . . . 2 . . . . . . . . . . . . . . . . . . 2 . Leg 18 | . 1 . . . . . . . . 4 . . . . . . . . 13 . . . . Wheel 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . . Hover 35 | . . 3 2 5 . . 1 . 4 9 2 . . 3 1 1 1 . 3 . . . . Flight 16 | . . . 1 3 . . . . . 2 . . . . . . . . 5 . 4 1 . Utility 129 | . 1 8 5 5 3 1 1 4 1 11 3 2 7 3 6 5 12 11 23 4 3 10 . Device 46 | . . 2 . 1 1 . 1 3 . 4 1 1 3 2 1 3 6 7 4 . 2 4 . Storage 13 | . . 2 . . . . . . . . 1 . . . . 1 1 1 7 . . . . Processor 25 | . . . 3 2 1 . . . . 1 . . 2 . 3 1 3 1 2 1 . 5 . Hackware 10 | . 1 4 1 . . . . . . . . . 1 . . . . . . 2 . 1 . Protection 31 | . . . 1 2 1 1 . 1 1 6 1 1 1 1 2 . 2 2 8 . . . . Artifact 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 . . Weapon 117 | . 6 9 7 5 9 . 2 . 1 14 . 5 1 1 8 8 2 9 20 3 2 4 1 Energy Gun 35 | . . 4 . 3 4 . . . . 2 . 4 . . 1 5 2 4 4 1 . 1 . Energy Cannon 19 | . 5 2 1 . 2 . 1 . . 3 . 1 1 . 2 1 . . . . . . . Ballistic Gun 26 | . . 2 6 2 3 . 1 . 1 7 . . . . . 1 . . 2 . 1 . . Ballistic Cannon 11 | . . . . . . . . . . 1 . . . . 2 . . 2 6 . . . . Launcher 15 | . 1 1 . . . . . . . 1 . . . 1 3 1 . 1 2 1 . 3 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon 4 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 4 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . 2 4 3 . . 1 1 . 5 1 1 . 3 2 2 5 6 5 1 2 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . System Corruption 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . Parts Lost 102 | . 2 4 5 3 . 1 . . 5 8 7 6 5 . 4 . 1 5 20 9 2 11 4 Power 7 | . 1 . . 1 . . . . 1 . . 1 . . . . . . 1 2 . . . Propulsion 38 | . 1 1 2 2 . . . . 2 3 3 1 1 . 2 . . 1 8 4 1 4 2 Utility 43 | . . 2 3 . . 1 . . 1 2 4 3 3 . 2 . 1 4 8 2 . 6 1 Weapon 14 | . . 1 . . . . . . 1 3 . 1 1 . . . . . 3 1 1 1 1 Highest Loss Streak 9 | . 1 2 2 1 . 1 . . 5 6 3 6 3 . 2 . 1 5 7 9 1 6 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 97 85 89 99 96 100 100 89 93 93 61 59 83 90 83 94 91 81 91 58 49 45 Engine 2 | . 2 11 11 5 . . . . . 5 5 1 . 3 . . . . . . . . . Core 2 | . 10 . . 2 7 7 7 7 3 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 4 4 3 6 . 1 . Leg 2 | . 8 . . . . . . . . 4 . . . . . . . . 7 17 2 . . Wheel 3 | . 19 15 . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . 6 13 12 23 23 23 28 26 18 24 12 9 11 20 15 19 20 5 . . . . Flight 1 | . . . . 9 . . . . . . . . . . . . . . 4 . 1 7 . Device 8 | . . 7 . . 14 15 14 7 3 8 8 5 3 16 15 17 18 19 17 10 2 . 2 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 7 3 . . . 1 4 9 9 11 8 . . Processor 13 | . . . 7 24 15 15 14 14 14 13 16 16 23 22 25 25 27 18 11 19 20 25 30 Hackware 5 | . 14 24 23 . . . . . . . . . 3 3 . . . . . 5 8 5 7 Protection 7 | . . . . 6 15 11 14 20 20 18 12 3 4 7 7 5 3 7 7 . . . . Energy Gun 3 | . 3 4 . . 6 . . . . . . 5 5 3 3 13 13 5 . 3 . . . Energy Cannon 4 | . 20 12 . . . . . . . 1 5 4 5 11 4 . . . . . . . . Ballistic Gun 5 | . 3 3 14 17 7 15 14 14 13 10 5 5 1 . . . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 11 16 23 18 20 25 25 25 26 26 46 45 50 30 42 43 50 52 67 94 73 49 45 1 Greatest Support 134 | 20 20 20 20 27 27 27 36 36 37 60 54 33 19 43 55 45 58 79 134 121 28 75 3 Greatest Overweight (x) 10 | . 1 2 1 2 . . . . . 1 1 1 2 2 1 1 1 1 4 1 10 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | . 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 10 10 10 10 10 10 10 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 6 10 10 10 10 10 5 5 Most Carried 10 | . 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 7 10 10 10 8 10 10 4 Average Carried 7 | . 7 7 7 7 7 7 7 7 7 7 7 5 5 4 4 5 9 9 9 6 7 4 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 7 8 8 8 8 7 8 8 8 8 5 5 5 5 7 10 10 7 5 8 4 4 Class Distribution -------------------- 35% | Mutant 14% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Messiah-Gunner 5% | Gunner 5% | Scavenger-Assassin 4% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Messiah-Gunner | -5/Factory Gunner | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Gunner | -4/Factory Scavenger-Gunner | -3/Research Messiah-Scout | -3/Quarantine Scavenger-Assassin | -3/Section 7 Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Hacker-Mutant | -1/Access Hacker-Scout | -1/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Matter Collected 6949 | 200 224 320 241 585 199 124 3 97 378 751 257 77 145 . 546 146 157 726 1075 88 125 485 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9622 | . 742 989 523 919 151 226 . . 277 863 270 216 121 . 883 1059 150 141 1686 203 96 107 . Parts 467 | . 44 61 32 54 14 9 . . 11 49 23 7 1 . 21 30 6 11 53 18 3 20 . Haulers Intercepted 5 | . 1 1 1 . . . . . . . . . . . . 1 . . 1 . . . . Recyclers Shooed 4 | . . . 2 1 . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . 8 . . 14 . . 15 9 . 21 . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Combat Hostiles Destroyed 154 | . 14 20 10 11 2 3 . . 5 14 3 3 2 . 21 10 1 2 25 2 . 6 . Melee 15 | . . . . . . . . . . . . . . . . . . 2 13 . . . . Guns 57 | . 3 4 10 11 2 3 . . 5 6 2 2 1 . 3 3 1 . 1 . . . . Cannons 34 | . 10 13 . . . . . . . 4 1 1 . . 4 . . . 1 . . . . AOE 43 | . 1 3 . . . . . . . 4 . . . . 13 5 . . 9 2 . 6 . Classes Destroyed 20 | . 6 4 1 3 . . . . 4 1 . . . . . . . . 1 . . . . Worker 15 | . 2 . . 3 1 . . . . 3 . . . . . 3 2 . . . . 1 . Builder 13 | . . 2 . 1 . . . . . 4 2 . . . . . . . 2 2 . . . Tunneler 3 | . . 1 . . . . . . . . . . . . . . . . . . . 2 . Hauler 5 | . 1 1 1 . . . . . . . . . . . . 1 . . 1 . . . . Recycler 8 | . . . . 3 . . . . . 1 . . . . . 2 . . . 1 1 . . Carrier 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 5 | . 2 . . . 1 . . . . . 1 . . . . . . . . 1 . . . Drone 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Watcher 6 | . 1 1 . 1 . . . . . . 1 . . . . 2 . . . . . . . Swarmer 17 | . . . . 3 . . . . 1 . 1 1 . . 5 . . . . . . 6 . Grunt 67 | . 13 12 5 4 . 2 . . . 4 1 . 1 . 6 6 . . 13 . . . . Brawler 6 | . . 1 . . . . . . . . . 1 . . 4 . . . . . . . . Duelist 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . . . Sentry 25 | . . 7 4 3 1 1 . . . 2 1 1 . . 2 . 1 . 2 . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Hunter 15 | . . . . 1 1 . . . . 6 . . . . 2 2 . . 2 1 . . . Programmer 10 | . . . . . . . . . 1 2 . . 1 . . 2 . . 3 1 . . . Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 9 | . 5 5 4 6 2 2 . . 1 9 3 3 1 . 8 7 1 1 6 4 1 8 . Combat Bots Only 8 | . 3 4 4 3 1 2 . . 1 4 2 3 1 . 8 4 1 1 5 2 . 6 . Max Kills in Single Turn 5 | . 2 4 1 1 1 2 . . 1 4 1 1 1 . 3 4 1 1 2 2 1 5 . Gunslinging 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 . . . . . . . 2 . . . . 3 2 . . 2 1 . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Hostile Shots Fired 1640 | . 57 85 42 49 49 44 17 . 54 198 32 19 17 . 64 12 12 49 478 64 36 189 73 Missed 619 | . 20 34 15 16 21 20 6 . 20 72 13 4 8 . 30 4 5 18 167 22 14 80 30 Damage Taken 20548 | . 476 676 466 488 217 300 147 . 671 2053 374 366 246 . 532 142 192 1274 6094 1393 654 3127 660 Core 4257 | . 147 167 131 91 43 51 32 . 82 466 . 48 15 . 63 22 28 91 329 498 330 1221 402 Absorbed by Shields 408 | . . . . . . . . . . . . . . . 194 53 43 33 . . 81 . 4 Redirected to Shielding 1252 | . . . . 94 29 31 15 . 125 266 191 7 6 . 215 56 38 179 . . . . . Regen/Repaired (Parts) 2292 | . 75 31 . 123 22 . . 63 . 235 . . . . . . . 353 1325 . 65 . . Core Remaining (%) 64 | 100 41 . 25 83 . . . . 70 45 . . . . 87 98 . . 53 . 42 . . Volleys Fired 511 | . 47 63 47 51 11 14 6 . 41 59 32 8 16 . 26 16 5 9 37 9 10 4 . Largest 3 | . 2 2 2 2 2 2 1 . 2 3 3 3 3 . 3 3 3 3 3 3 2 1 . Hottest 211 | . 120 128 46 55 118 56 90 . 56 163 163 204 204 . 211 195 203 203 145 137 45 49 . Shots Fired 904 | . 92 125 48 101 22 28 6 . 77 104 44 24 23 . 57 44 15 11 48 15 16 4 . Gun 590 | . 28 42 48 101 22 28 . . 77 68 32 19 17 . 12 42 15 9 19 5 6 . . Cannon 265 | . 62 81 . . . . 6 . . 28 12 5 6 . 27 . . 2 20 6 10 . . Launcher 49 | . 2 2 . . . . . . . 8 . . . . 18 2 . . 9 4 . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 484 | . 14 20 48 100 14 28 . . 77 61 38 8 9 . 12 . . 2 31 6 16 . . Thermal 301 | . 76 103 . 1 8 . 6 . . 35 6 16 14 . 15 . 1 7 8 5 . . . Explosive 49 | . 2 2 . . . . . . . 8 . . . . 18 2 . . 9 4 . 4 . Electromagnetic 58 | . . . . . . . . . . . . . . . . 42 14 2 . . . . . Phasic 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . Robot Hit Streak 17 | . 7 8 14 14 17 15 . . 16 15 15 8 7 . 11 13 7 8 10 3 3 1 . Robot Miss Streak 5 | . 3 5 2 2 1 1 . . 3 3 2 1 1 . 2 2 1 . 3 3 2 2 . Penetration Max 2 | . . . . . . 1 . . 1 1 2 1 . . . . . . . . . . . Secondary Targets 8 | . . 1 . 1 . 1 . . 1 2 . . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . 1 1 . . . . . 1 . . . . . . . Shots Hit Robots 671 | . 54 81 39 78 18 23 . . 56 69 35 18 19 . 38 28 9 15 75 8 7 1 . Core Hits 380 | . 28 31 19 34 7 11 . . 19 44 14 7 5 . 50 24 4 5 49 9 4 16 . Critical Kills 12 | . . . . . . . . . . 5 6 . . . 1 . . . . . . . . Critical Parts Destroyed 12 | . . . . . . . . . . 3 7 . 2 . . . . . . . . . . Critical Strikes 46 | . . 2 . 1 . . . . . 8 14 . 4 . 1 3 1 3 8 . 1 . . Burn 5 | . . 2 . . . . . . . . . . 2 . . . . . 1 . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Destroy 25 | . . . . 1 . . . . . 8 14 . 2 . . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Corrupt 4 | . . . . . . . . . . . . . . . . 3 1 . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . 3 6 . . . . Melee Attacks 82 | . . . . . . . . . . . . . . . . . . 19 61 2 . . . Kinetic 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 76 | . . . . . . . . . . . . . . . . . . 19 55 2 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24819 | . 949 1761 619 1243 369 472 . . 1132 2610 560 307 353 . 2708 2308 248 1199 5478 1026 363 1114 . Guns 7863 | . 218 434 615 1243 369 472 . . 1132 779 204 224 236 . 297 873 217 33 350 75 92 . . Cannons 4093 | . 610 1011 . . . . . . . 560 356 83 117 . 526 . . . 477 82 271 . . Explosions 8095 | . 121 316 . . . . . . . 1267 . . . . 1871 1435 . . 1435 559 . 1091 . Melee 4652 | . . . . . . . . . . . . . . . . . . 1166 3184 302 . . . Ramming 116 | . . . 4 . . . . . . 4 . . . . 14 . 31 . 32 8 . 23 . Kinetic 6892 | . 126 242 615 1223 279 472 . . 1132 703 398 47 54 . 241 . . . 915 82 363 . . Thermal 4300 | . 702 1203 . 20 90 . . . . 636 162 260 299 . 285 389 . 33 146 75 . . . Explosive 7706 | . 121 316 . . . . . . . 1267 . . . . 1871 1046 . . 1435 559 . 1091 . Electromagnetic 1090 | . . . . . . . . . . . . . . . . 873 217 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4418 | . . . . . . . . . . . . . . . . . . 1166 2950 302 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 297 | . . . . . . . . . . . . . . . 297 . . . . . . . . Highest Corruption 9 | . 1 . 9 . . . . . 1 2 . . . . . . . . 6 . 4 6 6 Average Corruption 2 | . 1 . 8 . . . . . 1 2 . . . . . . . . 4 . 3 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . 2 . . 1 2 . . . . . . Effects 34 | . 7 . 3 . . . . . 3 1 . . . . . . . . 11 . 3 2 4 Message Errors 9 | . 1 . 1 . . . . . . . . . . . . . . . 3 . . 1 3 Matter Fused 11 | . 2 . . . . . . . 3 1 . . . . . . . . 3 . . 1 1 Heat Flow Errors 4 | . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Energy Discharges 5 | . 1 . 1 . . . . . . . . . . . . . . . 2 . 1 . . Data Loss (minor) 4 | . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . Data Loss (major) 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 801 | . 12 10 . . . . . . . 154 . . . . 9 45 16 127 299 61 25 43 . Projectiles 125 | . 12 10 . . . . . . . 70 . . . . 8 . . . . . 25 . . Explosions 274 | . . . . . . . . . . 84 . . . . 1 45 . . 40 61 . 43 . Melee 402 | . . . . . . . . . . . . . . . . . 16 127 259 . . . . Knockbacks 8 | . . . . . . . . . . 2 . . . . 2 . . . 3 . 1 . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic 6 | . . . . . . . . . . 2 . . . . 1 . . . 2 . 1 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 320 | . . . . . . . . . . 28 . . . . 7 30 15 . 167 63 . 10 . Shots 6 | . . . . . . . . . . 1 . . . . . 1 . . 3 1 . . . Rammed 8 | . . . 3 . . . . . . . . . . . 1 . 1 . . . . 3 . Targets Rammed 15 | . . . 3 . . . . . . 1 . . . . 1 . 1 . 3 3 . 3 . Kicked 7 | . . . . . . . . . . 1 . . . . . . . . 3 3 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 495 | . 495 162 18 8 12 . 80 . 8 191 96 362 230 . 180 222 18 . 54 . 51 305 . Average Temperature 73 | . 105 49 9 3 6 . 45 . 4 52 46 146 93 . 77 52 6 . 27 . 20 156 . Received Heat Transfer 3001 | . 267 279 165 171 48 135 24 . 126 144 54 81 54 . 75 . 12 27 1141 63 54 63 18 Effects 4 | . 2 . . . . . . . . . . 1 . . . . . . . . . 1 . Shutdowns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . 2 1 . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . . 9 1 . 1 . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . Parts Melted 13 | . 1 4 . . . . . . . 4 . . 3 . . . . . 1 . . . . Heat Transferred 7705 | . 1458 2590 . 37 185 . . . . 1003 250 370 555 . 370 300 . 37 400 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Peak Influence 1077 | . 312 526 407 306 228 . . . . 786 648 . . . . 912 468 350 768 618 554 1077 688 Initial 678 | . . 33 152 . 109 . . . . 2 385 . . . . 245 377 263 146 406 347 332 678 Average 284 | . 148 280 116 154 165 . . . . 133 510 . . . . 470 418 261 353 461 419 705 673 Maximum Alert Level 3 | . 1 2 2 1 1 . . . . 3 2 . . . . 3 2 1 3 2 2 3 2 Low Security (%) 41 | . 73 31 74 70 72 . . . . 75 . . . . . . . 20 37 . . . . Level 1 31 | . 26 35 20 29 27 . . . . 16 14 . . . . 50 37 79 24 . 43 33 . Level 2 21 | . . 32 5 . . . . . . 3 85 . . . . 20 62 . 34 100 56 8 100 Level 3 4 | . . . . . . . . . . 4 . . . . . 29 . . 3 . . 58 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 4 6 . 2 3 . . . . 12 2 . . . 1 3 . . 13 2 5 2 . Investigation 21 | . 3 4 . 2 3 . . . . 5 . . . . . 1 . . 1 . 1 1 . Extermination 7 | . . . . . . . . . . 2 . . . . . 2 . . 2 . . 1 . Reinforcement 19 | . 1 2 . . . . . . . 4 2 . . . . . . . 7 1 2 . . Assault 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . Garrison 6 | . . . . . . . . . . 1 . . . . . . . . 3 . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 5 | . . . . . . . . . . 2 1 . . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Distress Signals 13 | . . 3 4 2 . . . . . . . . . . . 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 355 | . 22 27 17 19 3 4 1 . 11 28 13 6 5 . 25 12 5 5 49 15 15 68 5 Peak Tracking Total 25 | . 4 4 7 3 1 3 1 . 4 5 5 6 3 . 9 4 2 2 8 12 11 25 5 Tactical Retreats 26 | . 1 1 . 1 . 1 1 . 1 1 2 . 1 . . 1 . . 5 1 . 9 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Traps Triggered 9 | . 1 1 2 1 . . . . . 1 . . . . . . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Machines Disabled 44 | . . 4 . . . . . . . 6 . . . . 1 17 . 6 6 2 1 1 . Max in Single Turn 5 | . . 1 . . . . . . . 1 . . . . 1 5 . 1 2 1 1 . . Garrison Access 4 | . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Machines Accessed 62 | . 10 11 9 6 6 1 . . . 5 1 . . 5 . 3 . 2 1 . 1 1 . Terminals 29 | . 7 8 8 2 2 1 . . . . . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 9 | . 1 1 . 1 2 . . . . 2 . . . . . 1 . . . . 1 . . Recycling Units 9 | . 2 2 . 2 . . . . . 2 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 8 | . . . 1 1 2 . . . . 1 . . . . . . . 1 1 . . 1 . Total Hacks 186 | . 38 41 22 15 17 1 . . . 12 3 . . 18 . 9 . 3 2 . 2 3 . Successful 139 | . 29 36 20 9 7 1 . . . 5 2 . . 18 . 8 . 1 . . 2 1 . Failed 47 | . 9 5 2 6 10 . . . . 7 1 . . . . 1 . 2 2 . . 2 . Catastrophic 6 | . . . . . 2 . . . . 3 . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 140 | . 24 25 10 3 5 . . . . 10 4 . . . . 4 4 26 7 2 1 9 6 Terminals 99 | . 30 33 21 7 6 1 . . . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 21 | . 3 2 . 3 5 . . . . 4 . . . . . 2 . . . . 2 . . Recycling Units 23 | . 5 6 . 3 . . . . . 6 3 . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Garrison Access 18 | . . . 1 2 6 . . . . 2 . . . . . . . 2 2 . . 3 . Terminal Hacks 67 | . 11 16 14 3 3 1 . . . . . . . 18 . . . 1 . . . . . Record 9 | . . . . 1 . 1 . . . . . . . 6 . . . 1 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 8 | . 3 1 . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . 2 2 . 1 . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 5 | . 1 3 . . 1 . . . . . . . . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . 1 4 1 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 8 | . 2 2 . 2 . . . . . . . . . . . 1 . . . . 1 . . Scan Component 4 | . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . Repair 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 14 | . 3 4 . 3 . . . . . 2 2 . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 9 | . 2 2 . 2 . . . . . 2 1 . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 13 14 5 . 3 . . . . 3 . . . . . . . . . . 1 . . Terminals 29 | . 10 12 5 . 2 . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 14 | . 5 5 3 . 1 . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Skim 13 | . 5 5 2 . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 . . . . 2 . . . . . . . . . . 1 . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Patch 4 | . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . Recycling Units 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . Used 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 9 4 4 6 . . . . 4 1 . . . . 2 . 1 1 . . 1 . Full Trace Events 10 | . 1 1 . 1 2 . . . . 2 . . . . . 1 . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 46 | . . . . . . . . 12 . . . . . 4 . 2 . 28 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . 187 . . . . . . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . Parts Repaired 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Time 89 | . 26 38 . 25 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 131 | . . 131 . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 131 | . . 131 . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 7 . . 3 . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . 1 . 2 . . 2 . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Total Allies 45 | . . . . . . . . 4 . 4 6 2 . . 2 4 2 . . 3 1 17 . Largest Group 8 | . . . . . . . . 4 4 3 7 3 3 1 2 4 5 1 . 3 1 8 . Highest-Rated Group 365 | . . . . . . . . 158 158 210 336 144 144 85 96 338 365 96 . 243 143 116 . Highest-Rated Ally 143 | . . . . . . . . 42 42 70 85 85 85 85 85 96 96 96 . 81 143 29 . Zionite Dispatches 10 | . . . . . . . . . . 1 2 . . . . 2 2 . . 1 . 2 . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Light 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . . . . . . . . . 2 1 1 . . 2 . DROP 4 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . RETURN 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Ally Attacks 291 | . . . . . . . . . 25 58 25 4 12 . 1 14 28 30 18 8 20 48 . Total Damage 8936 | . . . . . . . . . 700 1180 991 257 490 . 66 364 1050 720 332 504 1399 883 . Kills 44 | . . . . . . . . . 6 9 8 2 2 . . . 3 1 1 3 6 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Robot Analysis Total 8 | . 3 1 . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . 3 . 1 2 . . 1 . . 2 . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . . . . . . 10 . . . . 14 2 Items 26 | . . . . . . . . . . . . . . . . . 10 . . . . 14 2 Zionite Intel Received 10 | . . . . . . . . . . . . . . . . . . 7 1 . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Turns Passed 10590 | . 1229 982 489 508 313 250 174 397 675 773 244 300 318 184 394 510 185 695 1077 251 241 290 111 Spaces Moved 10482 | 1 581 655 409 550 540 463 324 603 739 527 302 255 399 155 494 376 193 908 519 287 182 894 126 Core 357 | . . . . . . . . . . . . . . . . . . . . . 9 222 126 Treads 64 | . . . 63 . . . . . . . . . . . . . . . . . . 1 . Legs 835 | 1 253 . . . . . . . . 129 . . . . . . . . 242 148 62 . . Wheels 875 | . 328 547 . . . . . . . . . . . . . . . . . . . . . Hover 7046 | . . 108 346 221 540 463 324 603 739 398 302 255 399 155 494 376 193 908 222 . . . . Flight 744 | . . . . 329 . . . . . . . . . . . . . . 6 . 38 371 . Fastest Speed 21 | 120 80 56 56 29 42 42 40 40 40 43 44 52 56 40 38 42 36 27 40 120 21 21 50 Average Speed 63 | 120 97 89 80 47 42 42 41 40 42 65 48 63 63 94 53 90 59 44 135 128 169 35 50 Slowest Speed 550 | 120 120 180 160 195 42 42 42 40 45 190 112 112 160 160 92 92 92 92 360 190 550 180 50 Overloaded Moves 57 | . . . . . . . . . . . . . . . . . 7 50 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . 2 . . . . . . . . . . . . . . . . 2 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Microwarps 46 | . . . . . . . . . . . . . . . . . . . 4 15 3 24 . Exploration Rate (%) 42 | 2 79 56 49 42 18 70 56 81 84 20 11 40 59 60 80 11 8 76 20 13 22 29 37 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 14 | . 4 5 . . . 1 . . . . . . . 3 1 . . . . . . . . Known Exits Taken 21 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . 3 . 5 3 . . 1 3 . 2 . . . . . . . . Spaces Dug 15 | . . . . . . . 1 . . 6 . . . . . 6 . 1 1 . . . . Terrain Destroyed 517 | . 9 20 . . . . 2 . 1 57 2 2 2 . 124 75 1 3 125 31 3 60 . Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Projectile 49 | . . . . . . . 2 . 1 11 2 2 2 . 10 . 1 2 10 3 3 . . AOE 466 | . 9 20 . . . . . . . 46 . . . . 114 75 . . 114 28 . 60 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Tes Acc Gar Total 13121 | . 1153 930 521 690 607 490 354 757 1020 855 360 375 438 188 570 509 247 1152 734 190 146 662 173 Wait 1809 | . 487 146 15 52 24 9 17 149 230 186 12 68 15 22 21 86 18 165 53 2 9 7 16 Move 9919 | . 580 654 408 545 539 462 323 602 738 526 301 254 398 154 493 375 192 907 473 162 107 600 126 Hop 13 | . . . . 2 . . . . . . . . . . . . . . . . 2 9 . Pick Up 97 | . 11 14 12 4 7 2 . 1 2 7 5 2 . 1 1 6 5 7 7 . . 3 . Fast Attach 162 | . 4 6 9 13 5 1 3 . 3 15 3 1 9 5 3 9 7 12 30 4 6 14 . Attach 59 | . 4 5 5 1 5 . 1 . 1 7 2 2 . . 2 . 1 3 11 2 3 3 1 Detach 41 | . . 3 3 1 3 . . . 1 4 . . . . 1 3 2 2 7 2 6 3 . Swap 154 | . 7 18 4 9 3 . 2 4 2 21 1 4 . 4 12 5 12 13 30 2 . 1 . Drop 171 | . 13 21 15 12 10 2 2 1 2 16 4 1 . 2 3 9 4 15 22 2 . 15 . Fire 511 | . 47 63 47 51 11 14 6 . 41 59 32 8 16 . 26 16 5 9 37 9 10 4 . Melee 82 | . . . . . . . . . . . . . . . . . . 19 61 2 . . . Ram 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . 3 . Kick 7 | . . . . . . . . . . 1 . . . . . . . . 3 3 . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . 2 . . . . . . . . . . . . 29 Rewire 56 | . . . . . . . . . . 11 . 35 . . 7 . . . . . 3 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / *Low / *Ext x2) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 5) 210 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Repaired Beam Cannon 718 | -10/Materials | Discovered new exit (range 10) 801 | -10/Materials | Derelicts attacked the area 801 | -10/Materials | Identified exit to Subcaves 801 | -10/Materials | Learned location of 2 exits from Materials 963 | -10/Materials | Learned location of 2 exits from Mines 968 | -10/Materials | Core integrity fell below 50% 998 | -10/Materials | Learned Storage terminal intel 1022 | -10/Materials | Learned location of Recycling (-9) 1060 | -10/Materials | Learned location of 2 exits from Materials 1097 | -10/Materials | Learned 4 Recycling zone layouts 1146 | -10/Materials | Learned location of 2 exits from Mines 1230 | -10/Materials | Entered another Materials area 1230 | -9/Materials | Evolved 2 slots: Utility x2 1231 | -9/Materials | Identified exit to Materials 1232 | -9/Materials | Identified exit to Mines 1232 | -9/Materials | Identified exit to Storage 1437 | -9/Materials | Repaired Imp. Heat Sink 1927 | -9/Materials | Learned 4 Recycling zone layouts 2078 | -9/Materials | Learned location of Zion (-7) 2130 | -9/Materials | Learned location of 1 exit from Storage 2191 | -9/Materials | Learned Storage emergency access door positions 2205 | -9/Materials | Build established: Hacker-Mutant 2212 | -9/Materials | Entered Storage 2215 | -9/Storage | Loaded intel: 14 terminal locations 2318 | -9/Storage | Core integrity fell below 50% 2415 | -9/Storage | Met 01-MTF 2701 | -9/Storage | Entered Materials 2701 | -8/Materials | Accompanied by 1 ally (01-MTF) 2701 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2704 | -8/Materials | 01-MTF left 2744 | -8/Materials | Repaired Imp. Assault Rifle 3029 | -8/Materials | Identified exit to Factory 3209 | -8/Materials | Entered Factory 3209 | -7/Factory | Evolved 2 slots: Utility x2 3383 | -7/Factory | Discovered new exit (range 4) 3385 | -7/Factory | Identified exit to Factory 3400 | -7/Factory | Build established: Mutant 3520 | -7/Factory | Discovered new exit (range 5) 3522 | -7/Factory | Identified exit to Lower Caves 3522 | -7/Factory | Entered Lower Caves 3559 | -7/Lower Caves | Encountered a Warlord checkpoint 3709 | -7/Lower Caves | Identified exit to Lower Caves 3711 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3758 | -7/Lower Caves | Learned 12 Factory zone layouts 3772 | -7/Lower Caves | Entered another Lower Caves area 3777 | -7/Lower Caves | Spotted B-75 Beast 3856 | -7/Lower Caves | Encountered a Warlord checkpoint 3923 | -7/Lower Caves | Found Alien Artifact 3923 | -7/Lower Caves | Identified Core Expander 3923 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 3941 | -7/Lower Caves | Discovered new exit (range 13) 3945 | -7/Lower Caves | Identified exit to Zion 3946 | -7/Lower Caves | Entered Zion 3983 | -7/Zion | Learned Factory non-interactive machine intel 3991 | -7/Zion | Found Prototype Device 3991 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4074 | -7/Zion | Met Imprinter 4080 | -7/Zion | Imprinted 4082 | -7/Zion | Declared Zion's savior 4147 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4210 | -7/Zion | Discovered new exit (range 15) 4216 | -7/Zion | Identified exit to Proximity Caves 4343 | -7/Zion | Entered Proximity Caves 4343 | -6/Proximity Caves | Accompanied by 4 allies 4562 | -6/Proximity Caves | Spotted B-75 Beast 4686 | -6/Proximity Caves | Destroyed B-75 Beast 4713 | -6/Proximity Caves | Learned 4 Factory zone layouts 4715 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 5014 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5018 | -6/Proximity Caves | Entered Factory 5018 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5019 | -6/Factory | Identified exit to Extension 5020 | -6/Factory | Identified exit to Lower Caves 5020 | -6/Factory | Identified exit to Factory 5021 | -6/Factory | Loaded intel: 193 non-interactive machine locations 5341 | -6/Factory | Lost 6 parts (2n1u3w) 5386 | -6/Factory | Core integrity fell below 50% 5465 | -6/Factory | Zion Light squad teleported in 5524 | -6/Factory | Discovered exit to Extension (range 12) 5550 | -6/Factory | Found Prototype Protection 5550 | -6/Factory | Identified Zio. Weapon Casing 5743 | -6/Factory | Found Zio. Weapon Casing 5772 | -6/Factory | Discovered exit to Factory (range 13) 5791 | -6/Factory | Entered another Factory area 5791 | -5/Factory | Accompanied by 1 ally 5791 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5815 | -5/Factory | Zion Fire squad teleported in 5844 | -5/Factory | Discovered new exit (range 15) 5847 | -5/Factory | Zion Heavy squad teleported in 5855 | -5/Factory | Identified exit to Factory 5943 | -5/Factory | Build established: Messiah-Gunner 5969 | -5/Factory | Lost 3 parts (1n2u) 5994 | -5/Factory | Discovered new exit (range 12) 6021 | -5/Factory | Identified exit to Upper Caves 6027 | -5/Factory | Lost 4 allies 6034 | -5/Factory | Lost 3 parts (2n1u) 6035 | -5/Factory | Entered Upper Caves 6035 | -5/Upper Caves | Accompanied by 1 ally 6126 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6180 | -5/Upper Caves | Lost 6 parts (1p1n3u1w) 6205 | -5/Upper Caves | Identified exit to Upper Caves 6335 | -5/Upper Caves | Entered another Upper Caves area 6335 | -5/Upper Caves | Accompanied by 3 allies 6430 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6442 | -5/Upper Caves | Build established: Gunner 6484 | -5/Upper Caves | Lost 3 parts (2u1w) 6625 | -5/Upper Caves | Discovered new exit (range 7) 6631 | -5/Upper Caves | Identified exit to Zhirov 6653 | -5/Upper Caves | Entered Zhirov 6653 | -5/Zhirov | Accompanied by 1 ally 6653 | -5/Zhirov | Discovered new exit (range 3) 6682 | -5/Zhirov | Met Zhirov 6717 | -5/Zhirov | Learned location of Quarantine (-3) 6717 | -5/Zhirov | Learned location of Testing (-2) 6717 | -5/Zhirov | Learned location of Command (-1) 6727 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6786 | -5/Zhirov | Found Alien Artifact 6792 | -5/Zhirov | Found Alien Artifact 6792 | -5/Zhirov | Identified Integrated Reactor 6792 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6814 | -5/Zhirov | Identified exit to Proximity Caves 6837 | -5/Zhirov | Entered Proximity Caves 6837 | -4/Proximity Caves | Accompanied by 1 ally 6840 | -4/Proximity Caves | Learned location of 1 exit from Research 6895 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6937 | -4/Proximity Caves | Build established: Derelict-Gunner 6956 | -4/Proximity Caves | Found Zio. Weapon Casing 7041 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7084 | -4/Proximity Caves | Destroyed 8 combat bots 7199 | -4/Proximity Caves | Discovered exit to Factory (range 15) 7231 | -4/Proximity Caves | Entered Factory 7231 | -4/Factory | Accompanied by 2 allies 7231 | -4/Factory | Evolved 2 slots: Utility x2 7488 | -4/Factory | Fabricated Assault Drone Bay (x1) 7586 | -4/Factory | Identified Transdimensional Reconstructor 7614 | -4/Factory | Build established: Gunner 7645 | -4/Factory | Zion Demo squad teleported in 7686 | -4/Factory | Discovered new exit (range 16) 7716 | -4/Factory | Identified exit to Research 7730 | -4/Factory | Zion Light squad teleported in 7741 | -4/Factory | Entered Research 7741 | -3/Research | Accompanied by 4 allies 7741 | -3/Research | Evolved 2 slots: Utility x2 7742 | -3/Research | Identified exit to Quarantine 7776 | -3/Research | Zion Infowar Resupply teleported in 7844 | -3/Research | Spotted B-86 Titan 7871 | -3/Research | Allies destroyed B-86 Titan 7883 | -3/Research | Zion Zionite Resupply teleported in 7894 | -3/Research | Found Zio. Weapon Casing 7926 | -3/Research | Entered Quarantine 7926 | -3/Quarantine | Accompanied by 1 ally 7932 | -3/Quarantine | Found Alien Impact Weapon 7932 | -3/Quarantine | Identified Core Stripper 7961 | -3/Quarantine | Found Alien Artifact 7961 | -3/Quarantine | Identified Terrabomb 7961 | -3/Quarantine | Used Terrabomb 7972 | -3/Quarantine | Found Alien Artifact 7972 | -3/Quarantine | Identified Core Reset Matrix 7972 | -3/Quarantine | Used Core Reset Matrix 7976 | -3/Quarantine | Detected hypermatrix surge 7976 | -3/Quarantine | Sensed 13 artifacts in vicinity 7988 | -3/Quarantine | Found Subatomic Replicator 7990 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 8027 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 8037 | -3/Quarantine | Cryocooling Duct disabled 8039 | -3/Quarantine | Cryocooling Duct disabled 8045 | -3/Quarantine | Found Unknown Launcher 8045 | -3/Quarantine | Identified Fusion Bomb Launcher 8052 | -3/Quarantine | Ambient heat levels rising (+20) 8052 | -3/Quarantine | Non-combat units ordered to evacuate 8054 | -3/Quarantine | Ambient heat levels rising (+20) 8054 | -3/Quarantine | Combat units ordered to evacuate 8131 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8154 | -3/Quarantine | Quarantine Guard activated 8165 | -3/Quarantine | Build established: Messiah-Scout 8183 | -3/Quarantine | Found Sigix Broadsword 8187 | -3/Quarantine | Spotted Quarantine Guard 8261 | -3/Quarantine | Spotted Quarantine Guard 8322 | -3/Quarantine | Destroyed Quarantine Guard 8334 | -3/Quarantine | Lost 5 parts (1n4u) 8373 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8377 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8377 | -3/Quarantine | Spotted Quarantine Guard 8386 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 8435 | -3/Quarantine | Discovered new exit (range 14) 8435 | -3/Quarantine | Spotted Quarantine Guard 8437 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 8463 | -3/Quarantine | Destroyed Quarantine Guard 8466 | -3/Quarantine | Allies destroyed Quarantine Guard 8509 | -3/Quarantine | Identified exit to Research 8515 | -3/Quarantine | Spotted Quarantine Guard 8543 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8578 | -3/Quarantine | Spotted Fortress 8619 | -3/Quarantine | Discovered new exit (range 5) 8619 | -3/Quarantine | Spotted Quarantine Guard 8621 | -3/Quarantine | Identified exit to Section 7 8621 | -3/Quarantine | Entered Section 7 8622 | -3/Section 7 | Sensed 24 artifacts in vicinity 8642 | -3/Section 7 | Spotted S7 Guard 8689 | -3/Section 7 | Destroyed S7 Guard 8704 | -3/Section 7 | Found Prototype Protection 8704 | -3/Section 7 | Identified Hvy. Regenerative Plating 8727 | -3/Section 7 | Found Core Physics Calibrator 8786 | -3/Section 7 | Found Prototype Slashing Weapon 8786 | -3/Section 7 | Identified Nanosword 8860 | -3/Section 7 | Retrieved Zion intel report: Main Access 9002 | -3/Section 7 | Build established: Scavenger-Assassin 9063 | -3/Section 7 | Found Microwarp Drive 9131 | -3/Section 7 | Garrison activated, responded to threat 9140 | -3/Section 7 | Warped through subspace 9217 | -3/Section 7 | Found Integrated Reactor 9217 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9338 | -3/Section 7 | Lost 4 parts (1p1n1u1w) 9508 | -3/Section 7 | Found Fusion Bomb Launcher 9609 | -3/Section 7 | Lost 7 parts (3n3u1w) 9681 | -3/Section 7 | Spotted B-86 Titan 9698 | -3/Section 7 | Entered Research 9698 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9710 | -2/Research | Found Prototype Processor 9710 | -2/Research | Identified Exp. Melee Analysis Suite 9721 | -2/Research | Zion Hacker squad teleported in 9866 | -2/Research | Build established: Scavenger-Mutant 9907 | -2/Research | Lost 3 allies 9915 | -2/Research | Spotted B-90 Cyclops 9933 | -2/Research | Spotted B-90 Cyclops 9935 | -2/Research | Discovered new exit (range 19) 9948 | -2/Research | First assault squad dispatched 9948 | -2/Research | Identified exit to Testing 9949 | -2/Research | Entered Testing 9956 | -2/Testing | Lost 9 parts (2p4n2u1w) 9975 | -2/Testing | Spotted PH-WK9Z4FBPIH 9990 | -2/Testing | Rewired PH-WK9Z4FBPIH 10012 | -2/Testing | Garrison activated, responded to threat 10084 | -2/Testing | Found Prototype Device 10084 | -2/Testing | Identified AEGIS Remote Shield 10110 | -2/Testing | Core integrity fell below 50% 10176 | -2/Testing | Garrison activated, responded to threat 10187 | -2/Testing | Discovered new exit (range 16) 10189 | -2/Testing | Identified exit to Access 10190 | -2/Testing | Entered Access 10190 | -1/Access | Evolved 2 slots: Utility x2 10255 | -1/Access | Zion Infowar Resupply teleported in 10318 | -1/Access | Lost 5 parts (1n4u) 10349 | -1/Access | Core integrity fell below 50% 10355 | -1/Access | Retrieved Zion intel report: Trap Installations 10356 | -1/Access | Zion Heavy Resupply teleported in 10381 | -1/Access | Lost 6 parts (3n2u1w) 10420 | -1/Access | Emitted hypermatrix ping 10425 | -1/Access | Assembled emerged from beneath the floor 10439 | -1/Access | Assembled emerged from beneath the floor 10465 | -1/Access | Search patrols dispatched 10473 | -1/Access | Spotted B-99 Colossus 10480 | -1/Access | Identified exit to Garrison 10480 | -1/Access | Entered Garrison 10481 | -1/Garrison | Lost 6 allies 10515 | -1/Garrison | Spotted B-99 Colossus 10519 | -1/Garrison | Triggered checkpoint 10532 | -1/Garrison | Triggered checkpoint 10554 | -1/Garrison | Core integrity fell below 20% 10562 | -1/Garrison | Triggered checkpoint 10575 | -1/Garrison | Retrieved Zion intel report: Unaware Analyses 10591 | -1/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10571_ Adv. Sensor Array destroyed. 10575_ Connecting with Garrison Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Retrieved 4x Unaware analyses... ] [ B-90 Cyclops ] [ S-43 Plague ] [ Y-72 Warden ] [ C-55 Analyst ] 10587_ AOGNN8&LXMBA,FORFHWXL 10587_ Connecting with Garrison Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-1 ] [ 2 : Emergency Access ] [ 3 : Active Garrisons ] >>\\ZION-SEEK-1 [ Targeting Depthwide Sectors/-1... ] 10589_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"?????????????????????? | | ??????????????????????#####"#????????????????????? | | ??????????????????????# """"??????????????????? | | ??????????????????????# " ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# " ????????????????????? | | ??????????????????????# """????????????????????? | | ??????????????????????? "?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????#####??#######?# #??????????????????????? | | ????????# #??#"""""#?# #??????????????????????? | | ???###### ##### #### #??????????????????????? | | ???# " #??????????????????????? | | ???# # hg#??????????????????????? | | ???# ####"####T#########g#??????????????????????? | | ???# #??# #??###???????# ##?????????????????????? | | #### ####+############?# "#?????????????????????? | | #?#@T#?????????????????????? | | #?#""#?????????????????????? | | #?####?????????????????????? | | ################### #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ?????????????####?# #??????????????????????????? | | ?????????????? ?# #??????????????????????????? | | ?????????????? ## #??????????????????????????? | | ?????????????? ## #??????????????????????????? | | ??????????????# ## #??????????????????????????? | | ??????????????# ## #??????????????????????????? | | ??????????????# ## #?????????????????????#????? | | ??????????????" ## #???????????????????? #????? | | ??????????????" ## #??????????????????? #????? | | ??????????????" ## #?????????????????? #????? | | ??????????????" ## #############""""## #????? | | ??????????????# ## #????? | | ??????????????# #????? | | ??????????????# #????? | | ??????????????# ############# ## ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 120 Energy Generation 67 Energy Capacity 950 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Corruption Block 10 Armor Coverage 1200 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 19 Melee Accuracy 12 Target Analysis 12 Recoil Reduction 1 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Adv. Kinecellerator | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Cld. Phase Cannon | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Cld. Gravmag System | -3/Quarantine | Z-intel Exp. Heat Sink | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Com. Tesla Bomb Launcher | -3/Quarantine | Archive Adv. Remote Shield | -3/Quarantine | Archive Quantum Shading Machine | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Hacking Suite | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel Mic. Antimatter Reactor | -3/Quarantine | Z-intel Imp. Kinecellerator | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Gyrokinetic Inverter | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Q-thruster | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Adv. System Shield | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Imp. Coolant Injector | -3/Quarantine | Z-intel Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Stripper Terrabomb Core Reset Matrix Subatomic Replicator Sigix Broadsword Core Physics Calibrator Supercharged TR Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed KineticActiveDriver Manual? 0 Play Time 01:56:38 Cumulative 833.7 hours Start 2024.08.04 @ 14:17:12 End 2024.08.04 @ 18:30:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 989 Rogue 710 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 70 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ad4944-abeb-402c-b3d8-005feea1185e