Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 17:28:17

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (1144)     1144
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (246)                246
              TOTAL SCORE: 4175

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -54

 Cogmind 
---------
Core Integrity             420/550
Matter                     104/300
Energy                     100/100
System Corruption          8%
Temperature                Warning (351)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (4) ------
     Large Storage Unit
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
  Advanced Assault Cannon
           Gauss Cannon
           Power Maul
>          --- INVENTORY (15) ---
     Light Ion Engine
  Improved Ion Engine
     Light Fission Core
     Light Fission Core
    Combat Airjet
           Heat Sink
           Modified TNC
  Advanced Targeting Computer
     Light Armor Plating
  Improved Light Armor Plating
           Tractor Beam
           Ion Cannon
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Light Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced Assault Cannon
           Gauss Cannon
           Power Maul
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
     Light Fission Core
     Light Fission Core
    Combat Airjet
           Heat Sink
           Modified TNC
  Advanced Targeting Computer
     Light Armor Plating
           Tractor Beam
[Rating: 33]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             36   | 6   8   3   .   11  8   
  Power                    2    | 1   .   .   .   1   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   2   .   .   3   1   
    Treads                 8    | 2   2   .   .   3   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   4   3   .   .   5   
    Device                 4    | .   1   3   .   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              1    | .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   
    Protection             3    | .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   2   .   .   7   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   .   .   3   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 12   | .   2   .   .   6   4   
  Power                    2    | .   1   .   .   .   1   
  Propulsion               4    | .   1   .   .   2   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   .   
  Highest Loss Streak      6    | .   2   .   .   6   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   86  84  85  89  78  
  Core                     4    | .   .   .   .   9   8   
  Treads                   25   | .   27  28  28  25  15  
  Device                   8    | .   1   10  14  14  3   
  Storage                  12   | .   14  14  14  14  7   
  Hackware                 1    | .   .   .   .   .   11  
  Protection               3    | .   7   3   .   .   8   
  Ballistic Gun            19   | .   28  28  28  14  .   
  Ballistic Cannon         5    | .   .   .   .   9   17  
Peak Build Rating          33   | 6   9   16  10  21  33  
  Average Rating           13   | 4   7   9   9   16  28  
  On Entrance              9    | .   6   9   9   10  21  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 12  19  19  17  34  54  
  Greatest Support         43   | 40  40  40  40  43  43  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  
  Average Capacity         10   | 7   9   10  10  10  11  
  Most Carried             13   | 1   10  10  10  10  13  
  Average Carried          8    | .   7   9   9   9   8   
  Final Capacity           15   | 8   10  10  10  10  15  
  Final Carried            13   | 1   10  10  10  10  13  

 Class Distribution 
--------------------
 84% | Mutant
 10% | Scavenger-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1608 | 247 407 87  .   369 498 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1238 | .   624 .   .   240 374 
  Parts                    71   | .   49  .   .   7   15  
Haulers Intercepted        2    | .   1   .   .   .   1   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  38   | .   13  .   .   15  10  
  Guns                     25   | .   13  .   .   12  .   
  Cannons                  12   | .   .   .   .   2   10  
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          15   | .   8   .   .   2   5   
  Worker                   3    | .   .   .   .   .   3   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 2    | .   1   .   .   1   .   
  Hauler                   2    | .   1   .   .   .   1   
  Recycler                 2    | .   1   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  6    | .   6   .   .   .   .   
  Grunt                    10   | .   7   .   .   1   2   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
  Demolisher               2    | .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   1   
  Assembled                12   | .   .   .   .   12  .   
Best Kill Streak           5    | .   5   .   .   5   4   
  Combat Bots Only         5    | .   5   .   .   5   2   
Max Kills in Single Turn   2    | .   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        169  | .    57   .    .    51   61   
  Missed                   37   | .    14   .    .    9    14   
Damage Taken               2552 | .    519  .    .    1164 869  
  Core                     261  | .    37   .    .    94   130  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    47   .    
Volleys Fired              170  | .    64   .    .    47   59   
  Largest                  2    | .    2    .    .    2    2    
  Hottest                  96   | .    46   .    .    80   96   
Shots Fired                302  | .    128  .    .    72   102  
  Gun                      178  | .    128  .    .    50   .    
  Cannon                   122  | .    .    .    .    20   102  
  Launcher                 2    | .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  300  | .    128  .    .    70   102  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    11   .    .    8    6    
  Robot Miss Streak        6    | .    6    .    .    4    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        6    | .    5    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           159  | .    58   .    .    39   62   
  Core Hits                81   | .    28   .    .    32   21   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    .    .    3    1    
  Critical Strikes         8    | .    .    .    .    4    4    
    Destroy                4    | .    .    .    .    4    .    
    Blast                  3    | .    .    .    .    .    3    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3611 | .    769  9    .    733  2100 
  Guns                     1278 | .    769  .    .    509  .    
  Cannons                  1845 | .    .    .    .    123  1722 
  Explosions               306  | .    .    .    .    86   220  
  Melee                    158  | .    .    .    .    .    158  
  Ramming                  24   | .    .    9    .    15   .    
  Kinetic                  3123 | .    769  .    .    632  1722 
  Thermal                  220  | .    .    .    .    .    220  
  Explosive                86   | .    .    .    .    86   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   158  | .    .    .    .    .    158  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       7    | .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    12   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            236  | .    .    .    .    16   220  
  Projectiles              40   | .    .    .    .    7    33   
  Explosions               63   | .    .    .    .    9    54   
  Melee                    133  | .    .    .    .    .    133  
Knockbacks                 18   | .    .    .    .    4    14   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    4    12   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      152  | .    .    .    .    65   87   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   8    | .    .    2    .    6    .    
Targets Rammed             9    | .    .    2    .    7    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        390  | .    15   .    .    108  390  
  Average Temperature      120  | .    9    .    .    43   150  
  Received Heat Transfer   548  | .    210  .    .    140  198  
  Effects                  7    | .    .    .    .    .    7    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         150  | .    .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             333  | .   333 129 .   51  304 
  Initial                  129  | .   .   129 .   .   11  
  Average                  84   | .   138 72  .   15  174 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         86   | 100 71  100 .   100 59  
  Level 1                  13   | .   28  .   .   .   40  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   3   .   .   1   6   
  Investigation            4    | .   2   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   20  .   .   20  13  
  Peak Tracking Total      8    | .   5   .   .   8   3   
  Tactical Retreats        2    | .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          12   | .   5   .   .   .   7   
  Max in Single Turn       6    | .   4   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          12   | .   5   1   1   1   4   
  Terminals                8    | .   4   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   18  1   1   1   12  
  Successful               22   | .   10  1   1   1   9   
  Failed                   10   | .   8   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   
  Manual                   22   | .   13  .   1   .   8   
  Terminals                27   | .   15  .   .   .   12  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   4   1   1   1   7   
  Robot Analysis           3    | .   2   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   .   .   1   
  Open Door                2    | .   .   1   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   .   .   2   
  Terminals                5    | .   3   .   .   .   2   
    Botnet                 4    | .   2   .   .   .   2   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   .   2   
  Full Trace Events        4    | .   3   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   2   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             3    | .   .   3   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               3475 | 87   713  714  394  1020 547  
Spaces Moved               1718 | 52   292  439  243  526  166  
  Core                     5    | 5    .    .    .    .    .    
  Treads                   1713 | 47   292  439  243  526  166  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            164  | 149  160  160  160  160  209  
  Slowest Speed            240  | 160  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       54   | 6    55   96   63   89   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             6    | .    .    3    .    3    .    
Spaces Dug                 12   | .    .    .    .    12   .    
Terrain Destroyed          153  | .    5    .    .    39   109  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               56   | .    .    .    .    18   38   
  AOE                      97   | .    5    .    .    21   71   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      2056 | 58  412 450 250 629 257 
  Wait                     72   | .   30  3   .   25  14  
  Move                     1713 | 51  291 438 242 525 166 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 1   12  1   4   8   8   
  Fast Attach              20   | 6   2   2   .   5   5   
  Attach                   7    | .   1   .   .   4   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | .   5   1   .   2   1   
  Drop                     20   | .   7   3   4   6   .   
  Fire                     170  | .   64  .   .   47  59  
  Melee                    2    | .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    9    | .   .   2   .   7   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Sto)

 History 
---------
 Turn | Location      | Event
   57 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 15)
  710 | -10/Materials | Discovered new exit (range 16)
  801 | -10/Materials | Entered Mines
  880 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  880 | -10/Mines     | Discovered new exit (range 5)
 1024 | -10/Mines     | Discovered new exit (range 9)
 1042 | -10/Mines     | Found the Drone Emporium
 1050 | -10/Mines     | Found Prototype Device
 1050 | -10/Mines     | Identified Sensor Drone Bay
 1098 | -10/Mines     | Discovered new exit (range 7)
 1323 | -10/Mines     | Found a hidden stash of uninstalled traps
 1515 | -10/Mines     | Entered Exiles
 1516 | -10/Exiles    | Identified exit to Mines
 1576 | -10/Exiles    | Met 8R-AWN
 1602 | -10/Exiles    | Met EX-HEX
 1659 | -10/Exiles    | Met EX-BIN
 1678 | -10/Exiles    | Aligned with FarCom system
 1680 | -10/Exiles    | Given EX-Vault access code
 1741 | -10/Exiles    | Opened EX-Vault
 1749 | -10/Exiles    | Found Modified TNC
 1782 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1807 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1909 | -10/Exiles    | Left Exiles lab with Modified TNC
 1909 | -10/Exiles    | Entered Mines
 1910 | -9/Mines      | Assembled infested the area
 1915 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2023 | -9/Mines      | Lost 6 parts (2n4w)
 2099 | -9/Mines      | Learned 2 Materials zone layouts
 2264 | -9/Mines      | Core integrity fell below 50%
 2622 | -9/Mines      | Discovered new exit (range 4)
 2671 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2704 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2880 | -9/Mines      | Discovered new exit (range 8)
 2894 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2929 | -9/Mines      | Entered Materials
 2929 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2930 | -8/Materials  | Identified exit to Factory
 3048 | -8/Materials  | Central database locked down
 3089 | -8/Materials  | Identified exit to Storage
 3089 | -8/Materials  | Garrison activated, responded to threat
 3255 | -8/Materials  | Build established: Scavenger-Mutant
 3434 | -8/Materials  | Garrison activated, responded to threat
 3476 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03458_ Penetrated by Slug.
03458_ U-05 Engineer builds a Wall.
03459_ M-13 Machinist repairs H-55 Commando.
03459_ H-55 Commando suffers critical hit
  (Smash).
03459_ Destroyed Gauss Rifle.
03459_ H-55 Commando system corrupted by
  crushing effect.
03460_ Lgt. Treads broken.
03460_ Overheating: Short circuit.
03460_ System corrupted: Imp. Treads rejected.
03461_ Overheating: System interference.
03461_ Power Maul temporarily disabled.
03465_ Fission Core destroyed.
03466_ U-05 Engineer builds a Wall.
03466_ H-55 Commando knocked back.
03470_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
03474_ H-55 Commando IFF system glitched.
03474_ H-55 Commando destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotIonicInjector
  Manual?         0
Play Time         00:27:50
  Cumulative      143.8 hours
  Start           2024.10.26 @ 03:45:54
  End             2024.10.26 @ 17:28:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           54
  Adventurer      36
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c7cee7c-4270-41b6-9c05-6cc12880860d