Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 10:32:38 Player: Annull999 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (21) 105 Value Destroyed (500) 500 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4345 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Armored Huge Wheel Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit System Shield Recalibrator > --- WEAPON ----------- Improved EM Pulse Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Gravmag System Flight Unit Scrap Suit [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Matter Filter Storage Small Storage Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Slots Evolved 6 | . . 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . Utility 2 | . . . . 2 . . . . . Weapon 1 | . . . . . . . 1 . . Parts Attached 36 | . 3 4 6 4 3 4 9 2 1 Power 4 | . . 1 1 . . 1 1 . . Engine 4 | . . 1 1 . . 1 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 16 | . 2 1 4 . 2 1 5 1 . Treads 1 | . . . . . . . . 1 . Leg 6 | . . . 2 . 2 1 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . 2 1 2 . . . 4 . . Utility 9 | . . 1 . 3 . 1 2 1 1 Device 5 | . . . . 2 . 1 1 . 1 Storage 1 | . . 1 . . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 2 | . . . . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 7 | . 1 1 1 1 1 1 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . . . . . . 1 1 . . Ballistic Gun 5 | . 1 1 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 36 | . 1 6 . . 4 4 13 3 5 Power 5 | . . 2 . . . 1 2 . . Propulsion 15 | . . 3 . . 4 . 4 1 3 Utility 9 | . . . . . . 2 4 1 2 Weapon 7 | . 1 1 . . . 1 3 1 . Highest Loss Streak 8 | . 1 6 . . 1 4 8 3 5 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 4 | 6 6 4 2 4 4 4 4 3 2 Power . | 1 1 . . . . . . . . Propulsion 1 | 4 4 2 . . . 1 2 2 2 Utility 1 | . . . . 1 1 1 1 1 . Weapon 1 | 1 . 1 1 3 3 1 . . . Tool/Special . | . . . . . . . . . . Unused Backups 16 | . 9 2 . . 2 . 2 . 1 Power 3 | . 2 1 . . . . . . . Propulsion 6 | . 4 . . . . . 1 . 1 Utility 1 | . . . . . . . 1 . . Weapon 6 | . 3 1 . . 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 75 | . 80 42 81 89 93 77 72 37 24 Engine 8 | . 14 6 9 9 9 8 7 . . Leg 15 | . 20 . 21 18 22 19 12 . . Flight 11 | . 7 23 18 18 8 . 12 21 11 Device 8 | . . . . 12 18 14 8 . 3 Storage 7 | . 10 6 10 9 9 9 6 . . Hackware 4 | . . . . 4 9 9 6 . . Protection 1 | . . . . . . . 2 7 4 Energy Cannon 1 | . . . . . . 1 4 5 . Ballistic Gun 14 | . 27 6 21 18 18 15 8 . . Peak Build Rating 32 | 6 6 9 13 25 31 28 32 24 23 Average Rating 20 | 6 5 3 12 20 26 26 26 17 15 On Entrance 13 | 6 6 4 . 13 25 28 24 17 15 Naked Turns 14 | . . 6 . . . . . . 8 Heaviest Build 27 | 12 12 11 14 21 22 23 27 6 6 Greatest Support 50 | 20 20 12 20 20 50 40 40 17 11 Greatest Overweight (x) 1 | . . 1 . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 8 7 6 7 8 8 8 7 5 5 Most Carried 8 | 6 8 6 4 7 8 6 8 5 5 Average Carried 5 | 6 6 4 3 5 5 5 5 4 3 Final Capacity 8 | 8 5 5 8 8 8 8 5 5 5 Final Carried 6 | 6 5 5 4 6 6 5 5 5 3 Class Distribution -------------------- 49% | Mutant 19% | Scavenger-Mutant 15% | Scavenger-Gunner 15% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Sprinter | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Matter Collected 756 | 200 32 . 42 . 225 96 103 . 58 Remotely . | . . . . . . . . . . Salvage Created 593 | . 37 . 42 . 162 172 180 . . Parts 34 | . 7 . 5 . 10 8 4 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Combat Hostiles Destroyed 20 | . 3 . 3 . 6 5 3 . . Guns 19 | . 3 . 3 . 6 4 3 . . Cannons 1 | . . . . . . 1 . . . Classes Destroyed 5 | . 1 . . . 2 2 . . . Watcher 1 | . . . . . . 1 . . . Swarmer 13 | . 3 . 3 . 4 3 . . . Grunt 4 | . . . . . . 2 2 . . Sentry 2 | . . . . . 1 . 1 . . Hunter 1 | . . . . . 1 . . . . Best Kill Streak 6 | . 3 . 3 . 3 6 2 . . Combat Bots Only 5 | . 3 . 3 . 3 5 2 . . Max Kills in Single Turn 2 | . 1 . 2 . 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Hostile Shots Fired 625 | . 39 62 21 . 65 29 180 97 132 Missed 257 | . 7 30 7 . 19 7 65 60 62 Hits 368 | . 32 32 14 . 46 22 115 37 70 Projectile 368 | . 32 32 14 . 46 22 115 37 70 Critical Strikes 8 | . 1 2 . . 2 2 1 . . Actively Blocked 1 | . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 4114 | . 292 354 113 . 660 262 996 425 1012 Core 1130 | . 101 178 41 . 61 34 161 218 336 Absorbed by Shields 65 | . . . . . . . . . 65 Redirected to Shielding 208 | . . . . . . . 53 95 60 Core Remaining (%) 71 | 100 59 . 45 . . 82 . . . Volleys Fired 57 | . 11 . 3 . 16 14 13 . . Largest 3 | . 2 . 2 . 2 2 3 . . Hottest 120 | . 40 . 46 . 53 97 120 . . Shots Fired 111 | . 22 . 6 . 32 23 28 . . Gun 106 | . 22 . 6 . 32 20 26 . . Cannon 5 | . . . . . . 3 2 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 106 | . 22 . 6 . 32 20 26 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 5 | . . . . . . 3 2 . . Robot Hit Streak 14 | . 4 . 4 . 12 8 14 . . Robot Miss Streak 4 | . 4 . 2 . 3 2 1 . . Penetration Max 1 | . . . . . 1 1 1 . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 82 | . 14 . 4 . 21 17 26 . . Core Hits 34 | . 7 . 3 . 9 6 9 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1548 | . 95 . 75 . 369 501 508 . . Guns 1382 | . 95 . 73 . 369 391 454 . . Cannons 164 | . . . . . . 110 54 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 2 | . . . 2 . . . . . . Kinetic 1382 | . 95 . 73 . 369 391 454 . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 164 | . . . . . . 110 54 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 2 2 Average Corruption 1 | . . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . 2 1 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 21 | . . . . . . 21 . . . Projectiles 21 | . . . . . . 21 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 117 | . . 16 . . 21 117 117 . 97 Average Temperature 41 | . . 10 . . 7 59 55 . 50 Received Heat Transfer 750 | . 42 39 . . 54 117 297 159 42 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 135 | . 60 42 87 . 135 77 64 60 130 Initial 60 | . . . 12 . . 60 25 4 26 Average 26 | . 19 8 21 . 51 39 9 30 68 Influence Increases 1051 | . 103 106 100 . 145 127 230 106 134 Destroy 0b10 Robot/C 400 | . 60 . 60 . 120 100 60 . . Destroy 0b10 Robot/NC 5 | . . . . . . 5 . . . Destroy Leader 72 | . 10 . 10 . 10 22 20 . . Successful Hack 64 | . 18 16 . . . . . 16 14 Partial Spotted 60 | . . . . . . . 15 45 . Lose Combat Pursuer 450 | . 15 90 30 . 15 . 135 45 120 Influence Decreases 941 | . 103 74 132 . 20 195 277 76 64 Entered New Map 137 | . . . 20 . . 65 32 6 14 Time Decay 509 | . 94 25 112 . . 100 138 40 . Lost Part 285 | . 9 39 . . 20 30 107 30 50 Purge Threat 10 | . . 10 . . . . . . . Squads Dispatched 8 | . 2 . . . . 1 3 2 . Investigation 4 | . 2 . . . . . . 2 . Extermination 2 | . . . . . . . 2 . . Reinforcement 2 | . . . . . . 1 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Distress Signals 2 | . 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 9 28 5 . 8 11 14 25 21 Peak Tracking Total 22 | . 4 22 3 . 4 4 7 22 18 Tactical Retreats 16 | . 1 2 2 . 1 . 6 1 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Traps Triggered 6 | . 1 1 . . 2 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . 2 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Machines Accessed 13 | . 2 4 . 2 . . . 4 1 Terminals 11 | . 2 4 . 1 . . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 32 | . 5 12 . 3 . . . 9 3 Successful 11 | . 2 5 . 1 . . . 2 1 Failed 21 | . 3 7 . 2 . . . 7 2 Catastrophic 5 | . . 3 . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 18 | . 5 8 . 2 . . . 3 . Terminals 29 | . 5 12 . 2 . . . 7 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 . Terminal Hacks 4 | . . 3 . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Unlock Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks 5 | . 2 2 . . . . . 1 . Terminals 5 | . 2 2 . . . . . 1 . Assimilate 1 | . . . . . . . . 1 . Botnet 4 | . 2 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 3 . 1 . . . 3 1 Full Trace Events 5 | . 1 2 . . . . . 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Turns Passed 2570 | 5 218 90 367 118 563 226 772 82 129 Spaces Moved 2360 | 5 258 212 285 73 325 137 687 200 178 Core 33 | . . 14 . . . . . . 19 Treads . | . . . . . . . . . . Legs 1242 | 5 99 . 285 73 325 137 318 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1085 | . 159 198 . . . . 369 200 159 Fastest Speed 29 | 120 37 34 120 120 120 120 29 32 40 Average Speed 86 | 120 68 38 120 150 149 120 72 36 54 Slowest Speed 190 | 120 120 117 120 190 190 120 190 54 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 26 | . 2 6 . . . . 2 9 7 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 2 39 34 45 6 39 14 19 45 35 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 . 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Sto Gar Total 2773 | 4 280 215 304 82 376 178 932 199 203 Wait 278 | . . . 2 . 20 21 214 6 15 Move 2306 | 4 253 201 284 72 324 136 682 181 169 Hop 19 | . 2 4 . . . . 2 9 2 Pick Up 38 | . 4 3 6 5 5 3 11 1 . Fast Attach . | . . . . . . . . . . Attach 34 | . . 4 8 4 2 4 9 2 1 Detach 4 | . 1 2 . 1 . . . . . Swap 5 | . 3 . . . 1 . 1 . . Drop 10 | . 6 1 . . 3 . . . . Fire 57 | . 11 . 3 . 16 14 13 . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . 4 . . . 16 Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Storage -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 10) 224 | -10/Materials | Entered another Materials area 224 | -9/Materials | Evolved 2 slots: Propulsion x2 295 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Build established: Mutant 314 | -9/Materials | Entered Mines 339 | -9/Mines | Lost 6 parts (2p3n1w) 341 | -9/Mines | Core integrity fell below 50% 436 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 438 | -9/Mines | Found Scrap Suit 447 | -9/Mines | Met a Derelict bent on vengeance 666 | -9/Mines | Discovered new exit (range 9) 681 | -9/Mines | Entered Materials 681 | -8/Materials | Evolved 2 slots: Utility x2 797 | -8/Materials | Identified exit to Garrison 799 | -8/Materials | Entered Garrison 1011 | -8/Garrison | Triggered checkpoint 1023 | -8/Garrison | Triggered checkpoint 1025 | -8/Garrison | Triggered checkpoint 1147 | -8/Garrison | Triggered checkpoint 1299 | -8/Garrison | Discovered new exit (range 15) 1341 | -8/Garrison | Triggered checkpoint 1362 | -8/Garrison | Entered Materials 1414 | -8/Materials | Build established: Scavenger-Mutant 1524 | -8/Materials | Discovered new exit (range 14) 1574 | -8/Materials | Lost 4 parts (1p2u1w) 1588 | -8/Materials | Entered Factory 1588 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1876 | -7/Factory | Build established: Scavenger-Gunner 2049 | -7/Factory | Lost 8 parts (2p2n1u3w) 2323 | -7/Factory | Build established: Sprinter 2342 | -7/Factory | Discovered new exit (range 12) 2360 | -7/Factory | Entered Storage 2365 | -7/Storage | Lost 3 parts (1n2u) 2436 | -7/Storage | Core integrity fell below 50% 2442 | -7/Storage | Identified exit to Garrison 2442 | -7/Storage | Entered Garrison 2458 | -7/Garrison | Lost 3 parts (1n1u1w) 2554 | -7/Garrison | Core integrity fell below 20% 2571 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02518_ Imp. Propulsion Shielding destroyed. 02525_ Acquired 58 matter. 02527_ Cesium-ion Thruster destroyed. Garrison Door activated. 02549_ Med. Treads destroyed. 02550_ ALERT: Dispatching investigation squad to Recycling. 02554_ Triggered Stasis Trap. 02554_ A bubble of rippling energy engulfs the area. 02554_ Field strength at 95. 02555_ Field strength at 86. 02556_ Field strength at 81. 02557_ Field strength at 68. 02558_ Field strength at 58. 02559_ Field strength at 32. 02559_ Xenon Bombardment Thruster destroyed. 02559_ S-27 Virus suffers critical hit (Burn). 02560_ Field strength at 12. 02561_ Stasis field depleted. 02563_ Scrap Suit destroyed. 02564_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ??????????????????#????????? | | ????????????????????# ################ #######??? | | ????????????????????# #??? | | ????????????????????# @ ssssss #??? | | ????????????????????############## ######?# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# #??????# #??? | | ?????????????????????????????????# ### #??# #??? | | ?????????????????????????????????# + #??# #### | | ?????????????????????????????????# ### #??# ## | | ?????????????????????????????????# #?????## ## | | ?????????????????????????????????# ###+### | | ?????????????????????????????????# =% | | ?????????????????????????????????# | | ?????????????????????????????????########## ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ##"" | | ??????????????????????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 64 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed ChipReflectiveScrapsphere Manual? 0 Play Time 00:40:40 Cumulative 18.6 hours Start 2025.06.30 @ 09:53:12 End 2025.06.30 @ 10:32:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e7a251b-8793-4991-b653-e10d01d10699