Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 16:34:08 // Winter2022/Polymind Player: octapi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (158) 790 Value Destroyed (6996) 6996 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (13611) 13611 TOTAL SCORE: 29037 Bonus ------- Polymind Skill 9522 High Alert Combat Kills 1099 Follower Combat Kills 2335 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -245 Cogmind --------- Core Integrity 0/1300 Matter 0/0 Energy 250/250 System Corruption 12% Temperature Cool (0) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Antigrav System > --- UTILITY (5) ------ Advanced Heat Sink Small Battery Small Battery Advanced Target Analyzer > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Zionite Biocell Improved Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Zionite Phaser-M > --- INVENTORY -------- (None) [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Improved Cooling System Device Improved Cooling System Storage Small Battery Processor Targeting Computer Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . Parts Lost 98 | . . 5 4 8 . 3 . 2 5 . 2 9 . . . . 17 14 . . 29 Power 12 | . . 1 . 2 . 1 . . 1 . . 2 . . . . 2 1 . . 2 Propulsion 29 | . . 2 1 3 . . . 1 1 . . 1 . . . . 7 2 . . 11 Utility 26 | . . 1 1 1 . 1 . 1 1 . 2 3 . . . . 3 5 . . 7 Weapon 31 | . . 1 2 2 . 1 . . 2 . . 3 . . . . 5 6 . . 9 Highest Loss Streak 10 | . . 2 3 6 . 3 . 2 5 . 1 8 . . . . 8 5 . . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 93 71 39 90 100 62 86 98 74 30 89 73 72 90 100 100 84 76 . 27 93 Engine 5 | . . 2 4 7 . . 10 12 11 1 . 3 5 10 14 14 12 . . . . Core 3 | . 18 1 . 4 16 10 . . . 3 14 3 . . . . 1 6 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . 3 11 Treads 13 | . . 17 5 12 . . 21 24 9 4 21 17 16 19 21 21 13 12 . . 2 Leg 5 | . 37 7 . 12 33 20 . . 4 3 . . . . . . . 2 . 6 16 Device 20 | . 18 15 5 18 . . 21 25 25 7 19 24 27 27 28 28 24 19 . 3 14 Processor 2 | . . . . 2 16 10 . . . . . 7 11 3 . . . 1 . 3 7 Protection 6 | . . 2 . 5 . . 10 11 . 3 13 5 5 10 14 14 8 7 . . 1 Energy Gun 5 | . 18 13 5 10 . . 10 12 11 1 . . . . . . . 10 . . 9 Energy Cannon 1 | . . . . . . . . . . . . . . 4 7 7 6 . . . . Ballistic Gun 8 | . . 9 10 12 33 20 10 12 10 3 14 3 . 4 7 7 7 9 . 10 15 Ballistic Cannon 2 | . . . . . . . . . . 1 7 5 5 6 7 7 6 . . . . Naked Turns 857 | . 29 1 176 5 . 32 53 . 2 293 . 4 . 1 . . 36 6 86 131 2 Heaviest Build 75 | . 9 18 7 18 11 11 23 23 20 59 59 58 56 75 75 75 75 49 . 27 42 Greatest Support 90 | 3 20 40 20 40 30 30 40 40 30 84 84 84 20 90 90 90 90 56 3 50 56 Greatest Overweight (x) 17 | . . . 2 . 3 . . . 1 . . 2 2 2 . . 17 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . 2 . . . . . . . . Largest Inventory Capacity 5 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 5 . 1 5 Average Capacity 1 | . . . . . 1 . . 1 . . 1 . 1 . 1 1 . 1 . . 2 Most Carried . | . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . Final Capacity 5 | . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . 1 5 Final Carried . | . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 29% | Behemoth 26% | Sentry 15% | Heavy 8% | Grunt 6% | Cogmind 6% | Hunter 3% | Programmer Dominant Class ---------------- Grunt | -10/Materials Sentry | -9/Materials Sentry | -9/Mines Sentry | -8/Materials Hunter | -7/Factory Hunter | -7/Waste Sentry | -7/Factory Sentry | -7/Lower Caves Sentry | -7/Lower Caves Cogmind | -7/Zion Behemoth | -6/Proximity Caves Heavy | -6/Factory Heavy | -5/Factory Behemoth | -5/Upper Caves Behemoth | -5/Upper Caves Behemoth | -5/Zhirov Behemoth | -4/Proximity Caves Sentry | -4/Factory Cogmind | -4/Waste Cogmind | -4/Factory Hunter | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Matter Collected 2352 | . . 107 27 74 . . 67 99 63 22 228 575 53 356 122 . 212 28 . 12 307 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6243 | . 170 527 71 454 . . 211 210 117 . 266 871 53 218 251 229 242 737 . . 1616 Parts 309 | . 26 35 6 27 . . 10 6 4 . 15 37 5 11 6 5 18 34 . . 64 Haulers Intercepted 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . 1 . . . . 1 . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 4 . . 12 . . 10 6 5 17 . . . . Prevented 12 | . . . . . . . . . . . 11 . . 1 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Combat Hostiles Destroyed 135 | . 7 12 2 15 . . 4 5 4 . 5 15 . 5 3 . 14 15 . . 29 Melee 4 | . . . . . . . . . . . . . . . . . . . . . 4 Guns 94 | . 7 12 2 15 . . 4 5 4 . 3 3 . . 1 . 8 13 . . 17 Cannons 25 | . . . . . . . . . . . 2 12 . 5 1 . 5 . . . . AOE 2 | . . . . . . . . . . . . . . . . . . 2 . . . Classes Destroyed 16 | . 4 3 . . . . 2 . . . 3 3 . . . . . . . . 1 Worker 6 | . . . . . . . . . . . . 2 . . . . . 4 . . . Builder 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . Hauler 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . Recycler 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . Watcher 9 | . 3 2 . . . . . . . . . 1 2 . . . . 1 . . . Swarmer 34 | . 6 3 . 3 . . . . . . 3 3 . . . . 10 6 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 58 | . 1 7 1 9 . . 1 5 . . . 7 . 1 3 . 2 3 . . 18 Brawler 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . Sentry 9 | . . 1 . 3 . . 2 . 1 . . 1 . . . . . . . . 1 Hunter 11 | . . . . . . . . . . . 1 . . 3 . . . 3 . . 4 Programmer 11 | . . . . . . . 1 . . . . 2 . . . . 1 2 . . 5 Heavy 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . . Thug 3 | . . . . . . . . . 3 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 6 3 2 4 . . 2 6 4 . 4 3 1 2 3 . 5 14 . . 5 Combat Bots Only 10 | . 6 3 2 4 . . 1 5 4 . 4 3 . 2 3 . 5 10 . . 5 Max Kills in Single Turn 5 | . 1 1 1 1 . . 1 2 1 . 1 1 1 1 1 . 1 5 . . 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Damage Taken 20368 | . 113 856 220 1498 . 160 321 534 309 82 840 3249 . 639 282 . 2244 2618 . 143 6260 Core 4679 | . 26 72 153 410 . 106 105 69 84 82 18 670 . 49 20 . 559 862 . 80 1314 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 137 | . . . . . . . . . . . . . . . . . . 118 . . 19 Core Remaining (%) 45 | 100 89 . 43 25 . . . . . . 33 21 . . . . 37 . . 18 . Volleys Fired 560 | . 21 50 20 78 . 6 14 13 20 . 37 74 4 16 15 4 55 36 . . 97 Largest 3 | . 1 2 2 2 . 2 2 2 2 . 3 3 1 3 3 1 3 3 . . 3 Hottest 219 | . 65 79 79 79 . 48 108 108 108 . 114 114 60 173 173 90 173 219 . . 157 Shots Fired 927 | . 21 87 29 106 . 11 23 27 23 . 67 91 4 46 31 4 94 72 . . 191 Gun 711 | . 21 87 29 106 . 11 23 27 23 . 30 26 . 15 8 . 42 72 . . 191 Cannon 216 | . . . . . . . . . . . 37 65 4 31 23 4 52 . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 551 | . . 37 20 41 . 11 9 14 18 . 67 91 4 31 23 . 66 14 . . 105 Thermal 312 | . 21 50 9 65 . . 14 13 5 . . . . 15 8 4 28 24 . . 56 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . . . . . . . . . . 30 Phasic 34 | . . . . . . . . . . . . . . . . . . 34 . . . Robot Hit Streak 20 | . 7 10 6 14 . 10 20 11 11 . 5 10 5 8 4 6 20 8 . . 16 Robot Miss Streak 7 | . 2 4 6 3 . 1 3 3 7 . 4 3 . 5 2 1 6 6 . . 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . 1 Secondary Targets 7 | . . . 1 1 . . . 1 . . . . . . . . . 2 . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . . . . . . . 1 . . 1 Shots Hit Robots 627 | . 14 56 16 80 . 10 18 25 22 . 22 58 3 18 14 3 56 40 . . 172 Core Hits 325 | . 11 19 5 33 . 1 21 33 25 . 12 25 1 11 5 3 20 26 . . 74 Critical Kills 3 | . . . . . . . . . . . 1 . . . 1 . . . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . . . 2 1 . . . . . . . . 5 Critical Strikes 40 | . 1 2 . 4 . . . . 2 . 3 9 . 2 1 . 1 1 . . 14 Burn 14 | . 1 2 . 4 . . . . 2 . . . . . . . . . . . 5 Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . . . Destroy 7 | . . . . . . . . . . . 3 1 . . . . . . . . 3 Blast 11 | . . . . . . . . . . . . 8 . 2 . . 1 . . . . Smash 3 | . . . . . . . . . . . . . . . . . . . . . 3 Sever 3 | . . . . . . . . . . . . . . . . . . . . . 3 Intensify 1 | . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 32 | . . . . . . . . . . . . . . . . . . . . . 32 Impact 25 | . . . . . . . . . . . . . . . . . . . . . 25 Slashing 7 | . . . . . . . . . . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18213 | . 232 884 235 1248 . 160 540 579 375 . 674 3002 161 579 406 127 1560 2379 . . 5072 Guns 11301 | . 229 877 235 1248 . 160 528 579 375 . 409 489 . 91 159 . 582 1605 . . 3735 Cannons 4746 | . . . . . . . . . . . 265 2480 161 488 247 127 978 . . . . Explosions 774 | . . . . . . . . . . . . . . . . . . 774 . . . Melee 1321 | . . . . . . . . . . . . . . . . . . . . . 1321 Ramming 71 | . 3 7 . . . . 12 . . . . 33 . . . . . . . . 16 Kinetic 9497 | . . 382 148 468 . 160 152 295 286 . 674 2969 161 350 219 . 1050 207 . . 1976 Thermal 5570 | . 229 495 87 780 . . 376 284 89 . . . . 229 187 127 510 1099 . . 1078 Explosive 213 | . . . . . . . . . . . . . . . . . . 213 . . . Electromagnetic 681 | . . . . . . . . . . . . . . . . . . . . . 681 Impact 990 | . . . . . . . . . . . . . . . . . . . . . 990 Slashing 331 | . . . . . . . . . . . . . . . . . . . . . 331 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Phasic 860 | . . . . . . . . . . . . . . . . . . 860 . . . Highest Corruption 12 | . . . . 2 . 6 6 6 6 6 . 3 . . . . 2 2 2 3 12 Average Corruption 3 | . . . . 1 . 6 6 6 6 6 . 1 . . . . 1 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . 2 . . . . . . . Effects 84 | . . . . 1 . 1 11 17 10 1 . 11 . . . . 12 2 1 2 15 Message Errors 19 | . . . . . . . 4 4 2 1 . 2 . . . . 2 . . . 4 Matter Fused 19 | . . . . 1 . 1 3 4 3 . . 2 . . . . 5 . . . . Heat Flow Errors 12 | . . . . . . . 2 2 . . . 3 . . . . 2 1 . . 2 Energy Discharges 9 | . . . . . . . 1 2 1 . . 1 . . . . 2 1 . . 1 Data Loss (minor) 12 | . . . . . . . 1 3 2 . . 2 . . . . . . . . 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Misfires 4 | . . . . . . . . 1 1 . . 1 . . . . . . . . 1 Alerts 4 | . . . . . . . . 1 1 . . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 632 | . . . . . . . . . . . . 157 28 . 24 . 59 134 . . 230 Projectiles 268 | . . . . . . . . . . . . 157 28 . 24 . 59 . . . . Explosions 134 | . . . . . . . . . . . . . . . . . . 134 . . . Melee 230 | . . . . . . . . . . . . . . . . . . . . . 230 Knockbacks 26 | . . . . . . . . . . . 2 11 1 1 . . 4 . . . 7 Impact 5 | . . . . . . . . . . . . . . . . . . . . . 5 Kinetic 19 | . . . . . . . . . . . 2 11 1 1 . . 4 . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 49 | . . . . . . . . . . . . 16 . . . . . 30 . . 3 Shots 1 | . . . . . . . . . . . . . . . . . . 1 . . . Rammed 11 | . . 2 . . . 1 3 . . . . 3 . . . . . . . . 2 Targets Rammed 19 | . 4 2 . . . 1 3 . . . . 3 . . . . . . . . 6 Kicked 8 | . 4 . . . . . . . . . . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 633 | . 31 36 39 112 . . 207 314 27 . 222 633 . 54 171 . 171 174 . . 224 Average Temperature 83 | . 30 18 20 33 . . 50 168 14 . 111 193 . 16 88 . 22 27 . . 64 Received Heat Transfer 4708 | . 6 162 57 801 . . 84 351 135 36 60 915 . . 153 . 181 159 . . 1608 Effects 26 | . . . . . . . 3 1 . . . 21 . . . . . . . . 1 Shutdowns 4 | . . . . . . . . . . . . 4 . . . . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . . 3 . . . . . . . . . Interference 8 | . . . . . . . 3 . . . . 4 . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . . . . . Damage (major) 5 | . . . . . . . . . . . . 5 . . . . . . . . . Damage (core) 2 | . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . . 9 Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . . . 8 Robots Melted 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Parts Melted 14 | . 2 2 . 2 . . 2 2 . . . . . . . . 2 . . . 2 Heat Transferred 10439 | . 629 1369 214 2109 . . 775 600 309 . . . . 350 300 200 750 905 . . 1929 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Peak Influence 1114 | . 203 284 148 383 207 72 162 . . . . 486 289 . . . . 490 148 512 1114 Initial 268 | . . 13 51 28 117 72 29 . . . . 75 238 . . . . 44 148 103 268 Average 280 | . 41 141 60 254 121 60 107 . . . . 226 243 . . . . 113 148 263 861 Maximum Alert Level 4 | . 1 1 . 1 1 . . . . . . 2 1 . . . . 2 . 2 4 Low Security (%) 58 | . 99 75 100 26 99 100 100 . . . . 57 13 . . . . 88 100 31 . Level 1 20 | . . 24 . 73 . . . . . . . 30 86 . . . . 4 . 45 2 Level 2 5 | . . . . . . . . . . . . 12 . . . . . 6 . 22 7 Level 3 15 | . . . . . . . . . . . . . . . . . . . . . 88 Level 4 . | . . . . . . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 3 1 2 . . . . . . . 5 . . . . 1 2 . 1 14 Investigation 5 | . . 1 . 1 . . . . . . . 1 . . . . . . . . 2 Extermination 7 | . . . . . . . . . . . . 2 . . . . . 2 . . 3 Reinforcement 6 | . . 2 . 1 . . . . . . . 1 . . . . . . . 1 1 Assault 9 | . . . 1 . . . . . . . . . . . . . 1 . . . 7 Garrison 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . . . . . . 1 . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Distress Signals 6 | . . 1 . 3 . . . . . . . 1 . . . . . . . . 1 Communications Jammed 77 | . . . . . . . . . . . . 77 . . . . . . . . . Distress Signals 77 | . . . . . . . . . . . . 77 . . . . . . . . . Times Spotted 359 | . 13 22 14 34 . 6 6 5 6 1 10 34 2 5 3 . 38 30 . 6 124 Peak Tracking Total 16 | . 6 5 5 5 . 6 3 5 4 1 4 5 1 2 3 . 9 5 . 2 16 Tactical Retreats 17 | . 1 . 1 1 . . . . . . . 2 . . . . 3 . . . 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Traps Triggered 14 | . . 1 . 2 1 . . . . . . 3 . . . . . 3 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Disabled 16 | . . 1 . . . . . . . . . 3 1 . . . . 10 . . 1 Max in Single Turn 2 | . . 1 . . . . . . . . . 2 1 . . . . 2 . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Machines Accessed 15 | . 4 1 . 2 . . 1 . . . . 2 1 . . . . 1 . 1 2 Terminals 13 | . 4 1 . 2 . . 1 . . . . 1 1 . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Total Hacks 25 | . 8 1 . 4 . . 1 . . . . 4 1 . . . . 1 . 2 3 Successful 8 | . 1 1 . 1 . . . . . . . 2 1 . . . . . . 1 1 Failed 17 | . 7 . . 3 . . 1 . . . . 2 . . . . . 1 . 1 2 Catastrophic 5 | . 3 . . . . . . . . . . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 2 . . 1 . . . . . . . 9 2 . . . . 12 . 7 6 Terminals 21 | . 8 1 . 4 . . 1 . . . . 2 1 . . . . 1 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . . . . . . . . 2 Terminal Hacks 7 | . 1 1 . 1 . . . . . . . 1 1 . . . . . . 1 1 Open DSF 4 | . . . . . . . . . . . . 1 1 . . . . . . 1 1 Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 3 . . 2 . . 1 . . . . 1 . . . . . . . . 1 Full Trace Events 4 | . 2 . . 1 . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . 1 1 1 3 . . 1 . . . . 1 . 1 . . 3 2 . 1 8 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 23 | . 1 1 1 3 . . 1 . . . . 1 . 1 . . 3 2 . 1 8 Robot Hacks Applied 39 | . 1 1 1 6 . . 2 . . . . 2 . 1 . . 3 4 . 2 16 find_shortcuts 23 | . 1 1 1 3 . . 1 . . . . 1 . 1 . . 3 2 . 1 8 find_garrison 16 | . . . . 3 . . 1 . . . . 1 . . . . . 2 . 1 8 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Total Allies 47 | . . . 3 . . . . . . 4 . 7 2 . . . . 4 20 4 3 Largest Group 22 | . . . 2 . . . . . . 4 4 7 2 2 . . . 2 20 22 20 Highest-Rated Group 933 | . . . 45 . . . . . . 155 155 322 102 102 . . . 206 829 933 883 Highest-Rated Ally 103 | . . . 31 . . . . . . 40 40 70 51 51 . . . 103 50 50 96 Zionite Dispatches 7 | . . . . . . . . . . . . 2 1 . . . . 2 . 1 1 Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . . . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 343 | . . . 34 . . . . . . . 25 65 . 12 . . . 29 . 54 124 Total Damage 10819 | . . . 457 . . . . . . . 693 1253 . 168 . . . 2421 . 1205 4622 Kills 62 | . . . 7 . . . . . . . 5 11 . . . . . 10 . 8 21 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Robot Analysis Total 19 | . 1 1 1 1 . . 1 . 1 1 . 1 . 1 . . 1 2 . 1 6 Derelict Logs Recovered 6 | . . . 1 . . . . 1 1 . 1 . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Turns Passed 12453 | . 470 541 621 550 119 83 361 491 484 435 733 1367 463 1245 639 242 846 1209 86 183 1285 Spaces Moved 7620 | 1 324 221 745 287 98 89 253 280 287 577 322 612 138 607 372 147 434 671 59 266 830 Core 1696 | 1 30 1 347 10 3 60 100 . 11 481 . 6 . 1 . . 74 264 59 241 7 Treads 3907 | . . 175 164 103 . . 153 280 222 63 322 606 138 606 372 147 318 231 . . 7 Legs 1297 | . 294 45 . 95 95 29 . . 54 33 . . . . . . . 141 . 25 486 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 340 | . . . . . . . . . . . . . . . . . . 10 . . 330 Flight 380 | . . . 234 79 . . . . . . . . . . . . 42 25 . . . Fastest Speed 32 | 50 50 50 37 37 120 50 50 160 50 50 160 50 330 50 160 160 32 32 50 50 50 Average Speed 128 | 50 113 151 70 109 122 72 116 160 148 66 160 172 330 196 160 160 162 119 50 56 93 Slowest Speed 900 | 50 120 160 160 160 200 120 160 160 160 160 160 330 330 330 160 160 900 160 50 120 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 1 60 25 91 33 4 80 7 46 50 47 55 23 4 66 41 48 53 18 60 11 22 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 10 | . . . 1 . . . . . 1 . 1 . . 1 . . . 6 . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . . . 1 . Scrap Searched 5 | . . . 1 . . . . 2 . . 2 . . . . . . . . . . Spaces Dug 52 | . . . . . . . . . . . 10 29 1 . 7 . 5 . . . . Terrain Destroyed 159 | . . . . . . . . . . . 16 48 1 7 14 . 19 47 . . 7 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 94 | . . . . . . . . . . . 16 20 1 7 14 . 19 10 . . 7 AOE 65 | . . . . . . . . . . . . 28 . . . . . 37 . . . Terrain Rammed 2 | . . . . . . . . . . . . 2 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Total 9326 | . 404 339 812 418 98 95 292 295 322 631 484 821 143 624 392 150 497 1009 114 298 1088 Wait 1045 | . 56 67 50 54 . . 23 3 16 55 126 131 2 2 6 . 9 289 56 31 69 Move 7597 | . 323 220 740 286 98 88 252 279 286 576 321 611 137 606 371 146 433 671 58 265 830 Hop 2 | . . . 2 . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . . . . . . . . Fire 560 | . 21 50 20 78 . 6 14 13 20 . 37 74 4 16 15 4 55 36 . . 97 Melee 32 | . . . . . . . . . . . . . . . . . . . . . 32 Ram 5 | . . . . . . 1 . . . . . 2 . . . . . . . . 2 Kick 8 | . 4 . . . . . . . . . . . . . . . . . . . 4 Crush 8 | . . 2 . . . . 3 . . . . 3 . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . . . . . . . . 26 Rewire 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 40 | . . . . . . . . . . . . . . . . . . 13 . . 27 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Sto) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 3 exits: *Fac / *Upp / DSF) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Discovered new exit (range 11) 471 | -10/Materials | Entered another Materials area 782 | -9/Materials | Discovered new exit (range 16) 1012 | -9/Materials | Entered Mines 1056 | -9/Mines | Discovered new exit (range 7) 1154 | -9/Mines | Met a Derelict testing a Signal Generator 1332 | -9/Mines | Lost 3 parts (1n1u1w) 1374 | -9/Mines | Learned location of Storage (-8) 1530 | -9/Mines | Core integrity fell below 50% 1547 | -9/Mines | Discovered new exit (range 6) 1633 | -9/Mines | Entered Materials 1854 | -8/Materials | Identified exit to Storage 2086 | -8/Materials | Core integrity fell below 50% 2139 | -8/Materials | Lost 6 parts (1p2n1u2w) 2179 | -8/Materials | Discovered new exit (range 4) 2183 | -8/Materials | Entered Factory 2302 | -7/Factory | Sucked down chute 2302 | -7/Factory | Entered Waste 2317 | -7/Waste | EMP discharged 2323 | -7/Waste | Spotted C-40 Crusher 2335 | -7/Waste | Spotted C-40 Crusher 2336 | -7/Waste | Spotted C-40 Crusher 2350 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2353 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2359 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2370 | -7/Waste | Spotted C-40 Crusher 2377 | -7/Waste | Discovered new exit (range 11) 2384 | -7/Waste | Lost 3 parts (1p1u1w) 2385 | -7/Waste | Entered Factory 2706 | -7/Factory | Discovered new exit (range 14) 2746 | -7/Factory | Entered Lower Caves 2762 | -7/Lower Caves | Learned 12 Factory zone layouts 3162 | -7/Lower Caves | Discovered new exit (range 9) 3237 | -7/Lower Caves | Entered another Lower Caves area 3244 | -7/Lower Caves | Learned location of Zion (-7) 3362 | -7/Lower Caves | Encountered a Warlord checkpoint 3609 | -7/Lower Caves | Ambushed by wild Derelicts 3643 | -7/Lower Caves | Core integrity fell below 50% 3678 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 3709 | -7/Lower Caves | Discovered new exit (range 10) 3721 | -7/Lower Caves | Entered Zion 3767 | -7/Zion | System corruption cleaned by Quarantine Array 3867 | -7/Zion | Imprinted 3869 | -7/Zion | Declared Zion's savior 3993 | -7/Zion | Given A8's code to call for help 3999 | -7/Zion | Discovered new exit (range 16) 4054 | -7/Zion | Took control of 2Q-LY5(B) (ally) 4156 | -7/Zion | Entered Proximity Caves 4156 | -6/Proximity Caves | Accompanied by 4 allies 4317 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4671 | -6/Proximity Caves | Spotted B-75 Beast 4695 | -6/Proximity Caves | Destroyed B-75 Beast 4790 | -6/Proximity Caves | Discovered new exit (range 15) 4889 | -6/Proximity Caves | Entered Factory 4890 | -6/Factory | Identified exit to Lower Caves 5298 | -6/Factory | Lost 8 parts (2p1n2u3w) 5339 | -6/Factory | Core integrity fell below 50% 5479 | -6/Factory | Zion Fire squad teleported in 5532 | -6/Factory | Zion Light squad teleported in 6117 | -6/Factory | Terminal network hard line cut 6189 | -6/Factory | Discovered new exit (range 9) 6249 | -6/Factory | Identified exit to Factory 6256 | -6/Factory | Entered another Factory area 6450 | -5/Factory | Identified exit to DSF 6465 | -5/Factory | Discovered new exit (range 2) 6468 | -5/Factory | Identified exit to Upper Caves 6562 | -5/Factory | Zion Hacker squad teleported in 6594 | -5/Factory | Discovered new exit (range 7) 6617 | -5/Factory | Identified exit to Factory 6719 | -5/Factory | Entered Upper Caves 6719 | -5/Upper Caves | Accompanied by 2 allies 7114 | -5/Upper Caves | Spotted B-75 Beast 7158 | -5/Upper Caves | Took control of B-75 Beast 7746 | -5/Upper Caves | Discovered new exit (range 9) 7853 | -5/Upper Caves | Learned location of Armory (-4) 7964 | -5/Upper Caves | Entered another Upper Caves area 8022 | -5/Upper Caves | Learned location of 1 exit from Factory 8550 | -5/Upper Caves | Discovered new exit (range 5) 8603 | -5/Upper Caves | Entered Zhirov 8603 | -5/Zhirov | Discovered new exit (range 3) 8632 | -5/Zhirov | Met Zhirov 8845 | -5/Zhirov | Entered Proximity Caves 9514 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9579 | -4/Proximity Caves | Lost 5 parts (2n2u1w) 9593 | -4/Proximity Caves | Spotted B-75 Beast 9655 | -4/Proximity Caves | Core integrity fell below 50% 9684 | -4/Proximity Caves | Discovered exit to Factory (range 6) 9691 | -4/Proximity Caves | Entered Factory 9692 | -4/Factory | Identified exit to Upper Caves 9701 | -4/Factory | Lost 8 parts (2p4n2w) 9985 | -4/Factory | Zion Heavy squad teleported in 10067 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10354 | -4/Factory | Lost 3 parts (1p1n1u) 10578 | -4/Factory | P-70 Sage assimilated allied 0B-IO2(Z) 10676 | -4/Factory | Zion Heavy squad teleported in 10755 | -4/Factory | Core integrity fell below 50% 10851 | -4/Factory | Destroyed 10 combat bots 10900 | -4/Factory | Sucked down chute 10900 | -4/Factory | Entered Waste 10901 | -4/Waste | Joined by Warlord forces that had cleared the area 10923 | -4/Waste | Discovered new exit (range 16) 10930 | -4/Waste | Lost 5 parts (1n1u3w) 10986 | -4/Waste | Entered Factory 10986 | -4/Factory | Accompanied by 19 allies 10996 | -4/Factory | Identified exit to DSF 11059 | -4/Factory | Retrieved Zion intel report: Branch Access 11059 | -4/Factory | Identified exit to Armory 11060 | -4/Factory | Zion Fire squad teleported in 11117 | -4/Factory | Core integrity fell below 20% 11132 | -4/Factory | Discovered new exit (range 10) 11169 | -4/Factory | Entered Research 11169 | -3/Research | Accompanied by 20 allies 11189 | -3/Research | P-80 Master assimilated allied I2-OP0(d) 11197 | -3/Research | Spotted B-86 Titan 11205 | -3/Research | Allies destroyed B-86 Titan 11328 | -3/Research | Garrison activated, responded to threat 11463 | -3/Research | Retrieved Zion intel report: Main Access 11463 | -3/Research | Identified exit to Research 11464 | -3/Research | Zion Light squad teleported in 11709 | -3/Research | First assault squad dispatched 11752 | -3/Research | Lost 5 parts (1n1u3w) 11839 | -3/Research | Lost 4 parts (3n1w) 11990 | -3/Research | Lost 3 parts (1u2w) 12080 | -3/Research | Core integrity fell below 50% 12144 | -3/Research | Lost 10 parts (2p3n2u3w) 12336 | -3/Research | System corruption reached 10% 12353 | -3/Research | Core integrity fell below 20% 12373 | -3/Research | Lost 3 parts (2n1u) 12454 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12445_ G-67 Veteran unfolds itself. 12445_ E-15 Imp unfolds itself. 12445_ K-01 Serf collects debris. 12446_ Triggered Alarm Trap. 12446_ An alarm sounds. 12446_ ALERT: Alarm triggered, dispatching investigation squad. 12448_ Veteran 8a reactivates. 12448_ Veteran 8a suffers critical hit (Smash). 12448_ Veteran 8a system corrupted by crushing effect. 12449_ Mic. Antimatter Reactor blown off. 12449_ Gamma Rifle blown off. 12449_ Adv. Remote Datajack blown off. 12449_ E-15 Imp destroyed. 12450_ U-05 Engineer lays Concrete. 12450_ Veteran 8a destroyed. 12451_ Acquired 43 Protomatter. 12451_ U-05 Engineer lays Concrete. 12452_ Critical hit (Burn: +50). 12452_ U-05 Engineer lays Concrete. 12453_ R-10 Processor collects Corrupted Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ??????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ???????????????????????????????? #????????????? | | ????????????????????#######+#### #????????????? | | ????????????????????? #????????????? | | ?????????????????????? i #????????????? | | ??????????????????????? ??????????????? | | ????????????????????????u g ?????????????????? | | ????????????????????????#R gg#???????????????????? | | ????????????????????????#p #???????????????????? | | ????????????????????????#R #???????????????????? | | ????????????????????????# b #???????????????????? | | ????????????????????????#%= #???????????????????? | | ????????????????????????# u #???????????????????? | | ????????????????????????# u #???????????????????? | | ????????????????????????# u| #???????????????????? | | ????????????????????????# * #???????????????????? | | ????????????????????????# =u/###################?? | | ????????????????????????# %b ?? | | ????????????????????????# ? | | ????????????????????????# % ? | | ????????????????????????# "%" ? | | ????????????????????????########+######+#####????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# * #?????????????? | | ??????????????????????????# % #?????????????? | | ??????????????????????????# " #?????????????? | | ??????????????????????????#! """ #?????????????? | | ??????????????????????????# """ #?????????????? | | ??????????????????????????# ]#?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# ! #?????????????? | | ??????????????????????????###+######?????????????? | | ????????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 65 Energy Generation 40 Energy Capacity 1050 Matter Stores 250 Matter Capacity 250 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 10 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 7 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Res Hosts 26 | . 1 1 1 3 . . 1 . 1 1 . 1 . 1 . . 3 3 . 1 8 Combat Hostiles 25 | . 1 1 1 3 . . 1 . 1 . . 1 . 1 . . 3 3 . 1 8 Allies 1 | . . . . . . . . . . 1 . . . . . . . . . . . Unique Host Classes 10 | . 1 1 1 1 . . . . . 1 . 1 . . . . . 2 . . 2 Average Host Suspicion 79 | . 100 94 60 96 27 3 88 16 22 . 93 96 84 73 44 66 96 92 . 99 98 Unsuspicious Activity 930 | . . . . 11 . 60 25 . 192 39 . 72 . . . 10 . 321 . . 200 Returns to Shadow . | . . . . . . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 2561 | . 18 39 49 120 . . 22 37 73 24 86 302 . 179 . . 153 293 175 163 828 Used 1574 | . 30 23 6 87 . . 51 . 45 79 . 96 . 220 . . 42 227 . 74 594 Decayed 494 | . 4 5 . . . . 22 . . . 46 92 . . . . . . . 27 298 Highest Spend 220 | . 30 23 6 34 . . 51 . 45 79 . 96 . 220 . . 14 100 . 74 97 Top 5 Hosts by Kills: B-75 Beast (-5/Upper Caves: 16) 0B-IO2(Z) (-4/Factory: 13) Y-54 Guardian (-7/Factory: 12) Y-45 Defender (-9/Materials: 11) 2Q-LY5(B) (-7/Zion: 11) Game ------ Seed QuantumMachineInterrupter Manual? 0 Play Time 01:38:55 Cumulative 203.0 hours Start 2022.12.29 @ 14:50:19 End 2022.12.29 @ 16:34:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a71d5871-981e-4f65-a84c-31851941a6c2