Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.27 @ 16:39:49 Player: ChromeKnight Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (148) 740 Value Destroyed (4821) 4821 Prototype IDs (31) 620 Alien Tech Used (8) 1600 Bonus (14061) 14061 TOTAL SCORE: 29842 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 326 Follower Combat Kills 735 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Cogmind --------- Core Integrity 0/1450 Matter 298/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Core Stripper Peak State ------------ > --- POWER ------------ Micro Fission Core Quantum Reactor > --- PROPULSION ------- Electron Diverter Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Experimental Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Stasis Generator > --- WEAPON ----------- Heavy Quantum Rifle Helical Railgun Helical Railgun > --- INVENTORY -------- Electron Diverter Vortex Driver Helical Railgun Helical Railgun [Rating: 171] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit Electron Diverter Utility Advanced Targeting Computer Device Experimental Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Artifact Stasis Generator Weapon Helical Railgun Energy Gun Improved Medium Laser Energy Cannon Vortex Driver Ballistic Gun Helical Railgun Ballistic Cannon Tri-rail Accelerator Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Slots Evolved 16 | . . 2 . . . 2 2 2 . 2 . . . . 2 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Utility 12 | . . 2 . . . 2 2 2 . 2 . . . . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 243 | 6 11 24 5 . 4 16 26 19 6 14 8 5 12 4 17 18 12 28 6 2 Power 33 | 1 . 3 1 . 1 2 4 5 1 1 1 1 . . 5 3 3 1 . . Engine 12 | 1 . 3 1 . 1 1 2 3 . . . . . . . . . . . . Core 14 | . . . . . . 1 2 2 1 1 1 1 . . 1 2 2 . . . Reactor 7 | . . . . . . . . . . . . . . . 4 1 1 1 . . Propulsion 41 | 2 4 6 1 . . 4 5 5 1 2 . 1 2 . 2 4 . 2 . . Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 14 | 2 4 5 1 . . 2 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . Flight 26 | . . 1 . . . 2 5 5 1 2 . 1 2 . 1 4 . 2 . . Utility 103 | 1 2 9 1 . 1 6 10 7 2 9 3 1 8 2 7 5 7 15 5 2 Device 39 | . 1 2 1 . . 1 4 1 1 5 3 1 3 . 1 3 4 5 1 2 Storage 6 | 1 . 4 . . . . . . . . . . . . . 1 . . . . Processor 38 | . 1 1 . . . 2 2 6 1 2 . . 4 2 6 1 3 7 . . Hackware 5 | . . . . . . 1 4 . . . . . . . . . . . . . Protection 14 | . . 2 . . 1 2 . . . 2 . . 1 . . . . 3 3 . Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 66 | 2 5 6 2 . 2 4 7 2 2 2 4 2 2 2 3 6 2 10 1 . Energy Gun 13 | 1 2 5 1 . . . . . . . . . . . . . 1 3 . . Energy Cannon 2 | . . . . . . . . . . . . . 1 1 . . . . . . Ballistic Gun 24 | 1 3 1 1 . 2 2 . . 1 . . 2 1 1 2 3 1 2 1 . Ballistic Cannon 10 | . . . . . . . . . . . 2 . . . 1 3 . 4 . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . . . . Slashing Weapon 13 | . . . . . . 2 7 1 . 2 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 25 | . . 2 . . . . 1 . . 1 . . 4 . 1 1 2 10 3 . Parts Lost 70 | . 3 4 3 . 1 6 7 5 7 . 2 2 . . . 9 3 1 1 16 Power 10 | . . . . . . 1 2 1 1 . 1 . . . . 2 . . . 2 Propulsion 13 | . . . 1 . 1 2 2 2 2 . . . . . . . . . . 3 Utility 34 | . 1 2 . . . 2 2 1 3 . 1 2 . . . 7 3 . 1 9 Weapon 13 | . 2 2 2 . . 1 1 1 1 . . . . . . . . 1 . 2 Highest Loss Streak 14 | . 2 1 1 . 1 3 6 3 3 . 1 1 . . . 4 1 1 1 14 Average Slot Usage (%) 88 | . 99 90 97 100 97 91 89 92 52 70 82 81 89 100 97 84 73 88 94 82 Engine 3 | . 14 11 10 11 11 2 2 3 . . . . . . . . . . . . Core 3 | . . . . . . 5 3 2 1 . 4 5 5 5 3 4 8 4 4 3 Reactor 1 | . . . . . . . . . . . . . . . 5 3 . 4 4 3 Leg 7 | . 28 22 21 22 20 15 . . . . . . . . . . . . . . Flight 6 | . . . . . . . 14 11 1 3 5 5 6 11 14 10 9 13 13 12 Device 10 | . 2 10 22 22 19 5 6 4 . 11 12 10 17 17 14 13 12 15 13 13 Storage 7 | . 14 21 22 22 22 18 3 . . . . . . . . . 1 . . . Processor 21 | . 11 . . . . 10 14 32 27 24 23 23 29 35 41 36 29 39 41 33 Hackware 7 | . . . . . . 3 33 26 20 17 17 17 15 11 . . . . . . Protection 3 | . . 3 . . 2 11 . . . 3 5 5 . 5 5 4 2 1 3 3 Energy Gun 4 | . 6 17 16 11 11 1 . . . . . . . . . . . 3 1 . Ballistic Gun 5 | . 21 2 4 11 11 10 . . . . . 6 11 10 6 5 1 3 10 10 Slashing Weapon 2 | . . . . . . 5 7 6 . 5 7 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 64 | 10 14 52 47 41 50 64 34 15 8 19 30 32 25 25 41 48 38 51 51 51 Greatest Support 53 | 20 20 20 20 20 20 40 20 17 17 20 32 32 32 26 48 52 40 53 51 51 Greatest Overweight (x) 12 | . . 4 4 2 4 11 2 1 2 . . . . . . 1 . . . 12 Average Overweight (x) . | . . 1 2 2 2 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 20 16 16 16 16 16 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 8 | 5 6 15 16 16 16 16 7 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 16 | . 6 16 16 16 16 16 14 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 7 | . 4 13 15 16 15 15 6 3 4 3 3 3 3 4 3 3 4 3 3 3 Final Capacity 16 | 6 6 16 16 16 16 16 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 16 | . 5 16 16 16 16 14 4 4 4 4 4 3 4 4 4 4 4 4 4 2 Class Distribution -------------------- 28% | Scavenger-Mutant 19% | Hacker-Mutant 16% | Mutant 14% | Scavenger-Sprinter 9% | Hacker-Scout 5% | Sprinter 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Sprinter | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Scavenger-Sprinter | -2/Section 7 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Matter Collected 4531 | 260 204 325 41 . 36 465 152 278 73 131 30 99 143 55 182 588 499 569 201 200 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6541 | . 275 1266 287 . 118 959 243 829 53 200 101 . . . 229 657 286 767 271 . Parts 333 | . 11 64 15 . 15 59 16 27 5 6 8 . . . 7 29 24 20 27 . Haulers Intercepted 15 | . . 5 . . . 2 . 2 . . . . . . 2 . . 4 . . Recyclers Shooed 14 | . 3 2 . . . 3 . 3 . 1 . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 6 . 13 1 1 . . . . . . . Prevented 8 | . . . . . . . . . . . 1 . 7 . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Combat Hostiles Destroyed 86 | . 6 12 9 . 7 11 2 5 5 2 4 . . . . 6 4 9 4 . Melee 16 | . . . . . . 4 2 4 . 2 4 . . . . . . . . . Guns 60 | . 6 11 9 . 7 7 . . 1 . . . . . . 3 3 9 4 . Cannons 4 | . . . . . . . . . . . . . . . . 3 1 . . . AOE 5 | . . 1 . . . . . . 4 . . . . . . . . . . . Classes Destroyed 15 | . 3 6 1 . . 1 1 1 . . . . . . . . 1 1 . . Worker 11 | . 1 5 . . . 1 1 3 . . . . . . . . . . . . Builder 2 | . . . . . . . . 2 . . . . . . . . . . . . Tunneler 4 | . . 1 . . . 1 1 1 . . . . . . . . . . . . Hauler 15 | . . 5 . . . 2 . 2 . . . . . . 2 . . 4 . . Recycler 15 | . 1 4 1 . . 2 1 2 . 1 . . . . . 3 . . . . Operator 3 | . . 1 . . . 1 . . . . . . . . . . 1 . . . Watcher 11 | . . 2 . . . 2 1 3 . . . . . . 2 . . 1 . . Swarmer 32 | . . . 7 . 7 1 . 3 5 2 4 . . . . . . 3 . . Grunt 22 | . 6 7 2 . . 3 . 1 . . . . . . . 1 . 2 . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Sentry 12 | . . 4 . . . 5 1 1 . . . . . . . 1 . . . . Hunter 6 | . . . . . . 2 . . . . . . . . . . 2 2 . . Programmer 11 | . . . . . . . 1 . . . . . . . . 4 2 . 4 . Striker 2 | . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 5 | . 3 3 5 . 4 2 2 5 5 3 4 . . . 1 3 2 4 3 . Combat Bots Only 5 | . 2 3 5 . 4 2 1 2 5 2 4 . . . . 3 2 4 3 . Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 1 2 1 1 . . . 1 2 2 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . . . . . . 2 . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Damage Taken 12956 | . 497 700 325 . 134 1503 824 717 725 177 531 86 . 92 18 1258 516 336 394 4123 Core 3805 | . 58 76 68 . 32 246 371 261 443 91 217 . . . . 210 156 25 101 1450 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 76 . . . 56 55 47 . 17 . . . . 69 100 . 71 . . . Volleys Fired 411 | . 42 95 22 . 11 68 . . 5 . . 6 1 1 31 44 16 39 11 19 Largest 3 | . 2 2 2 . 2 2 . . 1 . . 1 1 2 2 3 2 3 3 3 Hottest 176 | . 105 112 112 . 76 79 . . 36 . . 57 100 135 70 130 160 176 176 114 Shots Fired 727 | . 84 158 37 . 22 130 . . 5 . . 6 1 2 32 77 22 74 33 44 Gun 616 | . 84 158 37 . 22 130 . . 3 . . . . 1 2 32 7 63 33 44 Cannon 109 | . . . . . . . . . . . . 6 1 1 30 45 15 11 . . Launcher 2 | . . . . . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 467 | . 72 12 6 . 11 113 . . 3 . . 6 . 1 32 77 17 43 30 44 Thermal 170 | . 12 60 31 . 11 17 . . . . . . . . . . 5 31 3 . Explosive 2 | . . . . . . . . . 2 . . . . . . . . . . . Electromagnetic 86 | . . 86 . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . 1 1 . . . . . . Robot Hit Streak 42 | . 15 9 8 . 4 10 . . 11 . . 1 . . 8 20 10 42 13 19 Robot Miss Streak 6 | . 6 4 3 . 2 4 . . 3 . . 1 . . 1 1 1 2 1 . Penetration Max 2 | . . . . . . . . . . . . . . . . 1 1 1 2 . Secondary Targets 11 | . 3 . 3 . 1 2 . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . . . . . . . . 1 . . Shots Hit Robots 534 | . 61 116 26 . 11 97 13 44 2 9 7 2 . . 9 51 9 56 15 6 Core Hits 259 | . 19 51 16 . 8 33 7 14 10 4 4 . . . 7 24 9 30 11 12 Critical Hits 23 | . . . . . . 1 . . . . 1 1 . . 2 6 2 8 1 1 Critical Kills 4 | . . . . . . . . . . . . . . . 2 . 1 1 . . Critical Parts Destroyed 15 | . . . . . . 1 . . . . 1 1 . . . 4 1 5 1 1 Melee Attacks 136 | . . . . . . 23 22 68 . 9 10 . . . . . . 4 . . Impact 33 | . . . . . . . . 33 . . . . . . . . . . . . Slashing 99 | . . . . . . 23 22 35 . 9 10 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . 2 4 11 . 4 . . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 1 . 1 . 2 2 . . . . . . . . . Damage Inflicted 15387 | . 691 1725 404 . 180 1729 807 2705 322 562 224 58 . . 349 1836 492 2239 826 238 Guns 7946 | . 691 1470 404 . 180 1226 . . 14 . . . . . 53 1009 183 1707 826 183 Cannons 2006 | . . . . . . . . . . . . 58 . . 296 811 309 532 . . Explosions 556 | . . 255 . . . . . . 301 . . . . . . . . . . . Melee 4792 | . . . . . . 494 807 2705 . 562 224 . . . . . . . . . Ramming 87 | . . . . . . 9 . . 7 . . . . . . 16 . . . 55 Kinetic 6493 | . 535 60 20 . 34 1039 . . 14 . . 58 . . 349 1820 347 1247 787 183 Thermal 2864 | . 156 815 384 . 146 187 . . . . . . . . . . 145 992 39 . Explosive 301 | . . . . . . . . . 301 . . . . . . . . . . . Electromagnetic 850 | . . 850 . . . . . . . . . . . . . . . . . . Impact 1070 | . . . . . . . . 1070 . . . . . . . . . . . . Slashing 3722 | . . . . . . 494 807 1635 . 562 224 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . . . . . . 2 21 26 . 4 4 Average Corruption 9 | . . . . . . . . . . . . . . . 2 11 22 . 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 62 | . . . . . . . . . . . . . . . 4 7 38 . 2 11 Message Errors 9 | . . . . . . . . . . . . . . . 2 1 5 . 1 . Matter Fused 6 | . . . . . . . . . . . . . . . . 2 2 . 1 1 Heat Flow Errors 8 | . . . . . . . . . . . . . . . . . 6 . . 2 Energy Discharges 5 | . . . . . . . . . . . . . . . 1 1 2 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . . 1 1 . . . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . Misdirections 13 | . . . . . . . . . . . . . . . . 2 11 . . . Targeting Errors 8 | . . . . . . . . . . . . . . . . . 6 . . 2 Weapon Failures 4 | . . . . . . . . . . . . . . . . . 3 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 931 | . . . . . . . 148 600 6 144 . . . . . 29 . 4 . . Projectiles 33 | . . . . . . . . . . . . . . . . 29 . 4 . . Explosions 6 | . . . . . . . . . 6 . . . . . . . . . . . Melee 892 | . . . . . . . 148 600 . 144 . . . . . . . . . . Knockbacks 21 | . . . . . . . . 3 . . . . . . 3 4 5 6 . . Impact 3 | . . . . . . . . 3 . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . . . . . 3 4 5 6 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 172 | . . 92 . . . 4 . . 45 . . . . . . 8 . . . 23 Shots 5 | . . 4 . . . . . . 1 . . . . . . . . . . . Rammed 26 | . . . . . . 2 . . 3 . . . . . . 1 . . . 20 Targets Rammed 26 | . . . . . . 2 . . 3 . . . . . . 1 . . . 20 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 219 171 4 . 24 12 56 . . . . . 40 72 38 353 226 . . 186 Average Temperature 61 | . 55 63 4 . 11 5 39 . . . . . 23 40 21 104 108 . . 91 Received Heat Transfer 1884 | . 270 264 72 . . 486 75 111 36 . 90 21 . 9 . 126 . 9 18 297 Effects 2 | . . . . . . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . 1 . . . . . 11 . . . . . . . . . . . . Impact Corruptions 15 | . . . . . . . . 15 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 1 2 . . . . . . . . . . . . . . . . . Heat Transferred 4446 | . 372 1521 814 . 296 407 . . . . . . . . . . 111 888 37 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 5 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Peak Influence 1779 | . 180 244 291 . 140 172 250 237 . 283 . . . . 174 527 429 509 990 1779 Initial 444 | . . . 61 . . 54 42 49 . 198 . . . . 84 52 202 240 285 444 Average 211 | . 78 122 226 . 61 74 76 100 . 212 . . . . 74 286 266 424 672 1035 Maximum Alert Level 5 | . . 1 1 . . . 1 1 . 1 . . . . . 2 2 2 3 5 Low Security (%) 67 | 100 100 95 50 . 100 100 88 85 . 82 . . . . 100 20 4 . . . Level 1 17 | . . 4 50 . . . 11 14 . 17 . . . . . 64 91 32 30 . Level 2 8 | . . . . . . . . . . . . . . . . 15 4 67 3 36 Level 3 3 | . . . . . . . . . . . . . . . . . . . 65 24 Level 4 . | . . . . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . 31 Squads Dispatched 43 | . 1 4 . . . 2 2 1 . . . 1 . . 1 4 2 . 5 20 Investigation 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Extermination 4 | . . . . . . . 1 . . . . . . . . 1 1 . 1 . Reinforcement 16 | . 1 3 . . . 2 . 1 . . . . . . 1 1 1 . 1 5 Assault 15 | . . . . . . . 1 . . . . 1 . . . 1 . . . 12 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Distress Signals 24 | . . 3 . . . 6 . 5 . . . . . . 2 . . 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 400 | . 14 31 10 . 8 34 16 17 17 4 22 3 4 13 9 29 14 46 17 92 Peak Tracking Total 39 | . 4 4 4 . 4 6 5 6 8 4 10 7 8 11 6 9 7 6 8 39 Tactical Retreats 50 | . 1 . 1 . . 1 3 3 3 1 7 1 . 3 1 9 3 1 . 12 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Traps Triggered 7 | . . . . . . . 2 . . . . . . . 2 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . 1 . . . . . . . . . . 5 . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Disabled 27 | . . 6 . . . . . . . . . . 1 . . . 2 3 6 9 Max in Single Turn 2 | . . 1 . . . . . . . . . . 1 . . . 1 1 2 1 Garrison Access 5 | . . . . . . 1 1 1 . . . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Machines Accessed 26 | . 1 1 . . . 1 1 4 . 2 3 1 2 . 3 1 1 1 3 1 Terminals 13 | . 1 1 . . . . 1 1 . 2 . . . . 2 1 . . 3 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . 1 . . . . . . . . . 1 . . Total Hacks 45 | . 3 2 . . . 1 3 8 . 2 7 1 2 . 5 2 2 3 3 1 Successful 34 | . 2 2 . . . 1 1 7 . 2 7 1 2 . 3 1 1 . 3 1 Failed 11 | . 1 . . . . . 2 1 . . . . . . 2 1 1 3 . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 1 2 . . . . 3 4 . 2 . . . . 1 . . . 1 1 Terminals 21 | . 3 2 . . . . 3 3 . 2 . . . . 2 2 . . 3 1 Fabricators 4 | . . . . . . . . 2 . . . . . . . . 2 . . . Repair Stations 5 | . . . . . . . . 2 . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . 1 . . . . . . . . . 3 . . Terminal Hacks 22 | . 2 2 . . . . . 2 . . 7 1 2 . 1 1 . . 3 1 Record 8 | . . . . . . . . . . . 5 . . . 1 . . . 2 . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . 2 1 2 . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Build 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . 2 . . . . . . 2 . . . . . Scan Component 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Repair 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 1 1 . 2 . . . . . . . . . . Terminals 3 | . . . . . . . 1 . . 2 . . . . . . . . . . Track 2 | . . . . . . . . . . 2 . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 . . . . 1 2 . 2 . . . . 2 1 . 1 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . 3 . . . Matter 351 | . . . . . . . . . . . . . . . . . 351 . . . Time 93 | . . . . . . . . . . . . . . . . . 93 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . 21 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . . Matter 190 | . . . . . . . . 190 . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Time 101 | . . . . . . . . 51 . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . 4 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat 3 | . . . . . . . . . . . . . . . . . . 3 . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . . . . 4 . . parse_system 4 | . . . . . . . . . . . . . . . . . . 4 . . Relay Couplers Released 5 | . . . . . . . 3 . . . . . . . . 1 . 1 . . Machine Destruction 5 | . . . . . . . 3 . . . . . . . . 1 . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total Allies 11 | . . . . . . . 1 . 1 . . . . . . . 3 . . 6 Largest Group 5 | . . . . . . . 1 1 1 . . . . . . . 3 . . 5 Highest-Rated Group 1130 | . . . . . . . 26 26 180 . . . . . . . 141 . . 1130 Highest-Rated Ally 1075 | . . . . . . . 26 26 180 . . . . . . . 47 . . 1075 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . . 8 . . . . . . . 13 . . 41 Total Damage 3288 | . . . . . . . . . 337 . . . . . . . 452 . . 2499 Kills 13 | . . . . . . . . . 4 . . . . . . . 1 . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . . . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . . . . . . . . 13 . . . . . Items 13 | . . . . . . . . . . . . . . . 13 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Turns Passed 10146 | 41 414 1407 356 76 233 1394 829 835 374 284 289 129 309 107 616 541 366 797 404 345 Spaces Moved 12786 | 31 219 590 160 43 106 492 1037 1042 522 430 532 261 691 304 1316 1216 549 1443 1104 698 Core 563 | 7 . . . . . 1 102 . 284 164 . . . . . . . . . 5 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 1623 | 24 219 590 160 43 106 481 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . . . . Flight 10598 | . . . . . . 10 935 1042 238 266 532 261 691 304 1314 1216 549 1443 1104 693 Fastest Speed 30 | 50 120 120 180 180 180 160 32 32 40 40 40 40 32 32 30 30 34 30 30 30 Average Speed 52 | 104 120 177 182 180 186 177 44 37 45 43 40 40 37 32 30 32 34 30 30 33 Slowest Speed 650 | 120 120 240 240 180 240 600 175 120 150 50 40 40 40 32 80 95 34 30 30 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 193 | . . . . . . . 6 1 3 . . . . 3 14 17 13 69 34 33 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 3 48 39 39 10 31 55 30 39 62 10 77 52 94 55 35 39 86 29 85 71 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 3 | . . . 2 . . . . . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . 1 . . . 1 . . 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . 1 1 . 1 1 1 . 1 1 . . . Scrap Searched 11 | . . . . . . . . . 5 . 2 2 . 2 . . . . . . Spaces Dug 78 | . . . . . . 5 7 11 . . . . . 3 16 14 6 1 1 14 Terrain Destroyed 171 | . . 10 . . . 5 7 11 20 . . 3 1 3 22 28 11 18 10 22 Melee 23 | . . . . . . 5 7 11 . . . . . . . . . . . . Projectile 118 | . . . . . . . . . . . . 3 1 3 22 28 11 18 10 22 AOE 30 | . . 10 . . . . . . 20 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Total 15142 | 36 295 793 187 42 123 860 1362 1388 647 511 596 280 737 307 1480 1290 687 1669 1118 734 Wait 1452 | . 8 30 . . . 246 230 242 111 52 39 . 20 . 114 13 118 194 18 17 Move 12428 | 30 218 589 159 42 105 491 1024 1039 517 429 531 260 690 298 1287 1182 524 1334 1041 638 Hop 145 | . . . . . . . 6 1 1 . . . . 2 14 16 11 39 28 27 Pick Up 89 | . 8 25 . . . 5 11 8 . 3 3 3 5 . 4 4 . 5 4 1 Fast Attach 162 | 6 5 13 3 . . 9 10 8 6 10 6 3 9 2 12 14 11 23 5 7 Attach 40 | . 2 1 1 . 1 4 13 3 . 4 1 1 . . 2 2 . 2 2 1 Detach 10 | . 1 . . . . . 4 . . . . . . . . 2 . 3 . . Swap 49 | . 4 10 1 . 3 3 3 8 . . 1 1 3 2 3 2 1 3 1 . Drop 187 | . 7 30 1 . 3 14 21 14 4 6 8 6 9 2 13 10 6 23 8 2 Fire 411 | . 42 95 22 . 11 68 . . 5 . . 6 1 1 31 44 16 39 11 19 Melee 123 | . . . . . . 18 22 65 . 7 7 . . . . . . 4 . . Ram 23 | . . . . . . . . . 3 . . . . . . . . . . 20 Kick 2 | . . . . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . 18 . . . . . . . . 1 . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / Upp / [*Ext]) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 434 | -10/Materials | Discovered new exit (range 9) 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Utility x2 799 | -9/Materials | Discovered new exit (range 6) 997 | -9/Materials | Build established: Mutant 1169 | -9/Materials | Discovered new exit (range 16) 1574 | -9/Materials | Build established: Scavenger-Mutant 1863 | -9/Materials | Entered Mines 1903 | -9/Mines | Met a Derelict bent on vengeance 1923 | -9/Mines | Learned Materials trap positions 1967 | -9/Mines | Learned location of Storage (-9) 2143 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2159 | -9/Mines | Assembled infested the area 2212 | -9/Mines | Discovered new exit (range 5) 2219 | -9/Mines | Entered Exiles 2263 | -9/Exiles | Met 8R-AWN 2273 | -9/Exiles | Discovered new exit (range 14) 2295 | -9/Exiles | Entered Mines 2501 | -8/Mines | Discovered new exit (range 7) 2528 | -8/Mines | Entered Materials 2528 | -8/Materials | Evolved 2 slots: Utility x2 2529 | -8/Materials | Loaded intel: 24 trap records 3097 | -8/Materials | Discovered new exit (range 19) 3772 | -8/Materials | Build established: Mutant 3882 | -8/Materials | Discovered new exit (range 20) 3922 | -8/Materials | Entered Factory 3922 | -7/Factory | Evolved 2 slots: Utility x2 3928 | -7/Factory | Lost 3 parts (1p2n) 4193 | -7/Factory | Build established: Hacker-Mutant 4325 | -7/Factory | Discovered new exit (range 19) 4413 | -7/Factory | Lost 6 parts (1p2n2u1w) 4480 | -7/Factory | Discovered new exit (range 19) 4557 | -7/Factory | Core integrity fell below 50% 4591 | -7/Factory | Discovered new exit (range 5) 4676 | -7/Factory | Discovered new exit (range 16) 4723 | -7/Factory | Build established: Hacker-Scout 4751 | -7/Factory | Entered another Factory area 4751 | -6/Factory | Accompanied by 1 ally 4751 | -6/Factory | Evolved 2 slots: Utility x2 4831 | -6/Factory | Fabricated Adv. Melee Analysis Suite (x1) 4943 | -6/Factory | Repaired Imp. Flight Unit 4996 | -6/Factory | Discovered new exit (range 16) 5188 | -6/Factory | Spotted B-75 Beast 5212 | -6/Factory | Identified exit to Lower Caves 5216 | -6/Factory | Discovered new exit (range 22) 5442 | -6/Factory | Lost 3 parts (1p1n1u) 5586 | -6/Factory | Entered Lower Caves 5598 | -6/Lower Caves | Encountered a Warlord checkpoint 5609 | -6/Lower Caves | Core integrity fell below 50% 5638 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5670 | -6/Lower Caves | Lost 3 parts (2u1w) 5709 | -6/Lower Caves | Build established: Hacker-Mutant 5733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5736 | -6/Lower Caves | Core integrity fell below 20% 5926 | -6/Lower Caves | 7V-RTL showed up to help 5928 | -6/Lower Caves | 7V-RTL revealed a hidden path 5960 | -6/Lower Caves | Entered Factory 5960 | -5/Factory | Evolved 2 slots: Utility x2 6083 | -5/Factory | Discovered new exit (range 3) 6244 | -5/Factory | Entered Upper Caves 6329 | -5/Upper Caves | Learned 12 Factory zone layouts 6378 | -5/Upper Caves | Learned location of Armory (-4) 6378 | -5/Upper Caves | Learned Armory trap positions 6378 | -5/Upper Caves | Learned Research emergency access door positions 6378 | -5/Upper Caves | Learned Factory security intel 6378 | -5/Upper Caves | Learned Research security intel 6451 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6471 | -5/Upper Caves | Identified exit to Upper Caves 6526 | -5/Upper Caves | Encountered a Warlord checkpoint 6533 | -5/Upper Caves | Entered another Upper Caves area 6565 | -5/Upper Caves | Encountered a Warlord checkpoint 6611 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6654 | -5/Upper Caves | Discovered new exit (range 21) 6657 | -5/Upper Caves | Spotted B-75 Beast 6662 | -5/Upper Caves | Entered Warlord 6837 | -5/Warlord | Visited the Vortex Lab 6839 | -5/Warlord | Found Prototype Energy Cannon 6854 | -5/Warlord | Warlord's base attacked by MAIN.C 6858 | -5/Warlord | Met Warlord 6861 | -5/Warlord | Identified Vortex Driver 6878 | -5/Warlord | Found Prototype Processor 6878 | -5/Warlord | Identified Spectral Analyzer 6955 | -5/Warlord | Opened side exit 6959 | -5/Warlord | Spotted B-75 Beast 6969 | -5/Warlord | Discovered new exit (range 9) 6971 | -5/Warlord | Entered Proximity Caves 7031 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7070 | -4/Proximity Caves | Learned Research garrison access intel 7077 | -4/Proximity Caves | Discovered new exit (range 4) 7078 | -4/Proximity Caves | Entered Factory 7078 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7079 | -4/Factory | Identified exit to Upper Caves 7079 | -4/Factory | Identified exit to Research 7160 | -4/Factory | Build established: Derelict-Sprinter 7443 | -4/Factory | Spotted B-86 Titan 7518 | -4/Factory | Discovered new exit (range 15) 7599 | -4/Factory | Build established: Sprinter 7616 | -4/Factory | Repaired Cloaking Device 7694 | -4/Factory | Entered Research 7694 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7697 | -3/Research | Loaded intel: 4 garrison access locations 7878 | -3/Research | Spotted B-86 Titan 7891 | -3/Research | Spotted B-86 Titan 7970 | -3/Research | Lost 3 parts (2p1u) 8111 | -3/Research | Spotted B-86 Titan 8164 | -3/Research | Crushed by falling debris 8165 | -3/Research | System corruption reached 10% 8195 | -3/Research | Lost 4 parts (4u) 8232 | -3/Research | Discovered new exit (range 8) 8235 | -3/Research | Entered Testing 8311 | -3/Testing | Build established: Scavenger-Mutant 8334 | -3/Testing | Fabricated G-67 Veteran (x3) 8420 | -3/Testing | Spotted PD-ZIHUXCGR4D 8447 | -3/Testing | Spotted Striker 8448 | -3/Testing | Spotted Striker 8583 | -3/Testing | Discovered new exit (range 13) 8601 | -3/Testing | Entered Research 8601 | -2/Research | Warlord forces began assault on 0b10 8601 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8664 | -2/Research | Discovered new exit (range 15) 8711 | -2/Research | Research machine network offline 8711 | -2/Research | Met up with Warlord 8721 | -2/Research | Discovered new exit (range 10) 8724 | -2/Research | Identified exit to Access 8875 | -2/Research | Borebot progress halted 8915 | -2/Research | Build established: Scavenger-Sprinter 8946 | -2/Research | Discovered new exit (range 16) 8950 | -2/Research | Identified exit to Quarantine 9001 | -2/Research | Spotted Executioner 9002 | -2/Research | Spotted Striker 9035 | -2/Research | Spotted Striker 9042 | -2/Research | Found Prototype Device 9042 | -2/Research | Identified Adv. Kinecellerator 9047 | -2/Research | Found Prototype Processor 9047 | -2/Research | Identified Exp. Core Analyzer 9053 | -2/Research | Borebot progress halted 9070 | -2/Research | Spotted Executioner 9070 | -2/Research | Spotted Executioner 9072 | -2/Research | Spotted Striker 9073 | -2/Research | Spotted Executioner 9166 | -2/Research | Spotted Striker 9169 | -2/Research | Spotted Striker 9185 | -2/Research | Spotted Striker 9189 | -2/Research | Destroyed Striker 9301 | -2/Research | Spotted Striker 9302 | -2/Research | Spotted Executioner 9309 | -2/Research | Found Exp. Targeting Computer 9318 | -2/Research | Spotted Striker 9318 | -2/Research | Spotted Executioner 9323 | -2/Research | Spotted Executioner 9328 | -2/Research | Destroyed Striker 9398 | -2/Research | Entered Quarantine 9433 | -2/Quarantine | Found Alien Artifact 9433 | -2/Quarantine | Identified Stasis Generator 9473 | -2/Quarantine | Found Alien Impact Weapon 9539 | -2/Quarantine | Found Alien Artifact 9539 | -2/Quarantine | Identified Core Reset Matrix 9539 | -2/Quarantine | Identified Core Stripper 9539 | -2/Quarantine | Used Core Reset Matrix 9543 | -2/Quarantine | Detected hypermatrix surge 9543 | -2/Quarantine | Sensed 12 artifacts in vicinity 9584 | -2/Quarantine | Met incapacitated Sigix Warrior 9584 | -2/Quarantine | Lockdown squad dispatched 9585 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 9586 | -2/Quarantine | Unlocked Sigix quarantine chamber 9594 | -2/Quarantine | Garrison activated, responded to threat 9631 | -2/Quarantine | Discovered exit to Access (range 5) 9679 | -2/Quarantine | Cryocooling Duct disabled 9694 | -2/Quarantine | Ambient heat levels rising (+20) 9694 | -2/Quarantine | Non-combat units ordered to evacuate 9751 | -2/Quarantine | Found Terrabomb 9754 | -2/Quarantine | Used Terrabomb 9776 | -2/Quarantine | Spotted Fortress 9801 | -2/Quarantine | Discovered new exit (range 6) 9802 | -2/Quarantine | Identified exit to Section 7 9802 | -2/Quarantine | Entered Section 7 9803 | -2/Section 7 | Sensed 23 artifacts in vicinity 9814 | -2/Section 7 | Scanned by Researcher 9837 | -2/Section 7 | Found Integrity Redistributor 9837 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-96) 9853 | -2/Section 7 | Spotted S7 Guard 9854 | -2/Section 7 | Spotted S7 Guard 9860 | -2/Section 7 | Found Integrated Singularity Reactor 9860 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 9874 | -2/Section 7 | Found Core Regenerator 9874 | -2/Section 7 | Used Core Regenerator, restored core integrity (+281) 9909 | -2/Section 7 | Spotted B-90 Cyclops 9913 | -2/Section 7 | Spotted S7 Guard 9923 | -2/Section 7 | Found Core Membrane 9923 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 9927 | -2/Section 7 | Discovered exit to Access (range 9) 9934 | -2/Section 7 | Found Integrity Redistributor 9934 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-73) 9956 | -2/Section 7 | Spotted Alpha 7 9957 | -2/Section 7 | Spotted Alpha 7 10011 | -2/Section 7 | Spotted Striker 10013 | -2/Section 7 | Spotted Striker 10017 | -2/Section 7 | Spotted Executioner 10017 | -2/Section 7 | Spotted Executioner 10026 | -2/Section 7 | Activated Sigix Exoskeleton 10026 | -2/Section 7 | Received instructions from Sigix Warrior 10040 | -2/Section 7 | Spotted B-99 Colossus 10053 | -2/Section 7 | Found Integrated Reactor 10057 | -2/Section 7 | Intercept squad dispatched 10072 | -2/Section 7 | Spotted Tracker 10074 | -2/Section 7 | Spotted Tracker 10090 | -2/Section 7 | Allies destroyed Tracker 10110 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10121 | -2/Section 7 | Spotted Combat Programmer 10122 | -2/Section 7 | Allies destroyed Alpha 7 10124 | -2/Section 7 | Spotted Combat Programmer 10130 | -2/Section 7 | Core integrity fell below 50% 10134 | -2/Section 7 | Emitted hypermatrix ping 10136 | -2/Section 7 | Core integrity fell below 20% 10139 | -2/Section 7 | Assembled emerged from beneath the floor 10147 | -2/Section 7 | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 10143_ as-73845 system corrupted by crushing effect. 10143_ Slug penetrates Sigix Warrior. 10144_ Combat Programmer resets G-73 Enforcer, system corruption cleaned. 10144_ Slammed into G-73 Enforcer. 10144_ EMDS Slug penetrates G-73 Enforcer. 10144_ G-73 Enforcer suffers critical hit. 10144_ Synergy achieved. Target locked: H-88 Terminator. 10144_ Quantum Shear penetrates H-88 Terminator. 10144_ H-88 Terminator destroyed. 10144_ Slug penetrates Sigix Warrior. 10144_ Slug penetrates Reinforced Barrier. 10144_ Slug penetrates Sigix Warrior. 10144_ Slug penetrates Reinforced Barrier. 10145_ System corrupted: Matter fused (-7). 10145_ Sigix Warrior: "Exoskeleton integrity at 40%." 10145_ Slammed into G-73 Enforcer. 10145_ Combat Programmer resets G-73 Enforcer, system corruption cleaned. 10146_ as-29927 destroyed. 10146_ Slammed into G-73 Enforcer. 10146_ EMDS Slug penetrates Sigix Warrior. Map ----- +----------------------------------------------------+ | / """"" | | / "" | | / """"" " | | / "???" | | ######## # "?" | | ???????###""" """"" | | ?????????#""" | | ?????????#""" [ | | ?????????#"" | | ?????????#" "" """ """ | | ??????????? """""""""""" ###"""""""""" | | ??????????? """""""""""" #?#"""""""""" | | ???????????#########?????##### ###""#?########### | | ?????????????????????????????# ???# #???????????? | | ?????????????????????????????#????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #??########## | | ??????????????????????????????????# #??#"""""" | | ??????????????????????????????????# #??#"""""" | | ??????????????????????????????????# #??#"""""" | | ???????????????????????############% #### " | | ???????????????????????#agg=*%%![%%%" | | ???????????????????????#mbg%!%/[%=!*% | | ???????????????????????#=g###############" | | ???????????????????#####pg#?????????????#"" | | ????????????????####!!!#g@#####?????????#" " | | ????????????????#" ""=!!pX%%""#?????????#"""""""" | | ????????????????#" !=!=!*g!"""#?????????######### | | ????????????????#" !%BBg!!"""#?????????????????# | | ????????????????#""""*BBs%[ ""#?????????????????# | | ????????????????#"""""[!%! "#?????????????????# | | ????????????????#""""" #?????????????????# | | ????????????????#""""" ""#??##############?# | | ????????????????#" " ""#?#"""""""""""""#?# | | ????????????????#""""" """#?#"" """" #?# | | ????????????????#"""" """"#?#"" """" #?# | | ????????????????######## p#####?#"" """" ### | | ???????????????????????# #?????#"" """" | | ???????????????????????# #?????# | | ???????????????????????# #?????# #### | | ???????????????????????# ####### """" ""#??? | | ???????????????????????# """" ""#??? | | ???????????????????????# """" ""#??? | | ???????????????????????##########" """" ""#??? | | ????????????????????????????????#"""T """"""""#??? | | ????????????????????????????????#####"########???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????!????!???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Energy Generation 58 Energy Capacity 420 Matter Stores 300 Matter Capacity 550 Sight Range 24 Terrain Scan Range 24 Terrain Scan Density 510 Jamming Range 14 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 78 Targeting Accuracy 46 Melee Accuracy 14 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Offensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Melee Analysis Suite | x1 | -6/Factory | Preloaded G-67 Veteran | x3 | -3/Testing | Preloaded Alien Tech Used ----------------- Stasis Generator Core Reset Matrix Terrabomb Integrity Redistributor Integrated Singularity Reactor Core Regenerator Core Membrane Integrated Reactor Achievements -------------- Everyone Must Die Signature Confirmed Challenges ------------ None Game ------ Seed CannonSpikedRail Manual? 0 Play Time 02:06:02 Cumulative 231.9 hours Start 2021.05.25 @ 15:08:36 End 2021.05.27 @ 16:39:49 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 436 Rogue 281 Adventurer 148 Explorer 7 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 75 Gallery% 87 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70906bde-a408-4c24-ac10-48246531e585