Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 03:27:46

Player: Red Box

Result: Destroyed by as-67981 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (204)     1020
Value Destroyed (7460)     7460
Prototype IDs (64)         1280
Alien Tech Used (0)        0
Bonus (3337)               3337
              TOTAL SCORE: 18497

 Bonus
-------
High Alert Combat Kills    155
Follower Combat Kills      614
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -332

 Cogmind 
---------
Core Integrity             0/850
Matter                     267/300
Energy                     513/1100
System Corruption          2%
Temperature                Cool (13)
Movement                   Walking (185) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
       Enhanced Flexi-carbon Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY (8) ------
   Experimental Heat Sink
  High-capacity Storage Unit
      Assembled Biocell Array
       Enhanced Optical Array
                Core Analyzer
          Light Regenerative Plating
                GOLEM Unit
>               --- WEAPON (3) -------
                AWS/Autocannon
>               --- INVENTORY (20) ---
   Experimental Heat Sink
       Advanced Energy Well (500)
        Zionite Biocell (600)
   Experimental Thermal Shield
                Hacking Drone Bay (1/1)
                GOLEM Unit
                Tesla Rifle
                AWS/Thermal
         Cooled Plasma Cannon
                Neutron Cannon
                Magnetic Acceleration Cannon
                Smartbomb Launcher
                RU-N14's Throwing Claymores (10)
                RU-N14's Throwing Claymores (10)
                Power Sword

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
      Assembled Biocell Array
       Enhanced Optical Array
                Core Analyzer
          Light Regenerative Plating
                GOLEM Unit
>               --- WEAPON -----------
                AWS/Autocannon
>               --- INVENTORY --------
       Enhanced Flexi-carbon Leg
   Experimental Heat Sink
       Advanced Energy Well
        Zionite Biocell
        Zionite Biocell
   Experimental Thermal Shield
                Hacking Drone Bay
                GOLEM Unit
                Tesla Rifle
                AWS/Thermal
         Cooled Plasma Cannon
                Neutron Cannon
                Magnetic Acceleration Cannon
                Smartbomb Launcher
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Power Sword
[Rating: 122]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   1   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             365  | 6   17  2   3   1   31  79  3   32  3   14  4   9   76  9   19  18  39  
  Power                    20   | 1   2   1   .   .   1   3   .   1   .   .   .   .   4   .   1   2   4   
    Engine                 11   | 1   2   1   .   .   1   2   .   1   .   .   .   .   2   .   .   1   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               49   | 2   4   .   .   .   2   13  .   3   .   3   .   .   8   .   4   4   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   6   
    Wheel                  37   | .   4   .   .   .   2   13  .   3   .   3   .   .   7   .   2   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  148  | 1   4   .   1   .   12  25  .   14  1   5   1   3   35  9   11  6   20  
    Device                 76   | .   .   .   .   .   4   11  .   8   1   3   1   3   19  5   8   5   8   
    Storage                9    | 1   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
    Processor              11   | .   1   .   .   .   .   4   .   .   .   1   .   .   4   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
    Protection             49   | .   .   .   .   .   8   9   .   5   .   1   .   .   9   3   3   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | 2   7   1   2   1   16  38  3   14  2   6   3   6   29  .   3   6   9   
    Energy Gun             56   | 2   6   1   2   1   9   17  1   6   .   2   1   .   4   .   .   .   4   
    Energy Cannon          27   | .   .   .   .   .   2   .   .   .   .   .   .   .   17  .   2   5   1   
    Ballistic Gun          7    | .   .   .   .   .   1   1   .   4   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       35   | .   1   .   .   .   .   15  1   2   1   3   2   4   4   .   .   .   2   
    Launcher               7    | .   .   .   .   .   .   .   1   .   1   .   .   2   2   .   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          6    | .   .   .   .   .   3   1   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   1   4   .   .   .   .   .   .   2   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   1   2   .   3   .   .   .   .   3   .   .   2   12  
Parts Lost                 44   | .   2   .   .   .   3   15  3   1   1   1   .   .   1   .   3   .   14  
  Power                    4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               10   | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   2   .   3   
  Utility                  17   | .   .   .   .   .   1   6   1   1   1   1   .   .   1   .   .   .   5   
  Weapon                   13   | .   2   .   .   .   1   4   2   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      9    | .   2   .   .   .   2   9   2   1   1   1   .   .   1   .   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 73  100 98  96  81  83  84  89  71  91  91  93  88  85  89  
  Engine                   5    | .   13  14  14  14  9   4   5   6   7   7   7   7   3   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   6   6   6   1   
  Leg                      1    | .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Wheel                    15   | .   7   28  28  28  17  21  13  13  15  15  15  15  12  13  10  9   4   
  Device                   11   | .   .   .   .   .   10  12  15  8   14  15  15  15  18  13  13  13  12  
  Storage                  8    | .   16  14  14  14  9   7   7   7   7   7   7   7   6   6   6   6   6   
  Processor                14   | .   11  14  14  14  9   8   15  15  15  15  15  15  16  20  20  20  18  
  Protection               8    | .   .   .   .   .   15  9   5   11  7   7   7   7   7   12  9   6   9   
  Energy Gun               9    | .   27  28  2   28  25  11  .   4   .   5   .   7   1   .   .   .   4   
  Energy Cannon            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  20  19  19  7   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   7   8   1   .   .   .   .   .   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   9   12  4   .   10  1   14  6   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 14  30  32  52  53  76  82  80  88  84  84  82  82  94  89  93  93  116 
  Greatest Support         82   | 20  26  20  20  20  20  44  44  44  40  40  40  40  44  44  44  38  82  
  Greatest Overweight (x)  7    | 2   1   1   2   2   6   2   1   2   2   2   2   2   7   2   3   3   2   
  Average Overweight (x)   1    | .   .   1   1   2   3   1   1   1   1   1   1   1   1   1   2   2   1   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  20  20  20  20  20  20  25  20  20  20  20  
  Average Capacity         19   | 6   12  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 5   11  14  16  19  19  19  19  19  19  19  20  19  19  19  19  19  17  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  18  

 Class Distribution 
--------------------
 46% | Mutant
 36% | Gunner
  9% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Data Miner
           Gunner | -6/Proximity Caves
           Gunner | -6/Factory
           Mutant | -6/Lower Caves
           Gunner | -6/Lower Caves
           Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           6835 | 249  204  45   .    62   311  1512 .    921  175  458  .    458  1320 160  267  192  501  
  Remotely                 10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Salvage Created            8357 | 106  554  153  .    43   1488 1179 .    775  111  199  .    254  1490 198  873  .    934  
  Parts                    410  | 2    38   9    .    6    73   57   .    42   17   13   .    13   70   9    33   .    28   
Haulers Intercepted        6    | .    2    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           8    | 1    .    .    .    .    .    1    .    1    .    .    .    .    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      76   | .    .    .    .    .    .    .    .    .    9    13   .    11   .    9    30   4    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  196  | .   9   5   .   3   20  23  .   9   7   6   .   12  26  3   22  .   51  
  Melee                    5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     66   | .   7   5   .   3   15  8   .   7   1   3   .   3   3   .   .   .   11  
  Cannons                  62   | .   .   .   .   .   .   12  .   2   .   3   .   3   15  3   17  .   7   
  AOE                      55   | .   2   .   .   .   3   .   .   .   6   .   .   6   4   .   4   .   30  
Classes Destroyed          20   | 2   6   .   .   .   4   2   .   .   .   .   .   1   .   .   1   .   4   
  Worker                   6    | .   .   .   .   .   1   .   .   4   .   .   .   .   1   .   .   .   .   
  Builder                  9    | .   1   .   .   .   4   .   .   1   .   .   .   .   3   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 12   | 1   .   .   .   .   1   4   .   3   .   .   .   .   3   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  14   | .   3   .   .   .   1   4   .   2   .   .   .   .   4   .   .   .   .   
  Swarmer                  46   | .   3   3   .   3   .   4   .   .   6   2   .   7   5   .   13  .   .   
  Grunt                    56   | .   6   2   .   .   13  9   .   3   .   2   .   3   13  .   5   .   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   5   3   .   3   1   .   .   .   2   .   2   .   .   
  Hunter                   7    | .   .   .   .   .   1   1   .   .   .   1   .   .   1   3   .   .   .   
  Programmer               13   | .   .   .   .   .   .   5   .   3   .   .   .   .   5   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  
  Golem                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           42   | 2   4   3   .   3   5   4   .   3   4   3   .   4   6   2   7   .   42  
  Combat Bots Only         40   | .   4   3   .   3   4   3   .   2   4   3   .   4   4   2   7   .   40  
Max Kills in Single Turn   14   | 1   1   1   .   1   2   1   .   2   4   1   .   3   3   1   3   .   14  
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   1   .   .   .   1   .   .   .   4   .   .   3   3   .   3   .   12  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   
Damage Taken               12463 | 22    347   65    .     20    771   2489  421   509   430   450   .     292   962   316   991   .     4378  
  Core                     1739  | .     106   6     .     6     93    330   151   47    32    53    .     59    90    29    109   .     628   
  Absorbed by Shields      675   | .     .     .     .     .     .     115   .     77    45    147   .     98    193   .     .     .     .     
  Redirected to Shielding  154   | .     .     .     .     .     .     94    .     .     .     .     .     .     .     .     .     .     60    
  Regen/Repaired (Parts)   1014  | .     39    .     .     .     56    129   .     323   .     .     .     .     229   .     76    .     162   
Core Remaining (%)         59    | 100   .     .     .     52    83    .     .     .     .     .     .     4     .     .     .     .     .     
Volleys Fired              524   | 8     42    9     .     4     61    87    8     34    11    27    .     15    93    7     26    4     88    
  Largest                  3     | 2     2     2     .     2     3     3     3     3     1     3     .     3     3     3     3     1     3     
  Hottest                  300   | 80    80    85    .     85    150   151   140   151   46    171   .     171   290   300   160   105   218   
Shots Fired                1267  | 16    85    19    .     9     163   217   19    62    12    71    1     32    206   20    78    4     253   
  Gun                      530   | 16    85    19    .     9     153   79    .     46    5     17    .     11    16    .     .     .     74    
  Cannon                   711   | .     .     .     .     .     10    138   19    16    .     54    1     17    186   20    76    4     170   
  Launcher                 17    | .     .     .     .     .     .     .     .     .     7     .     .     4     4     .     2     .     .     
  Special                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     
  Kinetic                  441   | .     .     .     .     .     .     138   19    42    5     55    1     17    89    .     .     .     75    
  Thermal                  405   | .     .     .     .     .     10    .     .     11    .     16    .     11    113   20    76    4     144   
  Explosive                26    | .     .     .     .     .     .     .     .     .     7     .     .     4     4     .     2     .     9     
  Electromagnetic          395   | 16    85    19    .     9     153   79    .     9     .     .     .     .     .     .     .     .     25    
  Robot Hit Streak         18    | 3     5     9     .     11    18    11    .     7     8     5     .     6     15    8     13    .     10    
  Robot Miss Streak        6     | 6     5     1     .     3     5     5     .     3     1     3     .     2     5     3     4     .     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Secondary Targets        4     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Autonomous               41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    
Shots Hit Robots           692   | 6     41    14    .     4     110   123   .     49    4     19    .     17    107   14    35    .     149   
  Core Hits                408   | 3     22    7     .     3     48    46    .     39    11    10    .     20    57    5     25    .     112   
  Critical Kills           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Critical Strikes         30    | 1     .     .     .     .     5     4     .     4     .     2     .     1     7     .     1     .     5     
    Burn                   3     | .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     
    Meltdown               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     1     
    Blast                  11    | .     .     .     .     .     .     4     .     .     .     2     .     .     3     .     .     .     2     
    Corrupt                9     | 1     .     .     .     .     5     .     .     2     .     .     .     .     .     .     .     .     1     
    Smash                  2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              44    | .     .     .     .     .     3     16    .     8     .     .     .     .     2     .     .     .     15    
  Impact                   11    | .     .     .     .     .     3     .     .     8     .     .     .     .     .     .     .     .     .     
  Slashing                 33    | .     .     .     .     .     .     16    .     .     .     .     .     .     2     .     .     .     15    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           27798 | 137   830   268   .     51    2626  3255  .     1688  575   453   .     1238  4368  614   1512  .     10183 
  Guns                     6457  | 63    618   218   .     51    1951  953   .     808   44    171   .     200   242   .     .     .     1138  
  Cannons                  12052 | .     .     .     .     .     22    2058  .     228   .     282   .     249   3177  614   1155  .     4267  
  Explosions               7665  | 74    212   50    .     .     653   55    .     84    531   .     .     789   949   .     357   .     3911  
  Melee                    1316  | .     .     .     .     .     .     177   .     524   .     .     .     .     .     .     .     .     615   
  Ramming                  56    | .     .     .     .     .     .     12    .     44    .     .     .     .     .     .     .     .     .     
  Kinetic                  7892  | .     .     .     .     .     .     2058  .     701   44    282   .     249   1491  .     .     .     3067  
  Thermal                  7396  | 74    212   50    .     .     675   55    .     309   .     171   .     200   1928  614   1155  .     1953  
  Explosive                6537  | .     .     .     .     .     .     .     .     .     531   .     .     789   949   .     357   .     3911  
  Electromagnetic          4349  | 63    618   218   .     51    1951  953   .     110   .     .     .     .     .     .     .     .     385   
  Impact                   524   | .     .     .     .     .     .     .     .     524   .     .     .     .     .     .     .     .     .     
  Slashing                 1044  | .     .     .     .     .     .     177   .     .     .     .     .     .     .     .     .     .     867   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     2     2     2     2     1     8     7     7     4     4     4     4     5     6     6     6     2     
  Average Corruption       3     | .     2     2     2     2     1     5     5     3     4     4     4     4     2     6     6     6     2     
  Corruption Purged        10    | .     .     .     .     .     .     5     .     5     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  309   | .     24    8     10    7     17    58    7     38    19    24    4     24    21    2     39    3     4     
    Message Errors         74    | .     6     2     3     .     5     11    2     11    3     2     2     9     6     1     9     1     1     
    Matter Fused           66    | .     4     3     3     2     1     16    3     8     5     3     1     4     4     .     9     .     .     
    Heat Flow Errors       32    | .     1     1     1     1     2     5     1     2     2     4     .     4     1     1     4     1     1     
    Energy Discharges      37    | .     .     .     2     .     3     9     .     7     6     4     .     .     3     .     3     .     .     
    Parts Rejected         7     | .     .     .     .     .     .     2     1     2     .     .     .     .     1     .     .     .     1     
    Data Loss (minor)      37    | .     6     .     .     2     3     5     .     4     2     1     .     4     3     .     6     1     .     
    Data Loss (major)      25    | .     3     1     1     .     .     6     .     2     .     5     .     1     2     .     4     .     .     
    Misfires               19    | .     2     1     .     1     2     2     .     1     1     2     1     1     .     .     4     .     1     
    Alerts                 7     | .     1     .     .     1     1     .     .     .     .     2     .     1     1     .     .     .     .     
    Weapon Failures        5     | .     1     .     .     .     .     2     .     1     .     1     .     .     .     .     .     .     .     
Overload Shots             33    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     8     .     3     14    
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Overflow Damage            982   | .     .     .     .     .     94    31    .     324   .     .     .     .     105   27    105   .     296   
  Projectiles              334   | .     .     .     .     .     .     31    .     .     .     .     .     .     53    27    23    .     200   
  Explosions               281   | .     .     .     .     .     94    .     .     9     .     .     .     .     52    .     82    .     44    
  Melee                    367   | .     .     .     .     .     .     .     .     315   .     .     .     .     .     .     .     .     52    
Knockbacks                 53    | .     .     .     .     .     .     18    .     2     .     3     .     .     16    .     .     .     14    
  Impact                   2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Kinetic                  49    | .     .     .     .     .     .     17    .     .     .     3     .     .     16    .     .     .     13    
  Secondary                2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      317   | 23    28    .     .     .     98    6     .     111   .     .     .     .     51    .     .     .     .     
  Shots                    6     | 1     1     .     .     .     1     .     .     2     .     .     .     .     1     .     .     .     .     
  Rammed                   8     | .     .     .     .     .     .     1     .     7     .     .     .     .     .     .     .     .     .     
Targets Rammed             8     | .     .     .     .     .     .     1     .     7     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        390   | 90    162   162   175   108   288   358   124   208   269   390   .     200   309   336   229   162   363   
  Average Temperature      84    | 37    42    59    89    38    75    98    60    60    132   153   .     81    65    153   52    97    187   
  Received Heat Transfer   2344  | .     138   27    .     .     351   473   .     201   39    70    .     33    253   .     126   .     633   
  Effects                  4     | .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     .     1     
    Interference           2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              31    | .     4     .     .     .     17    7     .     3     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       9     | .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     
  Parts Melted             17    | .     .     .     .     .     .     .     .     1     .     .     .     .     8     6     1     .     1     
  Heat Transferred         10384 | 100   350   50    .     .     737   50    .     220   .     296   .     407   2854  850   1800  .     2670  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      13    | 2     3     1     .     .     6     1     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             646  | 10  284 144 .   70  346 434 161 352 .   .   .   .   646 .   .   .   .   
  Initial                  151  | .   6   .   .   .   .   4   151 98  .   .   .   .   69  .   .   .   .   
  Average                  190  | 2   85  58  .   29  130 168 150 116 .   .   .   .   398 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   2   .   1   .   .   .   .   2   .   .   .   .   
  Low Security (%)         57   | 100 90  100 .   100 64  50  100 84  .   .   .   .   12  .   .   .   .   
  Level 1                  26   | .   9   .   .   .   35  38  .   15  .   .   .   .   33  .   .   .   .   
  Level 2                  15   | .   .   .   .   .   .   10  .   .   .   .   .   .   54  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   .   .   3   10  .   6   .   .   .   .   14  .   1   .   .   
  Investigation            8    | .   .   .   .   .   1   3   .   .   .   .   .   .   4   .   .   .   .   
  Extermination            14   | .   .   .   .   .   .   4   .   4   .   .   .   .   6   .   .   .   .   
  Reinforcement            8    | .   .   .   .   .   2   3   .   1   .   .   .   .   2   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           10   | .   2   .   .   .   3   4   .   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              286  | .   17  6   .   2   28  36  6   18  9   9   .   9   43  3   17  .   83  
  Peak Tracking Total      38   | .   4   3   .   2   5   5   6   4   4   3   .   4   5   2   8   .   38  
  Tactical Retreats        22   | .   .   .   .   .   3   4   .   2   2   2   .   .   .   .   2   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            12   | .   2   .   .   .   1   3   .   1   .   .   .   .   5   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          35   | .   3   .   .   .   3   4   .   5   .   .   .   .   14  .   .   3   3   
  Max in Single Turn       5    | .   1   .   .   .   2   1   .   5   .   .   .   .   2   .   .   1   1   
  Garrison Access          4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          86   | .   10  .   2   .   11  15  .   10  .   1   4   .   31  .   2   .   .   
  Terminals                37   | .   8   .   .   .   8   8   .   3   .   .   .   .   10  .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   1   .   2   .   .   .   .   5   .   .   .   .   
  Repair Stations          11   | .   1   .   .   .   1   1   .   3   .   .   .   .   5   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   1   1   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   2   .   1   .   .   .   .   3   .   .   .   .   
Total Hacks                247  | .   30  .   2   .   46  45  .   22  .   1   30  .   62  .   9   .   .   
  Successful               159  | .   21  .   2   .   31  15  .   16  .   1   30  .   34  .   9   .   .   
  Failed                   87   | .   9   .   .   .   14  30  .   6   .   .   .   .   28  .   .   .   .   
    Catastrophic           11   | .   .   .   .   .   .   3   .   2   .   .   .   .   6   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   16  .   1   .   16  21  .   3   .   .   .   .   9   .   .   1   .   
  Terminals                98   | .   21  .   .   .   26  26  .   5   .   .   .   .   20  .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   2   .   2   .   .   .   .   10  .   .   .   .   
  Repair Stations          34   | .   7   .   .   .   4   2   .   10  .   .   .   .   11  .   .   .   .   
  Recycling Units          21   | .   2   .   .   .   .   7   .   2   .   .   .   .   10  .   .   .   .   
  Scanalyzers              25   | .   .   .   .   .   15  2   .   .   .   .   .   .   8   .   .   .   .   
  Garrison Access          13   | .   .   .   .   .   1   6   .   3   .   .   .   .   3   .   .   .   .   
Terminal Hacks             73   | .   8   .   2   .   8   5   .   2   .   1   30  .   8   .   9   .   .   
  Record                   20   | .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   8   .   .   
  Part Schematic           16   | .   1   .   .   .   .   1   .   1   .   .   12  .   1   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           9    | .   2   .   .   .   3   2   .   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       25   | .   6   .   .   .   4   2   .   8   .   .   .   .   5   .   .   .   .   
  Scan Component           14   | .   3   .   .   .   2   1   .   4   .   .   .   .   4   .   .   .   .   
  Repair                   11   | .   3   .   .   .   2   1   .   4   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   
  Retrieve Components      7    | .   .   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   
Scanalyzer                 21   | .   .   .   .   .   14  2   .   .   .   .   .   .   5   .   .   .   .   
  Insert Component         10   | .   .   .   .   .   6   1   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  11   | .   .   .   .   .   8   1   .   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         20   | .   7   .   .   .   4   3   .   2   .   .   .   .   4   .   .   .   .   
  Terminals                13   | .   6   .   .   .   4   1   .   1   .   .   .   .   1   .   .   .   .   
    Track                  4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   
    Reject                 6    | .   1   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         66   | .   9   .   .   .   9   15  .   6   .   .   .   .   27  .   .   .   .   
  Full Trace Events        6    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
Part Schematics Acquired   38   | .   1   .   .   .   6   2   .   1   .   .   12  .   3   .   .   13  .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   210  | .   .   .   .   .   .   .   .   .   .   .   .   .   210 .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Repaired             11   | .   3   .   .   .   2   1   .   4   .   .   .   .   1   .   .   .   .   
  Time                     444  | .   78  .   .   .   64  44  .   214 .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     42   | .   .   .   .   .   .   12  .   10  .   .   .   .   20  .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   6   1   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   6   1   .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total Allies               18   | .    1    .    .    .    .    .    .    3    1    .    .    1    6    .    4    2    .    
  Largest Group            4    | .    1    1    1    1    1    .    .    3    1    .    .    1    3    .    4    4    4    
  Highest-Rated Group      242  | .    10   10   10   10   10   .    .    88   135  .    .    96   96   .    90   242  242  
  Highest-Rated Ally       135  | .    10   10   10   10   10   .    .    31   135  .    .    96   96   .    30   96   96   
Total Orders               16   | .    .    2    .    2    .    .    .    4    .    .    .    .    4    .    .    .    4    
  STAY                     8    | .    .    1    .    1    .    .    .    2    .    .    .    .    2    .    .    .    2    
  FOLLOW                   8    | .    .    1    .    1    .    .    .    2    .    .    .    .    2    .    .    .    2    
Ally Attacks               181  | .    .    .    .    .    .    .    .    21   1    .    .    8    86   .    .    .    65   
  Total Damage             4930 | .    .    .    .    .    .    .    .    260  1107 .    .    282  1749 .    .    .    1532 
  Kills                    27   | .    .    .    .    .    .    .    .    1    4    .    .    1    13   .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       9    | .   2   .   .   .   3   2   .   .   .   .   .   .   2   .   .   .   .   
Derelict Logs Recovered    11   | .   .   3   .   1   .   .   .   .   .   3   .   2   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               25426 | 107  1538 621  662  719  3001 3588 166  2376 868  1037 111  993  3978 892  1376 1835 1558 
Spaces Moved               16423 | 54   866  596  647  512  1764 1800 107  1536 742  767  94   746  2647 658  882  1342 663  
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     884   | 38   543  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    303  
  Wheels                   15523 | .    323  596  647  512  1764 1800 107  1536 742  767  94   746  2647 658  882  1342 360  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   95   95   110  125  101  115  110  110  110  110  110  110  115  115  120  105  
  Average Speed            121   | 120  135  95   99   110  125  106  115  118  111  120  110  124  121  128  133  132  158  
  Slowest Speed            210   | 150  190  95   110  110  170  125  115  130  125  125  125  125  195  130  145  145  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 5    98   99   83   87   55   40   75   28   77   82   70   93   61   77   75   87   74   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     10    | .    .    3    1    .    .    .    .    .    .    .    1    .    .    .    1    4    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    .    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    .    .    .    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             25    | .    .    1    .    2    .    .    .    .    4    6    .    4    .    4    2    2    .    
Spaces Dug                 122   | .    .    .    .    .    11   6    17   5    .    19   .    .    30   .    .    .    34   
Terrain Destroyed          630   | 8    13   3    .    .    65   37   17   47   100  35   .    69   116  5    56   .    59   
  Melee                    12    | .    .    .    .    .    3    5    .    2    .    .    .    .    2    .    .    .    .    
  Projectile               269   | .    .    .    .    .    8    30   17   6    .    35   .    4    71   5    34   .    59   
  AOE                      349   | 8    13   3    .    .    54   2    .    39   100  .    .    65   43   .    22   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      20866 | 77   1146 633  667  660  2433 3272 133  2023 773  826  100  785  3244 684  1030 1401 979  
  Wait                     2968  | 2    180  22   .    140  521  1202 12   371  11   .    .    .    306  7    60   13   121  
  Move                     16406 | 53   865  595  646  511  1763 1800 105  1535 741  766  93   745  2646 657  881  1341 663  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  227   | 8    26   2    11   2    26   37   1    16   3    8    .    4    44   .    9    8    22   
  Fast Attach              139   | 6    4    .    .    .    7    24   2    15   .    2    3    6    36   3    8    10   13   
  Attach                   112   | .    6    .    2    .    10   25   1    9    3    7    .    3    20   1    5    2    18   
  Detach                   20    | .    .    .    .    .    2    3    .    .    2    3    .    2    4    1    .    .    3    
  Swap                     114   | .    7    2    1    1    14   30   .    8    .    5    1    .    20   5    6    6    8    
  Drop                     277   | .    16   3    7    2    26   47   3    19   2    8    3    10   69   3    15   17   27   
  Fire                     524   | 8    42   9    .    4    61   87   8    34   11   27   .    15   93   7    26   4    88   
  Melee                    44    | .    .    .    .    .    3    16   .    8    .    .    .    .    2    .    .    .    15   
  Ram                      8     | .    .    .    .    .    .    1    .    7    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rewire                   26    | .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    20   .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Fac)
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: [*Fac x4] / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
    26 | -11/Scrapyard      | Discovered new exit (range 15)
   108 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Discovered new exit (range 14)
   305 | -10/Materials      | Build established: Mutant
   371 | -10/Materials      | Discovered new exit (range 16)
   704 | -10/Materials      | Discovered new exit (range 16)
  1181 | -10/Materials      | Discovered new exit (range 15)
  1206 | -10/Materials      | Discovered new exit (range 6)
  1358 | -10/Materials      | Repaired Wheel
  1386 | -10/Materials      | Repaired EM Pulse Gun
  1413 | -10/Materials      | Repaired EM Pulse Gun
  1646 | -10/Materials      | Entered Mines
  1646 | -10/Mines          | Accompanied by 1 ally
  1660 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1660 | -10/Mines          | Discovered new exit (range 5)
  1720 | -10/Mines          | Discovered new exit (range 14)
  1751 | -10/Mines          | Discovered new exit (range 15)
  1768 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1866 | -10/Mines          | Learned location of Storage (-9)
  2267 | -10/Mines          | Entered Exiles
  2267 | -10/Exiles         | Accompanied by 1 ally
  2290 | -10/Exiles         | Met 8R-AWN
  2313 | -10/Exiles         | Met EX-HEX
  2416 | -10/Exiles         | Met EX-BIN
  2434 | -10/Exiles         | Learned location of Zion (-6)
  2435 | -10/Exiles         | Met EX-DEC
  2481 | -10/Exiles         | Discovered new exit (range 14)
  2547 | -10/Exiles         | Visited The Gauntlet
  2672 | -10/Exiles         | Aligned with FarCom system
  2673 | -10/Exiles         | Given EX-Vault access code
  2695 | -10/Exiles         | Opened EX-Vault
  2704 | -10/Exiles         | Found AWS/Thermal
  2729 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2916 | -10/Exiles         | Discovered new exit (range 14)
  2929 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  2929 | -10/Exiles         | Entered Mines
  2929 | -9/Mines           | Accompanied by 1 ally
  3160 | -9/Mines           | Discovered new exit (range 14)
  3287 | -9/Mines           | Discovered new exit (range 11)
  3521 | -9/Mines           | Learned location of 1 exit from Materials
  3648 | -9/Mines           | Entered Materials
  3648 | -8/Materials       | Accompanied by 1 ally
  3648 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  3649 | -8/Materials       | Identified exit to Factory
  4304 | -8/Materials       | Build established: Tank
  4499 | -8/Materials       | Discovered exit to Factory (range 10)
  4698 | -8/Materials       | Central database locked down
  5467 | -8/Materials       | Repaired Wheel
  5557 | -8/Materials       | Build established: Gunner
  5816 | -8/Materials       | Repaired Particle Charger
  6649 | -8/Materials       | Entered Factory
  6649 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7524 | -7/Factory         | Build established: Scavenger-Gunner
  7851 | -7/Factory         | Build established: Gunner
  8354 | -7/Factory         | Discovered new exit (range 8)
  8466 | -7/Factory         | Lost 9 parts (1p2n3u3w)
  8642 | -7/Factory         | Build established: Mutant
  9068 | -7/Factory         | Repaired Adv. Assault Cannon
  9286 | -7/Factory         | Identified exit to Factory
 10076 | -7/Factory         | Build established: Gunner
 10237 | -7/Factory         | Sucked down chute
 10237 | -7/Factory         | Entered Waste
 10246 | -7/Waste           | Spotted C-40 Crusher
 10247 | -7/Waste           | Spotted C-40 Crusher
 10271 | -7/Waste           | Spotted C-40 Crusher
 10280 | -7/Waste           | Spotted C-40 Crusher
 10292 | -7/Waste           | Crushed by falling debris
 10293 | -7/Waste           | Core integrity fell below 50%
 10296 | -7/Waste           | Spotted C-40 Crusher
 10347 | -7/Waste           | Spotted C-40 Crusher
 10365 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10370 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 10379 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 10392 | -7/Waste           | Discovered new exit (range 10)
 10403 | -7/Waste           | Entered Factory
 10553 | -7/Factory         | Repaired Smartbomb Launcher
 10598 | -7/Factory         | Build established: Mutant
 10811 | -7/Factory         | Allied Derelicts emerged from ambush trap array
 11185 | -7/Factory         | Repaired Arm. Huge Wheel
 11519 | -7/Factory         | Identified exit to Lower Caves
 11738 | -7/Factory         | P-60 Hacker assimilated allied FB-B7P(g)
 11867 | -7/Factory         | Repaired Imp. Spread Laser?
 11925 | -7/Factory         | Repaired Imp. Shield Generator
 12478 | -7/Factory         | Garrison activated, responded to threat
 12648 | -7/Factory         | Build established: Gunner
 12779 | -7/Factory         | Entered Lower Caves
 12780 | -7/Lower Caves     | 99-TNT showed up to help
 12782 | -7/Lower Caves     | 99-TNT revealed a hidden path
 12812 | -7/Lower Caves     | Spotted B-75 Beast
 12922 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13034 | -7/Lower Caves     | Build established: Mutant
 13063 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13294 | -7/Lower Caves     | Discovered new exit (range 5)
 13647 | -7/Lower Caves     | Entered another Lower Caves area
 13678 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 13719 | -7/Lower Caves     | Learned Factory emergency access door positions
 14058 | -7/Lower Caves     | Learned 4 Factory zone layouts
 14107 | -7/Lower Caves     | Core integrity fell below 20%
 14221 | -7/Lower Caves     | Build established: Gunner
 14352 | -7/Lower Caves     | Spotted B-75 Beast
 14631 | -7/Lower Caves     | Learned 8 Factory zone layouts
 14642 | -7/Lower Caves     | Discovered new exit (range 5)
 14684 | -7/Lower Caves     | Entered Data Miner
 14686 | -7/Data Miner      | Discovered new exit (range 6)
 14707 | -7/Data Miner      | Met Data Miner
 14730 | -7/Data Miner      | Learned location of Section 7 (-2)
 14730 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 14750 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 14795 | -7/Data Miner      | Entered Proximity Caves
 15060 | -6/Proximity Caves | Learned Factory terminal intel
 15089 | -6/Proximity Caves | Learned Factory terminal intel
 15443 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15489 | -6/Proximity Caves | Spotted B-75 Beast
 15500 | -6/Proximity Caves | Destroyed B-75 Beast
 15718 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 15788 | -6/Proximity Caves | Entered Factory
 15788 | -6/Factory         | Accompanied by 1 ally
 15788 | -6/Factory         | Evolved 2 slots: Utility x2
 15791 | -6/Factory         | Loaded intel: 26 terminal locations
 15829 | -6/Factory         | Build established: Mutant
 15860 | -6/Factory         | Discovered new exit (range 4)
 16343 | -6/Factory         | Discovered new exit (range 6)
 16523 | -6/Factory         | Identified exit to Lower Caves
 16753 | -6/Factory         | Build established: Gunner
 16836 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 16992 | -6/Factory         | Discovered new exit (range 10)
 17538 | -6/Factory         | First assault squad dispatched
 17662 | -6/Factory         | Discovered new exit (range 5)
 17666 | -6/Factory         | Found Unknown Device
 17666 | -6/Factory         | Identified Launcher Loader
 17803 | -6/Factory         | Incoming assault squad redirected
 18045 | -6/Factory         | Fabricated G-50 Soldier (x3)
 18118 | -6/Factory         | Repaired Imp. Medium Armor Plating
 18178 | -6/Factory         | P-60 Hacker assimilated allied Soldier 5c
 18642 | -6/Factory         | Discovered new exit (range 14)
 19101 | -6/Factory         | Build established: Mutant
 19203 | -6/Factory         | Incoming investigation squad redirected
 19312 | -6/Factory         | Incoming assault squad redirected
 19339 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 19766 | -6/Factory         | Entered Lower Caves
 20114 | -6/Lower Caves     | Learned Factory stockpile data
 20442 | -6/Lower Caves     | Discovered new exit (range 12)
 20658 | -6/Lower Caves     | Entered another Lower Caves area
 20812 | -6/Lower Caves     | Encountered a Warlord checkpoint
 20968 | -6/Lower Caves     | Build established: Gunner
 21612 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21687 | -6/Lower Caves     | Learned Factory terminal intel
 21725 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 21792 | -6/Lower Caves     | Destroyed 7 combat bots
 21938 | -6/Lower Caves     | A Commander dispatched an escort
 21954 | -6/Lower Caves     | Learned Factory trap positions
 21954 | -6/Lower Caves     | Learned Armory trap positions
 21954 | -6/Lower Caves     | Learned Extension garrison access intel
 22004 | -6/Lower Caves     | Discovered new exit (range 8)
 22034 | -6/Lower Caves     | Entered Zion
 22034 | -6/Zion            | Accompanied by 4 allies
 22035 | -6/Zion            | Commander's escort returned to base
 22035 | -6/Zion            | Commander's escort returned to base
 22081 | -6/Zion            | Discovered new exit (range 12)
 22145 | -6/Zion            | System corruption cleaned by Quarantine Array
 22216 | -6/Zion            | Learned location of Armory (-3)
 22229 | -6/Zion            | Learned Factory emergency access door positions
 22673 | -6/Zion            | Build established: Mutant
 22781 | -6/Zion            | Given A8's code to call for help
 23059 | -6/Zion            | Given the Hacking Drone Bay
 23296 | -6/Zion            | Found Prototype Special Weapon
 23297 | -6/Zion            | Identified RU-N14's Throwing Claymores
 23302 | -6/Zion            | Found RU-N14's Throwing Claymores
 23305 | -6/Zion            | Found RU-N14's Throwing Claymores
 23307 | -6/Zion            | Found RU-N14's Throwing Claymores
 23454 | -6/Zion            | Found Prototype Device
 23466 | -6/Zion            | Identified Hacking Drone Bay
 23680 | -6/Zion            | Discovered new exit (range 3)
 23680 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 23754 | -6/Zion            | Rebuked by Imprinter
 23841 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 23844 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 23869 | -6/Zion            | Entered Deep Caves
 23869 | -6/Deep Caves      | Accompanied by 4 allies
 24068 | -6/Deep Caves      | Z-Facility disabled
 24116 | -6/Deep Caves      | Attacked by Z-Imprinter
 24140 | -6/Deep Caves      | Destroyed Z-Imprinter
 24316 | -6/Deep Caves      | Found Prototype Protection
 24316 | -6/Deep Caves      | Identified Zio. Weapon Casing
 24443 | -6/Deep Caves      | Found Prototype Protection
 24443 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 24924 | -6/Deep Caves      | Spotted as-99064
 24974 | -6/Deep Caves      | Exposed GOLEM chamber
 24986 | -6/Deep Caves      | Core integrity fell below 50%
 25041 | -6/Deep Caves      | Destroyed as-99064
 25061 | -6/Deep Caves      | Triggered Deep Caves wall
 25061 | -6/Deep Caves      | Spotted AS-02228
 25063 | -6/Deep Caves      | Spotted AS-65966
 25127 | -6/Deep Caves      | Destroyed AS-65966
 25127 | -6/Deep Caves      | Destroyed AS-02228
 25157 | -6/Deep Caves      | Lost 6 parts (1n3u2w)
 25168 | -6/Deep Caves      | Destroyed 40 combat bots
 25196 | -6/Deep Caves      | Found Unknown Device
 25196 | -6/Deep Caves      | Identified GOLEM Unit
 25202 | -6/Deep Caves      | Found GOLEM Unit
 25306 | -6/Deep Caves      | Found Prototype Device
 25325 | -6/Deep Caves      | Spotted as-67981
 25336 | -6/Deep Caves      | Found Prototype Ballistic Cannon
 25336 | -6/Deep Caves      | Identified AWS/Autocannon
 25365 | -6/Deep Caves      | Core integrity fell below 20%
 25427 | -6/Deep Caves      | Destroyed by as-67981 with Assembled Focal Cannon

 Last Messages 
---------------
25352_ CX-X0C(h) destroyed.
25353_ Extracted 600 energy.
25357_ EHLP X:&GWMOG>B0BBSAK% 7R 
25364_ Destroyed Prototype Protection.
25364_ as-67981 suffers critical hit (Blast).
25364_ Destroyed Asb. Biocell Array.
25365_ as-67981 GOLEM Unit beginning Asb. Biocell Array integration.
25367_ Zio. Composite Leg I destroyed.
25376_ as-73985 knocked back.
25378_ The unstable cave ceiling collapses.
25378_ as-73985 knocked back.
25381_ Acquired 5 matter.
25396_ as-37887 knocked back. <x3>
25402_ as-72969 destroyed.
25403_ Acquired 10 matter.
25406_ as-09885 knocked back.
25410_ as-37887 knocked back.
25412_ as-09885 knocked back. <x4>
25422_ Destroyed Prototype Reactor.
25422_ as-37887 knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ####?????????????????????????????????????????????? |
|    #????????????????#####????????????????????????? |
| ####??????????????###   ##???????????????????????? |
| ??????????????#####;     ##??????????????????????# |
| ????????????###           ##???????##???????????## |
| ????????????#;             ##?????? ##?????????##  |
| ???????????##               ####??#  #?????????#"  |
| ##????????##  %              #;###   #?????????##  |
|  #????????#  %         %            #???????????## |
|  ###??????# % G                     #????????????# |
|  #  ####?##  ### %           %      #???????###### |
|  ###   ###  "#?#;   %    %         ##???????#      |
|  "###"  ##  ##?###       @        ##????????#      |
|  %   "  "   #????#       ###     ##????????##    # |
|  ! """  "   #????#      ##?##    #????????##    ## |
|   ## # ###  #????#     ##???##   #???????##    ##? |
|  %######?####??        #?????#   ##?????##     ##? |
|   #??????????#          ######    ##????#       ## |
| "##??????????#                     ######        # |
| ##???????????##                        ###  ##     |
| #??####???????#####                 ## #?###?##    |
| #     #???????????#                 ## #?????##    |
|    ##?????????????#                 ## #######     |
|     #?????????????#                 ##             |
|       #??????????#       ######    ###             |
|     ###?????????         #????##   #?########      |
|     #??????????      ##   ??########????????#      |
| **   #?????????##    ###  ???  #????##??????#      |
|      #??????????##   #??#  ???  #??## ?????##      |
|      #???????????#    ???# ????  ###  ????##       |
|      #???????????##   ????#?????      ????#        |
|      #????????????## ????????????     ????#        |
|      #?????????????##?????????????    ????#        |
|      #?????????????????????????????   ????#        |
| [    #?????????????????????????????#  ???##        |
| [     ?????????????????????????????#  ##?#         |
|       #????????????????????????????#   #?#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          27
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Base Temperature (-)       150
Corruption Containment     8
Armor Coverage             1350
Resistance: KI             20
Resistance: TH             15
Resistance: EM             25
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Particle Charging          20
Kinecelleration            30
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
              Hcp. Storage Unit | -10/Materials | Hacked
      Imp. Medium Armor Plating | -8/Materials  | Scanalyzed
              Imp. Titanium Leg | -8/Materials  | Scanalyzed
              Lrg. Storage Unit | -8/Materials  | Scanalyzed
                     Com. Wheel | -8/Materials  | Scanalyzed
                    Shock Rifle | -8/Materials  | Scanalyzed
                   Hcp. Battery | -8/Materials  | Scanalyzed
                Arm. Huge Wheel | -7/Factory    | Scanalyzed
       Imp. Heavy Armor Plating | -7/Factory    | Hacked
                   Phase Cannon | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
         Exp. Utility Shielding | -7/Data Miner | Free
               Gui. EMP Blaster | -7/Data Miner | Free
             Arm. Medium Treads | -7/Data Miner | Free
  Imp. Component Analysis Suite | -7/Data Miner | Free
             Adv. Plasma Cannon | -7/Data Miner | Free
 Imp. System Restoration Module | -7/Data Miner | Free
              Hvy. Phase Cannon | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
                Hardcell Cannon | -7/Data Miner | Free
                    Energy Well | -6/Factory    | Scanalyzed
             Imp. Medium Treads | -6/Factory    | Hacked
             Cld. Plasma Cannon | -6/Factory    | Scanalyzed
        Angular Momentum Engine | -6/Zion       | Archive
             Imp. Plasma Cutter | -6/Zion       | Archive
                  Phase Shifter | -6/Zion       | Archive
          Imp. Coolant Injector | -6/Zion       | Archive
                Cloaking Device | -6/Zion       | Archive
            Imp. Kinecellerator | -6/Zion       | Archive
                      Drone Bay | -6/Zion       | Archive
             Adv. Cryofiber Web | -6/Zion       | Archive
              Mak. Sensor Array | -6/Zion       | Archive
                 Thermal Shield | -6/Zion       | Archive
               Disruptor Cannon | -6/Zion       | Archive
               Hvy. Flak Cannon | -6/Zion       | Archive
        Adv. Signal Interpreter | -6/Zion       | Archive

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
  A-15 Conveyor | -6/Zion       | Archive
 X-82 Rainmaker | -6/Zion       | Archive
      K-01 Serf | -6/Zion       | Archive

 Fabricated
------------
              G-50 Soldier | x3 | -6/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Boltbath
Dramatic Entrance

 Challenges 
------------
None

 Game 
------
Seed              SmallChromaticChronowheel
  Manual?         0
Play Time         04:11:02
  Cumulative      370.2 hours
  Start           2023.01.24 @ 22:51:45
  End             2023.01.25 @ 03:27:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          294
  Rogue           294
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          63
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a308d203-d0e9-40cf-9ab5-c1ef452476e3