Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.10.31 @ 19:49:10 Player: Asura Daeva Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (218) 1090 Value Destroyed (7510) 7510 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 13844 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 37 Cogmind --------- Core Integrity 537/1150 Matter 66/300 Energy 340/340 System Corruption 27% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Particle Reactor Propulsion (5) Utility (8) Advanced Cryofiber Web Large Storage Unit Advanced Signal Interpreter Weapon (5) Micro-nuke Launcher Inventory (10) Cooled Aerolev Unit Cooled Aerolev Unit Advanced Heat Sink Transmission Jammer Energy Mantle Component Analysis Suite Improved Recalibrator Micro-nuke Launcher Micro-nuke Launcher Improved Remote Datajack Peak State ------------ Power Particle Reactor Particle Reactor Propulsion Cooled Airjet Cooled Aerolev Unit Combat Airjet Combat Airjet Combat Gravmag System Utility Improved Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Particle Charger Improved Weapon Shielding Energy Mantle System Backup Module Weapon Tesla Rifle Tesla Rifle Micro-nuke Launcher Micro-nuke Launcher Power Sword Inventory Particle Reactor Combat Airjet Transmission Jammer Improved ECM Suite Component Analysis Suite Improved Recalibrator Improved EM Pulse Cannon Neutron Cannon Micro-nuke Launcher Improved Remote Datajack [Rating: 113] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Reactor Particle Reactor Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 1 1 . . Utility 6 | . . 2 1 1 . 1 1 Weapon 3 | . 1 . . . . 1 1 Parts Attached 245 | 7 3 22 36 39 46 41 51 Power 16 | 1 . 1 1 2 5 1 5 Engine 8 | 1 . 1 1 2 3 . . Core . | . . . . . . . . Reactor 8 | . . . . . 2 1 5 Propulsion 52 | 2 . 4 12 9 15 2 8 Treads 7 | 2 . 4 1 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 42 | . . . 8 9 15 2 8 Flight 3 | . . . 3 . . . . Utility 99 | 2 1 7 7 16 16 26 24 Device 73 | . . 4 3 10 13 25 18 Storage 4 | . 1 1 . . . 1 1 Processor 5 | 1 . 1 . 2 1 . . Hackware . | . . . . . . . . Protection 17 | 1 . 1 4 4 2 . 5 Artifact . | . . . . . . . . Weapon 78 | 2 2 10 16 12 10 12 14 Energy Gun 21 | 2 1 2 12 . 1 1 2 Energy Cannon 23 | . 1 6 1 5 1 4 5 Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 17 | . . . . 3 6 1 7 Special Weapon 2 | . . . . . . 2 . Impact Weapon 6 | . . 1 3 1 . 1 . Slashing Weapon 8 | . . . . 3 2 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 15 | . . 1 3 2 5 2 2 Parts Lost 23 | . . 1 1 1 1 2 17 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . . 5 Utility 10 | . . 1 1 . . 1 7 Weapon 7 | . . . . 1 1 1 4 Highest Loss Streak 13 | . . 1 1 1 1 1 13 Average Slot Usage (%) 98 | . 100 99 98 97 99 99 96 Engine 5 | . 12 10 8 7 5 . . Reactor 4 | . . . . . 6 11 9 Treads 4 | . 25 20 6 . . . . Hover 21 | . . . 17 28 30 27 24 Device 16 | . . 13 15 13 15 21 21 Storage 6 | . 5 6 8 7 6 5 5 Processor 8 | . 6 9 8 7 12 11 5 Protection 6 | . 12 10 8 13 2 . 6 Energy Gun 6 | . 31 9 15 3 . . 7 Energy Cannon 8 | . 5 17 7 1 3 14 5 Launcher 4 | . . . . 8 8 . 5 Slashing Weapon 3 | . . . . 4 5 4 5 Naked Turns . | . . . . . . . . Heaviest Build 124 | 12 23 31 42 42 70 91 124 Greatest Support 113 | 40 40 40 42 42 103 106 113 Greatest Overweight (x) 2 | . . . 2 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 4 8 8 8 8 8 10 10 Average Capacity 8 | 4 5 6 8 8 8 9 10 Most Carried 10 | 4 6 8 8 8 8 10 10 Average Carried 7 | 2 4 6 7 7 7 8 9 Final Capacity 10 | 4 8 8 8 8 8 10 10 Final Carried 10 | 4 6 8 8 8 8 9 10 Class Distribution -------------------- 27% | Mechanic-Mutant 26% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Skirmisher 6% | Mechanic-Skirmisher 4% | Scavenger-Mutant 3% | Skirmisher 3% | Tank Dominant Class ---------------- Gunner | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mechanic-Mutant | -5/Factory Mechanic-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3573 | 270 30 219 376 389 872 504 913 Remotely . | . . . . . . . . Salvage Created 9530 | 67 158 1442 813 1603 1848 931 2668 Parts 468 | 2 10 77 38 76 103 54 108 Haulers Intercepted 8 | . . 2 . 2 1 3 . Recyclers Shooed 16 | . . 2 1 5 2 2 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 115 | . 2 18 9 17 22 13 34 Melee 22 | . . . . 5 9 3 5 Guns 24 | . 2 8 4 2 . 3 5 Cannons 18 | . . 10 1 . . 6 1 AOE 40 | . . . 3 9 11 1 16 Classes Destroyed 16 | 1 4 5 2 1 . . 3 Worker 22 | . 1 2 1 3 6 3 6 Builder 24 | . 1 . 2 4 7 . 10 Hauler 8 | . . 2 . 2 1 3 . Recycler 23 | 1 . 4 3 6 2 . 7 Carrier 1 | . . . . . . . 1 Mechanic 1 | . . . . . . . 1 Operator 8 | . . 3 2 . 1 2 . Watcher 16 | . 1 4 1 2 4 2 2 Swarmer 16 | . . 2 . 3 . 8 3 Grunt 46 | . 2 9 6 7 12 . 10 Brawler 4 | . . 1 . 2 . . 1 Duelist 3 | . . . 1 . 1 . 1 Protector 1 | . . . . . . . 1 Sentry 16 | . . 6 1 3 3 . 3 Hunter 7 | . . . 1 . . . 6 Programmer 22 | . . . . 2 6 5 9 Best Kill Streak 12 | 1 4 3 5 12 8 3 11 Combat Bots Only 7 | . 2 3 4 7 3 3 7 Max Kills in Single Turn 4 | 1 1 2 3 3 4 2 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 3 2 1 2 Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5626 | . 52 428 200 781 656 531 2978 Core 984 | . 9 20 20 148 131 43 613 Absorbed by Shields 971 | . . . . . 174 214 583 Core Remaining (%) 92 | 100 96 95 96 78 84 95 . Volleys Fired 244 | 6 10 49 21 31 35 42 50 Largest 4 | 2 3 3 3 3 3 4 4 Hottest 296 | 100 160 176 168 150 144 296 289 Shots Fired 623 | 9 30 147 60 57 64 99 157 Gun 237 | 9 26 59 39 24 . 8 72 Cannon 269 | . 4 88 21 7 21 86 42 Launcher 114 | . . . . 26 43 2 43 Special 3 | . . . . . . 3 . Kinetic 5 | . . 5 . . . . . Thermal 163 | 9 24 100 . . . 12 18 Explosive 59 | . . . . . 14 2 43 Electromagnetic 393 | . 6 42 60 57 50 82 96 Robot Hit Streak 34 | 9 12 28 11 19 28 33 34 Robot Miss Streak 4 | . 2 1 2 3 1 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 510 | 9 17 109 42 67 68 74 124 Core Hits 397 | 2 8 45 32 65 71 45 129 Critical Hits 13 | . . 3 1 1 3 2 3 Critical Kills 6 | . . 1 . . 2 2 1 Critical Parts Destroyed 7 | . . 2 1 1 1 . 2 Melee Attacks 622 | . . 72 16 122 166 119 127 Impact 90 | . . 72 16 2 . . . Slashing 532 | . . . . 120 166 119 127 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . 6 4 . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22609 | 112 338 1936 1284 4382 4172 1993 8392 Guns 3360 | 112 227 648 546 339 . 159 1329 Cannons 4003 | . . 1260 277 93 384 1046 943 Explosions 11113 | . 111 28 461 2446 2629 454 4984 Melee 4133 | . . . . 1504 1159 334 1136 Ramming . | . . . . . . . . Kinetic 55 | . . 55 . . . . . Thermal 4765 | 112 248 1197 461 1003 288 657 799 Explosive 5962 | . . . . 261 1050 155 4496 Electromagnetic 7694 | . 90 684 823 1614 1675 847 1961 Impact 72 | . . . . 72 . . . Slashing 4061 | . . . . 1432 1159 334 1136 Piercing . | . . . . . . . . Highest Corruption 27 | . . 1 . 2 1 3 27 Average Corruption 2 | . . 1 . 1 1 2 4 Corruption Purged 5 | . . . . . . 3 2 Effects 72 | . . 3 . 14 2 10 43 Message Errors 19 | . . 1 . 6 . 3 9 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 13 | . . . . 1 . 2 10 Energy Discharges 12 | . . 2 . 1 . 1 8 Data Loss (minor) 9 | . . . . 2 1 1 5 Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 13 | . . . . 4 1 3 5 Overload Shots . | . . . . . . . . Overflow Damage 1503 | . . 11 63 754 245 63 367 Projectiles 81 | . . 11 . . . 17 53 Explosions 685 | . . . 63 287 8 14 313 Melee 737 | . . . . 467 237 32 1 Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 323 | . 12 . 36 142 8 35 90 Shots 11 | . 1 . 1 4 1 1 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 734 | 144 350 264 171 239 389 400 734 Average Temperature 110 | 60 145 82 59 61 84 121 196 Received Heat Transfer 919 | . 36 129 108 216 187 . 243 Effects 29 | . 2 . . . 5 5 17 Shutdowns 1 | . . . . . 1 . . Energy Bleed 5 | . . . . . 1 1 3 Interference 11 | . 2 . . . 3 2 4 Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 1 2 Damage (minor) 3 | . . . . . . . 3 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 14 | . . 1 1 1 4 . 7 Combat Hostiles 11 | . . . 1 1 2 . 7 Parts Fried 48 | . . 5 5 5 13 4 16 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 3 . 1 . . . Heat Transferred 6598 | 333 507 3047 450 800 450 511 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 24 | . 1 1 4 7 7 3 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1246 | 5 99 336 129 373 575 345 1246 Average Influence 183 | 1 57 95 44 137 203 124 477 Maximum Alert Level 4 | . . 1 . 1 2 1 4 Low Security (%) 71 | . . . . . . . . Level 1 20 | . . . . . . . . Level 2 2 | . . . . . . . . Level 3 4 | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 50 | . . 4 3 6 12 12 13 Investigation 19 | . . 3 2 4 4 3 3 Extermination 12 | . . . . 1 4 3 4 Reinforcement 13 | . . 1 1 1 4 3 3 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 6 | . . . . 1 3 . 2 Haulers Reinforced 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 1 4 1 . 2 1 1 Communications Jammed 13 | . . . . 5 7 1 . Distress Signals 13 | . . . . 5 7 1 . Times Spotted 196 | . 3 30 19 33 41 21 49 Peak Tracking Total 12 | . 3 5 5 4 4 4 12 Tactical Retreats 35 | . . 3 4 7 10 4 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . . 1 1 2 2 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 12 | . . 6 6 . . . . Reused 7 | . . 4 3 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 8 | . . 4 3 . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 61 | . . . 2 24 12 4 19 Max in Single Turn 9 | . . . 1 9 4 4 6 Garrison Access 2 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 60 | . 2 10 10 9 13 9 7 Terminals 33 | . 2 8 6 3 6 5 3 Fabricators 5 | . . . . 1 2 . 2 Repair Stations 8 | . . 1 2 2 2 . 1 Recycling Units 4 | . . . 1 . 1 1 1 Scanalyzers 8 | . . 1 1 2 2 2 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 198 | . 6 35 36 36 39 26 20 Successful 126 | . 5 17 25 29 21 15 14 Failed 72 | . 1 18 11 7 18 11 6 Catastrophic 12 | . . 5 1 . . 5 1 Database Lockouts . | . . . . . . . . Manual 80 | . 5 28 21 4 16 4 2 Terminals 98 | . 6 29 21 6 19 11 6 Fabricators 21 | . . . . 2 8 . 11 Repair Stations 22 | . . 2 8 6 4 . 2 Recycling Units 6 | . . . 1 . 2 2 1 Scanalyzers 49 | . . 4 6 21 6 12 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 43 | . 5 12 11 1 10 2 2 Part Schematic 15 | . 1 5 5 . 3 . 1 Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 4 | . 1 1 1 . 1 . . Scanalyzer Index 1 | . . . . . . . 1 Locate Traps 10 | . 2 2 3 . 2 1 . Reprogram Traps 2 | . . 1 1 . . . . Reinforcement Status 1 | . . . . . . 1 . Recall Investigation 7 | . . 2 1 1 3 . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 16 | . . . . 2 5 . 9 Load Schematic 6 | . . . . 1 2 . 3 Build 10 | . . . . 1 3 . 6 Repair Station Hacks 18 | . . 2 7 4 3 . 2 Scan Component 10 | . . 1 4 2 2 . 1 Repair 8 | . . 1 3 2 1 . 1 Recycling Unit Hacks 4 | . . . 1 . 1 1 1 Retrieve Matter 2 | . . . . . 1 . 1 Retrieve Components 2 | . . . 1 . . 1 . Scanalyzer 43 | . . 3 6 21 2 11 . Insert Component 22 | . . 2 3 10 2 5 . Analyze 21 | . . 1 3 11 . 6 . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 4 | . . 2 1 . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 52 | . 1 8 9 8 12 8 6 Full Trace Events 19 | . . 4 2 4 4 3 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 33 | . 1 6 8 9 3 5 1 Parts Built 12 | . . . . 1 6 . 5 Matter 1710 | . . . . 124 636 . 950 Time 746 | . . . . 62 254 . 430 Total Part Build Rating 66 | . . . . 2 36 . 28 Parts Repaired 8 | . . 1 3 2 1 . 1 Time 198 | . . 26 84 38 16 . 34 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 94 | . . . . . . . 94 Retrieved Components 19 | . . . 9 . . 10 . Parts Scanalyzed 19 | . . 1 3 9 1 5 . Part Schematics Acquired 18 | . . 1 3 9 . 5 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . . . . . 2 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 49 | . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . 49 . Total Orders 6 | . . . . . . 6 . STAY 1 | . . . . . . 1 . ROAM 1 | . . . . . . 1 . GUARD 1 | . . . . . . 1 . EXPLORE 3 | . . . . . . 3 . Ally Attacks 5 | . . . . . . 5 . Total Damage 186 | . . . . . . 186 . Kills 2 | . . . . . . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 11448 | 83 347 1828 1466 1896 2242 1657 1929 Spaces Moved 8064 | 35 169 826 771 1392 2000 1680 1191 Core 3 | 3 . . . . . . . Treads 1191 | 32 169 826 164 . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 6870 | . . . 607 1392 2000 1680 1191 Flight . | . . . . . . . . Fastest Speed 45 | 50 160 160 52 45 46 58 50 Average Speed 84 | 150 160 160 120 80 55 58 85 Slowest Speed 196 | 160 160 160 196 112 105 138 146 Overloaded Moves 56 | . . . . . . . 56 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 8 | . . 1 . . 1 . 6 Exploration Rate (%) 32 | 4 39 58 36 26 38 37 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 560 | . . 21 3 99 145 111 181 Terrain Destroyed 1337 | . 7 23 17 245 350 164 531 Melee 486 | . . 21 3 99 145 111 107 Projectile 7 | . . . . . . 1 6 AOE 844 | . 7 2 14 146 205 52 418 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 11179 | 53 223 1119 1230 1886 2790 2087 1791 Wait 1715 | . 37 112 350 252 478 167 319 Move 8050 | 34 168 824 770 1391 1998 1679 1186 Hop . | . . . . . . . . Pick Up 95 | 5 4 13 13 15 16 16 13 Fast Attach 92 | 7 1 11 15 14 14 4 26 Attach 28 | . 1 1 3 7 6 5 5 Detach 24 | . . 2 4 6 6 2 4 Swap 125 | . 1 10 18 18 26 32 20 Drop 159 | 1 1 24 20 30 35 20 28 Fire 244 | 6 10 49 21 31 35 42 50 Melee 622 | . . 72 16 122 166 119 127 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 24 | . . 1 . . 10 . 13 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 21 | -11/Scrapyard | Identified exit to Materials 21 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Weapon x1 322 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 803 | -9/Materials | Identified exit to Materials 887 | -9/Materials | Build established: Skirmisher 1236 | -9/Materials | Crushed by falling debris 1577 | -9/Materials | Build established: Scavenger-Tank 2087 | -9/Materials | Repaired Hammer 2259 | -9/Materials | Entered another Materials area 2259 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2351 | -8/Materials | Identified exit to Factory 2732 | -8/Materials | Build established: Scavenger-Skirmisher 2757 | -8/Materials | Identified exit to Storage 2757 | -8/Materials | Discovered exit to Storage (range 10) 3273 | -8/Materials | Repaired Imp. Propulsion Shielding 3306 | -8/Materials | Repaired Imp. Hover Unit 3338 | -8/Materials | Repaired Hvy. EM Shotgun 3725 | -8/Materials | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3773 | -7/Factory | Repaired Imp. Heat Sink 3889 | -7/Factory | Build established: Scavenger-Tank 4057 | -7/Factory | Repaired Imp. Propulsion Shielding 4086 | -7/Factory | Identified exit to Lower Caves 4086 | -7/Factory | Discovered exit to Lower Caves (range 4) 4388 | -7/Factory | Fabricated Imp. Sensor Array (x1) 4661 | -7/Factory | Destroyed 7 combat bots 4723 | -7/Factory | Build established: Mutant 5328 | -7/Factory | Identified exit to Factory 5328 | -7/Factory | Discovered exit to Factory (range 15) 5434 | -7/Factory | Found Powered Armor 5621 | -7/Factory | Entered another Factory area 5621 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5897 | -6/Factory | Repaired Imp. Sensor Array 5907 | -6/Factory | Identified exit to Factory 5907 | -6/Factory | Discovered exit to Factory (range 7) 6696 | -6/Factory | Fabricated Particle Reactor (x2) 6933 | -6/Factory | Crushed by falling debris 7095 | -6/Factory | Fabricated Cmb. Airjet (x2) 7122 | -6/Factory | Local fabrication network quarantined 7194 | -6/Factory | Fabricated Cmb. Airjet (x2) 7405 | -6/Factory | Build established: Mechanic-Mutant 7863 | -6/Factory | Entered another Factory area 7863 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8086 | -5/Factory | Identified exit to Upper Caves 8086 | -5/Factory | Discovered exit to Upper Caves (range 20) 8570 | -5/Factory | Garrison activated, responded to threat 9440 | -5/Factory | Identified exit to Factory 9440 | -5/Factory | Discovered exit to Factory (range 11) 9520 | -5/Factory | Entered another Factory area 9520 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9711 | -4/Factory | Identified exit to Upper Caves 9711 | -4/Factory | Discovered exit to Upper Caves (range 5) 9897 | -4/Factory | Crushed by falling debris 10044 | -4/Factory | Repaired Particle Reactor 10298 | -4/Factory | Fabricated Particle Reactor (x2) 10451 | -4/Factory | Fabricated Imp. Sensor Array (x1) 10458 | -4/Factory | Destroyed 7 combat bots 10645 | -4/Factory | Fabricated Cld. Aerolev Unit (x1) 10798 | -4/Factory | Fabricated Cld. Aerolev Unit? 10805 | -4/Factory | Local fabrication network quarantined 11058 | -4/Factory | First assault squad dispatched 11389 | -4/Factory | Crushed by falling debris 11393 | -4/Factory | Crushed by falling debris 11420 | -4/Factory | Crushed by falling debris 11421 | -4/Factory | System corruption reached 10% 11421 | -4/Factory | Crushed by falling debris 11447 | -4/Factory | Crushed by falling debris 11448 | -4/Factory | Core integrity fell below 50% 11449 | -4/Factory | Self-destructed Last Messages --------------- 11421_ The unstable cave ceiling collapses. 11421_ Crushed by falling debris. 11421_ Cmb. Gravmag System destroyed. 11421_ System corrupted by crushing effect (+2). 11421_ Energy Mantle destroyed. 11421_ System corrupted by crushing effect (+3). 11421_ Cmb. Airjet destroyed. 11421_ System corrupted by crushing effect (+3). 11442_ System corrupted: Component data lost. 11447_ The unstable cave ceiling collapses. 11447_ Crushed by falling debris. 11447_ Power Sword destroyed. 11447_ System corrupted by crushing effect (+2). 11447_ Cmb. Airjet destroyed. 11447_ System corrupted by crushing effect (+2). 11447_ Cmb. Airjet destroyed. 11447_ System corrupted by crushing effect (+1). 11447_ Micro-nuke Launcher destroyed. 11447_ System corrupted by crushing effect (+3). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # ! | | ^ """ """ ### | | ^ """ """ #?? | | = ^ """ """ #?? | | ^ = ^ """ #?? | | #### # ## # ############## #?? | | ## ########" """ """ #?? | | ## ##?????## """ """ #?? | | = # #?????## """ """ #?? | | % % # #?????#" """ #?? | | ## #?????## #?? | | *%% ## #??##### #?? | | %= ### # #??#"#"#+#/######"###?? | | ##" #??## ##???? | | #=# # #?#" #????? | | ### # ## ##?## #????? | | #######?## # # #??# #????? | | ????????# # ## #??# #????? | | ????????## ###### # ## #?## #????? | | ?????????## # ######## #?#" #????? | | ??????????###### ## # #?## #????? | | ???????????????## # # ### #??# #????? | | ????????????????# # # # #??# #????? | | ????????????????## # ## #???# #????? | | ?????????????????#### #####???# #????? | | ????????????????????### @##??#"######"#####"#???? | | ??????????????????????######??##?????###????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 5 Launcher Accuracy 20 Armor Integrity Analysis 50 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Heat Sink | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Imp. Hover Unit | -9/Materials | Hacked Imp. Propulsion Shielding | -9/Materials | Scanalyzed Hvy. Mace | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Enh. Optical Array | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Greatsword | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Imp. Airjet | -7/Factory | Scanalyzed Launcher Guidance Computer | -7/Factory | Scanalyzed Component Analysis Suite | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Cmb. Airjet | -6/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Hacked Imp. System Backup Module | -6/Factory | Hacked Cld. Aerolev Unit | -5/Factory | Scanalyzed Imp. ECM Suite | -5/Factory | Scanalyzed Imp. Maneuvering Thrusters | -5/Factory | Scanalyzed System Backup Module | -5/Factory | Scanalyzed Particle Reactor | -5/Factory | Scanalyzed Adv. Force Field | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Particle Reactor | x2 | -6/Factory | Preloaded Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Particle Reactor | x2 | -4/Factory Imp. Sensor Array | x1 | -4/Factory Cld. Aerolev Unit | x1 | -4/Factory Cld. Aerolev Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed MatterSurgeNanovents Manual? 0 Play Time 08:07:15 Cumulative 49.5 hours Start 2019.10.30 @ 23:09:19 End 2019.10.31 @ 19:49:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 18 Adventurer 4 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dad5822-4143-49d5-982a-d7d648f656d2