Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 13:52:01 Player: CONM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2208) 2208 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 5897 Bonus ------- Follower Combat Kills 184 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 160/160 System Corruption 21% Temperature Cool (0) Movement Rolling (95) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Assault Rifle Chainsword > --- INVENTORY (10) --- Micro Nuclear Core High-capacity Storage Unit High-capacity Matter Pod (200) Target Analyzer Microactuators Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Melee Analysis Suite Core Analyzer > --- WEAPON ----------- Heavy EM Shotgun Chainsword > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Trap Scanner Terrain Scan Processor Target Analyzer Core Analyzer Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam EM Shotgun Arc Projector Gauss Rifle Gauss Rifle Gauss Rifle [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Improved Targeting Computer Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 88 | 7 6 4 10 1 1 . 11 48 Power 9 | 1 1 1 1 . . . . 5 Engine 4 | 1 . 1 1 . . . . 1 Core 5 | . 1 . . . . . . 4 Reactor . | . . . . . . . . . Propulsion 28 | 2 2 1 2 . 1 . 2 18 Treads 8 | 2 . . 2 . . . . 4 Leg 6 | . . . . . . . . 6 Wheel 8 | . 2 1 . . . . . 5 Hover 2 | . . . . . . . 2 . Flight 4 | . . . . . 1 . . 3 Utility 31 | 2 2 1 2 . . . 7 17 Device 12 | 1 2 . 1 . . . 3 5 Storage 6 | 1 . 1 1 . . . 1 2 Processor 7 | . . . . . . . 1 6 Hackware 1 | . . . . . . . . 1 Protection 5 | . . . . . . . 2 3 Artifact . | . . . . . . . . . Weapon 20 | 2 1 1 5 1 . . 2 8 Energy Gun 8 | 2 . . 3 . . . 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | . . 1 1 . . . 1 4 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 Corrupted Parts 6 | . . . 2 . . . 1 3 System Corruption 25 | . . . 12 . . . 3 10 Parts Lost 43 | . 4 2 1 . 5 . 4 27 Power 6 | . 1 1 . . 1 . 1 2 Propulsion 16 | . 2 1 . . 1 . 1 11 Utility 12 | . . . . . 2 . 1 9 Weapon 9 | . 1 . 1 . 1 . 1 5 Highest Loss Streak 8 | . 4 2 1 . 5 . 3 8 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 1 4 7 9 13 11 5 8 15 Power 1 | . 1 . . . . . . 1 Propulsion 1 | 1 1 . 1 2 1 . 1 1 Utility 6 | . . 4 4 6 5 3 5 9 Weapon 2 | . . 1 4 5 4 2 1 3 Tool/Special . | . . . . . . . . . Unused Backups 22 | . . . . . 4 . 2 16 Power 4 | . . . . . . . . 4 Propulsion 4 | . . . . . 1 . . 3 Utility 12 | . . . . . 2 . 2 8 Weapon 2 | . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 84 | . 94 99 99 100 87 11 73 78 Engine 5 | . 7 14 11 11 9 . 6 2 Core 1 | . 4 . . . . . . 2 Treads 5 | . 23 . . 22 19 . . 5 Leg 4 | . . . . . . . . 8 Wheel 7 | . 2 27 22 . . . . 2 Hover 3 | . . . . . . . 15 2 Device 13 | . 14 14 32 33 28 . 15 6 Storage 8 | . 14 14 11 11 9 . 7 7 Processor 11 | . . . . . . . 2 21 Protection 2 | . . . . . . . 9 2 Energy Gun 8 | . 25 14 10 13 8 . 11 4 Ballistic Gun 4 | . . 6 10 . . . 2 5 Special Weapon 1 | . . 7 . . . . 2 . Slashing Weapon 1 | . . . . . . . . 2 Peak Build Rating 42 | 7 9 8 17 16 15 3 22 42 Average Rating 21 | 5 7 7 13 15 13 3 17 30 On Entrance 8 | . 7 7 7 16 15 3 3 16 Avg Prop Armor Cover (%) 10 | . . . . . . . 2 10 Naked Turns 1 | . . . . . 1 . . . Heaviest Build 69 | 13 15 17 34 34 34 . 22 69 Greatest Support 40 | 40 40 26 40 40 40 5 20 40 Greatest Overweight (x) 18 | 2 . 1 1 . 1 . 1 18 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 30 | 8 8 10 15 15 15 5 10 30 Average Capacity 14 | 7 8 9 12 15 13 5 9 18 Most Carried 20 | 3 6 9 15 13 13 5 10 20 Average Carried 11 | 2 4 7 10 13 11 5 8 15 Final Capacity 15 | 8 8 10 15 15 5 5 10 10 Final Carried 13 | 3 4 7 13 13 5 5 10 6 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1815 | 270 45 85 274 . . . 223 918 Remotely . | . . . . . . . . . Salvage Created 2871 | 61 469 97 245 11 . . 315 1673 Parts 134 | 4 10 6 16 1 . . 12 85 Haulers Intercepted 6 | . 1 . 3 . . . 2 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 49 | . 9 2 3 3 . . 4 28 Melee 3 | . . . . . . . . 3 Guns 31 | . 6 2 3 . . . 1 19 Cannons 5 | . . . . . . . . 5 AOE 5 | . . . . 3 . . 1 1 Classes Destroyed 11 | 1 3 . . 1 . . 1 5 Worker 3 | . 1 . 1 . . . . 1 Builder 2 | . . . . . . . . 2 Tunneler 5 | 3 . 1 . . . . . 1 Hauler 6 | . 1 . 3 . . . 2 . Recycler 4 | . . . . . . . . 4 Swarmer 7 | . . . . 3 . . . 4 Grunt 32 | . 9 2 3 . . . 3 15 Duelist 1 | . . . . . . . . 1 Sentry 3 | . . . . . . . 1 2 Hunter 2 | . . . . . . . . 2 Programmer 4 | . . . . . . . . 4 Best Kill Streak 6 | 1 5 2 2 3 . . 4 6 Combat Bots Only 5 | . 5 2 2 3 . . 3 5 Max Kills in Single Turn 3 | 1 1 1 1 2 . . 1 3 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . 2 . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 487 | . 68 20 9 17 37 . 31 305 Missed 131 | . 10 4 2 6 10 . 8 91 Hits 356 | . 58 16 7 11 27 . 23 214 Melee 8 | . . . . . 2 . . 6 Projectile 348 | . 58 16 7 11 25 . 23 208 AOE 2 | . . . . . . . . 2 Critical Strikes 11 | . . . . . 1 . 1 9 Damage Taken 5661 | . 683 205 109 92 563 . 489 3520 Core 1403 | . 179 12 23 . 298 . 179 712 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . . . . 72 35 Core Remaining (%) 52 | 100 . 23 . . . 19 67 . Volleys Fired 196 | 7 40 11 22 4 . . 24 88 Largest 2 | 2 2 2 2 1 . . 2 2 Hottest 150 | 100 100 150 100 30 . . 100 105 Shots Fired 328 | 14 69 22 41 4 1 . 32 145 Gun 300 | 14 69 20 38 . 1 . 29 129 Cannon 16 | . . . . . . . . 16 Launcher 4 | . . . . 4 . . . . Special 8 | . . 2 3 . . . 3 . Kinetic 137 | . . 9 15 . . . 2 111 Thermal 117 | 14 69 13 18 . . . 3 . Explosive 4 | . . . . 4 . . . . Electromagnetic 70 | . . . 8 . 1 . 27 34 Robot Hit Streak 17 | 4 12 9 10 . . . 16 17 Robot Miss Streak 4 | 1 2 3 4 . . . 3 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 2 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 237 | 8 50 13 31 . . . 22 113 Core Hits 133 | 3 18 6 23 4 . . 13 66 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 16 | 1 10 1 . . . . . 4 Burn 12 | 1 10 1 . . . . . . Destroy 4 | . . . . . . . . 4 Melee Attacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Slashing 15 | . . . . . . . . 15 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4835 | 100 634 150 511 138 . . 595 2707 Guns 3339 | 100 634 150 469 . . . 354 1632 Cannons 321 | . . . . . . . . 321 Explosions 741 | . . . 42 138 . . 241 320 Melee 434 | . . . . . . . . 434 Ramming . | . . . . . . . . . Kinetic 1770 | . . 52 127 . . . . 1591 Thermal 1400 | 100 634 98 222 . . . 241 105 Explosive 353 | . . . . 138 . . . 215 Electromagnetic 878 | . . . 162 . . . 354 362 Impact . | . . . . . . . . . Slashing 434 | . . . . . . . . 434 Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 12 12 12 12 3 21 Average Corruption 8 | . . . 6 12 12 12 3 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 84 | . . . . 3 6 . 7 68 Message Errors 25 | . . . . 1 2 . 2 20 Matter Fused 12 | . . . . . . . 1 11 Heat Flow Errors 10 | . . . . 1 1 . . 8 Energy Discharges 8 | . . . . . 1 . 2 5 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 14 | . . . . . 1 . 1 12 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . 1 . . 1 Alerts 4 | . . . . 1 . . 1 2 Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 121 | . . . . 10 . . 45 66 Projectiles . | . . . . . . . . . Explosions 79 | . . . . 10 . . 45 24 Melee 42 | . . . . . . . . 42 Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 295 | . . . 32 . . . 102 161 Shots 5 | . . . 1 . . . 2 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 329 | 117 329 35 9 151 177 . 100 296 Average Temperature 90 | 48 119 13 3 87 98 . 33 100 Received Heat Transfer 1560 | . 378 114 42 . 60 . 207 759 Effects 2 | . 2 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 5 | . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . 4 . . . . . . . Combat Hostiles 3 | . 3 . . . . . . . Parts Melted 11 | 1 10 . . . . . . . Heat Transferred 3992 | 370 2627 370 275 . . . 250 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 2 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 83 | 100 100 100 100 100 . 100 100 67 Level 1 16 | . . . . . . . . 32 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 285 | 5 87 50 142 129 . . 75 285 Initial 33 | . . 30 . 33 . . . 9 Average 72 | . 49 9 69 109 . . 20 105 Influence Increases 1801 | 15 237 56 347 104 . . 215 827 Destroy 0b10 Robot/C 1100 | . 180 40 180 60 . . 80 560 Destroy 0b10 Robot/NC 105 | 15 10 5 25 . . . 10 40 Destroy Leader 264 | . 42 10 48 10 . . 24 130 Allied During Kill 27 | . . . 27 . . . . . Successful Hack 42 | . 5 . 11 . . . . 26 Disable Machine 60 | . . . . . . . 30 30 Destroy Structure 68 | . . 1 11 19 . . 11 26 Partial Spotted 30 | . . . 15 15 . . . . Lose Combat Pursuer 105 | . . . 30 . . . 60 15 Influence Decreases 1549 | 15 160 133 260 84 107 . 195 595 Entered New Map 219 | . . 47 . 54 107 . . 11 Time Decay 969 | 15 120 86 210 30 . . 165 343 Lost Part 321 | . 40 . 10 . . . 30 241 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 9 | . 1 . . . . . . 8 Investigation 2 | . 1 . . . . . . 1 Extermination 5 | . . . . . . . . 5 Reinforcement 2 | . . . . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 11 2 15 5 8 . 14 38 Peak Tracking Total 11 | . 6 2 5 4 11 . 5 5 Tactical Retreats 7 | . . . 2 1 1 . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 2 | . 1 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . 1 . 2 2 Max in Single Turn 1 | . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 19 | . 2 1 5 . 1 . 3 7 Terminals 11 | . 2 1 3 . . . 1 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 37 | . 3 1 12 . 4 . 5 12 Successful 18 | . 3 . 6 . 4 . 2 3 Failed 19 | . . 1 6 . . . 3 9 Catastrophic 10 | . . 1 1 . . . 1 7 Database Lockouts . | . . . . . . . . . Manual 11 | . . . 4 . . . . 7 Terminals 20 | . 3 1 9 . . . 1 6 Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . . . 2 . Recycling Units 4 | . . . . . . . 2 2 Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 3 . 4 . 4 . . . Record 7 | . 2 . 1 . 4 . . . Robot Analysis 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 1 1 Report Inventory 2 | . . . . . . . 1 1 Scanalyzer 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . . 2 Terminals 2 | . . . 1 . . . . 1 Botnet 2 | . . . 1 . . . . 1 Fabricators 1 | . . . . . . . . 1 Liberate 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 1 4 . . . 3 7 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . . 35 . . . . . Total Damage 324 | . . . 324 . . . . . Kills 7 | . . . 7 . . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 1898 | 21 207 . 559 71 126 . 9 905 Sensors 695 | . . . . . . . 9 686 Terrain 974 | . . . 558 71 126 . . 219 Seismic 785 | 21 207 . 557 . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 4367 | 184 297 407 559 71 147 14 520 2168 Spaces Moved 2738 | 94 112 398 448 39 125 34 420 1068 Core 34 | 8 . . . . 2 . 16 8 Treads 463 | 86 85 . 1 39 78 . . 174 Legs 340 | . . . . . . . . 340 Wheels 1170 | . 27 398 447 . . . . 298 Hover 452 | . . . . . . . 351 101 Flight 279 | . . . . . 45 34 53 147 Fastest Speed 34 | 50 90 80 90 160 40 40 40 34 Average Speed 122 | 157 143 84 96 160 115 40 83 160 Slowest Speed 950 | 160 160 95 160 160 240 40 136 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 7 26 73 47 12 48 13 27 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 16 | . . . 3 8 . . . 5 Terrain Destroyed 74 | . . 1 10 20 . . 10 33 Melee 5 | . . . . . . . . 5 Projectile 13 | . . 1 3 . . . 2 7 AOE 56 | . . . 7 20 . . 8 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3352 | 113 177 444 528 43 126 33 549 1339 Wait 219 | 3 16 28 30 . . . 75 67 Move 2728 | 93 111 397 447 38 124 33 419 1066 Hop 1 | . . . . . . . . 1 Pick Up 59 | 3 3 3 11 . . . 11 28 Fast Attach 43 | 7 1 . 1 . 1 . 6 27 Attach 37 | . 3 2 4 . . . 6 22 Detach 5 | . . . . . . . 2 3 Swap 27 | . 3 3 7 1 . . 2 11 Drop 22 | . . . 6 . 1 . 4 11 Fire 196 | 7 40 11 22 4 . . 24 88 Melee 15 | . . . . . . . . 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 11) 426 | -10/Materials | Core integrity fell below 50% 479 | -10/Materials | Lost 4 parts (1p2n1w) 482 | -10/Materials | Entered Mines 844 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 867 | -10/Mines | Discovered new exit (range 10) 889 | -10/Mines | Entered Materials 889 | -9/Materials | Accompanied by 3 allies 889 | -9/Materials | Evolved 2 slots: Utility x2 1270 | -9/Materials | Build established: Scavenger-Mutant 1325 | -9/Materials | Discovered new exit (range 14) 1381 | -9/Materials | Discovered new exit (range 16) 1448 | -9/Materials | System corruption reached 10% 1448 | -9/Materials | Entered Mines 1449 | -9/Mines | Assembled infested the area 1454 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1467 | -9/Mines | Learned Materials interactive machine intel 1501 | -9/Mines | Learned location of Storage (-8) 1511 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1512 | -9/Mines | Discovered new exit (range 5) 1519 | -9/Mines | Entered Exiles 1556 | -9/Exiles | Met 8R-AWN 1587 | -9/Exiles | Met EX-HEX 1626 | -9/Exiles | Attacked by the Exiles 1645 | -9/Exiles | Core integrity fell below 50% 1646 | -9/Exiles | Released all parts (3) 1649 | -9/Exiles | Core integrity fell below 20% 1650 | -9/Exiles | Learned location of Zion (-7) 1663 | -9/Exiles | Discovered new exit (range 10) 1666 | -9/Exiles | Entered Mines 1676 | -8/Mines | Lost 5 parts (1p1n2u1w) 1677 | -8/Mines | Discovered new exit (range 5) 1680 | -8/Mines | Entered Materials 1680 | -8/Materials | Evolved 2 slots: Utility x2 1681 | -8/Materials | Loaded intel: 19 interactive machine locations 1935 | -8/Materials | Discovered new exit (range 5) 1970 | -8/Materials | Build established: Mutant 2110 | -8/Materials | Lost 3 parts (1p1n1u) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Propulsion x2 2538 | -7/Factory | Lost 4 parts (2n2u) 2625 | -7/Factory | Lost 8 parts (1p2n3u2w) 2948 | -7/Factory | Build established: Scavenger-Mutant 3392 | -7/Factory | System corruption reached 10% 3419 | -7/Factory | Core integrity fell below 50% 3464 | -7/Factory | Lost 5 parts (1p4n) 3679 | -7/Factory | Core integrity fell below 20% 3740 | -7/Factory | Build established: Mutant 4123 | -7/Factory | Lost 3 parts (1n1u1w) 4368 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Programmers report to Factory Zone 6E. 04295_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04298_ System corrupted: Slammed into ceiling. 04298_ Cesium-ion Thruster destroyed. 04298_ System corrupted by crushing effect (+3). 04302_ System corrupted: Component data lost. 04308_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04309_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Plasma Rifle (38%) Power Sword (68%) 04318_ System corrupted: Substantial component data lost. 04339_ Connecting with Terminal... 04340_ System corrupted: Heat flow error (+258). 04352_ System corrupted: Assault Rifle jammed. 04353_ Core Analyzer destroyed. Map ----- +----------------------------------------------------+ | """ """ + #???# "" | | # ########### #???# "" | | # ^ ^###########+########????# ##### | | ######### #???# ###### | | #??????# #???# + | | "#??????# #???# ###### | | "#???? ?# #???# #???############ | | "#??????# #???# #??????????????? | | T#?? ???# #???# #??????#???????? | | #??????# #???################??????????#??#?? | | "#??????# #???????????? ???? ????????????????? | | ?# ?????# #??????????????????????????#??????#? | | ????????# #???????????????????????#??????????? | | ????????# #???????? ?????? ?????? ?#?????????? | | ????????? +???????????????????"?"????????????? | | ????????? #?????? ?????????????????????????"?? | | ????????? #???????????##+###?????????????????? | | ?######## #???????????# ###########????????? | | ?# #???????????# # #????????? | | ?# #???????????# # #????????? | | ?# #???????????# # #????????? | | ?# #???????????# # #????????? | | ?# ?????????????# # #????????? | | ?# #?????########### # #????????? | | ## #?????# """T""" p + #????????? | | #?????# @# # #????????? | | #?????# """ """ # ###+###########????? | | #?????# """ """ # #?# ## """ #????? | | #?????# """ """ # #?# ## "Y" #????? | | #?????# # #?# ## " " ##???? | | ######### #?????# [ # #?# ## "#???? | | ???# # #?????# ! # ### ## ##???? | | ???# # ################# # """ #????? | | ???# + + """ #????? | | ???#* ######## # """ #????? | | ???# *#?###??# # #????? | | ???# ! #?# ?# ##########????? | | ???# #?# ?# #???????????? | | ???# #?# # """""" ##??????????? | | ???# #?# # """""" !!! ???? | | ???######?# + """""" !! ??? | | ??????????# # """""" !! ??? | | ??????????# # #########???? | | ??????????# ?# #???????????? | | ??????????####?#######################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed ReactiveGrenadeBay Manual? 0 Play Time 01:12:47 Cumulative 155.6 hours Start 2025.11.11 @ 19:22:29 End 2025.11.14 @ 13:52:01 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dab2640-790a-43f3-9024-b700bf07819b