Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 06:00:46 Player: Xeram Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (316) 1580 Value Destroyed (14378) 14378 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (3829) 3829 TOTAL SCORE: 27367 Bonus ------- High Alert Combat Kills 3329 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Large Storage Unit Improved Matter Compressor (300) Power Sword Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Centrium Light Armor Plating Experimental Focal Shield Improved Energy Mantle > --- WEAPON ----------- Quantum Rifle Railgun Railgun Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Armored Heavy Treads Armored Heavy Treads Power Amplifier Compact Battery Gamma Rifle Advanced Plasma Rifle Heavy Quantum Rifle HERF Cannon Enhanced Nova Cannon Smartbomb Launcher [Rating: 181] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Heavy Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 13 | . . 2 . 2 1 . . 1 2 2 . 1 2 Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 291 | 6 16 8 15 10 20 6 9 70 29 22 30 26 24 Power 33 | 1 2 . 1 2 1 1 . 7 5 2 4 4 3 Engine 10 | 1 1 . 1 1 1 . . 4 1 . . . . Core 8 | . 1 . . 1 . . . 3 2 . . . 1 Reactor 15 | . . . . . . 1 . . 2 2 4 4 2 Propulsion 52 | 2 3 3 5 2 5 . 2 18 2 4 . 3 3 Treads 8 | . . . . . . . . . . 2 . 3 3 Leg 44 | 2 3 3 5 2 5 . 2 18 2 2 . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 92 | 1 2 4 1 4 10 . 2 26 6 5 11 13 7 Device 50 | . . 1 . . 5 . 1 14 3 2 9 9 6 Storage 13 | 1 2 2 . . 1 . . 3 . 1 . 2 1 Processor 15 | . . 1 . 2 2 . . 4 2 1 1 2 . Hackware 1 | . . . 1 . . . . . . . . . . Protection 13 | . . . . 2 2 . 1 5 1 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 114 | 2 9 1 8 2 4 5 5 19 16 11 15 6 11 Energy Gun 25 | . . . 3 . . . . . 4 3 7 2 6 Energy Cannon 7 | . . . . . . . . . . 2 3 . 2 Ballistic Gun 52 | 2 3 . 1 2 3 3 3 16 7 5 3 3 1 Ballistic Cannon 9 | . 4 . 2 . . . 2 . . . . 1 . Launcher 20 | . 2 1 2 . 1 2 . 3 5 1 2 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 1 . . 6 1 . 8 2 . Parts Lost 102 | . 5 1 3 . 2 . 5 24 15 4 6 2 35 Power 13 | . 1 . 1 . 1 . . 2 3 . 1 . 4 Propulsion 21 | . 2 1 2 . . . 2 6 1 1 . 2 4 Utility 33 | . . . . . 1 . 1 12 2 1 2 . 14 Weapon 35 | . 2 . . . . . 2 4 9 2 3 . 13 Highest Loss Streak 19 | . 4 1 2 . 1 . 4 4 9 3 4 2 19 Average Slot Usage (%) 94 | . 85 92 99 100 99 100 99 97 91 88 89 90 67 Engine 2 | . 5 . 2 4 6 3 . 4 2 . . . . Core 2 | . 6 11 6 2 . . . 5 3 6 . . . Reactor 3 | . . . . . . 2 6 . 3 2 8 8 5 Treads 2 | . . . . . . . . . . 6 9 8 7 Leg 18 | . 25 19 35 30 26 26 25 22 20 4 . . . Device 10 | . . 6 2 . 9 13 13 11 9 11 16 20 10 Storage 12 | . 20 22 18 15 13 13 13 11 10 14 9 8 10 Processor 16 | . . 10 9 15 14 13 13 14 22 23 23 21 20 Hackware 1 | . . . 6 7 1 . . . . . . . . Protection 4 | . . . . 6 5 6 5 5 3 4 5 4 1 Energy Gun 2 | . . . 6 9 . . . . 1 3 5 5 4 Ballistic Gun 11 | . 18 . 2 5 19 19 15 16 10 6 6 9 4 Ballistic Cannon 1 | . 6 20 7 . . . 3 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 12 25 46 46 58 69 71 76 92 90 106 117 130 132 Greatest Support 150 | 20 20 34 68 66 70 70 72 104 104 120 120 135 150 Greatest Overweight (x) 21 | 3 3 4 . . 1 1 1 2 . 21 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 8 13 16 16 16 16 16 16 16 16 16 16 13 Most Carried 16 | 1 6 15 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | . 3 9 14 14 15 16 15 14 14 14 15 15 8 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 1 6 15 14 15 16 16 14 16 13 16 16 15 4 Class Distribution -------------------- 51% | Scavenger-Gunner 22% | Mutant 11% | Gunner 8% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Matter Collected 9392 | 229 116 249 446 329 812 251 369 2703 764 354 880 1370 520 Remotely . | . . . . . . . . . . . . . . Salvage Created 18853 | . 438 452 479 438 936 1312 369 4804 1763 785 2158 3068 1851 Parts 827 | . 21 35 36 26 42 11 14 204 77 33 111 131 86 Haulers Intercepted 6 | . . . 1 . 1 . . 4 . . . . . Recyclers Shooed 20 | . 3 . 1 . . . 1 7 5 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Combat Hostiles Destroyed 224 | . 10 11 15 8 16 5 7 45 25 10 30 26 16 Guns 134 | . 7 . 1 8 13 1 5 33 11 4 20 19 12 Cannons 28 | . . 7 6 . . . 2 . . 1 2 7 3 AOE 56 | . 3 4 7 . 3 4 . 12 14 2 7 . . Classes Destroyed 18 | . 2 5 3 1 . 1 1 2 1 . 1 1 . Worker 35 | . 2 3 1 . 3 . . 14 3 . 4 3 2 Builder 17 | . . . 1 . . . . 6 5 . 1 3 1 Tunneler 2 | . . . . . . . . . . . . 2 . Hauler 6 | . . . 1 . 1 . . 4 . . . . . Recycler 23 | . . 1 . . . . . 12 2 . . 5 3 Mechanic 1 | . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . 1 1 . . . . Watcher 3 | . . 1 1 . . . . 1 . . . . . Swarmer 22 | . . 2 7 . 3 . . 4 4 . 2 . . Saboteur 2 | . . . . . . . . . 1 . 1 . . Grunt 92 | . 10 7 5 3 5 . 3 17 10 3 12 10 7 Brawler 2 | . . . . . . . 1 . . . . . 1 Duelist 5 | . . . . . . . . 2 2 . . . 1 Researcher 2 | . . . . . . . . . . . 2 . . Sentry 24 | . . 2 2 2 2 . 1 7 3 . 1 4 . Hunter 38 | . . . 1 . 2 . 1 6 4 6 9 6 3 Programmer 34 | . . . . 3 4 . 1 9 1 1 5 6 4 Compactor 5 | . . . . . . 5 . . . . . . . Investigator 1 | . . . . . . . . . . . 1 . . Best Kill Streak 19 | . 4 7 12 2 6 4 2 19 11 5 12 9 6 Combat Bots Only 12 | . 3 4 11 2 4 4 2 12 6 5 8 4 4 Max Kills in Single Turn 5 | . 2 2 4 1 4 3 1 3 5 2 3 3 2 Gunslinging 1 | . . . . . . . . 1 . . 1 1 . Exploded 4 | . 2 2 3 . 3 3 . 2 4 2 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Damage Taken 22813 | . 597 307 733 588 742 . 884 3978 2198 1750 2717 1377 6942 Core 3058 | . 138 59 68 62 80 . 66 377 282 162 89 61 1614 Absorbed by Shields 2617 | . . . . . 66 . . 284 . . 936 1319 12 Reduced by Siege Mode 432 | . . . . . . . . . . 80 167 75 110 Core Remaining (%) 80 | 100 44 85 87 91 . . 82 62 75 . 80 95 . Volleys Fired 614 | . 38 28 36 23 34 10 25 147 51 25 69 73 55 Largest 4 | . 2 2 2 2 3 3 3 3 3 3 3 4 4 Hottest 283 | . 78 78 90 90 84 84 109 114 148 196 251 264 283 Shots Fired 1603 | . 63 51 67 46 100 25 70 405 113 61 179 268 155 Gun 1353 | . 57 . 23 46 99 19 45 386 99 48 161 244 126 Cannon 194 | . 2 46 39 . . . 25 6 . 12 12 24 28 Launcher 56 | . 4 5 5 . 1 6 . 13 14 1 6 . 1 Special . | . . . . . . . . . . . . . . Kinetic 1244 | . 59 46 54 33 99 19 70 392 85 25 89 200 73 Thermal 178 | . . . . . . . . . 6 11 48 68 45 Explosive 56 | . 4 5 5 . 1 6 . 13 14 1 6 . 1 Electromagnetic 125 | . . . 8 13 . . . . 8 24 36 . 36 Robot Hit Streak 42 | . 10 7 18 18 18 13 11 16 8 17 23 42 20 Robot Miss Streak 11 | . 2 6 4 7 5 5 10 11 6 1 4 3 4 Penetration Max 2 | . . . . . 1 . 1 1 2 . 1 2 2 Secondary Targets 18 | . 2 . . . 1 . . 7 . . 4 3 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . 1 1 1 Shots Hit Robots 1121 | . 44 26 47 41 83 22 55 250 62 53 124 204 110 Core Hits 797 | . 24 20 29 38 69 21 46 183 82 19 95 100 71 Critical Hits 100 | . 1 1 1 1 3 . 3 37 8 3 10 19 13 Critical Kills 41 | . 1 . 1 . 1 . 1 17 6 3 2 7 2 Critical Parts Destroyed 53 | . . 1 . . 2 . 2 18 2 . 7 12 9 Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 40042 | . 767 1295 1434 754 1880 1490 904 8961 4654 1480 5535 7059 3829 Guns 26171 | . 438 . 339 712 1633 396 628 6825 1603 922 3495 6335 2845 Cannons 3665 | . 22 768 517 . . . 276 53 . 357 216 686 770 Explosions 9919 | . 287 527 578 42 247 1094 . 1978 3051 201 1824 . 90 Melee 33 | . . . . . . . . . . . . . 33 Ramming 254 | . 20 . . . . . . 105 . . . 38 91 Kinetic 22498 | . 460 768 681 562 1633 396 904 6878 1384 430 1662 4951 1789 Thermal 5382 | . . 107 141 42 . . . . 296 231 1333 2070 1162 Explosive 9316 | . 287 420 437 . 247 1094 . 1893 2823 201 1824 . 90 Electromagnetic 2559 | . . . 175 150 . . . 85 151 618 716 . 664 Impact . | . . . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . . . . 33 Piercing . | . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 3 4 21 21 11 3 1 5 18 9 Average Corruption 7 | . . . . 2 2 13 19 9 2 1 2 7 4 Corruption Purged 6 | . . . . . . . 6 . . . . . . Effects 291 | . . . . 7 11 12 75 91 5 . 25 54 11 Message Errors 51 | . . . . 2 1 1 16 19 2 . 5 3 2 Matter Fused 48 | . . . . 2 . 2 19 10 . . 6 7 2 Heat Flow Errors 18 | . . . . 1 1 . 5 7 . . 1 3 . Energy Discharges 15 | . . . . . 1 . 6 4 . . 3 1 . Parts Rejected 3 | . . . . . . . 1 1 . . . 1 . Data Loss (minor) 19 | . . . . . 2 2 2 6 1 . 3 3 . Data Loss (major) 4 | . . . . . . . 1 2 . . . . 1 Misfires 4 | . . . . . . . 3 1 . . . . . Misdirections 16 | . . . . . . . 8 7 . . . 1 . Targeting Errors 97 | . . . . 2 6 5 14 26 2 . 6 31 5 Weapon Failures 16 | . . . . . . 2 . 8 . . 1 4 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 554 | . 4 143 50 . . . . 116 83 11 111 20 16 Projectiles 66 | . . 12 . . . . . . . 11 16 20 7 Explosions 466 | . 4 131 50 . . . . 94 83 . 95 . 9 Melee 22 | . . . . . . . . 22 . . . . . Knockbacks 38 | . . 7 4 . . . 9 4 . . . 9 5 Impact 2 | . . . . . . . . . . . . 2 . Kinetic 32 | . . 7 4 . . . 8 3 . . . 5 5 Secondary 4 | . . . . . . . 1 1 . . . 2 . Self-Inflicted Damage 392 | . 7 4 42 . . . . 30 96 . 100 . 113 Shots 11 | . . 1 1 . . . . 2 3 . 3 . 1 Rammed 21 | . 2 . . . . . . . . . . 3 16 Targets Rammed 28 | . 4 . . . . . . 5 . . . 3 16 Kicked 7 | . 2 . . . . . . 5 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 371 | . 40 330 123 144 170 . 294 361 . 11 371 301 304 Average Temperature 79 | . 10 177 46 44 20 . 89 104 . 11 66 89 102 Received Heat Transfer 2806 | . 327 141 198 138 144 . 231 555 222 30 193 60 567 Effects 8 | . . . . . . . . 2 . . . 3 3 Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 6 | . . . . . . . . 1 . . . 2 3 Damage (minor) 1 | . . . . . . . . 1 . . . . . Siege Activations 11 | . . . . . . . . . . 2 3 3 3 Total Turns 259 | . . . . . . . . . . 27 85 102 45 Longest Duration 42 | . . . . . . . . . . 17 42 40 24 Robots Corrupted 5 | . . . 1 . . . . . . 2 1 . 1 Combat Hostiles 5 | . . . 1 . . . . . . 2 1 . 1 Parts Fried 28 | . . . 2 2 . . . . . 7 14 . 3 Impact Corruptions 2 | . . . . . . . . 2 . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 18 | . . . . . . . . . 3 4 1 9 1 Heat Transferred 5762 | . . 50 200 50 . . . . 300 435 1295 2109 1323 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Peak Influence 1355 | . 281 475 586 250 318 173 206 1344 1355 953 840 831 708 Initial 711 | . . 118 200 91 122 111 121 39 639 711 423 409 498 Average 403 | . 118 248 260 108 146 146 76 515 990 789 520 565 607 Maximum Alert Level 4 | . 1 2 2 1 1 . 1 4 4 3 3 3 3 Low Security (%) 37 | 100 82 31 17 90 87 100 95 19 . . 2 . . Level 1 16 | . 17 57 71 9 12 . 4 23 . . 12 . . Level 2 28 | . . 11 10 . . . . 33 9 . 65 90 94 Level 3 14 | . . . . . . . . 14 63 100 19 9 5 Level 4 3 | . . . . . . . . 8 26 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 1 3 5 5 . 2 13 11 3 10 4 3 Investigation 6 | . 1 1 . . 2 . . . . 1 1 . . Extermination 13 | . . . . 1 1 . 1 4 1 . 2 2 1 Reinforcement 26 | . 2 . 3 1 2 . 1 3 5 2 4 2 1 Assault 6 | . . . . . . . . 1 2 . 2 . 1 Garrison 12 | . . . . 3 . . . 5 3 . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . 2 1 2 1 . Haulers Reinforced 4 | . . . . . . . . 2 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Distress Signals 16 | . . 1 2 1 . . 1 3 4 . 1 1 2 Communications Jammed 5 | . . . . . . . 5 . . . . . . Distress Signals 3 | . . . . . . . 3 . . . . . . Times Spotted 354 | . 21 17 27 17 24 6 18 59 35 11 42 41 36 Peak Tracking Total 14 | . 8 4 5 4 6 2 4 6 7 4 9 6 14 Tactical Retreats 24 | . 3 2 . . 2 . 2 5 . . 2 6 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Traps Triggered 16 | . 2 . . 2 5 . . 2 . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Machines Disabled 38 | . 1 1 1 . . . 1 22 6 . 5 1 . Max in Single Turn 13 | . 1 1 1 . . . 1 13 2 . 1 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Machines Accessed 23 | . 2 1 4 2 4 . . 3 2 . 5 . . Terminals 18 | . 1 . 4 2 2 . . 2 2 . 5 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 63 | . 8 1 16 4 10 . . 8 4 . 12 . . Successful 35 | . 7 1 9 2 6 . . 4 . . 6 . . Failed 28 | . 1 . 7 2 4 . . 4 4 . 6 . . Catastrophic 3 | . . . . . . . . 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . . 1 8 . . . . . 3 . . . . Terminals 48 | . 4 . 16 4 4 . . 4 4 . 12 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . . . . 3 . . 4 . . . . . Recycling Units 7 | . 4 . . . 3 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 24 | . 4 . 9 2 1 . . 2 . . 6 . . Record 5 | . . . 2 1 1 . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . . . . . . . 1 . . Level Access Points 2 | . . . . . . . . 1 . . 1 . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . Terminal Index 2 | . . . 1 1 . . . . . . . . . Alert Level 3 | . . . 2 . . . . . . . 1 . . Unreport Threat 4 | . . . 2 . . . . . . . 2 . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . 2 . . . . . Scan Component 3 | . . . . . 1 . . 2 . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . 3 . . . 3 . . . . . . . . Process 2 | . 1 . . . 1 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Matter 3 | . 2 . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 4 2 4 . . 3 2 . 5 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 19 | . . . . . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 245 | . 219 . . . 26 . . . . . . . . Retrieved Matter 245 | . 219 . . . 26 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 3 . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Total Allies 12 | . . . . 12 . . . . . . . . . Largest Group 12 | . . . . 12 . . . . . . . . . Highest-Rated Group 253 | . . . . 253 . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . 12 . . . . . . . . . Total Damage 182 | . . . . 182 . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Turns Passed 10336 | 52 370 352 665 727 1148 163 1048 2101 653 427 1301 955 374 Spaces Moved 5110 | 35 168 152 351 445 685 89 562 1014 377 181 576 367 108 Core 49 | 11 4 . . . . . . . . 1 . . 33 Treads 1144 | . . . . . . . . . . 126 576 367 75 Legs 3917 | 24 164 152 351 445 685 89 562 1014 377 54 . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 127 125 120 120 122 120 120 120 170 157 50 Average Speed 141 | 118 134 163 127 125 133 136 143 137 120 160 170 162 125 Slowest Speed 1100 | 200 200 240 130 127 155 150 153 180 120 1100 170 170 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 32 23 36 19 23 85 13 24 15 5 68 15 3 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . 3 . . . . . . . . Terrain Destroyed 540 | . 27 33 23 10 3 57 . 174 135 12 21 16 29 Melee . | . . . . . . . . . . . . . . Projectile 93 | . . 1 . . . . . 46 11 . 8 16 11 AOE 447 | . 27 32 23 10 3 57 . 128 124 12 13 . 18 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Res Tes Res Acc Total 6930 | 42 247 200 508 568 849 106 748 1395 469 270 763 544 221 Wait 621 | 1 15 7 74 69 76 1 143 100 7 12 49 57 10 Move 5098 | 34 167 151 350 444 685 88 561 1013 376 180 575 366 108 Hop . | . . . . . . . . . . . . . . Pick Up 103 | 1 4 6 15 8 15 . 5 19 1 10 11 6 2 Fast Attach 115 | 6 10 2 4 2 4 1 3 25 15 10 14 11 8 Attach 80 | . 2 1 5 3 5 . 5 18 7 2 9 7 16 Detach 46 | . 3 . 3 2 2 . 1 10 3 4 9 4 5 Swap 98 | . 4 5 6 5 11 5 1 29 7 10 7 8 . Drop 115 | . . . 15 7 17 1 4 23 2 17 20 9 . Fire 614 | . 38 28 36 23 34 10 25 147 51 25 69 73 55 Melee 1 | . . . . . . . . . . . . . 1 Ram 12 | . . . . . . . . . . . . . 12 Kick 9 | . 4 . . . . . . 5 . . . . . Crush 7 | . . . . . . . . . . . . 3 4 Escape Stasis 5 | . . . . 5 . . . . . . . . . Rewire 6 | . . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: [*Res] / [*Ext]) -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Mines 254 | -10/Materials | Lost 4 parts (1p2n1w) 311 | -10/Materials | Build established: Mutant 359 | -10/Materials | Core integrity fell below 50% 370 | -10/Materials | Discovered new exit (range 16) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Discovered new exit (range 3) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Propulsion x2 1097 | -8/Materials | Destroyed 11 combat bots 1409 | -8/Materials | Discovered new exit (range 11) 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Utility x2 1618 | -7/Factory | Discovered new exit (range 5) 1690 | -7/Factory | Identified exit to Lower Caves 1851 | -7/Factory | Garrison activated, responded to threat 2148 | -7/Factory | Discovered new exit (range 15) 2167 | -7/Factory | Entered another Factory area 2167 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2227 | -6/Factory | Repaired Hrd. Medium Armor Plating 2609 | -6/Factory | Spotted B-75 Beast 2665 | -6/Factory | Build established: Gunner 3315 | -6/Factory | Sucked down chute 3315 | -6/Factory | Entered Waste 3330 | -6/Waste | EMP discharged 3330 | -6/Waste | System corruption reached 10% 3349 | -6/Waste | Spotted C-40 Crusher 3352 | -6/Waste | Spotted C-40 Crusher 3353 | -6/Waste | Spotted C-40 Crusher 3355 | -6/Waste | Spotted C-40 Crusher 3367 | -6/Waste | Destroyed C-40 Crusher 3367 | -6/Waste | Destroyed C-40 Crusher 3367 | -6/Waste | Destroyed C-40 Crusher 3370 | -6/Waste | Destroyed C-40 Crusher 3378 | -6/Waste | Spotted C-40 Crusher 3400 | -6/Waste | Destroyed C-40 Crusher 3427 | -6/Waste | Build established: Scavenger-Gunner 3430 | -6/Waste | EMP discharged 3453 | -6/Waste | Spotted C-40 Crusher 3465 | -6/Waste | Discovered new exit (range 10) 3478 | -6/Waste | Entered Factory 4471 | -6/Factory | Discovered new exit (range 8) 4525 | -6/Factory | Lost 4 parts (1n1u2w) 4526 | -6/Factory | Entered another Factory area 4526 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4967 | -5/Factory | Identified exit to Upper Caves 5189 | -5/Factory | Lost 3 parts (1p1n1u) 5347 | -5/Factory | Garrison activated, responded to threat 5512 | -5/Factory | Garrison activated, responded to threat 5626 | -5/Factory | Garrison activated, responded to threat 5709 | -5/Factory | Lost 3 parts (2n1w) 5794 | -5/Factory | System corruption reached 10% 5850 | -5/Factory | Lost 4 parts (1u3w) 5993 | -5/Factory | Identified exit to Factory 6326 | -5/Factory | First assault squad dispatched 6429 | -5/Factory | Garrison activated, responded to threat 6486 | -5/Factory | Lost 4 parts (1p3u) 6501 | -5/Factory | Destroyed 12 combat bots 6627 | -5/Factory | Entered another Factory area 6627 | -4/Factory | Evolved 2 slots: Utility x2 6707 | -4/Factory | Discovered new exit (range 13) 6729 | -4/Factory | Garrison activated, responded to threat 6877 | -4/Factory | First assault squad dispatched 7140 | -4/Factory | Lost 9 parts (1p1n2u5w) 7245 | -4/Factory | Lost 4 parts (2p2w) 7251 | -4/Factory | Discovered new exit (range 6) 7280 | -4/Factory | Entered Research 7280 | -3/Research | Evolved 2 slots: Utility x2 7368 | -3/Research | Lost 3 parts (1n2w) 7652 | -3/Research | Found Adv. Powered Armor 7679 | -3/Research | Discovered new exit (range 10) 7707 | -3/Research | Entered Testing 7716 | -3/Testing | Protovariant out of control (PX-HIHH3IJOC8) 7905 | -3/Testing | Scanned by Researcher 7937 | -3/Testing | Lost 4 parts (2u2w) 7951 | -3/Testing | Destroyed 8 combat bots 8080 | -3/Testing | Identified exit to Research 8615 | -3/Testing | Destroyed 7 combat bots 8840 | -3/Testing | Spotted Investigator 8847 | -3/Testing | Destroyed Investigator 9008 | -3/Testing | Entered Research 9008 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9110 | -2/Research | Found Prototype Device 9110 | -2/Research | Identified Exp. Focal Shield 9777 | -2/Research | System corruption reached 10% 9953 | -2/Research | Discovered new exit (range 6) 9963 | -2/Research | Entered Access 9963 | -1/Access | Evolved 2 slots: Utility x2 10204 | -1/Access | Lost 19 parts (2p2n7u8w) 10238 | -1/Access | First assault squad dispatched 10313 | -1/Access | Core integrity fell below 50% 10335 | -1/Access | Core integrity fell below 20% 10337 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 10333_ C-30 ARC bursts open, deploying its payload. 10333_ P-80 Master unfolds itself. 10333_ K-01 Serf collects debris. 10333_ Slammed into K-01 Serf. 10333_ K-01 Serf destroyed. 10334_ K-01 Serf collects debris. 10334_ Com. Battery destroyed. 10334_ Penetrated by Slug. 10334_ R-10 Processor collects Lgt. Ion Engine. 10335_ K-01 Serf collects debris. 10335_ Slug penetrates K-01 Serf. 10335_ K-01 Serf destroyed. 10335_ Penetrated by Slug. 10335_ K-01 Serf collects debris. 10336_ Slammed into K-01 Serf. 10336_ K-01 Serf collects debris. 10337_ P-80 Master resets H-88 Terminator, system corruption cleaned. 10337_ K-01 Serf collects debris. 10337_ K-01 Serf destroyed. 10337_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????###############?????? | | ?????????????????????????????# """"" #?????? | | ?????????????????????????????# ""Y"" #?????? | | ?????????????????????????????# #?????? | | ?????????????????????????????? ??????? | | ???????????????????????????????? ????????? | | ?????????????????????????????????? ??????????? | | ???????????# #################+############# | | ???????????# ! @%k =%= g %%%%%% %=% | | ?????????? k % *%Rh pp%########## | | ?????????? Y%! = u g #????????? | | ??????????? kkpk w h u #????????? | | ???????????# % #????????? | | ???????????? ###+##################????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 57 Energy Capacity 600 Matter Stores 600 Matter Capacity 600 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Power Amplification 30 Armor Coverage 800 Resistance: KI 30 Resistance: EM 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ooh, Shiny! Challenges ------------ None Game ------ Seed BarrageUtilityShifter Manual? 0 Play Time 02:40:38 Cumulative 36.8 hours Start 2020.09.28 @ 03:18:25 End 2020.09.28 @ 06:00:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 36 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8e50e02-e1e3-4709-81d8-12fd0b97e808