Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.03 @ 00:15:39 Player: LandRaider Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1523) 1523 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4398 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 25/100 System Corruption 2% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Wheel Heat Sink Large Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Advanced ECM Suite Hacking Suite Recalibrator Heavy Assault Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced EMP Blaster Improved Remote Datajack > --- INVENTORY -------- Ion Engine Improved Ion Engine Heat Sink High-capacity Storage Unit Structural Scanner Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Advanced ECM Suite Hardened Medium Armor Plating Lightning Gun Heavy Particle Cannon Ion Cannon Heavy Assault Rifle Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg VSS Leg Wheel Armored Wheel Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Parts Attached 60 | 6 6 13 3 10 22 Power 7 | 1 1 3 . 1 1 Engine 6 | 1 1 2 . 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 2 2 1 1 2 Treads . | . . . . . . Leg 1 | . . . . . 1 Wheel 9 | 2 2 2 1 1 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 3 1 6 10 Device 8 | . 1 1 1 1 4 Storage 3 | 1 1 . . 1 . Processor 3 | . . 1 . 1 1 Hackware 2 | . . . . . 2 Protection 7 | . . 1 . 3 3 Artifact . | . . . . . . Weapon 20 | 2 1 5 1 2 9 Energy Gun 5 | 1 . 2 . . 2 Energy Cannon 6 | . . 3 1 1 1 Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . . 3 Special Weapon 2 | . 1 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 31 | . . 8 . 4 19 Power 3 | . . . . . 3 Propulsion 9 | . . 2 . 2 5 Utility 6 | . . 1 . 1 4 Weapon 13 | . . 5 . 1 7 Highest Loss Streak 13 | . . 2 . 2 13 To Critical Strikes . | . . . . . . Average Backups 15 | 1 9 17 15 15 15 Power 2 | . 1 2 3 3 1 Propulsion 1 | . 1 2 1 . . Utility 7 | . 3 6 8 8 8 Weapon 3 | . 3 5 2 3 3 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 2 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . . 1 . 2 4 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 99 95 98 94 90 Engine 9 | . 14 10 11 9 6 Wheel 27 | . 28 31 32 32 22 Device 8 | . 13 11 11 8 3 Storage 9 | . 14 11 11 9 7 Processor 9 | . . 6 11 9 14 Hackware 5 | . . . . . 13 Protection 3 | . . 2 . 8 3 Energy Gun 5 | . 13 13 . . 2 Energy Cannon 7 | . . 3 21 15 3 Ballistic Gun 4 | . 14 3 . 2 4 Peak Build Rating 39 | 6 11 17 25 29 39 Average Rating 23 | 4 8 14 23 25 32 On Entrance 13 | . 6 11 13 24 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 63 | 12 48 56 56 63 61 Greatest Support 52 | 26 26 36 36 52 46 Greatest Overweight (x) 17 | 1 2 2 2 1 17 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 6 14 20 20 18 16 Most Carried 20 | 2 20 20 19 17 20 Average Carried 15 | 1 10 17 15 15 15 Final Capacity 20 | 8 20 20 20 15 20 Final Carried 19 | 2 19 18 15 15 12 Class Distribution -------------------- 63% | Mutant 36% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1020 | 168 208 192 . 198 254 Remotely . | . . . . . . Salvage Created 2220 | . 227 1102 . 472 419 Parts 136 | . 20 59 . 23 34 Haulers Intercepted 7 | . 1 4 . 1 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored 1 | . . . . . 1 Broken 1 | . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 2 18 . 8 7 Guns 12 | . 2 7 . . 3 Cannons 17 | . . 10 . 5 2 AOE 3 | . . . . 1 2 Classes Destroyed 12 | . 5 4 . 1 2 Worker 2 | . 1 1 . . . Builder 6 | . 1 . . . 5 Tunneler 1 | . . . . 1 . Hauler 7 | . 1 4 . 1 1 Recycler 1 | . . 1 . . . Operator 2 | . . 1 . 1 . Watcher 5 | . 2 1 . . 2 Swarmer 8 | . . 4 . 1 3 Grunt 17 | . 2 10 . 4 1 Sentry 8 | . . 4 . 3 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 2 10 . 3 7 Combat Bots Only 4 | . 2 4 . 2 2 Max Kills in Single Turn 3 | . 1 1 . 2 3 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 544 | . 11 113 . 65 355 Missed 158 | . 5 24 . 16 113 Hits 386 | . 6 89 . 49 242 Projectile 386 | . 6 89 . 49 242 Critical Strikes 8 | . . 1 . 3 4 Damage Taken 4640 | . 71 1058 . 791 2720 Core 962 | . . 140 . 121 701 Absorbed by Shields 19 | . . . . . 19 Core Remaining (%) 85 | 100 100 . 65 78 . Volleys Fired 204 | . 24 78 . 32 70 Largest 2 | . 2 2 . 2 2 Hottest 130 | . 100 112 . 116 130 Shots Fired 326 | . 47 127 . 59 93 Gun 205 | . 46 96 . 17 46 Cannon 110 | . . 31 . 42 37 Launcher 8 | . . . . . 8 Special 3 | . 1 . . . 2 Kinetic 90 | . 23 17 . 17 33 Thermal 133 | . 24 63 . 9 37 Explosive 3 | . . . . . 3 Electromagnetic 98 | . . 47 . 33 18 Robot Hit Streak 28 | . 4 11 . 28 8 Robot Miss Streak 4 | . 4 2 . 2 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 . . 3 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 228 | . 22 97 . 49 60 Core Hits 87 | . 11 38 . 14 24 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 12 | . 1 7 . 3 1 Burn 6 | . 1 5 . . . Destroy 2 | . . 1 . . 1 Corrupt 4 | . . 1 . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4583 | . 318 1521 . 1075 1669 Guns 1984 | . 318 914 . 201 551 Cannons 1912 | . . 607 . 779 526 Explosions 687 | . . . . 95 592 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 981 | . 117 172 . 201 491 Thermal 1662 | . 201 585 . 260 616 Explosive 245 | . . . . . 245 Electromagnetic 1695 | . . 764 . 614 317 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 49 | . . . . 14 35 Projectiles 15 | . . . . . 15 Explosions 34 | . . . . 14 20 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 136 | . . . . 60 76 Shots 5 | . . . . 2 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 505 | . 85 328 . 386 505 Average Temperature 106 | . 29 98 . 130 135 Received Heat Transfer 1502 | . 42 474 . 378 608 Effects 10 | . . 1 . 5 4 Energy Bleed 3 | . . 1 . 2 . Interference 5 | . . . . 2 3 Damage (minor) 2 | . . . . 1 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 3 | . . 1 . 2 . Combat Hostiles 3 | . . 1 . 2 . Parts Fried 6 | . . 1 . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . . 8 . 2 1 Heat Transferred 4035 | . 666 2109 . 359 901 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . 2 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | . 42 187 66 87 109 Initial 66 | . . . 66 . 39 Average 35 | . 11 97 11 43 12 Influence Increases 1258 | . 99 537 5 322 295 Destroy 0b10 Robot/C 700 | . 40 360 . 160 140 Destroy 0b10 Robot/NC 120 | . 25 40 . 15 40 Destroy Leader 182 | . 16 80 . 42 44 Successful Hack 36 | . 14 12 5 5 . Disable Machine 75 | . . 15 . . 60 Destroy Structure 25 | . 4 . . 10 11 Lose Combat Pursuer 120 | . . 30 . 90 . Influence Decreases 1211 | . 97 368 176 235 335 Entered New Map 155 | . . 2 105 . 48 Time Decay 766 | . 97 286 71 195 117 Lost Part 290 | . . 80 . 40 170 Squads Dispatched 10 | . 1 1 . 2 6 Investigation 3 | . . . . 1 2 Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 1 . . 3 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . . 3 . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 7 25 . 14 19 Peak Tracking Total 6 | . 3 5 . 4 6 Tactical Retreats 5 | . . 1 . 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 2 . . 4 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 3 5 1 2 3 Terminals 11 | . 2 4 1 2 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 4 19 1 7 8 Successful 26 | . 2 14 1 3 6 Failed 13 | . 2 5 . 4 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 20 | . 5 9 1 3 2 Terminals 29 | . 3 13 1 7 5 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . 4 . 2 3 Record 5 | . . 2 . 1 2 Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 4 1 1 . Terminals 7 | . 1 4 1 1 . Botnet 7 | . 1 4 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 3 . 2 2 Full Trace Events 6 | . 1 1 . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 53 | . . . . . 53 Total Part Build Rating 12 | . . . . . 12 Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2170 | . 347 694 416 300 413 Sensors 626 | . . . 416 210 . Terrain 392 | . . . . . 392 Structural 1103 | . 347 694 . 56 6 ECM 55 | . . . . 34 21 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3239 | 38 358 729 426 439 1249 Spaces Moved 1864 | 32 256 467 390 274 445 Core 7 | 3 . . . . 4 Treads . | . . . . . . Legs 1 | . . . . . 1 Wheels 1856 | 29 256 467 390 274 440 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 95 85 80 Average Speed 97 | 84 97 101 95 93 98 Slowest Speed 900 | 95 115 110 110 100 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 56 46 72 27 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 19 | . 1 . . 8 10 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 18 | . . . . 8 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2940 | 39 313 594 443 398 1153 Wait 712 | . 7 27 48 57 573 Move 1859 | 31 255 466 389 273 445 Hop . | . . . . . . Pick Up 56 | 2 18 7 1 11 17 Fast Attach 9 | 6 . . . 1 2 Attach 30 | . 1 8 2 5 14 Detach 2 | . . . . 1 1 Swap 44 | . 5 6 1 9 23 Drop 24 | . 3 2 2 9 8 Fire 204 | . 24 78 . 32 70 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -9/Materials | Discovered new exit (range 15) 1125 | -9/Materials | Identified exit to Mines 1126 | -9/Materials | Entered Mines 1133 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1135 | -9/Mines | Found Prototype Device 1136 | -9/Mines | Identified Exp. Sensor Array 1190 | -9/Mines | Learned location of Storage (-7) 1277 | -9/Mines | Discovered new exit (range 6) 1290 | -9/Mines | Learned location of Zion (-7) 1290 | -9/Mines | Identified exit to Materials 1437 | -9/Mines | Discovered exit to Materials (range 6) 1552 | -9/Mines | Entered Materials 1552 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -8/Materials | Discovered new exit (range 10) 1907 | -8/Materials | Garrison activated, responded to threat 1990 | -8/Materials | Identified exit to Factory 1991 | -8/Materials | Entered Factory 1991 | -7/Factory | Evolved 2 slots: Utility x2 2131 | -7/Factory | Fabricated Imp. Remote Datajack (x2) 2352 | -7/Factory | Build established: Hacker-Mutant 3159 | -7/Factory | Core integrity fell below 50% 3197 | -7/Factory | Lost 13 parts (2p4n2u5w) 3222 | -7/Factory | Core integrity fell below 20% 3240 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03219_ U-05 Engineer builds a Wall. 03219_ U-05 Engineer lays Concrete. 03220_ K-01 Serf collects debris. 03224_ Critical hit (Burn: +27). 03224_ Penetrated by Slug. 03228_ Hvy. Particle Cannon destroyed. 03228_ K-01 Serf collects debris. 03229_ Terrain Scan Processor destroyed. 03230_ Slug penetrates Wall. 03232_ Acquired VSS Leg. 03232_ K-01 Serf collects debris. 03233_ Slug penetrates U-05 Engineer. 03233_ U-05 Engineer destroyed. 03234_ Imp. Shield Generator destroyed. 03236_ K-01 Serf collects debris. 03236_ Penetrated by Slug. 03239_ VSS Leg destroyed. 03239_ Acquired Wheel. 03239_ K-01 Serf collects debris. 03240_ G-47 Trooper destroyed. 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EM Pulse Cannon | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Risk Taker Challenges ------------ None Game ------ Seed ConcussiveReflexExpander Manual? 0 Play Time 01:11:05 Cumulative 24.9 hours Start 2026.07.31 @ 18:14:28 End 2026.08.03 @ 00:15:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 20 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a280256-edeb-49ce-af06-e35368b43aec