Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 22:01:59 // Winter2019/RPGLIKE Player: hurik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3506) 3506 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 7698 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 260 Friendly Fire -192 Cogmind --------- Core Integrity 0/1900 Matter 353/400 Energy 670/670 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Extension Parts ------- > --- POWER (2) -------- Fission Core Fission Core > --- PROPULSION (2) --- Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser Improved Spread Laser Precision Grenade Launcher > --- INVENTORY (3) ---- Enhanced Autogun Heavy Machine Gun Antimatter Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Improved Spread Laser Enhanced Autogun Precision Grenade Launcher [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Terrain Scanner Device Terrain Scanner Processor Improved Targeting Computer Weapon Improved Spread Laser Energy Gun Improved Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Slots Evolved 8 | 4 . 2 . 1 1 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | 2 . . . 1 1 . . Weapon 2 | 2 . . . . . . . Parts Attached 63 | 5 4 3 3 14 14 13 7 Power 11 | 1 . 2 . 5 1 2 . Engine 6 | 1 . 1 . 3 1 . . Core 5 | . . 1 . 2 . 2 . Reactor . | . . . . . . . . Propulsion 8 | 1 . 1 . 1 2 3 . Treads 8 | 1 . 1 . 1 2 3 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 4 . 2 3 2 3 . Device 9 | . 2 . 2 2 2 1 . Storage . | . . . . . . . . Processor 5 | . 2 . . 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 30 | 3 . . 1 5 9 5 7 Energy Gun 13 | 1 . . . 4 4 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 1 1 4 2 1 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 4 | . . . . . 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 3 1 . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 97 | . 89 99 100 99 99 99 100 Engine 12 | . 12 12 10 17 16 8 . Core 3 | . . 7 10 1 . 7 16 Treads 16 | . 12 19 20 18 16 16 16 Device 22 | . 17 20 20 20 24 25 25 Processor 13 | . 8 10 10 12 16 16 16 Energy Gun 12 | . 12 10 10 11 14 14 9 Ballistic Gun 14 | . 25 20 20 16 9 7 6 Naked Turns . | . . . . . . . . Heaviest Build 40 | 8 10 15 16 29 36 40 40 Greatest Support 58 | 20 20 40 40 43 43 58 58 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . 3 3 3 3 3 3 3 Average Capacity 2 | . . 3 3 3 3 3 3 Most Carried 3 | . 3 3 3 3 3 3 3 Average Carried 2 | . . 2 2 2 2 2 3 Final Capacity 3 | . 3 3 3 3 3 3 3 Final Carried 3 | . 3 3 3 3 3 3 3 Class Distribution -------------------- 73% | Gunner 11% | Scavenger-Skirmisher 7% | Scavenger-Gunner 4% | Commander-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Ext Matter Collected 2096 | 250 252 62 51 568 453 216 244 Remotely . | . . . . . . . . Salvage Created 4490 | . 595 281 129 1060 1266 402 757 Parts 231 | . 42 11 8 50 77 15 28 Haulers Intercepted 5 | . 1 . . . 1 . 3 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Combat Hostiles Destroyed 73 | . 10 4 4 20 26 3 6 Guns 64 | . 9 4 3 20 24 2 2 Cannons 4 | . . . . . . 1 3 AOE 5 | . 1 . 1 . 2 . 1 Classes Destroyed 15 | . 8 1 1 1 3 . 1 Worker 9 | . 3 . 1 1 4 . . Builder 7 | . 2 . . . 2 1 2 Tunneler 1 | . 1 . . . . . . Hauler 5 | . 1 . . . 1 . 3 Recycler 8 | . 2 1 . 1 . 2 2 Watcher 8 | . 3 . . 2 1 1 1 Swarmer 14 | . 3 . 3 3 5 . . Grunt 37 | . 7 3 . 11 15 . 1 Brawler 3 | . . . . . 2 . 1 Duelist 1 | . . . . . 1 . . Sentry 8 | . . 1 . 3 . 2 2 Demolisher 1 | . . . 1 . . . . Hunter 4 | . . . . 3 . 1 . Programmer 4 | . . . . . 4 . . Behemoth 2 | . . . . . . . 2 Best Kill Streak 9 | . 7 3 3 5 8 3 9 Combat Bots Only 7 | . 6 2 3 5 7 1 2 Max Kills in Single Turn 4 | . 1 1 1 1 4 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 1 . 1 . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Damage Taken 4485 | . 403 168 140 1119 1519 251 885 Core 3579 | . 318 137 108 885 1201 202 728 Absorbed by Shields . | . . . . . . . . Redirected to Core 3051 | . 263 107 91 802 1095 157 536 Core Remaining (%) 69 | 100 100 . 83 37 26 . . Volleys Fired 246 | . 53 14 8 64 65 11 31 Largest 3 | . 3 3 3 3 3 3 3 Hottest 195 | . 80 80 83 151 158 185 195 Shots Fired 707 | . 159 42 24 187 187 30 78 Gun 674 | . 159 42 24 187 187 28 47 Cannon 31 | . . . . . . 2 29 Launcher 2 | . . . . . . . 2 Special . | . . . . . . . . Kinetic 390 | . 106 28 16 110 83 12 35 Thermal 181 | . . . . 62 60 18 41 Explosive 2 | . . . . . . . 2 Electromagnetic 134 | . 53 14 8 15 44 . . Robot Hit Streak 67 | . 21 22 8 43 34 39 67 Robot Miss Streak 4 | . 3 3 4 2 4 1 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 . 1 3 . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . Shots Hit Robots 539 | . 99 35 10 146 152 27 70 Core Hits 306 | . 34 12 7 73 101 27 52 Critical Hits 4 | . . . . . 2 1 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10246 | . 1137 363 165 2178 3269 689 2445 Guns 8500 | . 1068 363 117 2178 2870 634 1270 Cannons 936 | . . . . . . 55 881 Explosions 810 | . 69 . 48 . 399 . 294 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3927 | . 478 210 82 1087 833 228 1009 Thermal 4245 | . 69 . 48 920 1605 461 1142 Explosive 294 | . . . . . . . 294 Electromagnetic 1780 | . 590 153 35 171 831 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 . . Average Corruption 4 | . . . . . 4 . . Corruption Purged . | . . . . . . . . Effects 47 | . . . . . 47 . . Message Errors 19 | . . . . . 19 . . Matter Fused 6 | . . . . . 6 . . Heat Flow Errors 4 | . . . . . 4 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 2 . . Targeting Errors 7 | . . . . . 7 . . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . . . . 8 Projectiles . | . . . . . . . . Explosions 8 | . . . . . . . 8 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . 23 . . . 156 . . Shots 4 | . 1 . . . 3 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 454 | . 114 230 186 454 229 27 86 Average Temperature 91 | . 43 96 77 169 54 10 33 Received Heat Transfer 1335 | . 153 87 . 396 312 72 315 Effects 6 | . . . . 5 1 . . Shutdowns 3 | . . . . 3 . . . Energy Bleed 2 | . . . . 1 1 . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . 1 1 . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . 1 . 2 . Heat Transferred 6443 | . 100 . 100 1804 1874 725 1840 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 2 . 1 . 3 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Peak Influence 525 | . 247 127 127 525 408 256 207 Average Influence 146 | . 87 86 58 232 175 164 76 Maximum Alert Level 2 | . 1 . . 2 2 1 1 Low Security (%) 72 | 100 85 100 100 53 58 76 99 Level 1 23 | . 14 . . 28 40 23 . Level 2 3 | . . . . 18 1 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . . 4 8 2 1 Investigation 4 | . 1 . . . 2 1 . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . . . . . 2 1 1 Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Distress Signals 10 | . . 2 . 5 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 16 8 4 33 39 7 15 Peak Tracking Total 7 | . 3 4 3 5 6 2 7 Tactical Retreats 5 | . 1 . . . 4 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Traps Triggered 6 | . 1 . . . 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Ext Machines Disabled 7 | . 1 1 1 1 3 . . Max in Single Turn 2 | . 1 1 1 1 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Machines Accessed 16 | . 7 3 . 3 2 1 . Terminals 14 | . 7 2 . 3 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 56 | . 25 9 . 16 5 1 . Successful 34 | . 16 6 . 8 3 1 . Failed 22 | . 9 3 . 8 2 . . Catastrophic 3 | . 1 . . 2 . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 4 1 . . Terminals 52 | . 25 7 . 16 3 1 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 16 4 . 8 2 1 . Record 3 | . 1 2 . . . . . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 5 | . 2 . . 2 1 . . Alert Level 6 | . 3 . . 2 1 . . Unreport Threat 4 | . 2 . . 2 . . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 3 | . 2 . . 1 . . . Patrol Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 2 | . . 1 . 1 . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 6 2 . 3 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . 4 . . Matter 252 | . . . . . 252 . . Time 67 | . . . . . 67 . . Total Robot Build Rating 16 | . . . . . 16 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Ext Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 . . Highest-Rated Group 48 | . . . . . 48 . . Highest-Rated Ally 12 | . . . . . 12 . . Total Orders . | . . . . . . . . Ally Attacks 59 | . . . . . 59 . . Total Damage 743 | . . . . . 743 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Ext Turns Passed 6556 | 78 1198 437 209 1116 2162 753 603 Spaces Moved 3124 | 47 622 222 99 485 1032 338 279 Core 3 | 3 . . . . . . . Treads 3121 | 44 622 222 99 485 1032 338 279 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 160 | 152 160 160 160 160 160 162 160 Slowest Speed 170 | 160 160 160 160 160 170 170 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 79 24 16 30 17 11 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . 10 . 3 . 12 . 14 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 34 | . 10 . 3 . 12 . 9 Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Total 4149 | 51 714 275 132 687 1408 516 366 Wait 583 | . 14 29 21 90 242 139 48 Move 3117 | 46 621 221 98 484 1031 337 279 Hop . | . . . . . . . . Pick Up 23 | . 3 3 1 5 10 1 . Fast Attach 16 | 5 3 . . 2 . 5 1 Attach 4 | . . 2 . . 2 . . Detach . | . . . . . . . . Swap 43 | . 1 1 3 12 12 8 6 Drop 36 | . . 1 1 11 14 8 1 Fire 246 | . 53 14 8 64 65 11 31 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 81 | . 19 4 . 19 32 7 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Upgraded with Utility slot (x2) 12 | -11/Scrapyard | Upgraded with Weapon slot (x2) 79 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Gunner 445 | -10/Materials | Discovered new exit (range 12) 627 | -10/Materials | Discovered new exit (range 7) 747 | -10/Materials | Identified exit to Mines 847 | -10/Materials | Discovered new exit (range 11) 1071 | -10/Materials | Reached level 2 1094 | -10/Materials | Discovered new exit (range 16) 1277 | -10/Materials | Entered another Materials area 1279 | -9/Materials | Reached level 3 1279 | -9/Materials | Upgraded with Power slot (x1) 1279 | -9/Materials | Upgraded with Propulsion slot (x1) 1428 | -9/Materials | Discovered new exit (range 16) 1662 | -9/Materials | Discovered new exit (range 16) 1714 | -9/Materials | Entered Mines 1716 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1723 | -9/Mines | Found Prototype Device 1724 | -9/Mines | Identified Exp. Sensor Array 1742 | -9/Mines | Assembled infested the area 1808 | -9/Mines | Learned Materials emergency access door positions 1829 | -9/Mines | Discovered new exit (range 5) 1838 | -9/Mines | Reached level 4 1923 | -9/Mines | Entered Materials 1925 | -8/Materials | Reached level 5 2084 | -8/Materials | Garrison activated, responded to threat 2253 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Reached level 6 2400 | -8/Materials | Upgraded with Utility slot (x1) 2425 | -8/Materials | Core integrity fell below 50% 2851 | -8/Materials | Discovered new exit (range 5) 2856 | -8/Materials | Identified exit to Factory 2941 | -8/Materials | Build established: Scavenger-Gunner 3039 | -8/Materials | Entered Factory 3040 | -7/Factory | Core integrity fell below 50% 3041 | -7/Factory | Reached level 7 3041 | -7/Factory | Upgraded with Utility slot (x1) 3293 | -7/Factory | Reached level 8 3305 | -7/Factory | Core integrity fell below 20% 3339 | -7/Factory | Build established: Scavenger-Skirmisher 3829 | -7/Factory | Reached level 9 3899 | -7/Factory | Destroyed 7 combat bots 4231 | -7/Factory | Build established: Gunner 4471 | -7/Factory | Reached level 10 4538 | -7/Factory | Fabricated S-27 Virus (x4) 4839 | -7/Factory | Build established: Commander-Gunner 5012 | -7/Factory | Reached level 11 5167 | -7/Factory | Discovered new exit (range 15) 5171 | -7/Factory | Build established: Gunner 5199 | -7/Factory | Identified exit to Factory 5201 | -7/Factory | Entered another Factory area 5202 | -6/Factory | Core integrity fell below 50% 5203 | -6/Factory | Reached level 12 5949 | -6/Factory | Discovered new exit (range 5) 5952 | -6/Factory | Identified exit to Extension 5954 | -6/Factory | Entered Extension 5956 | -6/Extension | Reached level 13 6395 | -6/Extension | Spotted B-75 Beast 6413 | -6/Extension | Destroyed B-75 Beast 6454 | -6/Extension | Disrupted transfer network 6465 | -6/Extension | Core integrity fell below 20% 6511 | -6/Extension | Spotted B-75 Beast 6518 | -6/Extension | Destroyed B-75 Beast 6557 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06526_ R-10 Processor collects Adv. Heat Sink. 06528_ U-05 Engineer builds a Wall. 06530_ R-10 Processor collects Gatling Laser. 06531_ Acquired 18 matter. 06533_ R-10 Processor collects Terrain Scanner. 06536_ U-05 Engineer lays Concrete. 06539_ C-30 ARC bursts open, deploying its payload. 06539_ B-48 Gladiator unfolds itself. 06539_ G-50 Soldier unfolds itself. 06539_ R-10 Processor knocked back. 06540_ R-10 Processor collects Imp. Heat Sink. 06544_ R-10 Processor collects Lgt. Ion Engine. 06546_ B-48 Gladiator destroyed. 06548_ R-10 Processor collects Welding Torch. 06552_ R-10 Processor collects Field Recycling Unit. 06556_ R-10 Processor collects Com. Wheel. 06556_ Destroyed Lgt. Angular Momentum Engine. 06556_ G-50 Soldier destroyed. 06556_ Destroyed Hvy. Laser. 06556_ U-05 Engineer lays Concrete. 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"" "??????????? | | ?###????#????????#???#?#?#??" " ??????????? | | ??????????????#?#????#??#?#? R ??????????? | | ????#?#??????#?#?#???##???? ?????????? | | ###########################w ?????????? | | ????????? | | =[ [ R % u %= ????????? | | ! ! |!= %% % @ g ????????? | | !!! = =!!!%=! *% % g % ????????? | | =!%!=!%tu!!%%===* u g g ????????? | | ########################### g ?????????? | | #???#######?########??????? ?????????? | | ????????#?###??????#???????? ??????????? | | ?#?#??????##??????????????#? ??????????? | | ????????????????##??#?????#? ??????????? | | #?????????#????#????#?????#??###T#"""#???????????? | | ?????????#???????????????#?????#?#???????????????? | | ??????????????????#??????#??#????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 670 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Ext Levels Raised 12 | . 1 1 1 2 5 1 1 XP Earned 21777 | 3000 1620 2035 1075 4210 6167 1985 1685 XP Spent 20950 | 3000 1500 1500 1450 2980 7455 1565 1500 Upgrades 67 | 5 3 3 14 7 25 4 6 Power Slot 1 | . . 1 . . . . . Propulsion Slot 1 | . . 1 . . . . . Utility Slot 4 | 2 . . . 1 1 . . Weapon Slot 2 | 2 . . . . . . . Core Integrity 26 | . . . 8 . 11 1 6 Heat Dissipation 5 | . . . 2 3 . . . Energy Storage 3 | . . . 2 1 . . . Matter Storage 2 | . . . 2 . . . . Inventory Capacity 3 | . 3 . . . . . . Ranged Accuracy 5 | 1 . 1 . 2 1 . . KI Resistance % 3 | . . . . . 2 1 . TH Resistance % 3 | . . . . . 2 1 . EX Resistance % 3 | . . . . . 2 1 . KI Damage % 2 | . . . . . 2 . . TH Damage % 2 | . . . . . 2 . . EX Damage % 2 | . . . . . 2 . . Protomatter Created 824 | . 232 28 . 183 329 52 . Integrity Restored 1761 | . 408 84 . 423 690 156 . Core 1671 | . 318 84 . 423 690 156 . Parts 90 | . 90 . . . . . . Protomatter Decayed 246 | . 76 . 4 42 124 . . Game ------ Seed WeaponMachineBoregun Manual? 0 Play Time 00:59:54 Cumulative 49.4 hours Start 2020.01.07 @ 21:02:30 End 2020.01.07 @ 22:01:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 43 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fb61296-721c-4113-9021-58f40bfb4c59