Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 19:44:07

Player: Kai

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (133)     665
Value Destroyed (3987)     3987
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (235)                235
              TOTAL SCORE: 7547

 Bonus
-------
High Alert Combat Kills    235

 Cogmind 
---------
Core Integrity             667/700
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (107) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           VTOL Module
  Improved VTOL Module
>          --- UTILITY (5) ------
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Flail
>          --- INVENTORY (5) ----
     Light Nuclear Core
           Cooling System
  Advanced Weight Redist. System
           Hacking Suite
           Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                VTOL Module
                Cesium-ion Thruster
       Improved VTOL Module
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
       Improved Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Structural Scanner
       Improved Sensor Array
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
                Rocket Launcher
          Heavy Flail
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             103  | 6   12  40  2   31  12  
  Power                    8    | 1   .   2   .   4   1   
    Engine                 5    | 1   .   2   .   2   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   1   17  .   12  3   
    Treads                 31   | 2   1   17  .   11  .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   1   3   
  Utility                  21   | 1   4   6   .   5   5   
    Device                 4    | .   .   .   .   1   3   
    Storage                3    | 1   2   .   .   .   .   
    Processor              3    | .   .   2   .   .   1   
    Hackware               2    | .   .   .   .   1   1   
    Protection             9    | .   2   4   .   3   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   7   15  2   10  3   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          30   | 1   5   14  1   9   .   
    Ballistic Cannon       3    | .   2   1   .   .   .   
    Launcher               3    | .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 15   | .   2   3   .   8   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   1   .   .   2   1   
  Utility                  4    | .   .   1   .   3   .   
  Weapon                   6    | .   1   2   .   2   1   
  Highest Loss Streak      5    | .   1   1   .   5   2   
  To Critical Strikes      1    | .   1   .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  100 98  82  
  Engine                   10   | .   14  11  11  7   .   
  Treads                   23   | .   24  21  22  26  .   
  Device                   1    | .   .   .   .   5   14  
  Storage                  10   | .   14  11  11  9   .   
  Processor                7    | .   .   11  11  9   7   
  Hackware                 1    | .   .   .   .   3   14  
  Protection               10   | .   13  10  11  8   .   
  Ballistic Gun            28   | .   25  32  32  26  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             71   | 14  53  61  62  71  14  
  Greatest Support         60   | 40  40  40  40  60  14  
  Greatest Overweight (x)  2    | 2   2   2   1   1   .   
  Average Overweight (x)   .    | .   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 6   18  20  20  20  6   
  Most Carried             20   | 2   14  20  20  20  20  
  Average Carried          16   | 1   11  19  19  16  5   
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 2   14  20  20  20  5   

 Class Distribution 
--------------------
 52% | Scavenger-Gunner
 25% | Mutant
 10% | Scavenger-Tank
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
     Hacker-Scout | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           3939 | 235  342  1379 224  1659 100  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5339 | .    420  2039 294  2586 .    
  Parts                    326  | .    36   145  31   114  .    
Haulers Intercepted        8    | .    .    3    .    5    .    
Recyclers Shooed           2    | .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  101  | .   12  39  14  36  .   
  Melee                    2    | .   .   .   .   2   .   
  Guns                     94   | .   12  39  9   34  .   
  AOE                      5    | .   .   .   5   .   .   
Classes Destroyed          13   | .   4   6   1   2   .   
  Worker                   4    | .   .   1   .   3   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   8    | .   .   3   .   5   .   
  Recycler                 6    | .   .   1   1   4   .   
  Operator                 5    | .   1   4   .   .   .   
  Watcher                  10   | .   3   2   .   5   .   
  Swarmer                  20   | .   6   2   12  .   .   
  Grunt                    57   | .   6   24  1   26  .   
  Brawler                  4    | .   .   4   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   13   | .   .   9   .   4   .   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   4   .   
Best Kill Streak           10   | .   3   10  10  9   .   
  Combat Bots Only         8    | .   3   8   8   5   .   
Max Kills in Single Turn   4    | .   1   2   4   2   .   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 3    | .   .   .   3   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        450  | .    81   125  33   192  19   
  Missed                   106  | .    22   33   10   35   6    
Damage Taken               4859 | .    598  1280 193  2591 197  
  Core                     739  | .    47   157  26   476  33   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   295  | .    .    156  .    139  .    
Core Remaining (%)         62   | 100  81   .    54   13   .    
Volleys Fired              304  | .    54   99   13   138  .    
  Largest                  3    | .    2    3    3    3    .    
  Hottest                  81   | .    70   78   79   81   .    
Shots Fired                823  | .    108  297  37   381  .    
  Gun                      817  | .    105  296  35   381  .    
  Cannon                   4    | .    3    1    .    .    .    
  Launcher                 2    | .    .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  816  | .    103  297  35   381  .    
  Thermal                  5    | .    5    .    .    .    .    
  Explosive                2    | .    .    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         26   | .    7    26   6    19   .    
  Robot Miss Streak        5    | .    5    3    3    4    .    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        13   | .    2    7    1    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           565  | .    60   207  17   278  3    
  Core Hits                243  | .    30   95   17   101  .    
  Critical Kills           3    | .    .    .    .    3    .    
  Critical Parts Destroyed 7    | .    .    .    .    7    .    
  Critical Strikes         10   | .    .    .    .    10   .    
    Destroy                8    | .    .    .    .    8    .    
    Smash                  2    | .    .    .    .    2    .    
Melee Attacks              17   | .    .    .    .    10   7    
  Impact                   17   | .    .    .    .    10   7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9208 | .    754  2718 651  4929 156  
  Guns                     8312 | .    676  2707 273  4656 .    
  Cannons                  57   | .    57   .    .    .    .    
  Explosions               378  | .    .    .    378  .    .    
  Melee                    406  | .    .    .    .    250  156  
  Ramming                  55   | .    21   11   .    23   .    
  Kinetic                  8319 | .    683  2707 273  4656 .    
  Thermal                  50   | .    50   .    .    .    .    
  Explosive                378  | .    .    .    378  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   406  | .    .    .    .    250  156  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    6    6    .    .    
  Average Corruption       5    | .    .    5    6    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  75   | .    .    51   24   .    .    
    Message Errors         22   | .    .    17   5    .    .    
    Matter Fused           18   | .    .    12   6    .    .    
    Heat Flow Errors       10   | .    .    4    6    .    .    
    Energy Discharges      5    | .    .    5    .    .    .    
    Parts Rejected         1    | .    .    1    .    .    .    
    Data Loss (minor)      12   | .    .    8    4    .    .    
    Data Loss (major)      2    | .    .    1    1    .    .    
    Misfires               4    | .    .    2    2    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            136  | .    .    .    25   60   51   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               25   | .    .    .    25   .    .    
  Melee                    111  | .    .    .    .    60   51   
Knockbacks                 3    | .    1    .    .    1    1    
  Impact                   3    | .    1    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    3    5    .    4    .    
Targets Rammed             13   | .    3    5    .    5    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        613  | .    70   274  257  613  .    
  Average Temperature      88   | .    15   50   73   156  .    
  Received Heat Transfer   1869 | .    231  567  18   1053 .    
  Effects                  25   | .    .    .    .    25   .    
    Shutdowns              2    | .    .    .    .    2    .    
    Energy Bleed           4    | .    .    .    .    4    .    
    Interference           7    | .    .    .    .    7    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         5    | .    .    .    .    5    .    
    Damage (core)          2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    1    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         148  | .    148  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             613  | .   232 613 490 471 189 
  Initial                  199  | .   .   18  199 132 164 
  Average                  265  | .   52  338 358 349 171 
Maximum Alert Level        2    | .   1   2   2   2   .   
  Low Security (%)         43   | 100 98  36  .   8   100 
  Level 1                  26   | .   1   8   71  60  .   
  Level 2                  30   | .   .   54  28  30  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   1   7   .   8   2   
  Investigation            6    | .   .   1   .   4   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            8    | .   1   4   .   3   .   
  Assault                  2    | .   .   2   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           13   | .   1   5   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              173  | .   29  63  13  64  4   
  Peak Tracking Total      11   | .   4   11  4   6   4   
  Tactical Retreats        10   | .   3   2   .   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            6    | .   .   4   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          9    | .   .   2   .   7   .   
  Max in Single Turn       2    | .   .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          25   | .   7   8   .   9   1   
  Terminals                18   | .   5   5   .   8   .   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          4    | .   1   2   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                77   | .   13  29  .   32  3   
  Successful               32   | .   11  11  .   8   2   
  Failed                   45   | .   2   18  .   24  1   
    Catastrophic           11   | .   1   4   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   2   11  .   18  .   
  Terminals                56   | .   9   19  .   28  .   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          13   | .   1   8   .   4   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   9   5   .   5   .   
  Record                   3    | .   3   .   .   .   .   
  Prototype ID Bank        4    | .   3   1   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   
  Unreport Threat          4    | .   .   1   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   
  Registered Components    1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   4   .   3   .   
  Scan Component           4    | .   .   2   .   2   .   
  Repair                   3    | .   .   2   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   3   7   .   8   1   
  Full Trace Events        4    | .   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  
  Total Part Build Rating  3    | .   .   .   .   .   3   
Parts Repaired             3    | .   .   2   .   1   .   
  Time                     74   | .   .   48  .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               8912 | 75   2173 3217 723  2469 255  
Spaces Moved               3296 | 43   794  1130 283  790  256  
  Core                     6    | 6    .    .    .    .    .    
  Treads                   3034 | 37   794  1130 283  790  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   256  | .    .    .    .    .    256  
  Fastest Speed            29   | 50   160  240  240  160  29   
  Average Speed            223  | 151  245  240  240  236  29   
  Slowest Speed            320  | 160  320  320  240  240  29   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    96   86   65   67   5    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    .    13   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      13   | .    .    .    13   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      4245 | 50   912  1421 299  1131 432  
  Wait                     410  | .    31   106  .    136  137  
  Move                     3291 | 42   793  1129 282  789  256  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | 2    13   15   1    9    3    
  Fast Attach              19   | 6    3    6    .    2    2    
  Attach                   24   | .    1    5    .    11   7    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     60   | .    8    29   2    18   3    
  Drop                     63   | .    5    27   1    13   17   
  Fire                     304  | .    54   99   13   138  .    
  Melee                    17   | .    .    .    .    10   7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    13   | .    3    5    .    5    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  527 | -10/Materials | Discovered new exit (range 4)
  669 | -10/Materials | Discovered new exit (range 12)
  985 | -10/Materials | Discovered new exit (range 12)
 2160 | -10/Materials | Discovered new exit (range 5)
 2189 | -10/Materials | Discovered new exit (range 15)
 2249 | -10/Materials | Entered another Materials area
 2249 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2565 | -9/Materials  | Build established: Gunner
 3329 | -9/Materials  | Build established: Scavenger-Gunner
 3473 | -9/Materials  | Discovered new exit (range 13)
 3479 | -9/Materials  | Destroyed 8 combat bots
 3686 | -9/Materials  | Discovered new exit (range 6)
 3849 | -9/Materials  | First assault squad dispatched
 4332 | -9/Materials  | Repaired Hvy. Assault Rifle
 4790 | -9/Materials  | Repaired Hvy. Assault Rifle
 5033 | -9/Materials  | Discovered new exit (range 10)
 5288 | -9/Materials  | Discovered new exit (range 10)
 5435 | -9/Materials  | Discovered new exit (range 14)
 5466 | -9/Materials  | Entered Mines
 5692 | -9/Mines      | Destroyed 8 combat bots
 6139 | -9/Mines      | Discovered new exit (range 10)
 6189 | -9/Mines      | Entered Materials
 6189 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6495 | -8/Materials  | Build established: Scavenger-Tank
 6929 | -8/Materials  | Core integrity fell below 50%
 7148 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 7423 | -8/Materials  | Build established: Scavenger-Gunner
 7650 | -8/Materials  | Repaired Lgt. Treads
 7712 | -8/Materials  | Core integrity fell below 20%
 8443 | -8/Materials  | Garrison activated, responded to threat
 8644 | -8/Materials  | Discovered new exit (range 4)
 8658 | -8/Materials  | Entered Factory
 8658 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 8767 | -7/Factory    | Fabricated Hacking Suite?
 8913 | -7/Factory    | Self-destructed

 Last Messages 
---------------
    Rating: 3
    Time: 36
  Initiate build sequence.
>>Build
Building Hacking Suite...
  ETC: 36
08731_ ALERT: Unauthorized use of fabrication network. Dispatching
  investigation squad.
08767_ >> FABRICATOR: Completed Hacking Suite?
08895_ ALERT: All DSF locations entering lockdown mode.
08901_ Destroyed VTOL Module.
08901_ S-27 Virus system corrupted by crushing effect.
08901_ S-27 Virus knocked back.
08903_ Destroyed Lgt. Nuclear Core.
08903_ S-27 Virus system corrupted by crushing effect.
08905_ S-27 Virus IFF system glitched. <x2>
08907_ S-27 Virus destroyed.
08907_ Rocket Launcher destroyed.
08908_ ALERT: Rogue bot located, Programmers report to Factory Zone 5B.
08910_ Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
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|  # """"   """ #### """ s*@  u                ????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                64
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gun Specialist

 Challenges 
------------
None

 Game 
------
Seed              CoolingFortressRifle
  Manual?         0
Play Time         00:54:56
  Cumulative      26.4 hours
  Start           2024.06.30 @ 13:33:12
  End             2024.06.30 @ 19:44:07
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          38x28
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 878986ea-bb40-4680-b7d3-b9bf78d83876