Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 19:44:07 Player: Kai Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (3987) 3987 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 7547 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 667/700 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Light Nuclear Core Cooling System Advanced Weight Redist. System Hacking Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Cooling System High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads High-capacity Matter Pod Advanced Weight Redist. System Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Heavy Flail [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit VTOL Module Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 103 | 6 12 40 2 31 12 Power 8 | 1 . 2 . 4 1 Engine 5 | 1 . 2 . 2 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 35 | 2 1 17 . 12 3 Treads 31 | 2 1 17 . 11 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 1 3 Utility 21 | 1 4 6 . 5 5 Device 4 | . . . . 1 3 Storage 3 | 1 2 . . . . Processor 3 | . . 2 . . 1 Hackware 2 | . . . . 1 1 Protection 9 | . 2 4 . 3 . Artifact . | . . . . . . Weapon 39 | 2 7 15 2 10 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 30 | 1 5 14 1 9 . Ballistic Cannon 3 | . 2 1 . . . Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . 2 3 . 8 2 Power 1 | . . . . 1 . Propulsion 4 | . 1 . . 2 1 Utility 4 | . . 1 . 3 . Weapon 6 | . 1 2 . 2 1 Highest Loss Streak 5 | . 1 1 . 5 2 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 97 | . 95 99 100 98 82 Engine 10 | . 14 11 11 7 . Treads 23 | . 24 21 22 26 . Device 1 | . . . . 5 14 Storage 10 | . 14 11 11 9 . Processor 7 | . . 11 11 9 7 Hackware 1 | . . . . 3 14 Protection 10 | . 13 10 11 8 . Ballistic Gun 28 | . 25 32 32 26 . Naked Turns . | . . . . . . Heaviest Build 71 | 14 53 61 62 71 14 Greatest Support 60 | 40 40 40 40 60 14 Greatest Overweight (x) 2 | 2 2 2 1 1 . Average Overweight (x) . | . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 6 Most Carried 20 | 2 14 20 20 20 20 Average Carried 16 | 1 11 19 19 16 5 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 2 14 20 20 20 5 Class Distribution -------------------- 52% | Scavenger-Gunner 25% | Mutant 10% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3939 | 235 342 1379 224 1659 100 Remotely . | . . . . . . Salvage Created 5339 | . 420 2039 294 2586 . Parts 326 | . 36 145 31 114 . Haulers Intercepted 8 | . . 3 . 5 . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 101 | . 12 39 14 36 . Melee 2 | . . . . 2 . Guns 94 | . 12 39 9 34 . AOE 5 | . . . 5 . . Classes Destroyed 13 | . 4 6 1 2 . Worker 4 | . . 1 . 3 . Tunneler 2 | . . 1 1 . . Hauler 8 | . . 3 . 5 . Recycler 6 | . . 1 1 4 . Operator 5 | . 1 4 . . . Watcher 10 | . 3 2 . 5 . Swarmer 20 | . 6 2 12 . . Grunt 57 | . 6 24 1 26 . Brawler 4 | . . 4 . . . Duelist 1 | . . . 1 . . Sentry 13 | . . 9 . 4 . Specialist 2 | . . . . 2 . Hunter 4 | . . . . 4 . Best Kill Streak 10 | . 3 10 10 9 . Combat Bots Only 8 | . 3 8 8 5 . Max Kills in Single Turn 4 | . 1 2 4 2 . Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . 3 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 450 | . 81 125 33 192 19 Missed 106 | . 22 33 10 35 6 Damage Taken 4859 | . 598 1280 193 2591 197 Core 739 | . 47 157 26 476 33 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 295 | . . 156 . 139 . Core Remaining (%) 62 | 100 81 . 54 13 . Volleys Fired 304 | . 54 99 13 138 . Largest 3 | . 2 3 3 3 . Hottest 81 | . 70 78 79 81 . Shots Fired 823 | . 108 297 37 381 . Gun 817 | . 105 296 35 381 . Cannon 4 | . 3 1 . . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 816 | . 103 297 35 381 . Thermal 5 | . 5 . . . . Explosive 2 | . . . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 7 26 6 19 . Robot Miss Streak 5 | . 5 3 3 4 . Penetration Max 1 | . . . . 1 . Secondary Targets 13 | . 2 7 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 565 | . 60 207 17 278 3 Core Hits 243 | . 30 95 17 101 . Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 7 | . . . . 7 . Critical Strikes 10 | . . . . 10 . Destroy 8 | . . . . 8 . Smash 2 | . . . . 2 . Melee Attacks 17 | . . . . 10 7 Impact 17 | . . . . 10 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9208 | . 754 2718 651 4929 156 Guns 8312 | . 676 2707 273 4656 . Cannons 57 | . 57 . . . . Explosions 378 | . . . 378 . . Melee 406 | . . . . 250 156 Ramming 55 | . 21 11 . 23 . Kinetic 8319 | . 683 2707 273 4656 . Thermal 50 | . 50 . . . . Explosive 378 | . . . 378 . . Electromagnetic . | . . . . . . Impact 406 | . . . . 250 156 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 6 . . Average Corruption 5 | . . 5 6 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . 51 24 . . Message Errors 22 | . . 17 5 . . Matter Fused 18 | . . 12 6 . . Heat Flow Errors 10 | . . 4 6 . . Energy Discharges 5 | . . 5 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 12 | . . 8 4 . . Data Loss (major) 2 | . . 1 1 . . Misfires 4 | . . 2 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 136 | . . . 25 60 51 Projectiles . | . . . . . . Explosions 25 | . . . 25 . . Melee 111 | . . . . 60 51 Knockbacks 3 | . 1 . . 1 1 Impact 3 | . 1 . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 12 | . 3 5 . 4 . Targets Rammed 13 | . 3 5 . 5 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 613 | . 70 274 257 613 . Average Temperature 88 | . 15 50 73 156 . Received Heat Transfer 1869 | . 231 567 18 1053 . Effects 25 | . . . . 25 . Shutdowns 2 | . . . . 2 . Energy Bleed 4 | . . . . 4 . Interference 7 | . . . . 7 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Damage (major) 5 | . . . . 5 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . 1 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . 148 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 613 | . 232 613 490 471 189 Initial 199 | . . 18 199 132 164 Average 265 | . 52 338 358 349 171 Maximum Alert Level 2 | . 1 2 2 2 . Low Security (%) 43 | 100 98 36 . 8 100 Level 1 26 | . 1 8 71 60 . Level 2 30 | . . 54 28 30 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 7 . 8 2 Investigation 6 | . . 1 . 4 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 4 . 3 . Assault 2 | . . 2 . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 13 | . 1 5 . 7 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 29 63 13 64 4 Peak Tracking Total 11 | . 4 11 4 6 4 Tactical Retreats 10 | . 3 2 . 4 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . . 4 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 2 . 7 . Max in Single Turn 2 | . . 1 . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 25 | . 7 8 . 9 1 Terminals 18 | . 5 5 . 8 . Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 2 . 1 . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 77 | . 13 29 . 32 3 Successful 32 | . 11 11 . 8 2 Failed 45 | . 2 18 . 24 1 Catastrophic 11 | . 1 4 . 6 . Database Lockouts . | . . . . . . Manual 31 | . 2 11 . 18 . Terminals 56 | . 9 19 . 28 . Fabricators 3 | . . . . . 3 Repair Stations 13 | . 1 8 . 4 . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 9 5 . 5 . Record 3 | . 3 . . . . Prototype ID Bank 4 | . 3 1 . . . Alert Level 2 | . . 1 . 1 . Unreport Threat 4 | . . 1 . 3 . Locate Traps 1 | . 1 . . . . Hauler Manifests 3 | . 1 1 . 1 . Registered Components 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 7 | . . 4 . 3 . Scan Component 4 | . . 2 . 2 . Repair 3 | . . 2 . 1 . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 7 . 8 1 Full Trace Events 4 | . . . . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 36 | . . . . . 36 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 3 | . . 2 . 1 . Time 74 | . . 48 . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 8912 | 75 2173 3217 723 2469 255 Spaces Moved 3296 | 43 794 1130 283 790 256 Core 6 | 6 . . . . . Treads 3034 | 37 794 1130 283 790 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 256 | . . . . . 256 Fastest Speed 29 | 50 160 240 240 160 29 Average Speed 223 | 151 245 240 240 236 29 Slowest Speed 320 | 160 320 320 240 240 29 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 3 96 86 65 67 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 13 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . . . 13 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4245 | 50 912 1421 299 1131 432 Wait 410 | . 31 106 . 136 137 Move 3291 | 42 793 1129 282 789 256 Hop . | . . . . . . Pick Up 43 | 2 13 15 1 9 3 Fast Attach 19 | 6 3 6 . 2 2 Attach 24 | . 1 5 . 11 7 Detach 1 | . 1 . . . . Swap 60 | . 8 29 2 18 3 Drop 63 | . 5 27 1 13 17 Fire 304 | . 54 99 13 138 . Melee 17 | . . . . 10 7 Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . 3 5 . 5 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 4) 669 | -10/Materials | Discovered new exit (range 12) 985 | -10/Materials | Discovered new exit (range 12) 2160 | -10/Materials | Discovered new exit (range 5) 2189 | -10/Materials | Discovered new exit (range 15) 2249 | -10/Materials | Entered another Materials area 2249 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2565 | -9/Materials | Build established: Gunner 3329 | -9/Materials | Build established: Scavenger-Gunner 3473 | -9/Materials | Discovered new exit (range 13) 3479 | -9/Materials | Destroyed 8 combat bots 3686 | -9/Materials | Discovered new exit (range 6) 3849 | -9/Materials | First assault squad dispatched 4332 | -9/Materials | Repaired Hvy. Assault Rifle 4790 | -9/Materials | Repaired Hvy. Assault Rifle 5033 | -9/Materials | Discovered new exit (range 10) 5288 | -9/Materials | Discovered new exit (range 10) 5435 | -9/Materials | Discovered new exit (range 14) 5466 | -9/Materials | Entered Mines 5692 | -9/Mines | Destroyed 8 combat bots 6139 | -9/Mines | Discovered new exit (range 10) 6189 | -9/Mines | Entered Materials 6189 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6495 | -8/Materials | Build established: Scavenger-Tank 6929 | -8/Materials | Core integrity fell below 50% 7148 | -8/Materials | Lost 5 parts (1p1n2u1w) 7423 | -8/Materials | Build established: Scavenger-Gunner 7650 | -8/Materials | Repaired Lgt. Treads 7712 | -8/Materials | Core integrity fell below 20% 8443 | -8/Materials | Garrison activated, responded to threat 8644 | -8/Materials | Discovered new exit (range 4) 8658 | -8/Materials | Entered Factory 8658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8767 | -7/Factory | Fabricated Hacking Suite? 8913 | -7/Factory | Self-destructed Last Messages --------------- Rating: 3 Time: 36 Initiate build sequence. >>Build Building Hacking Suite... ETC: 36 08731_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 08767_ >> FABRICATOR: Completed Hacking Suite? 08895_ ALERT: All DSF locations entering lockdown mode. 08901_ Destroyed VTOL Module. 08901_ S-27 Virus system corrupted by crushing effect. 08901_ S-27 Virus knocked back. 08903_ Destroyed Lgt. Nuclear Core. 08903_ S-27 Virus system corrupted by crushing effect. 08905_ S-27 Virus IFF system glitched. 08907_ S-27 Virus destroyed. 08907_ Rocket Launcher destroyed. 08908_ ALERT: Rogue bot located, Programmers report to Factory Zone 5B. 08910_ Cesium-ion Thruster destroyed. 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