Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 12:31:52 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4207) 4207 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (431) 431 TOTAL SCORE: 9533 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 101 Met Data Miner 300 Cogmind --------- Core Integrity 124/850 Matter 0/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (1400) Ox27 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- Battle Cannon > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Deuterium Engine Fission Core Huge Storage Unit Improved Weapon Shielding Improved Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Barrage Gun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Improved Assault Rifle Rocket Array > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Deuterium Engine Compact Wheel Coolant Injector Huge Storage Unit Improved Power Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Rocket Launcher Rocket Launcher Heavy Missile Launcher [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . . . . . . . 2 Parts Attached 103 | 7 7 27 10 32 8 3 . 7 2 Power 13 | 1 1 5 1 2 2 . . 1 . Engine 11 | 1 1 4 1 2 2 . . . . Core 1 | . . 1 . . . . . . . Reactor 1 | . . . . . . . . 1 . Propulsion 25 | 2 2 6 2 11 . 2 . . . Treads 15 | 2 2 6 2 1 . 2 . . . Leg 3 | . . . . 3 . . . . . Wheel 7 | . . . . 7 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 2 3 7 5 13 2 1 . 4 . Device 16 | 1 1 5 1 6 1 . . 1 . Storage 6 | 1 2 . 1 1 . . . 1 . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 14 | . . 2 3 5 1 1 . 2 . Artifact . | . . . . . . . . . . Weapon 28 | 2 1 9 2 6 4 . . 2 2 Energy Gun 4 | . . 2 1 1 . . . . . Energy Cannon 3 | . . 3 . . . . . . . Ballistic Gun 13 | 2 1 4 1 4 1 . . . . Ballistic Cannon 3 | . . . . . . . . 1 2 Launcher 5 | . . . . 1 3 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 4 1 3 . . . 1 . Parts Lost 61 | . 3 8 5 15 14 . . 12 4 Power 9 | . 2 1 1 1 2 . . 2 . Propulsion 16 | . . 2 2 6 3 . . 3 . Utility 23 | . 1 2 1 8 4 . . 5 2 Weapon 13 | . . 3 1 . 5 . . 2 2 Highest Loss Streak 14 | . 1 3 2 4 14 . . 7 3 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 16 | 1 7 13 18 22 17 15 18 17 16 Power 2 | . . 2 4 4 2 2 2 2 3 Propulsion 1 | 1 5 3 1 . . . . . . Utility 4 | . . 2 4 7 7 5 5 4 3 Weapon 7 | . . 4 8 10 7 7 11 10 9 Tool/Special . | . . . . . . . . . . Unused Backups 19 | . . 6 2 3 . . . . 8 Power 7 | . . 2 2 . . . . . 3 Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . 2 . 2 . . . . 2 Weapon 4 | . . . . 1 . . . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 81 | . 99 97 95 91 67 75 92 60 23 Engine 10 | . 13 7 8 14 14 15 15 6 . Treads 16 | . 28 32 32 9 . 3 15 8 . Wheel 4 | . . . . 12 10 7 7 3 . Device 10 | . 13 11 8 12 3 4 7 11 11 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 1 | . . . . . 7 7 7 3 . Protection 9 | . . 9 17 16 6 12 15 5 . Energy Gun 3 | . . 6 15 4 . . . . . Energy Cannon 1 | . . 8 2 . . . . . . Ballistic Gun 10 | . 28 6 . 10 14 15 15 8 . Peak Build Rating 44 | 7 8 19 30 44 43 36 36 41 19 Average Rating 23 | 5 7 15 24 33 26 28 36 27 16 On Entrance 21 | . 7 7 19 30 43 22 36 36 18 Avg Prop Armor Cover (%) 15 | 24 . 8 13 5 3 21 21 20 . Naked Turns . | . . . . . . . . . . Heaviest Build 116 | 11 26 38 102 116 106 107 107 113 89 Greatest Support 80 | 40 40 60 80 80 60 16 16 40 3 Greatest Overweight (x) 38 | 3 3 . 2 38 34 6 6 29 29 Average Overweight (x) 2 | . . . . 2 7 6 6 8 28 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 7 11 15 23 25 25 25 25 25 25 Most Carried 25 | 3 12 15 22 25 25 18 18 19 17 Average Carried 16 | 1 7 13 19 22 17 15 18 17 16 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Final Carried 24 | 3 12 15 22 24 15 18 18 16 15 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Matter Collected 2619 | 280 191 506 110 949 87 266 . 230 . Remotely 614 | . . 364 . 250 . . . . . Salvage Created 5820 | 120 417 2009 751 1866 219 62 . 376 . Parts 295 | 6 28 122 25 80 9 5 . 20 . Haulers Intercepted 11 | . . 6 1 4 . . . . . Recyclers Shooed 7 | . 2 2 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 6 . . 36 . Prevented 3 | . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 105 | . 10 39 16 25 7 1 . 7 . Guns 81 | . 10 25 13 24 2 1 . 6 . Cannons 17 | . . 14 2 . . . . 1 . AOE 5 | . . . . . 5 . . . . Classes Destroyed 16 | 2 3 5 2 2 . 1 . 1 . Worker 3 | . . 1 . 2 . . . . . Builder 2 | . . . . 2 . . . . . Tunneler 2 | 1 . 1 . . . . . . . Hauler 11 | . . 6 1 4 . . . . . Recycler 10 | 1 1 2 1 5 . . . . . Operator 1 | . . . 1 . . . . . . Watcher 9 | . 1 4 1 3 . . . . . Swarmer 30 | . 3 12 6 7 2 . . . . Grunt 45 | . 7 16 4 12 3 . . 3 . Brawler 2 | . . 1 . . . . . 1 . Duelist 3 | . . 1 . . 1 . . 1 . Sentry 16 | . . 9 4 1 1 . . 1 . Hunter 3 | . . . 2 1 . . . . . Programmer 4 | . . . . 4 . . . . . Behemoth 1 | . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 10 | 2 2 10 4 5 6 1 . 2 . Combat Bots Only 10 | . 2 10 4 5 6 1 . 2 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 842 | . 71 184 72 228 76 12 . 95 104 Missed 198 | . 16 43 19 55 16 . . 30 19 Hits 644 | . 55 141 53 173 60 12 . 65 85 Melee 19 | . . 4 . . 11 . . 4 . Projectile 625 | . 55 137 53 173 49 12 . 61 85 Critical Strikes 25 | . 2 3 2 8 . 1 . 4 5 Actively Blocked 2 | . . . . . . 1 . 1 . Part Disruptions 1 | . . . . 1 . . . . . Damage Taken 9921 | . 626 1574 775 2349 1505 229 . 1597 1266 Core 2009 | . 164 258 175 180 287 22 . 197 726 Absorbed by Shields 105 | . . . . . 105 . . . . Redirected to Shielding 821 | . . 36 190 164 15 118 . 298 . Regen/Repaired (Parts) 173 | . . 95 . 78 . . . . . Core Remaining (%) 47 | 100 34 35 68 . . . . 2 . Volleys Fired 503 | 5 68 168 54 146 16 8 . 33 5 Largest 2 | 2 2 2 2 2 2 2 . 2 1 Hottest 136 | 40 40 136 129 122 66 46 . 85 40 Shots Fired 951 | 10 136 292 107 292 30 15 . 64 5 Gun 776 | 10 136 167 84 292 23 15 . 49 . Cannon 159 | . . 125 23 . . . . 6 5 Launcher 16 | . . . . . 7 . . 9 . Special . | . . . . . . . . . . Kinetic 572 | 10 136 104 . 224 23 15 . 55 5 Thermal 363 | . . 188 107 68 . . . . . Explosive 16 | . . . . . 7 . . 9 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | 6 14 9 9 18 29 39 . 13 11 Robot Miss Streak 12 | 1 12 6 3 5 . . . 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 3 1 1 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . Shots Hit Robots 588 | 7 70 153 73 195 28 10 . 48 4 Core Hits 236 | 3 32 66 25 65 14 4 . 27 . Critical Kills 2 | . . 1 . . . . . 1 . Critical Parts Destroyed 3 | . 1 1 . 1 . . . . . Critical Strikes 25 | . 1 5 9 9 . . . 1 . Burn 20 | . . 3 9 8 . . . . . Destroy 5 | . 1 2 . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10692 | 64 589 2718 1486 3461 694 158 . 1397 125 Guns 7809 | 64 589 1395 1240 3461 322 158 . 580 . Cannons 1723 | . . 1291 227 . . . . 82 123 Explosions 1107 | . . . . . 372 . . 735 . Melee . | . . . . . . . . . . Ramming 53 | . . 32 19 . . . . . 2 Kinetic 5174 | 64 589 775 . 2481 322 158 . 662 123 Thermal 4358 | . . 1911 1467 980 . . . . . Explosive 1107 | . . . . . 372 . . 735 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . 1 . . 2 2 2 2 3 17 Average Corruption 2 | . 1 . . 1 2 2 2 2 9 Corruption Purged 2 | . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 6 . . 19 13 18 2 27 4 Message Errors 27 | . 2 . . 6 5 2 1 9 2 Matter Fused 23 | . 1 . . 6 2 6 . 8 . Heat Flow Errors 15 | . 1 . . 4 1 4 . 4 1 Energy Discharges 8 | . . . . 1 4 1 . 2 . Data Loss (minor) 12 | . 1 . . 2 1 4 1 2 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . 1 . . . . . . . . Weapon Failures 2 | . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . . 34 13 . 60 . . . . Projectiles 45 | . . 34 11 . . . . . . Explosions 60 | . . . . . 60 . . . . Melee 2 | . . . 2 . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 348 | . . . . . 261 . . 87 . Shots 9 | . . . . . 6 . . 3 . Rammed 14 | . 1 5 1 . . . . . 7 Targets Rammed 16 | . 1 6 2 . . . . . 7 Kicked . | . . . . . . . . . . Crushed 2 | . . 1 1 . . . . . . Highest Temperature 429 | . 118 338 394 429 194 244 . 235 197 Average Temperature 103 | . 16 101 89 123 63 93 . 71 104 Received Heat Transfer 2496 | . 360 378 297 510 264 . . 687 . Effects 7 | . . 2 1 4 . . . . . Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 4 | . . 2 . 2 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted 3 | . . . 1 2 . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . Parts Melted 23 | . . 6 12 5 . . . . . Heat Transferred 9398 | . . 3700 3367 2331 . . . . . Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 2 1 1 . . . . . Low Security (%) 78 | 100 100 58 81 77 . . . . 100 Level 1 17 | . . 28 18 22 . . . . . Level 2 3 | . . 13 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 527 | 5 55 527 228 234 . . . . . Initial 214 | . . 12 214 76 . . . . . Average 126 | 1 7 206 167 141 . . . . . Influence Increases 3191 | 10 267 1143 482 822 155 . . 312 . Destroy 0b10 Robot/C 2140 | . 200 780 320 500 140 . . 200 . Destroy 0b10 Robot/NC 190 | 10 10 70 20 80 . . . . . Destroy Leader 510 | . 42 210 94 134 . . . 30 . Allied During Kill 22 | . . . . . . . . 22 . Successful Hack 14 | . . . . 14 . . . . . Disable Machine 75 | . . 45 30 . . . . . . Destroy Structure 15 | . . 8 3 4 . . . . . Lose Combat Pursuer 225 | . 15 30 15 90 15 . . 60 . Influence Decreases 3191 | 10 237 664 823 774 371 . . 312 . Entered New Map 486 | . . 18 295 92 81 . . . . Time Decay 2235 | 10 217 566 478 542 190 . . 232 . Lost Part 450 | . 20 80 50 140 100 . . 60 . Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 25 | . 2 5 2 14 . . . 1 1 Investigation 7 | . 2 2 1 2 . . . . . Extermination 6 | . . . . 5 . . . . 1 Reinforcement 9 | . . 3 1 5 . . . . . Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . 2 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 160 | . 18 59 20 37 8 1 . 16 1 Peak Tracking Total 9 | . 3 9 4 6 7 1 . 5 1 Tactical Retreats 11 | . 1 2 1 3 1 . . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 6 | . 3 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 3 2 . . 1 . 1 . Max in Single Turn 1 | . . 1 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 16 | . 5 2 2 3 . . 4 . . Terminals 8 | . 5 1 2 . . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . . 1 . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 68 | . 16 6 8 7 . . 31 . . Successful 40 | . 3 3 . 3 . . 31 . . Failed 28 | . 13 3 8 4 . . . . . Catastrophic 9 | . 5 1 2 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 5 . . . . . . . . Terminals 25 | . 16 1 8 . . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 11 | . . 5 . 6 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 3 . . . . . 31 . . Record 11 | . . . . . . . 11 . . Part Schematic 11 | . . . . . . . 11 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . 3 . . Locate Traps 1 | . 1 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . 3 . 3 . . . . . Scan Component 4 | . . 2 . 2 . . . . . Repair 2 | . . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 5 2 2 2 . . . . . Full Trace Events 7 | . 3 1 2 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . . Time 77 | . . 26 . 51 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . 96 . Total Orders . | . . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 . Total Damage 241 | . . . . . . . . 241 . Kills 3 | . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 936 | 3 933 . . . . . . . . Seismic 936 | 3 933 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Turns Passed 12480 | 84 1442 2439 1235 2417 1231 1015 147 1672 798 Spaces Moved 4595 | 45 592 1144 445 1010 269 517 78 449 46 Core 171 | 24 2 . . 1 52 . . 46 46 Treads 2509 | 21 590 1144 445 259 . . . 50 . Legs 37 | . . . . 37 . . . . . Wheels 1878 | . . . . 713 217 517 78 353 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 115 190 190 175 1350 Average Speed 220 | 130 160 160 226 175 431 190 190 344 1495 Slowest Speed 1950 | 200 200 160 320 1950 1750 190 190 1500 1500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 3 81 84 38 25 39 70 70 69 2 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 6 2 . 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 97 | . . . . . 28 . . 69 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . AOE 95 | . . . . . 28 . . 67 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Total 6005 | 59 979 1481 565 1403 333 533 77 514 61 Wait 631 | . 297 92 32 172 17 . . 21 . Move 4586 | 44 591 1143 444 1009 268 516 77 448 46 Hop . | . . . . . . . . . . Pick Up 74 | 3 10 20 16 18 1 5 . . 1 Fast Attach 45 | 7 1 9 2 19 . 2 . 5 . Attach 50 | . 2 11 7 12 11 2 . 3 2 Detach 6 | . . 2 . 3 1 . . . . Swap 25 | . 5 9 2 6 . . . 3 . Drop 50 | . 4 21 6 18 . . . 1 . Fire 503 | 5 68 168 54 146 16 8 . 33 5 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush 9 | . 1 6 2 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 19 | . . . . . 19 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 13) 85 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 5) 785 | -10/Materials | Derelicts attacked the area 897 | -10/Materials | Discovered new exit (range 6) 951 | -10/Materials | Discovered new exit (range 4) 991 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Core integrity fell below 50% 1184 | -10/Materials | Discovered new exit (range 13) 1243 | -10/Materials | Discovered new exit (range 15) 1527 | -10/Materials | Entered another Materials area 1527 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -9/Materials | Lost 3 parts (1u2w) 1821 | -9/Materials | Destroyed 10 combat bots 2293 | -9/Materials | Discovered new exit (range 5) 2767 | -9/Materials | Discovered new exit (range 3) 3041 | -9/Materials | Core integrity fell below 50% 3650 | -9/Materials | Repaired Lgt. Treads 3966 | -9/Materials | Entered another Materials area 3966 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4670 | -8/Materials | Discovered new exit (range 14) 5201 | -8/Materials | Entered Factory 5201 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6047 | -7/Factory | Lost 4 parts (2n2u) 6810 | -7/Factory | Build established: Scavenger-Mutant 6864 | -7/Factory | Repaired Hvy. Ion Engine 7094 | -7/Factory | Lost 4 parts (1p1n2u) 7431 | -7/Factory | Garrison activated, responded to threat 7507 | -7/Factory | Build established: Mutant 7535 | -7/Factory | Found Prototype Launcher 7535 | -7/Factory | Identified Rocket Array 7568 | -7/Factory | Discovered new exit (range 8) 7618 | -7/Factory | Entered Lower Caves 7678 | -7/Lower Caves | Encountered a Warlord checkpoint 7882 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7923 | -7/Lower Caves | Core integrity fell below 50% 7956 | -7/Lower Caves | Lost 14 parts (2p3n4u5w) 8324 | -7/Lower Caves | Discovered new exit (range 13) 8849 | -7/Lower Caves | Entered another Lower Caves area 8985 | -7/Lower Caves | Learned Factory stockpile data 9560 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9748 | -7/Lower Caves | Discovered new exit (range 13) 9864 | -7/Lower Caves | Entered Data Miner 9864 | -7/Data Miner | Discovered new exit (range 6) 9895 | -7/Data Miner | Build established: Scavenger-Mutant 9901 | -7/Data Miner | Met Data Miner 9937 | -7/Data Miner | Learned location of Section 7 (-2) 9937 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9967 | -7/Data Miner | Received God Mode back door access code from Data Miner 10011 | -7/Data Miner | Entered Proximity Caves 10025 | -6/Proximity Caves | Escorted by Enhanced Grunt 10029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10064 | -6/Proximity Caves | Learned location of Extension (-5) 10525 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10545 | -6/Proximity Caves | Core integrity fell below 20% 10774 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 10965 | -6/Proximity Caves | Spotted B-75 Beast 11006 | -6/Proximity Caves | Destroyed B-75 Beast 11037 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 11267 | -6/Proximity Caves | Build established: Mutant 11623 | -6/Proximity Caves | Discovered new exit (range 6) 11683 | -6/Proximity Caves | Entered Factory 11683 | -6/Factory | Evolved 2 slots: Weapon x2 12399 | -6/Factory | Lost 3 parts (2u1w) 12407 | -6/Factory | System corruption reached 10% 12431 | -6/Factory | Core integrity fell below 50% 12476 | -6/Factory | Core integrity fell below 20% 12481 | -6/Factory | Self-destructed Last Messages --------------- 12243_ K-01 Serf collects debris. 12274_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6Q. 12326_ ALERT: All DSF locations entering lockdown mode. 12335_ Slug Cannon destroyed. 12344_ Slammed into P-60 Hacker. 12362_ Coolant Injector destroyed. 12368_ Adv. Heat Sink destroyed. 12372_ Slammed into P-60 Hacker. 12387_ P-60 Hacker knocked back. 12407_ Slammed into P-60 Hacker. 12410_ System corrupted: Component data lost. 12421_ Adv. Assault Cannon destroyed. 12427_ X#O TZTYLP&,MT,1ZFDT WBD 12454_ N3=HHAWN4YTHWUSAX5A% 12462_ Slammed into P-60 Hacker. 12469_ System corrupted: Heat flow error (+234). 12477_ P-60 Hacker knocked back. 12481_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????? ???????????????????? | | ????????????????????????????# ???????????????????? | | ????????????????????????????# ????##############?? | | ????????????????????????????# ????# """"" #?? | | ????????????????????????????# ????# """F"" #?? | | ????????????????????????????# ##### """ "" #?? | | ????????????????????????????# # #?? | | ????????????????????!???????# # #?? | | ????????????????????????????# # #?? | | ????????????????????????????# + #?? | | ????????????????????????????# # """"""" #?? | | ????????????????????????????# # """"""" #?? | | ????????????????????????????# # """"""" #?? | | ??????????? ????????????????# # """"""" #?? | | ??????????? ???????####+### # ^ #?? | | ?????????? ###### ##############?? | | ?????????? ^ #??????????????? | | ????????????# ^ #??????????????? | | ????????????# ^ #??????????????? | | ????????????# ^ ???????? | | ?????????????###########+###############?????????? | | ???????????????# % #??????????????? | | ???????????????# @ #??????????????? | | ???????????????# % #??????????????? | | ???????????????# p #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????####################??????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 32% | -9/Materials Hvy. Ion Engine | 29% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyAbsorptionTorch Manual? 0 Play Time 00:44:07 Cumulative 61.7 hours Start 2026.06.30 @ 04:04:57 End 2026.06.30 @ 12:31:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0a3dec1-0a4b-48e9-9473-b35e30b1c791