Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 20:57:39 Player: ~Hale4 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (3045) 3045 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 6825 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 279 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Large Storage Unit Weapon Cycler Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Large Storage Unit Visual Processing Unit Energy Filter Maneuvering Thrusters Improved Weapon Shielding Hardened Medium Armor Plating Integration Mediator Particle Gun Advanced Beam Rifle Light Assault Rifle Advanced EMP Blaster Missile Launcher Scythe [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 102 | 6 3 2 15 42 12 18 4 Power 10 | 1 . . 2 4 1 1 1 Engine 5 | 1 . . 2 1 . 1 . Core 5 | . . . . 3 1 . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . . 6 12 5 5 . Treads . | . . . . . . . . Leg 28 | 2 . . 6 12 5 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 28 | 1 1 2 3 10 3 6 2 Device 7 | . . . . 4 2 1 . Storage 6 | 1 1 1 . 3 . . . Processor 3 | . . . . . 1 1 1 Hackware . | . . . . . . . . Protection 12 | . . 1 3 3 . 4 1 Artifact . | . . . . . . . . Weapon 34 | 2 2 . 4 16 3 6 1 Energy Gun 15 | . . . 3 9 1 2 . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 10 | 2 2 . 1 3 1 1 . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 3 . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 45 | . . . 2 14 2 21 6 Power 6 | . . . . 2 1 1 2 Propulsion 14 | . . . . 4 . 9 1 Utility 10 | . . . . 3 . 6 1 Weapon 15 | . . . 2 5 1 5 2 Highest Loss Streak 13 | . . . 1 6 2 13 4 Average Slot Usage (%) 83 | . 83 86 98 97 99 67 38 Engine 5 | . 14 11 11 2 . 5 3 Core 3 | . . . . 6 6 1 2 Leg 25 | . 28 22 31 35 38 13 . Device 5 | . . . . 9 12 5 . Storage 17 | . 14 21 22 17 15 15 12 Processor 2 | . . . . . 2 7 5 Protection 7 | . . 10 11 7 7 5 3 Energy Gun 6 | . . . 5 10 11 5 . Ballistic Gun 7 | . 26 22 15 5 2 . . Launcher 1 | . . . . . . 1 5 Naked Turns 85 | . . . . . . . 85 Heaviest Build 54 | 9 25 46 48 52 54 50 50 Greatest Support 75 | 20 20 20 30 49 75 75 5 Greatest Overweight (x) 15 | 1 1 2 2 4 . 15 14 Average Overweight (x) 1 | . . 1 1 . . 2 2 Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 15 | 5 7 15 16 15 16 16 14 Most Carried 16 | 3 8 8 10 16 16 16 7 Average Carried 10 | 1 4 7 8 13 15 9 5 Final Capacity 16 | 6 10 16 16 16 16 16 4 Final Carried 16 | 2 7 8 9 16 16 7 4 Class Distribution -------------------- 62% | Mutant 33% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Matter Collected 1653 | 168 66 84 406 536 100 253 40 Remotely . | . . . . . . . . Salvage Created 3455 | . 66 84 536 1424 332 848 165 Parts 158 | . 6 2 26 65 18 36 5 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . . . 19 8 Prevented 13 | . . . . . . 12 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 71 | . 2 3 10 28 6 17 5 Melee 2 | . . . . . 1 1 . Guns 47 | . 2 3 10 22 5 5 . Cannons 5 | . . . . 5 . . . AOE 16 | . . . . 1 . 10 5 Classes Destroyed 12 | . 1 2 3 4 . 2 . Worker 1 | . . . 1 . . . . Builder 1 | . . . . 1 . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . . . 1 2 . . . Watcher 2 | . . . . 2 . . . Swarmer 11 | . . 2 . 6 . 3 . Grunt 37 | . 2 . 7 14 3 7 4 Brawler 2 | . . . . . . 2 . Duelist 4 | . . . 1 1 . 2 . Sentry 14 | . . 1 2 6 3 2 . Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 2 2 5 7 3 5 4 Combat Bots Only 7 | . 2 2 5 7 3 5 4 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 . 2 2 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Damage Taken 6259 | . 54 177 642 1828 643 2135 780 Core 1086 | . . 38 84 252 48 285 379 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 100 . 69 54 . . . Volleys Fired 230 | . 6 17 38 94 19 45 11 Largest 2 | . 2 2 2 2 2 2 1 Hottest 130 | . 40 46 88 130 116 116 36 Shots Fired 405 | . 12 34 71 181 38 58 11 Gun 350 | . 12 34 71 152 38 43 . Cannon 24 | . . . . 24 . . . Launcher 31 | . . . . 5 . 15 11 Special . | . . . . . . . . Kinetic 171 | . 12 34 61 52 2 10 . Thermal 203 | . . . 10 124 36 33 . Explosive 15 | . . . . 4 . 6 5 Electromagnetic 16 | . . . . 1 . 9 6 Robot Hit Streak 14 | . 5 9 7 13 8 14 11 Robot Miss Streak 6 | . 3 2 6 4 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 . 4 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 280 | . 6 21 40 130 31 48 4 Core Hits 147 | . 4 4 15 61 17 35 11 Critical Hits 2 | . . . 1 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 10 | . . . . . 4 6 . Impact . | . . . . . . . . Slashing 10 | . . . . . 4 6 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6615 | . 52 267 692 2907 610 1577 510 Guns 4175 | . 52 267 692 2067 510 587 . Cannons 350 | . . . . 350 . . . Explosions 1814 | . . . . 434 . 870 510 Melee 213 | . . . . . 93 120 . Ramming 63 | . . . . 56 7 . . Kinetic 1617 | . 52 267 581 488 61 168 . Thermal 2908 | . . . 111 1929 449 419 . Explosive 975 | . . . . 388 . 195 392 Electromagnetic 839 | . . . . 46 . 675 118 Impact . | . . . . . . . . Slashing 213 | . . . . . 93 120 . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . 2 . 3 3 Average Corruption 2 | . 1 . . 2 . 2 3 Corruption Purged . | . . . . . . . . Effects 24 | . . . . . . 10 14 Message Errors 7 | . . . . . . 4 3 Matter Fused 5 | . . . . . . 2 3 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . . 5 . 34 20 Projectiles 1 | . . . . 1 . . . Explosions 56 | . . . . 2 . 34 20 Melee 2 | . . . . 2 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 125 | . . . . 34 . 47 44 Shots 6 | . . . . 1 . 3 2 Rammed 2 | . . . . 2 . . . Targets Rammed 7 | . . . . 6 1 . . Kicked 5 | . . . . 4 1 . . Crushed . | . . . . . . . . Highest Temperature 464 | . 6 33 257 464 84 272 154 Average Temperature 87 | . 6 11 62 116 35 73 45 Received Heat Transfer 2001 | . 30 36 207 774 219 489 246 Effects 8 | . . . . 8 . . . Shutdowns 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Damage (major) 5 | . . . . 5 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 11 | . . . 1 4 1 5 . Heat Transferred 5343 | . . . 259 3478 852 754 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Peak Influence 468 | . 109 155 468 417 283 . . Initial 171 | . . 45 5 137 171 . . Average 209 | . 55 100 269 253 188 . . Maximum Alert Level 2 | . . . 2 2 1 . . Low Security (%) 50 | 100 100 100 30 29 68 . . Level 1 45 | . . . 51 69 31 . . Level 2 3 | . . . 17 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . 5 4 4 . 1 Investigation 6 | . 1 . 1 3 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . Assault 1 | . . . . . . . 1 Garrison 6 | . . . 3 . 3 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Distress Signals 6 | . . 2 3 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 6 9 24 45 10 21 15 Peak Tracking Total 13 | . 3 6 6 8 4 10 13 Tactical Retreats 14 | . . 2 . 6 . 4 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Traps Triggered 4 | . 1 . 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . 3 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Disabled 3 | . . . . 3 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Machines Accessed 18 | . 2 1 7 5 3 . . Terminals 15 | . 1 1 7 5 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 8 3 19 17 10 . . Successful 34 | . 6 1 11 9 7 . . Failed 23 | . 2 2 8 8 3 . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 49 | . 5 3 19 17 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 29 | . 3 1 11 9 5 . . Record 12 | . 2 . 2 4 4 . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 2 | . . . . 2 . . . Open Door 2 | . . . 2 . . . . Alert Level 2 | . . . 1 . 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . . Disarm Traps 1 | . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 1 6 4 2 . . Full Trace Events 8 | . 1 . 2 4 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 103 | . 103 . . . . . . Retrieved Matter 103 | . 103 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 74 | . . . 74 . . . . Total Damage 694 | . . . 694 . . . . Kills 13 | . . . 13 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Turns Passed 4732 | 57 204 436 632 1449 556 864 534 Spaces Moved 2330 | 40 134 207 322 684 368 347 228 Core 207 | 10 . . . . . 1 196 Treads . | . . . . . . . . Legs 2062 | 30 134 207 322 684 368 317 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 61 | . . . . . . 29 32 Fastest Speed 50 | 50 120 150 150 120 120 120 50 Average Speed 161 | 108 130 179 153 149 120 206 220 Slowest Speed 800 | 120 150 180 180 240 120 800 760 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 27 17 51 63 9 57 40 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 120 | . . . . 44 . 31 45 Melee . | . . . . . . . . Projectile 9 | . . . . 9 . . . AOE 111 | . . . . 35 . 31 45 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Total 2898 | 53 155 245 397 932 440 429 247 Wait 86 | . . 17 2 43 13 8 3 Move 2323 | 39 133 206 321 683 367 346 228 Hop . | . . . . . . . . Pick Up 94 | 8 9 3 10 43 14 6 1 Fast Attach . | . . . . . . . . Attach 56 | 6 2 2 3 18 6 15 4 Detach 1 | . . . . 1 . . . Swap 46 | . 1 . 12 24 6 3 . Drop 40 | . 4 . 6 20 10 . . Fire 230 | . 6 17 38 94 19 45 11 Melee 10 | . . . . . 4 6 . Ram . | . . . . . . . . Kick 7 | . . . . 6 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . 5 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 320 | -9/Materials | Build established: Mutant 415 | -9/Materials | Discovered new exit (range 11) 698 | -9/Materials | Entered Storage 721 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 881 | -9/Storage | Garrison activated, responded to threat 1247 | -9/Storage | Discovered new exit (range 16) 1330 | -9/Storage | Entered Materials 1330 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -8/Materials | Build established: Scavenger-Mutant 1642 | -8/Materials | Destroyed 7 combat bots 1677 | -8/Materials | Lost 6 parts (1p1n1u3w) 1961 | -8/Materials | Lost 4 parts (3n1u) 2636 | -8/Materials | Discovered new exit (range 6) 2779 | -8/Materials | Entered Factory 2779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2825 | -7/Factory | Build established: Mutant 2999 | -7/Factory | Garrison activated, responded to threat 3301 | -7/Factory | Discovered new exit (range 14) 3315 | -7/Factory | Identified exit to Lower Caves 3335 | -7/Factory | Entered Lower Caves 3406 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3584 | -7/Lower Caves | Lost 13 parts (1p5n4u3w) 4132 | -7/Lower Caves | Discovered new exit (range 11) 4144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4191 | -7/Lower Caves | Identified exit to Lower Caves 4199 | -7/Lower Caves | Entered another Lower Caves area 4442 | -7/Lower Caves | Core integrity fell below 50% 4487 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4607 | -7/Lower Caves | Spotted B-75 Beast 4648 | -7/Lower Caves | Released all parts (5) 4662 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4697 | -7/Lower Caves | Core integrity fell below 20% 4726 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4733 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04554_ Gauss Rifle self-destruct mechanism malfunctions. 04556_ Carbon-fiber Leg fries itself beyond repair. 04557_ System corrupted: Heat flow error (+114). 04604_ MD1AVZY4QI4LCBI6%NM TO ITD0YP3I 04619_ Adv. EMP Blaster destroyed. 04619_ Lgt. Nuclear Core destroyed. 04628_ System corrupted: Heat flow error (+139). 04632_ Acquired Gauss Rifle. 04648_ Released Imp. Signal Interpreter. 04648_ Released Lrg. Storage Unit. 04648_ Released Imp. Targeting Computer. 04648_ Released Imp. Medium Armor Plating. 04658_ I3YITAUBW7RVVDLESDS1V1U/GMLQAF97| 04662_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04707_ Acquired 8 matter. 04725_ Penetrated by Slug. 04726_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04726_ L-41 Fighter springs to life. 04726_ B-48 Gladiator springs to life. 04730_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# #############????##??????????????????? | | ??????????# ### ###????????????????? | | ??????????# @ #????????????????? | | ???????????????### #???????????????? | | ???????????????### #### #??????????????? | | ??????????????## ##???# ##??????????????? | | ?????????????## ## #????? ##???????????????? | | ?????????????# ### #?????? #????????????????? | | ?????????????# ### #??????? #????????????????? | | ?????????????## ## ???????? #???????????????? | | ??????????????# # ????????? p ??????????????? | | ??????????????# ####????????? ?????????????? | | ??????????????# #???????????? ????????????? | | ?????????????## #????????????? ????????????? | | ????????????## ##?##????????????????????????? | | ????????????# ## ##???????????????????????? | | ????????????# #####???????????????????# | | ????????????## ## #???????????????????# | | ?????????????# #?# #??????###?????????# | | ?????????????###??# ## ## #????## ???????## | | ??????????????????# # #?? #???## ?????## # | | ??????????????????# # #??##???# ?????# # | | ?????????????????## ###//###?## #??# #????## | | ?????????????##### + #?# #?# #????# # | | ?????????????# # #?# # ### #????? | | ?????????????## #??""""# ?# ### ##?????# | | ????????? # ######## ### ### #####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Maneuvering Thrusters | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed WeaponBlastKinecellerator Manual? 0 Play Time 01:04:15 Cumulative 16.0 hours Start 2020.09.18 @ 19:24:24 End 2020.09.18 @ 20:57:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 717d4f95-42ac-4776-9ba4-ba4b1c49d216