Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 11:58:02 Player: NOGames Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2276) 2276 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 6420 Bonus ------- Follower Combat Kills 225 Aligned with FarCom 300 Friendly Fire -341 Cogmind --------- Core Integrity 0/700 Matter 147/300 Energy 77/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Armor Integrity Analyzer Reflective Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Seismic Detector Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Field Lobotomy Kit > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Signal Interpreter Layered Light Armor Plating Reflective Plating Improved Shield Generator System Shield High-powered Tractor Beam Improved Assault Rifle Advanced Assault Cannon Gauss Cannon Rocket Launcher Heavy Mace Axe Makeshift Spear Makeshift Spear [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Slots Evolved 6 | . . . . . 4 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 104 | 3 4 7 . 16 21 21 10 22 Power 8 | . . . . 2 1 2 1 2 Engine 8 | . . . . 2 1 2 1 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 1 . 4 6 2 2 2 Treads 15 | 2 . 1 . 2 6 2 2 . Leg 4 | . . . . 2 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 2 2 . 2 3 10 . 3 Device 11 | . 1 2 . 2 . 4 . 2 Storage 1 | . 1 . . . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 9 | . . . . . 3 5 . 1 Artifact . | . . . . . . . . . Weapon 55 | 1 2 4 . 8 11 7 7 15 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 2 2 . 4 3 1 . 1 Ballistic Cannon 12 | . . . . . . 3 3 6 Launcher 6 | . . 2 . 1 . . 1 2 Special Weapon 5 | . . . . 3 1 . 1 . Impact Weapon 12 | . . . . . 7 2 . 3 Slashing Weapon 5 | . . . . . . 1 2 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . Parts Lost 31 | . . . . 2 . . 4 25 Power 4 | . . . . 1 . . 1 2 Propulsion 9 | . . . . 1 . . 3 5 Utility 7 | . . . . . . . . 7 Weapon 11 | . . . . . . . . 11 Highest Loss Streak 23 | . . . . 1 . . 4 23 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 98 100 99 93 99 95 87 Engine 10 | . 14 14 14 13 8 7 6 6 Treads 24 | . 28 28 28 12 32 30 26 20 Leg 2 | . . . . 15 . . . . Device 12 | . 7 12 14 14 5 13 15 14 Storage 10 | . 14 14 14 14 9 7 7 6 Processor 2 | . . . . . . . 7 6 Protection 5 | . . . . . 9 15 7 6 Ballistic Gun 12 | . 28 25 28 23 17 . . . Ballistic Cannon 7 | . . . . . . 11 16 18 Impact Weapon 2 | . . . . . 7 8 . . Slashing Weapon 1 | . . . . . . 1 4 3 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 79 | 11 50 50 50 62 70 77 79 79 Greatest Support 88 | 40 40 40 40 40 80 88 88 68 Greatest Overweight (x) 3 | . 1 1 1 3 1 1 1 3 Average Overweight (x) . | . . 1 1 1 . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 19 Most Carried 20 | 6 17 19 20 20 20 20 20 20 Average Carried 18 | 6 13 18 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 17 19 20 20 20 20 20 4 Class Distribution -------------------- 77% | Mutant 15% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Matter Collected 2690 | 207 105 139 . 423 306 375 317 818 Remotely 700 | . . . . . . 375 . 325 Salvage Created 2112 | . 105 169 . 255 533 306 235 509 Parts 100 | . 6 21 . 8 31 7 17 10 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 16 6 Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Combat Hostiles Destroyed 65 | . . 9 . 17 8 5 8 18 Melee 2 | . . . . . 1 . . 1 Guns 18 | . . 5 . 6 6 1 . . Cannons 21 | . . . . . . 4 4 13 AOE 23 | . . 4 . 11 . . 4 4 Classes Destroyed 16 | . 2 2 . 4 3 2 2 1 Worker 4 | . . . . . 4 . . . Builder 1 | . . . . . . 1 . . Recycler 3 | . 1 . . 1 . 1 . . Operator 1 | . . . . . 1 . . . Watcher 4 | . 1 . . . 1 2 . . Swarmer 13 | . . 7 . . . . 4 2 Grunt 16 | . . 2 . 3 4 . 2 5 Brawler 5 | . . . . . . . 1 4 Duelist 5 | . . . . . . . 1 4 Protector 1 | . . . . . . . . 1 Sentry 8 | . . . . . 4 2 . 2 Demolisher 1 | . . . . 1 . . . . Programmer 4 | . . . . . . 3 1 . Zionite 1 | . . . . 1 . . . . Assembled 13 | . . . . 13 . . . . Guerrilla 1 | . . . . 1 . . . . Best Kill Streak 12 | . 1 3 . 12 3 2 4 5 Combat Bots Only 12 | . . 3 . 12 2 2 4 5 Max Kills in Single Turn 5 | . 1 2 . 5 2 1 5 1 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 . 5 . . 4 1 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Hostile Shots Fired 371 | . . 41 . 32 45 54 53 146 Missed 93 | . . 15 . 9 11 17 13 28 Damage Taken 5520 | . . 281 . 596 431 472 870 2870 Core 859 | . . 60 . 67 22 27 59 624 Absorbed by Shields 78 | . . . . . 78 . . . Ignored by Resistances 31 | . . . . . . 31 . . Core Remaining (%) 81 | 100 . . . 49 96 . . . Volleys Fired 147 | . 10 14 . 34 14 11 13 51 Largest 3 | . 2 2 . 2 3 3 3 3 Hottest 144 | . 46 46 . 46 69 144 144 144 Shots Fired 292 | . 20 24 . 38 35 33 29 113 Gun 109 | . 20 20 . 26 34 4 . 5 Cannon 159 | . . . . . . 29 27 103 Launcher 19 | . . 4 . 9 . . 1 5 Special 5 | . . . . 3 1 . 1 . Kinetic 268 | . 20 20 . 26 34 33 27 108 Thermal . | . . . . . . . . . Explosive 19 | . . 4 . 9 . . 1 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 2 7 . 6 6 8 5 19 Robot Miss Streak 4 | . 2 2 . 3 3 1 2 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 204 | . 10 14 . 26 28 26 18 82 Core Hits 125 | . 3 14 . 33 19 9 11 36 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . Critical Strikes 12 | . . . . . 1 1 3 7 Blast 9 | . . . . . . . 3 6 Smash 2 | . . . . . 1 1 . . Impale 1 | . . . . . . . . 1 Melee Attacks 40 | . . . . . 22 8 . 10 Impact 35 | . . . . . 22 8 . 5 Slashing 2 | . . . . . . . . 2 Piercing 3 | . . . . . . . . 3 Sneak Attacks 5 | . . . . . 3 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . . 1 Damage Inflicted 6569 | . 156 414 . 1025 805 895 697 2577 Guns 1070 | . 147 197 . 277 336 43 . 70 Cannons 2991 | . . . . . . 589 432 1970 Explosions 1567 | . . 217 . 741 . . 265 344 Melee 925 | . . . . . 469 263 . 193 Ramming 16 | . 9 . . 7 . . . . Kinetic 4061 | . 147 197 . 277 336 632 432 2040 Thermal . | . . . . . . . . . Explosive 1567 | . . 217 . 741 . . 265 344 Electromagnetic . | . . . . . . . . . Impact 832 | . . . . . 469 263 . 100 Slashing 48 | . . . . . . . . 48 Piercing 45 | . . . . . . . . 45 Highest Corruption 22 | . . . . . . 2 2 22 Average Corruption 2 | . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 54 | . . . . . . 9 19 26 Message Errors 15 | . . . . . . 3 5 7 Matter Fused 17 | . . . . . . 2 7 8 Heat Flow Errors 4 | . . . . . . 2 1 1 Energy Discharges 5 | . . . . . . 1 2 2 Data Loss (minor) 6 | . . . . . . 1 1 4 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 474 | . . . . . 205 202 56 11 Projectiles 67 | . . . . . . 11 56 . Explosions 11 | . . . . . . . . 11 Melee 396 | . . . . . 205 191 . . Knockbacks 26 | . . . . . . 4 6 16 Impact 2 | . . . . . . 2 . . Kinetic 23 | . . . . . . 2 6 15 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 178 | . . 23 . 41 . . 22 92 Shots 5 | . . 1 . 1 . . 1 2 Rammed 5 | . 3 . . 2 . . . . Targets Rammed 5 | . 3 . . 2 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 433 | . 12 433 . 6 82 332 147 184 Average Temperature 79 | . 5 164 . 3 23 134 50 26 Received Heat Transfer 1177 | . . 87 . 48 250 72 72 648 Effects 3 | . . 1 . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 12 | . . . . . 3 9 . . Impact Corruptions 12 | . . . . . 4 8 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Peak Influence 297 | . 12 250 . 72 297 149 . . Initial 112 | . . 1 . . 11 112 . . Average 58 | . 4 80 . 21 114 77 . . Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 93 | 100 100 88 . 100 74 100 . . Level 1 6 | . . 11 . . 25 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . . 2 4 . 1 Investigation . | . . . . . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . . . . 2 . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Distress Signals 6 | . . . . 2 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 4 10 . 24 20 7 12 28 Peak Tracking Total 11 | . 1 3 . 11 4 2 7 10 Tactical Retreats 15 | . . . . 1 4 . . 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Traps Triggered 3 | . . . . . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Disabled 3 | . . . . . 1 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Machines Accessed 13 | . 2 . 2 2 4 3 . . Terminals 9 | . 2 . . 1 4 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 5 . 8 4 11 5 . . Successful 19 | . 1 . 8 3 6 1 . . Failed 13 | . 3 . . 1 5 4 . . Catastrophic 3 | . 2 . . . . 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 15 | . 3 . 1 . 7 4 . . Terminals 23 | . 5 . . 3 11 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 1 . 8 3 5 . . . Record 8 | . . . 7 . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 2 | . . . . 1 1 . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Zone Layout 2 | . . . . 1 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . Terminals 2 | . . . . . 1 1 . . Botnet 2 | . . . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . . 1 3 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total Allies 8 | . . . . 4 1 . 3 . Largest Group 3 | . . . . 2 1 1 3 . Highest-Rated Group 90 | . . . . 34 90 90 66 . Highest-Rated Ally 90 | . . . . 34 90 90 30 . Total Orders 6 | . . . . 6 . . . . RETURN 6 | . . . . 6 . . . . Ally Attacks 49 | . . . . 6 19 6 18 . Total Damage 1413 | . . . . 156 678 262 317 . Kills 8 | . . . . 1 5 . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Field Lobotomies 5 | . . . . 3 1 . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . 1 1 Drone Launches 6 | . . . . 6 . . . . Drone Recoveries 6 | . . . . 6 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Turns Passed 7624 | 15 752 541 513 1299 1006 1141 1012 1345 Spaces Moved 3215 | 7 316 204 214 440 475 634 460 465 Core 4 | . . . . . . . . 4 Treads 2985 | 7 316 204 214 215 475 634 460 460 Legs 226 | . . . . 225 . . . 1 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 160 160 240 240 240 160 160 160 100 Average Speed 209 | 160 220 240 240 266 177 160 191 240 Slowest Speed 400 | 160 240 240 240 330 240 240 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 2 34 51 60 66 41 19 74 49 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 5 | . . 1 1 2 . . . 1 Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 17 | . . . . 2 . . 5 10 Spaces Dug 19 | . . . . . 12 4 . 3 Terrain Destroyed 159 | . . 27 . 68 12 7 12 33 Melee 17 | . . . . . 12 4 . 1 Projectile 32 | . . . . . . 3 5 24 AOE 110 | . . 27 . 68 . . 7 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Total 3782 | 9 351 234 214 526 579 723 564 582 Wait 96 | . 5 5 . 21 21 22 1 21 Move 3207 | 6 315 203 213 439 474 633 459 465 Hop . | . . . . . . . . . Pick Up 59 | . 11 2 1 6 14 10 9 6 Fast Attach 23 | . 3 2 . 2 6 7 2 1 Attach 21 | . . . . 2 1 1 3 14 Detach 4 | . 1 1 . 1 . 1 . . Swap 60 | 3 1 5 . 12 14 13 5 7 Drop 59 | . 2 2 . 7 17 17 6 8 Fire 147 | . 10 14 . 34 14 11 13 51 Melee 35 | . . . . . 18 8 . 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 3 . . 2 . . . . Escape Stasis . | . . . . . . . . . Rewire 66 | . . . . . . . 66 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 426 | -10/Materials | Central database locked down 768 | -10/Materials | Entered Mines 769 | -10/Mines | Learned location of Storage (-7) 852 | -10/Mines | Identified exit to Exiles 884 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 889 | -10/Mines | Found Prototype Device 889 | -10/Mines | Identified Exp. Sensor Array 1081 | -10/Mines | Learned Materials terminal intel 1299 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1309 | -10/Mines | Entered Exiles 1367 | -10/Exiles | Met 8R-AWN 1408 | -10/Exiles | Met EX-HEX 1482 | -10/Exiles | Met EX-BIN 1516 | -10/Exiles | Aligned with FarCom system 1518 | -10/Exiles | Given EX-Vault access code 1573 | -10/Exiles | Opened EX-Vault 1590 | -10/Exiles | Found Field Lobotomy Kit 1642 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1671 | -10/Exiles | Exiles lab attacked by MAIN.C 1726 | -10/Exiles | Learned location of Zion (-6) 1795 | -10/Exiles | Discovered new exit (range 12) 1822 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1822 | -10/Exiles | Entered Mines 1845 | -9/Mines | Found the Drone Emporium 1854 | -9/Mines | Found Prototype Device 1854 | -9/Mines | Identified Splice Drone Bay 1911 | -9/Mines | Received a Mining Laser from a helpful Derelict 2258 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2259 | -9/Mines | Assembled infested the area 2264 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2317 | -9/Mines | Destroyed 12 combat bots 2324 | -9/Mines | Assimilated D-53 Grenadier with FLK Orb 2969 | -9/Mines | Core integrity fell below 50% 2975 | -9/Mines | Assimilated B-36 Bruiser with FLK Orb 3019 | -9/Mines | Assimilated B-36 Bruiser with FLK Orb 3092 | -9/Mines | Discovered new exit (range 7) 3112 | -9/Mines | Identified exit to Materials 3121 | -9/Mines | Entered Materials 3121 | -8/Materials | Accompanied by 1 ally 3121 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3122 | -8/Materials | Loaded intel: 12 terminal locations 3682 | -8/Materials | Identified exit to Factory 3815 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 4127 | -8/Materials | Entered Factory 4127 | -7/Factory | Accompanied by 1 ally 4127 | -7/Factory | Evolved 2 slots: Utility x2 4902 | -7/Factory | Garrison activated, responded to threat 5203 | -7/Factory | Discovered new exit (range 14) 5235 | -7/Factory | Identified exit to Lower Caves 5268 | -7/Factory | Entered Lower Caves 5641 | -7/Lower Caves | Learned Factory trap positions 5713 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5714 | -7/Lower Caves | Assimilated B-48 Gladiator with FLK Orb 5777 | -7/Lower Caves | Lost 4 parts (1p3n) 6048 | -7/Lower Caves | Build established: Tank 6226 | -7/Lower Caves | Discovered new exit (range 10) 6276 | -7/Lower Caves | Identified exit to Lower Caves 6280 | -7/Lower Caves | Entered another Lower Caves area 6371 | -7/Lower Caves | Discovered new exit (range 8) 6388 | -7/Lower Caves | Identified exit to Factory 6578 | -7/Lower Caves | Build established: Mutant 6705 | -7/Lower Caves | Spotted B-75 Beast 7219 | -7/Lower Caves | Build established: Tank 7234 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7429 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7582 | -7/Lower Caves | System corruption reached 10% 7589 | -7/Lower Caves | Core integrity fell below 50% 7611 | -7/Lower Caves | Core integrity fell below 20% 7625 | -7/Lower Caves | Destroyed self with Improved Grenade Launcher Last Messages --------------- 07602_ Mak. Spear destroyed. 07602_ System corrupted by crushing effect (+4). 07607_ Knocked back. 07609_ Acquired Mace. 07612_ Knocked back. 07614_ Critical hit (Burn: +37). 07616_ Mak. Hammer follow-up attack on B-48 Gladiator. 07617_ Axe destroyed. 07617_ System corrupted by crushing effect (+2). 07618_ Mace destroyed. 07619_ System corrupted: Substantial component data lost. 07620_ Mak. Hammer destroyed. 07620_ System corrupted by crushing effect (+1). 07623_ G-50 Soldier destroyed. 07623_ Machine disabled. 07625_ B-48 Gladiator destroyed. 07625_ Imp. Grenade Launcher destroyed. 07625_ Destroyed Imp. Grenade Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????# # | | ??????????????????????????# | | ?????????????????????????## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ### | | ?????????????????????????# ##?#" | | ?????????????????????????# #?# # | | ?????????????????????????# #### #?### | | ?????????????????????????# #????# ## #???# | | ????????????????????????? #????# ### #???# | | ?????????????????????????? # #????# #?###???## | | ??????????????????????????# # #?####!]##???????? | | ??????????????????????????# # #?# !#???????? | | ??????????????????????????# # #?# #???#???? | | ?????????????????????????## # ### ##?? ????? | | ??????????????????????#### ###?? ????? | | ??????????????????????#% ## #???? ???? | | ?????????????????##???#%######## ## #??? #??? | | ?????????????????# #??# #""gg""# ## ##?? ### # | | ??????????????????# #?# " "# # #?? # | | ???????????????????# ## "# # #? | | ????????????????????# #% "[=* "# ### ## # | | ????????????????????##" ; % # ;## # # | | ????????????????????# ; # * ### # | | ?????????????????????## @%! ;## # | | ??????????????????????# $ ;# | | ??????????????????????####; # #### | | ????????????????????????#%###???# ### | | ???????????????????????%"#??????## ##?? | | ?????????????????????? ????????###???? | | ????????????????????? ????????????????? | | ???????????????????? ????????????????? | | ??????????????????? ???????????????????# % | | ?????????????????? ?????????????????????# | | ????????????????? ??????????????????????#### | | ????????????????? ????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MiniQuantumSword Manual? 0 Play Time 01:02:30 Cumulative 31.1 hours Start 2024.04.26 @ 10:55:31 End 2024.04.26 @ 11:58:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c764304-6471-4fee-8046-c0038a2731ad