Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.25 @ 01:36:21

Player: CrossedViper

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (515)     2575
Value Destroyed (25083)    25083
Prototype IDs (80)         1600
Alien Tech Used (5)        1000
Bonus (15430)              15430
              TOTAL SCORE: 55588

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4547
Follower Combat Kills      1953
Network Hubs Disabled      200
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       2526
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Friendly Fire              -1396

 Cogmind 
---------
Core Integrity             0/1600
Matter                     168/300
Energy                     82/350
System Corruption          45%
Temperature                Cool (288)
Movement                   Core (1550) Ox30
Location                   -1/Access

 Parts 
-------
>                     --- POWER (2) --------
           Reinforced Quantum Reactor
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (14) -----
                Large Storage Unit
        High-capacity Storage Unit
                      Terrain Scan Processor
                      Transport Network Coupler
             Improved Dynamic Insulation System
>                     --- WEAPON (5) -------
                      Core Cannon
>                     --- INVENTORY (18) ---
                      Graviton Reactor
  Faulty High-density Centrium Leg
         High-density Centrium Wheel
             Advanced Overload Amplifier
                      Hacking Suite
                Heavy Machine Gun
                      Multirail
                      Multirail
                      Hellfire Missile Launcher
                      Point Singularity Launcher

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
   High-density Centrium Heavy Treads
   High-density Centrium Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
   Experimental Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
     Long-range Terrain Scanner
      Makeshift Salvage Targeting Computer
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Armor Integrity Analyzer
       Advanced Overload Amplifier
   Experimental Thermal Shield
                Hacking Suite
       Advanced Dynamic Insulation System
>               --- WEAPON -----------
          Heavy Quantum Rifle
                Helical Railgun
                Sigix Broadsword
>               --- INVENTORY --------
                Graviton Reactor
                Graviton Reactor
                Graviton Reactor
                Biometal Heavy Treads
   Experimental Heat Sink
   Experimental Energy Well
   Experimental Energy Well
        Compact Matter Pod
      Makeshift Salvage Targeting Computer
       Advanced Particle Charger
                Core Reset Matrix
                Gamma Rifle
        Compact HERF Cannon
                Core Cannon
          Heavy Autocannon
       Advanced EMP Blaster
                Hellfire Missile Launcher
[Rating: 202]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      High-density Centrium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Impulse Thruster Array
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Gauss Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Autocannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   3   1   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Parts Attached             510  | 6   8   2   5   7   19  8   26  25  4   4   15  10  22  14  12  5   .   17  13  23  24  16  57  9   21  22  116 
  Power                    44   | 1   .   .   .   1   1   1   1   1   .   .   1   .   1   1   1   .   .   2   1   1   4   2   7   2   2   2   11  
    Engine                 7    | 1   .   .   .   1   1   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   1   1   .   .   .   3   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   4   1   6   2   2   2   8   
  Propulsion               72   | 2   .   1   .   2   3   2   8   1   .   2   2   .   2   1   1   1   .   3   1   1   1   4   10  2   2   2   18  
    Treads                 46   | 2   .   1   .   2   3   2   6   1   .   2   2   .   2   1   1   1   .   3   1   1   1   4   2   2   2   .   4   
    Leg                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   8   
    Wheel                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   5   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  186  | 1   2   .   2   .   6   3   9   17  2   2   7   5   13  7   3   .   .   7   8   9   8   3   18  2   9   9   34  
    Device                 77   | .   .   .   .   .   2   .   1   5   2   2   2   3   6   2   .   .   .   2   5   4   4   1   7   1   4   5   19  
    Storage                24   | 1   2   .   2   .   .   .   2   2   .   .   2   .   1   2   .   .   .   .   .   .   1   .   3   .   .   1   5   
    Processor              16   | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   3   2   .   3   1   .   1   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             68   | .   .   .   .   .   3   3   6   9   .   .   2   2   6   3   3   .   .   5   3   2   1   2   5   .   4   2   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   208  | 2   6   1   3   4   9   2   8   6   2   .   5   5   6   5   7   4   .   5   3   12  11  7   22  3   8   9   53  
    Energy Gun             42   | 2   2   .   1   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   2   1   3   1   1   1   19  
    Energy Cannon          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   4   
    Ballistic Gun          119  | .   3   .   2   2   5   2   6   5   1   .   4   3   5   4   3   4   .   3   2   6   6   5   13  1   2   6   26  
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Launcher               26   | .   1   1   .   .   2   .   1   1   1   .   .   2   .   1   2   .   .   .   1   2   2   .   1   1   2   2   3   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  51   | .   .   .   .   .   1   .   5   1   .   .   .   .   1   .   2   .   .   .   1   5   5   1   14  2   3   2   8   
Parts Lost                 183  | .   2   .   .   1   .   .   5   5   .   2   2   1   3   4   .   .   .   12  1   7   9   4   28  .   5   10  82  
  Power                    19   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   1   4   .   .   2   8   
  Propulsion               27   | .   .   .   .   1   .   .   .   1   .   2   .   .   1   .   .   .   .   2   .   .   2   .   5   .   .   1   12  
  Utility                  75   | .   .   .   .   .   .   .   2   1   .   .   1   1   1   2   .   .   .   8   1   6   2   2   10  .   4   6   28  
  Weapon                   62   | .   2   .   .   .   .   .   3   2   .   .   1   .   1   2   .   .   .   .   .   1   4   1   9   .   1   1   34  
  Highest Loss Streak      17   | .   1   .   .   1   .   .   3   5   .   2   2   1   1   3   .   .   .   5   1   3   7   3   17  .   2   4   15  
Average Slot Usage (%)     88   | .   96  100 64  77  89  92  90  96  100 100 98  100 92  86  94  94  94  93  90  84  85  77  79  84  82  76  73  
  Engine                   4    | .   14  14  14  14  9   7   7   5   6   6   5   .   .   .   .   .   .   3   5   4   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   1   .   .   4   .   .   .   2   1   .   .   .   1   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   1   5   5   5   5   6   7   8   7   3   
  Treads                   15   | .   28  28  28  27  27  23  22  19  20  20  19  20  14  11  11  11  11  9   10  9   7   8   3   7   8   7   2   
  Device                   9    | .   .   .   .   .   9   7   .   8   13  13  15  7   11  11  7   5   5   11  8   13  11  5   8   15  16  17  13  
  Storage                  14   | .   25  28  17  14  9   7   13  17  20  20  17  20  12  13  17  17  17  15  15  15  15  14  10  8   8   8   12  
  Processor                9    | .   .   .   .   .   9   7   7   6   6   6   7   13  11  11  11  11  11  10  10  9   19  19  17  17  17  16  12  
  Protection               9    | .   .   .   .   .   9   15  15  16  13  13  9   11  15  13  20  23  23  18  18  16  8   5   7   7   4   1   3   
  Energy Gun               1    | .   9   .   1   5   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   2   2   .   4   
  Ballistic Gun            14   | .   15  14  1   14  15  23  22  19  19  20  19  15  16  16  12  17  17  13  12  4   12  13  8   13  8   10  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             192  | 13  21  21  89  92  99  107 140 155 152 152 152 152 187 181 183 179 179 186 172 167 171 189 189 157 174 137 192 
  Greatest Support         180  | 40  40  40  40  40  60  60  60  60  60  60  76  76  98  98  108 108 108 108 110 110 110 140 140 145 180 180 124 
  Greatest Overweight (x)  11   | .   .   .   2   2   1   1   3   3   2   2   2   1   2   6   1   1   1   2   1   2   2   2   5   2   1   11  7   
  Average Overweight (x)   1    | .   .   .   1   2   1   1   1   2   2   2   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   3   
Largest Inventory Capacity 48   | 6   10  10  24  24  24  24  44  48  28  28  28  28  48  48  28  28  28  28  28  28  28  28  28  20  20  20  34  
  Average Capacity         24   | 5   8   10  20  24  24  24  30  29  28  28  24  28  30  30  28  28  28  28  28  28  28  28  22  20  20  20  23  
  Most Carried             32   | 3   10  10  20  21  24  24  32  32  28  28  28  28  32  30  28  28  27  28  22  28  28  28  28  20  20  20  24  
  Average Carried          22   | 1   7   10  15  18  23  23  29  29  28  27  24  27  27  28  27  27  27  25  15  22  24  26  20  19  19  18  18  
  Final Capacity           32   | 6   10  10  24  24  24  24  32  28  28  28  28  28  32  28  28  28  28  28  28  28  28  28  20  20  20  20  18  
  Final Carried            32   | 1   10  10  16  20  24  24  32  28  28  26  28  27  28  28  28  27  27  23  16  28  22  28  19  20  16  20  10  

 Class Distribution 
--------------------
 26% | Hauler-Tank
 17% | Scavenger-Gunner
 16% | Scavenger-Tank
 13% | Scavenger-Mutant
 11% | Hauler-Mutant
  7% | Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -7/Factory
   Scavenger-Tank | -7/Storage
      Hauler-Tank | -6/Factory
      Hauler-Tank | -6/Lower Caves
      Hauler-Tank | -6/Lower Caves
    Hauler-Gunner | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
      Hauler-Tank | -5/Factory
      Hauler-Tank | -5/Extension
   Scavenger-Tank | -5/Cetus
   Scavenger-Tank | -5/Archives
   Scavenger-Tank | -5/Hub_04(d)
   Scavenger-Tank | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Warlord
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Gunner | -2/Research
 Scavenger-Mutant | -2/Quarantine
 Scavenger-Gunner | -2/Section 7
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Matter Collected           16730 | 223  179  90   171  214  448  491  1374 861  89   199  313  393  1125 823  197  98   75   873  170  662  601  704  1652 58   892  1011 2744 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29608 | 71   467  104  .    279  848  520  2156 1094 97   233  296  419  1192 1801 412  94   270  1554 181  1268 1389 1275 3267 105  1984 2202 6030 
  Parts                    1610  | 1    32   10   .    16   55   34   108  60   4    8    21   28   80   90   15   1    27   72   16   52   70   76   190  6    105  130  303  
Haulers Intercepted        15    | .    1    .    .    .    2    1    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    4    
Recyclers Shooed           27    | .    1    .    .    .    .    3    .    7    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    .    1    1    9    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      220   | .    .    .    .    .    .    .    .    .    4    8    .    20   .    .    .    .    .    .    13   119  56   .    .    .    .    .    .    
  Prevented                25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   11   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Combat Hostiles Destroyed  386  | .   12  6   .   2   20  4   27  16  4   4   3   16  18  22  3   1   3   10  10  18  22  10  37  1   27  25  65  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   3   .   1   
  Guns                     270  | .   10  .   .   2   13  4   27  13  2   4   3   4   14  14  1   1   3   9   1   15  10  10  31  1   18  23  37  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  AOE                      89   | .   2   6   .   .   7   .   .   3   2   .   .   12  4   8   .   .   .   .   9   3   9   .   1   .   6   2   15  
Classes Destroyed          23   | 1   5   1   .   1   2   .   2   1   .   .   1   .   .   .   .   .   1   .   .   2   .   1   4   .   .   .   1   
  Worker                   40   | .   .   .   .   .   1   6   5   4   .   .   .   .   1   2   .   .   4   1   .   .   .   .   3   .   .   2   11  
  Builder                  25   | .   1   .   .   .   1   1   2   1   .   .   .   .   .   .   .   .   1   1   .   .   .   4   3   .   2   1   7   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   15   | .   1   .   .   .   2   1   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   4   
  Recycler                 30   | 1   1   .   .   2   .   2   3   1   .   .   .   .   .   3   .   .   .   6   .   .   .   1   1   .   .   1   8   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  13   | .   1   .   .   .   1   .   2   2   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   1   2   
  Swarmer                  81   | .   6   3   .   .   5   .   .   .   3   .   .   9   .   3   .   .   .   .   9   2   9   .   5   .   4   4   19  
  Grunt                    128  | .   6   2   .   .   10  2   12  6   1   2   .   5   6   9   .   .   1   3   1   3   7   7   12  .   11  10  12  
  Brawler                  7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   1   1   
  Duelist                  11   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   .   3   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   40   | .   .   .   .   2   3   1   11  3   .   .   .   .   3   4   .   1   .   2   .   .   2   1   .   1   3   1   2   
  Demolisher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   48   | .   .   .   .   .   2   1   .   4   .   1   .   2   5   .   .   .   2   .   .   4   .   2   8   .   2   2   13  
  Programmer               44   | .   .   .   .   .   .   .   2   2   .   .   .   .   4   2   .   .   .   4   .   .   .   .   5   .   5   6   14  
  Behemoth                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   1   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guerrilla                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   4   3   .   3   7   6   12  8   3   3   1   7   4   11  3   1   5   9   5   6   11  7   8   1   9   13  12  
  Combat Bots Only         11   | .   3   3   .   1   7   2   6   5   3   3   1   7   4   8   2   1   2   7   5   6   11  3   5   1   7   6   6   
Max Kills in Single Turn   5    | 1   2   3   .   1   2   2   4   2   2   1   1   5   4   4   2   1   5   3   5   2   4   2   3   1   4   2   5   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   1   1   .   
  Exploded                 5    | .   1   3   .   .   2   .   .   2   2   .   .   5   4   4   .   .   .   .   5   2   4   .   1   .   3   2   5   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Sto   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   
Damage Taken               49494 | 23    327   117   63    531   520   160   1828  1654  132   559   358   701   1925  1855  153   37    244   3789  371   1279  2709  1106  7533  52    4004  3323  14141 
  Core                     4166  | .     47    24    .     76    28    10    149   129   .     52    33    45    64    50    15    .     14    167   17    81    290   133   822   .     194   136   1590  
  Absorbed by Shields      2386  | .     .     .     .     .     197   62    .     .     .     .     .     .     .     548   145   .     .     .     .     .     .     .     .     .     .     .     1434  
  Reduced by Siege Mode    938   | .     .     .     .     .     .     .     .     .     .     .     .     .     15    19    .     .     .     64    .     49    111   25    296   .     104   146   109   
Core Remaining (%)         68    | 100   .     .     .     41    94    .     77    .     .     .     .     69    .     .     .     .     85    .     .     .     51    .     26    .     .     77    .     
Volleys Fired              1127  | 1     40    5     8     18    50    30    86    49    4     14    23    18    61    55    12    4     8     48    9     29    45    43    112   2     56    75    222   
  Largest                  5     | 2     2     1     1     2     2     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     3     4     4     4     5     
  Hottest                  352   | 80    80    30    40    60    76    76    84    84    84    84    84    89    89    89    126   94    105   105   103   103   151   105   240   206   206   134   352   
Shots Fired                2881  | 2     72    5     8     29    94    90    250   135   7     42    57    38    182   155   18    12    24    142   21    82    97    126   265   8     112   168   640   
  Gun                      2774  | 2     66    .     8     29    88    90    249   132   5     42    57    31    182   150   11    12    24    142   18    77    84    126   253   8     106   167   615   
  Cannon                   32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     8     .     3     .     17    
  Launcher                 75    | .     6     5     .     .     6     .     1     3     2     .     .     7     .     5     7     .     .     .     3     5     9     .     4     .     3     1     8     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2439  | .     32    .     6     22    81    90    249   132   5     42    57    31    182   150   8     12    24    142   18    76    69    126   233   6     84    167   395   
  Thermal                  103   | .     14    .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     25    .     53    
  Explosive                57    | .     6     5     .     .     6     .     .     3     2     .     .     7     .     5     .     .     .     .     3     5     4     .     .     .     3     1     7     
  Electromagnetic          266   | 2     20    .     2     7     .     .     1     .     .     .     .     .     .     .     10    .     .     .     .     .     9     .     30    .     .     .     185   
  Entropic                 16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     15    .     .     .     .     .     .     
  Robot Hit Streak         43    | 2     15    8     .     36    12    15    14    9     9     7     10    12    21    15    5     7     6     26    7     24    43    13    26    15    20    20    21    
  Robot Miss Streak        8     | .     3     .     .     .     2     3     5     8     1     4     5     5     5     4     2     1     1     5     2     3     4     3     3     1     1     3     5     
  Penetration Max          3     | .     .     .     .     .     1     1     1     1     .     .     .     .     1     1     1     .     .     2     .     1     1     3     2     .     .     1     2     
  Secondary Targets        56    | .     3     .     .     .     2     .     7     2     .     1     .     1     1     1     .     .     .     2     1     4     3     1     6     .     5     6     10    
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     1     1     .     1     .     1     1     1     .     .     .     1     1     1     1     1     1     .     1     1     1     
Shots Hit Robots           2108  | 2     45    4     .     28    68    57    187   105   4     34    44    28    145   100   9     10    10    120   14    56    71    86    215   5     102   125   434   
  Core Hits                1317  | 1     24    8     .     10    45    24    122   107   5     15    26    33    77    83    14    3     23    44    14    50    63    62    105   3     61    76    219   
  Critical Hits            190   | .     .     .     .     .     2     .     3     .     .     1     2     .     2     5     1     1     1     10    2     15    7     28    59    .     11    21    19    
  Critical Kills           75    | .     .     .     .     .     1     .     1     .     .     1     .     .     1     1     1     .     1     3     .     7     1     10    27    .     5     9     6     
  Critical Parts Destroyed 89    | .     .     .     .     .     1     .     2     .     .     .     .     .     .     3     .     .     .     5     2     6     3     13    27    .     6     12    9     
Melee Attacks              64    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     1     26    .     12    1     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    1     3     
  Piercing                 48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     1     26    .     .     .     .     
  Sneak Attacks            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Damage Inflicted           69350 | 67    672   225   .     286   2055  1060  3961  2968  402   671   1043  1890  3573  4103  1153  226   861   3862  1077  2494  3485  2026  4830  165   5980  4023  16192 
  Guns                     47414 | 27    419   .     .     286   1199  993   3682  2344  69    671   1008  453   2985  3047  245   226   221   3166  332   1808  2111  1963  2874  165   2942  3606  10572 
  Cannons                  1232  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     79    .     305   .     .     .     848   
  Explosions               17480 | 40    248   208   .     .     854   .     187   624   333   .     .     1437  578   1056  908   .     622   39    684   686   1295  .     666   .     1998  417   4600  
  Melee                    2688  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     622   .     .     .     .     967   .     1038  .     61    
  Ramming                  536   | .     5     17    .     .     2     67    92    .     .     .     35    .     10    .     .     .     18    35    61    .     .     63    18    .     2     .     111   
  Kinetic                  41280 | .     126   .     .     203   1093  993   3682  2344  69    671   1008  453   2985  3047  201   226   221   3166  332   1808  1518  1963  2661  86    2070  3606  6748  
  Thermal                  4844  | 40    135   .     .     .     106   .     35    .     .     .     .     .     578   .     194   .     .     39    .     .     176   .     68    79    872   .     2522  
  Explosive                12517 | .     248   208   .     .     854   .     .     624   333   .     .     1437  .     1056  .     .     .     .     684   686   601   .     .     .     1998  417   3371  
  Electromagnetic          6892  | 27    158   .     .     83    .     .     152   .     .     .     .     .     .     .     758   .     622   .     .     .     597   .     1116  .     .     .     3379  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1099  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1038  .     61    
  Piercing                 1589  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     622   .     .     .     .     967   .     .     .     .     
  Entropic                 593   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     593   .     .     .     .     .     .     
Highest Corruption         45    | .     6     6     6     6     3     .     5     .     .     .     .     .     2     4     4     4     5     5     5     5     4     .     .     .     12    14    45    
  Average Corruption       7     | .     5     6     6     6     3     .     4     .     .     .     .     .     1     2     4     4     4     2     5     3     2     .     .     .     3     9     23    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  483   | .     15    29    14    20    2     .     19    .     .     .     .     .     8     19    6     3     6     9     5     1     7     .     .     .     14    34    272   
    Message Errors         64    | .     5     8     4     2     .     .     3     .     .     .     .     .     1     7     1     .     2     3     2     1     2     .     .     .     4     3     16    
    Matter Fused           45    | .     3     3     1     5     1     .     3     .     .     .     .     .     .     3     2     .     .     .     1     .     2     .     .     .     3     .     18    
    Heat Flow Errors       29    | .     1     5     1     3     .     .     5     .     .     .     .     .     1     1     .     1     1     .     .     .     1     .     .     .     1     2     6     
    Energy Discharges      37    | .     1     7     2     1     .     .     3     .     .     .     .     .     2     .     2     1     1     .     .     .     .     .     .     .     1     6     10    
    Parts Rejected         7     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     1     3     
    Data Loss (minor)      35    | .     3     4     4     2     1     .     2     .     .     .     .     .     1     1     .     .     1     2     1     .     .     .     .     .     1     3     9     
    Data Loss (major)      7     | .     .     .     1     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     
    Misfires               6     | .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Misdirections          17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     12    
    Targeting Errors       198   | .     2     .     1     3     .     .     1     .     .     .     .     .     3     6     1     .     1     4     .     .     1     .     .     .     1     15    159   
    Weapon Failures        36    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     32    
Overload Shots             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overflow Damage            1564  | .     .     .     .     .     46    .     13    .     22    .     .     77    39    6     20    .     6     .     62    .     37    18    46    .     466   5     701   
  Projectiles              210   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     210   
  Explosions               1177  | .     .     .     .     .     46    .     .     .     22    .     .     77    39    6     20    .     6     .     41    .     37    .     13    .     374   5     491   
  Melee                    177   | .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     21    .     .     18    33    .     92    .     .     
Knockbacks                 9     | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     1     4     .     .     .     .     
  Impact                   6     | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     .     1     1     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      905   | 23    .     .     .     .     .     .     27    .     30    .     .     .     .     .     .     .     102   .     .     .     117   .     .     .     94    .     512   
  Shots                    16    | 1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     .     .     .     4     .     .     .     1     .     7     
  Rammed                   29    | .     2     2     .     .     1     5     4     .     .     .     1     .     1     .     .     .     1     2     1     .     .     4     2     .     1     .     2     
Targets Rammed             35    | .     2     2     .     .     1     5     6     .     .     .     1     .     1     .     .     .     1     2     1     .     .     4     2     .     1     .     6     
  Kicked                   4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Crushed                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        404   | 15    96    278   137   286   33    74    353   45    .     .     197   149   71    104   4     158   189   42    12    196   180   192   228   .     122   78    404   
  Average Temperature      77    | 14    25    112   70    151   8     26    98    23    .     .     78    52    52    64    4     82    94    11    4     99    39    71    101   .     83    78    89    
  Received Heat Transfer   4946  | .     84    9     .     162   132   54    669   372   9     144   .     90    180   386   4     .     6     336   78    18    408   108   681   9     387   234   386   
  Effects                  4     | .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          31    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     1     .     .     2     .     2     5     1     5     .     3     4     2     
  Total Turns              752   | .     .     .     .     .     .     .     .     .     .     .     .     .     60    49    11    .     .     101   .     60    76    35    121   .     73    121   45    
  Longest Duration         54    | .     .     .     .     .     .     .     .     .     .     .     .     .     30    26    11    .     .     54    .     32    20    35    42    .     45    49    40    
Robots Corrupted           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     2     .     1     .     .     .     10    
  Combat Hostiles          15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     .     1     .     .     .     10    
  Parts Fried              46    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     4     .     1     .     .     .     3     .     6     .     .     .     29    
  Impact Corruptions       4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             11    | .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     1     .     4     
  Heat Transferred         3922  | .     300   .     .     .     259   .     .     .     .     .     .     .     300   .     150   .     .     50    .     .     150   .     150   74    777   .     1712  
Parts Sabotaged            4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      10    | 1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     2     .     .     .     4     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Peak Influence             1710 | 5    397  251  .    74   634  394  629  465  .    .    .    .    250  609  733  515  1434 1710 .    .    .    275  887  564  677  794  1626 
  Initial                  702  | .    3    106  .    .    28   288  135  162  .    .    .    .    69   107  283  293  179  702  .    .    .    144  58   498  204  320  464  
  Average                  388  | 2    197  88   .    38   341  280  423  265  .    .    .    .    120  345  520  472  519  1186 .    .    .    175  504  517  251  521  734  
Maximum Alert Level        5    | .    1    1    .    .    2    1    2    2    .    .    .    .    1    2    3    2    4    5    .    .    .    1    3    2    2    3    5    
  Low Security (%)         29   | 100  46   90   .    100  34   1    7    3    .    .    .    .    85   18   .    .    23   .    .    .    .    52   5    .    52   .    .    
  Level 1                  28   | .    53   9    .    .    17   98   29   89   .    .    .    .    14   43   11   21   27   .    .    .    .    47   10   9    20   14   17   
  Level 2                  29   | .    .    .    .    .    48   .    63   6    .    .    .    .    .    37   57   78   7    .    .    .    .    .    76   90   27   72   37   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    40   29   .    .    .    .    8    .    .    12   21   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    61   .    .    .    .    .    .    .    .    22   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          80   | .    3    .    .    .    5    3    4    5    .    .    .    .    4    1    .    .    2    3    .    .    1    10   10   1    6    9    13   
  Investigation            12   | .    2    .    .    .    2    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    1    .    .    .    
  Extermination            20   | .    .    .    .    .    .    1    2    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    2    2    6    
  Reinforcement            33   | .    1    .    .    .    .    2    1    2    .    .    .    .    1    1    .    .    1    2    .    .    .    6    6    .    3    2    5    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    1    1    2    
  Garrison                 7    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    4    
Haulers Reinforced         8    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Distress Signals           39   | .   .   .   .   .   4   1   3   1   .   .   .   .   .   3   2   .   2   2   .   .   .   5   .   7   .   4   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              613  | .   19  4   6   5   34  11  32  22  4   5   5   16  17  26  11  2   19  24  6   33  25  32  66  2   32  41  114 
  Peak Tracking Total      18   | .   3   3   9   4   7   3   5   6   3   4   3   6   4   11  5   1   18  5   5   12  8   5   7   1   5   9   10  
  Tactical Retreats        40   | .   2   .   .   1   .   .   1   1   .   1   2   .   .   .   1   .   .   .   1   .   1   .   6   .   3   1   19  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Traps Triggered            11   | .   4   .   .   .   .   .   2   .   .   .   .   .   2   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Machines Disabled          82   | .   2   .   1   .   5   .   6   4   .   .   1   .   4   3   1   3   11  23  .   1   2   .   5   .   6   2   2   
  Max in Single Turn       11   | .   1   .   1   .   2   .   1   3   .   .   1   .   3   1   .   2   11  4   .   1   2   .   1   .   2   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Machines Accessed          36   | .   4   1   2   .   3   2   6   2   .   .   .   .   1   2   .   .   1   2   .   2   .   2   1   .   4   .   1   
  Terminals                22   | .   2   1   .   .   1   2   6   1   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   .   3   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Total Hacks                107  | .   11  2   2   .   11  2   15  7   .   .   .   .   2   5   .   .   1   13  .   6   .   12  1   .   15  .   2   
  Successful               54   | .   5   2   2   .   9   .   9   2   .   .   .   .   2   1   .   .   .   6   .   6   .   2   .   .   8   .   .   
  Failed                   53   | .   6   .   .   .   2   2   6   5   .   .   .   .   .   4   .   .   1   7   .   .   .   10  1   .   7   .   2   
    Catastrophic           12   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   12  2   1   .   7   2   11  .   .   .   .   .   .   .   1   .   .   11  .   .   .   12  .   .   8   .   .   
  Terminals                77   | .   8   2   .   .   6   2   15  2   .   .   .   .   .   5   .   .   .   11  .   .   .   12  .   .   12  .   2   
  Fabricators              10   | .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             27   | .   2   .   2   .   3   .   5   1   .   .   .   .   .   1   .   .   .   2   .   6   .   1   .   .   4   .   .   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   3   2   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   3   .   .   
  Terminals                15   | .   1   2   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   3   .   .   
    Track                  4    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
    Operators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   1   .   .   1   2   4   2   .   .   .   .   1   2   1   .   1   1   .   .   .   2   1   .   3   .   1   
  Full Trace Events        5    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   1   1   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total Allies               18   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    5    .    .    .    .    .    .    .    1    .    .    .    6    
  Largest Group            6    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    3    6    6    5    4    .    .    .    .    1    1    1    .    3    
  Highest-Rated Group      603  | .    .    .    .    51   51   .    .    .    .    .    .    .    .    207  603  603  470  376  .    .    .    .    153  153  153  .    42   
  Highest-Rated Ally       156  | .    .    .    .    31   31   .    .    .    .    .    .    .    .    156  133  133  94   94   .    .    .    .    153  153  153  .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               237  | .    .    .    .    2    33   .    .    .    .    .    .    .    .    43   35   16   44   32   .    .    .    .    18   2    .    .    12   
  Total Damage             7485 | .    .    .    .    41   399  .    .    .    .    .    .    .    .    990  936  651  1731 1792 .    .    .    .    614  164  .    .    167  
  Kills                    49   | .    .    .    .    2    5    .    .    .    .    .    .    .    .    6    9    3    12   8    .    .    .    .    3    1    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp War Pro Res Tes Res Qua Sec Acc 
Robot Analysis Total       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   1   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Turns Passed               24127 | 76   698  899  825  526  1079 754  1227 1195 668  558  2096 848  1553 1066 365  146  233  801  278  1090 588  952  1354 441  1252 630  1929 
Spaces Moved               10435 | 44   352  480  416  231  489  345  452  489  310  250  949  403  611  436  160  68   112  290  130  509  218  423  488  245  585  215  735  
  Core                     9     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Treads                   9558  | 37   352  480  416  231  489  345  452  489  310  250  949  403  611  436  160  68   112  290  130  509  218  423  305  245  585  189  74   
  Legs                     274   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  .    .    .    132  
  Wheels                   569   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    26   529  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    
  Fastest Speed            37    | 50   160  160  160  200  180  180  180  200  200  200  180  193  190  180  180  180  180  180  180  180  180  155  37   145  152  120  103  
  Average Speed            180   | 142  160  160  189  200  180  180  197  200  200  200  197  193  210  186  180  180  180  183  180  180  181  179  164  167  162  156  138  
  Slowest Speed            280   | 160  160  160  200  200  180  180  220  220  200  200  200  193  226  280  180  180  180  200  180  200  185  185  200  185  165  190  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    61   82   69   48   50   9    72   18   55   47   80   55   19   57   57   76   25   12   29   69   52   16   52   7    58   16   15   
  Regions Visited          27
    Branch Regions         18
  Pre-discovered Areas     10    | .    2    1    1    .    1    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    .    .    .    .    .    2    2    1    2    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    
Spaces Dug                 36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    1    .    .    .    1    1    .    18   .    .    
Terrain Destroyed          1085  | .    18   42   .    .    38   1    7    38   18   1    .    73   35   49   15   1    166  118  62   30   82   6    24   7    76   30   148  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Projectile               219   | .    .    .    .    .    .    1    4    1    .    1    .    .    1    11   .    1    12   47   9    5    49   5    24   7    21   4    16   
  AOE                      864   | .    18   42   .    .    38   .    3    37   18   .    .    73   34   38   15   .    154  70   53   25   33   .    .    .    55   26   132  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  
Total                      13329 | 53   418  607  450  269  599  423  629  604  350  276  1126 438  741  573  223  83   125  406  157  617  329  511  786  270  762  352  1152 
  Wait                     601   | .    4    114  .    4    6    18   8    6    33   9    101  6    18   34   16   3    5    20   .    32   25   5    49   2    50   20   13   
  Move                     10408 | 43   351  479  415  230  488  344  451  488  309  249  948  402  610  435  159  67   111  289  129  508  217  422  487  244  584  214  735  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  287   | 3    11   2    15   7    20   9    24   17   .    .    24   1    14   10   10   .    .    8    .    16   10   10   23   5    14   7    27   
  Fast Attach              187   | 4    2    .    1    1    2    .    9    4    .    .    9    .    3    3    3    2    .    2    2    7    3    10   30   4    6    15   65   
  Attach                   177   | 2    1    .    2    3    6    3    6    9    .    2    4    1    12   8    1    .    .    11   8    7    13   1    18   2    11   4    42   
  Detach                   27    | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    1    3    2    .    3    .    4    1    10   
  Swap                     151   | .    5    2    2    3    11   5    11   12   4    2    2    9    7    3    8    3    .    4    3    9    8    5    10   3    4    6    10   
  Drop                     241   | .    2    3    7    3    15   8    26   19   .    .    14   1    13   6    14   4    .    1    4    6    6    10   23   8    20   9    19   
  Fire                     1127  | 1    40   5    8    18   50   30   86   49   4    14   23   18   61   55   12   4    8    48   9    29   45   43   112  2    56   75   222  
  Melee                    61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    1    23   .    12   1    3    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Crush                    31    | .    2    2    .    .    1    5    6    .    .    .    1    .    1    .    .    .    1    2    1    .    .    4    2    .    1    .    2    
  Escape Stasis            4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    6    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    77 | -11/Scrapyard      | Entered Materials
   319 | -10/Materials      | Build established: Mutant
   473 | -10/Materials      | Discovered new exit (range 16)
   743 | -10/Materials      | Discovered new exit (range 8)
   775 | -10/Materials      | Entered Mines
   783 | -10/Mines          | Assembled infested the area
  1210 | -10/Mines          | Learned location of 1 exit from Materials
  1297 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1607 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1666 | -10/Mines          | Discovered new exit (range 5)
  1674 | -10/Mines          | Entered Exiles
  1719 | -10/Exiles         | Met 8R-AWN
  1741 | -10/Exiles         | Met EX-HEX
  1830 | -10/Exiles         | Met EX-DEC
  1861 | -10/Exiles         | Learned location of Zion (-6)
  2169 | -10/Exiles         | Met EX-BIN
  2193 | -10/Exiles         | Aligned with FarCom system
  2195 | -10/Exiles         | Given EX-Vault access code
  2219 | -10/Exiles         | Build established: Hauler-Mutant
  2241 | -10/Exiles         | Opened EX-Vault
  2253 | -10/Exiles         | Found Latent Energy Streamer
  2258 | -10/Exiles         | Found Skeleton Box
  2309 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2458 | -10/Exiles         | Attacked by the Exiles
  2481 | -10/Exiles         | Discovered new exit (range 10)
  2499 | -10/Exiles         | Entered Mines
  2675 | -9/Mines           | Core integrity fell below 50%
  2774 | -9/Mines           | Discovered new exit (range 7)
  2894 | -9/Mines           | Learned 2 Materials zone layouts
  3025 | -9/Mines           | Entered Materials
  3025 | -8/Materials       | Accompanied by 2 allies
  3025 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3026 | -8/Materials       | Identified exit to Factory
  3030 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  3575 | -8/Materials       | Destroyed 7 combat bots
  3659 | -8/Materials       | Garrison activated, responded to threat
  4104 | -8/Materials       | Entered Factory
  4104 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4513 | -7/Factory         | Discovered new exit (range 8)
  4657 | -7/Factory         | Build established: Hauler-Tank
  4858 | -7/Factory         | Entered Storage
  5423 | -7/Storage         | Lost 3 parts (3w)
  5870 | -7/Storage         | Build established: Scavenger-Tank
  6047 | -7/Storage         | Discovered new exit (range 16)
  6085 | -7/Storage         | Entered Factory
  6085 | -6/Factory         | Evolved 2 slots: Utility x2
  6531 | -6/Factory         | Lost 5 parts (1p1n1u2w)
  6792 | -6/Factory         | Identified exit to Lower Caves
  6842 | -6/Factory         | Spotted B-75 Beast
  6957 | -6/Factory         | Build established: Hauler-Tank
  7280 | -6/Factory         | Entered Lower Caves
  7719 | -6/Lower Caves     | Identified exit to Lower Caves
  7948 | -6/Lower Caves     | Entered another Lower Caves area
  7948 | -6/Lower Caves     | Discovered new exit (range 9)
  8478 | -6/Lower Caves     | Discovered new exit (range 15)
  8506 | -6/Lower Caves     | Entered Zion
  8588 | -6/Zion            | Found CR-A16's Pointy Stick
  8605 | -6/Zion            | Discovered new exit (range 15)
  9165 | -6/Zion            | Identified exit to Deep Caves
  9598 | -6/Zion            | Build established: Hauler-Gunner
  9704 | -6/Zion            | Learned location of Warlord (-4)
 10126 | -6/Zion            | Attacked by Zionites
 10297 | -6/Zion            | Spotted N5-0TQ(B)
 10297 | -6/Zion            | Spotted G5-TSY(B)
 10320 | -6/Zion            | Destroyed G5-TSY(B)
 10359 | -6/Zion            | Destroyed N5-0TQ(B)
 10602 | -6/Zion            | Entered Proximity Caves
 10630 | -5/Proximity Caves | Learned Factory stockpile data
 10643 | -5/Proximity Caves | Learned location of Armory (-3)
 11115 | -5/Proximity Caves | Build established: Hauler-Mutant
 11386 | -5/Proximity Caves | Destroyed 7 combat bots
 11413 | -5/Proximity Caves | Discovered new exit (range 8)
 11436 | -5/Proximity Caves | Learned Factory emergency access door positions
 11450 | -5/Proximity Caves | Entered Factory
 11450 | -5/Factory         | Evolved 2 slots: Utility x2
 11590 | -5/Factory         | Build established: Hauler-Tank
 11927 | -5/Factory         | Fabricated Humpback (x1)
 12465 | -5/Factory         | Discovered new exit (range 12)
 12974 | -5/Factory         | Discovered new exit (range 16)
 13003 | -5/Factory         | Entered Extension
 13254 | -5/Extension       | Rescued A7
 13373 | -5/Extension       | Energy Cycler disabled
 13375 | -5/Extension       | Rescued a captive Derelict
 13376 | -5/Extension       | Rescued a captive Derelict
 13376 | -5/Extension       | Rescued a captive Derelict
 13497 | -5/Extension       | P-70 Sage assimilated allied OG-PAV(g)
 13528 | -5/Extension       | Disrupted transfer network
 13614 | -5/Extension       | Spotted B-75 Beast
 13626 | -5/Extension       | Destroyed B-75 Beast
 13673 | -5/Extension       | Spotted B-75 Beast
 13687 | -5/Extension       | Destroyed 8 combat bots
 13709 | -5/Extension       | Allies destroyed B-75 Beast
 13710 | -5/Extension       | Lost 3 parts (1u2w)
 13719 | -5/Extension       | Discovered new exit (range 15)
 14017 | -5/Extension       | Discovered new exit (range 15)
 14019 | -5/Extension       | Discovered new exit (range 15)
 14069 | -5/Extension       | Entered Cetus
 14069 | -5/Cetus           | Accompanied by 3 allies (A7)
 14074 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14098 | -5/Cetus           | Spotted Cetus Guard
 14098 | -5/Cetus           | Spotted Cetus Guard
 14104 | -5/Cetus           | Allies destroyed Cetus Guard
 14104 | -5/Cetus           | Spotted Cetus Guard
 14105 | -5/Cetus           | Spotted Cetus Guard
 14107 | -5/Cetus           | Destroyed Cetus Guard
 14110 | -5/Cetus           | Allies destroyed Cetus Guard
 14112 | -5/Cetus           | Destroyed Cetus Guard
 14223 | -5/Cetus           | Started Cetus Manufacturing Module
 14246 | -5/Cetus           | Discovered new exit (range 16)
 14248 | -5/Cetus           | Manufactured an Enhanced Grunt
 14273 | -5/Cetus           | Manufactured an Enhanced Grunt
 14284 | -5/Cetus           | Spotted Cetus Guard
 14285 | -5/Cetus           | Spotted Cetus Guard
 14287 | -5/Cetus           | Spotted Cetus Guard
 14290 | -5/Cetus           | Allies destroyed Cetus Guard
 14293 | -5/Cetus           | Destroyed Cetus Guard
 14293 | -5/Cetus           | Spotted Cetus Guard
 14298 | -5/Cetus           | Manufactured an Enhanced Grunt
 14299 | -5/Cetus           | Allies destroyed Cetus Guard
 14300 | -5/Cetus           | Allies destroyed Cetus Guard
 14311 | -5/Cetus           | Discovered new exit (range 15)
 14320 | -5/Cetus           | Met Revision 17
 14323 | -5/Cetus           | Manufactured an Enhanced Grunt
 14348 | -5/Cetus           | Manufactured an Enhanced Grunt
 14434 | -5/Cetus           | Entered Archives
 14434 | -5/Archives        | Accompanied by 6 allies (A7)
 14488 | -5/Archives        | Discovered new exit (range 14)
 14504 | -5/Archives        | Discovered new exit (range 15)
 14526 | -5/Archives        | Discovered new exit (range 15)
 14580 | -5/Archives        | Entered Hub_04(d)
 14580 | -5/Hub_04(d)       | Accompanied by 5 allies
 14593 | -5/Hub_04(d)       | Build established: Scavenger-Tank
 14633 | -5/Hub_04(d)       | Discovered new exit (range 4)
 14717 | -5/Hub_04(d)       | Discovered new exit (range 15)
 14810 | -5/Hub_04(d)       | Network Hub disabled
 14813 | -5/Hub_04(d)       | Spotted Lightning
 14813 | -5/Hub_04(d)       | Entered Factory
 14813 | -4/Factory         | Accompanied by 4 allies
 14813 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 15016 | -4/Factory         | Spotted B-86 Titan
 15101 | -4/Factory         | Destroyed B-86 Titan
 15112 | -4/Factory         | Lost 3 parts (1p2u)
 15395 | -4/Factory         | Destroyed 7 combat bots
 15408 | -4/Factory         | Discovered new exit (range 16)
 15544 | -4/Factory         | High security lockdown imminent
 15614 | -4/Factory         | Entered Upper Caves
 15645 | -4/Upper Caves     | Lost 5 parts (1p1n3u)
 15845 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 15892 | -4/Upper Caves     | Entered Warlord
 15957 | -4/Warlord         | System corruption cleaned by Quarantine Array
 16057 | -4/Warlord         | Build established: Scavenger-Mutant
 16377 | -4/Warlord         | Visited the Vortex Lab
 16387 | -4/Warlord         | Warlord's base attacked by MAIN.C
 16391 | -4/Warlord         | Found Prototype Energy Gun
 16391 | -4/Warlord         | Identified Vortex Rifle
 16394 | -4/Warlord         | Found Vortex Rifle
 16488 | -4/Warlord         | Met Warlord
 16517 | -4/Warlord         | Found Prototype Reactor
 16525 | -4/Warlord         | Found Prototype Processor
 16536 | -4/Warlord         | Found Prototype Device
 16537 | -4/Warlord         | Identified Exp. Cloaking Device
 16725 | -4/Warlord         | Spotted Executioner
 16733 | -4/Warlord         | Spotted Striker
 16737 | -4/Warlord         | Warlord forces counterattacked
 16767 | -4/Warlord         | Found Prototype Ballistic Cannon
 16777 | -4/Warlord         | Found Prototype Ballistic Cannon
 16793 | -4/Warlord         | Found Prototype Processor
 16804 | -4/Warlord         | Found Prototype Processor
 16805 | -4/Warlord         | Spotted Executioner
 16812 | -4/Warlord         | Found Prototype Device
 16823 | -4/Warlord         | Destroyed Executioner
 16887 | -4/Warlord         | Spotted Executioner
 16898 | -4/Warlord         | Destroyed Executioner
 16946 | -4/Warlord         | Found Prototype Processor
 16950 | -4/Warlord         | Lost 3 parts (3u)
 16952 | -4/Warlord         | Identified Exp. Core Analyzer (x2)
 16964 | -4/Warlord         | Discovered new exit (range 12)
 16982 | -4/Warlord         | Entered Proximity Caves
 16985 | -3/Proximity Caves | Identified Adv. Kinecellerator
 17025 | -3/Proximity Caves | Build established: Scavenger-Tank
 17035 | -3/Proximity Caves | Spotted B-86 Titan
 17054 | -3/Proximity Caves | Destroyed B-86 Titan
 17138 | -3/Proximity Caves | Identified Spectral Analyzer
 17279 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 17298 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17323 | -3/Proximity Caves | Destroyed 11 combat bots
 17344 | -3/Proximity Caves | Identified Vortex Chain Reactor
 17399 | -3/Proximity Caves | Lost 7 parts (2n2u3w)
 17559 | -3/Proximity Caves | Discovered new exit (range 6)
 17570 | -3/Proximity Caves | Entered Research
 17570 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17707 | -3/Research        | Build established: Scavenger-Gunner
 17760 | -3/Research        | Lost 3 parts (1p1u1w)
 17770 | -3/Research        | Revision forces began assault on 0b10
 17806 | -3/Research        | Met up with Revision 17++
 17866 | -3/Research        | Spotted B-86 Titan
 17905 | -3/Research        | Found Hvy. Reflective Plating
 18153 | -3/Research        | Identified exit to Armory
 18153 | -3/Research        | Identified exit to Testing
 18270 | -3/Research        | Research terminal network offline
 18522 | -3/Research        | Entered Testing
 18536 | -3/Testing         | Found Prototype Device
 18536 | -3/Testing         | Identified Exp. Thermal Shield
 18723 | -3/Testing         | Lost 4 parts (1p1n1u1w)
 19020 | -3/Testing         | Spotted Striker
 19022 | -3/Testing         | Spotted Striker
 19038 | -3/Testing         | Spotted Alpha 7
 19045 | -3/Testing         | Destroyed Striker
 19052 | -3/Testing         | Destroyed Striker
 19089 | -3/Testing         | Identified Hvy. Autocannon (x2)
 19099 | -3/Testing         | Identified Exp. Targeting Computer
 19103 | -3/Testing         | Core integrity fell below 50%
 19130 | -3/Testing         | Destroyed Alpha 7
 19156 | -3/Testing         | Lost 17 parts (3p3n6u5w)
 19185 | -3/Testing         | Found Prototype Processor
 19185 | -3/Testing         | Identified Exp. Target Analyzer
 19202 | -3/Testing         | Found Exp. Targeting Computer
 19224 | -3/Testing         | Found Prototype Launcher
 19366 | -3/Testing         | Build established: Scavenger-Mutant
 19462 | -3/Testing         | Found Hvy. Reflective Plating
 19522 | -3/Testing         | First assault squad dispatched
 19661 | -3/Testing         | Spotted PY-KXE5WM3BHW
 19681 | -3/Testing         | Rewired PY-KXE5WM3BHW
 19813 | -3/Testing         | Build established: Scavenger-Gunner
 19820 | -3/Testing         | Discovered new exit (range 8)
 19876 | -3/Testing         | Entered Research
 19876 | -2/Research        | Accompanied by 1 ally
 19876 | -2/Research        | Warlord forces began assault on 0b10
 19876 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 19986 | -2/Research        | Research machine network offline
 20064 | -2/Research        | Discovered new exit (range 8)
 20145 | -2/Research        | Borebot progress halted
 20147 | -2/Research        | Identified Hellfire Missile Launcher
 20213 | -2/Research        | Borebot progress halted
 20313 | -2/Research        | Identified exit to Quarantine
 20317 | -2/Research        | Entered Quarantine
 20317 | -2/Quarantine      | Accompanied by 1 ally
 20681 | -2/Quarantine      | Found Alien Slashing Weapon
 20681 | -2/Quarantine      | Identified Sigix Broadsword
 20784 | -2/Quarantine      | Found Alien Energy Cannon
 21050 | -2/Quarantine      | Build established: Scavenger-Mutant
 21107 | -2/Quarantine      | Found Alien Artifact
 21189 | -2/Quarantine      | Found Exp. Thermal Shield
 21317 | -2/Quarantine      | First assault squad dispatched
 21377 | -2/Quarantine      | System corruption reached 10%
 21398 | -2/Quarantine      | Destroyed 7 combat bots
 21441 | -2/Quarantine      | Spotted Fortress
 21558 | -2/Quarantine      | Discovered new exit (range 5)
 21569 | -2/Quarantine      | Entered Section 7
 21603 | -2/Section 7       | Found Exp. Target Analyzer
 21679 | -2/Section 7       | Identified Core Reset Matrix
 21679 | -2/Section 7       | Identified Core Cannon
 21679 | -2/Section 7       | Used Core Reset Matrix
 21683 | -2/Section 7       | Sensed 18 artifacts in vicinity
 21692 | -2/Section 7       | Found Integrated Dissipator
 21692 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 21845 | -2/Section 7       | Garrison activated, responded to threat
 21895 | -2/Section 7       | Found Prototype Launcher
 21898 | -2/Section 7       | Found Prototype Launcher
 21899 | -2/Section 7       | Identified Point Singularity Launcher (x2)
 22061 | -2/Section 7       | Found Integrated Reactor
 22061 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 22113 | -2/Section 7       | First assault squad dispatched
 22148 | -2/Section 7       | Garrison activated, responded to threat
 22168 | -2/Section 7       | Lost 4 parts (1p2u1w)
 22177 | -2/Section 7       | Discovered new exit (range 12)
 22199 | -2/Section 7       | Entered Access
 22199 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 22259 | -1/Access          | Build established: Scavenger-Gunner
 22479 | -1/Access          | First assault squad dispatched
 22589 | -1/Access          | Lost 7 parts (2n2u3w)
 22768 | -1/Access          | System corruption reached 10%
 22871 | -1/Access          | Lost 14 parts (2p3n5u4w)
 23301 | -1/Access          | Lost 5 parts (1p1n1u2w)
 23406 | -1/Access          | Lost 4 parts (3u1w)
 23462 | -1/Access          | Core integrity fell below 50%
 23476 | -1/Access          | Spotted B-99 Colossus
 23514 | -1/Access          | Lost 7 parts (3u4w)
 23602 | -1/Access          | Lost 5 parts (1p1n1u2w)
 23716 | -1/Access          | Emitted hypermatrix ping
 23721 | -1/Access          | Assembled emerged from beneath the floor
 23727 | -1/Access          | Destroyed B-99 Colossus
 23741 | -1/Access          | Lost 15 parts (2p1n5u7w)
 23752 | -1/Access          | System corruption reached 30%
 23772 | -1/Access          | Core integrity fell below 20%
 23782 | -1/Access          | Found Unknown Protection
 23782 | -1/Access          | Identified Hvy. Insulated Plating
 23795 | -1/Access          | Found Prototype Ballistic Gun
 23795 | -1/Access          | Identified Multirail
 23806 | -1/Access          | Lost 5 parts (1p1n3w)
 24051 | -1/Access          | Found Multirail
 24094 | -1/Access          | Build established: Scavenger-Mutant
 24128 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
24125_ System corrupted: Core Cannon targeting data glitched.
24125_ Beam penetrates H-88 Terminator.
24125_ H-88 Terminator destroyed.
24125_ Beam penetrates U-05 Engineer.
24125_ Destroyed Wheel.
24125_ Destroyed Unknown Special Weapon.
24125_ Destroyed Unknown Engine.
24125_ Destroyed Wheel.
24125_ U-05 Engineer destroyed.
24125_ U-05 Engineer lays Concrete.
24125_ Penetrated by Slug.
24125_ Slug penetrates Wall.
24125_ Penetrated by Slug. <x2>
24126_ Extracted 254 energy.
24127_ System corrupted: Core Cannon targeting data glitched.
24127_ Beam penetrates H-88 Terminator.
24127_ Destroyed Hvy. Machine Gun.
24127_ Beam penetrates Wall.
24127_ U-05 Engineer lays Concrete. <x2>
24128_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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| ?????????????????????        ##??????????????????? |
| ???????????????????       ! =# #########?????????? |
| ???????????????????          #  ##     ####??????? |
| ????????????????????         ###########  ##?????? |
| ????????????????????         #         #   ##????? |
| ?????????????????????        #     [   #### #????? |
| ?????????????????????      [ #     *  [#   ##????? |
| ??????????+###########     ###[!      %+   ##????? |
| ?????????        =%!      *! +!*[     !#   ##????? |
| ?????????         !      h  ##!!       ## ###????? |
| ?????????               !=   #=! *  *==##!###????? |
| ?????????             u !%    !*  = [!%##=##?##??? |
| ?????????                      ;#"#######*=## #??? |
| ?????????                    ]!g######### ##  #??# |
| ?????????              | @    % %%%  %% =%######## |
| ?????????%             #        !########=  =  %=  |
| ?????????? %           #    #     ##### ####%##### |
| ??????????             #     u%      #??#=*#=#  #? |
| ???????????########### #  # hR       #??##*#%####? |
| ???????????  ????????#?#  ##  "" ""  #???###*##??? |
| ???????????????????????## ##  ""Y""  #######+##### |
| ????????????????????????####         # %[=!=%%   % |
| ???????????????????????????# !       #  %*=!!*!%   |
| ???????????????????????????#         #  [==   =%   |
| ???????????????????????????#         #   ==%   *   |
| ???????????????????????????#         #       %     |
| ???????????????????????????#     "   #             |
| ???????????????????????????#    """  #             |
| ???????????????????????????#   ""????#             |
| ???????????????????????????#    ?????#             |
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| ????????????????????????????????????#         =%   |
| ????????????????????????????????????#          [!  |
| ????????????????????????????????????#              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           183
Coolant Potential          80
Energy Generation          63
Energy Capacity            1250
Matter Stores              310
Matter Capacity            450
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             4
Additional Mass Support    9
EM Shielding               4
Corruption Prevention      12
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Resistance: EM             30
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         24
Target Analysis            12
Core Analysis              15
Armor Integrity Analysis   66
Recoil Reduction           4
Energy Filtering           30
Kinecelleration            50
Overload Amplification     100
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Humpback | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Sigix Broadsword
Core Reset Matrix
Integrated Dissipator
Integrated Reactor
Core Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredSensorBoregun
  Manual?         0
Play Time         02:52:42
  Cumulative      344.6 hours
  Start           2021.02.24 @ 22:22:20
  End             2021.02.25 @ 01:36:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          273
  Rogue           266
  Adventurer      0
  Explorer        7
Win Type          -
  Total           11
  Types           3/1/7/0/0/0/0/0/0
Lore%             79
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a8b1f03-985f-437e-a741-e92046f38e4e