Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.13 @ 21:13:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (620) 3100 Value Destroyed (23906) 23906 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (618) 618 TOTAL SCORE: 34344 Bonus ------- High Alert Combat Kills 238 Follower Combat Kills 433 Friendly Fire -53 Cogmind --------- Core Integrity 996/1300 Matter 141/600 Energy 150/150 System Corruption 13% Temperature Cool (-60) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (6) --- Armored Leg Armored Leg Myomer Leg > --- UTILITY (9) ------ Improved Cryofiber Web Huge Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Experimental Optical Array Propulsion Shielding > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Compact Mass Driver > --- INVENTORY (25) --- Improved Deuterium Engine Enhanced Nuclear Core Improved Transmission Jammer System Restoration Module Coil Gun Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Antimatter Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Remote Datajack Lance Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Thunder Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Huge Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Improved Target Analyzer Advanced Target Analyzer Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Compact Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Armored Leg Thunder Leg Myomer Leg Improved Kinecellerator Improved Transmission Jammer System Restoration Module Coil Gun Gauss Cannon Gauss Cannon Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Antimatter Cannon Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Improved Remote Datajack Lance [Rating: 137] Favorites ----------- Power Enhanced Nuclear Core Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Huge Storage Unit Device Improved Kinecellerator Storage Huge Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Utility Shielding Weapon Mini Assault Cannon Energy Gun Beamcaster Ballistic Gun KE Penetrator Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 . 2 . . . . 2 2 2 2 Power 2 | . . . 1 . . . . . . . . 1 . Propulsion 4 | . . 2 . . . . . . . . 1 . 1 Utility 7 | . 1 . 1 . 1 . . . . 1 1 1 1 Weapon 2 | . . . . . 1 . . . . 1 . . . Parts Attached 198 | 7 6 6 7 18 32 7 8 1 3 25 39 20 19 Power 34 | 1 . 1 2 7 8 . . . . 5 6 2 2 Engine 21 | 1 . 1 2 3 7 . . . . 4 2 . 1 Core 11 | . . . . 4 1 . . . . . 4 2 . Reactor 2 | . . . . . . . . . . 1 . . 1 Propulsion 51 | 2 . 4 3 7 9 2 1 . 2 10 3 5 3 Treads . | . . . . . . . . . . . . . . Leg 51 | 2 . 4 3 7 9 2 1 . 2 10 3 5 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 61 | 2 3 1 1 . 10 3 3 1 . 2 20 4 11 Device 36 | . . . 1 . 7 2 1 . . 2 16 3 4 Storage 6 | 1 1 1 . . 1 . . . . . 1 . 1 Processor 11 | 1 1 . . . . 1 1 1 . . 2 . 4 Hackware 2 | . . . . . . . 1 . . . 1 . . Protection 6 | . 1 . . . 2 . . . . . . 1 2 Artifact . | . . . . . . . . . . . . . . Weapon 52 | 2 3 . 1 4 5 2 4 . 1 8 10 9 3 Energy Gun 3 | . . . . . . . 1 . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 23 | 2 2 . 1 4 2 . . . . 3 6 3 . Ballistic Cannon 21 | . . . . . 3 2 2 . . 4 2 5 3 Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . 1 . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 2 4 . . . 1 1 4 3 2 Parts Lost 66 | . . 1 1 3 9 7 2 . . 13 7 . 23 Power 12 | . . 1 1 . 1 . . . . 2 2 . 5 Propulsion 21 | . . . . 3 2 3 . . . 7 1 . 5 Utility 21 | . . . . . 3 2 2 . . 2 3 . 9 Weapon 12 | . . . . . 3 2 . . . 2 1 . 4 Highest Loss Streak 14 | . . 1 1 3 1 4 1 . . 5 2 . 14 To Critical Strikes 4 | . . . . . . 3 . . . . . . 1 Average Backups 21 | . 5 10 11 21 23 22 23 25 23 22 24 23 22 Power 6 | . 1 2 1 5 9 8 7 7 7 8 7 4 4 Propulsion 2 | . . 1 4 4 4 3 1 2 . 1 2 4 2 Utility 2 | . 1 2 1 3 5 2 2 2 1 . 1 2 2 Weapon 8 | . 1 4 4 7 4 8 11 14 14 11 12 10 12 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 15 | . 1 . . 1 3 1 . . 1 1 3 . 4 Power 4 | . . . . . . 1 . . . . 2 . 1 Propulsion . | . . . . . . . . . . . . . . Utility 5 | . 1 . . . 2 . . . 1 . . . 1 Weapon 6 | . . . . 1 1 . . . . 1 1 . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 98 99 99 99 99 100 99 95 99 99 96 Engine 9 | . 12 10 15 9 11 14 14 14 14 10 5 . 1 Core 2 | . . . . 6 2 . . . . . 5 15 10 Leg 27 | . 25 39 33 32 27 27 28 28 28 23 27 25 26 Device 12 | . . . 7 8 15 17 6 7 7 10 17 14 16 Storage 7 | . 12 10 8 8 7 7 7 7 7 6 7 10 9 Processor 8 | . 12 10 8 8 7 4 9 14 14 12 6 10 12 Hackware 2 | . . . . . . . 6 7 7 6 5 5 1 Protection 3 | . 12 10 8 8 5 5 6 . . . . . . Ballistic Gun 12 | . 20 20 16 15 18 11 . . . 5 11 6 12 Ballistic Cannon 8 | . . . . . 2 9 20 14 13 18 9 13 5 Peak Build Rating 137 | 7 11 14 21 34 59 65 63 63 71 81 105 121 137 Average Rating 65 | 4 8 13 18 29 52 61 61 62 62 70 98 115 127 On Entrance 49 | . 7 11 14 21 33 59 62 62 63 63 81 101 120 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 158 | 18 92 92 98 101 129 131 126 122 122 132 134 158 149 Greatest Support 116 | 20 20 43 55 58 72 72 68 68 68 68 94 91 116 Greatest Overweight (x) 9 | 3 4 2 2 9 3 1 1 1 2 8 2 2 2 Average Overweight (x) 1 | . 3 2 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 9 24 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 11 12 14 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | . 5 10 11 21 23 22 23 25 23 22 24 23 22 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 11 11 14 25 25 19 25 25 25 25 21 25 14 Class Distribution -------------------- 76% | Hacker-Gunner 16% | Hacker-Mutant 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 17820 | 160 439 358 467 925 2783 508 507 20 244 3181 5189 1526 1513 Remotely . | . . . . . . . . . . . . . . Salvage Created 26721 | . 700 764 701 1516 5258 704 688 . 658 3954 7542 1840 2396 Parts 1207 | . 46 57 38 71 242 26 18 . 23 125 345 89 127 Haulers Intercepted 27 | . 1 . . 2 7 . . . . 5 8 4 . Recyclers Shooed 29 | . . 1 3 4 3 . . . . 7 8 3 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 408 | . 13 17 7 24 74 16 15 . 11 63 109 18 41 Guns 216 | . 13 17 7 24 59 8 . . 2 6 58 2 20 Cannons 185 | . . . . . 13 8 15 . 9 55 49 16 20 AOE 7 | . . . . . 2 . . . . 2 2 . 1 Classes Destroyed 20 | . 5 3 3 . 2 . 1 . 1 2 1 . 2 Worker 46 | . . . 5 1 9 . . . . 2 18 8 3 Builder 37 | . . . 2 5 2 . . . . 7 7 11 3 Tunneler 6 | . . . . . . . . . . 1 4 . 1 Hauler 27 | . 1 . . 2 7 . . . . 5 8 4 . Recycler 49 | . 3 1 2 2 14 . . . . 13 10 4 . Mechanic 1 | . . . . . . . . . . . 1 . . Operator 8 | . . 1 . . 4 . . . . . 2 1 . Watcher 34 | . 2 2 2 1 6 . . . . 4 7 5 5 Swarmer 55 | . 6 6 . 3 . 5 . . 2 3 14 7 9 Grunt 183 | . 7 5 4 16 48 2 7 . 2 36 42 3 11 Brawler 5 | . . . . . 1 2 . . . 1 1 . . Duelist 14 | . . 1 . . 2 1 4 . 1 4 1 . . Sentry 42 | . . 5 2 5 7 2 . . 1 5 10 2 3 Specialist 2 | . . . . . . . . . 2 . . . . Hunter 31 | . . . 1 . 5 . . . 1 5 8 2 9 Programmer 66 | . . . . . 12 . . . 2 8 33 4 7 Behemoth 1 | . . . . . . . . . . 1 . . . Striker 1 | . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . 1 Thug 6 | . . . . . . 1 5 . . . . . . Savage 3 | . . . . . . 3 . . . . . . . Mutant 2 | . . . . . . . 2 . . . . . . Best Kill Streak 22 | . 3 7 5 10 7 5 7 . 3 6 10 22 11 Combat Bots Only 10 | . 3 6 1 6 6 5 7 . 3 5 10 9 10 Max Kills in Single Turn 4 | . 1 1 2 2 2 1 1 . 1 3 3 4 3 Gunslinging 1 | . . . . 1 1 . . . . . . . . Exploded 2 | . . . . . 2 . . . . 2 1 . 1 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 2011 | . 70 79 62 137 307 91 52 . 37 330 386 83 377 Missed 666 | . 19 23 23 33 111 32 9 . 8 109 138 32 129 Hits 1345 | . 51 56 39 104 196 59 43 . 29 221 248 51 248 Melee 35 | . . . . . 5 10 11 . . . 1 . 8 Projectile 1310 | . 51 56 39 104 191 49 32 . 29 221 247 51 240 AOE 2 | . . . . . 1 . . . . . 1 . . Critical Strikes 65 | . . 2 1 6 7 5 3 . . 10 13 3 15 Actively Blocked 2 | . . . . . 1 . . . . . . . 1 Part Disruptions 5 | . . . . . . . . . . 2 3 . . Damage Taken 15261 | . 306 417 379 992 1800 769 641 . 279 2175 3277 387 3839 Core 1493 | . 62 88 39 153 206 24 109 . 50 218 184 56 304 Absorbed by Shields 368 | . . . . . . . . . . 250 118 . . Redirected to Shielding 174 | . 10 4 7 13 23 55 43 . . . . . 19 Ignored by Resistances 9075 | . 207 271 227 603 1117 466 374 . 178 1448 2020 238 1926 Regen/Repaired (Parts) 476 | . . . . 46 15 . . . . 124 291 . . Core Remaining (%) 76 | 100 75 78 . 65 . . . . 44 74 81 95 . Volleys Fired 1049 | . 65 50 67 97 210 30 28 . 23 139 214 47 79 Largest 4 | . 2 2 2 2 3 3 3 . 3 4 4 4 4 Hottest 222 | . 100 46 46 50 91 120 120 . 155 188 150 222 189 Shots Fired 3277 | . 118 100 134 187 624 87 75 . 69 543 847 186 307 Gun 2016 | . 109 100 134 187 586 46 . . 23 124 512 16 179 Cannon 1251 | . . . . . 38 41 75 . 46 419 334 170 128 Launcher . | . . . . . . . . . . . . . . Special 10 | . 9 . . . . . . . . . 1 . . Kinetic 3232 | . 109 100 134 187 624 87 75 . 46 531 846 186 307 Thermal 44 | . 9 . . . . . . . 23 12 . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 40 | . 31 30 35 34 40 16 21 . 15 38 29 15 24 Robot Miss Streak 6 | . 2 2 2 2 3 2 1 . 2 6 6 4 5 Penetration Max 2 | . . . . . 1 1 . . . 1 2 1 1 Secondary Targets 23 | . 3 2 . 6 12 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . Shots Hit Robots 2291 | . 90 80 115 163 504 49 57 . 44 380 540 85 184 Core Hits 1269 | . 34 30 37 59 202 26 27 . 24 301 343 86 100 Critical Kills 50 | . 1 . 1 . 3 . . . . . 21 12 12 Critical Parts Destroyed 52 | . . 1 1 . 6 2 . . . . 18 10 14 Critical Strikes 154 | . 1 1 2 . 15 3 2 . . 22 44 27 37 Burn 3 | . . . . . . . . . . 3 . . . Destroy 103 | . 1 1 2 . 9 2 . . . . 39 23 26 Blast 48 | . . . . . 6 1 2 . . 19 5 4 11 Melee Attacks 8 | . . . . . . . 8 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 8 | . . . . . . . 8 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 61937 | . 1012 1219 1777 2963 10964 1562 1965 . 1124 10662 18204 3892 6593 Guns 33691 | . 1007 1219 1777 2963 9545 792 . . 382 2265 10071 312 3358 Cannons 25926 | . . . . . 1088 770 1630 . 742 8204 6937 3541 3014 Explosions 1384 | . . . . . 264 . . . . 132 826 . 162 Melee 335 | . . . . . . . 335 . . . . . . Ramming 601 | . 5 . . . 67 . . . . 61 370 39 59 Kinetic 59037 | . 1007 1219 1777 2963 10633 1562 1630 . 742 10271 17008 3853 6372 Thermal 790 | . . . . . . . . . 382 198 210 . . Explosive 944 | . . . . . 264 . . . . 132 386 . 162 Electromagnetic 230 | . . . . . . . . . . . 230 . . Impact . | . . . . . . . . . . . . . . Slashing 335 | . . . . . . . 335 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . 1 . . . 3 3 . . . 1 13 1 13 Average Corruption 3 | . 1 . . . 1 1 . . . 1 6 1 4 Corruption Purged 8 | . . . . . 4 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 289 | . 15 . . . 21 9 . . . 19 193 5 27 Message Errors 59 | . 1 . . . 4 . . . . 6 45 1 2 Matter Fused 51 | . 3 . . . 3 2 . . . 2 35 . 6 Heat Flow Errors 37 | . 4 . . . 3 2 . . . 3 22 1 2 Energy Discharges 35 | . 1 . . . 4 1 . . . 2 24 . 3 Parts Rejected 2 | . . . . . . . . . . . 2 . . Parts Fused 2 | . 1 . . . . . . . . . 1 . . Data Loss (minor) 53 | . 3 . . . 3 2 . . . 3 35 1 6 Data Loss (major) 11 | . . . . . 1 . . . . . 10 . . Misfires 10 | . 1 . . . . . . . . 2 6 . 1 Alerts 5 | . . . . . 1 1 . . . . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 23 | . 1 . . . 2 1 . . . 1 11 2 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 951 | . . . . . 59 . 130 . 16 179 401 82 84 Projectiles 786 | . . . . . 59 . 42 . 16 179 324 82 84 Explosions 25 | . . . . . . . . . . . 25 . . Melee 140 | . . . . . . . 88 . . . 52 . . Knockbacks 218 | . . . . . 5 3 10 . 5 85 55 32 23 Impact 4 | . . . . . 1 . . . . 1 1 1 . Kinetic 194 | . . . . . 4 2 9 . 5 78 52 23 21 Secondary 20 | . . . . . . 1 1 . . 6 2 8 2 Self-Inflicted Damage 449 | . . . . . 121 . . . . . 328 . . Shots 13 | . . . . . 2 . . . . . 11 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 43 | . 1 . . . 6 . . . . 9 19 4 4 Kicked 43 | . 1 . . . 6 . . . . 9 19 4 4 Crushed . | . . . . . . . . . . . . . . Highest Temperature 519 | . 246 31 3 308 238 457 378 . 300 353 516 144 519 Average Temperature 102 | . 45 6 3 84 59 140 131 . 115 78 128 72 229 Received Heat Transfer 4715 | . 162 249 234 828 843 189 261 . 72 855 750 60 212 Effects 18 | . . . . 4 . 5 1 . 1 . 3 . 4 Shutdowns 3 | . . . . . . 2 1 . . . . . . Energy Bleed 3 | . . . . . . . . . 1 . 2 . . Interference 6 | . . . . 2 . . . . . . 1 . 3 Matter Decay 1 | . . . . . . 1 . . . . . . . Short Circuit 3 | . . . . 1 . 1 . . . . . . 1 Damage (minor) 2 | . . . . 1 . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . . . . 4 . . Impact Corruptions 5 | . . . . . . . . . . . 5 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 . 1 . . Heat Transferred 1321 | . . . . . . . . . 666 555 100 . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 2 . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Maximum Alert Level 2 | . . 1 . . . . . . . . 2 2 1 Low Security (%) 92 | 100 100 99 100 100 100 . . . . 100 79 54 82 Level 1 5 | . . . . . . . . . . . 12 25 17 Level 2 2 | . . . . . . . . . . . 8 19 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 527 | . 70 213 35 160 178 . . . . 165 527 432 345 Initial 144 | . . . 9 . 2 . . . . . 5 4 144 Average 50 | . 4 79 7 35 16 . . . . 21 101 177 100 Influence Increases 13473 | . 437 535 273 767 2653 250 235 . 273 1968 4039 745 1298 Destroy 0b10 Robot/C 8140 | . 260 340 140 500 1600 240 220 . 220 1260 2180 360 820 Destroy 0b10 Robot/NC 1065 | . 30 20 55 60 210 . . . 20 160 285 165 60 Destroy Leader 1970 | . 76 104 44 116 466 10 10 . 30 346 500 98 170 Allied During Kill 56 | . . . . 18 30 . 5 . 3 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . 10 . . Successful Hack 706 | . 33 10 . 69 262 . . . . 55 201 22 54 Disable Machine 244 | . . . 4 . 20 . . . . 48 148 12 12 Destroy Structure 1057 | . 8 1 . 4 50 . . . . 84 670 88 152 Partial Spotted 15 | . . . . . . . . . . . 15 . . Lose Combat Pursuer 210 | . 30 60 30 . 15 . . . . 15 30 . 30 Influence Decreases 13173 | . 437 502 306 759 2661 250 235 . 273 1952 4042 385 1371 Entered New Map 279 | . . . 24 . 6 . . . . . 11 9 229 Time Decay 12131 | . 437 492 272 692 2514 230 185 . 268 1822 3931 376 912 Lost Part 551 | . . 10 10 30 41 20 10 . . 130 70 . 230 Lost Ally 212 | . . . . 37 100 . 40 . 5 . 30 . . Squads Dispatched 118 | . 2 2 1 4 37 . 1 . . 22 36 3 10 Investigation 39 | . 2 2 . 4 14 . . . . 4 10 . 3 Extermination 40 | . . . . . 14 . . . . 7 15 1 3 Reinforcement 31 | . . . 1 . 6 . . . . 8 10 2 4 Assault 2 | . . . . . . . 1 . . . 1 . . Garrison 6 | . . . . . 3 . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 14 | . . . . . 1 . . . . 5 5 1 2 Haulers Reinforced 9 | . . . . . 2 . . . . 2 4 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 25 | . 1 3 3 1 2 . . . . 3 8 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 520 | . 23 24 16 32 98 16 19 . 12 73 122 26 59 Peak Tracking Total 9 | . 5 5 4 5 5 5 9 . 2 4 7 6 9 Tactical Retreats 12 | . 2 2 2 . 1 . 1 . . 1 2 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 17 | . 3 . . 2 2 . . . . 5 3 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 8 | . . . . 6 2 . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . 4 . . Reused 1 | . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 65 | . . . 1 . 5 . 2 . 2 12 37 3 3 Max in Single Turn 5 | . . . 1 . 2 . 1 . 2 4 5 1 1 Garrison Access 8 | . . . 1 1 3 . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 87 | . 8 3 2 15 25 1 2 . 1 11 15 2 2 Terminals 55 | . 8 3 1 12 13 . . . 1 6 8 2 1 Fabricators 7 | . . . . . 3 . . . . 1 3 . . Repair Stations 9 | . . . . 2 2 . . . . 2 3 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 . . . . . 1 . 1 Garrison Access 7 | . . . 1 1 3 . . . . 2 . . . Total Hacks 308 | . 40 14 4 49 80 1 2 . 1 45 61 5 6 Successful 199 | . 27 11 3 37 51 1 2 . 1 27 32 4 3 Failed 109 | . 13 3 1 12 29 . . . . 18 29 1 3 Catastrophic 11 | . . . . . 3 . . . . 2 5 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 3 | . . . . . 1 . . . 1 . 1 . . Terminals 211 | . 40 14 3 40 45 . . . 1 31 29 5 3 Fabricators 21 | . . . . . 9 . . . . 2 10 . . Repair Stations 35 | . . . . 7 6 . . . . 6 16 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 25 | . . . . . 16 . . . . . 6 . 3 Garrison Access 13 | . . . 1 2 4 . . . . 6 . . . Terminal Hacks 139 | . 27 11 2 32 24 1 2 . 1 18 16 4 1 Record 27 | . 5 6 . 7 2 . . . 1 6 . . . Part Schematic 7 | . . . . 3 3 . . . . 1 . . . Robot Schematic 2 | . . . . . 1 . . . . . 1 . . Robot Analysis 4 | . . . 1 1 2 . . . . . . . . Prototype ID Bank 7 | . 2 1 . . 1 . . . . 2 1 . . Open Door 7 | . . . . 3 . 1 2 . . . 1 . . Level Access Points 2 | . . . . . 1 . . . . . . 1 . Branch Access Points 3 | . . 1 . . 1 . . . . . 1 . . Emergency Access Points 4 | . 3 . . . 1 . . . . . . . . Terminal Index 6 | . 1 . . 1 1 . . . . 1 1 1 . Repair Station Index 1 | . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . 1 . . Locate Traps 15 | . 2 2 1 4 4 . . . . . 2 . . Disarm Traps 2 | . . . . 1 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . Dispatch Records 9 | . 3 . . 1 3 . . . . 1 1 . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Security Status 2 | . . . . 1 . . . . . 1 . . . Surveillance Status 2 | . 2 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . Investigation Status 3 | . 1 . . 2 . . . . . . . . . Extermination Status 1 | . . . . . . . . . . 1 . . . Reinforcement Status 3 | . 2 . . 1 . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . 1 . Hauler Manifests 7 | . 1 . . 3 1 . . . . 1 1 . . Registered Components 2 | . 1 . . . . . . . . 1 . . . Zone Layout 17 | . 3 . . 3 2 . . . . 2 5 1 1 Fabricator Hacks 14 | . . . . . 7 . . . . 2 5 . . Load Schematic 8 | . . . . . 4 . . . . 1 3 . . Build 6 | . . . . . 3 . . . . 1 2 . . Repair Station Hacks 21 | . . . . 4 4 . . . . 5 8 . . Scan Component 13 | . . . . 3 2 . . . . 3 5 . . Repair 8 | . . . . 1 2 . . . . 2 3 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . 13 . . . . . 3 . 2 Insert Component 12 | . . . . . 8 . . . . . 2 . 2 Analyze 6 | . . . . . 5 . . . . . 1 . . Garrison Access Hacks 7 | . . . 1 1 3 . . . . 2 . . . Seal Access 7 | . . . 1 1 3 . . . . 2 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . 1 . . Hacking Detections 64 | . 7 3 1 10 21 . . . . 7 12 1 2 Full Trace Events 38 | . 2 2 1 6 13 . . . . 3 9 . 2 Feedback Events 3 | . . . . . 2 . . . . . . . 1 Corruption 3 | . . . . . 2 . . . . . . . 1 Feedback Blocked 1 | . . . . . . . . . . . 1 . . Robot Schematics Acquired 2 | . . . . . 1 . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . 84 . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 3 7 . . . . 1 1 . . Parts Built 10 | . . . . . 6 . . . . 2 2 . . Authchips . | . . . . . . . . . . . . . . Time 321 | . . . . . 162 . . . . 106 53 . . Total Part Build Rating 50 | . . . . . 26 . . . . 12 12 . . Parts Repaired 7 | . . . . 1 2 . . . . 1 3 . . Time 253 | . . . . 53 33 . . . . 76 91 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 5 . . . . . 1 . 1 Part Schematics Acquired 5 | . . . . . 4 . . . . . 1 . . Parts Damaged 2 | . . . . . 1 . . . . . . . 1 Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . 1 . . Relay Couplers Released 6 | . . . . . . . . . . . 6 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . Programmers 4 | . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 1 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 15 | . . . . 10 . 1 4 . . . . . . Largest Group 10 | . . . . 10 8 1 2 2 2 . . . . Highest-Rated Group 173 | . . . . 173 141 16 62 48 48 . . . . Highest-Rated Ally 32 | . . . . 29 29 16 32 32 32 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 146 | . . . . 22 78 . 36 . 10 . . . . Total Damage 1909 | . . . . 282 827 . 541 . 259 . . . . Kills 12 | . . . . 2 6 . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Active Infowar (turns) 17229 | . . . 870 1213 6233 . . . . 1809 6251 . 853 Optics 699 | . . . . . . . . . . . . . 699 Terrain 15902 | . . . 870 1213 6233 . . . . 1809 5777 . . Jamming 628 | . . . . . . . . . . . 474 . 154 Robot Analysis Total 4 | . . . 1 1 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 . . . . Drone Launches 3 | . . . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 35267 | 84 2771 802 872 1213 8594 2087 2199 100 1226 4932 8110 790 1487 Spaces Moved 14733 | 55 632 248 323 439 3879 1027 1059 52 593 1742 3768 307 609 Core 12 | 12 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 14721 | 43 632 248 323 439 3879 1027 1059 52 593 1742 3768 307 609 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 192 190 190 190 192 192 190 190 182 186 186 Average Speed 205 | 129 380 260 202 196 194 190 192 192 191 241 185 186 188 Slowest Speed 750 | 200 400 260 260 750 335 192 192 192 263 680 260 260 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 Exploration Rate (%) 47 | 5 77 34 19 76 65 93 95 8 63 40 70 9 17 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . 3 . 1 3 . . . . Spaces Dug 30 | . 9 . . . . 7 2 . . 5 7 . . Terrain Destroyed 702 | . 9 . . 3 38 32 11 . 6 91 386 42 84 Melee 2 | . . . . . . . 2 . . . . . . Projectile 407 | . 9 . . 3 11 32 9 . 6 56 171 42 68 AOE 293 | . . . . . 27 . . . . 35 215 . 16 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Total 17370 | 64 869 305 407 648 4549 1095 1151 52 630 2112 4331 407 750 Wait 1003 | . 153 . 9 63 360 7 . . . 176 226 . 9 Move 14720 | 54 631 247 322 438 3878 1026 1058 51 592 1741 3767 306 609 Hop . | . . . . . . . . . . . . . . Pick Up 78 | 3 8 1 2 4 21 6 11 . 2 4 13 2 1 Fast Attach 79 | 7 2 . . 6 7 . 1 . 3 8 21 11 13 Attach 87 | . 1 3 3 3 14 8 3 . 1 10 18 6 17 Detach 31 | . . . . 6 2 . . . . 1 8 9 5 Swap 94 | . 6 3 4 14 17 1 5 1 2 12 17 8 4 Drop 113 | . 2 1 . 7 29 5 4 . 7 7 28 14 9 Fire 1049 | . 65 50 67 97 210 30 28 . 23 139 214 47 79 Melee 8 | . . . . . . . 8 . . . . . . Ram . | . . . . . . . . . . . . . . Kick 43 | . 1 . . . 6 . . . . 9 19 4 4 Crush . | . . . . . . . . . . . . . . Escape Stasis 20 | . . . . 10 5 . . . . 5 . . . Rewire 45 | . . . . . . 12 33 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 702 | -10/Materials | Identified exit to Mines 702 | -10/Materials | Discovered exit to Mines (range 16) 1055 | -10/Materials | Identified exit to Materials 1055 | -10/Materials | Discovered exit to Materials (range 3) 1623 | -10/Materials | Discovered exit to Materials (range 16) 2294 | -10/Materials | Discovered exit to Materials (range 8) 2856 | -10/Materials | Entered another Materials area 2856 | -9/Materials | Evolved 2 slots: Propulsion x2 2962 | -9/Materials | Identified exit to Mines 3456 | -9/Materials | Identified exit to Materials 3456 | -9/Materials | Discovered exit to Materials (range 16) 3658 | -9/Materials | Entered another Materials area 3658 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4521 | -8/Materials | Identified exit to Storage 4521 | -8/Materials | Discovered exit to Storage (range 5) 4530 | -8/Materials | Entered Storage 5361 | -8/Storage | Lost 3 parts (3n) 5428 | -8/Storage | Identified exit to Recycling 5428 | -8/Storage | Discovered exit to Recycling (range 8) 5546 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5597 | -8/Storage | Identified exit to Factory 5597 | -8/Storage | Discovered exit to Factory (range 9) 5706 | -8/Storage | Repaired Broken Lgt. Deuterium Engine 5743 | -8/Storage | Entered Factory 5743 | -7/Factory | Accompanied by 8 allies 5743 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5959 | -7/Factory | Repaired Terrain Scanner 6037 | -7/Factory | Build established: Commander-Tank 7223 | -7/Factory | Identified exit to Lower Caves 7261 | -7/Factory | Garrison activated, responded to threat 7292 | -7/Factory | Lost 4 allies 7552 | -7/Factory | Build established: Hacker-Gunner 8434 | -7/Factory | Identified exit to Factory 8525 | -7/Factory | Fabricated Angular Momentum Engine (x2) 9355 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 9632 | -7/Factory | Garrison activated, responded to threat 12625 | -7/Factory | Repaired Broken Core Analyzer 12905 | -7/Factory | Fabricated Imp. Kinecellerator (x2) 14337 | -7/Factory | Entered Lower Caves 14365 | -7/Lower Caves | Entered a destroyed Warlord outpost 15041 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15111 | -7/Lower Caves | Learned Factory non-interactive machine intel 15154 | -7/Lower Caves | Identified exit to Lower Caves 15154 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 15354 | -7/Lower Caves | Ambushed by wild Derelicts 16035 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 16095 | -7/Lower Caves | Lost 4 parts (2n2w) 16424 | -7/Lower Caves | Entered another Lower Caves area 16424 | -7/Lower Caves | Accompanied by 1 ally 16637 | -7/Lower Caves | Attacked by a faux Warlord 17406 | -7/Lower Caves | Learned location of Zion (-7) 18196 | -7/Lower Caves | Identified exit to Zion 18196 | -7/Lower Caves | Discovered exit to Zion (range 15) 18345 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 18410 | -7/Lower Caves | Destroyed 7 combat bots 18574 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 18623 | -7/Lower Caves | Entered Zion 18623 | -7/Zion | Accompanied by 2 allies 18694 | -7/Zion | Identified exit to Proximity Caves 18694 | -7/Zion | Discovered exit to Proximity Caves (range 15) 18723 | -7/Zion | Entered Proximity Caves 18723 | -6/Proximity Caves | Accompanied by 2 allies 18809 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 18823 | -6/Proximity Caves | Found Prototype Special Weapon 18847 | -6/Proximity Caves | Identified Molecular Deconstructor 19253 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 19296 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19643 | -6/Proximity Caves | Core integrity fell below 50% 19658 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 19861 | -6/Proximity Caves | Discovered exit to Factory (range 10) 19945 | -6/Proximity Caves | Spotted B-75 Beast 19949 | -6/Proximity Caves | Entered Factory 19949 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 19950 | -6/Factory | Identified exit to Lower Caves 19951 | -6/Factory | Loaded intel: 271 non-interactive machine locations 20213 | -6/Factory | Spotted B-75 Beast 20242 | -6/Factory | Destroyed B-75 Beast 20269 | -6/Factory | Lost 5 parts (3n1u1w) 20493 | -6/Factory | Fabricated Imp. Kinecellerator? 21161 | -6/Factory | Build established: Scavenger-Gunner 21246 | -6/Factory | Garrison activated, responded to threat 21602 | -6/Factory | Build established: Hacker-Gunner 21622 | -6/Factory | Repaired Broken Barrage Gun 22748 | -6/Factory | Identified exit to Factory 22748 | -6/Factory | Discovered exit to Factory (range 7) 24057 | -6/Factory | Garrison activated, responded to threat 24731 | -6/Factory | Discovered exit to Factory (range 8) 24881 | -6/Factory | Entered another Factory area 24881 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 27289 | -5/Factory | Destroyed 10 combat bots 27336 | -5/Factory | Identified exit to Extension 27336 | -5/Factory | Discovered exit to Extension (range 13) 27804 | -5/Factory | Found Prototype Processor 27804 | -5/Factory | Identified Exp. Targeting Computer 28317 | -5/Factory | Repaired Mni. Assault Cannon 28347 | -5/Factory | Repaired KE Penetrator 28376 | -5/Factory | Repaired Imp. Kinecellerator 29043 | -5/Factory | Identified exit to Factory 29043 | -5/Factory | Discovered exit to Factory (range 7) 29067 | -5/Factory | Identified exit to Upper Caves 29067 | -5/Factory | Discovered exit to Upper Caves (range 5) 30293 | -5/Factory | Discovered exit to Factory (range 17) 31296 | -5/Factory | Destroyed 7 combat bots 31768 | -5/Factory | Fabricated Imp. Kinecellerator (x2) 31831 | -5/Factory | Discovered exit to Factory (range 4) 31849 | -5/Factory | System corruption reached 10% 32991 | -5/Factory | Entered another Factory area 32991 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 33084 | -4/Factory | Identified exit to Research 33394 | -4/Factory | Found Prototype Device 33394 | -4/Factory | Identified Adv. EM Shield 33455 | -4/Factory | Destroyed 9 combat bots 33781 | -4/Factory | Entered Research 33781 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 34368 | -3/Research | Crushed by falling debris 35040 | -3/Research | Destroyed 7 combat bots 35141 | -3/Research | Cargo convoy interrupted 35141 | -3/Research | Spotted Executioner 35149 | -3/Research | Spotted Striker 35167 | -3/Research | Destroyed Executioner 35186 | -3/Research | Destroyed Striker 35190 | -3/Research | Crushed by falling debris 35190 | -3/Research | System corruption reached 10% 35221 | -3/Research | Destroyed 10 combat bots 35221 | -3/Research | Lost 14 parts (2p3n5u4w) 35240 | -3/Research | Build established: Scavenger-Gunner 35268 | -3/Research | Self-destructed Last Messages --------------- 35263_ B-74 Champion emerges from a hatch in the floor. 35263_ L-61 Swordsman emerges from a hatch in the floor. 35263_ S-43 Plague emerges from a hatch in the floor. 35263_ K-01 Serf collects debris. 35264_ Hardcell Cannon severed. 35264_ U-05 Engineer lays Concrete. 35264_ Critical hit (Destroy). 35264_ Lgt. Angular Momentum Engine destroyed. 35265_ K-01 Serf collects debris. 35265_ Slug penetrates B-74 Champion. 35265_ Destroyed Welding Torch. 35265_ U-05 Engineer knocked back. 35266_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 35266_ K-01 Serf collects debris. 35267_ U-05 Engineer lays Concrete. 35268_ Arm. Leg destroyed. 35268_ Imp. Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????####+##??#?????????????????? | | ?????????????????????? #?????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ???????????????????? | | ??????????########???? "" ?????????????????????? | | ??????????# #???? "T ??? #?????????????????? | | ??????????# #???? ""??? #?????????????????? | | ??#??# #??# #???? ?? ! ?#??????? #??????? | | ??? # # = #??## ?? ? ??? # #??????? | | ?????# # [%###############u + !#??????? | | ???????# # !!!# * s %% #?????????????? | | ########### %%[+[ = l@bu o#?????????????? | | # # %[[=#=! ! !*%%u #?????????????? | | # % # %%%=### * *= #?????????????? | | # *] # %!*% #%# "" #?????????????? | | #""" %=%|+ ### #?????????????? | | #""""* = # #?# =% % k#?????????????? | | #""""!! # # %![%% #?????????????? | | %#**["*= ######## ! !k!%[ w##????????????? | | %+%!%===[ # #????# %!%%% !##????????????? | | =#*==[ [ =###????####+########## =%# ???????????? | | =##########?????????? ?????? # |!#% ??????????? | | #??????????????????? ??????? #? %# ??????????? | | #??????????????????? ????????+? + ??????????? | | #??????????????????? ??????????? # ? ?????????? | | #??????????????????? ????????????#??? ?????????? | | +??????????????????? ??????????????????????????? | | #???????????????????###?????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 80 Energy Generation 45 Energy Capacity 700 Matter Stores 600 Matter Capacity 600 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 11 Core Analysis 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Storage | Hacked Angular Momentum Engine | -8/Storage | Hacked Imp. Utility Shielding | -8/Storage | Hacked Imp. Titanium Leg | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Scanalyzed Imp. Kinecellerator | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Great Axe | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Scanalyzed Thunder Leg | -6/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory Imp. Aluminum Leg | x2 | -7/Factory Imp. Kinecellerator | x2 | -7/Factory Imp. Kinecellerator | x2 | -6/Factory Imp. Kinecellerator | x2 | -5/Factory Repaired ---------- Lgt. Deuterium Engine | 8% | -8/Storage | Broken Terrain Scanner | 25% | -7/Factory Core Analyzer | 99% | -7/Factory | Broken Barrage Gun | 1% | -6/Factory | Broken Mni. Assault Cannon | 20% | -5/Factory KE Penetrator | 49% | -5/Factory Imp. Kinecellerator | 31% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseMatterCalibrator Manual? 0 Play Time 03:21:16 Cumulative 2070.6 hours Start 2025.06.12 @ 07:14:33 End 2025.06.13 @ 21:13:56 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1034 Rogue 62 Adventurer 0 Explorer 972 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc56d341-477a-40dc-a911-0f85084dbb88