Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 18:35:32

Player: star

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (19)      95
Value Destroyed (403)      403
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 778

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (480) Ox4
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
    Medium Laser
           Beam Rifle
>          --- INVENTORY (25) ---
           Ion Engine
           Cooling System
           Cooling System
     Small Matter Pod (50)
     Large Matter Pod (36)
           Weight Redist. System
           Terrain Scanner
           Terrain Scanner
           Terrain Scan Processor
           Terrain Scan Processor
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Tractor Beam
           Assault Rifle
           Rocket Launcher
           Datajack
           Datajack

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
         Heat Sink
         Huge Storage Unit
>        --- WEAPON -----------
         Beam Rifle
         Beam Rifle
>        --- INVENTORY --------
         Ion Engine
         Terrain Scanner
         Terrain Scanner
         EM Pulse Gun
  Medium Laser
         Assault Rifle
         Rocket Launcher
         Datajack
         Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             16   | 5   11  
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 3    | 2   1   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 1   4   
    Device                 3    | .   3   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 1   5   
    Energy Gun             5    | .   5   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    .    | .   .   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     84   | .   84  
  Engine                   14   | .   14  
  Treads                   18   | .   18  
  Device                   12   | .   12  
  Storage                  14   | .   14  
  Energy Gun               21   | .   21  
  Ballistic Gun            3    | .   3   
Peak Build Rating          10   | 5   10  
  Average Rating           7    | 4   7   
  On Entrance              2    | .   5   
Naked Turns                .    | .   .   
Heaviest Build             90   | 11  90  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  29   | .   29  
  Average Overweight (x)   3    | .   3   
Largest Inventory Capacity 25   | 8   25  
  Average Capacity         24   | 7   24  
  Most Carried             18   | 3   18  
  Average Carried          8    | 1   8   
  Final Capacity           25   | 8   25  
  Final Carried            18   | 3   18  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           471  | 177 294 
  Remotely                 .    | .   .   
Salvage Created            587  | .   587 
  Parts                    34   | .   34  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  17   | .   17  
  Guns                     17   | .   17  
Classes Destroyed          3    | .   3   
  Hauler                   2    | .   2   
  Swarmer                  8    | .   8   
  Grunt                    9    | .   9   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   2    | .   2   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        133  | .    133  
  Missed                   41   | .    41   
Damage Taken               898  | .    898  
  Core                     257  | .    257  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              84   | .    84   
  Largest                  2    | .    2    
  Hottest                  112  | .    112  
Shots Fired                130  | .    130  
  Gun                      130  | .    130  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  35   | .    35   
  Thermal                  94   | .    94   
  Explosive                .    | .    .    
  Electromagnetic          1    | .    1    
  Robot Hit Streak         11   | .    11   
  Robot Miss Streak        6    | .    6    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           83   | .    83   
  Core Hits                32   | .    32   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | .    1    
  Critical Strikes         7    | .    7    
    Burn                   6    | .    6    
    Destroy                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1036 | .    1036 
  Guns                     1035 | .    1035 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  1    | .    1    
  Kinetic                  210  | .    210  
  Thermal                  813  | .    813  
  Explosive                .    | .    .    
  Electromagnetic          12   | .    12   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   1    | .    1    
Targets Rammed             1    | .    1    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        357  | .    357  
  Average Temperature      111  | .    111  
  Received Heat Transfer   339  | .    339  
  Effects                  2    | .    2    
    Interference           2    | .    2    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             8    | .    8    
  Heat Transferred         2590 | .    2590 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             226  | .   226 
  Initial                  .    | .   .   
  Average                  50   | .   51  
Maximum Alert Level        1    | .   1   
  Low Security (%)         97   | 100 96  
  Level 1                  2    | .   3   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           5    | .   5   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              42   | .   42  
  Peak Tracking Total      4    | .   4   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                7    | .   7   
  Successful               3    | .   3   
  Failed                   4    | .   4   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                7    | .   7   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Prototype ID Bank        2    | .   2   
  Hauler Manifests         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               3277 | 85   3192 
Spaces Moved               733  | 51   682  
  Core                     21   | 5    16   
  Treads                   712  | 46   666  
  Legs                     .    | .    .    
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   160  
  Average Speed            398  | 149  417  
  Slowest Speed            1500 | 160  1500 
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       43   | 4    82   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      961  | 58  903 
  Wait                     106  | .   106 
  Move                     732  | 50  682 
  Hop                      .    | .   .   
  Pick Up                  20   | 3   17  
  Fast Attach              8    | 5   3   
  Attach                   3    | .   3   
  Detach                   .    | .   .   
  Swap                     5    | .   5   
  Drop                     2    | .   2   
  Fire                     84   | .   84  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    1    | .   1   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  959 | -10/Materials | Discovered new exit (range 9)
 1181 | -10/Materials | Core integrity fell below 50%
 1355 | -10/Materials | Lost 3 parts (1n2w)
 1786 | -10/Materials | Core integrity fell below 20%
 2654 | -10/Materials | Discovered new exit (range 4)
 3278 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02363_ R-06 Scavenger collects Lrg. Matter Pod.
02366_ R-06 Scavenger collects Hammer.
02389_ T-07 Excavator is excavating. <x8>
02498_ U-05 Engineer lays Concrete. <x8>
02514_ T-07 Excavator is excavating.
02517_ U-05 Engineer lays Concrete.
02519_ T-07 Excavator is excavating.
02521_ U-05 Engineer lays Concrete.
02569_ T-07 Excavator is excavating. <x2>
02654_ EXIT=FOUND
02691_ K-01 Serf collects debris. <x3>
02812_ Connecting with Terminal...
>>Prototypes
Downloading prototype IDs...
    Hvy. Ion Engine
    Imp. Medium Laser
02951_ Acquired Imp. Targeting Computer. <x3>
02974_ Acquired Terrain Scan Processor. <x2>
02985_ Acquired Cooling System. <x2>
03227_ K-01 Serf cleans the Processing Tank. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingScrapReactor
  Manual?         0
Play Time         00:09:41
  Cumulative      75.3 hours
  Start           2024.09.10 @ 08:03:44
  End             2024.09.10 @ 18:35:32
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          135
  Rogue           135
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          47
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e415013-7abb-41e6-901c-06e69203aa6d