Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 19:25:51 Player: Blank Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2358) 2358 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6818 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 97/160 System Corruption 30% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (3) ------- Disruptor Cannon > --- INVENTORY (5) ---- Light Fission Core Matter Compressor (0) Hacking Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Flexi-carbon Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Heart of Steel > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Heavy Mace > --- INVENTORY -------- Reinforced Deuterium Engine Light Fission Core Improved Cooling System High-capacity Storage Unit Matter Compressor Advanced Recoil Stabilizer Improved Propulsion Shielding Hacking Suite Variable Charge Gun Gauss Rifle Improved KE Penetrator Missile Launcher Improved Remote Datajack [Rating: 85] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Armored Medium Treads Leg VSS Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 6 | . . 2 2 . . . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 86 | 8 5 8 4 12 6 13 6 24 Power 14 | 1 1 1 . 2 1 2 2 4 Engine 9 | 1 1 1 . 1 . 1 2 2 Core 4 | . . . . 1 1 . . 2 Reactor 1 | . . . . . . 1 . . Propulsion 24 | 2 2 2 . 4 1 3 2 8 Treads 2 | . . . . . . . . 2 Leg 17 | 2 2 2 . 4 1 3 2 1 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 23 | 2 1 2 2 4 1 6 . 5 Device 8 | 1 . 1 . 1 . 2 . 3 Storage 4 | 1 1 . . 2 . . . . Processor 4 | . . . . 1 1 1 . 1 Hackware 3 | . . 1 2 . . . . . Protection 4 | . . . . . . 3 . 1 Artifact . | . . . . . . . . . Weapon 25 | 3 1 3 2 2 3 2 2 7 Energy Gun 11 | 2 1 2 . . . . 1 5 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 4 | 1 . . . . . 2 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . 2 . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . 1 1 . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 48 | . . 1 1 5 2 12 5 22 Power 7 | . . . . 1 . 2 2 2 Propulsion 16 | . . . . . 2 4 2 8 Utility 12 | . . . . 2 . 5 . 5 Weapon 13 | . . 1 1 2 . 1 1 7 Highest Loss Streak 10 | . . 1 1 2 2 8 4 10 To Critical Strikes 2 | . . . . . . 1 . 1 Average Backups 11 | 4 9 9 10 8 11 12 13 13 Power 1 | . 1 2 1 1 . . . . Propulsion 2 | 2 2 1 3 2 4 3 1 . Utility 3 | . 3 2 2 1 2 2 6 6 Weapon 3 | . 1 2 2 3 4 5 3 4 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 5 3 2 2 . 1 . 7 Power 3 | . . 1 . 1 . . . 1 Propulsion 6 | . 4 1 1 . . . . . Utility 5 | . 1 . 1 . . . . 3 Weapon 5 | . . 1 . 1 . 1 . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 90 | . 100 99 90 95 99 89 71 81 Engine 8 | . 14 11 9 6 6 5 6 8 Core 1 | . . . . . 5 . . 1 Leg 22 | . 28 22 18 29 25 25 22 12 Wheel 1 | . . . . . . . . 4 Device 10 | . 14 21 18 8 . 5 6 10 Storage 7 | . 14 11 9 7 10 6 6 4 Processor 5 | . . . . 3 8 10 13 8 Hackware 8 | . . 11 17 23 20 1 . . Protection 2 | . . . . . . 5 . 4 Energy Gun 6 | . 14 11 6 . . . . 13 Ballistic Gun 3 | . 14 3 . . . 8 13 1 Impact Weapon 3 | . . . 4 5 13 4 . . Slashing Weapon 1 | . . . . 1 5 5 . . Special Melee Weapon 1 | . . 6 7 2 . . . . Peak Build Rating 85 | 7 10 22 31 43 51 71 68 85 Average Rating 46 | 5 9 19 26 37 46 56 59 76 On Entrance 32 | . 7 10 22 28 39 51 67 67 Avg Prop Armor Cover (%) 4 | . . . . 5 . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 14 23 27 27 51 58 103 66 79 Greatest Support 62 | 20 20 24 24 60 62 62 61 61 Greatest Overweight (x) 7 | 1 1 1 1 . . 2 1 7 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 20 | 8 10 10 10 20 15 20 15 20 Average Capacity 12 | 7 9 10 10 10 15 15 15 14 Most Carried 15 | 7 10 10 10 10 14 15 15 15 Average Carried 11 | 4 9 9 9 9 11 12 13 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 Final Carried 15 | 7 10 10 10 10 14 15 12 4 Class Distribution -------------------- 28% | Hacker-Mutant 24% | Mutant 19% | Scavenger-Mutant 18% | Scavenger-Gunner 4% | Gladiator 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2351 | 207 195 84 50 141 119 109 355 1091 Remotely . | . . . . . . . . . Salvage Created 2845 | 19 290 106 12 541 353 310 49 1165 Parts 112 | 5 21 4 1 18 4 12 4 43 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 10 6 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 43 | . 6 3 . 12 4 5 1 12 Melee 12 | . . . . 6 1 5 . . Guns 18 | . 6 3 . . . . 1 8 AOE 2 | . . . . . . . . 2 Classes Destroyed 14 | 1 3 1 . 4 . 2 . 3 Worker 4 | . . . . 1 . . . 3 Builder 1 | . . . . . . . . 1 Tunneler 2 | 1 . . . . . . . 1 Hauler 2 | . 1 . . . 1 . . . Recycler 2 | . . . . . . . . 2 Operator 4 | . 2 . 1 1 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 5 | . . . . 4 . . . 1 Grunt 20 | . 6 2 . 6 4 . . 2 Brawler 4 | . . . . . . 2 . 2 Duelist 1 | . . . . . . . . 1 Sentry 2 | . . 1 . . . 1 . . Hunter 6 | . . . . . . 2 . 4 Programmer 5 | . . . . 2 . . 1 2 Best Kill Streak 4 | 1 3 2 1 4 4 2 1 4 Combat Bots Only 4 | . 2 2 . 4 4 2 1 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 460 | . 23 26 3 68 25 92 57 166 Missed 108 | . 7 6 . 23 6 21 16 29 Hits 352 | . 16 20 3 45 19 71 41 137 Melee 42 | . . . . . . 14 6 22 Projectile 310 | . 16 20 3 45 19 57 35 115 Critical Strikes 14 | . . . . . . 4 2 8 Damage Taken 7521 | . 196 292 48 787 362 1448 815 3573 Core 1632 | . 46 59 . 173 73 239 34 1008 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 81 85 100 75 . . 59 . Volleys Fired 109 | 1 23 10 2 . . . 11 62 Largest 3 | 2 2 2 2 . . . 3 3 Hottest 221 | 60 85 130 130 . . . 84 221 Shots Fired 240 | 2 46 19 4 . . . 26 143 Gun 235 | 2 46 19 4 . . . 26 138 Cannon 3 | . . . . . . . . 3 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 52 | 1 23 1 . . . . 26 1 Thermal 128 | 1 23 18 4 . . . . 82 Explosive 2 | . . . . . . . . 2 Electromagnetic 58 | . . . . . . . . 58 Robot Hit Streak 30 | 2 13 30 2 . . . 5 15 Robot Miss Streak 6 | . 1 3 2 . . . 6 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 253 | 2 36 22 9 32 19 26 14 93 Core Hits 98 | 1 17 17 3 5 6 10 4 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 8 | . . . . 6 2 . . . Critical Strikes 25 | . 2 . 1 8 4 5 . 5 Burn 7 | . 2 . 1 . . . . 4 Smash 9 | . . . . 6 2 . . 1 Sever 9 | . . . . 2 2 5 . . Melee Attacks 129 | . . 7 8 45 25 32 . 12 Impact 65 | . . . 2 33 9 9 . 12 Slashing 51 | . . . . 12 16 23 . . Piercing . | . . . . . . . . . Sneak Attacks 16 | . . 3 4 6 2 . . 1 Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks 17 | . . . . . 9 8 . . Damage Inflicted 6991 | 26 495 282 42 1805 837 779 306 2419 Guns 3053 | 26 495 282 42 . . . 301 1907 Cannons 3 | . . . . . . . . 3 Explosions 327 | . . . . . . . . 327 Melee 3603 | . . . . 1805 837 779 . 182 Ramming 5 | . . . . . . . 5 . Kinetic 549 | 15 222 11 . . . . 301 . Thermal 1911 | 11 273 271 42 . . . . 1314 Explosive 260 | . . . . . . . . 260 Electromagnetic 663 | . . . . . . . . 663 Impact 2160 | . . . . 1326 420 232 . 182 Slashing 1443 | . . . . 479 417 547 . . Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . 1 . 23 28 30 Average Corruption 11 | . . . . 1 . 22 24 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . . . . 3 . 38 9 16 Message Errors 17 | . . . . 1 . 12 . 4 Matter Fused 15 | . . . . . . 11 3 1 Heat Flow Errors 7 | . . . . . . 4 1 2 Energy Discharges 9 | . . . . 1 . 4 . 4 Parts Rejected 2 | . . . . . . 1 . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 1 1 Data Loss (major) 1 | . . . . 1 . . . . Misfires 3 | . . . . . . . 2 1 Alerts 2 | . . . . . . 2 . . Misdirections 2 | . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 737 | . . . . 520 100 6 . 111 Projectiles . | . . . . . . . . . Explosions 15 | . . . . . . . . 15 Melee 722 | . . . . 520 100 6 . 96 Knockbacks 15 | . . . . 12 1 1 . 1 Impact 13 | . . . . 10 1 1 . 1 Kinetic . | . . . . . . . . . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 110 | . . . . . . . . 110 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed 3 | . . 1 . . . . 2 . Kicked 3 | . . 1 . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 900 | . 231 360 108 . 2 218 93 900 Average Temperature 179 | . 62 155 58 . 2 102 39 249 Received Heat Transfer 759 | . 108 120 27 72 132 21 153 126 Effects 37 | . . . . . . . . 37 Shutdowns 10 | . . . . . . . . 10 Energy Bleed 2 | . . . . . . . . 2 Interference 6 | . . . . . . . . 6 Matter Decay 6 | . . . . . . . . 6 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 6 | . . . . . . . . 6 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 14 | . . . . 9 3 . . 2 Combat Hostiles 10 | . . . . 6 3 . . 1 Parts Fried 20 | . . . . 12 2 . . 6 Impact Corruptions 25 | . . . . 17 4 1 . 3 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . 1 . . . . . . 8 Heat Transferred 3664 | 25 814 488 141 . . . . 2196 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 145 | 5 60 40 10 145 85 . . 112 Initial 24 | . . 24 . . 22 . . 12 Average 28 | . 22 8 . 56 20 . . 27 Influence Increases 1489 | 5 208 88 17 464 140 110 30 427 Destroy 0b10 Robot/C 860 | . 120 60 . 240 80 100 20 240 Destroy 0b10 Robot/NC 85 | 5 15 . 5 20 5 . . 35 Destroy Leader 208 | . 42 20 . 54 22 10 10 50 Successful Hack 53 | . . 8 10 30 . . . 5 Disable Machine 90 | . 15 . . . . . . 75 Destroy Structure 28 | . 1 . 2 . 3 . . 22 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 150 | . 15 . . 120 15 . . . Influence Decreases 1489 | 5 150 146 17 418 152 144 10 447 Entered New Map 80 | . . 34 . . 24 14 . 8 Time Decay 1079 | 5 150 112 17 368 108 90 10 219 Lost Part 330 | . . . . 50 20 40 . 220 Squads Dispatched 14 | . 3 . 1 3 2 . . 5 Investigation 1 | . 1 . . . . . . . Extermination 4 | . . . . 2 . . . 2 Reinforcement 4 | . 2 . 1 1 . . . . Assault . | . . . . . . . . . Garrison 5 | . . . . . 2 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 3 | . 1 . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 11 4 3 24 9 13 5 22 Peak Tracking Total 8 | . 3 2 3 4 4 8 4 4 Tactical Retreats 6 | . 1 . . 4 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 6 | . 1 . . . . . . 5 Max in Single Turn 1 | . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 13 | . . 3 1 5 2 1 . 1 Terminals 9 | . . 2 1 4 2 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 30 | . . 11 3 11 3 1 . 1 Successful 20 | . . 9 2 6 1 1 . 1 Failed 10 | . . 2 1 5 2 . . . Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual 12 | . . 7 1 3 1 . . . Terminals 24 | . . 8 3 10 3 . . . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 16 | . . 6 2 6 1 1 . . Record 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Extermination 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 4 | . . 2 1 . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . 2 1 4 2 . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 128 | . . . . . . . . 128 Total Part Build Rating 8 | . . . . . . . . 8 Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . 2 2 . . . . . Non-combat 4 | . . 2 2 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 7 | . . 4 3 . . . . . parse_system 2 | . . 2 . . . . . . no_distress 4 | . . 2 2 . . . . . check_alert 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 3382 | 30 577 557 461 1222 514 21 . . Optics 1149 | . . . . 614 514 21 . . Terrain 1696 | . . 556 461 679 . . . . Seismic 2105 | 30 577 557 461 480 . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6136 | 107 577 557 461 1222 514 927 159 1612 Spaces Moved 3331 | 63 240 253 194 999 407 430 73 672 Core 16 | 2 . . . . . . . 14 Treads 167 | . . . . . . . . 167 Legs 3084 | 61 240 253 194 999 407 430 73 427 Wheels 64 | . . . . . . . . 64 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 97 105 120 50 Average Speed 147 | 133 165 182 179 94 104 187 155 196 Slowest Speed 330 | 190 190 190 180 105 105 265 190 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 5 42 18 17 27 12 59 9 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 5 | . . . 2 . 3 . . . Terrain Destroyed 16 | . . . 2 . 3 . 1 10 Melee 5 | . . . 2 . 3 . . . Projectile 3 | . . . . . . . 1 2 AOE 8 | . . . . . . . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4181 | 80 380 328 298 1196 465 515 94 825 Wait 403 | 1 95 37 78 112 28 25 1 26 Move 3323 | 62 239 252 193 998 406 429 72 672 Hop . | . . . . . . . . . Pick Up 71 | 8 8 6 4 11 7 13 2 12 Fast Attach 21 | 6 . . 2 1 . 4 1 7 Attach 44 | 1 . 3 . 10 4 10 5 11 Detach 3 | . . . . 2 . 1 . . Swap 46 | 1 5 6 4 9 4 2 . 15 Drop 42 | . 10 6 5 8 . 6 . 7 Fire 109 | 1 23 10 2 . . . 11 62 Melee 111 | . . 7 8 45 16 23 . 12 Ram . | . . . . . . . . . Kick 3 | . . 1 . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . 2 . . 2 . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 4) 313 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 8) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Utility x2 959 | -9/Materials | Build established: Scavenger-Mutant 982 | -9/Materials | Discovered new exit (range 13) 1197 | -9/Materials | Discovered new exit (range 14) 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Utility x2 1394 | -8/Materials | Identified exit to Factory 1703 | -8/Materials | Entered Factory 1703 | -7/Factory | Evolved 2 slots: Propulsion x2 1866 | -7/Factory | Build established: Hacker-Mutant 2216 | -7/Factory | Identified exit to Storage 2216 | -7/Factory | Identified exit to Lower Caves 2871 | -7/Factory | Discovered new exit (range 11) 2925 | -7/Factory | Entered another Factory area 2925 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3229 | -6/Factory | Spotted B-75 Beast 3259 | -6/Factory | Garrison activated, responded to threat 3355 | -6/Factory | Discovered new exit (range 7) 3439 | -6/Factory | Entered Lower Caves 3457 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3492 | -6/Lower Caves | System corruption reached 10% 3527 | -6/Lower Caves | Lost 8 parts (2p2n4u) 3720 | -6/Lower Caves | Lost 3 parts (2n1u) 4035 | -6/Lower Caves | Found Prototype Device 4039 | -6/Lower Caves | Build established: Mutant 4053 | -6/Lower Caves | Identified Heart of Steel 4315 | -6/Lower Caves | Spotted B-75 Beast 4355 | -6/Lower Caves | Discovered new exit (range 8) 4360 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4366 | -6/Lower Caves | Entered another Lower Caves area 4382 | -6/Lower Caves | Encountered a Warlord checkpoint 4423 | -6/Lower Caves | Lost 4 parts (2p2n) 4473 | -6/Lower Caves | Discovered new exit (range 6) 4525 | -6/Lower Caves | Entered Factory 4525 | -5/Factory | Evolved 2 slots: Utility x2 4827 | -5/Factory | Build established: Scavenger-Gunner 5262 | -5/Factory | Fabricated Imp. Heavy Siege Treads? 5398 | -5/Factory | Core integrity fell below 50% 5509 | -5/Factory | Lost 4 parts (3n1u) 5876 | -5/Factory | Garrison activated, responded to threat 5991 | -5/Factory | Build established: Scavenger-Mutant 6029 | -5/Factory | System corruption reached 10% 6069 | -5/Factory | Lost 10 parts (1p1n4u4w) 6098 | -5/Factory | Core integrity fell below 20% 6130 | -5/Factory | System corruption reached 30% 6137 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06091_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9S. 06093_ U-05 Engineer lays Concrete. 06093_ Penetrated by Slug. 06093_ Missile Launcher destroyed. 06094_ 8M33SBC2XCXMKKLR:MUPPBELYQDIV2 06094_ ALERT: Security rotation in progress. 06094_ Dropped Hcp. Storage Unit. 06094_ U-05 Engineer lays Concrete. 06097_ Flexi-carbon Leg destroyed. 06097_ Penetrated by Slug. 06109_ System corrupted: Energy discharge (-78). 06109_ Arm. Medium Treads destroyed. 06112_ Angular Momentum Engine destroyed. 06112_ Matter Pump disabled. 06115_ Gauss Rifle destroyed. 06121_ Acquired Lgt. Fission Core. 06125_ BL8<34,MOGO8VXOP&M1E 06126_ Acquired Disruptor Cannon. 06132_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????# #??????? | | ????????????????# " #??????? | | ?????????????????###### #??????? | | ??????????????????????# " #??????? | | ??????????????????????# ! " #??????? | | ??????????????????????# " #??????? | | ???????????############ #??????? | | ???? #??????? | | ???????????### ########+##### #??????? | | ??????????????????# # """ """ #??????? | | ??????????????????# ! # ? | | ??????????????????# ! *# %"" """ | | ??????????????????# ! # %"" """ """ | | ??????????????????########### """ """ """ | | ????????????????????????????# """??? | | ????????????????????????????# """ """ ??? | | ??????????????????????????### """ """ """??? | | ??????????????????????????# """ """ """ ?? | | ??????????????????????????# ""???? | | ??????????????????????????# ! ???? | | ??????????????????????????# ""???? | | ??????????????????????????# "????? | | ????????????????????????#####/######## ?????? | | ????????????????????????# pp #?????? ??????? | | ????????????????????????# #????????? ??????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x1 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Sprinter Challenges ------------ None Game ------ Seed SchematicChromionCompactor Manual? 0 Play Time 00:46:28 Cumulative 15.7 hours Start 2026.08.09 @ 18:39:29 End 2026.08.09 @ 19:25:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5191cad6-1362-4d8e-8ff3-e1e50869855c