Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 15:30:45 Player: opaguck Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (38) 190 Value Destroyed (1542) 1542 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 6931 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Friendly Fire -94 Cogmind --------- Core Integrity 0/1000 Matter 191/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Salvage Targeting Computer Salvage Targeting Computer Targeting Computer > --- WEAPON (3) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Hardened Medium Armor Plating Recalibrator Wave Gun Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Salvage Targeting Computer Targeting Computer Targeting Computer Particle Charger Improved Transmission Jammer Utility Shielding > --- WEAPON ----------- Tesla Rifle Improved Datajack Improved Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Micro Fission Core Power Shielding Hardened Medium Armor Plating Medium Reflective Plating Shield Generator Advanced Trap Extractor Recalibrator [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Fission Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Particle Charger Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Improved Datajack Energy Gun Riot Gun Energy Cannon Light EM Pulse Cannon Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 . . . 4 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 6 | . . . 1 . 2 . . . 3 Weapon 1 | . . . . 1 . . . . . Parts Attached 64 | 3 4 . 13 8 3 8 . 5 20 Power 14 | . 1 . . 3 . 1 . 3 6 Engine 9 | . 1 . . 3 . 1 . 3 1 Core 5 | . . . . . . . . . 5 Reactor . | . . . . . . . . . . Propulsion 14 | 2 . . 6 . 1 1 . . 4 Treads . | . . . . . . . . . . Leg 3 | . . . 3 . . . . . . Wheel 8 | 2 . . 3 . 1 1 . . 1 Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . . 3 Utility 18 | . 2 . 3 2 2 3 . . 6 Device 5 | . . . . 1 1 . . . 3 Storage 2 | . 2 . . . . . . . . Processor 5 | . . . 2 . . 1 . . 2 Hackware . | . . . . . . . . . . Protection 6 | . . . 1 1 1 2 . . 1 Artifact . | . . . . . . . . . . Weapon 18 | 1 1 . 4 3 . 3 . 2 4 Energy Gun 5 | 1 . . . . . . . 2 2 Energy Cannon 3 | . . . 3 . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 6 | . 1 . 1 3 . . . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 30 | . . . . 2 2 6 . 2 18 Power 6 | . . . . . . 2 . . 4 Propulsion 6 | . . . . . . . . . 6 Utility 8 | . . . . . . 3 . . 5 Weapon 10 | . . . . 2 2 1 . 2 3 Highest Loss Streak 7 | . . . . 2 2 6 . 2 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 62 85 93 97 86 80 92 94 67 Engine 9 | . 7 14 11 15 15 10 7 13 1 Core 1 | . . . . . . . . . 7 Leg 1 | . . . 16 . . . . . . Wheel 19 | . 28 28 15 27 22 23 23 23 7 Device 1 | . . . . 4 3 2 . . 5 Storage 7 | . 10 14 11 9 7 7 7 7 3 Processor 14 | . . . 14 12 7 10 15 15 21 Protection 9 | . . . 2 1 11 9 15 15 5 Energy Gun 3 | . 14 14 . . . . . 5 2 Energy Cannon 3 | . . . 19 17 4 . . . . Ballistic Cannon 1 | . . . . . . 2 7 1 . Launcher 5 | . 2 14 1 9 12 7 7 4 . Special Melee Weapon 4 | . . . . . . 5 7 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 2 18 18 22 36 46 39 26 38 51 Greatest Support 40 | 26 26 26 36 36 36 40 40 40 40 Greatest Overweight (x) 6 | . . . 1 . 1 1 . . 6 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 8 Most Carried 10 | 4 10 8 10 10 8 7 6 10 10 Average Carried 6 | 2 6 8 9 8 7 4 4 7 7 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 10 8 7 1 6 10 3 Class Distribution -------------------- 87% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Matter Collected 946 | 177 . 73 75 3 50 267 82 56 163 Remotely . | . . . . . . . . . . Salvage Created 1608 | 69 . 73 139 427 407 119 . . 374 Parts 76 | 2 . 5 7 24 16 6 . . 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 4 . 6 . Prevented 12 | . . . . . . 2 . 10 . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 34 | . . 2 3 13 5 4 . . 7 Melee 1 | . . . . . . 1 . . . Guns 1 | . . . . . . . . . 1 Cannons 6 | . . . 2 3 1 . . . . AOE 24 | . . 2 1 10 3 3 . . 5 Classes Destroyed 8 | 1 . 1 2 2 . . . . 2 Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 2 | . . . 1 1 . . . . . Swarmer 11 | . . . . 7 . 4 . . . Grunt 13 | . . 2 2 3 3 . . . 3 Sentry 6 | . . . 1 3 2 . . . . Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 8 | 1 . 2 2 8 3 3 . . 3 Combat Bots Only 8 | . . 2 2 8 3 3 . . 3 Max Kills in Single Turn 3 | 1 . 1 1 3 2 2 . . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 1 3 2 2 . . 3 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 353 | . . 6 16 18 85 43 . 15 170 Missed 125 | . . 4 7 6 32 12 . 6 58 Damage Taken 4113 | . . 29 120 297 592 505 . 171 2399 Core 1302 | . . . 12 68 73 85 . 63 1001 Absorbed by Shields 31 | . . . . . . . . . 31 Redirected to Shielding 107 | . . . . . . . . . 107 Ignored by Resistances 4 | . . . . . 3 1 . . . Regen/Repaired (Parts) 317 | . . . . 71 72 . 38 . 136 Core Remaining (%) 90 | 100 . 100 97 87 . . . 68 . Volleys Fired 99 | 9 2 3 10 13 19 6 . 8 29 Largest 2 | 1 1 2 2 2 2 1 . 1 1 Hottest 112 | 40 40 70 112 112 66 33 . 75 81 Shots Fired 122 | 9 2 6 17 22 22 6 1 8 29 Gun 37 | 9 2 3 . . . . . 4 19 Cannon 40 | . . . 14 16 9 . 1 . . Launcher 45 | . . 3 3 6 13 6 . 4 10 Special . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Thermal 7 | . . . . . . . . 4 3 Explosive 18 | . . 3 3 2 . . . . 10 Electromagnetic 96 | 9 2 3 14 20 22 6 . 4 16 Robot Hit Streak 8 | 2 3 4 7 8 5 2 . 4 3 Robot Miss Streak 2 | 2 1 . 1 2 2 . . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 76 | 5 1 4 10 15 9 4 10 5 13 Core Hits 65 | 2 . 5 4 19 15 6 . 1 13 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 14 | . . . . . . 2 10 2 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3574 | 141 20 172 346 928 451 220 . 94 1202 Guns 656 | 121 20 41 . . . . . 40 434 Cannons 729 | . . . 240 325 164 . . . . Explosions 2145 | 20 . 131 106 603 287 196 . 54 748 Melee . | . . . . . . . . . . Ramming 44 | . . . . . . 24 . . 20 Kinetic . | . . . . . . . . . . Thermal 756 | 20 . . 38 219 . . . 40 439 Explosive 749 | . . 131 68 152 . . . . 398 Electromagnetic 2025 | 121 20 41 240 557 451 196 . 54 345 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . 1 7 7 . 14 Average Corruption 6 | . . . . . 1 4 7 . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . 16 Effects 24 | . . . . . 2 5 5 . 12 Message Errors 8 | . . . . . 1 3 1 . 3 Matter Fused 7 | . . . . . . 2 2 . 3 Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 2 | . . . . . 1 . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . 1 . . Misdirections 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 160 | . . . 52 29 . . . . 79 Projectiles 60 | . . . 52 8 . . . . . Explosions 100 | . . . . 21 . . . . 79 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 316 | . . 10 . 150 9 13 . . 134 Shots 9 | . . 1 . 3 1 1 . . 3 Rammed 10 | . . . . . . 8 . . 2 Targets Rammed 10 | . . . . . . 8 . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 191 | 15 . 27 61 135 150 10 162 102 191 Average Temperature 50 | 10 . 14 27 40 53 5 89 45 84 Received Heat Transfer 480 | . . 6 39 72 261 . . 12 90 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Fried 13 | . . . 1 4 3 1 . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 735 | 50 . . 50 250 . . . 74 311 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | 1 . . 1 4 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Peak Influence 611 | 5 33 94 262 611 507 . . . 285 Initial 277 | . 3 12 36 110 277 . . . . Average 126 | . 10 73 97 260 395 . . . 79 Maximum Alert Level 2 | . . . 1 2 2 . . . 1 Low Security (%) 79 | 100 100 100 88 55 . . . . 90 Level 1 13 | . . . 11 30 39 . . . 9 Level 2 6 | . . . . 14 60 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 2 4 . . . 6 Investigation 8 | . 1 . 1 1 1 . . . 4 Extermination 1 | . . . . . . . . . 1 Reinforcement 2 | . . . . 1 . . . . 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Distress Signals 1 | . 1 . . . . . . . . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 71 | . 2 3 8 15 11 7 . 1 24 Peak Tracking Total 10 | . 2 2 2 5 6 4 . 1 10 Tactical Retreats 7 | . . . 2 . . 1 . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Traps Triggered 5 | . . . 1 1 2 . . . 1 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Machines Disabled 16 | . . . . 4 6 . . . 6 Max in Single Turn 4 | . . . . 3 2 . . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Machines Accessed 12 | . 1 . 2 4 1 . . . 4 Terminals 4 | . 1 . 1 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 1 1 . . . 2 Recycling Units 3 | . . . 1 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 41 | . 4 . 8 12 4 . . . 13 Successful 22 | . . . 4 8 2 . . . 8 Failed 19 | . 4 . 4 4 2 . . . 5 Catastrophic 3 | . 1 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 15 | . 4 . 7 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 17 | . . . . 6 4 . . . 7 Recycling Units 6 | . . . 1 2 . . . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 6 | . . . 4 2 . . . . . Record 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . . . . 5 2 . . . 5 Scan Component 7 | . . . . 3 1 . . . 3 Repair 5 | . . . . 2 1 . . . 2 Recycling Unit Hacks 4 | . . . . 1 . . . . 3 Report Inventory 3 | . . . . 1 . . . . 2 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . 2 1 1 . . . 2 Full Trace Events 4 | . 1 . . . 1 . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . . 2 1 . . . 2 Time 128 | . . . . 52 16 . . . 60 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Total Allies 10 | . . . . . . . 7 . 3 Largest Group 7 | . . . . . . . 7 7 3 Highest-Rated Group 238 | . . . . . . . 238 238 153 Highest-Rated Ally 51 | . . . . . . . 41 41 51 Zionite Dispatches 1 | . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 Total Orders . | . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 33 26 Total Damage 1563 | . . . . . . . . 1028 535 Kills 11 | . . . . . . . . 6 5 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . . . 1 . 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Turns Passed 4334 | 63 160 233 313 349 156 263 909 1028 860 Spaces Moved 3742 | 41 159 231 238 213 94 242 919 836 769 Core 103 | 1 . . . . . . . . 102 Treads . | . . . . . . . . . . Legs 111 | . . . 111 . . . . . . Wheels 3265 | 40 159 231 127 213 94 242 919 836 404 Hover . | . . . . . . . . . . Flight 263 | . . . . . . . . . 263 Fastest Speed 30 | 50 90 90 90 90 90 90 93 93 30 Average Speed 92 | 89 90 90 104 90 100 95 93 93 87 Slowest Speed 350 | 100 90 90 120 90 105 105 93 93 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 4 28 56 31 34 4 19 88 91 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . 2 . . . 1 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 239 | 4 . 21 31 49 . . 1 . 133 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 238 | 4 . 21 31 49 . . . . 133 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Total 4487 | 58 174 249 283 348 133 266 973 1078 925 Wait 497 | . . 16 14 105 18 1 40 214 89 Move 3731 | 40 158 230 237 212 93 241 918 835 767 Hop 1 | . . . . . . . . . 1 Pick Up 37 | 6 9 . 2 4 . . 5 7 4 Fast Attach 33 | . . . 8 5 2 1 . 4 13 Attach 25 | 3 4 . 1 3 1 6 . 1 6 Detach 5 | . . . 2 1 . . . . 2 Swap 6 | . . . 4 . . 1 . . 1 Drop 21 | . 1 . 5 5 . . . 5 5 Fire 99 | 9 2 3 10 13 19 6 . 8 29 Melee 14 | . . . . . . 2 10 2 . Ram 10 | . . . . . . 8 . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . 6 Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 224 | -10/Materials | Entered Mines 239 | -10/Mines | Learned Materials stockpile data 308 | -10/Mines | Build established: Mutant 401 | -10/Mines | Assembled infested the area 442 | -10/Mines | Discovered new exit (range 9) 457 | -10/Mines | Entered Materials 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 712 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Entered another Materials area 770 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 842 | -8/Materials | Repaired Lgt. Ion Engine 893 | -8/Materials | Repaired Lgt. Ion Engine 1060 | -8/Materials | Build established: Gunner 1096 | -8/Materials | Discovered new exit (range 16) 1119 | -8/Materials | Entered Factory 1119 | -7/Factory | Evolved 2 slots: Utility x2 1127 | -7/Factory | Destroyed 8 combat bots 1174 | -7/Factory | Repaired Arm. Wheel 1271 | -7/Factory | Discovered new exit (range 4) 1275 | -7/Factory | Entered Lower Caves 1311 | -7/Lower Caves | Learned 4 Factory zone layouts 1417 | -7/Lower Caves | Lost 6 parts (2p3u1w) 1525 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1538 | -7/Lower Caves | Entered Zion 1547 | -6/Zion | Build established: Mutant 1666 | -6/Zion | System corruption cleaned by Quarantine Array 1929 | -6/Zion | Imprinted 1931 | -6/Zion | Declared Zion's savior 1998 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2054 | -6/Zion | Gained Derelict followers 2096 | -6/Zion | Identified exit to Deep Caves 2144 | -6/Zion | Learned location of Warlord (-5) 2195 | -6/Zion | Learned location of Quarantine (-3) 2380 | -6/Zion | Discovered new exit (range 16) 2447 | -6/Zion | Entered Proximity Caves 2447 | -5/Proximity Caves | Accompanied by 7 allies 2642 | -5/Proximity Caves | Lost 3 allies 2848 | -5/Proximity Caves | Learned Factory terminal intel 3016 | -5/Proximity Caves | Spotted B-75 Beast 3125 | -5/Proximity Caves | Lost 3 allies 3357 | -5/Proximity Caves | Learned Factory machine intel 3422 | -5/Proximity Caves | Discovered new exit (range 4) 3475 | -5/Proximity Caves | Entered Factory 3475 | -5/Factory | Accompanied by 1 ally 3475 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3477 | -5/Factory | Loaded intel: 241 machine locations 3478 | -5/Factory | Loaded intel: 26 terminal locations 3729 | -5/Factory | Repaired Broken Arm. Wheel 4128 | -5/Factory | Core integrity fell below 50% 4140 | -5/Factory | System corruption reached 10% 4161 | -5/Factory | Lost 7 parts (1p1n3u2w) 4188 | -5/Factory | Core integrity fell below 20% 4220 | -5/Factory | Spotted B-75 Beast 4242 | -5/Factory | Zion Hacker squad teleported in 4293 | -5/Factory | Lost 3 parts (1p2u) 4313 | -5/Factory | Repaired Lgt. Nuclear Core 4332 | -5/Factory | Lost 3 allies 4335 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04291_ Y9-87M(p) destroyed. 04302_ System corrupted: Matter fused (-9). 04306_ VTOL Module destroyed. 04309_ ALERT: Rogue bot located, Programmers report to Factory Zone 1N. 04313_ Repair station completes Lgt. Nuclear Core repairs. 04313_ Acquired Lgt. Nuclear Core. 04317_ Acquired 36 matter. 04318_ The unstable cave ceiling collapses. 04318_ Acquired 51 matter. 04319_ Extracted 49 matter. 04326_ Nuclear Reactor explodes. 04326_ VTOL Module destroyed. 04326_ Destroyed VTOL Module. 04327_ System corrupted: Nuclear Pulse Array rejected. 04327_ Penetrated by Slug. 04330_ Lgt. Nuclear Core destroyed. 04335_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????# #?### #? """ | | ????????????# ## # # """ | | ???########## =%# # | | ???# # ^ % | | ???#! """ ] # # ###### | | ???# """ # ! | | ???# """ # = % | | ???# / = | # " | | ???# """ # # """ | | ???# R" # ! # """ | | ???# """ # ######## | | ???# # # #######??????? | | ???########## # ??????????? | | ????????????# # """""""""??????? | | ????"""?"""?# # ????????? | | ????"""?"""?# # """""""""??????? | | ????"""?"""?# # ?????????? | | ????????????# # """""""""??????? | | ????????????# # ?????????????? | | ????????????# ###+############## | | ???????#+#+## | | ???#???# | | ?### ## | | # | | ## | | @#########+############## | | #??????????????????????? | | !#?????""""?????????????? | | Y #?????""""?????????????? | | #?????""""?????????????? | | #?????""""?????????????? | | #?????""""?????????????? | | ! #?????""""?????????????? | | #### !#?????""""??????"""?"""? | | ???##########???????????????"""?"""? | | ??????????????????????????# """?"""? | | ??????????????????????????# ?????? | | ???????????????????????????? ????? | | ????????????????????????######+####+ | | ??????????????????????? | | ????????????????????????????# | | ?????????????????????????#### ^ | | ?????????????????????????# | | ?????????????????????????# ^ !! | | ?????????????????????????# !! | | ?????????????????????????# ##]! ^!! | | ????????????????????????????#]! | | ????????????????????????????# " " | | ??????????????????????????### ""G"" | | ??????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: EM 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 10 Particle Charging 15 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed ActiveAdvancedGun Manual? 0 Play Time 01:19:54 Cumulative 12.7 hours Start 2024.04.21 @ 09:03:21 End 2024.04.21 @ 15:30:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f5a4381-f1ec-4dc2-b8c7-308b5a39477b