Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.25 @ 18:40:50 Player: Sgt. SmokeWeed Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2425) 2425 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (443) 443 TOTAL SCORE: 5298 Bonus ------- High Alert Combat Kills 386 Follower Combat Kills 118 Friendly Fire -61 Cogmind --------- Core Integrity 0/550 Matter 77/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Core Analyzer Core Analyzer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Rocket Launcher > --- INVENTORY -------- VSS Leg High-powered Shotgun High-powered Shotgun Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Improved Treads Leg VSS Leg Wheel Armored Huge Wheel Utility Core Analyzer Device High-powered Tractor Beam Processor Core Analyzer Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 48 | 5 4 13 2 20 4 Power 7 | 1 . 2 . 3 1 Engine 4 | 1 . 2 . 1 . Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 12 | 2 . 3 . 5 2 Treads 1 | . . 1 . . . Leg 10 | 2 . 2 . 4 2 Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | . . 1 1 2 . Device 2 | . . 1 1 . . Storage . | . . . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 2 4 7 1 10 1 Energy Gun 3 | 1 1 . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 16 | 1 1 7 . 7 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 4 | . 1 . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 28 | . . 10 1 11 6 Power 6 | . . 2 . 2 2 Propulsion 4 | . . 2 . 2 . Utility 1 | . . . . 1 . Weapon 17 | . . 6 1 6 4 Highest Loss Streak 10 | . . 3 1 10 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 68 | . 71 55 83 71 69 Engine 8 | . 14 7 11 6 2 Core 1 | . . . . 1 4 Leg 18 | . 28 10 22 17 17 Device 3 | . . 6 11 2 . Processor 6 | . . . . 11 17 Ballistic Gun 18 | . 4 23 29 21 19 Ballistic Cannon 3 | . 9 2 . 1 . Launcher 8 | . 13 2 10 8 7 Naked Turns . | . . . . . . Heaviest Build 23 | 9 11 18 23 23 22 Greatest Support 28 | 20 20 24 24 28 24 Greatest Overweight (x) 4 | 2 . 4 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . . 4 1 5 5 Average Carried 1 | . . 1 . 2 1 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . . . 1 . 5 Class Distribution -------------------- 61% | Gunner 32% | Mutant 5% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1847 | 204 108 458 252 538 287 Remotely 620 | . . 311 252 57 . Salvage Created 2309 | . 390 377 159 1051 332 Parts 143 | . 25 26 18 56 18 Haulers Intercepted 3 | . 2 . . 1 . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 60 | . 7 13 8 25 7 Guns 33 | . . 13 3 12 5 Cannons 2 | . 1 . . 1 . AOE 25 | . 6 . 5 12 2 Classes Destroyed 12 | . 6 2 . 3 1 Worker 1 | . 1 . . . . Builder 3 | . . . . 2 1 Hauler 3 | . 2 . . 1 . Recycler 5 | . 1 . . 2 2 Operator 3 | . 2 1 . . . Watcher 3 | . 2 . . . 1 Swarmer 14 | . . 7 4 3 . Grunt 29 | . 7 1 4 13 4 Duelist 1 | . . . . 1 . Sentry 14 | . . 5 . 7 2 Hunter 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 12 | . 4 5 4 12 4 Combat Bots Only 10 | . 2 5 4 10 2 Max Kills in Single Turn 4 | . 2 2 3 4 2 Gunslinging . | . . . . . . Exploded 4 | . 1 . 3 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 383 | . 23 125 19 138 78 Missed 116 | . 5 37 5 45 24 Damage Taken 3795 | . 243 1061 178 1431 882 Core 773 | . 21 173 29 177 373 Absorbed by Shields . | . . . . . . Core Remaining (%) 80 | 100 91 . 49 . . Volleys Fired 125 | . 25 31 9 34 26 Largest 4 | . 2 4 4 4 4 Hottest 127 | . 65 92 102 127 111 Shots Fired 314 | . 46 67 27 105 69 Gun 237 | . 8 67 23 81 58 Cannon 25 | . 17 . . 8 . Launcher 52 | . 21 . 4 16 11 Special . | . . . . . . Kinetic 262 | . 25 67 23 89 58 Thermal . | . . . . . . Explosive 52 | . 21 . 4 16 11 Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 7 7 1 6 4 Robot Miss Streak 11 | . 4 4 6 11 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 171 | . 25 43 7 57 39 Core Hits 159 | . 27 23 9 73 27 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 3 | . . . . 2 1 Critical Strikes 5 | . . . 1 3 1 Destroy 5 | . . . 1 3 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5631 | 3 1210 574 542 2247 1055 Guns 2242 | . 48 567 75 990 562 Cannons 222 | . 131 . . 91 . Explosions 3073 | . 1004 . 437 1163 469 Melee . | . . . . . . Ramming 94 | 3 27 7 30 3 24 Kinetic 2464 | . 179 567 75 1081 562 Thermal . | . . . . . . Explosive 3073 | . 1004 . 437 1163 469 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 13 . . . . Message Errors 2 | . 2 . . . . Matter Fused 4 | . 4 . . . . Heat Flow Errors 3 | . 3 . . . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . 40 . . 24 6 Projectiles 9 | . 9 . . . . Explosions 61 | . 31 . . 24 6 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 156 | . 24 . 42 62 28 Shots 5 | . 1 . 1 2 1 Rammed 2 | . . . . . 2 Targets Rammed 26 | 1 5 8 5 1 6 Kicked 24 | 1 5 8 5 1 4 Crushed . | . . . . . . Highest Temperature 280 | . 250 30 51 280 53 Average Temperature 67 | . 53 11 24 112 19 Received Heat Transfer 1539 | . 126 324 27 765 297 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 873 | . 412 377 391 873 647 Initial 330 | . . 114 129 152 330 Average 332 | . 210 227 279 489 503 Maximum Alert Level 3 | . 2 1 1 3 2 Low Security (%) 24 | 100 34 44 14 10 . Level 1 48 | . 58 55 85 35 24 Level 2 20 | . 6 . . 20 75 Level 3 6 | . . . . 33 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 . 7 3 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 2 1 Assault . | . . . . . . Garrison 5 | . . . . 5 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 3 | . 2 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 14 17 8 33 13 Peak Tracking Total 10 | . 5 6 4 10 5 Tactical Retreats 6 | . . 3 . 1 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 5 | . 4 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 6 | . 3 . 1 2 . Max in Single Turn 1 | . 1 . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 9 | . 2 1 . 3 3 Terminals 8 | . 2 1 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 22 | . 5 3 . 7 7 Successful 3 | . . 1 . 1 1 Failed 19 | . 5 2 . 6 6 Catastrophic 4 | . . 1 . 1 2 Database Lockouts . | . . . . . . Manual 14 | . 1 3 . 4 6 Terminals 19 | . 5 3 . 4 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 3 | . . 1 . 1 1 Open Door 1 | . . . . . 1 Branch Access Points 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 . 2 2 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 19 | . . . 5 14 . Total Damage 256 | . . . 43 213 . Kills 4 | . . . 1 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2527 | 67 545 601 292 530 492 Spaces Moved 1662 | 51 378 303 213 322 395 Core 86 | 4 . 50 . . 32 Treads 38 | . . 38 . . . Legs 1537 | 47 378 215 213 321 363 Wheels 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 50 Average Speed 109 | 116 120 146 90 93 95 Slowest Speed 250 | 150 120 250 90 180 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 67 28 69 35 36 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed 391 | . 134 . 48 101 108 Melee . | . . . . . . Projectile . | . . . . . . AOE 391 | . 134 . 48 101 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 2090 | 56 422 392 292 472 456 Wait 206 | . 7 33 62 85 19 Move 1657 | 50 377 302 212 321 395 Hop . | . . . . . . Pick Up 11 | . . 4 1 4 2 Fast Attach 34 | 5 4 9 2 12 2 Attach 11 | . . 4 . 7 . Detach 4 | . . . . 2 2 Swap 3 | . . . . 1 2 Drop 13 | . 4 1 1 5 2 Fire 125 | . 25 31 9 34 26 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 24 | 1 5 8 5 1 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 5) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Weapon x2 649 | -9/Materials | Identified exit to Mines 803 | -9/Materials | Lost 3 parts (1n2w) 1063 | -9/Materials | Lost 3 parts (1p2w) 1214 | -9/Materials | Entered Mines 1221 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1319 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1389 | -9/Mines | Build established: Gunner 1399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1409 | -9/Mines | Core integrity fell below 50% 1433 | -9/Mines | Discovered new exit (range 11) 1506 | -9/Mines | Entered Materials 1506 | -8/Materials | Accompanied by 2 allies 1506 | -8/Materials | Evolved 2 slots: Utility x2 1511 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1726 | -8/Materials | Identified exit to Storage 1871 | -8/Materials | Destroyed 10 combat bots 1921 | -8/Materials | Garrison activated, responded to threat 1962 | -8/Materials | Lost 10 parts (2p2n6w) 2036 | -8/Materials | Entered Storage 2413 | -8/Storage | Core integrity fell below 50% 2514 | -8/Storage | Core integrity fell below 20% 2528 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- U-05 Engineer builds a Wall. Kicked G-47 Trooper. Imp. Grenade Launcher destroyed. Kicked G-47 Trooper. G-47 Trooper destroyed. Acquired 35 matter. G-47 Trooper destroyed. Acquired 48 matter. Hpw. Shotgun destroyed. Lgt. Nuclear Core destroyed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Core Analyzer severed. R-06 Scavenger destroyed. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. Slammed into Y-45 Defender. Destabilizing: Core damaged (-11). Slammed into Y-45 Defender. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??? ????????????????????????????????????? | | "" """???????????????????????????????????? | | "" """?#?????????????????????????????????? | | "" """ #?????????????????????????????????? | | #?????????????????????????????????? | | #???????????????????##????????????? | | #?????????########## ######???????? | | ###+##+######+#### # =!! #???????? | | ^^ = # =!!^ #???????? | | ^ %! + !! #???????? | | ^^ = #Y #???????? | | ################## # @ #???????? | | #???????????????####### #???????? | | ##?????????????????????# "T" #???????? | | #??????????????????????#! #???????? | | ???????????????????????####+######???????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 57 Core Analysis 9 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationPrecisionBuckler Manual? 0 Play Time 00:26:40 Cumulative 45.1 hours Start 2024.07.25 @ 18:18:55 End 2024.07.25 @ 18:40:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 29 Adventurer 70 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c14872d-c10c-438e-b519-a23f85d20116