Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 00:32:39

Player: Xellophane

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (59)      295
Value Destroyed (1406)     1406
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (329)                329
              TOTAL SCORE: 4650

 Bonus
-------
High Alert Combat Kills    4
Follower Combat Kills      135
Aligned with FarCom        300
Friendly Fire              -110

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     100/100
System Corruption          8%
Temperature                Warning (306)
Movement                   Core (1350) Ox26
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Nuclear Core
     Light Treads
  Improved Treads
  Advanced Treads
           Aluminum Leg
           Targeting Computer
           Particle Charger
     Light Armor Plating
  Improved Light Armor Plating
           Particle Gun
  Improved Medium Laser
           Latent Energy Streamer
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Cryofiber Web
           Huge Storage Unit
           Targeting Computer
           Cloak of Protection
>          --- WEAPON -----------
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
  Advanced Treads
           Aluminum Leg
           Targeting Computer
     Light Armor Plating
  Improved Light Armor Plating
           Particle Gun
  Improved Medium Laser
           Latent Energy Streamer
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Mining Laser
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Cloak of Protection
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             57   | 9   3   1   33  3   2   .   6   
  Power                    5    | 1   .   .   4   .   .   .   .   
    Engine                 5    | 1   .   .   4   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               30   | 4   2   .   19  2   .   .   3   
    Treads                 22   | 2   2   .   13  2   .   .   3   
    Leg                    8    | 2   .   .   6   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 2   1   1   .   .   2   .   2   
    Device                 4    | 1   .   .   .   .   2   .   1   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   10  1   .   .   1   
    Energy Gun             7    | .   .   .   6   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 20   | .   .   .   8   .   .   .   12  
  Power                    3    | .   .   .   2   .   .   .   1   
  Propulsion               9    | .   .   .   3   .   .   .   6   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   5    | .   .   .   3   .   .   .   2   
  Highest Loss Streak      12   | .   .   .   3   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 98  100 100 100 96  
  Engine                   11   | .   14  14  10  11  11  11  8   
  Treads                   34   | .   14  28  31  44  44  44  34  
  Leg                      4    | .   14  .   11  .   .   .   .   
  Device                   4    | .   14  5   .   .   7   11  17  
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                8    | .   .   8   11  11  3   .   8   
  Energy Gun               10   | .   .   .   14  14  11  11  17  
  Ballistic Gun            9    | .   28  28  6   .   .   .   .   
  Launcher                 3    | .   .   .   .   7   11  11  .   
Peak Build Rating          32   | 7   7   8   18  18  30  26  32  
  Average Rating           16   | 6   7   7   14  17  23  26  30  
  On Entrance              13   | .   7   7   8   18  18  26  26  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             103  | 14  89  89  94  94  102 102 103 
  Greatest Support         86   | 40  40  40  83  86  86  86  86  
  Greatest Overweight (x)  26   | 2   2   2   3   1   1   1   26  
  Average Overweight (x)   1    | .   .   2   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 7   15  25  25  25  25  25  25  
  Most Carried             25   | 6   8   12  25  25  25  25  24  
  Average Carried          19   | 3   7   11  21  24  24  25  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 6   8   12  24  25  25  25  19  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1223 | 414  .    64   526  56   .    63   100  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2458 | 306  .    59   1747 88   .    .    258  
  Parts                    127  | 22   .    .    93   5    .    .    7    
Haulers Intercepted        5    | .    .    .    5    .    .    .    .    
Recyclers Shooed           5    | .    .    .    5    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  36   | .   .   1   25  5   .   .   5   
  Guns                     34   | .   .   1   24  4   .   .   5   
  AOE                      2    | .   .   .   1   1   .   .   .   
Classes Destroyed          10   | 3   .   1   4   1   .   .   1   
  Worker                   2    | 2   .   .   .   .   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   5   .   .   .   .   
  Recycler                 6    | 1   .   .   5   .   .   .   .   
  Swarmer                  7    | .   .   .   4   3   .   .   .   
  Grunt                    18   | .   .   1   12  1   .   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   9   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 6   .   1   4   3   .   .   3   
  Combat Bots Only         4    | .   .   1   4   3   .   .   3   
Max Kills in Single Turn   2    | 1   .   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        322  | .    .    6    157  44   .    .    115  
  Missed                   69   | .    .    2    36   16   .    .    15   
Damage Taken               4009 | .    .    78   1729 388  .    .    1814 
  Core                     951  | .    .    .    269  123  .    .    559  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   128  | .    .    .    128  .    .    .    .    
Core Remaining (%)         67   | 100  .    100  .    .    .    2    .    
Volleys Fired              182  | 33   .    4    96   20   .    .    29   
  Largest                  2    | 2    .    2    2    2    .    .    2    
  Hottest                  121  | 40   .    40   121  121  .    .    112  
Shots Fired                347  | 66   .    8    184  33   .    .    56   
  Gun                      342  | 66   .    8    181  31   .    .    56   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    3    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  160  | 66   .    8    86   .    .    .    .    
  Thermal                  182  | .    .    .    95   31   .    .    56   
  Explosive                5    | .    .    .    3    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 15   .    3    13   6    .    .    10   
  Robot Miss Streak        4    | 2    .    1    3    4    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    2    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    
Shots Hit Robots           217  | 42   .    6    121  19   .    .    29   
  Core Hits                106  | 18   .    4    63   7    .    .    14   
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | 2    .    .    1    .    .    .    .    
  Critical Strikes         10   | 2    .    .    7    .    .    .    1    
    Burn                   6    | .    .    .    5    .    .    .    1    
    Destroy                4    | 2    .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3224 | 460  .    55   1793 418  .    .    498  
  Guns                     2881 | 460  .    55   1603 265  .    .    498  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               343  | .    .    .    190  153  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1184 | 460  .    55   669  .    .    .    .    
  Thermal                  1697 | .    .    .    934  265  .    .    498  
  Explosive                343  | .    .    .    190  153  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    .    .    8    
  Average Corruption       5    | .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    .    74   25   .    .    .    
  Shots                    5    | .    .    .    3    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        807  | .    .    18   240  582  .    .    807  
  Average Temperature      174  | .    .    12   64   211  .    .    415  
  Received Heat Transfer   1545 | .    .    36   660  12   .    .    837  
  Effects                  31   | .    .    .    .    10   .    .    21   
    Shutdowns              4    | .    .    .    .    2    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    
    Interference           7    | .    .    .    .    3    .    .    4    
    Matter Decay           5    | .    .    .    .    3    .    .    2    
    Short Circuit          3    | .    .    .    .    .    .    .    3    
    Damage (minor)         2    | .    .    .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    .    .    6    
    Damage (core)          3    | .    .    .    .    1    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    .    5    1    .    .    3    
  Heat Transferred         4555 | .    .    .    2631 666  .    .    1258 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             426  | 60  47  30  426 268 .   .   85  
  Initial                  151  | .   39  18  .   151 .   .   .   
  Average                  149  | 30  45  8   280 208 .   .   18  
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   
  Low Security (%)         55   | 100 100 100 15  25  .   100 100 
  Level 1                  43   | .   .   .   82  74  .   .   .   
  Level 2                  .    | .   .   .   1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   3   .   .   .   1   
  Investigation            3    | .   .   .   2   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           11   | .   .   .   9   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              72   | .   1   1   51  6   .   .   13  
  Peak Tracking Total      7    | .   1   1   5   4   .   .   7   
  Tactical Retreats        4    | .   .   .   3   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            5    | .   .   1   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          12   | .   1   1   9   .   .   .   1   
  Terminals                8    | .   1   .   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                42   | .   4   1   34  .   .   .   3   
  Successful               27   | .   2   1   22  .   .   .   2   
  Failed                   15   | .   2   .   12  .   .   .   1   
    Catastrophic           4    | .   2   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   3   .   9   .   1   .   2   
  Terminals                25   | .   4   .   18  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   2   1   8   .   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   6   .   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   
  Insert Component         5    | .   .   .   5   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   7   .   .   .   1   
  Full Trace Events        4    | .   .   .   3   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   3   .   .   .   .   
  Time                     84   | .   .   .   84  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   16  .   .   .   .   
  Total Damage             142  | .   .   .   142 .   .   .   .   
  Kills                    6    | .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               8990 | 276  80   2006 3370 496  1733 485  544  
Spaces Moved               3159 | 115  43   616  1145 182  719  201  138  
  Core                     8    | 7    .    .    .    .    .    .    1    
  Treads                   2814 | 71   17   616  871  182  719  201  137  
  Legs                     337  | 37   26   .    274  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  320  160  240  240  240  240  
  Average Speed            254  | 143  180  320  247  240  240  240  250  
  Slowest Speed            1350 | 160  320  320  330  240  240  240  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 5    11   97   87   48   93   60   12   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    1    .    .    
Scrap Searched             2    | .    .    1    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    30   7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      37   | .    .    .    30   7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      3787 | 163  46   645  1506 208  728  205  286  
  Wait                     295  | .    .    19   163  .    2    5    106  
  Move                     3152 | 114  42   615  1144 181  718  200  138  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  61   | 7    1    5    44   1    1    .    2    
  Fast Attach              18   | 6    .    .    10   .    2    .    .    
  Attach                   15   | 1    .    .    9    .    .    .    5    
  Detach                   3    | .    .    .    .    .    2    .    1    
  Swap                     24   | 2    3    1    14   3    .    .    1    
  Drop                     32   | .    .    1    26   .    1    .    4    
  Fire                     182  | 33   .    4    96   20   .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    3    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 13)
  277 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Identified exit to Mines
  342 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Entered Mines
  588 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  844 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1141 | -10/Mines     | Discovered new exit (range 5)
 1158 | -10/Mines     | Identified exit to Materials
 1658 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2363 | -10/Mines     | Entered Materials
 2363 | -9/Materials  | Accompanied by 3 allies
 2363 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2500 | -9/Materials  | Lost 3 allies
 2733 | -9/Materials  | Lost 3 parts (2n1w)
 2777 | -9/Materials  | Identified exit to Mines
 3006 | -9/Materials  | Build established: Scavenger-Mutant
 3544 | -9/Materials  | Discovered new exit (range 13)
 3611 | -9/Materials  | Identified exit to Materials
 3692 | -9/Materials  | Build established: Mutant
 3972 | -9/Materials  | Discovered exit to Materials (range 3)
 4000 | -9/Materials  | Core integrity fell below 50%
 4320 | -9/Materials  | Build established: Scavenger-Mutant
 4754 | -9/Materials  | Repaired Lgt. Treads
 4781 | -9/Materials  | Repaired Lgt. Treads
 4815 | -9/Materials  | Repaired Beam Rifle
 5733 | -9/Materials  | Entered Mines
 5762 | -9/Mines      | Core integrity fell below 20%
 6020 | -9/Mines      | Learned 4 Materials zone layouts
 6196 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6196 | -9/Mines      | Discovered new exit (range 5)
 6203 | -9/Mines      | Identified exit to Exiles
 6221 | -9/Mines      | Build established: Mutant
 6229 | -9/Mines      | Entered Exiles
 6261 | -9/Exiles     | Discovered new exit (range 15)
 6287 | -9/Exiles     | Met 8R-AWN
 6330 | -9/Exiles     | Met EX-HEX
 6460 | -9/Exiles     | Met EX-DEC
 6601 | -9/Exiles     | Met EX-BIN
 6640 | -9/Exiles     | Aligned with FarCom system
 6642 | -9/Exiles     | Given EX-Vault access code
 6753 | -9/Exiles     | Opened EX-Vault
 6763 | -9/Exiles     | Found Prototype Device
 6763 | -9/Exiles     | Identified Chronowheel
 6763 | -9/Exiles     | Activated Chronowheel
 6769 | -9/Exiles     | Found Prototype Device
 6769 | -9/Exiles     | Identified Cloak of Protection
 6786 | -9/Exiles     | Found Prototype Energy Cannon
 6837 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6995 | -9/Exiles     | Discovered new exit (range 14)
 7200 | -9/Exiles     | Visited The Gauntlet
 7962 | -9/Exiles     | Stole two prototypes: Cloak of Protection, Latent Energy Streamer
 7962 | -9/Exiles     | Entered Mines
 8426 | -8/Mines      | Discovered exit to Materials (range 10)
 8447 | -8/Mines      | Entered Materials
 8447 | -8/Materials  | Evolved 2 slots: Utility x2
 8982 | -8/Materials  | Core integrity fell below 50%
 8989 | -8/Materials  | Core integrity fell below 20%
 8991 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08970_ Power failure, Hvy. Ion Engine shutdown.
08971_ Overheating: Core damaged (-110).
08972_ Overheating: Matter decay (-24).
08973_ Overheating: System interference.
08973_ Targeting Computer temporarily disabled.
08974_ Dropped Hvy. Ion Engine.
08977_ Power failure, Hvy. Ion Engine shutdown.
08977_ Imp. Treads destroyed.
08978_ Imp. Medium Laser destroyed.
08980_ Hvy. Ion Engine destroyed.
08980_ Broken Lgt. Treads destroyed.
08981_ Targeting Computer destroyed.
08981_ Lgt. Treads destroyed.
08981_ System corrupted by crushing effect (+1).
08981_ System corrupted by crushing effect (+3).
08984_ System corrupted: Energy discharge (-31).
08988_ K-01 Serf collects debris.
08988_ Broken Cryofiber Web destroyed.
08988_ System corrupted by crushing effect (+4).
08989_ R-06 Scavenger collects Hvy. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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| # #### "" ######+####????#   ##   """    #????     |
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| #    #    #"        #     #  o           #????     |
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|      ##   ###+####??#         #????????##?????     |
|      ##   # !    #??#      gr #???????????????     |
|      ##  =#!     #??#      g  #???????????????     |
|    % ##[  #  """ #??#         #???????????????     |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Base Temperature (-)       100
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
     Particle Gun | -9/Materials | Hacked
 Adv. Beam Cannon | -9/Materials | Scanalyzed
 Imp. VTOL Module | -9/Materials | Scanalyzed
    Cryofiber Web | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              AntigravCentriumCharger
  Manual?         0
Play Time         01:03:05
  Cumulative      10.8 hours
  Start           2024.10.31 @ 23:29:54
  End             2024.11.01 @ 00:32:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          8
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0697f1b1-ecee-4683-85f9-de741dd8b19b