Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 23:01:05 Player: DGSTER Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2870) 2870 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (660) 660 TOTAL SCORE: 7790 Bonus ------- High Alert Combat Kills 160 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Flexi-carbon Leg Gatling Laser Compact Ion Cannon PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Advanced Beam Rifle Compact Ion Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Targeting Computer [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Advanced Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . Utility 6 | . . 1 . 2 1 . 2 . . Weapon . | . . . . . . . . . . Parts Attached 109 | 6 5 16 2 32 5 25 1 4 13 Power 12 | 1 . 1 . 3 1 4 1 . 1 Engine 8 | 1 . 1 . 2 1 2 1 . . Core 4 | . . . . 1 . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 32 | 2 2 7 . 9 1 7 . 1 3 Treads . | . . . . . . . . . . Leg 29 | 2 2 7 . 9 1 4 . 1 3 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . 3 . . . Flight . | . . . . . . . . . . Utility 36 | 1 3 3 . 10 3 7 . 3 6 Device 18 | . 1 . . 7 1 3 . 1 5 Storage 6 | 1 2 1 . . . 1 . 1 . Processor 5 | . . 1 . . 2 . . 1 1 Hackware . | . . . . . . . . . . Protection 7 | . . 1 . 3 . 3 . . . Artifact . | . . . . . . . . . . Weapon 29 | 2 . 5 2 10 . 7 . . 3 Energy Gun 9 | . . . . 5 . 2 . . 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | 2 . 4 1 3 . . . . . Ballistic Cannon 6 | . . 1 . 2 . 3 . . . Launcher 3 | . . . 1 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 31 | . . 2 . 3 . 9 . 2 15 Power 7 | . . 1 . 1 . 2 . . 3 Propulsion 11 | . . 1 . 1 . 3 . 1 5 Utility 10 | . . . . 1 . 3 . . 6 Weapon 3 | . . . . . . 1 . 1 1 Highest Loss Streak 8 | . . 2 . 1 . 6 . 2 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 85 | . 86 89 100 92 91 92 78 66 73 Engine 6 | . 14 11 11 6 7 7 4 6 3 Core 2 | . . . . 3 . 5 6 6 4 Leg 23 | . 28 32 33 26 23 15 20 16 18 Device 11 | . 1 . . 11 15 11 13 11 19 Storage 8 | . 14 11 11 9 7 6 6 5 5 Processor 10 | . . 10 11 9 14 12 6 6 13 Protection 4 | . . 2 11 9 7 11 13 8 . Energy Gun 6 | . . . . 10 15 8 6 3 4 Ballistic Gun 5 | . 28 14 20 3 . . . . . Ballistic Cannon 2 | . . 6 1 3 . 5 . . . Peak Build Rating 53 | 6 8 14 14 36 43 49 48 46 53 Average Rating 30 | 4 6 13 13 26 38 43 45 37 42 On Entrance 24 | . 6 7 14 13 36 40 48 46 30 Naked Turns . | . . . . . . . . . . Heaviest Build 57 | 14 15 33 33 42 36 57 49 48 43 Greatest Support 60 | 20 20 33 30 49 40 60 60 60 58 Greatest Overweight (x) 7 | 1 . 1 1 2 . 1 . . 7 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 14 15 15 15 14 15 14 14 Most Carried 15 | 1 8 15 8 15 15 14 9 8 8 Average Carried 9 | . 3 12 7 12 13 8 8 6 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 1 8 8 7 15 14 9 8 1 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Matter Collected 2066 | 127 111 534 72 561 . 274 . . 387 Remotely 269 | . . . . . . . . . 269 Salvage Created 2697 | . 111 489 50 1356 . 324 . . 367 Parts 145 | . 7 41 3 59 . 20 . . 15 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 4 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 74 | . 4 20 2 29 . 11 . . 8 Guns 42 | . 4 12 . 19 . 3 . . 4 Cannons 22 | . . 8 . 9 . 2 . . 3 AOE 7 | . . . 2 . . 5 . . . Classes Destroyed 10 | . 3 1 . 3 . 3 . . . Recycler 1 | . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . Swarmer 20 | . 3 11 . 4 . . . . 2 Cutter 2 | . . . . . . 2 . . . Grunt 34 | . 1 6 2 18 . 4 . . 3 Brawler 1 | . . . . 1 . . . . . Duelist 2 | . . . . 2 . . . . . Sentry 9 | . . 3 . 4 . 1 . . 1 Specialist 3 | . . . . . . 3 . . . Programmer 3 | . . . . . . 1 . . 2 Best Kill Streak 10 | . 3 10 2 6 . 4 . . 3 Combat Bots Only 10 | . 3 10 2 6 . 4 . . 3 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 . . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 2 . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Hostile Shots Fired 645 | . 41 111 2 116 . 122 . 2 251 Missed 194 | . 7 35 2 29 . 26 . . 95 Damage Taken 6307 | . 301 779 . 1440 . 1582 . 86 2119 Core 1440 | . 40 94 . 238 . 218 . . 850 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 84 . 76 56 . 68 . . . Volleys Fired 225 | . 14 41 2 85 . 42 . . 41 Largest 2 | . 2 2 1 2 . 2 . . 2 Hottest 136 | . 40 62 33 122 . 122 . . 136 Shots Fired 412 | . 28 82 2 170 . 69 . . 61 Gun 306 | . 28 52 . 134 . 46 . . 46 Cannon 97 | . . 30 . 36 . 16 . . 15 Launcher 9 | . . . 2 . . 7 . . . Special . | . . . . . . . . . . Kinetic 198 | . 28 82 . 72 . 16 . . . Thermal 199 | . . . . 92 . 46 . . 61 Explosive 9 | . . . 2 . . 7 . . . Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 21 | . 10 15 4 19 . 21 . . 9 Robot Miss Streak 6 | . 2 5 . 3 . 6 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 2 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 300 | . 20 57 2 129 . 51 . . 41 Core Hits 145 | . 8 27 4 58 . 29 . . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . . 1 . 7 . 4 . . 3 Burn 14 | . . . . 7 . 4 . . 3 Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6537 | . 273 932 155 2476 . 1720 . . 981 Guns 4171 | . 266 466 . 1893 . 780 . . 766 Cannons 1541 | . . 458 . 564 . 325 . . 194 Explosions 764 | . . . 149 . . 615 . . . Melee . | . . . . . . . . . . Ramming 61 | . 7 8 6 19 . . . . 21 Kinetic 2449 | . 266 924 . 934 . 325 . . . Thermal 3200 | . . . . 1460 . 780 . . 960 Explosive 764 | . . . 149 . . 615 . . . Electromagnetic 63 | . . . . 63 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . 2 3 . 9 30 Average Corruption 16 | . . . . . 2 2 . 9 20 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 81 | . . . . . 1 5 . 4 71 Message Errors 20 | . . . . . . 1 . . 19 Matter Fused 10 | . . . . . . 1 . 1 8 Heat Flow Errors 9 | . . . . . . 1 . . 8 Energy Discharges 8 | . . . . . . 1 . 2 5 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 1 1 . . 10 Data Loss (major) 3 | . . . . . . . . . 3 Misfires 3 | . . . . . . . . . 3 Alerts 4 | . . . . . . . . . 4 Misdirections 7 | . . . . . . . . . 7 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 13 | . . 3 . 7 . 3 . . . Projectiles 10 | . . 3 . 7 . . . . . Explosions 3 | . . . . . . 3 . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . 7 . 13 . 4 . . . Impact . | . . . . . . . . . . Kinetic 20 | . . 7 . 9 . 4 . . . Secondary 4 | . . . . 4 . . . . . Self-Inflicted Damage 85 | . . 78 . . . . . . 7 Shots 1 | . . 1 . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 16 | . 4 2 1 4 . . . . 5 Kicked 13 | . 4 2 1 4 . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 593 | . 28 15 . 331 . 593 . . 243 Average Temperature 105 | . 16 8 . 84 . 257 . . 68 Received Heat Transfer 1674 | . 108 150 . 639 . 390 . . 387 Effects 8 | . . . . . . 8 . . . Shutdowns 4 | . . . . . . 4 . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 2 | . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 3 | . . . . 1 . 1 . . 1 Combat Hostiles 3 | . . . . 1 . 1 . . 1 Parts Melted 18 | . . . . 9 . 1 . . 8 Heat Transferred 6905 | . . . . 3219 . 1702 . . 1984 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Peak Influence 586 | . 185 499 319 586 261 448 235 82 185 Initial 261 | . . . 194 124 261 186 235 82 29 Average 195 | . 84 209 305 346 261 297 235 61 51 Maximum Alert Level 2 | . . 2 1 2 1 2 1 . . Low Security (%) 57 | 100 100 48 9 24 . 32 . 100 100 Level 1 29 | . . 37 90 39 100 55 100 . . Level 2 12 | . . 13 . 35 . 12 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 10 | . . 1 . 2 . 2 . . 5 Investigation 2 | . . . . . . . . . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . . 1 . 1 . 2 . . 1 Assault 1 | . . . . 1 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Distress Signals 6 | . . 1 . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 10 31 2 47 . 14 . 5 23 Peak Tracking Total 10 | . 4 10 2 6 . 4 . 5 9 Tactical Retreats 16 | . 1 5 . 2 . 3 . . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Traps Triggered 7 | . . . . . 1 2 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Machines Disabled 12 | . . 3 5 1 . 1 . . 2 Max in Single Turn 5 | . . 3 5 1 . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Machines Accessed 19 | . 2 2 . 6 4 . . . 5 Terminals 15 | . 2 2 . 5 3 . . . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 44 | . 5 5 . 20 5 . . . 9 Successful 24 | . 3 2 . 10 2 . . . 7 Failed 20 | . 2 3 . 10 3 . . . 2 Catastrophic 4 | . . 1 . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 10 | . . 1 . 7 . . . . 2 Terminals 34 | . 5 5 . 16 4 . . . 4 Fabricators 5 | . . . . . . . . . 5 Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 3 2 . 4 2 . . . 2 Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 2 | . . . . 1 1 . . . . Locate Traps 4 | . 2 . . 1 . . . . 1 Disarm Traps 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . . 5 Network Status 1 | . . . . . . . . . 1 Load Schematic 2 | . . . . . . . . . 2 Build 2 | . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . . Terminals 2 | . . . . 2 . . . . . Track 1 | . . . . 1 . . . . . Botnet 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 15 | . 1 2 . 5 3 . . . 4 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 232 | . . . . . . . . . 232 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . Total Damage 105 | . . . . . . . . 105 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Turns Passed 4954 | 48 424 716 64 1319 349 383 70 83 1498 Spaces Moved 2890 | 34 270 382 30 642 282 161 50 62 977 Core 192 | 5 . . . . . 2 . . 185 Treads . | . . . . . . . . . . Legs 2664 | 29 270 382 30 642 282 125 50 62 792 Wheels . | . . . . . . . . . . Hover 34 | . . . . . . 34 . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 50 130 125 50 Average Speed 123 | 111 120 137 190 136 120 119 130 128 109 Slowest Speed 400 | 120 120 190 190 260 120 130 130 130 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 52 35 16 54 8 80 3 62 32 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 44 | . . 15 . . . 26 . . 3 Melee . | . . . . . . . . . . Projectile 4 | . . 1 . . . . . . 3 AOE 40 | . . 14 . . . 26 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Was Fac Total 3870 | 41 340 495 36 921 293 281 57 65 1341 Wait 494 | 1 39 33 . 105 . 18 4 . 294 Move 2882 | 33 269 381 29 641 281 160 50 61 977 Hop . | . . . . . . . . . . Pick Up 64 | 1 6 11 . 24 2 13 . . 7 Fast Attach 35 | 6 2 1 . 7 1 10 . . 8 Attach 41 | . 1 6 2 11 2 9 1 4 5 Detach 16 | . 1 . 1 6 1 5 . . 2 Swap 33 | . 2 9 . 14 2 6 . . . Drop 54 | . 2 11 1 24 4 8 2 . 2 Fire 225 | . 14 41 2 85 . 42 . . 41 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 13 | . 4 2 1 4 . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Build established: Mutant 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -9/Materials | Destroyed 10 combat bots 1068 | -9/Materials | Discovered new exit (range 15) 1189 | -9/Materials | Entered Mines 1224 | -9/Mines | Met a Derelict bent on vengeance 1238 | -9/Mines | Discovered new exit (range 9) 1253 | -9/Mines | Entered Materials 1253 | -8/Materials | Evolved 2 slots: Utility x2 1936 | -8/Materials | Build established: Scavenger-Mutant 2453 | -8/Materials | First assault squad dispatched 2551 | -8/Materials | Discovered new exit (range 10) 2572 | -8/Materials | Entered Factory 2572 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2921 | -7/Factory | Identified exit to DSF 2921 | -7/Factory | Entered DSF 2957 | -7/DSF | Additional patrols routed to DSF 3028 | -7/DSF | Lost 6 parts (3n2u1w) 3079 | -7/DSF | Build established: Mutant 3183 | -7/DSF | Sterilization system engaged 3203 | -7/DSF | Ambient heat levels rising (+10) 3218 | -7/DSF | Ambient heat levels rising (+10) 3233 | -7/DSF | Ambient heat levels rising (+10) 3248 | -7/DSF | Ambient heat levels rising (+10) 3263 | -7/DSF | Ambient heat levels rising (+10) 3273 | -7/DSF | Discovered new exit (range 16) 3278 | -7/DSF | Ambient heat levels rising (+10) 3293 | -7/DSF | Ambient heat levels rising (+10) 3304 | -7/DSF | Entered Factory 3304 | -6/Factory | Evolved 2 slots: Utility x2 3374 | -6/Factory | Sucked down chute 3374 | -6/Factory | Entered Waste 3375 | -6/Waste | Met a frightened Derelict 3384 | -6/Waste | Spotted C-40 Crusher 3389 | -6/Waste | EMP discharged 3402 | -6/Waste | Spotted C-40 Crusher 3412 | -6/Waste | Spotted C-40 Crusher 3413 | -6/Waste | Spotted C-40 Crusher 3413 | -6/Waste | Spotted C-40 Crusher 3417 | -6/Waste | Spotted C-40 Crusher 3423 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3428 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3441 | -6/Waste | Discovered new exit (range 12) 3456 | -6/Waste | Identified exit to Factory 3457 | -6/Waste | Entered Factory 3603 | -6/Factory | System corruption reached 10% 3710 | -6/Factory | Fabricated Adv. Beam Rifle? 4227 | -6/Factory | Cargo convoy interrupted 4694 | -6/Factory | Lost 3 parts (1p1n1u) 4707 | -6/Factory | Fabricated Adv. Beam Rifle? 4876 | -6/Factory | Core integrity fell below 50% 4917 | -6/Factory | Found PL-3XN's Ring of Power 4919 | -6/Factory | Lost 8 parts (3n4u1w) 4920 | -6/Factory | Core integrity fell below 20% 4920 | -6/Factory | System corruption reached 30% 4955 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04888_ Adv. Targeting Computer destroyed. 04894_ System corrupted: Matter fused (-7). 04903_ Slammed into K-01 Serf. 04908_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Proton Bomb Trap Map updated. >>Access(Emergency) Found 1 emergency access door: (45,84) Map updated. 04911_ GV42ETZ3WQ84QTPYB8 LRA 04911_ Pressure Siphon disabled. 04917_ Acquired PL-3XN's Ring of Power. 04934_ K-01 Serf cleans the Power Conduit. 04935_ Slammed into K-01 Serf. 04938_ K-01 Serf cleans the Power Conduit. 04943_ K-01 Serf cleans the Pressure Siphon. 04949_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????########? ??????????????????????????????????? | | ????? #? ??????????????????????????????????? | | ????? # ???????????????????????????????????? | | ????? # ???????????????????????????????????? | | ?????? /????????????????????????????????????? | | ?????? #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# ######+#?????????????????????????????? | | ??????# ] #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ####### """" ##########????????????????????? | | # """" k +????????????????????? | | """" # """" #?????????? ?????????? | | # ####### ?????????? | | """" !# ][ k #????????? | | # ][ #????????? | | """" + [ ! @ #????????? | | # #????????? | | """" # ^ #????????? | | # k###########u############## #?????????? | | """" # #????????? ?????????????????????????? | | # #???????? ?????????????????????????? | | ] ] # #??????? ?????????????????????????? | | ####### #?????? ?????????????????????????? | | ??????# #????? """"?????????????????????????? | | ??????# #????? """??????????????????????????? | | ??????# #????#! """??????????????????????????? | | ??????# #????# ??????????????????????????????? | | ??????# #????#???????????????????????????????? | | ??????? ?????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Rifle | x1 | -6/Factory Adv. Beam Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAblativeScrapsphere Manual? 0 Play Time 00:53:56 Cumulative 55.2 hours Start 2025.04.25 @ 22:00:10 End 2025.04.25 @ 23:01:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 64 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a514b88d-f3c8-430d-8504-8a4ba1ac19da