Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 11:25:41 Player: arkn Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (171) 855 Value Destroyed (6041) 6041 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (2157) 2157 TOTAL SCORE: 15253 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 550 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 19/125 System Corruption 21% Temperature Cool (0) Movement Hovering (126) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System > --- UTILITY (8) ------ Improved Heat Sink Large Storage Unit Triangulator Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Actuator Array Graphene Brace > --- WEAPON (3) ------- Thunder Hammer Lance > --- INVENTORY (15) --- Antigrav System Antigrav System Antigrav System Antigrav System Cooled Gravmag System Improved Linear Gravjet Advanced Transmission Jammer Graphene Brace Advanced EM Disruption Field Advanced Field Recycling Unit (0) Heavy Neutron Cannon Scatter Rocket Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Antigrav System Combat Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Force Booster Advanced ECM Suite Advanced Reaction Control System Graphene Brace > --- WEAPON ----------- Heavy Disruptor Cannon Lance > --- INVENTORY -------- Micro Fission Core Antigrav System Linear Gravjet Cooled Gravmag System Structural Scanner Seismic Detector Quantum Capacitor Graphene Brace Advanced Field Recycling Unit Heavy Neutron Cannon Scatter Rocket Array Improved Plasma Cutter Lance Lance [Rating: 112] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility 0b10 Alert Chip Device Structural Scanner Storage High-capacity Storage Unit Processor 0b10 Alert Chip Protection Medium Reactive Plating Weapon Power Maul Energy Gun Beamcaster Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Slots Evolved 12 | . . . . . 4 . . 2 . . . 4 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . 1 . . 1 . . . 2 . Utility 6 | . . . . . 2 . . 1 . . . 1 2 Weapon 1 | . . . . . 1 . . . . . . . . Parts Attached 134 | 5 3 7 1 2 8 8 3 7 4 1 . 48 37 Power 15 | . 1 1 . . . 1 1 1 1 . . 5 4 Engine 6 | . 1 1 . . . . 1 1 . . . 1 1 Core 8 | . . . . . . 1 . . 1 . . 3 3 Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 45 | 2 . 2 . . 1 3 . 3 1 . . 24 9 Treads 14 | 2 . 2 . . 1 3 . 3 1 . . 2 . Leg 7 | . . . . . . . . . . . . 7 . Wheel . | . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . 10 9 Flight 5 | . . . . . . . . . . . . 5 . Utility 46 | 1 1 2 1 1 5 1 2 3 1 1 . 15 12 Device 21 | 1 . 1 . . 1 . 1 1 1 . . 5 10 Storage 6 | . 1 1 1 . 1 . 1 . . . . . 1 Processor 12 | . . . . 1 1 . . . . . . 9 1 Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . . 2 1 . 2 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 1 2 . 1 2 3 . . 1 . . 4 12 Energy Gun 2 | . . 1 . . . . . . . . . 1 . Energy Cannon 5 | . . . . . . . . . . . . . 5 Ballistic Gun 4 | 2 1 . . . . . . . . . . 1 . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . 1 . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 8 | . . . . 1 2 2 . . . . . 1 2 Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . 2 4 Corrupted Parts 5 | . . 1 . 1 . . . . . . . 3 . System Corruption 41 | . . 8 . 6 . . . . . . . 27 . Parts Lost 56 | . . . . . . 5 . . . . . 37 14 Power 10 | . . . . . . 1 . . . . . 6 3 Propulsion 21 | . . . . . . 3 . . . . . 15 3 Utility 16 | . . . . . . 1 . . . . . 9 6 Weapon 9 | . . . . . . . . . . . . 7 2 Highest Loss Streak 13 | . . . . . . 3 . . . . . 13 4 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 15 | 2 7 9 13 11 11 13 15 19 20 20 20 17 13 Power 1 | . . . . . . 1 2 2 2 2 2 1 . Propulsion 4 | 1 6 7 6 6 5 2 2 5 5 5 5 3 4 Utility 6 | . . 1 5 5 4 6 6 9 10 10 10 9 4 Weapon 2 | . 1 1 2 . 2 3 4 3 3 3 3 1 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 31 | . 4 1 . 1 1 . . 2 2 . . 7 13 Power 2 | . . . . . . . . . 2 . . . . Propulsion 9 | . 2 . . . . . . . . . . 2 5 Utility 17 | . 2 . . 1 1 . . 1 . . . 4 8 Weapon 3 | . . 1 . . . . . 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 83 100 71 99 99 99 100 99 100 100 100 89 92 Engine 6 | . 9 14 14 14 9 1 . 7 6 7 7 3 . Core 3 | . . . . . . 7 8 . . . . 5 8 Treads 21 | . 27 28 28 28 27 26 27 30 30 30 30 11 . Leg 1 | . . . . . . . . . . . . 9 . Hover 5 | . . . . . . . . . . . . 7 28 Device 9 | . 11 14 14 . 5 3 9 8 7 7 7 5 21 Storage 7 | . 9 14 14 14 9 9 9 7 7 7 7 4 4 Processor 13 | . . . . 13 17 18 18 15 15 15 15 17 14 Protection 3 | . . . . . 3 5 . 5 7 7 7 3 . Energy Gun 1 | . . 13 . . . . . . . . . . . Ballistic Gun 1 | . 23 6 . . . . . . . . . . . Ballistic Cannon 2 | . . 7 . 13 9 4 . . . . . . . Impact Weapon 14 | . . . . 13 17 22 27 23 23 23 23 15 2 Peak Build Rating 112 | 5 7 20 16 21 37 38 37 48 48 48 46 95 112 Average Rating 49 | 3 6 18 11 20 35 34 34 43 46 46 46 68 102 On Entrance 29 | . 4 7 20 11 21 36 34 37 45 48 46 46 55 Avg Prop Armor Cover (%) 16 | 27 29 . . . . . . . . . . 13 12 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 103 | 3 20 44 30 42 52 52 60 72 79 85 85 103 64 Greatest Support 108 | 40 40 40 40 40 60 60 60 88 88 88 88 108 69 Greatest Overweight (x) 5 | . 4 1 . 1 . 1 . . . . . 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 10 15 20 15 20 15 20 20 20 20 20 20 15 Average Capacity 16 | 5 8 11 15 15 14 15 15 20 20 20 20 18 14 Most Carried 20 | 5 10 12 15 15 15 15 20 20 20 20 20 20 15 Average Carried 15 | 2 7 9 13 11 11 13 15 19 20 19 20 18 14 Final Capacity 20 | 5 10 15 15 15 15 15 20 20 20 20 20 5 15 Final Carried 20 | 5 9 12 15 11 15 14 20 20 20 20 20 5 13 Class Distribution -------------------- 41% | Mutant 25% | Assassin 8% | Scavenger-Mutant 7% | Scavenger-Assassin 6% | Scout 4% | Gladiator 3% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Assassin | -8/Materials Mutant | -8/Garrison Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Storage Assassin | -7/Recycling Mutant | -7/Scraptown Assassin | -5/Factory Scout | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Matter Collected 3369 | 285 91 507 . 114 197 251 20 181 140 36 . 768 779 Remotely . | . . . . . . . . . . . . . . Salvage Created 6796 | 143 137 115 . 77 780 601 83 440 681 131 . 2116 1492 Parts 229 | 10 10 . . . 12 27 4 21 15 . . 67 63 Haulers Intercepted 12 | . . . . . 2 . . 1 2 . . 4 3 Recyclers Shooed 3 | 1 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Combat Hostiles Destroyed 120 | . 3 11 . . 13 23 . 7 10 . . 33 20 Melee 43 | . . . . . 5 8 . 4 2 . . 12 12 Guns 14 | . 3 10 . . . . . . . . . 1 . Cannons 2 | . . 1 . . . 1 . . . . . . . AOE 27 | . . . . . . 10 . . 1 . . 9 7 Classes Destroyed 15 | 2 3 1 . . 1 2 2 1 2 . . 1 . Worker 11 | . . . . . . . 3 . . . . 5 3 Builder 6 | . . . . . . . 1 1 . . . 1 3 Tunneler 7 | 3 . . . 1 1 . . . . . . 1 1 Hauler 12 | . . . . . 2 . . 1 2 . . 4 3 Recycler 7 | 1 . . . 1 . . . . 1 2 . . 2 Operator 2 | . . . . . . . . . 1 . . . 1 Watcher 16 | . 1 . . . 1 1 1 3 1 . . 6 2 Swarmer 27 | . 1 . . . . 11 . . . . . 10 5 Grunt 40 | . 2 . . . 14 8 . 1 4 . . 9 2 Brawler 1 | . . . . . . . . . 1 . . . . Sentry 11 | . . . . . . 2 . 3 4 . . 1 1 Specialist 2 | . . . . . . 2 . . . . . . . Hunter 2 | . . . . . . . . . . . . 2 . Programmer 27 | . . . . . . . . 3 1 . . 11 12 Assembled 11 | . . 11 . . . . . . . . . . . Best Kill Streak 8 | 2 1 2 . 1 8 7 1 1 3 2 . 8 8 Combat Bots Only 7 | . 1 2 . . 5 7 . 1 3 . . 5 7 Max Kills in Single Turn 5 | 1 1 2 . 1 1 2 1 1 1 1 . 4 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 . . 1 . . 4 5 Melee 1 | . . . . . 1 1 . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Hostile Shots Fired 974 | . 11 24 . 2 39 128 . 129 99 . . 390 152 Missed 292 | . 3 7 . 1 10 32 . 51 32 . . 105 51 Hits 682 | . 8 17 . 1 29 96 . 78 67 . . 285 101 Melee 14 | . . 3 . . . . . . . . . 11 . Projectile 668 | . 8 14 . 1 29 96 . 78 67 . . 274 101 AOE 4 | . . . . . . . . . . . . 3 1 Critical Strikes 31 | . . . . . . 5 . 2 1 . . 16 7 Actively Blocked 7 | . . . . . . . . . . . . . 7 Part Disruptions 1 | . . . . . . . . . . . . 1 . Damage Taken 11735 | . 80 284 . 49 439 1280 . 572 468 . . 5857 2706 Core 2463 | . 10 30 . 13 102 227 . 96 31 . . 785 1169 Absorbed by Shields 794 | . . . . . . . . 124 165 . . 505 . Ignored by Resistances 38 | . . . . . . . . . . . . 38 . Regen/Repaired (Parts) 104 | . . . . . . . . 104 . . . . . Core Remaining (%) 64 | 100 . . . 78 . . 40 . . . 81 21 . Volleys Fired 109 | 11 17 25 . 1 8 13 . . 1 . . 17 16 Largest 2 | 2 2 2 . 1 1 1 . . 1 . . 1 2 Hottest 191 | 40 40 123 . 48 48 48 . . 39 . . 75 191 Shots Fired 168 | 22 34 56 . 1 8 13 . . 1 . . 15 18 Gun 101 | 22 34 41 . . . . . . . . . 4 . Cannon 41 | . . 15 . 1 8 3 . . . . . . 14 Launcher 25 | . . . . . . 10 . . 1 . . 11 3 Special 1 | . . . . . . . . . . . . . 1 Kinetic 96 | 22 34 25 . 1 8 3 . . . . . 3 . Thermal 35 | . . 31 . . . . . . . . . 1 3 Explosive 13 | . . . . . . 10 . . . . . . 3 Electromagnetic 24 | . . . . . . . . . 1 . . 11 12 Robot Hit Streak 12 | 12 9 4 . 4 3 3 . . 2 . . 3 5 Robot Miss Streak 4 | 1 3 4 . . 3 1 . . . . . 3 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 359 | 17 20 20 . 3 33 42 6 29 29 2 . 89 69 Core Hits 140 | 4 7 12 . . 5 23 2 6 4 . . 32 45 Critical Kills 15 | . . 1 . . 1 3 . 2 . . . 5 3 Critical Parts Destroyed 67 | . . 1 . 1 11 10 1 3 6 . . 25 9 Critical Strikes 91 | . . 4 . 1 12 14 1 6 6 . . 31 16 Burn 2 | . . 2 . . . . . . . . . . . Destroy 5 | . . 2 . . 2 1 . . . . . . . Smash 80 | . . . . 1 10 13 1 6 6 . . 31 12 Impale 4 | . . . . . . . . . . . . . 4 Melee Attacks 512 | . . . . 2 52 70 13 53 33 5 . 144 140 Impact 441 | . . . . 2 52 70 13 53 33 5 . 144 69 Slashing . | . . . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . . . . 71 Sneak Attacks 45 | . . . . 2 6 . 6 2 4 2 . 11 12 Combat Hostiles 2 | . . . . . 1 . . . . . . 1 . Follow-up Attacks 58 | . . . . . 4 6 . 8 6 . . 22 12 Damage Inflicted 19121 | 192 253 400 . 229 1718 2709 595 1296 1543 229 . 5512 4445 Guns 835 | 192 253 340 . . . . . . . . . 50 . Cannons 393 | . . 60 . 18 61 56 . . . . . . 198 Explosions 2480 | . . . . . . 795 . . 178 . . 872 635 Melee 15392 | . . . . 211 1657 1858 595 1296 1365 229 . 4585 3596 Ramming 5 | . . . . . . . . . . . . 5 . Kinetic 717 | 192 253 87 . 18 61 56 . . . . . 50 . Thermal 696 | . . 313 . . . . . . 30 . . 225 128 Explosive 1358 | . . . . . . 795 . . . . . . 563 Electromagnetic 953 | . . . . . . . . . 148 . . 647 158 Impact 14386 | . . . . 211 1657 1858 595 1296 1365 229 . 4585 2590 Slashing . | . . . . . . . . . . . . . . Piercing 1006 | . . . . . . . . . . . . . 1006 Highest Corruption 84 | . 2 10 10 16 . . . 5 5 5 . 84 20 Average Corruption 14 | . 2 9 10 15 . . . 2 5 5 . 37 7 Corruption Purged 5 | . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 342 | . 5 69 11 20 . . . 26 21 11 . 146 33 Message Errors 80 | . 1 12 4 8 . . . 8 4 3 . 34 6 Matter Fused 84 | . 1 20 4 4 . . . 7 6 2 . 30 10 Heat Flow Errors 43 | . 2 10 . 1 . . . 4 5 1 . 18 2 Energy Discharges 31 | . . 6 1 . . . . 5 3 . . 12 4 Parts Rejected 6 | . . 2 . . . . . 1 . . . 3 . Parts Fused 5 | . . 1 . 2 . . . . . . . 2 . Data Loss (minor) 39 | . . 7 1 3 . . . 1 2 4 . 14 7 Data Loss (major) 15 | . 1 2 1 1 . . . . 1 . . 7 2 Misfires 7 | . . 6 . . . . . . . . . . 1 Alerts 10 | . . 3 . 1 . . . . . 1 . 4 1 Misdirections 20 | . . . . . . . . . . . . 20 . Weapon Failures 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 6209 | . . . . 189 709 612 328 285 480 174 . 2136 1296 Projectiles . | . . . . . . . . . . . . . . Explosions 34 | . . . . . . 17 . . 1 . . 16 . Melee 6175 | . . . . 189 709 595 328 285 479 174 . 2120 1296 Knockbacks 60 | . . . . 1 8 7 2 2 3 2 . 24 11 Impact 57 | . . . . . 8 7 2 2 3 2 . 23 10 Kinetic 1 | . . . . 1 . . . . . . . . . Secondary 2 | . . . . . . . . . . . . 1 1 Self-Inflicted Damage 187 | . . . . . . 134 . . . . . 10 43 Shots 8 | . . . . . . 5 . . . . . 1 2 Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 581 | . 219 281 . 181 9 10 . 273 277 149 . 287 581 Average Temperature 97 | . 103 99 . 82 9 4 . 107 101 82 . 99 96 Received Heat Transfer 1791 | . 21 80 . 21 216 324 . 112 149 . . 847 21 Effects 18 | . . 5 . . . . . . 1 . . . 12 Shutdowns 5 | . . . . . . . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . 1 . . . 2 Interference 5 | . . 5 . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (core) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 59 | . . . . . 10 7 2 5 10 2 . 18 5 Combat Hostiles 34 | . . . . . 8 4 . 3 7 . . 11 1 Parts Fried 83 | . . . . 3 13 9 5 4 10 1 . 21 17 Impact Corruptions 197 | . . . . 4 21 24 8 12 20 6 . 67 35 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . 1 . . 2 2 Heat Transferred 1040 | . . 703 . . . . . . 50 . . 200 87 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 1 . . 4 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Maximum Alert Level 3 | . . . . . . 3 1 . 1 . . . 2 Low Security (%) 84 | 100 100 100 . 100 100 23 19 100 93 100 . 100 73 Level 1 9 | . . . . . . 41 80 . 6 . . . 12 Level 2 5 | . . . . . . 33 . . . . . . 14 Level 3 . | . . . . . . 2 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 714 | 10 35 3 . 104 168 714 347 85 219 71 . 187 504 Initial 347 | . 6 . . . . 79 347 75 35 71 . . 77 Average 86 | 2 4 . . 22 54 356 258 31 59 12 . 39 128 Influence Increases 4304 | 20 109 9 . 115 520 685 42 300 632 10 . 962 900 Destroy 0b10 Robot/C 2224 | . 60 . . 80 336 368 . 112 336 . . 532 400 Destroy 0b10 Robot/NC 278 | 20 5 . . 10 20 12 20 20 20 8 . 68 75 Destroy Leader 486 | . 12 . . 10 62 24 2 56 102 . . 118 100 Allied During Kill 185 | . . . . 15 39 . . . 131 . . . . Successful Hack 159 | . 17 . . . 11 . 5 38 16 . . 41 31 Disable Machine 153 | . . . . . . 48 . 24 12 . . 24 45 Anti-Garrison Action 120 | . . . . . . 120 . . . . . . . Destroy Structure 318 | . . 9 . . 16 65 3 14 3 2 . 62 144 Partial Spotted 36 | . . . . . . 12 12 . . . . 12 . Lose Combat Pursuer 345 | . 15 . . . 36 36 . 36 12 . . 105 105 Influence Decreases 3846 | 10 119 9 . 115 397 94 589 388 527 194 . 804 600 Entered New Map 745 | . 4 . . . . 44 367 92 44 113 . . 81 Time Decay 2327 | 10 115 9 . 115 326 . 222 296 303 81 . 471 379 Lost Part 515 | . . . . . . 50 . . . . . 325 140 Lost Ally 259 | . . . . . 71 . . . 180 . . 8 . Squads Dispatched 35 | . . . . . 3 . . 8 6 . . 10 8 Investigation 7 | . . . . . 2 . . 2 . . . 1 2 Extermination 18 | . . . . . . . . 5 2 . . 6 5 Reinforcement 8 | . . . . . 1 . . 1 4 . . 1 1 Assault 2 | . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Distress Signals 14 | . 1 1 . . 3 3 . . 2 . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 215 | . 9 12 . 8 22 26 2 16 20 . . 57 43 Peak Tracking Total 7 | . 3 4 . 4 4 7 3 3 6 . . 6 7 Tactical Retreats 19 | . 1 2 . . 3 1 . 2 1 . . 4 5 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Traps Triggered 19 | . 4 1 . . . 3 . 4 4 . . 1 2 Indirectly 4 | . . . . . . . . . 4 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Machines Disabled 12 | . . . . . . 4 . 2 1 . . 2 3 Max in Single Turn 1 | . . . . . . 1 . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Machines Accessed 50 | . 6 1 2 . 4 2 3 9 5 1 1 9 7 Terminals 28 | . 4 . . . 3 2 . 3 4 1 . 5 6 Fabricators 4 | . . . . . . . . 2 . . . 2 . Repair Stations 3 | . 1 . . . . . . 1 . . . . 1 Recycling Units 7 | . 1 . . . . . 2 1 1 . . 2 . Scanalyzers 2 | . . . . . . . 1 1 . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . Total Hacks 125 | . 16 1 7 . 18 4 6 26 10 2 1 20 14 Successful 66 | . 8 1 7 . 11 . 6 15 5 . 1 9 3 Failed 59 | . 8 . . . 7 4 . 11 5 2 . 11 11 Catastrophic 15 | . 1 . . . 1 1 . 1 2 1 . 4 4 Database Lockouts . | . . . . . . . . . . . . . . Manual 93 | . 16 . 1 . 17 . 4 15 7 2 . 19 12 Terminals 69 | . 13 . . . 14 4 . 8 7 2 . 9 12 Fabricators 12 | . . . . . . . . 6 . . . 6 . Repair Stations 4 | . 1 . . . . . . 1 . . . . 2 Recycling Units 17 | . 2 . . . . . 4 3 3 . . 5 . Scanalyzers 8 | . . . . . . . 2 6 . . . . . Garrison Access 6 | . . . . . 4 . . 2 . . . . . Terminal Hacks 20 | . 2 1 7 . 2 . . 3 3 . 1 . 1 Record 9 | . . . 6 . . . . 2 . . 1 . . Open Door 3 | . . 1 . . . . . . 2 . . . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . 2 . Network Status 3 | . . . . . . . . 1 . . . 2 . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 2 1 . . . . . Retrieve Study 3 | . . . . . . . 2 1 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . Unauthorized Hacks 38 | . 6 . . . 8 . 4 9 2 . . 7 2 Terminals 15 | . 3 . . . 6 . . 3 . . . 2 1 Track 3 | . . . . . 2 . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . 1 . Botnet 8 | . 2 . . . 3 . . 2 . . . . 1 Operators 3 | . 1 . . . 1 . . . . . . 1 . Fabricators 4 | . . . . . . . . 2 . . . 2 . Report 2 | . . . . . . . . 1 . . . 1 . Haulers 2 | . . . . . . . . 1 . . . 1 . Repair Stations 3 | . 1 . . . . . . 1 . . . . 1 Mechanics 2 | . 1 . . . . . . . . . . . 1 Patch 1 | . . . . . . . . 1 . . . . . Recycling Units 13 | . 2 . . . . . 4 2 2 . . 3 . Monitor 4 | . 1 . . . . . 1 . 1 . . 1 . Reject 1 | . . . . . . . 1 . . . . . . Recyclers 6 | . 1 . . . . . 1 1 1 . . 2 . Mask 2 | . . . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 . . . . . Broadcast 1 | . . . . . 1 . . . . . . . . Watchers 2 | . . . . . 1 . . 1 . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 42 | . 6 . . . 4 2 2 8 4 1 . 8 7 Full Trace Events 6 | . . . . . 1 1 . 1 . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . 2 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Used RIF Installer 2 | . . . . . . 2 . . . . . . . Program Shield 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Total Allies 18 | . . 3 . 3 . . . . 10 . . 1 1 Largest Group 10 | . . 3 3 5 5 . . . 10 . . 1 1 Highest-Rated Group 173 | . . 40 40 82 82 . . . 173 . . 26 31 Highest-Rated Ally 31 | . . 16 16 31 31 . . . 29 . . 26 31 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 180 | . . 7 . 11 47 . . . 115 . . . . Total Damage 2229 | . . 60 . 131 646 . . . 1392 . . . . Kills 25 | . . 1 . 4 9 . . . 11 . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Active Infowar (turns) 13721 | 3 601 1932 466 8 757 656 472 1959 492 447 1319 2123 2486 Optics 2715 | . . . . . . . . . . . . 229 2486 Structural 9047 | . . . . . 757 1 448 1959 492 447 1319 1747 1877 Seismic 5400 | 3 601 1932 466 8 . 655 24 . . . . . 1711 Triangulation 433 | . . . . . . . . . . . . . 433 ECM 301 | . . . . . . . . . . . . 147 154 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Turns Passed 18062 | 76 741 1957 467 522 1266 1726 472 2248 1079 460 1319 3243 2486 Spaces Moved 9878 | 52 544 618 288 213 573 727 222 1156 401 272 822 1829 2161 Core 320 | 46 260 . . . . . . . . . . 1 13 Treads 6187 | 6 284 618 288 213 573 727 222 1156 401 272 822 605 . Legs 527 | . . . . . . . . . . . . 527 . Wheels . | . . . . . . . . . . . . . . Hover 2828 | . . . . . . . . . . . . 680 2148 Flight 16 | . . . . . . . . . . . . 16 . Fastest Speed 38 | 50 50 160 160 160 160 160 160 160 160 160 160 38 42 Average Speed 131 | 62 107 184 160 239 160 160 160 160 160 160 160 128 58 Slowest Speed 454 | 160 250 240 160 240 160 240 160 160 160 160 160 454 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 78 92 69 55 40 72 33 33 66 63 56 29 33 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 3 | . . 1 1 . . . . . . . 1 . . Known Exits Taken 5 | . . . . . 1 . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 1 . . Scrap Searched 7 | . . 1 . . . . . . . . 6 . . Spaces Dug 78 | . . . . . 11 5 3 14 2 2 . 18 23 Terrain Destroyed 208 | . . 13 . . 16 44 3 14 3 2 . 28 85 Melee 78 | . . . . . 11 5 3 14 2 2 . 18 23 Projectile 19 | . . 13 . . 5 . . . . . . . 1 AOE 111 | . . . . . . 39 . . 1 . . 10 61 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Sto Rec Scr Fac Fac Total 13949 | 73 667 1383 294 222 825 1146 318 1470 784 288 826 2474 3179 Wait 3142 | 1 75 720 2 2 172 334 71 243 343 7 5 396 771 Move 9864 | 51 543 617 287 212 572 725 221 1155 400 271 821 1828 2161 Hop . | . . . . . . . . . . . . . . Pick Up 121 | 4 13 5 1 . 11 3 7 9 2 2 . 33 31 Fast Attach 61 | 5 8 4 . . 1 1 . 1 2 . . 16 23 Attach 70 | . 4 . . 2 3 4 . 2 . . . 35 20 Detach 12 | 1 1 . 1 . . . . . . . . 6 3 Swap 75 | . . 5 2 1 10 10 5 8 6 2 . 11 15 Drop 91 | . 6 7 1 2 6 . 4 11 5 2 . 22 25 Fire 109 | 11 17 25 . 1 8 13 . . 1 . . 17 16 Melee 392 | . . . . 2 42 56 10 41 25 4 . 109 103 Ram 1 | . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . 11 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Sto x2 / *Low x2 / Gar) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 230 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 10) 818 | -10/Materials | Entered Mines 819 | -10/Mines | Assembled infested the area 824 | -10/Mines | Assisted by a Guerilla fighting off Assembled 827 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 846 | -10/Mines | System corruption reached 10% 1710 | -10/Mines | Learned Materials non-interactive machine intel 1968 | -10/Mines | Build established: Scavenger-Mutant 2080 | -10/Mines | Learned location of Storage (-7) 2172 | -10/Mines | Discovered new exit (range 16) 2223 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2271 | -10/Mines | Learned Materials trap positions 2759 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2762 | -10/Mines | Discovered new exit (range 5) 2775 | -10/Mines | Entered Exiles 2775 | -10/Exiles | Accompanied by 3 allies 2797 | -10/Exiles | Discovered new exit (range 15) 2820 | -10/Exiles | Met 8R-AWN 2842 | -10/Exiles | Met EX-HEX 2917 | -10/Exiles | Met EX-DEC 2944 | -10/Exiles | Learned location of Zion (-6) 2973 | -10/Exiles | Met EX-BIN 2996 | -10/Exiles | Aligned with FarCom system 2997 | -10/Exiles | Given EX-Vault access code 3039 | -10/Exiles | Opened EX-Vault 3052 | -10/Exiles | Found 0b10 Alert Chip 3081 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3082 | -10/Exiles | Build established: Mutant 3219 | -10/Exiles | Discovered new exit (range 15) 3242 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3242 | -10/Exiles | Entered Mines 3242 | -9/Mines | Accompanied by 3 allies 3300 | -9/Mines | Received a Mining Laser from a helpful Derelict 3645 | -9/Mines | Discovered new exit (range 13) 3706 | -9/Mines | Learned location of 1 exit from Materials 3739 | -9/Mines | Discovered new exit (range 14) 3764 | -9/Mines | Entered Materials 3764 | -8/Materials | Accompanied by 5 allies 3764 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3765 | -8/Materials | Identified exit to Factory 3766 | -8/Materials | Loaded intel: 8 trap records 3767 | -8/Materials | Loaded intel: 31 non-interactive machine locations 3769 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5028 | -8/Materials | Identified exit to Garrison 5030 | -8/Materials | Entered Garrison 5348 | -8/Garrison | Lost 3 parts (1p2n) 6128 | -8/Garrison | Triggered checkpoint 6136 | -8/Garrison | Triggered checkpoint 6139 | -8/Garrison | Core integrity fell below 50% 6166 | -8/Garrison | Destroyed 7 combat bots 6221 | -8/Garrison | Discovered new exit (range 10) 6596 | -8/Garrison | Triggered checkpoint 6708 | -8/Garrison | Installed Relay Interface Framework 6737 | -8/Garrison | Expanded RIF knowledge: Program Shield 6749 | -8/Garrison | Discovered new exit (range 3) 6756 | -8/Garrison | Entered Materials 7111 | -8/Materials | Build established: Assassin 7175 | -8/Materials | Discovered exit to Factory (range 16) 7228 | -8/Materials | Entered Factory 7228 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7683 | -7/Factory | Discovered new exit (range 8) 8552 | -7/Factory | Identified exit to Storage 8552 | -7/Factory | Identified exit to Lower Caves 8750 | -7/Factory | Identified exit to Garrison 9476 | -7/Factory | Entered Storage 10105 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 10177 | -7/Storage | Discovered new exit (range 15) 10280 | -7/Storage | P-60 Hacker assimilated allied Trooper 4b 10286 | -7/Storage | Allied Derelicts emerged from ambush trap array 10322 | -7/Storage | Lost 5 allies 10336 | -7/Storage | Identified exit to Recycling 10378 | -7/Storage | Lost 3 allies 10482 | -7/Storage | Lost 3 allies 10550 | -7/Storage | Used back door to open Recycling access 10555 | -7/Storage | Entered Recycling 10733 | -7/Recycling | Discovered new exit (range 5) 10978 | -7/Recycling | Scanned before Scraplab entrance 10995 | -7/Recycling | Discovered new exit (range 11) 11000 | -7/Recycling | Entered Scraplab 11015 | -7/Recycling | Entered Scraptown 11015 | -7/Scraptown | System corruption cleaned by C-Scrubber 11183 | -7/Scraptown | Visited Comm Corps 11282 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11293 | -7/Scraptown | Turned away by UFD registrar 11308 | -7/Scraptown | Build established: Mutant 11314 | -7/Scraptown | Visited Shadow of the Wyrm 11380 | -7/Scraptown | Visited Spacefarers 11401 | -7/Scraptown | Visited Fellowship of the Rings 11454 | -7/Scraptown | Discovered new exit (range 11) 11883 | -7/Scraptown | Visited Bundlers 11961 | -7/Scraptown | Visited Cyclists 12008 | -7/Scraptown | Visited Red Mages 12334 | -7/Scraptown | Entered Factory 12334 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 12518 | -5/Factory | Discovered new exit (range 11) 12652 | -5/Factory | Build established: Assassin 12930 | -5/Factory | Crushed by falling debris 12940 | -5/Factory | System corruption reached 10% 13602 | -5/Factory | Lost 7 parts (1p4n1u1w) 13658 | -5/Factory | System corruption reached 30% 14351 | -5/Factory | Build established: Scavenger-Assassin 14632 | -5/Factory | Lost 4 parts (4n) 14898 | -5/Factory | Build established: Mutant 15338 | -5/Factory | Core integrity fell below 50% 15368 | -5/Factory | Lost 13 parts (2p3n6u2w) 15515 | -5/Factory | Lost 3 parts (1n1u1w) 15522 | -5/Factory | Identified exit to Factory 15577 | -5/Factory | Entered another Factory area 15577 | -4/Factory | Evolved 2 slots: Utility x2 15738 | -4/Factory | Discovered new exit (range 10) 15743 | -4/Factory | Identified exit to Upper Caves 15782 | -4/Factory | Found Prototype Launcher 15890 | -4/Factory | Build established: Scout 16060 | -4/Factory | Found Quantum Capacitor 16931 | -4/Factory | Core integrity fell below 50% 17180 | -4/Factory | Found Prototype Processor 17387 | -4/Factory | Identified Scatter Rocket Array 17392 | -4/Factory | Core integrity fell below 20% 17416 | -4/Factory | Destroyed 7 combat bots 17708 | -4/Factory | System corruption reached 10% 17776 | -4/Factory | Identified Exp. Terrain Scan Processor 17894 | -4/Factory | Build established: Gladiator 18063 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 18040_ Lance destroyed. 18043_ Manufacturing Mainframe disabled. 18044_ Destroyed Tesla Rifle. 18044_ P-70 Sage system corrupted by crushing effect. 18046_ Mic. Fission Core destroyed. 18046_ P-70 Sage resets P-70 Sage, system corruption cleaned. 18057_ OG<#90 CAHAFJ44<3UO O:9J|T AFENU 18057_ Destroyed Imp. Target Analyzer. 18057_ P-70 Sage system corrupted by crushing effect. 18057_ P-70 Sage knocked back. 18057_ Lance follow-up attack on P-70 Sage. 18057_ P-70 Sage suffers critical hit (Impale). 18057_ Destroyed Hpw. Shock Rifle. 18057_ Antigrav System destroyed. 18057_ K-01 Serf collects debris. 18061_ P-70 Sage suffers critical hit (Smash). 18061_ Destroyed Antigrav System. 18061_ Destroyed Imp. Heat Sink. 18061_ P-70 Sage system corrupted by crushing effect. 18061_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """ """ ## #######################?????????????? | | """ ## #######################?????????????? | | """ ## #???????????????????????????????????? | | """ ## #???????????????????????????????????? | | !## #???????????????????????????????????? | | ####+####### ##??????????????????????????????????? | | ##############?????????????????????? | | # #?????????????????????? | | """"" """"" # """" """" #?????????????????????? | | """"" """"" # """" """" #?????????????????????? | | """ """ # """" """" #?????????????????????? | | # """" """" #?????????????????????? | | """"" """ # """ """" #?????????????????????? | | """"" """ # """ """" #?????????????????????? | | """ """ +% """ """" #?????????????????????? | | # % #?????????????????????? | | """" # #?????????????????????? | | ?""" # #?????????????????????? | | ?""" "" # % #?????????????????????? | | "" ####+##############????????????????? | | """ T" # ????????????????? | | ?"" "" # """" """" ??????????????? | | """ "" # """" """" ??????????????? | | # "" """" #?????????????? | | # "k " """" #?????????????? | | ################ # @ #?????????????? | | ???????????????# ###p###########?????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# k #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????######## #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#p #????????????????????? | | ??????????????????????/ +????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# g #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????##/#+#????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Force Boost 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Power Maul | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- You Will Be Upgraded Challenges ------------ None Game ------ Seed GreatRiotField Manual? 0 Play Time 08:54:10 Cumulative 301.8 hours Start 2026.04.25 @ 17:40:51 End 2026.05.03 @ 11:25:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 131 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 959277bd-f2cd-4679-8649-63abb90028cc