Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 21:51:19 Player: Enceladus Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1870) 1870 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5735 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 46/300 Energy 15/100 System Corruption 11% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Small Storage Unit Advanced Weight Redist. System Transport Network Coupler System Shield Drone Bay (1/2) > --- WEAPON (4) ------- Assault Cannon Scatter Rocket Array > --- INVENTORY (8) ---- Improved Carbon-fiber Leg Armored Leg Assault Cannon Scatter Rocket Array Scatter Rocket Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Airjet > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Trap Scanner Transport Network Coupler System Shield > --- WEAPON ----------- Assault Cannon Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Drone Bay Assault Cannon Scatter Rocket Array Scatter Rocket Array [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Ion Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 2 | . . . 1 1 . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 1 . . . 1 Weapon 2 | . . . . . 1 . . 1 Parts Attached 70 | 5 2 2 6 18 2 6 . 29 Power 13 | . 1 . 2 4 . 2 . 4 Engine 10 | . 1 . 2 2 . 1 . 4 Core 3 | . . . . 2 . 1 . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . . . 7 1 . . 4 Treads 3 | . . . . . . . . 3 Leg 10 | 2 . . . 7 1 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 16 | 1 1 . 2 2 . . . 10 Device 7 | . . . 1 1 . . . 5 Storage 4 | 1 1 . . . . . . 2 Processor 3 | . . . 1 1 . . . 1 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 2 2 5 1 4 . 11 Energy Gun 7 | 1 . . 1 1 . . . 4 Energy Cannon 3 | . . . . 1 1 1 . . Ballistic Gun 9 | 1 . 1 1 3 . 2 . 1 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 6 | . . 1 . . . . . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 53 | . . 1 3 15 . 9 . 25 Power 13 | . . . 1 4 . 3 . 5 Propulsion 10 | . . . 1 5 . 3 . 1 Utility 10 | . . . . 1 . . . 9 Weapon 20 | . . 1 1 5 . 3 . 10 Highest Loss Streak 13 | . . 1 2 4 . 3 . 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 68 | . 80 85 90 73 90 63 61 62 Engine 7 | . 11 14 18 13 . 3 7 6 Core 1 | . . . . 2 15 2 . . Treads 1 | . . . . . . . . 6 Leg 6 | . 28 28 18 12 22 3 . . Device 6 | . . . 9 4 7 7 7 6 Storage 8 | . 11 14 11 9 7 7 7 8 Processor 13 | . . . 11 14 15 15 15 8 Energy Gun 2 | . 14 14 3 6 . . . 1 Energy Cannon 4 | . . . . 2 14 7 7 2 Ballistic Gun 7 | . 14 11 18 8 7 6 7 3 Ballistic Cannon 3 | . . . . . . 6 7 3 Launcher 1 | . . 2 . . . . . 8 Naked Turns 11 | . . . . . . . . 11 Heaviest Build 49 | 8 16 16 26 36 36 37 37 49 Greatest Support 95 | 20 20 20 20 30 46 46 3 95 Greatest Overweight (x) 14 | . . . 2 9 1 12 12 14 Average Overweight (x) 2 | . . . . 1 . 5 12 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 8 Most Carried 9 | 5 5 6 6 9 9 9 7 7 Average Carried 5 | 2 4 4 3 5 8 6 7 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 8 Final Carried 9 | 3 5 4 4 9 9 7 7 5 Class Distribution -------------------- 44% | Gunner 23% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 1168 | 131 . 35 115 322 57 146 20 342 Remotely . | . . . . . . . . . Salvage Created 1959 | . . 48 115 884 68 259 166 419 Parts 104 | . . 2 8 45 3 11 8 27 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 10 8 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 37 | . . 2 2 13 1 8 3 8 Guns 14 | . . . 2 9 . 2 1 . Cannons 17 | . . . . 4 1 6 2 4 AOE 6 | . . 2 . . . . . 4 Classes Destroyed 15 | . . 1 1 5 . 2 . 6 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 Recycler 2 | . . . . 2 . . . . Watcher 2 | . . . . 1 . . . 1 Swarmer 6 | . . . . . . 6 . . Grunt 16 | . . 2 . 7 . . 3 4 Brawler 1 | . . . . . . . . 1 Sentry 5 | . . . 2 1 1 1 . . Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . 2 . . . . Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 5 | . . 2 1 3 1 4 3 5 Combat Bots Only 4 | . . 2 1 3 1 4 3 3 Max Kills in Single Turn 5 | . . 1 1 1 1 1 2 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 6507 | . . 133 567 1609 82 1111 69 2936 Core 1486 | . . 16 81 322 17 186 . 864 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 93 79 41 . . 71 . Volleys Fired 137 | . . 4 12 56 2 19 2 42 Largest 4 | . . 2 2 2 3 3 3 4 Hottest 180 | . . 70 40 116 145 148 136 180 Shots Fired 277 | . . 8 24 106 6 53 6 74 Gun 173 | . . 6 24 88 2 17 2 34 Cannon 97 | . . . . 18 4 36 4 35 Launcher 7 | . . 2 . . . . . 5 Special . | . . . . . . . . . Kinetic 149 | . . 2 24 56 2 24 4 37 Thermal 106 | . . . . 50 4 29 2 21 Explosive 7 | . . 2 . . . . . 5 Electromagnetic 15 | . . 4 . . . . . 11 Robot Hit Streak 12 | . . 2 12 9 4 10 5 11 Robot Miss Streak 10 | . . 2 2 4 1 3 . 10 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 165 | . . 2 20 70 3 29 4 37 Core Hits 121 | . . 3 6 40 2 13 5 52 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 8 | . . . . 5 . . 1 2 Burn 4 | . . . . 4 . . . . Destroy 2 | . . . . 1 . . 1 . Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4149 | . . 215 169 1203 69 698 132 1663 Guns 1508 | . . 12 153 883 22 130 54 254 Cannons 1580 | . . . . 317 47 568 78 570 Explosions 944 | . . 203 . . . . . 741 Melee . | . . . . . . . . . Ramming 117 | . . . 16 3 . . . 98 Kinetic 1663 | . . . 153 563 22 298 85 542 Thermal 1458 | . . 65 . 637 47 400 47 262 Explosive 879 | . . 138 . . . . . 741 Electromagnetic 32 | . . 12 . . . . . 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 24 | . . . . . . . . 24 Message Errors 3 | . . . . . . . . 3 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 31 | . . . . . . 6 . 25 Projectiles 31 | . . . . . . 6 . 25 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 2 3 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 1 3 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 238 | . . 24 . . . . . 214 Shots 5 | . . 1 . . . . . 4 Rammed 30 | . . . . . . . . 30 Targets Rammed 39 | . . . 8 1 . . . 30 Kicked 9 | . . . 8 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 538 | . . 66 30 272 186 288 99 538 Average Temperature 110 | . . 39 11 67 96 151 54 216 Received Heat Transfer 1536 | . . 54 189 333 24 102 36 798 Effects 6 | . . . . . . 2 . 4 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . 2 . . Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 3 . . . 1 Heat Transferred 2899 | . . 50 . 1628 74 629 74 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 199 | . 17 70 87 168 75 . . 199 Initial 44 | . . 6 27 1 30 . . 44 Average 49 | . 4 60 35 56 44 . . 59 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . . . 5 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . 1 2 . . . 2 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 1 7 3 21 1 8 3 17 Peak Tracking Total 6 | . 2 5 1 4 1 4 3 6 Tactical Retreats 3 | . . . . 1 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 2 | . . . . 1 . . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 6 | . 1 . 3 . . . . 2 Terminals 3 | . 1 . 2 . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 4 . 6 . . . . 5 Successful 11 | . 4 . 5 . . . . 2 Failed 4 | . . . 1 . . . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 9 | . 4 . 5 . . . . . Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . . . . . . 4 Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 4 . 4 . . . . . Record 4 | . 3 . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Network Status 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . . 2 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 6025 | 172 62 51 574 979 97 2653 241 1196 Spaces Moved 2045 | 48 48 31 318 332 71 664 37 496 Core 666 | 9 . . . 30 . 369 37 221 Treads 275 | . . . . . . . . 275 Legs 1104 | 39 48 31 318 302 71 295 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 650 50 Average Speed 255 | 106 120 120 153 224 122 384 650 195 Slowest Speed 750 | 120 120 120 260 500 190 650 650 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 6 10 7 18 21 4 77 9 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 6 | . . 6 . . . . . . Terrain Destroyed 117 | . . 17 . . . 1 1 98 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 1 . AOE 115 | . . 17 . . . . . 98 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 2581 | 168 53 37 379 457 76 729 38 644 Wait 218 | 108 . . 29 29 . 36 . 16 Move 2037 | 47 47 30 317 331 70 663 36 496 Hop . | . . . . . . . . . Pick Up 72 | 8 3 . 6 22 2 4 . 27 Fast Attach . | . . . . . . . . . Attach 69 | 5 2 2 6 17 2 6 . 29 Detach 3 | . 1 1 . . . . . 1 Swap 1 | . . . . 1 . . . . Drop 5 | . . . 1 . . 1 . 3 Fire 137 | . . 4 12 56 2 19 2 42 Melee . | . . . . . . . . . Ram 30 | . . . . . . . . 30 Kick 9 | . . . 8 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 173 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 13) 235 | -10/Materials | Entered Mines 244 | -10/Mines | Met a Derelict bent on vengeance 278 | -10/Mines | Discovered new exit (range 5) 286 | -10/Mines | Entered Materials 286 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 308 | -9/Materials | Build established: Mutant 847 | -9/Materials | Discovered new exit (range 4) 858 | -9/Materials | Identified exit to Materials 860 | -9/Materials | Entered another Materials area 860 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1069 | -8/Materials | Lost 3 parts (1p1n1w) 1315 | -8/Materials | Garrison activated, responded to threat 1353 | -8/Materials | Lost 3 parts (1p2n) 1406 | -8/Materials | Build established: Scavenger-Mutant 1615 | -8/Materials | Core integrity fell below 50% 1645 | -8/Materials | Lost 4 parts (1p1n2w) 1829 | -8/Materials | Discovered new exit (range 6) 1837 | -8/Materials | Identified exit to Factory 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1931 | -7/Factory | Discovered new exit (range 4) 1935 | -7/Factory | Identified exit to Lower Caves 1936 | -7/Factory | Entered Lower Caves 2043 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2149 | -7/Lower Caves | Build established: Scavenger-Gunner 2160 | -7/Lower Caves | Learned location of Zion (-6) 2363 | -7/Lower Caves | Spotted B-75 Beast 2451 | -7/Lower Caves | Destroyed B-75 Beast 2477 | -7/Lower Caves | Lost 3 parts (1p2n) 2749 | -7/Lower Caves | Build established: Gunner 3509 | -7/Lower Caves | Learned Factory trap positions 3645 | -7/Lower Caves | Identified exit to Lower Caves 4459 | -7/Lower Caves | Encountered a Warlord checkpoint 4589 | -7/Lower Caves | Entered another Lower Caves area 4765 | -7/Lower Caves | Discovered new exit (range 10) 4823 | -7/Lower Caves | Identified exit to Factory 4830 | -7/Lower Caves | Entered Factory 4830 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4831 | -6/Factory | Loaded intel: 95 trap records 5373 | -6/Factory | Core integrity fell below 50% 5411 | -6/Factory | Lost 13 parts (2p5u6w) 5426 | -6/Factory | Core integrity fell below 20% 5515 | -6/Factory | Found Prototype Launcher 5518 | -6/Factory | Found Prototype Launcher 5521 | -6/Factory | Found Prototype Launcher 5523 | -6/Factory | Found Prototype Launcher 5524 | -6/Factory | Identified Scatter Rocket Array (x4) 5529 | -6/Factory | Found Scatter Rocket Array 5535 | -6/Factory | Found Scatter Rocket Array 5539 | -6/Factory | Found Scatter Rocket Array 5777 | -6/Factory | Build established: Scavenger-Skirmisher 6004 | -6/Factory | System corruption reached 10% 6026 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06007_ U-05 Engineer builds a Door. 06008_ Acquired 2 matter. 06010_ System corrupted: Assault Cannon jammed. 06012_ Identified Drone Bay. 06013_ Penetrated by Slug. 06014_ Drone released from Drone Bay. 06014_ K-01 Serf collects debris. 06015_ Drone released from Drone Bay. 06015_ System corrupted: Matter fused (-7). 06016_ Slug penetrates Drone. 06016_ Med. Treads destroyed. 06018_ K-01 Serf collects debris. 06018_ Drone retrieved by Drone Bay. 06020_ Scatter Rocket Array destroyed. 06020_ R-10 Processor collects Gravmag System. 06025_ Critical hit (Burn: +37). 06025_ R-10 Processor collects Rnf. Deuterium Engine. 06026_ Slug penetrates Wall. 06026_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????^??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????# ???????" 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""""" # #???????????T"#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Oops Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed SystemCryofiberBiocell Manual? 0 Play Time 00:51:29 Cumulative 7.6 hours Start 2022.05.21 @ 08:45:53 End 2022.05.22 @ 21:51:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 025511b5-8661-4892-9fd3-bb828ea1be04