Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.05 @ 14:56:33 Player: ILikeMonsters1890 Result: Destroyed by J8-TK9(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (121) 605 Value Destroyed (4223) 4223 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 9715 Bonus ------- High Alert Combat Kills 567 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 250/265 System Corruption 0% Temperature Cool (18) Movement Rolling (155) Ox5 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Cloaking Device Experimental Utility Shielding > --- WEAPON (3) ------- Arc Thrower Autogun > --- INVENTORY (20) --- Light Angular Momentum Engine Compact Wheel Large Storage Unit Signal Interpreter Seismic Detector Improved Weapon Shielding Reflective Plating Improved Hardlight Generator Improved System Restoration Module Shock Rifle Plasma Rifle Improved EM Pulse Cannon Autogun Power Sword Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Coil Gun > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Armored Huge Wheel Advanced Heat Sink Large Storage Unit Signal Interpreter Improved Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Reflective Plating Autogun Autogun Heavy Missile Launcher [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Improved Signal Interpreter Device Cloaking Device Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . 1 1 2 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 119 | 7 1 16 27 22 28 5 3 3 7 Power 13 | 1 . 2 1 3 4 . . . 2 Engine 13 | 1 . 2 1 3 4 . . . 2 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . 10 2 4 . . . 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 20 | 2 . . 10 2 4 . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 36 | 2 1 5 6 7 14 . 1 . . Device 10 | 1 . . 2 4 3 . . . . Storage 4 | 1 1 1 . . 1 . . . . Processor 4 | . . 1 1 1 1 . . . . Hackware . | . . . . . . . . . . Protection 18 | . . 3 3 2 9 . 1 . . Artifact . | . . . . . . . . . . Weapon 50 | 2 . 9 10 10 6 5 2 3 3 Energy Gun 10 | 1 . 1 . 3 1 2 . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 30 | 1 . 7 7 6 4 1 1 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . 1 3 1 1 2 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . . . . Parts Lost 47 | . . 1 14 6 16 . 1 . 9 Power 7 | . . . 1 1 3 . . . 2 Propulsion 12 | . . . 5 . 3 . . . 4 Utility 15 | . . 1 3 3 7 . 1 . . Weapon 13 | . . . 5 2 3 . . . 3 Highest Loss Streak 11 | . . 1 5 3 11 . 1 . 9 To Critical Strikes 1 | . . . 1 . . . . . . Average Slot Usage (%) 94 | . 100 99 97 96 92 100 100 83 99 Engine 10 | . 14 11 8 6 12 13 13 13 12 Wheel 19 | . 28 22 25 20 13 20 20 20 20 Device 11 | . 14 11 7 14 10 13 13 13 13 Storage 7 | . 14 11 9 7 6 6 6 6 6 Processor 14 | . . . 9 15 20 20 20 20 20 Protection 7 | . . 10 10 7 7 6 6 6 6 Energy Gun 1 | . 14 1 . . 2 3 . . . Ballistic Gun 18 | . 14 30 26 22 16 14 19 3 13 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 15 20 42 43 53 89 75 73 69 73 Greatest Support 48 | 32 32 32 48 40 48 48 48 48 48 Greatest Overweight (x) 7 | . . 1 1 1 7 1 1 1 6 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 9 12 15 15 19 20 20 20 20 Most Carried 20 | 8 10 15 15 15 20 18 19 20 20 Average Carried 15 | 3 8 11 13 14 15 15 17 19 19 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 Final Carried 20 | 8 10 15 15 13 13 18 19 20 15 Class Distribution -------------------- 21% | Gunner 19% | Scavenger-Skirmisher 18% | Tank 15% | Scavenger-Mutant 14% | Scavenger-Gunner 4% | Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Matter Collected 3857 | 303 28 322 1266 507 829 396 49 93 64 Remotely . | . . . . . . . . . . Salvage Created 4324 | 128 39 392 1295 885 1302 107 154 . 22 Parts 250 | 13 2 32 88 57 42 7 7 . 2 Haulers Intercepted 3 | . . 1 1 1 . . . . . Recyclers Shooed 4 | . . . 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . 1 11 37 15 22 6 4 . 3 Guns 77 | . 1 9 30 14 19 3 1 . . AOE 22 | . . 2 7 1 3 3 3 . 3 Classes Destroyed 15 | 2 1 6 3 2 . . . . 1 Worker 4 | . . . 3 1 . . . . . Builder 3 | . . . 1 2 . . . . . Tunneler 4 | 3 . 1 . . . . . . . Hauler 3 | . . 1 1 1 . . . . . Recycler 4 | 1 . . . 2 1 . . . . Operator 3 | . . 1 1 1 . . . . . Watcher 5 | . . 2 3 . . . . . . Swarmer 23 | . . 6 10 . 3 4 . . . Grunt 48 | . 1 2 22 8 14 1 . . . Brawler 2 | . . . 2 . . . . . . Duelist 3 | . . 1 1 . . 1 . . . Sentry 10 | . . 2 2 3 3 . . . . Hunter 2 | . . . . 2 . . . . . Programmer 4 | . . . . 2 2 . . . . Z-Technician 5 | . . . . . . . . . 5 Assembled 3 | . . . . . . . . . 3 Thug 4 | . . . . . . . 4 . . Best Kill Streak 8 | 2 1 7 8 6 4 4 4 . 5 Combat Bots Only 8 | . 1 5 8 4 4 4 4 . 3 Max Kills in Single Turn 4 | 1 1 1 4 2 1 3 2 . 4 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . 1 4 1 1 2 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Damage Taken 7143 | . 51 325 1881 1132 2429 246 85 . 994 Core 1295 | . 10 23 309 99 337 36 12 . 469 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 54 | . . . . . . . . . 54 Regen/Repaired (Parts) 20 | . . . 20 . . . . . . Core Remaining (%) 83 | 100 96 94 43 85 . . . . . Volleys Fired 256 | 11 6 31 87 40 62 9 4 . 6 Largest 3 | 2 2 3 3 3 3 3 3 . 3 Hottest 125 | 70 70 76 83 125 125 85 85 . 85 Shots Fired 727 | 22 12 93 249 119 183 25 8 . 16 Gun 691 | 22 12 88 243 115 179 18 4 . 10 Cannon . | . . . . . . . . . . Launcher 36 | . . 5 6 4 4 7 4 . 6 Special . | . . . . . . . . . . Kinetic 661 | 11 6 88 243 112 169 18 4 . 10 Thermal 30 | 11 6 . . 3 10 . . . . Explosive 36 | . . 5 6 4 4 7 4 . 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | 5 4 5 8 21 25 4 5 . 2 Robot Miss Streak 15 | 1 2 4 15 8 4 3 . . 3 Penetration Max 1 | . . . . 1 1 . . . . Secondary Targets 14 | . . 1 7 3 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . Shots Hit Robots 450 | 16 8 42 143 85 137 10 4 . 5 Core Hits 286 | 5 2 22 105 65 54 13 12 . 8 Critical Kills 5 | . . 1 1 1 2 . . . . Critical Parts Destroyed 3 | . . . . 1 2 . . . . Critical Strikes 10 | 1 1 1 1 2 4 . . . . Burn 2 | 1 1 . . . . . . . . Destroy 8 | . . 1 1 2 4 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12769 | 210 101 722 3264 2113 3311 615 336 . 2097 Guns 8373 | 210 101 504 2662 1730 2942 111 55 . 58 Cannons . | . . . . . . . . . . Explosions 4388 | . . 218 602 375 369 504 281 . 2039 Melee . | . . . . . . . . . . Ramming 8 | . . . . 8 . . . . . Kinetic 8028 | 122 50 504 2662 1682 2784 111 55 . 58 Thermal 2015 | 88 51 . . 48 158 . . . 1670 Explosive 2718 | . . 218 602 375 369 504 281 . 369 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 1 6 3 2 2 2 2 . Average Corruption 2 | . . 1 5 2 1 2 2 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . 20 10 7 3 6 2 . Message Errors 17 | . . . 8 4 1 1 2 1 . Matter Fused 11 | . . . 5 . 2 2 2 . . Heat Flow Errors 4 | . . . . 2 1 . 1 . . Energy Discharges 4 | . . . 1 . 2 . . 1 . Parts Rejected 4 | . . . 2 2 . . . . . Data Loss (minor) 3 | . . . 1 1 . . 1 . . Data Loss (major) 2 | . . . . 1 1 . . . . Weapon Failures 3 | . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 683 | . . . 15 . 80 14 . . 574 Projectiles . | . . . . . . . . . . Explosions 683 | . . . 15 . 80 14 . . 574 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 974 | . . . 230 4 218 88 24 . 410 Shots 14 | . . . 6 . 4 2 1 . 1 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 314 | 54 98 101 51 267 314 . 187 . . Average Temperature 61 | 20 57 26 14 73 95 . 101 . . Received Heat Transfer 2307 | . 30 96 819 372 756 45 27 . 162 Effects 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | 1 2 . . . . . . . . Heat Transferred 925 | 333 222 . . 74 296 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Peak Influence 988 | 20 56 474 988 502 504 . . . . Initial 423 | . 13 23 161 423 202 . . . . Average 348 | 7 27 207 634 387 243 . . . . Maximum Alert Level 3 | . . 2 3 2 2 . . . . Low Security (%) 24 | 100 100 37 6 . 39 . . . . Level 1 38 | . . 59 15 44 46 . . . . Level 2 28 | . . 3 31 55 14 . . . . Level 3 9 | . . . 46 . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 2 9 4 6 . . . . Investigation 9 | . . 2 3 1 3 . . . . Extermination 5 | . . . . 3 2 . . . . Reinforcement 7 | . 1 . 5 . 1 . . . . Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Distress Signals 8 | . . 1 4 1 2 . . . . Communications Jammed 1 | . . . . . 1 . . . . Distress Signals 1 | . . . . . 1 . . . . Times Spotted 143 | . 1 15 56 24 32 6 3 . 6 Peak Tracking Total 7 | . 1 6 7 5 5 4 3 . 3 Tactical Retreats 9 | . . . 4 1 4 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Traps Triggered 8 | . . 1 1 4 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Disabled 14 | . . 2 3 . 6 . . . 3 Max in Single Turn 3 | . . 1 1 . 3 . . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Machines Accessed 28 | . 2 5 7 8 4 1 . 1 . Terminals 15 | . 2 4 4 3 2 . . . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 5 | . . 1 1 2 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 82 | . 10 15 25 20 8 1 . 3 . Successful 47 | . 8 7 14 13 1 1 . 3 . Failed 35 | . 2 8 11 7 7 . . . . Catastrophic 7 | . . 3 . 1 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 3 5 9 6 . . . 4 . Terminals 51 | . 10 13 17 7 4 . . . . Fabricators 9 | . . . . 7 2 . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 8 | . . 2 2 2 2 . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 22 | . 6 3 5 3 1 1 . 3 . Part Schematic 4 | . . . . 1 . . . 3 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . Open Door 1 | . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Zone Layout 4 | . 1 . 1 1 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks 4 | . . 1 2 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 3 | . . 1 1 1 . . . . . Scanalyzer 4 | . . . . 4 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 2 | . . . . 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 13 | . 2 3 4 4 . . . . . Terminals 11 | . 2 3 4 2 . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 10 | . 2 3 3 2 . . . . . Fabricators 2 | . . . . 2 . . . . . Liberate 1 | . . . . 1 . . . . . Haulers 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 2 5 5 8 4 . . . . Full Trace Events 7 | . 1 2 2 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . . . . 3 . . . 16 . Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . 84 . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . 1 3 6 . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total Allies 5 | . . . . 3 . . . 2 . Largest Group 3 | . . . . 3 . . . 2 2 Highest-Rated Group 56 | . . . . 48 . . . 56 56 Highest-Rated Ally 31 | . . . . 16 . . . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . 23 . . . . 3 Total Damage 235 | . . . . 214 . . . . 21 Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Turns Passed 6906 | 127 188 610 980 1532 1447 348 311 1128 235 Spaces Moved 4704 | 76 161 407 548 895 952 269 257 960 179 Core 9 | 9 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 4695 | 67 161 407 548 895 952 269 257 960 179 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 86 101 110 115 115 115 115 Average Speed 109 | 94 100 107 99 105 115 115 115 115 115 Slowest Speed 195 | 100 100 115 110 115 195 115 115 115 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 5 34 39 30 23 19 43 60 88 27 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 4 | . . . . . . . 2 2 . Spaces Dug 24 | . . . . . . . 24 . . Terrain Destroyed 326 | . . 53 54 2 58 77 38 . 44 Melee . | . . . . . . . . . . Projectile 5 | . . . . 1 4 . . . . AOE 321 | . . 53 54 1 54 77 38 . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Dee Total 5901 | 110 177 523 792 1398 1169 287 265 986 194 Wait 603 | . . 26 95 371 96 . . 15 . Move 4695 | 75 160 406 547 894 951 268 256 959 179 Hop . | . . . . . . . . . . Pick Up 145 | 16 6 26 28 30 26 5 2 5 1 Fast Attach . | . . . . . . . . . . Attach 68 | 7 . 3 19 11 19 . 1 3 5 Detach . | . . . . . . . . . . Swap 51 | . 1 13 8 11 9 5 2 . 2 Drop 66 | 1 4 18 8 24 6 . . 4 1 Fire 256 | 11 6 31 87 40 62 9 4 . 6 Melee . | . . . . . . . . . . Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 10) 249 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 591 | -9/Materials | Build established: Tank 791 | -9/Materials | Discovered new exit (range 13) 926 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Destroyed 8 combat bots 1326 | -8/Materials | First assault squad dispatched 1410 | -8/Materials | Lost 5 parts (1p1n2u1w) 1629 | -8/Materials | Repaired Com. Wheel 1782 | -8/Materials | Core integrity fell below 50% 1826 | -8/Materials | Lost 4 parts (1n1u2w) 1881 | -8/Materials | Discovered new exit (range 10) 1889 | -8/Materials | Identified exit to Factory 1906 | -8/Materials | Entered Factory 1906 | -7/Factory | Evolved 2 slots: Utility x2 1963 | -7/Factory | Build established: Scavenger-Skirmisher 2155 | -7/Factory | Identified exit to DSF 2634 | -7/Factory | Build established: Skirmisher 2970 | -7/Factory | Build established: Scavenger-Skirmisher 3045 | -7/Factory | Fabricated Enh. Armored Leg (x1) 3317 | -7/Factory | Lost 3 parts (1p1u1w) 3325 | -7/Factory | Discovered new exit (range 16) 3437 | -7/Factory | Identified exit to Factory 3438 | -7/Factory | Entered another Factory area 3438 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3575 | -6/Factory | Build established: Gunner 4747 | -6/Factory | Discovered new exit (range 19) 4813 | -6/Factory | Lost 11 parts (2p2n5u2w) 4851 | -6/Factory | Identified exit to Lower Caves 4885 | -6/Factory | Entered Lower Caves 5224 | -6/Lower Caves | Discovered new exit (range 10) 5232 | -6/Lower Caves | Identified exit to Lower Caves 5233 | -6/Lower Caves | Entered another Lower Caves area 5236 | -6/Lower Caves | Discovered new exit (range 11) 5248 | -6/Lower Caves | Identified exit to Factory 5350 | -6/Lower Caves | Ambushed by wild Derelicts 5391 | -6/Lower Caves | Build established: Scavenger-Gunner 5433 | -6/Lower Caves | Encountered a Warlord checkpoint 5521 | -6/Lower Caves | Discovered new exit (range 14) 5543 | -6/Lower Caves | Identified exit to Zion 5544 | -6/Lower Caves | Entered Zion 5660 | -6/Zion | Given A8's code to call for help 5679 | -6/Zion | Discovered new exit (range 15) 5695 | -6/Zion | Identified exit to Proximity Caves 5761 | -6/Zion | System corruption cleaned by Quarantine Array 5799 | -6/Zion | Learned Factory stockpile data 5803 | -6/Zion | Learned location of Warlord (-4) 5851 | -6/Zion | Build established: Scavenger-Mutant 5917 | -6/Zion | Learned Factory emergency access door positions 5995 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6231 | -6/Zion | Opened final containment barrier to the Deep Caves 6251 | -6/Zion | Discovered new exit (range 3) 6251 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6253 | -6/Zion | Identified exit to Deep Caves 6371 | -6/Zion | Gained Derelict followers 6672 | -6/Zion | Entered Deep Caves 6672 | -6/Deep Caves | Accompanied by 2 allies 6779 | -6/Deep Caves | Build established: Scavenger-Gunner 6887 | -6/Deep Caves | Z-Facility disabled 6892 | -6/Deep Caves | Core integrity fell below 50% 6892 | -6/Deep Caves | Core integrity fell below 20% 6893 | -6/Deep Caves | Attacked by Z-Imprinter 6907 | -6/Deep Caves | Destroyed by J8-TK9(z) with Zionite Laser-S Last Messages --------------- [Achievement: Hard Hitter] 06891_ Destroyed Hover Unit. 06891_ VY-Q4R(o) destroyed. 06891_ Com. Wheel destroyed. 06891_ Destroyed Com. Wheel. 06891_ Autogun destroyed. 06891_ Destroyed Autogun. 06891_ Destroyed Lgt. Ion Engine. 06891_ Destroyed Hover Unit. 06891_ RH-LIE(o) destroyed. 06891_ SC-Q13(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06893_ Destroyed Prototype Hover Unit. 06895_ Com. Wheel destroyed. 06895_ Imp. Deuterium Engine destroyed. 06901_ Com. Wheel destroyed. 06902_ Hvy. Missile Launcher destroyed. 06903_ Wheel destroyed. 06907_ Arc Thrower destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????# | | ????????????????? ##?### #??????######??????###### | | ???????????????? ## # ????### ##????## | | ??????????????? ##### #????# | | ?????????????? #????# | | ????????????? ?????## ### | | ???????????? #??????####?# | | ???????????? #???????????# | | ????????????"" ##?????????## | | ????????????"" ########### | | ?????????""""" # | | ?????????""""" | | ?????????"" | | ????????""" z #### | | ??????"""" z #??# | | ??????" ##??## | | ?????? I #???### | | ????? #??????## | | ????? #???????# | | ???? #???????## | | ???? #???????## | | ???? @ ##????????### | | ???? #?????????## | | ???? #????????## | | ????? #????????## | | ????? ##?????????## | | ?????? ##????????#### | | ?????? #????????## ## | | ?????? #???????# | | ??????? #??????## | | ??????? #???????# | | ???????? ##???????# # | | ???????? #????????# # | | ???????? #??????### # | | ????????? #????## # | | ????????? #????# # | | ?????????? ????# ## | | ???????????? ??????# ##? | | ??????????????? ?????????# ??? | | ????????????????? ???????????# ??? | | ???????????????????? ??????????????## #??? | | ??????????????????????# ?????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 450 Resistance: TH 10 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Imp. Arc Projector | -7/Factory | Hacked Cld. Ion Engine | -7/Factory | Scanalyzed Com. Wheel | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Adv. System Restoration Module | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Beamcaster | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Enh. Armored Leg | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Just What I Needed Signs Are For Wimps Challenges ------------ None Game ------ Seed DirtyMasterDerivative Manual? 0 Play Time 01:20:08 Cumulative 52.5 hours Start 2022.09.05 @ 13:31:39 End 2022.09.05 @ 14:56:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3554d40-982c-4355-8a87-07d47bf832b5