Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.21 @ 23:14:44

Player: MTF

Result: Destroyed by as-81202 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (493)      493
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1028

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -10/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (15) ---
         Ion Engine
  Medium Storage Unit
  Medium Armor Plating
         Hacking Suite
   Heavy EM Pulse Gun
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle

 Peak State 
------------
>        --- POWER ------------
   Light Angular Momentum Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Treads
  Medium Storage Unit
  Medium Armor Plating
  Medium Armor Plating
         Hacking Suite
   Heavy EM Pulse Gun
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             20   | 2   11  7   
  Power                    2    | .   .   2   
    Engine                 1    | .   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   3   2   
    Treads                 5    | .   3   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 2   4   1   
    Device                 2    | 2   .   .   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   4   2   
    Energy Gun             4    | .   4   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   4   9   
  Power                    1    | .   .   1   
  Propulsion               4    | .   1   3   
  Utility                  3    | .   1   2   
  Weapon                   5    | .   2   3   
  Highest Loss Streak      8    | .   2   8   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   13   | .   14  11  
  Treads                   27   | .   26  28  
  Storage                  14   | .   14  14  
  Protection               13   | .   12  14  
  Energy Gun               17   | .   26  7   
  Ballistic Gun            10   | .   .   20  
Naked Turns                .    | .   .   .   
Heaviest Build             39   | 11  36  39  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 8   11  15  
  Most Carried             12   | 6   12  12  
  Average Carried          9    | 6   9   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            11   | 6   11  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           409  | 226 90  93  
  Remotely                 11   | 11  .   .   
Salvage Created            892  | 104 608 180 
  Parts                    58   | 8   37  13  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  17   | .   10  7   
  Guns                     16   | .   9   7   
  AOE                      1    | .   1   .   
Classes Destroyed          9    | 2   6   1   
  Builder                  2    | .   2   .   
  Tunneler                 2    | 2   .   .   
  Hauler                   1    | .   1   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   5   4   
  Grunt                    7    | .   5   2   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | 2   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1667 | .    624  1043 
  Core                     261  | .    64   197  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              55   | 6    32   17   
  Largest                  2    | 2    2    2    
  Hottest                  90   | 60   90   90   
Shots Fired                110  | 12   64   34   
  Gun                      110  | 12   64   34   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  28   | 6    .    22   
  Thermal                  6    | 6    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          76   | .    64   12   
  Robot Hit Streak         9    | 5    9    5    
  Robot Miss Streak        5    | 2    5    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           62   | 8    33   21   
  Core Hits                38   | 4    21   13   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Corrupt                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1131 | 82   794  255  
  Guns                     894  | 82   564  248  
  Cannons                  .    | .    .    .    
  Explosions               224  | .    224  .    
  Melee                    .    | .    .    .    
  Ramming                  13   | .    6    7    
  Kinetic                  159  | 28   .    131  
  Thermal                  278  | 54   224  .    
  Explosive                .    | .    .    .    
  Electromagnetic          681  | .    564  117  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2    | .    2    .    
  Projectiles              .    | .    .    .    
  Explosions               2    | .    2    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      34   | .    34   .    
  Shots                    1    | .    1    .    
  Rammed                   6    | .    2    4    
Targets Rammed             6    | .    2    4    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        301  | 20   301  152  
  Average Temperature      97   | 15   110  79   
  Received Heat Transfer   282  | .    165  117  
  Effects                  3    | .    3    .    
    Interference           3    | .    3    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    4    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         425  | 125  300  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    2    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             297  | 15  297 268 
  Initial                  108  | .   9   108 
  Average                  145  | 9   125 183 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         66   | 100 87  39  
  Level 1                  33   | .   12  60  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   6   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              48   | .   23  25  
  Peak Tracking Total      19   | .   5   19  
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          6    | .   4   2   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1197 | 60  606 531 
Spaces Moved               618  | 34  296 288 
  Core                     .    | .   .   .   
  Treads                   547  | .   259 288 
  Legs                     71   | 34  37  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 160 
  Average Speed            155  | 120 155 160 
  Slowest Speed            240  | 120 240 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       39   | 3   47  69  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   1   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          7    | .   7   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      7    | .   7   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      744  | 42  379 323 
  Wait                     22   | .   19  3   
  Move                     616  | 33  295 288 
  Hop                      .    | .   .   .   
  Pick Up                  13   | .   11  2   
  Fast Attach              7    | 2   3   2   
  Attach                   7    | .   3   4   
  Detach                   1    | .   1   .   
  Swap                     6    | .   5   1   
  Drop                     11   | 1   8   2   
  Fire                     55   | 6   32  17  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    6    | .   2   4   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 2)
   61 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 14)
  667 | -10/Materials | Entered Mines
  690 | -10/Mines     | Met a Derelict bent on vengeance
 1010 | -10/Mines     | Discovered new exit (range 7)
 1037 | -10/Mines     | Discovered new exit (range 6)
 1168 | -10/Mines     | Assembled infested the area
 1173 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1194 | -10/Mines     | Core integrity fell below 50%
 1197 | -10/Mines     | Core integrity fell below 20%
 1198 | -10/Mines     | Destroyed by as-81202 with Assembled Heavy Rifle

 Last Messages 
---------------
01171_ YL-0YH(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01172_ HV Slug penetrates Wall.
01173_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01173_ YL-0YH(h) suffers critical hit (Destroy).
01176_ T-07 Excavator destroyed.
01179_ YL-0YH(h) destroyed.
01187_ as-48090 destroyed.
01190_ Lgt. Treads destroyed. <x2>
01192_ Med. Armor Plating destroyed.
01193_ Slammed into as-54805.
01194_ Lgt. Angular Momentum Engine destroyed.
01195_ Lgt. Assault Rifle destroyed.
01195_ Med. Armor Plating destroyed.
01196_ Assault Rifle destroyed.
01196_ Slammed into as-54805.
01197_ Slammed into as-75046.
01197_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpectralAbsorptionMaul
  Manual?         0
Play Time         00:12:10
  Cumulative      1079.1 hours
  Start           2021.11.21 @ 23:05:25
  End             2021.11.21 @ 23:14:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          353
  Rogue           353
  Adventurer      0
  Explorer        0
Win Type          -
  Total           60
  Types           13/17/9/3/1/2/12/2/1
Lore%             94
Gallery%          94
Achievement%      87
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8795b9c8-ac62-4223-b00e-0b38e906188b