Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.03 @ 17:54:39 Player: viper Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (287) 1435 Value Destroyed (10672) 10672 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 16880 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 70 Friendly Fire -14 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 442/550 System Corruption 11% Temperature Critical (843) Movement Rolling (130) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- F-cell Engine Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (8) ------ Advanced Cryofiber Web Huge Storage Unit Gravity Neutralizer Powered Armor Improved Shock Absorption System Hardlight Generator System Shield > --- WEAPON (6) ------- Railgun Gauss Cannon > --- INVENTORY (25) --- F-cell Engine Myomer Leg Advanced Coolant Injector Medium Matter Pod (100) High-capacity Matter Pod (200) Stealth Drone Bay Power Sword Power Sword Segregator Vibroblade Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cryofiber Web Huge Storage Unit High-capacity Matter Pod Trap Scanner Improved Trap Scanner Precision Matter Filter Improved Weapon Cycler System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Centrium Greatsword > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine F-cell Engine Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Coolant Injector Medium Matter Pod High-capacity Matter Pod Gravity Neutralizer Improved Core Shielding Improved Propulsion Shielding Powered Armor KE Penetrator Railgun Gauss Cannon Gauss Cannon Heavy Gauss Cannon Power Sword Power Sword Dual-blade Saw Vibroblade [Rating: 104] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Centrium Wheel Utility High-capacity Matter Pod Device Improved Cooling System Storage High-capacity Matter Pod Processor Advanced Signal Interpreter Hackware System Shield Protection Power Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Vibroblade Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 6 | . . . . 2 2 . 2 Weapon 4 | . . 2 . . . 2 . Parts Attached 158 | 7 11 10 12 16 15 17 70 Power 16 | 1 1 2 2 1 2 2 5 Engine 14 | 1 1 2 2 1 2 2 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 51 | 2 4 1 9 8 1 3 23 Treads 2 | . . . . . . . 2 Leg 46 | 2 4 1 9 8 1 3 18 Wheel 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 2 1 . 1 4 5 4 25 Device 24 | . . . . 1 3 3 17 Storage 5 | 1 1 . 1 1 1 . . Processor 3 | . . . . . . 1 2 Hackware 2 | . . . . 1 1 . . Protection 8 | 1 . . . 1 . . 6 Artifact . | . . . . . . . . Weapon 49 | 2 5 7 . 3 7 8 17 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 37 | 2 5 7 . 2 5 8 8 Ballistic Cannon 3 | . . . . . . . 3 Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . 1 . 6 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 3 5 Parts Lost 28 | . . . . . . . 28 Power 4 | . . . . . . . 4 Propulsion 7 | . . . . . . . 7 Utility 8 | . . . . . . . 8 Weapon 9 | . . . . . . . 9 Highest Loss Streak 13 | . . . . . . . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 99 99 98 96 Engine 12 | . 25 20 16 14 12 10 9 Leg 22 | . 24 20 33 27 25 22 18 Device 12 | . . . . 1 17 15 19 Storage 11 | . 12 10 9 14 12 11 9 Hackware 4 | . . . . 7 6 5 5 Protection 3 | . 12 10 6 5 . . 3 Ballistic Gun 26 | . 24 40 33 28 24 31 22 Ballistic Cannon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 157 | 19 57 65 70 71 123 135 157 Greatest Support 92 | 20 20 23 72 80 80 76 92 Greatest Overweight (x) 17 | 5 17 3 4 3 2 2 4 Average Overweight (x) 1 | 1 1 2 . . . 1 1 Largest Inventory Capacity 25 | 10 20 20 20 20 25 25 25 Average Capacity 22 | 9 15 20 20 20 23 25 25 Most Carried 25 | 2 9 20 20 20 25 25 25 Average Carried 18 | . 5 13 19 19 20 23 19 Final Capacity 25 | 10 20 20 20 20 25 25 25 Final Carried 25 | 2 9 20 18 20 24 25 11 Class Distribution -------------------- 40% | Hacker-Executioner 32% | Hacker-Tank 19% | Hacker-Gunner 8% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Executioner | -5/Factory Hacker-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 9588 | 211 307 1128 917 628 1298 1915 3184 Remotely . | . . . . . . . . Salvage Created 15218 | . 296 894 1321 761 2378 3013 6555 Parts 765 | . 22 60 76 52 102 134 319 Haulers Intercepted 11 | . . 4 1 . 1 2 3 Recyclers Shooed 12 | . . . 1 . 3 2 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 186 | . 7 9 18 16 15 31 90 Melee 5 | . . . . . . . 5 Guns 169 | . 7 9 18 16 15 31 73 Cannons 11 | . . . . . . . 11 AOE 1 | . . . . . . . 1 Classes Destroyed 15 | . 4 5 1 2 2 1 . Worker 27 | . 1 4 2 . 5 . 15 Builder 22 | . . 1 4 1 5 . 11 Tunneler 4 | . . . . . 1 1 2 Hauler 11 | . . 4 1 . 1 2 3 Recycler 24 | . . 1 2 . 8 6 7 Operator 5 | . . 1 3 . 1 . . Watcher 20 | . 2 3 2 2 2 5 4 Swarmer 30 | . 2 . 2 5 . . 21 Grunt 80 | . 5 4 13 6 6 22 24 Brawler 2 | . . . 1 . . . 1 Duelist 6 | . . . . . 1 . 5 Sentry 20 | . . 5 2 1 2 3 7 Demolisher 1 | . . . . 1 . . . Hunter 5 | . . . . . . 2 3 Programmer 42 | . . . . 3 6 4 29 Best Kill Streak 12 | . 3 8 12 4 10 6 11 Combat Bots Only 6 | . 2 4 6 4 3 6 5 Max Kills in Single Turn 5 | . 1 2 2 1 2 2 5 Gunslinging 1 | . . 1 . . . 1 1 Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8578 | . 117 232 159 394 268 1100 6308 Core 1578 | . 30 . 8 14 29 161 1336 Absorbed by Shields 32 | . . . . . . . 32 Redirected to Shielding 321 | . 4 27 6 2 . . 282 Regen/Repaired (Parts) 1080 | . 60 . . 200 204 477 139 Core Remaining (%) 94 | 100 88 100 98 98 96 83 . Volleys Fired 509 | . 30 29 50 32 77 85 206 Largest 6 | . 2 4 4 4 4 6 6 Hottest 192 | . 46 98 98 98 98 144 192 Shots Fired 2377 | . 60 116 200 125 300 492 1084 Gun 2207 | . 60 116 200 124 297 492 918 Cannon 166 | . . . . . . . 166 Launcher 4 | . . . . 1 3 . . Special . | . . . . . . . . Kinetic 2373 | . 60 116 200 124 297 492 1084 Thermal . | . . . . . . . . Explosive 4 | . . . . 1 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 37 | . 14 28 15 11 30 37 36 Robot Miss Streak 6 | . 2 6 4 3 4 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 40 | . 3 2 3 3 2 8 19 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 2 Shots Hit Robots 1687 | . 44 74 127 80 195 375 792 Core Hits 652 | . 18 32 53 38 85 129 297 Critical Kills 8 | . . 1 2 . . 2 3 Critical Parts Destroyed 9 | . . 1 . . 1 2 5 Critical Strikes 40 | . . 2 2 . 1 5 30 Destroy 19 | . . 2 2 . 1 5 9 Blast 13 | . . . . . . . 13 Sever 8 | . . . . . . . 8 Melee Attacks 45 | . . . . . 1 . 44 Impact . | . . . . . . . . Slashing 45 | . . . . . 1 . 44 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . . . 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks 5 | . . . . . . . 5 Damage Inflicted 34324 | . 492 1139 2031 1467 3795 6686 18714 Guns 27883 | . 492 1139 2031 1422 3784 6686 12329 Cannons 3302 | . . . . . . . 3302 Explosions 1046 | . . . . 45 11 . 990 Melee 2051 | . . . . . . . 2051 Ramming 42 | . . . . . . . 42 Kinetic 31185 | . 492 1139 2031 1422 3784 6686 15631 Thermal 990 | . . . . . . . 990 Explosive 56 | . . . . 45 11 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2051 | . . . . . . . 2051 Piercing . | . . . . . . . . Highest Corruption 11 | . . . 1 1 2 . 11 Average Corruption 2 | . . . 1 1 1 . 3 Corruption Purged 10 | . . . . 1 4 . 5 Corruption Blocked . | . . . . . . . . Effects 73 | . . . 3 7 3 . 60 Message Errors 18 | . . . . 2 . . 16 Matter Fused 16 | . . . 1 2 . . 13 Heat Flow Errors 14 | . . . 1 2 2 . 9 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 2 | . . . 1 . . . 1 Data Loss (minor) 7 | . . . . . . . 7 Data Loss (major) 5 | . . . . 1 . . 4 Misfires 4 | . . . . . 1 . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 783 | . . . . . . . 783 Projectiles 173 | . . . . . . . 173 Explosions 144 | . . . . . . . 144 Melee 466 | . . . . . . . 466 Knockbacks 29 | . . . . . . . 29 Impact . | . . . . . . . . Kinetic 28 | . . . . . . . 28 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . . . 3 Kicked 3 | . . . . . . . 3 Crushed . | . . . . . . . . Highest Temperature 997 | . 71 218 524 266 219 265 997 Average Temperature 126 | . 22 63 144 97 11 51 190 Received Heat Transfer 1728 | . 84 48 117 45 102 423 909 Effects 74 | . . 1 18 . . 2 53 Shutdowns 10 | . . . 6 . . . 4 Energy Bleed 5 | . . 1 1 . . . 3 Interference 21 | . . . 3 . . 2 16 Matter Decay 5 | . . . 1 . . . 4 Short Circuit 5 | . . . 2 . . . 3 Damage (minor) 5 | . . . 1 . . . 4 Damage (major) 18 | . . . 4 . . . 14 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 2 . . 3 Heat Transferred 650 | . . . . . . . 650 Parts Sabotaged 1 | . . . . . . . 1 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 540 | . 170 296 441 246 161 268 540 Initial 99 | . . 16 3 99 10 10 2 Average 104 | . 34 102 204 82 55 98 138 Maximum Alert Level 2 | . . 1 2 1 . 1 2 Low Security (%) 84 | 100 100 69 53 99 100 81 76 Level 1 14 | . . 30 32 . . 18 22 Level 2 1 | . . . 13 . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 57 | . 1 2 4 8 7 9 26 Investigation 16 | . 1 1 . 4 1 5 4 Extermination 21 | . . . . 3 4 2 12 Reinforcement 10 | . . 1 3 . 2 2 2 Assault 1 | . . . . . . . 1 Garrison 9 | . . . 1 1 . . 7 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 2 . 1 Haulers Reinforced 3 | . . . . . . 2 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 10 | . 2 4 1 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 242 | . 13 15 26 20 20 38 110 Peak Tracking Total 5 | . 4 3 4 3 3 5 5 Tactical Retreats 7 | . . . 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . 1 1 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 4 . 2 . . . Reprogrammed 18 | . . . . 6 . 12 . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 37 | . 1 1 1 3 1 . 30 Max in Single Turn 14 | . 1 1 1 . 1 . 14 Garrison Access 3 | . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 30 | . 5 2 1 7 3 6 6 Terminals 19 | . 4 2 1 3 1 4 4 Fabricators 3 | . . . . 1 1 1 . Repair Stations 6 | . 1 . . 2 1 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 117 | . 16 7 3 26 8 28 29 Successful 84 | . 14 6 2 15 6 20 21 Failed 33 | . 2 1 1 11 2 8 8 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 72 | . 12 7 3 12 3 12 23 Fabricators 6 | . . . . 3 1 2 . Repair Stations 36 | . 4 . . 10 4 14 4 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 48 | . 10 6 2 7 1 6 16 Record 8 | . 1 . . 1 . . 6 Part Schematic 3 | . . . . 1 1 . 1 Prototype ID Bank 3 | . 1 . . . . . 2 Open DSF 1 | . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . 1 Emergency Access Points 4 | . 2 . 1 . . . 1 Garrison Index 1 | . . . . . . 1 . Alert Level 3 | . 1 1 . . . . 1 Locate Traps 5 | . 1 1 . 2 . 1 . Disarm Traps 2 | . . 1 . 1 . . . Reprogram Traps 3 | . . . . 1 . 2 . Dispatch Records 2 | . 1 . . . . . 1 Surveillance Status 1 | . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . Extermination Status 1 | . . . . . . . 1 Hauler Manifests 2 | . 2 . . . . . . Zone Layout 6 | . . 2 1 . . 2 1 Fabricator Hacks 4 | . . . . 1 1 2 . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . 1 . 1 . Repair Station Hacks 30 | . 4 . . 6 4 12 4 Scan Component 15 | . 2 . . 3 2 6 2 Repair 15 | . 2 . . 3 2 6 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 4 2 . 5 3 6 5 Full Trace Events 17 | . 3 1 . 4 1 4 4 Feedback Events 2 | . . . . 1 1 . . Corruption 2 | . . . . 1 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . 4 . . . Authchips . | . . . . . . . . Time 67 | . . . . 67 . . . Total Robot Build Rating 16 | . . . . 16 . . . Part Schematics Acquired 3 | . . . . 1 1 . 1 Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired 14 | . 2 . . 3 2 6 1 Time 638 | . 52 . . 56 111 333 86 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 . . . Highest-Rated Group 48 | . . . . 48 . . . Highest-Rated Ally 12 | . . . . 12 . . . Total Orders . | . . . . . . . . Ally Attacks 52 | . . . . 52 . . . Total Damage 842 | . . . . 842 . . . Kills 6 | . . . . 6 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 14071 | 94 988 942 595 1846 2153 2054 5399 Spaces Moved 5470 | 49 360 312 316 804 893 658 2078 Core 18 | 17 1 . . . . . . Treads . | . . . . . . . . Legs 5449 | 32 359 312 316 804 893 658 2075 Wheels 3 | . . . . . . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 190 260 120 130 130 192 130 Average Speed 197 | 167 226 268 133 189 180 195 204 Slowest Speed 900 | 300 900 330 400 330 270 266 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 63 34 38 18 22 14 39 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 10 | . . . . 5 4 . 1 Terrain Destroyed 197 | . . . . 5 19 . 173 Melee 1 | . . . . . . . 1 Projectile 75 | . . . . . . . 75 AOE 121 | . . . . 5 19 . 97 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7815 | 57 479 368 425 1083 1327 1274 2802 Wait 1510 | . 67 3 39 215 326 502 358 Move 5463 | 48 359 311 315 803 892 657 2078 Hop . | . . . . . . . . Pick Up 60 | 2 7 11 2 6 10 5 17 Fast Attach 46 | 7 6 1 . 4 2 8 18 Attach 51 | . 1 2 4 2 3 5 34 Detach 6 | . 1 . . 1 . 1 3 Swap 62 | . 4 7 8 10 10 4 19 Drop 66 | . 4 4 7 10 6 7 28 Fire 509 | . 30 29 50 32 77 85 206 Melee 39 | . . . . . 1 . 38 Ram . | . . . . . . . . Kick 3 | . . . . . . . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Identified exit to Materials 25 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered exit to Mines (range 11) 306 | -10/Materials | Build established: Hacker-Mutant 535 | -10/Materials | Repaired Aluminum Leg 582 | -10/Materials | Repaired Assault Rifle 724 | -10/Materials | Identified exit to Materials 724 | -10/Materials | Discovered exit to Materials (range 4) 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Build established: Hacker-Tank 1408 | -9/Materials | Identified exit to Mines 1900 | -9/Materials | Identified exit to Materials 1900 | -9/Materials | Discovered exit to Materials (range 4) 2025 | -9/Materials | Entered another Materials area 2025 | -8/Materials | Evolved 2 slots: Propulsion x2 2508 | -8/Materials | Garrison activated, responded to threat 2572 | -8/Materials | Identified exit to Factory 2572 | -8/Materials | Discovered exit to Factory (range 16) 2620 | -8/Materials | Entered Factory 2620 | -7/Factory | Evolved 2 slots: Utility x2 2647 | -7/Factory | Found Powered Armor 2732 | -7/Factory | Fabricated S-27 Virus? 3121 | -7/Factory | Garrison activated, responded to threat 3595 | -7/Factory | Repaired VSS Leg 3828 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3851 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4425 | -7/Factory | Identified exit to Factory 4425 | -7/Factory | Discovered exit to Factory (range 16) 4427 | -7/Factory | Build established: Hacker-Gunner 4466 | -7/Factory | Entered another Factory area 4466 | -6/Factory | Evolved 2 slots: Utility x2 6215 | -6/Factory | Repaired Imp. Assault Rifle 6277 | -6/Factory | Repaired Enh. Autogun 6560 | -6/Factory | Identified exit to Factory 6560 | -6/Factory | Discovered exit to Factory (range 16) 6619 | -6/Factory | Entered another Factory area 6619 | -5/Factory | Evolved 2 slots: Weapon x2 6917 | -5/Factory | Build established: Hacker-Executioner 6973 | -5/Factory | Fabricated Adv. Coolant Injector (x2) 7915 | -5/Factory | Repaired Enh. Autogun 7967 | -5/Factory | Repaired Imp. Assault Rifle 8085 | -5/Factory | Repaired Imp. Assault Rifle 8138 | -5/Factory | Repaired Imp. Assault Rifle 8199 | -5/Factory | Repaired Enh. Autogun 8261 | -5/Factory | Repaired Enh. Autogun 8386 | -5/Factory | Identified exit to Factory 8386 | -5/Factory | Discovered exit to Factory (range 4) 8673 | -5/Factory | Entered another Factory area 8673 | -4/Factory | Evolved 2 slots: Utility x2 9019 | -4/Factory | Found Prototype Slashing Weapon 9020 | -4/Factory | Identified Vibroblade 9797 | -4/Factory | Identified exit to Upper Caves 10684 | -4/Factory | Garrison activated, responded to threat 11063 | -4/Factory | Garrison activated, responded to threat 11208 | -4/Factory | Repaired Enh. Autogun 11771 | -4/Factory | Garrison activated, responded to threat 11899 | -4/Factory | Found Prototype Slashing Weapon 11901 | -4/Factory | Identified Centrium Greatsword 12175 | -4/Factory | Lost 13 parts (2p2n3u6w) 12495 | -4/Factory | Build established: Hacker-Tank 12933 | -4/Factory | Found Powered Armor 13270 | -4/Factory | Lost 3 parts (1p2n) 13651 | -4/Factory | Core integrity fell below 50% 13662 | -4/Factory | Core integrity fell below 20% 13956 | -4/Factory | System corruption reached 10% 14073 | -4/Factory | Core destroyed Last Messages --------------- 14066_ Power failure, Mic. Fission Core shutdown. 14066_ Penetrated by Slug. 14066_ Hvy. Gauss Cannon destroyed. 14067_ U-05 Engineer lays Concrete. 14068_ Overheating: System interference. 14068_ Railgun temporarily disabled. 14068_ Gravity Neutralizer temporarily disabled. 14068_ Railgun temporarily disabled. 14068_ K-01 Serf collects debris. 14069_ Overheating: Energy bleed (-119). 14069_ U-05 Engineer lays Concrete. 14069_ Penetrated by Slug. 14070_ Overheating: Powered Armor damaged (-20). 14070_ U-05 Engineer lays Concrete. 14071_ Overheating: System interference. 14071_ Powered Armor temporarily disabled. 14071_ U-05 Engineer lays Concrete. 14072_ K-01 Serf collects debris. 14072_ Penetrated by Slug. 14073_ Overheating: Core damaged (-230). 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"""## | | ?????????????????? ????????#!##?????????? ## | | ?????????????????????????????" ##?????????#####?## | | ??????????????????????#######"+#####????????????## | | ??????????????????????# % #?????#####??## | | ??????????????????????# " " " " " #?????# ?# | | ??????????????????????# " "%" " " #?????# # | | ??????????????????????# " " " " " #?????# | | ??????????????????????# " " " " " #?????# # | | ??????????????????????# " " " " " #?????# # | | ??????????????????????# " " " " " #?????# ?## | | ??????????????????????# " " " " " #?????######### | | ??????????????????????# " " " " " #?????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 33 Energy Capacity 900 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Heavy Armor Plating | -7/Factory | Hacked Adv. Coolant Injector | -6/Factory | Hacked Hvy. Gauss Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Adv. Coolant Injector | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterSalvageProcessor Manual? 0 Play Time 01:41:15 Cumulative 1050.9 hours Start 2022.03.20 @ 15:01:57 End 2022.04.03 @ 17:54:39 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 768 Rogue 62 Adventurer 0 Explorer 706 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c091dda4-1d80-43bf-9bca-470bd4303419