Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.03 @ 17:54:39

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (287)     1435
Value Destroyed (10672)    10672
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 16880

 Bonus
-------
High Alert Combat Kills    17
Follower Combat Kills      70
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/1150
Matter                     25/300
Energy                     442/550
System Corruption          11%
Temperature                Critical (843)
Movement                   Rolling (130) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                F-cell Engine
          Micro Fission Core
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (8) ------
       Advanced Cryofiber Web
                Huge Storage Unit
                Gravity Neutralizer
                Powered Armor
       Improved Shock Absorption System
                Hardlight Generator
                System Shield
>               --- WEAPON (6) -------
                Railgun
                Gauss Cannon
>               --- INVENTORY (25) ---
                F-cell Engine
                Myomer Leg
       Advanced Coolant Injector
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Stealth Drone Bay
                Power Sword
                Power Sword
                Segregator
                Vibroblade

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                F-cell Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
                Huge Storage Unit
  High-capacity Matter Pod
                Trap Scanner
       Improved Trap Scanner
      Precision Matter Filter
       Improved Weapon Cycler
                System Shield
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
       Enhanced Autogun
                Centrium Greatsword
>               --- INVENTORY --------
          Light Angular Momentum Engine
                F-cell Engine
                F-cell Engine
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Coolant Injector
         Medium Matter Pod
  High-capacity Matter Pod
                Gravity Neutralizer
       Improved Core Shielding
       Improved Propulsion Shielding
                Powered Armor
                KE Penetrator
                Railgun
                Gauss Cannon
                Gauss Cannon
          Heavy Gauss Cannon
                Power Sword
                Power Sword
                Dual-blade Saw
                Vibroblade
[Rating: 104]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Titanium Leg
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Wheel                    Centrium Wheel
Utility                    High-capacity Matter Pod
  Device                   Improved Cooling System
  Storage                  High-capacity Matter Pod
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Enhanced Autogun
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Vibroblade

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   .   .   2   2   .   2   
  Weapon                   4    | .   .   2   .   .   .   2   .   
Parts Attached             158  | 7   11  10  12  16  15  17  70  
  Power                    16   | 1   1   2   2   1   2   2   5   
    Engine                 14   | 1   1   2   2   1   2   2   3   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               51   | 2   4   1   9   8   1   3   23  
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    46   | 2   4   1   9   8   1   3   18  
    Wheel                  3    | .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  42   | 2   1   .   1   4   5   4   25  
    Device                 24   | .   .   .   .   1   3   3   17  
    Storage                5    | 1   1   .   1   1   1   .   .   
    Processor              3    | .   .   .   .   .   .   1   2   
    Hackware               2    | .   .   .   .   1   1   .   .   
    Protection             8    | 1   .   .   .   1   .   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   5   7   .   3   7   8   17  
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          37   | 2   5   7   .   2   5   8   8   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   
    Launcher               2    | .   .   .   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   .   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   3   5   
Parts Lost                 28   | .   .   .   .   .   .   .   28  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               7    | .   .   .   .   .   .   .   7   
  Utility                  8    | .   .   .   .   .   .   .   8   
  Weapon                   9    | .   .   .   .   .   .   .   9   
  Highest Loss Streak      13   | .   .   .   .   .   .   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  99  98  96  
  Engine                   12   | .   25  20  16  14  12  10  9   
  Leg                      22   | .   24  20  33  27  25  22  18  
  Device                   12   | .   .   .   .   1   17  15  19  
  Storage                  11   | .   12  10  9   14  12  11  9   
  Hackware                 4    | .   .   .   .   7   6   5   5   
  Protection               3    | .   12  10  6   5   .   .   3   
  Ballistic Gun            26   | .   24  40  33  28  24  31  22  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             157  | 19  57  65  70  71  123 135 157 
  Greatest Support         92   | 20  20  23  72  80  80  76  92  
  Greatest Overweight (x)  17   | 5   17  3   4   3   2   2   4   
  Average Overweight (x)   1    | 1   1   2   .   .   .   1   1   
Largest Inventory Capacity 25   | 10  20  20  20  20  25  25  25  
  Average Capacity         22   | 9   15  20  20  20  23  25  25  
  Most Carried             25   | 2   9   20  20  20  25  25  25  
  Average Carried          18   | .   5   13  19  19  20  23  19  
  Final Capacity           25   | 10  20  20  20  20  25  25  25  
  Final Carried            25   | 2   9   20  18  20  24  25  11  

 Class Distribution 
--------------------
 40% | Hacker-Executioner
 32% | Hacker-Tank
 19% | Hacker-Gunner
  8% | Hacker-Mutant

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
        Hacker-Tank | -9/Materials
        Hacker-Tank | -8/Materials
        Hacker-Tank | -7/Factory
      Hacker-Gunner | -6/Factory
 Hacker-Executioner | -5/Factory
 Hacker-Executioner | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           9588  | 211  307  1128 917  628  1298 1915 3184 
  Remotely                 .     | .    .    .    .    .    .    .    .    
Salvage Created            15218 | .    296  894  1321 761  2378 3013 6555 
  Parts                    765   | .    22   60   76   52   102  134  319  
Haulers Intercepted        11    | .    .    4    1    .    1    2    3    
Recyclers Shooed           12    | .    .    .    1    .    3    2    6    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  186  | .   7   9   18  16  15  31  90  
  Melee                    5    | .   .   .   .   .   .   .   5   
  Guns                     169  | .   7   9   18  16  15  31  73  
  Cannons                  11   | .   .   .   .   .   .   .   11  
  AOE                      1    | .   .   .   .   .   .   .   1   
Classes Destroyed          15   | .   4   5   1   2   2   1   .   
  Worker                   27   | .   1   4   2   .   5   .   15  
  Builder                  22   | .   .   1   4   1   5   .   11  
  Tunneler                 4    | .   .   .   .   .   1   1   2   
  Hauler                   11   | .   .   4   1   .   1   2   3   
  Recycler                 24   | .   .   1   2   .   8   6   7   
  Operator                 5    | .   .   1   3   .   1   .   .   
  Watcher                  20   | .   2   3   2   2   2   5   4   
  Swarmer                  30   | .   2   .   2   5   .   .   21  
  Grunt                    80   | .   5   4   13  6   6   22  24  
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   1   .   5   
  Sentry                   20   | .   .   5   2   1   2   3   7   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   3   
  Programmer               42   | .   .   .   .   3   6   4   29  
Best Kill Streak           12   | .   3   8   12  4   10  6   11  
  Combat Bots Only         6    | .   2   4   6   4   3   6   5   
Max Kills in Single Turn   5    | .   1   2   2   1   2   2   5   
  Gunslinging              1    | .   .   1   .   .   .   1   1   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   
Damage Taken               8578  | .     117   232   159   394   268   1100  6308  
  Core                     1578  | .     30    .     8     14    29    161   1336  
  Absorbed by Shields      32    | .     .     .     .     .     .     .     32    
  Redirected to Shielding  321   | .     4     27    6     2     .     .     282   
  Regen/Repaired (Parts)   1080  | .     60    .     .     200   204   477   139   
Core Remaining (%)         94    | 100   88    100   98    98    96    83    .     
Volleys Fired              509   | .     30    29    50    32    77    85    206   
  Largest                  6     | .     2     4     4     4     4     6     6     
  Hottest                  192   | .     46    98    98    98    98    144   192   
Shots Fired                2377  | .     60    116   200   125   300   492   1084  
  Gun                      2207  | .     60    116   200   124   297   492   918   
  Cannon                   166   | .     .     .     .     .     .     .     166   
  Launcher                 4     | .     .     .     .     1     3     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  2373  | .     60    116   200   124   297   492   1084  
  Thermal                  .     | .     .     .     .     .     .     .     .     
  Explosive                4     | .     .     .     .     1     3     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     
  Robot Hit Streak         37    | .     14    28    15    11    30    37    36    
  Robot Miss Streak        6     | .     2     6     4     3     4     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     
  Secondary Targets        40    | .     3     2     3     3     2     8     19    
    Max Gunslinging Chain  2     | .     1     1     1     1     1     1     2     
Shots Hit Robots           1687  | .     44    74    127   80    195   375   792   
  Core Hits                652   | .     18    32    53    38    85    129   297   
  Critical Kills           8     | .     .     1     2     .     .     2     3     
  Critical Parts Destroyed 9     | .     .     1     .     .     1     2     5     
  Critical Strikes         40    | .     .     2     2     .     1     5     30    
    Destroy                19    | .     .     2     2     .     1     5     9     
    Blast                  13    | .     .     .     .     .     .     .     13    
    Sever                  8     | .     .     .     .     .     .     .     8     
Melee Attacks              45    | .     .     .     .     .     1     .     44    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 45    | .     .     .     .     .     1     .     44    
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     .     10    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     
  Follow-up Attacks        5     | .     .     .     .     .     .     .     5     
Damage Inflicted           34324 | .     492   1139  2031  1467  3795  6686  18714 
  Guns                     27883 | .     492   1139  2031  1422  3784  6686  12329 
  Cannons                  3302  | .     .     .     .     .     .     .     3302  
  Explosions               1046  | .     .     .     .     45    11    .     990   
  Melee                    2051  | .     .     .     .     .     .     .     2051  
  Ramming                  42    | .     .     .     .     .     .     .     42    
  Kinetic                  31185 | .     492   1139  2031  1422  3784  6686  15631 
  Thermal                  990   | .     .     .     .     .     .     .     990   
  Explosive                56    | .     .     .     .     45    11    .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     
  Slashing                 2051  | .     .     .     .     .     .     .     2051  
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     1     1     2     .     11    
  Average Corruption       2     | .     .     .     1     1     1     .     3     
  Corruption Purged        10    | .     .     .     .     1     4     .     5     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  73    | .     .     .     3     7     3     .     60    
    Message Errors         18    | .     .     .     .     2     .     .     16    
    Matter Fused           16    | .     .     .     1     2     .     .     13    
    Heat Flow Errors       14    | .     .     .     1     2     2     .     9     
    Energy Discharges      5     | .     .     .     .     .     .     .     5     
    Parts Rejected         2     | .     .     .     1     .     .     .     1     
    Data Loss (minor)      7     | .     .     .     .     .     .     .     7     
    Data Loss (major)      5     | .     .     .     .     1     .     .     4     
    Misfires               4     | .     .     .     .     .     1     .     3     
    Weapon Failures        2     | .     .     .     .     .     .     .     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            783   | .     .     .     .     .     .     .     783   
  Projectiles              173   | .     .     .     .     .     .     .     173   
  Explosions               144   | .     .     .     .     .     .     .     144   
  Melee                    466   | .     .     .     .     .     .     .     466   
Knockbacks                 29    | .     .     .     .     .     .     .     29    
  Impact                   .     | .     .     .     .     .     .     .     .     
  Kinetic                  28    | .     .     .     .     .     .     .     28    
  Secondary                1     | .     .     .     .     .     .     .     1     
Self-Inflicted Damage      .     | .     .     .     .     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     .     .     .     .     .     .     3     
  Kicked                   3     | .     .     .     .     .     .     .     3     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        997   | .     71    218   524   266   219   265   997   
  Average Temperature      126   | .     22    63    144   97    11    51    190   
  Received Heat Transfer   1728  | .     84    48    117   45    102   423   909   
  Effects                  74    | .     .     1     18    .     .     2     53    
    Shutdowns              10    | .     .     .     6     .     .     .     4     
    Energy Bleed           5     | .     .     1     1     .     .     .     3     
    Interference           21    | .     .     .     3     .     .     2     16    
    Matter Decay           5     | .     .     .     1     .     .     .     4     
    Short Circuit          5     | .     .     .     2     .     .     .     3     
    Damage (minor)         5     | .     .     .     1     .     .     .     4     
    Damage (major)         18    | .     .     .     4     .     .     .     14    
    Damage (core)          5     | .     .     .     .     .     .     .     5     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Melted             5     | .     .     .     .     2     .     .     3     
  Heat Transferred         650   | .     .     .     .     .     .     .     650   
Parts Sabotaged            1     | .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             540  | .   170 296 441 246 161 268 540 
  Initial                  99   | .   .   16  3   99  10  10  2   
  Average                  104  | .   34  102 204 82  55  98  138 
Maximum Alert Level        2    | .   .   1   2   1   .   1   2   
  Low Security (%)         84   | 100 100 69  53  99  100 81  76  
  Level 1                  14   | .   .   30  32  .   .   18  22  
  Level 2                  1    | .   .   .   13  .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          57   | .   1   2   4   8   7   9   26  
  Investigation            16   | .   1   1   .   4   1   5   4   
  Extermination            21   | .   .   .   .   3   4   2   12  
  Reinforcement            10   | .   .   1   3   .   2   2   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 9    | .   .   .   1   1   .   .   7   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   2   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           10   | .   2   4   1   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              242  | .   13  15  26  20  20  38  110 
  Peak Tracking Total      5    | .   4   3   4   3   3   5   5   
  Tactical Retreats        7    | .   .   .   1   .   .   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            4    | .   1   1   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   4   .   2   .   .   .   
  Reprogrammed             18   | .   .   .   .   6   .   12  .   
  Reused                   1    | .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          37   | .   1   1   1   3   1   .   30  
  Max in Single Turn       14   | .   1   1   1   .   1   .   14  
  Garrison Access          3    | .   .   .   .   1   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          30   | .   5   2   1   7   3   6   6   
  Terminals                19   | .   4   2   1   3   1   4   4   
  Fabricators              3    | .   .   .   .   1   1   1   .   
  Repair Stations          6    | .   1   .   .   2   1   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                117  | .   16  7   3   26  8   28  29  
  Successful               84   | .   14  6   2   15  6   20  21  
  Failed                   33   | .   2   1   1   11  2   8   8   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                72   | .   12  7   3   12  3   12  23  
  Fabricators              6    | .   .   .   .   3   1   2   .   
  Repair Stations          36   | .   4   .   .   10  4   14  4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   2   
Terminal Hacks             48   | .   10  6   2   7   1   6   16  
  Record                   8    | .   1   .   .   1   .   .   6   
  Part Schematic           3    | .   .   .   .   1   1   .   1   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   2   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   
  Emergency Access Points  4    | .   2   .   1   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   1   .   
  Alert Level              3    | .   1   1   .   .   .   .   1   
  Locate Traps             5    | .   1   1   .   2   .   1   .   
  Disarm Traps             2    | .   .   1   .   1   .   .   .   
  Reprogram Traps          3    | .   .   .   .   1   .   2   .   
  Dispatch Records         2    | .   1   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   
  Zone Layout              6    | .   .   2   1   .   .   2   1   
Fabricator Hacks           4    | .   .   .   .   1   1   2   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   1   .   1   .   
Repair Station Hacks       30   | .   4   .   .   6   4   12  4   
  Scan Component           15   | .   2   .   .   3   2   6   2   
  Repair                   15   | .   2   .   .   3   2   6   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   2   .   5   3   6   5   
  Full Trace Events        17   | .   3   1   .   4   1   4   4   
  Feedback Events          2    | .   .   .   .   1   1   .   .   
    Corruption             2    | .   .   .   .   1   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   1   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   
Parts Repaired             14   | .   2   .   .   3   2   6   1   
  Time                     638  | .   52  .   .   56  111 333 86  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               4    | .   .   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   
  Highest-Rated Group      48   | .   .   .   .   48  .   .   .   
  Highest-Rated Ally       12   | .   .   .   .   12  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   .   .   52  .   .   .   
  Total Damage             842  | .   .   .   .   842 .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               14071 | 94   988  942  595  1846 2153 2054 5399 
Spaces Moved               5470  | 49   360  312  316  804  893  658  2078 
  Core                     18    | 17   1    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     5449  | 32   359  312  316  804  893  658  2075 
  Wheels                   3     | .    .    .    .    .    .    .    3    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   190  260  120  130  130  192  130  
  Average Speed            197   | 167  226  268  133  189  180  195  204  
  Slowest Speed            900   | 300  900  330  400  330  270  266  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       29    | 4    63   34   38   18   22   14   39   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 10    | .    .    .    .    5    4    .    1    
Terrain Destroyed          197   | .    .    .    .    5    19   .    173  
  Melee                    1     | .    .    .    .    .    .    .    1    
  Projectile               75    | .    .    .    .    .    .    .    75   
  AOE                      121   | .    .    .    .    5    19   .    97   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      7815 | 57   479  368  425  1083 1327 1274 2802 
  Wait                     1510 | .    67   3    39   215  326  502  358  
  Move                     5463 | 48   359  311  315  803  892  657  2078 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  60   | 2    7    11   2    6    10   5    17   
  Fast Attach              46   | 7    6    1    .    4    2    8    18   
  Attach                   51   | .    1    2    4    2    3    5    34   
  Detach                   6    | .    1    .    .    1    .    1    3    
  Swap                     62   | .    4    7    8    10   10   4    19   
  Drop                     66   | .    4    4    7    10   6    7    28   
  Fire                     509  | .    30   29   50   32   77   85   206  
  Melee                    39   | .    .    .    .    .    1    .    38   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Identified exit to Materials
    25 | -11/Scrapyard | Discovered exit to Materials (range 15)
    95 | -11/Scrapyard | Entered Materials
    95 | -10/Materials | Evolved 1 slot: Power x1
   277 | -10/Materials | Identified exit to Mines
   277 | -10/Materials | Discovered exit to Mines (range 11)
   306 | -10/Materials | Build established: Hacker-Mutant
   535 | -10/Materials | Repaired Aluminum Leg
   582 | -10/Materials | Repaired Assault Rifle
   724 | -10/Materials | Identified exit to Materials
   724 | -10/Materials | Discovered exit to Materials (range 4)
  1083 | -10/Materials | Entered another Materials area
  1083 | -9/Materials  | Evolved 2 slots: Weapon x2
  1384 | -9/Materials  | Build established: Hacker-Tank
  1408 | -9/Materials  | Identified exit to Mines
  1900 | -9/Materials  | Identified exit to Materials
  1900 | -9/Materials  | Discovered exit to Materials (range 4)
  2025 | -9/Materials  | Entered another Materials area
  2025 | -8/Materials  | Evolved 2 slots: Propulsion x2
  2508 | -8/Materials  | Garrison activated, responded to threat
  2572 | -8/Materials  | Identified exit to Factory
  2572 | -8/Materials  | Discovered exit to Factory (range 16)
  2620 | -8/Materials  | Entered Factory
  2620 | -7/Factory    | Evolved 2 slots: Utility x2
  2647 | -7/Factory    | Found Powered Armor
  2732 | -7/Factory    | Fabricated S-27 Virus?
  3121 | -7/Factory    | Garrison activated, responded to threat
  3595 | -7/Factory    | Repaired VSS Leg
  3828 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  3851 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
  4425 | -7/Factory    | Identified exit to Factory
  4425 | -7/Factory    | Discovered exit to Factory (range 16)
  4427 | -7/Factory    | Build established: Hacker-Gunner
  4466 | -7/Factory    | Entered another Factory area
  4466 | -6/Factory    | Evolved 2 slots: Utility x2
  6215 | -6/Factory    | Repaired Imp. Assault Rifle
  6277 | -6/Factory    | Repaired Enh. Autogun
  6560 | -6/Factory    | Identified exit to Factory
  6560 | -6/Factory    | Discovered exit to Factory (range 16)
  6619 | -6/Factory    | Entered another Factory area
  6619 | -5/Factory    | Evolved 2 slots: Weapon x2
  6917 | -5/Factory    | Build established: Hacker-Executioner
  6973 | -5/Factory    | Fabricated Adv. Coolant Injector (x2)
  7915 | -5/Factory    | Repaired Enh. Autogun
  7967 | -5/Factory    | Repaired Imp. Assault Rifle
  8085 | -5/Factory    | Repaired Imp. Assault Rifle
  8138 | -5/Factory    | Repaired Imp. Assault Rifle
  8199 | -5/Factory    | Repaired Enh. Autogun
  8261 | -5/Factory    | Repaired Enh. Autogun
  8386 | -5/Factory    | Identified exit to Factory
  8386 | -5/Factory    | Discovered exit to Factory (range 4)
  8673 | -5/Factory    | Entered another Factory area
  8673 | -4/Factory    | Evolved 2 slots: Utility x2
  9019 | -4/Factory    | Found Prototype Slashing Weapon
  9020 | -4/Factory    | Identified Vibroblade
  9797 | -4/Factory    | Identified exit to Upper Caves
 10684 | -4/Factory    | Garrison activated, responded to threat
 11063 | -4/Factory    | Garrison activated, responded to threat
 11208 | -4/Factory    | Repaired Enh. Autogun
 11771 | -4/Factory    | Garrison activated, responded to threat
 11899 | -4/Factory    | Found Prototype Slashing Weapon
 11901 | -4/Factory    | Identified Centrium Greatsword
 12175 | -4/Factory    | Lost 13 parts (2p2n3u6w)
 12495 | -4/Factory    | Build established: Hacker-Tank
 12933 | -4/Factory    | Found Powered Armor
 13270 | -4/Factory    | Lost 3 parts (1p2n)
 13651 | -4/Factory    | Core integrity fell below 50%
 13662 | -4/Factory    | Core integrity fell below 20%
 13956 | -4/Factory    | System corruption reached 10%
 14073 | -4/Factory    | Core destroyed

 Last Messages 
---------------
14066_ Power failure, Mic. Fission Core shutdown.
14066_ Penetrated by Slug. <x2>
14066_ Hvy. Gauss Cannon destroyed.
14067_ U-05 Engineer lays Concrete. <x2>
14068_ Overheating: System interference.
14068_ Railgun temporarily disabled.
14068_ Gravity Neutralizer temporarily disabled.
14068_ Railgun temporarily disabled.
14068_ K-01 Serf collects debris.
14069_ Overheating: Energy bleed (-119).
14069_ U-05 Engineer lays Concrete.
14069_ Penetrated by Slug.
14070_ Overheating: Powered Armor damaged (-20).
14070_ U-05 Engineer lays Concrete. <x2>
14071_ Overheating: System interference.
14071_ Powered Armor temporarily disabled.
14071_ U-05 Engineer lays Concrete. <x2>
14072_ K-01 Serf collects debris.
14072_ Penetrated by Slug.
14073_ Overheating: Core damaged (-230).

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????#  |
| ???????????????????????????????????????????????##  |
| ???????????????????????????????????????????????# = |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????+   |
| ???????????????????????????????????????????????# % |
| ???????????????????????????????????????????????# ! |
| ???????????????????????????????????????????????### |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#         |
| ?????????????####+########+#####?????????#         |
| ????????????                   #?#????####+#####   |
| ????????????                   # #????#        #   |
| ????????????        """""""""  ; ?????#   """  +   |
| ???????????      *             #??????#   """  ### |
| ???????????      %           !!#??????#   """  #?? |
| ??????????     %!%     k     !!#??????#        ### |
| ??????????      =% [         ! #??????#   """  ##  |
| ??????????????# == * u u @     #??????# ! """  ##  |
| ??????????????# !%%%           #??????#   """  ##  |
| ???????????   ;!]]* %          #????  #        ##  |
| ???????????   ;!]][[ [*        #?? """###########  |
| ???????????   ;!]%%  =%   """* #   """#?????????## |
| ????????????  ; %%[%  %    T"! +   """#??????????? |
| ????????????  ;  h %      """[!#      #?????????## |
| ????????????  #   %          ==#?? """#?????????#  |
| ????????????? ;   %         ![%#????""#?????????#  |
| ????????????? ;       ##"" ""#!#??????#?????????+  |
| ??????????????#       ?#"F ""#[#????????????????#  |
| ??????????????        ?#"""""# #???????????   Y"#  |
| ????????????????     ??#######!##????????    """## |
| ??????????????????   ????????#!##??????????     ## |
| ?????????????????????????????" ##?????????#####?## |
| ??????????????????????#######"+#####????????????## |
| ??????????????????????#      %     #?????#####??## |
| ??????????????????????#  " " " " " #?????#     ?#  |
| ??????????????????????#  " "%" " " #?????#      #  |
| ??????????????????????#  " " " " " #?????#         |
| ??????????????????????#  " " " " " #?????#      #  |
| ??????????????????????#  " " " " " #?????#      #  |
| ??????????????????????#  " " " " " #?????#     ?## |
| ??????????????????????#  " " " " " #?????######### |
| ??????????????????????#  " " " " " #?????#      %  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          33
Energy Capacity            900
Matter Stores              500
Matter Capacity            500
Sight Range                22
Terrain Scan Density       10
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             400
Resistance: KI             35
Resistance: TH             35
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Weapon Shielding           33
Weapon Cycling             20
Evasion (%)                55
Matter Filtering           50
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Heavy Armor Plating | -7/Factory | Hacked
    Adv. Coolant Injector | -6/Factory | Hacked
        Hvy. Gauss Cannon | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            S-27 Virus | x4 | -7/Factory | Preloaded
 Adv. Coolant Injector | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MasterSalvageProcessor
  Manual?         0
Play Time         01:41:15
  Cumulative      1050.9 hours
  Start           2022.03.20 @ 15:01:57
  End             2022.04.03 @ 17:54:39
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          768
  Rogue           62
  Adventurer      0
  Explorer        706
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          78
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c091dda4-1d80-43bf-9bca-470bd4303419