Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 17:36:44 Player: Asp Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1340) 1340 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3610 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 458/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Propulsion (3) Utility (4) Large Storage Unit Hacking Suite Weapon (3) Makeshift Hammer Inventory (10) Light Ion Engine Improved Signal Interpreter Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ Power Improved Ion Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Sensor Array Improved Light Armor Plating Hacking Suite Weapon Heavy EM Pulse Gun Makeshift Hammer Inventory Light Ion Engine Improved Signal Interpreter Light Armor Plating Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 38 | 6 4 2 21 4 1 Power 5 | 1 1 . 3 . . Engine 4 | 1 1 . 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 3 2 1 Treads 3 | 2 . . 1 . . Leg 5 | . . . 2 2 1 Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 10 | 1 2 . 7 . . Device 3 | . 1 . 2 . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 14 | 2 1 1 8 2 . Energy Gun 6 | 2 1 1 1 1 . Energy Cannon 5 | . . . 5 . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . 1 2 12 3 7 Power 4 | . . . 3 . 1 Propulsion 7 | . . 1 2 1 3 Utility 3 | . . . 1 . 2 Weapon 11 | . 1 1 6 2 1 Highest Loss Streak 7 | . 1 2 5 2 7 Average Slot Usage (%) 88 | . 97 97 81 98 72 Engine 7 | . 14 14 2 11 5 Core 1 | . . . 2 . . Treads 12 | . 28 21 5 . . Leg 6 | . . . 7 21 21 Hover 1 | . . 6 1 . . Device 10 | . 11 14 10 11 6 Storage 12 | . 14 14 11 11 9 Hackware 5 | . . . 8 11 9 Protection 6 | . . . 10 11 6 Energy Gun 11 | . 28 26 . 10 5 Energy Cannon 10 | . . . 19 7 . Naked Turns . | . . . . . . Heaviest Build 37 | 10 24 24 37 34 33 Greatest Support 45 | 40 40 40 30 30 45 Greatest Overweight (x) 10 | . . 1 10 2 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 2 6 7 10 10 7 Average Carried 6 | . 3 5 7 9 7 Final Capacity 10 | . . . . . 10 Final Carried 7 | . . . . . 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 654 | 244 51 20 299 40 . Remotely . | . . . . . . Salvage Created 1464 | . 143 80 1121 120 . Parts 92 | . 11 4 70 7 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 44 | . 5 2 30 7 . Guns 13 | . 5 2 1 5 . Cannons 23 | . . . 21 2 . AOE 8 | . . . 8 . . Classes Destroyed 10 | . 3 1 6 . . Builder 1 | . . . 1 . . Tunneler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 1 | . . . 1 . . Swarmer 16 | . 3 . 6 7 . Grunt 18 | . 2 1 15 . . Brawler 1 | . . . 1 . . Sentry 8 | . . . 8 . . Demolisher 1 | . . 1 . . . Best Kill Streak 12 | . 3 1 12 4 . Combat Bots Only 8 | . 3 1 8 4 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2778 | . 270 150 1479 376 503 Core 490 | . 40 14 226 118 92 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 78 . 14 . Volleys Fired 114 | . 20 4 71 17 2 Largest 2 | . 2 2 2 2 1 Hottest 150 | . 100 100 150 143 45 Shots Fired 201 | . 40 7 130 22 2 Gun 68 | . 40 7 9 10 2 Cannon 121 | . . . 109 12 . Launcher 12 | . . . 12 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 177 | . 40 7 118 12 . Explosive 12 | . . . 12 . . Electromagnetic 12 | . . . . 10 2 Robot Hit Streak 15 | . 11 15 8 9 1 Robot Miss Streak 3 | . 2 1 3 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 137 | . 27 4 80 14 12 Core Hits 70 | . 11 3 48 7 1 Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3556 | . 295 49 2549 284 379 Guns 544 | . 295 49 69 116 15 Cannons 2040 | . . . 1872 168 . Explosions 596 | . . . 596 . . Melee 364 | . . . . . 364 Ramming 12 | . . . 12 . . Kinetic . | . . . . . . Thermal 2453 | . 295 49 1941 168 . Explosive 596 | . . . 596 . . Electromagnetic 131 | . . . . 116 15 Impact 364 | . . . . . 364 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 74 | . . . 36 6 32 Projectiles 42 | . . . 36 6 . Explosions . | . . . . . . Melee 32 | . . . . . 32 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . . 6 . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 541 | . 396 49 541 386 . Average Temperature 162 | . 160 24 170 148 . Received Heat Transfer 627 | . 45 9 573 . . Effects 11 | . 3 . 7 1 . Shutdowns 3 | . . . 3 . . Energy Bleed 2 | . . . 1 1 . Interference 5 | . 3 . 2 . . Matter Decay 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 1 . 6 1 . Heat Transferred 4356 | . 852 148 3060 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 444 | . 110 90 444 285 131 Average Influence 158 | . 25 58 242 231 107 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 52 | . . . . . . Level 1 46 | . . . . . . Level 2 1 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 . 4 . 1 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 14 5 55 7 3 Peak Tracking Total 8 | . 4 2 8 4 2 Tactical Retreats 13 | . 1 . 12 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 17 | . 6 . 11 . . Terminals 13 | . 5 . 8 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 35 | . 7 . 28 . . Successful 18 | . 2 . 16 . . Failed 16 | . 5 . 11 . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . 1 . . Manual 7 | . 3 . 4 . . Terminals 29 | . 6 . 23 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 . 2 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 1 . 12 . . Record 4 | . . . 4 . . Robot Analysis 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Recall Investigation 3 | . 1 . 2 . . Recall Assault 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . Report Inventory 2 | . 1 . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 12 | . 4 . 8 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . 2 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3225 | 81 925 198 1604 347 70 Spaces Moved 1653 | 52 505 116 767 184 29 Core 18 | 12 . . 6 . . Treads 919 | 40 505 57 317 . . Legs 528 | . . . 315 184 29 Wheels . | . . . . . . Hover 188 | . . 59 129 . . Flight . | . . . . . . Fastest Speed 50 | 50 160 100 80 150 120 Average Speed 157 | 134 160 158 160 150 120 Slowest Speed 550 | 160 160 180 550 180 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 91 31 68 43 5 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . . . 95 2 . Melee . | . . . . . . Projectile 25 | . . . 23 2 . AOE 72 | . . . 72 . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2059 | 63 582 124 1010 232 48 Wait 192 | . 44 1 120 25 2 Move 1648 | 51 504 115 766 183 29 Hop . | . . . . . . Pick Up 44 | 6 9 2 25 2 . Fast Attach 1 | . . . 1 . . Attach 31 | 6 3 2 16 3 1 Detach . | . . . . . . Swap 6 | . 1 . 4 1 . Drop 8 | . 1 . 6 1 . Fire 114 | . 20 4 71 17 2 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 12) 848 | -10/Materials | Discovered new exit (range 8) 954 | -10/Materials | Discovered new exit (range 13) 1007 | -10/Materials | Entered Mines 1050 | -10/Mines | Assembled infested the area 1055 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -10/Mines | Discovered new exit (range 9) 1153 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1205 | -10/Mines | Entered Materials 1205 | -9/Materials | Evolved 2 slots: Utility x2 1290 | -9/Materials | Destroyed 8 combat bots 1313 | -9/Materials | Lost 5 parts (1p1n3w) 2012 | -9/Materials | Discovered new exit (range 14) 2344 | -9/Materials | Core integrity fell below 50% 2385 | -9/Materials | Central database locked down 2418 | -9/Materials | Discovered new exit (range 12) 2779 | -9/Materials | Discovered new exit (range 14) 2809 | -9/Materials | Entered Mines 2850 | -9/Mines | Discovered new exit (range 13) 2855 | -9/Mines | Learned location of Zion (-7) 2979 | -9/Mines | Discovered new exit (range 11) 2983 | -9/Mines | Learned Materials security intel 3036 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3054 | -9/Mines | Core integrity fell below 20% 3156 | -9/Mines | Entered Materials 3156 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3226 | -8/Materials | Self-destructed Last Messages --------------- 03193_ Hvy. EM Pulse Gun destroyed. 03193_ Penetrated by Slug. 03197_ Imp. Ion Engine destroyed. 03197_ H-55 Commando knocked back. 03202_ Destroyed Targeting Computer. 03202_ H-55 Commando system corrupted by crushing effect. 03203_ Penetrated by Slug. 03203_ Imp. Light Armor Plating destroyed. 03206_ Penetrated by Slug. 03206_ Sensor Array destroyed. 03209_ H-55 Commando IFF system glitched. 03212_ Penetrated by Slug. 03212_ A-02 Transporter destroyed. 03215_ H-55 Commando IFF system glitched. 03215_ Penetrated by Slug. 03216_ Slug penetrates Wall. 03218_ Carbon-fiber Leg destroyed. 03222_ Slug penetrates Wall. 03224_ Carbon-fiber Leg destroyed. 03225_ Slug penetrates Wall. 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Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed LegForceManipulator Manual? 0 Play Time 00:36:06 Cumulative 39.0 hours Start 2019.10.26 @ 16:44:03 End 2019.10.26 @ 17:36:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7303bba4-25bb-4c15-a2f7-0487dcd49f98