Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 02:03:28 // AFD2020/Player2 Player: CrossedViper Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (227) 1135 Value Destroyed (11851) 11851 Prototype IDs (28) 560 Alien Tech Used (1) 200 Bonus (13800) 13800 TOTAL SCORE: 35746 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5053 Follower Combat Kills 9006 Entered Garrisons 1000 Used RIF Installer 2000 Met Zhirov 300 Friendly Fire -4559 Cogmind --------- Core Integrity 0/1450 Matter 130/300 Energy 440/440 System Corruption 4% Temperature Warm (160) Movement Immobile (Siege) Location -2/Research Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (10) ----- Advanced Power Amplifier Coolant Network Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Centrium Heavy Armor Plating Thermal Barrier Advanced Hacking Suite > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Point Singularity Launcher > --- INVENTORY (25) --- Advanced Coolant Injector Advanced Particle Charger Weapon Cycler Advanced Transmission Jammer Advanced Force Field Improved Hacking Suite Relay Coupler [NC] (28) Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Transdimensional Reconstructor Tiamat Missile Launcher Tiamat Missile Launcher Advanced Remote Datajack Multitool Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Power Amplifier Coolant Network Huge Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Looter] Centrium Heavy Armor Plating Thermal Barrier Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Biometal Heavy Treads Advanced Coolant Injector Advanced Particle Charger Weapon Cycler Advanced Transmission Jammer Centrium Heavy Armor Plating Advanced Force Field Improved Hacking Suite Relay Coupler [NC] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Relay Coupler [Proto] Transdimensional Reconstructor Enhanced Nova Cannon Tiamat Missile Launcher Tiamat Missile Launcher Point Singularity Launcher Advanced Remote Datajack Multitool [Rating: 205] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Variable Charge Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Mass Driver Launcher Tiamat Missile Launcher Special Weapon Multitool Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Slots Evolved 16 | . . . . 4 . . . 2 . . . 2 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . 2 . . . . . . . . . . . . . 2 . . . Utility 8 | . . . . . . . . 2 . . . 2 1 . . . . . . 2 1 Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . Parts Attached 228 | 6 3 1 5 23 9 8 12 7 11 4 5 8 7 1 12 9 4 10 34 3 46 Power 22 | 1 . 1 1 1 1 . 1 . 1 . . 1 . . 1 3 2 1 3 . 4 Engine 7 | 1 . 1 1 1 . . 1 . . . . . . . 1 . 1 . . . . Core 6 | . . . . . 1 . . . . . . . . . . 2 1 . 2 . . Reactor 9 | . . . . . . . . . 1 . . 1 . . . 1 . 1 1 . 4 Propulsion 50 | 2 . . 1 8 6 . 4 . 2 . . 1 5 1 3 . . 4 9 . 4 Treads 29 | 2 . . 1 . 6 . 4 . 2 . . 1 3 1 1 . . 3 2 . 3 Leg 8 | . . . . 8 . . . . . . . . . . . . . . . . . Wheel 12 | . . . . . . . . . . . . . 2 . 2 . . . 7 . 1 Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 68 | 1 2 . 1 4 . 2 3 3 1 . 2 4 1 . 3 2 2 3 13 3 18 Device 43 | . . . . 1 . . 1 . 1 . 2 4 . . 3 2 1 3 11 2 12 Storage 6 | 1 1 . . 1 . 1 1 . . . . . . . . . . . . . 1 Processor 5 | . . . . . . . . 2 . . . . . . . . 1 . 1 1 . Hackware 6 | . . . . 2 . . . 1 . . . . . . . . . . . . 3 Protection 8 | . 1 . 1 . . 1 1 . . . . . 1 . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 88 | 2 1 . 2 10 2 6 4 4 7 4 3 2 1 . 5 4 . 2 9 . 20 Energy Gun 14 | 1 . . 1 4 . . . . . . . . 1 . 1 1 . 1 3 . 1 Energy Cannon 20 | . 1 . 1 . . . . . 2 1 . . . . 1 1 . . 3 . 10 Ballistic Gun 19 | 1 . . . 5 1 4 3 2 1 1 1 . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . 1 2 . . . 1 . . 1 . 1 Launcher 4 | . . . . . . . . . . . . . . . . . . 1 . . 3 Special Weapon 19 | . . . . 1 . 2 . 2 2 1 1 . . . 2 1 . . 2 . 5 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . 1 . 2 1 . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 . . 1 . . . . . . . . 3 . 2 1 . 7 Parts Lost 27 | . . 1 . 1 . . . . . . . 3 . 1 3 . 1 6 7 2 2 Power 5 | . . 1 . . . . . . . . . 1 . . 1 . 1 . 1 . . Propulsion 7 | . . . . . . . . . . . . . . 1 1 . . 2 2 1 . Utility 7 | . . . . 1 . . . . . . . . . . 1 . . 1 3 1 . Weapon 8 | . . . . . . . . . . . . 2 . . . . . 3 1 . 2 Highest Loss Streak 4 | . . 1 . 1 . . . . . . . 1 . 1 1 . 1 4 2 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 96 100 92 90 99 99 99 100 95 78 80 76 63 64 67 65 79 76 85 89 81 Engine 3 | . 14 14 14 8 1 . 6 7 3 . . . . . 1 5 2 2 . . . Core 1 | . . . . . 7 9 2 . . . . . . . . 2 8 5 2 . . Reactor 3 | . . . . . . . . . 3 7 7 6 5 5 . . . 2 6 9 12 Treads 18 | . 28 28 28 4 29 36 36 30 26 15 15 13 10 11 5 5 5 9 6 4 9 Leg 1 | . . . . 28 6 . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . 9 11 11 10 18 18 5 Device 10 | . . . . . . . . . 6 7 14 26 17 17 22 22 19 17 14 18 14 Storage 6 | . 14 14 7 6 9 9 9 7 7 7 7 6 5 5 5 5 5 5 5 4 4 Processor 4 | . . . . . . . . 7 7 7 7 6 5 5 5 5 6 10 11 13 8 Hackware 2 | . . . . 9 9 1 . 6 7 2 . . . . . . . . . . 3 Protection 3 | . 10 14 14 . . 7 8 7 . . . . 4 5 . . . . 1 . 3 Energy Gun 2 | . 9 . 9 17 3 . . . . . . . 4 5 1 . 5 4 5 . . Energy Cannon 5 | . 4 14 14 6 . . . . . 15 20 8 . . 4 . 5 3 5 14 15 Ballistic Gun 12 | . 14 14 4 8 30 34 35 29 26 11 4 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 2 6 5 5 5 . 5 2 3 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 12 31 31 38 43 37 45 108 108 122 125 134 149 152 152 152 157 159 152 199 181 227 Greatest Support 225 | 40 40 40 40 80 80 80 80 80 150 150 150 150 150 150 150 32 32 145 52 48 225 Greatest Overweight (x) 7 | . . . . 1 . . 1 1 2 . . . 1 1 3 4 4 4 4 4 7 Average Overweight (x) 1 | . . . . . . . . 1 . . . . . 1 2 2 4 2 2 3 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 6 13 15 10 11 15 15 17 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 5 5 14 15 15 15 17 16 25 25 25 25 21 19 19 25 23 25 25 25 25 Average Carried 17 | 1 2 4 5 9 13 14 15 14 21 25 24 23 19 17 13 23 22 22 23 24 24 Final Capacity 25 | 8 15 15 5 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 5 4 5 15 15 15 17 14 25 25 25 21 19 17 19 21 23 25 24 25 16 Class Distribution -------------------- 28% | Scavenger-Gunner 18% | Gunner 12% | Bothacker-Tank 9% | Scavenger-Tank 8% | Tank 7% | Mutant 5% | Scavenger-Mutant 4% | Bothacker-Gunner 3% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Gunner | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Garrison Bothacker-Gunner | -3/Research Bothacker-Tank | -2/Research Resources | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Matter Collected 8185 | 266 84 53 83 285 926 376 584 52 1391 . 164 969 180 225 703 . 147 290 807 20 580 Remotely 323 | . . . . . . . . . . . . . . . 237 . . 86 . . . Salvage Created 11187 | 27 245 61 424 479 465 425 498 52 1620 . 179 1210 284 126 868 . 43 590 1152 62 2377 Parts 497 | 1 18 5 24 21 31 16 43 3 68 . 7 48 5 7 31 . 1 32 48 2 86 Haulers Intercepted 7 | . . . . 1 . 2 . . . . . 1 . . . . . 1 . . 2 Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . 9 . . . . . . . . . . 26 39 5 5 . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Combat Hostiles Destroyed 194 | . 9 3 8 6 13 5 15 . 18 . 4 24 1 6 16 . 2 11 18 1 34 Guns 88 | . 8 1 3 6 13 5 15 . 18 . . . . 2 1 . 1 2 13 . . Cannons 96 | . 1 2 5 . . . . . . . 4 23 1 4 14 . 1 9 4 1 27 AOE 4 | . . . . . . . . . . . . . . . . . . . . . 4 Classes Destroyed 21 | 1 3 . 3 4 2 . 1 . 1 . . 4 . . 1 . . . . . 1 Worker 4 | . . . . . . . . . . . . 2 . . . . . . . . 2 Builder 5 | . . . . . . . . . . . . 2 . . . . . 1 . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . . . . 1 . 2 . . . . . 1 . . . . . 1 . . 2 Recycler 6 | . . . . 1 . 2 . . . . . . 2 . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . Mechanic 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 . . . 1 . . . . . . 1 . . . . . . . . 1 Swarmer 57 | . 5 2 2 . 7 . 7 . 9 . . . . 4 3 . 2 4 9 . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 Grunt 72 | . 4 1 1 4 3 3 5 . 4 . 4 14 . . 7 . . 5 2 . 15 Brawler 9 | . . . . 1 . . . . 1 . . 3 . . 2 . . . . . 2 Duelist 8 | . . . . . 2 . . . . . . 2 . . 1 . . . 1 . 2 Protector 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . Sentry 16 | . . . 1 1 . 2 2 . 2 . . 3 . . 2 . . . 3 . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hunter 7 | . . . . . . . . . . . . 1 1 2 . . . 2 . . 1 Programmer 14 | . . . . . . . . . 2 . . . . . 1 . . . 1 1 9 Behemoth 4 | . . . . . 1 . . . . . . . . . . . . . 2 . 1 Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . Subdweller 4 | . . . 4 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . Infiltrator 2 | . . . . . . . . . . . . 2 . . . . . . . . . Best Kill Streak 12 | 1 4 2 2 2 4 2 4 1 5 . 2 7 1 4 12 . 2 10 3 1 8 Combat Bots Only 12 | . 3 2 2 2 4 2 4 . 5 . 2 6 1 4 12 . 2 9 3 1 7 Max Kills in Single Turn 3 | 1 1 1 1 1 2 2 2 1 2 . 1 3 1 1 2 . 1 1 2 1 3 Gunslinging 1 | . . . . . 1 . 1 . 1 . . . . . . . . . 1 . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Hostile Shots Fired 1430 | . 35 13 22 28 85 9 32 . 101 . 14 452 12 68 73 . 10 120 109 30 217 Missed 396 | . 13 2 5 12 27 5 9 . 34 . 4 136 3 16 21 . 2 27 23 9 48 Damage Taken 13894 | . 203 97 278 333 864 62 341 . 806 . 364 1696 311 505 900 . 118 1661 1851 235 3269 Core 1158 | . 36 . 18 17 134 . 61 . 167 . 22 141 . 21 41 . . 145 121 20 214 Absorbed by Shields 4209 | . . . . . . . . . . . . 1840 88 420 179 . . 328 355 76 923 Reduced by Siege Mode 376 | . . . . . . . . . . . . 47 . 17 54 . . 103 . . 155 Ignored by Resistances 624 | . . . . . . . . . 53 . . . . . . . . . . . 571 Regen/Repaired (Parts) 184 | . . . . 32 . 152 . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . . 5 . . . 32 . . . 52 71 . . . . 73 . 54 98 . Volleys Fired 704 | 2 25 9 33 36 68 16 29 2 97 . 11 58 9 21 56 8 3 35 92 5 89 Largest 4 | 2 2 2 2 4 4 4 4 4 4 . 3 3 2 2 3 1 3 3 4 3 4 Hottest 480 | 70 80 80 140 195 131 100 103 103 106 . 153 203 150 150 248 30 238 238 425 360 480 Shots Fired 1725 | 4 50 18 66 84 223 64 116 8 244 . 30 130 14 34 77 8 9 40 186 12 308 Gun 942 | 4 42 9 33 79 223 64 116 8 212 . 10 . 4 13 6 . 3 8 106 . 2 Cannon 701 | . 8 9 33 5 . . . . . . 20 130 10 21 62 . 6 32 59 12 294 Launcher 7 | . . . . . . . . . . . . . . . . . . . . . 7 Special 75 | . . . . . . . . . 32 . . . . . 9 8 . . 21 . 5 Kinetic 894 | 2 25 9 11 15 209 64 116 8 212 . 10 80 10 21 43 . 3 20 36 . . Thermal 804 | 2 25 9 55 69 14 . . . 32 . 20 50 4 13 34 8 3 8 150 12 296 Explosive 7 | . . . . . . . . . . . . . . . . . . . . . 7 Electromagnetic 15 | . . . . . . . . . . . . . . . . . 3 12 . . . Robot Hit Streak 34 | 1 6 12 9 16 14 3 7 3 26 . 6 18 8 8 6 9 3 17 34 4 11 Robot Miss Streak 8 | 1 3 1 2 5 6 6 3 2 8 . 4 5 2 3 3 1 3 3 2 4 7 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . 1 . . . . . . Secondary Targets 24 | . 1 . . . 6 1 5 . 10 . . . . . . . . . 1 . . Max Gunslinging Chain 2 | . 1 . . . 1 1 2 . 2 . . . . . . . . . 1 . . Shots Hit Robots 927 | 2 27 14 28 43 105 26 55 3 178 . 8 79 10 17 48 7 3 28 97 7 142 Core Hits 470 | 1 14 4 15 16 29 12 25 2 112 . 6 49 3 5 24 1 3 15 57 2 75 Critical Kills 5 | . 1 . . . . . . . . . . . . . 1 . . . 1 . 2 Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Critical Strikes 26 | . 1 . . 3 2 . . . 2 . . 6 . 2 3 . 1 1 3 . 2 Burn 5 | . . . . 3 2 . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . 1 . . . 1 . 2 Destroy 2 | . 1 . . . . . . . 1 . . . . . . . . . . . . Blast 14 | . . . . . . . . . . . . 6 . 2 2 . 1 1 2 . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 27 | . . . . . 2 . 1 . 21 2 . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 27 | . . . . . 2 . 1 . 21 2 . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33071 | 31 349 231 544 736 1912 570 1036 58 3824 . 301 5691 463 627 3049 53 156 1479 3006 402 8553 Guns 9692 | 29 297 66 216 709 1912 527 1036 58 2106 . 97 . 62 148 98 . 69 309 1916 . 37 Cannons 18534 | . 52 157 328 27 . . . . . . 204 4948 401 479 2832 . 87 1170 950 348 6551 Explosions 2680 | . . . . . . . . . . . . 717 . . . . . . . . 1963 Melee 1588 | . . . . . . . . . 1506 . . . . . 82 . . . . . . Ramming 135 | 2 . 8 . . . 43 . . . . . 26 . . . . . . . 54 2 Kinetic 14698 | 29 134 66 63 22 1776 527 1036 58 2106 . 97 3965 401 479 2468 . 55 844 572 . . Thermal 14163 | . 215 157 481 714 136 . . . 212 . 204 1534 62 148 499 53 69 309 2434 348 6588 Explosive 1963 | . . . . . . . . . . . . . . . . . . . . . 1963 Electromagnetic 524 | . . . . . . . . . . . . 166 . . . . 32 326 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 1588 | . . . . . . . . . 1506 . . . . . 82 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 1 1 . . 1 1 1 1 . 1 3 4 Average Corruption 1 | . . . . . . . . . 1 1 1 . . 1 1 1 1 . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . . . . . 17 1 6 . . 6 10 2 2 . 4 . 2 Message Errors 10 | . . . . . . . . . 4 . 1 . . 1 3 . . . 1 . . Matter Fused 15 | . . . . . . . . . 5 . 3 . . 1 2 2 . . 2 . . Heat Flow Errors 5 | . . . . . . . . . 2 . . . . . 1 . 2 . . . . Energy Discharges 4 | . . . . . . . . . 2 . . . . 1 . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 9 | . . . . . . . . . 2 1 1 . . 2 3 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . . 1 . . . . . . . . . . . . Alerts 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 8 | . . . . . . . . . . . 1 . . . . . . 5 2 . . Overflow Damage 1270 | . . . . . . . . . . . . 397 17 83 212 . . 146 33 7 375 Projectiles 1156 | . . . . . . . . . . . . 300 17 83 212 . . 146 33 7 358 Explosions 114 | . . . . . . . . . . . . 97 . . . . . . . . 17 Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . . . . . 7 . 2 12 . . 6 4 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . 7 . 2 10 . . 5 4 . . Secondary 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . Self-Inflicted Damage 266 | . . . . . . . . . . . . 168 . . . . . . . 27 71 Shots 3 | . . . . . . . . . . . . 2 . . . . . . . . 1 Rammed 7 | 1 . 2 . . . 1 . . . . . 1 . . . . . . . 1 1 Targets Rammed 9 | 1 . 2 . . . 2 . . . . . 2 . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Highest Temperature 470 | 18 147 120 72 295 350 236 279 112 335 . 199 189 153 195 272 . 190 299 417 230 470 Average Temperature 86 | 10 48 60 23 81 103 94 81 57 101 . 92 59 58 88 84 . 99 70 80 87 125 Received Heat Transfer 2865 | . 42 12 45 123 533 27 180 . 147 . 45 515 70 . 258 . 9 283 270 6 300 Effects 8 | . . . . 1 . . . . 1 . . . . . . . . . 2 . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Interference 6 | . . . . 1 . . . . . . . . . . . . . . 2 . 3 Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . 3 . 2 3 . . 3 . . 3 Total Turns 235 | . . . . . . . . . . . . 53 . 25 86 . . 48 . . 23 Longest Duration 45 | . . . . . . . . . . . . 41 . 14 45 . . 24 . . 11 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . 2 . . . . . . Robots Melted 7 | . . . . . . . . . . . . 1 . . 1 . . . 2 . 3 Combat Hostiles 6 | . . . . . . . . . . . . 1 . . 1 . . . 1 . 3 Parts Melted 27 | . 2 . 1 . 2 . . . . . . 2 . 1 2 . . . 6 . 11 Heat Transferred 16861 | . 592 333 730 1680 425 . . . 750 . 285 1556 111 259 794 175 111 361 3567 259 4873 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Peak Influence 2619 | 5 256 236 . 567 2380 1258 2342 1235 2392 1257 1600 2619 1575 . . . . 608 1998 1343 2374 Initial 1283 | . 3 67 . . 326 1160 817 1229 724 1255 879 840 1283 . . . . . 418 1123 750 Average 1270 | . 146 217 . 371 1570 1085 1734 1181 1645 1255 1436 1602 1403 . . . . 341 1371 1208 938 Maximum Alert Level 5 | . 1 1 . 2 5 4 5 4 5 4 5 5 4 . . . . 2 5 4 5 Low Security (%) 6 | 100 71 18 . 20 . . . . . . . . . . . . . 25 . . 8 Level 1 7 | . 28 81 . 17 1 . . . . . . . . . . . . 38 . . 20 Level 2 8 | . . . . 62 9 . . . . . . . . . . . . 36 21 . 10 Level 3 13 | . . . . . 2 29 8 24 11 . 12 32 . . . . . . 6 . 31 Level 4 32 | . . . . . 34 70 29 75 40 100 46 9 100 . . . . . 32 100 10 Level 5 30 | . . . . . 52 . 61 . 47 . 40 40 . . . . . . 38 . 11 High Security 2 | . . . . . . . . . . . . 17 . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 3 . . 5 . 3 . 1 . . . 11 3 . 1 . . 2 . 1 23 Investigation 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . 2 Extermination 7 | . . . . . . . . . . . . 1 . . . . . . . 1 5 Reinforcement 17 | . 2 . . 3 . 2 . . . . . 3 1 . . . . 2 . . 4 Assault 20 | . . . . . . . . 1 . . . 7 2 . 1 . . . . . 9 Garrison 4 | . . . . 1 . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . 1 . . . . . . . 2 1 . . . . 1 . . 2 Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Distress Signals 12 | . 2 . . 2 . 2 . . . . . 2 . . . . . . . . 4 Communications Jammed 41 | . . . . . . . . . . . . 41 . . . . . . . . . Distress Signals 41 | . . . . . . . . . . . . 41 . . . . . . . . . Times Spotted 484 | . 17 5 13 25 49 15 35 1 34 . 18 60 9 17 23 . 5 14 46 5 93 Peak Tracking Total 17 | . 4 3 3 5 11 5 7 1 7 . 10 9 5 5 9 . 5 5 7 3 17 Tactical Retreats 10 | . 2 . . . . 1 3 . . . . . . 2 1 . . . . . 1 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Traps Triggered 27 | . . . . . 2 . 4 . 7 1 . . . . . . . 1 11 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . 2 . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . 6 4 2 2 2 . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Machines Disabled 52 | . . . . . 7 2 5 . 2 . 4 20 3 . 1 1 . 1 3 . 3 Max in Single Turn 5 | . . . . . 1 1 2 . . . 1 5 . . 1 . . . 1 . 1 Garrison Relay 8 | . . . . . 5 . 2 . . . . . . . . . . . 1 . . Phase Generator 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Machines Accessed 42 | . 1 . . 4 4 8 4 4 3 1 1 1 . . . 4 . 1 2 . 4 Terminals 30 | . 1 . . 2 4 6 4 2 3 . 1 1 . . . . . . 2 . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . Total Hacks 92 | . 4 . . 7 9 17 8 6 7 1 2 2 . . . 17 . 1 5 . 6 Successful 47 | . 2 . . 3 4 12 2 1 2 1 1 . . . . 17 . 1 1 . . Failed 45 | . 2 . . 4 5 5 6 5 5 . 1 2 . . . . . . 4 . 6 Catastrophic 9 | . . . . 1 . 1 1 . 3 . . 1 . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 18 | . 3 . . 1 . 4 . 4 . . . . . . . . . . . . 6 Terminals 64 | . 4 . . 4 9 13 8 4 7 . 2 2 . . . . . . 5 . 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 . 3 . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . Terminal Hacks 38 | . 2 . . . 4 9 2 . 2 . 1 . . . . 17 . . 1 . . Record 5 | . . . . . . . . . . . . . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . . . . . . 1 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Patrol Navigation 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . Security Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . Unlock Access 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . . 1 1 5 3 . 2 1 1 1 . . . . . . 2 . . Full Trace Events 9 | . 1 . . 1 1 1 2 . 1 . . . . . . . . . . . 2 Feedback Events 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Corruption 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . Time 120 | . . . . 60 . 60 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . . . Signal Jammer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . . . . . . . . . 5 purge_threat 5 | . . . . . . . . . . . . . . . . . . . . . 5 Relay Couplers Released 34 | . . . . . 21 . 10 . . . . . . . . . . . 3 . . Machine Destruction 30 | . . . . . 17 . 10 . . . . . . . . . . . 3 . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . Attached 2 | . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . 10 . 3 . . . . . . . 1 . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Total Allies 24 | . 1 . . . 10 . 5 . 2 . . . . . 1 . . . 5 . . Largest Group 7 | . 1 1 1 1 7 6 5 2 3 3 3 3 1 1 2 1 1 1 4 4 3 Highest-Rated Group 398 | . 57 58 65 83 201 172 192 131 245 245 245 245 134 142 142 133 137 156 381 398 345 Highest-Rated Ally 209 | . 57 58 65 83 94 95 98 106 121 121 122 133 134 142 142 133 137 156 179 196 209 Total Orders 9 | . . . . . . . . . . . . . . . 4 . 3 . . 2 . EXPLORE 7 | . . . . . . . . . . . . . . . 3 . 2 . . 2 . RETURN 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Ally Attacks 724 | . 26 9 15 36 115 30 64 . 36 . 36 80 7 13 22 . 3 17 75 11 129 Total Damage 40935 | . 182 115 510 1534 3638 1133 2028 . 1970 . 2716 5535 1109 726 941 212 157 1872 5712 879 9966 Kills 309 | . 2 2 5 22 42 13 24 . 16 . 16 45 5 10 8 . 3 8 31 5 52 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . . 1 . . 1 . . . . Drone Launches 12 | . . . . . . . . . . . . . . . 6 . 4 . . 2 . Drone Recoveries 12 | . . . . . . . . . . . . . . . 6 . 4 . . 2 . Decoded 0b10 Intel 258 | . . . . . . . . . . . . . . . . . . 26 54 24 154 Items 258 | . . . . . . . . . . . . . . . . . . 26 54 24 154 Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Turns Passed 20589 | 106 527 239 1272 685 1715 743 1727 533 2541 148 609 977 405 1259 1504 275 659 336 1588 353 2388 Spaces Moved 9442 | 56 233 31 657 301 818 375 882 213 977 80 344 450 152 481 681 167 225 138 870 236 1075 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . Treads 6287 | 53 233 31 657 50 679 375 882 213 977 80 344 450 152 481 46 . . 29 . . 555 Legs 390 | . . . . 251 139 . . . . . . . . . . . . . . . . Wheels 2762 | . . . . . . . . . . . . . . . 635 167 225 109 870 236 520 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 130 160 160 240 160 160 160 160 160 240 150 130 170 150 122 135 138 Average Speed 171 | 154 160 160 160 140 154 160 174 240 217 160 160 160 226 240 151 143 170 158 133 135 176 Slowest Speed 320 | 160 160 160 160 190 160 160 240 240 320 160 160 160 240 240 240 170 170 240 150 150 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 5 36 13 54 25 91 49 88 6 95 3 59 17 6 69 92 61 98 6 85 8 34 Regions Visited 21 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . . . . . . . 3 . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 . . . . . . . . 1 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . . 1 . . . . . . . . . . 1 2 . 2 . . . . Spaces Dug 31 | . . . . . 1 . . . . 2 . . . 1 2 . . 3 6 . 16 Terrain Destroyed 553 | . . . 3 4 88 38 79 . 2 2 1 104 5 19 21 . 2 9 17 5 154 Melee 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . Projectile 218 | . . . 3 4 . . 1 . 2 . 1 27 5 19 21 . 2 9 17 5 102 AOE 332 | . . . . . 87 38 78 . . . . 77 . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Total 12733 | 68 338 201 817 493 1197 502 1044 227 1244 95 385 579 203 552 1069 199 495 217 1175 261 1372 Wait 1705 | . 70 159 95 95 203 82 62 3 74 7 15 56 20 50 295 . 261 25 48 9 76 Move 9423 | 56 232 30 656 301 817 375 881 213 975 79 343 449 151 480 680 166 224 137 868 235 1075 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 4 4 . 11 18 16 7 10 . 28 1 4 3 5 . 11 7 . 7 15 5 25 Fast Attach 87 | 6 1 . 2 12 1 1 4 . 4 1 2 . 2 . 1 3 3 3 19 2 20 Attach 67 | . . 1 1 3 7 1 1 2 1 . 1 6 5 1 7 4 1 4 12 1 8 Detach 22 | . . . 1 1 . . . . 1 . . 1 4 . 3 2 2 1 4 . 2 Swap 75 | . 2 . 2 8 1 6 7 5 6 3 2 2 . . 4 3 . 3 3 . 18 Drop 213 | . 4 . 13 18 16 9 16 . 28 1 7 2 7 . 4 6 1 2 23 3 53 Fire 704 | 2 25 9 33 36 68 16 29 2 97 . 11 58 9 21 56 8 3 35 92 5 89 Melee 27 | . . . . . 2 . 1 . 21 2 . . . . 1 . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . 2 . . . 2 . . . . . 2 . . . . . . . . 1 Escape Stasis 64 | . . . . . . . 2 . 8 . . . . . . . . . 54 . . Rewire 140 | . . . . . 66 . 31 . 1 . . . . . 5 . . . 37 . . Trap 2 | . . . . . . . . . . . . . . . 2 . . . . . . Miscellaneous 15 | . . . 3 1 . 3 . 2 . 1 . . . . . . . . . . 5 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Discovered new exit (range 11) 634 | -10/Materials | Entered Mines 673 | -10/Mines | Core integrity fell below 50% 687 | -10/Mines | Learned location of 1 exit from Materials 867 | -10/Mines | Discovered new exit (range 3) 873 | -10/Mines | Entered Subcaves 1380 | -10/Subcaves | Core integrity fell below 20% 1816 | -10/Subcaves | Build established: Subdweller-Mutant 2126 | -10/Subcaves | Discovered new exit (range 12) 2145 | -10/Subcaves | Entered Materials 2145 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2146 | -8/Materials | Identified exit to Factory 2396 | -8/Materials | Garrison activated, responded to threat 2806 | -8/Materials | Repaired Enh. Autogun 2830 | -8/Materials | Identified exit to Garrison 2830 | -8/Materials | Entered Garrison 2884 | -8/Garrison | Build established: Gunner 2936 | -8/Garrison | Triggered checkpoint 2948 | -8/Garrison | Garrison Relay disabled 3026 | -8/Garrison | Triggered checkpoint 3035 | -8/Garrison | Triggered checkpoint 3046 | -8/Garrison | Triggered checkpoint 3082 | -8/Garrison | Triggered checkpoint 3188 | -8/Garrison | Spotted B-75 Beast 3188 | -8/Garrison | Spotted B-75 Beast 3250 | -8/Garrison | Triggered checkpoint 3359 | -8/Garrison | Garrison Relay disabled 3382 | -8/Garrison | Triggered checkpoint 3400 | -8/Garrison | Discovered new exit (range 14) 3427 | -8/Garrison | Build established: Scavenger-Gunner 3524 | -8/Garrison | Phase Generator disabled 3632 | -8/Garrison | Destroyed B-75 Beast 3651 | -8/Garrison | Core integrity fell below 50% 3653 | -8/Garrison | Allies destroyed B-75 Beast 3968 | -8/Garrison | Discovered new exit (range 9) 4026 | -8/Garrison | Installed Relay Interface Framework 4046 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Triggered checkpoint 4134 | -8/Garrison | Garrison Relay disabled 4316 | -8/Garrison | Triggered checkpoint 4332 | -8/Garrison | Discovered new exit (range 18) 4332 | -8/Garrison | Discovered new exit (range 53) 4332 | -8/Garrison | Discovered new exit (range 80) 4358 | -8/Garrison | Garrison Relay disabled 4545 | -8/Garrison | Entered Materials 4545 | -8/Materials | Accompanied by 5 allies 4617 | -8/Materials | Repaired Enh. Autogun 4923 | -8/Materials | Build established: Scavenger-Tank 5029 | -8/Materials | Lost 4 allies 5177 | -8/Materials | Discovered exit to Factory (range 15) 5288 | -8/Materials | Identified exit to Garrison 5288 | -8/Materials | Entered Garrison 5362 | -8/Garrison | Triggered checkpoint 5364 | -8/Garrison | Triggered checkpoint 5410 | -8/Garrison | Discovered exit to Factory (range 10) 5488 | -8/Garrison | Expanded RIF knowledge: Signal Jamming 5522 | -8/Garrison | Rescued a captive Derelict 5522 | -8/Garrison | Rescued a captive Derelict 5550 | -8/Garrison | Triggered checkpoint 5579 | -8/Garrison | Garrison Relay disabled 5764 | -8/Garrison | Triggered checkpoint 5787 | -8/Garrison | Discovered new exit (range 5) 5885 | -8/Garrison | Build established: Bothacker-Tank 5951 | -8/Garrison | Phase Generator disabled 6020 | -8/Garrison | Triggered checkpoint 6202 | -8/Garrison | Triggered checkpoint 6305 | -8/Garrison | Discovered exit to Factory (range 12) 6364 | -8/Garrison | Triggered checkpoint 6388 | -8/Garrison | Build established: Scavenger-Tank 6798 | -8/Garrison | Discovered exit to Factory (range 10) 6882 | -8/Garrison | Garrison Relay disabled 7015 | -8/Garrison | Entered Factory 7015 | -7/Factory | Accompanied by 1 ally 7015 | -7/Factory | Evolved 2 slots: Utility x2 7138 | -7/Factory | Discovered new exit (range 13) 7316 | -7/Factory | Build established: Scavenger-Gunner 7415 | -7/Factory | First assault squad dispatched 7548 | -7/Factory | Identified exit to Garrison 7548 | -7/Factory | Entered Garrison 7548 | -7/Garrison | Accompanied by 1 ally 7587 | -7/Garrison | Learned Factory security intel 7637 | -7/Garrison | Triggered checkpoint 7863 | -7/Garrison | Discovered new exit (range 10) 7876 | -7/Garrison | Spotted B-75 Beast 7897 | -7/Garrison | Allies destroyed B-75 Beast 8237 | -7/Garrison | Expanded RIF knowledge: Structural Interface 8450 | -7/Garrison | Triggered checkpoint 8635 | -7/Garrison | Discovered new exit (range 13) 8880 | -7/Garrison | Triggered checkpoint 8934 | -7/Garrison | Triggered checkpoint 9040 | -7/Garrison | Found embedded Infiltrators 9080 | -7/Garrison | Discovered new exit (range 10) 9084 | -7/Garrison | Triggered checkpoint 9312 | -7/Garrison | Triggered checkpoint 10089 | -7/Garrison | Entered Factory 10089 | -7/Factory | Accompanied by 2 allies 10207 | -7/Factory | Identified exit to Garrison 10237 | -7/Factory | Entered Garrison 10237 | -7/Garrison | Accompanied by 2 allies 10322 | -7/Garrison | Triggered checkpoint 10322 | -7/Garrison | Triggered checkpoint 10360 | -7/Garrison | Heavy support dispatched to Factory 10362 | -7/Garrison | Discovered new exit (range 25) 10362 | -7/Garrison | Discovered new exit (range 58) 10362 | -7/Garrison | Discovered new exit (range 76) 10462 | -7/Garrison | Heavy support dispatched to Factory 10463 | -7/Garrison | H-XX Assembler disabled 10560 | -7/Garrison | Build established: Gunner 10589 | -7/Garrison | Triggered checkpoint 10808 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 10846 | -7/Garrison | Entered Factory 10846 | -6/Factory | Accompanied by 2 allies 10846 | -6/Factory | Evolved 2 slots: Utility x2 11196 | -6/Factory | First assault squad dispatched 11483 | -6/Factory | Discovered new exit (range 12) 11651 | -6/Factory | High security lockdown imminent 11651 | -6/Factory | Cargo convoy interrupted 11731 | -6/Factory | High security lockdown engaged 11823 | -6/Factory | Entered another Factory area 11823 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12123 | -5/Factory | First assault squad dispatched 12146 | -5/Factory | Discovered new exit (range 5) 12165 | -5/Factory | Build established: Tank 12228 | -5/Factory | Entered Upper Caves 12651 | -5/Upper Caves | Learned location of 1 exit from Factory 13391 | -5/Upper Caves | Discovered new exit (range 7) 13487 | -5/Upper Caves | Entered another Upper Caves area 13509 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13606 | -5/Upper Caves | Destroyed 12 combat bots 13625 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13768 | -5/Upper Caves | Discovered new exit (range 35) 13855 | -5/Upper Caves | Build established: Gunner 14503 | -5/Upper Caves | Discovered new exit (range 54) 14991 | -5/Upper Caves | Entered Zhirov 14991 | -5/Zhirov | Discovered new exit (range 3) 15017 | -5/Zhirov | Met Zhirov 15050 | -5/Zhirov | Found Alien Artifact 15050 | -5/Zhirov | Identified Integrated Dissipator 15050 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15141 | -5/Zhirov | Found Alien Artifact 15196 | -5/Zhirov | Learned location of Quarantine (-3) 15196 | -5/Zhirov | Learned location of Testing (-2) 15196 | -5/Zhirov | Learned location of Command (-1) 15205 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15266 | -5/Zhirov | Entered Proximity Caves 15485 | -4/Proximity Caves | Discovered new exit (range 96) 15553 | -4/Proximity Caves | Build established: Scavenger-Gunner 15920 | -4/Proximity Caves | Learned Research emergency access door positions 15925 | -4/Proximity Caves | Entered Factory 15925 | -4/Factory | Evolved 2 slots: Propulsion x2 15926 | -4/Factory | Identified exit to Research 16050 | -4/Factory | Destroyed 9 combat bots 16119 | -4/Factory | Spotted B-86 Titan 16139 | -4/Factory | Allies destroyed B-86 Titan 16166 | -4/Factory | Lost 4 parts (1n1u2w) 16244 | -4/Factory | Identified exit to Garrison 16261 | -4/Factory | Entered Garrison 16332 | -4/Garrison | Learned Research security intel 16354 | -4/Garrison | Spotted B-86 Titan 16365 | -4/Garrison | Triggered checkpoint 16386 | -4/Garrison | Destroyed B-86 Titan 16470 | -4/Garrison | Found embedded Infiltrators 16477 | -4/Garrison | Build established: Scavenger-Mutant 16632 | -4/Garrison | Spotted B-86 Titan 16635 | -4/Garrison | Triggered checkpoint 16640 | -4/Garrison | Destroyed B-86 Titan 16697 | -4/Garrison | Triggered checkpoint 16729 | -4/Garrison | Triggered checkpoint 16839 | -4/Garrison | Triggered checkpoint 16914 | -4/Garrison | Discovered exit to Research (range 10) 16996 | -4/Garrison | Garrison Relay disabled 17147 | -4/Garrison | Triggered checkpoint 17368 | -4/Garrison | Discovered exit to Research (range 14) 17463 | -4/Garrison | Triggered checkpoint 17509 | -4/Garrison | Triggered checkpoint 17565 | -4/Garrison | Found Unknown Hackware 17569 | -4/Garrison | Found Unknown Hackware 17571 | -4/Garrison | Found Unknown Hackware 17575 | -4/Garrison | Found Unknown Hackware 17849 | -4/Garrison | Entered Research 17849 | -3/Research | Accompanied by 3 allies 17849 | -3/Research | Evolved 2 slots: Utility x2 17868 | -3/Research | Build established: Bothacker-Gunner 17999 | -3/Research | Discovered new exit (range 5) 18202 | -3/Research | Entered another Research area 18202 | -2/Research | Accompanied by 2 allies 18202 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18551 | -2/Research | Found Prototype Protection 18553 | -2/Research | Identified Centrium Heavy Armor Plating 18799 | -2/Research | Garrison activated, responded to threat 18844 | -2/Research | Build established: Bothacker-Tank 18952 | -2/Research | First assault squad dispatched 19558 | -2/Research | Spotted B-90 Cyclops 19577 | -2/Research | Destroyed B-90 Cyclops 19631 | -2/Research | Destroyed 7 combat bots 19864 | -2/Research | Found Prototype Device 19864 | -2/Research | Identified Thermal Barrier 20094 | -2/Research | Found Centrium Heavy Armor Plating 20155 | -2/Research | Core integrity fell below 50% 20218 | -2/Research | Found Prototype Launcher 20417 | -2/Research | High security lockdown imminent 20497 | -2/Research | High security lockdown engaged 20531 | -2/Research | Core integrity fell below 20% 20560 | -2/Research | Spotted Striker 20582 | -2/Research | Spotted Striker 20582 | -2/Research | Spotted Striker 20589 | -2/Research | Identified Point Singularity Launcher 20590 | -2/Research | Core destroyed Last Messages --------------- 20581_ C-30 ARC bursts open, deploying its payload. 20581_ Striker unfolds itself. 20581_ H-88 Terminator unfolds itself. 20581_ Striker unfolds itself. 20581_ I-47 Archangel unfolds itself. 20582_ Penetrated by Slug. 20585_ Enh. Nova Cannon destroyed. 20585_ Critical hit (Blast). 20586_ >> DECODED: Imp. Core Shielding location. 20586_ Penetrated by Slug. 20587_ H-88 Terminator heat damages KE Penetrator. 20587_ Penetrated by Slug. Player 2: "I need that Arm. Heavy Treads." 20589_ Enh. Nova Cannon destroyed. 20589_ Slug penetrates Wall. 20589_ Slug penetrates Player 2. 20589_ Identified Point Singularity Launcher. 20590_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????!?!?????????? | | ??????![????????????????????*????????????????????? | | ??????[[??????????????????????!???????!??????????? | | ????????????????????????????????????=????????????? | | ???????????????????????????????????????+########## | | ??????????????????????????????????????? # | | ??????????????????????????????????#???? # | | ????????????????????????????????? #???? # [ | | ????????????????????????????????? #???# # | | ????]??????????????????????????? ????# # | | #################??????????? ????# # ! | | ^ #??????????? ?????# # | | ^ = #????????!? =??#### # ] | | !!! ###########;###;;;;# #####+#### | | !!! ^ ;# # | | !!! ######+####;;####;;#; K i ## # | | ?# #?## ;h ## %% | | ?# #??# !! h % % | | [ ?# !! #??# !!!! Kh;;#### ## | | +###### ?# !! #??#* ] ; #???#%## # | | ??????+ ?# !! #??#]= % ;#????# ## # | | ??????# ??# ]#??#@@% #?????# ########## | | ??????# ??####+###??#bK #######+###### | | ??????#####?????# ######gb # # ! | | ????????????????# ## g = # ! | | ????????????????# ### g # =%""" """ # | | ??????????????###+##" g g """ """ # | | ??????????????# # g = % """ """ # | | ??????????????# ; p i/ =% + | | ??????????????# % ; =! % | # | | ??????????????# !; ==% # # "" | | ??????????????# ;! [## # "" | | ??????????????# [ [=%* ## # "" | | ??????????????# %[%* !" ## """ """ ##### | | ??????????????# ; %" ### """T""" #???? | | ??????????????# # # #"#?##############???? | | ??????????????# +%= # ? ??????????????????? | | ??????????????# # # *?? ??????????????????? | | ??????????????# ; m # ?? ??????????????????? | | ??????????????####### # ??? ?????????????????? | | ???????????????????? # ???? ?????????????????? | | ??????????????????? # ??????????????????????? | | ??????????????????? + ??]???????????????????? | | ?????????????????? #???????????????????????? | | ??????????????????##" #???????????????????????? | | ??????????????????? # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Coolant Potential 100 Energy Generation 83 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 50 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Offensive Hacking 14 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Gar Fac Gar Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Res Res Slots Evolved 16 | . . . 4 . . . 2 . . . 2 2 . . . . 2 . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . 1 . 1 . . Utility 9 | . . . 1 . . . 1 . . . 1 2 . . . . 1 . 1 2 . Weapon 3 | . . . 2 . . . . . . . 1 . . . . . . . . . . Parts Attached 236 | . 14 3 5 13 18 1 5 5 13 . 3 12 7 4 13 3 1 20 38 9 49 Parts Lost 93 | . 1 . 1 . 5 . . . 1 . . 10 2 1 17 . . 1 11 . 43 Damage Taken 17443 | . 207 114 192 159 1078 175 115 . 895 . 68 1755 458 652 1331 . 46 459 1584 . 8155 Core 2298 | . 89 6 88 32 116 14 . . 141 . . 102 22 25 127 . 28 37 215 . 1256 Player 2/Cogmind (%) 66 | . 71 100 83 65 46 100 . . 45 . . 41 100 54 75 . 100 20 63 . 85 Absorbed by Shields 336 | . . . . . . . . . 22 . 9 . 11 41 56 . . . . . 197 Damage Inflicted 33416 | . 182 115 510 1534 2613 934 1160 . 1831 . 1575 4748 1109 726 941 212 157 1872 4169 162 8866 Player 2/Cogmind (%) 50 | . 34 33 48 67 57 62 52 . 32 . 83 45 70 53 23 80 50 55 58 28 50 Combat Hostiles Destroyed 208 | . 1 2 5 12 28 7 13 . 14 . 8 28 4 10 8 . 3 7 23 1 34 Player 2/Cogmind (%) 51 | . 10 40 38 66 68 58 46 . 43 . 66 53 80 62 33 . 60 38 56 50 50 Game ------ Seed SpikedTerrainFlail Manual? 0 Play Time 02:28:00 Cumulative 778.9 hours Start 2024.05.10 @ 23:10:48 End 2024.05.11 @ 02:03:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 498 Rogue 491 Adventurer 0 Explorer 7 Win Type - Total 55 Types 20/5/19/2/0/1/6/1/1 Lore% 89 Gallery% 96 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 367f6cb0-27d4-4e06-b1cd-881219f2dea6