Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 08:06:38 Player: Tereza Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (3514) 3514 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1656) 1656 TOTAL SCORE: 11355 Bonus ------- Follower Combat Kills 556 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 971/1000 Matter 2/300 Energy 300/300 System Corruption 0% Temperature Cool (7) Movement Rolling (205) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads (fused) Compact Wheel > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Targeting Computer Hardlight Generator Hacking Suite > --- WEAPON (3) ------- Improved Assault Rifle Heavy Machine Gun Mass Driver > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Neutrino Core Neutrino Core Large Matter Pod (0) Advanced Terrain Scan Processor Seismic Detector Makeshift Salvage Targeting Computer Hardlight Generator Hacking Suite Hacking Suite Long-range Tractor Beam Improved Assault Rifle Flak Gun KE Penetrator Heavy Flak Cannon Mass Driver Heavy Rocket Launcher Datajack CPS Tube (2) Great Maul Dirty Bomb Trap Dirty Bomb Trap DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Heavy Machine Gun Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Compact Wheel Large Matter Pod Advanced Terrain Scan Processor Seismic Detector Makeshift Salvage Targeting Computer Hardlight Generator Hardlight Generator Hacking Suite Hacking Suite High-powered Tractor Beam Improved Assault Rifle Improved Assault Rifle Flak Gun Heavy Flak Cannon Mass Driver Heavy Rocket Launcher Datajack Remote Datajack CPS Tube Great Maul DRS Beacon [Rating: 55] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 2 . . . . . Utility 5 | . . . . . . . 4 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . Parts Attached 73 | 7 4 1 15 13 . 2 23 5 1 . 2 . Power 7 | 1 . 1 1 . . 1 3 . . . . . Engine 4 | 1 . . . . . 1 2 . . . . . Core 3 | . . 1 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 21 | 2 . . 6 3 . 1 5 2 1 . 1 . Treads 20 | 2 . . 6 3 . 1 5 2 1 . . . Leg . | . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 17 | 2 2 . 2 . . . 10 . . . 1 . Device 5 | 1 . . . . . . 3 . . . 1 . Storage 5 | 1 2 . 2 . . . . . . . . . Processor 5 | . . . . . . . 5 . . . . . Hackware 1 | . . . . . . . 1 . . . . . Protection 1 | . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 2 . 6 10 . . 5 3 . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 23 | 2 2 . 6 8 . . 4 1 . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . Launcher 1 | . . . . . . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 19 | . 1 1 2 . . . 7 2 2 . 4 . Power 3 | . . 1 1 . . . 1 . . . . . Propulsion 8 | . . . . . . . 3 1 2 . 2 . Utility 4 | . . . . . . . 2 . . . 2 . Weapon 4 | . 1 . 1 . . . 1 1 . . . . Highest Loss Streak 5 | . 1 1 1 . . . 5 2 2 . 2 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 21 | 2 9 12 17 25 25 24 23 23 23 22 22 22 Power . | . 1 2 1 . . . . 2 2 3 3 4 Propulsion 2 | 1 2 2 3 4 4 4 2 2 2 1 . . Utility 8 | . . 1 4 9 11 11 11 9 9 9 9 9 Weapon 7 | . 5 6 7 9 8 7 7 7 7 7 7 7 Tool/Special . | . . . . . . . . . . . . . Unused Backups 41 | . 4 . 6 5 . 2 5 4 1 . . 14 Power 3 | . . . 1 . . . . . . . . 2 Propulsion 6 | . 2 . 2 1 . . 1 . . . . . Utility 13 | . . . . . . 1 2 2 . . . 8 Weapon 17 | . 2 . 3 4 . 1 2 2 . . . 3 Tool/Special 2 | . . . . . . . . . 1 . . 1 Average Slot Usage (%) 98 | . 99 99 97 100 100 100 96 99 99 83 93 70 Engine 4 | . 14 . . . . 7 3 6 6 6 6 5 Core 4 | . . 13 9 11 11 3 2 . . . . . Treads 31 | . 28 28 32 33 33 33 32 32 32 33 23 17 Device 9 | . 14 14 11 11 11 11 5 6 6 6 5 . Storage 9 | . 14 14 11 11 11 11 6 6 6 6 6 5 Processor 7 | . . . . . . . 22 20 20 20 19 11 Hackware 1 | . . . . . . . . 6 6 6 6 5 Ballistic Gun 25 | . 27 28 32 31 33 33 18 14 13 2 12 10 Peak Build Rating 55 | 7 10 12 19 23 23 27 49 55 55 54 54 45 Average Rating 29 | 5 8 11 15 21 23 25 43 52 54 41 49 41 On Entrance 28 | . 7 10 12 19 23 23 27 48 55 54 51 41 Avg Prop Armor Cover (%) 20 | . . . . . . . . . . . 20 21 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 115 | 14 30 30 95 96 95 103 111 111 111 111 115 115 Greatest Support 116 | 40 40 40 60 63 63 66 106 116 113 110 110 16 Greatest Overweight (x) 7 | . . . 1 1 1 1 1 . 1 1 7 7 Average Overweight (x) . | . . . . 1 1 1 . . . . 4 6 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 17 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 12 14 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 3 9 12 17 24 25 25 24 24 24 24 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 12 14 25 25 25 25 25 25 24 25 25 24 Class Distribution -------------------- 33% | Scavenger-Gunner 26% | Gunner 13% | Mutant 10% | Skirmisher 5% | Scavenger-Skirmisher 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Gunner | -9/Scraptown Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3781 | 298 236 49 757 349 51 131 693 403 433 . 381 . Remotely . | . . . . . . . . . . . . . Salvage Created 4415 | 59 472 194 946 605 51 . 1094 282 412 . 178 122 Parts 278 | 5 35 11 61 39 3 . 74 12 19 . 17 2 Haulers Intercepted 12 | . 2 . 4 6 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 11 8 . 16 . Prevented 4 | . . . . . . . . 3 1 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 92 | . 11 6 18 5 1 . 22 8 6 . 11 4 Guns 75 | . 11 6 18 5 1 . 22 7 3 . 2 . Cannons 5 | . . . . . . . . . 1 . 4 . AOE 12 | . . . . . . . . 1 2 . 5 4 Classes Destroyed 17 | 1 7 1 2 . . . 2 1 1 . 2 . Worker 12 | . 4 . 1 2 . . 5 . . . . . Builder 2 | . 1 . . 1 . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 12 | . 2 . 4 6 . . . . . . . . Recycler 2 | . . 1 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . Operator 3 | . 1 . 1 1 . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 6 | . 2 . 1 1 . . 2 . . . . . Swarmer 41 | . 6 4 7 . . . 7 3 6 . 8 . Grunt 27 | . 5 2 4 4 . . 5 2 . . 1 4 Brawler 2 | . . . 1 . . . 1 . . . . . Duelist 2 | . . . . . . . 1 1 . . . . Sentry 12 | . . . 6 1 1 . 3 . . . 1 . Hunter 1 | . . . . . . . . 1 . . . . Programmer 6 | . . . . . . . 5 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . . Samaritan 7 | . . . . . . . . . 7 . . . Best Kill Streak 7 | 3 5 4 6 6 1 . 7 4 2 . 4 4 Combat Bots Only 5 | . 4 3 5 2 1 . 5 4 2 . 4 4 Max Kills in Single Turn 3 | 1 3 1 2 2 1 . 2 1 2 . 2 2 Gunslinging 1 | . . . 1 . . . 1 . . . . . Exploded 2 | . . . . . . . . 1 2 . 2 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 505 | . 82 15 91 16 2 . 173 44 20 . 42 20 Missed 155 | . 27 6 24 5 2 . 47 19 4 . 15 6 Hits 350 | . 55 9 67 11 . . 126 25 16 . 27 14 Melee 10 | . . . 2 . . . 8 . . . . . Projectile 340 | . 55 9 65 11 . . 118 25 16 . 27 14 Critical Strikes 6 | . . . 1 . . . 3 1 . . 1 . Damage Taken 4817 | . 509 103 785 177 . . 1748 482 229 . 537 247 Core 459 | . 54 . 142 12 . . 137 . 43 . 42 29 Absorbed by Shields 94 | . . . . . . . 74 . . . 4 16 Regen/Repaired (Parts) 438 | . . . 121 . . . 317 . . . . . Core Remaining (%) 78 | 100 . 78 . . . 61 . . . . 73 . Volleys Fired 304 | 8 42 11 74 30 2 . 61 18 37 . 17 4 Largest 3 | 2 2 2 3 3 3 . 3 3 3 . 3 3 Hottest 116 | 40 43 43 69 69 69 . 74 100 100 . 116 109 Shots Fired 775 | 16 83 22 220 88 6 . 139 55 84 . 50 12 Gun 718 | 16 83 22 220 86 6 . 139 43 70 . 28 5 Cannon 41 | . . . . . . . . 9 13 . 15 4 Launcher 14 | . . . . . . . . 3 1 . 7 3 Special 2 | . . . . 2 . . . . . . . . Kinetic 759 | 16 83 22 220 86 6 . 139 52 83 . 43 9 Thermal 2 | . . . . 2 . . . . . . . . Explosive 14 | . . . . . . . . 3 1 . 7 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 34 | 6 10 11 34 13 9 . 19 9 14 . 7 5 Robot Miss Streak 7 | 3 6 4 7 3 . . 2 3 4 . 4 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 11 | . 1 1 2 . . . 5 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . Shots Hit Robots 505 | 9 50 15 144 60 5 . 102 37 56 . 22 5 Core Hits 243 | 4 26 9 49 24 2 . 55 17 26 . 17 14 Critical Kills 6 | . 1 . . 1 . . 4 . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . Critical Strikes 11 | . 1 . 1 2 . . 5 . . . 2 . Destroy 9 | . 1 . 1 2 . . 5 . . . . . Blast 2 | . . . . . . . . . . . 2 . Melee Attacks 9 | . . . . 1 . . 8 . . . . . Impact 9 | . . . . 1 . . 8 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10029 | 130 1016 202 1812 978 83 . 1700 861 1309 . 1270 668 Guns 7152 | 130 639 202 1782 933 83 . 1602 531 956 . 246 48 Cannons 625 | . . . . . . . . 140 151 . 293 41 Explosions 2062 | . 360 . . . . . . 190 202 . 731 579 Melee 43 | . . . . . . . 43 . . . . . Ramming 134 | . 17 . 30 32 . . 55 . . . . . Kinetic 7777 | 130 639 202 1782 933 83 . 1602 671 1107 . 539 89 Thermal 255 | . 242 . . 13 . . . . . . . . Explosive 1820 | . 118 . . . . . . 190 202 . 731 579 Electromagnetic . | . . . . . . . . . . . . . Impact 43 | . . . . . . . 43 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 10 10 10 10 11 . Average Corruption 7 | . . . . . . . 3 10 10 10 10 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 123 | . . . . . . . 27 23 32 7 34 . Message Errors 30 | . . . . . . . 6 4 10 3 7 . Matter Fused 34 | . . . . . . . 10 6 8 1 9 . Heat Flow Errors 14 | . . . . . . . 2 3 3 . 6 . Energy Discharges 4 | . . . . . . . . 2 1 . 1 . Parts Fused 3 | . . . . . . . 1 1 . . 1 . Data Loss (minor) 16 | . . . . . . . 3 2 5 1 5 . Data Loss (major) 5 | . . . . . . . 1 . 1 2 1 . Misfires 6 | . . . . . . . 1 2 . . 3 . Alerts 3 | . . . . . . . 1 2 . . . . Weapon Failures 8 | . . . . . . . 2 1 4 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 99 | . 34 . . . . . 8 3 38 . 15 1 Projectiles 3 | . . . . . . . . 3 . . . . Explosions 88 | . 34 . . . . . . . 38 . 15 1 Melee 8 | . . . . . . . 8 . . . . . Knockbacks 3 | . . . . . . . . 2 1 . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . 2 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . . . 48 . . 36 . Shots 2 | . . . . . . . . 1 . . 1 . Rammed 10 | . 2 . 4 1 . . 3 . . . . . Targets Rammed 16 | . 3 . 5 2 . . 6 . . . . . Kicked . | . . . . . . . . . . . . . Crushed 6 | . 1 . 1 1 . . 3 . . . . . Highest Temperature 280 | . 13 12 57 24 12 . 242 234 263 . 280 51 Average Temperature 38 | . 5 5 15 7 7 . 89 52 57 . 80 25 Received Heat Transfer 861 | . 84 36 141 66 . . 308 90 . . 52 84 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 187 | . 150 . . 37 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . 1 1 . . 1 . . . . 1 Low Security (%) 65 | 100 100 100 64 20 100 . 77 . . . . . Level 1 34 | . . . 35 79 . . 22 . . . . 100 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 343 | 15 169 105 313 318 130 . 283 . . . . 343 Initial 335 | . . 33 . 117 100 . . . . . . 335 Average 135 | 1 71 33 161 216 40 . 113 . . . . 296 Influence Increases 4307 | 15 513 183 847 889 131 . 674 200 215 . 230 410 Destroy 0b10 Robot/C 2300 | . 220 120 520 420 20 . 440 160 120 . 200 80 Destroy 0b10 Robot/NC 230 | 15 50 5 55 60 . . 35 . . . 10 . Destroy Leader 562 | . 48 20 144 136 . . 134 40 20 . 20 . Allied During Kill 185 | . . . 35 150 . . . . . . . . Successful Hack 190 | . 41 8 46 31 21 . 43 . . . . . Select Force Hacks 90 | . . . . . 90 . . . . . . . Disable Machine 150 | . 45 . 15 75 . . 15 . . . . . Destroy Structure 105 | . 64 . 2 2 . . 7 . . . . 30 Advance Influence 300 | . . . . . . . . . . . . 300 Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 180 | . 30 30 30 15 . . . . 75 . . . Influence Decreases 3972 | 15 427 269 570 909 386 2 418 449 124 98 174 131 Entered New Map 588 | . . 53 . 160 157 2 . 95 2 98 . 21 Time Decay 3009 | 15 417 206 510 574 229 . 348 334 122 . 144 110 Lost Part 160 | . 10 10 20 . . . 70 20 . . 30 . Lost Ally 215 | . . . 40 175 . . . . . . . . Squads Dispatched 13 | . 1 . . 3 . . 9 . . . . . Investigation 3 | . . . . 2 . . 1 . . . . . Extermination 5 | . . . . . . . 5 . . . . . Reinforcement 2 | . 1 . . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Distress Signals 8 | . . . 3 4 . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | . 21 7 43 23 1 . 28 8 9 . 13 6 Peak Tracking Total 7 | . 6 3 7 2 . . 4 3 4 . 5 5 Tactical Retreats 9 | . 2 1 2 1 . . . . 3 . . . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . 1 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . 13 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . . . . Reused 1 | . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . Triggered 1 | . . . . . . . . . . . 1 . Most Traps Carried 2 | . . . . . . . . . 1 1 2 2 Objects Rigged 4 | . 4 . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 10 | . 3 . 1 5 . . 1 . . . . . Max in Single Turn 2 | . 2 . . 1 . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled 5 | . . . . 5 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 49 | . 7 1 13 10 5 3 6 1 . 3 . . Terminals 29 | . 7 1 9 9 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . Recycling Units 7 | . . . 2 . 3 . 2 . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 130 | . 24 6 32 22 9 5 14 1 . 17 . . Successful 91 | . 14 3 20 13 6 5 12 1 . 17 . . Failed 37 | . 9 3 11 9 3 . 2 . . . . . Catastrophic 4 | . . 1 1 1 . . 1 . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . Manual 54 | . 17 5 17 7 4 . 4 . . . . . Terminals 81 | . 24 6 23 20 5 . 3 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 9 | . . . 3 . . . 6 . . . . . Recycling Units 11 | . . . 5 . 4 . 2 . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . . . . Garrison Access 3 | . . . . 2 . . 1 . . . . . Terminal Hacks 57 | . 7 2 11 10 3 5 1 1 . 17 . . Record 7 | . . 1 . . . 4 . . . 2 . . Part Schematic 10 | . . . . . 2 . . . . 8 . . Robot Schematic 4 | . . . . . . . . . . 4 . . Robot Analysis 7 | . 3 1 1 2 . . . . . . . . Prototype ID Bank 9 | . 1 . 2 2 1 . . . . 3 . . Open Door 3 | . . . . 2 . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Alert Level 4 | . 1 . 1 1 . . 1 . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . 6 . . . . . Scan Component 4 | . . . 1 . . . 3 . . . . . Repair 4 | . . . 1 . . . 3 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Seal Access 2 | . . . . 1 . . 1 . . . . . Unauthorized Hacks 21 | . 7 1 6 2 3 . 2 . . . . . Terminals 14 | . 7 1 4 2 . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . Botnet 7 | . 3 . 2 2 . . . . . . . . Detonate 1 | . 1 . . . . . . . . . . . Disrupt 2 | . 1 . 1 . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . 2 . 3 . 2 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Mask 2 | . . . 2 . . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . Fedlink 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 6 1 8 5 1 . 3 . . . . . Full Trace Events 5 | . 1 1 1 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 2 . . . . 8 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . Parts Repaired 4 | . . . 1 . . . 3 . . . . . Time 116 | . . . 26 . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total Allies 13 | . . 3 . 10 . . . . . . . . Largest Group 10 | . . 3 3 10 . . . . . . . . Highest-Rated Group 88 | . . 40 40 88 . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 147 | . . . 45 102 . . . . . . . . Total Damage 1303 | . . . 485 818 . . . . . . . . Kills 30 | . . . 12 18 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 14476 | 15 1086 580 1844 2006 607 3394 2068 749 819 134 943 231 Optics 4913 | . . . . . . . 2037 749 819 134 943 231 Sensors 2559 | . . . . . . . 62 749 819 134 795 . Seismic 11361 | 15 1086 580 1844 2006 607 3394 1829 . . . . . Robot Analysis Total 7 | . 3 1 1 2 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 1 . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Turns Passed 14573 | 112 1086 580 1844 2006 607 3394 2068 749 819 134 943 231 Spaces Moved 6487 | 50 563 340 851 724 251 1411 959 415 342 80 395 106 Core 4 | 4 . . . . . . . . . . . . Treads 6070 | 46 563 340 851 724 251 1411 959 415 342 80 88 . Legs . | . . . . . . . . . . . . . Wheels 413 | . . . . . . . . . . . 307 106 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 240 160 160 160 160 190 190 Average Speed 194 | 151 160 160 177 240 240 240 161 160 162 163 195 190 Slowest Speed 240 | 160 160 160 240 240 240 240 240 160 208 208 208 205 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 62 | 5 97 86 81 97 55 89 32 63 63 74 69 4 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 1 . . 3 . . . . 1 1 . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . Scrap Searched 15 | . . 1 . . . 6 . 4 2 . 2 . Spaces Dug 7 | . . . . 1 . . 6 . . . . . Terrain Destroyed 263 | . 84 . . 1 . . 6 48 20 . 90 14 Melee 7 | . . . . 1 . . 6 . . . . . Projectile 27 | . . . . . . . . 4 9 . 13 1 AOE 229 | . 84 . . . . . . 44 11 . 77 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total 7751 | 69 672 356 1047 850 252 1424 1345 465 530 84 529 128 Wait 636 | 1 42 3 64 12 . 4 240 16 145 . 100 9 Move 6475 | 49 562 339 850 723 250 1410 958 414 341 79 394 106 Hop . | . . . . . . . . . . . . . Pick Up 77 | 4 12 2 21 8 . 3 12 6 2 . 5 2 Fast Attach 24 | 7 1 1 2 . . . 11 . . 2 . . Attach 17 | . . . 4 . . . 6 2 2 . 2 1 Detach 2 | . . . . . . . 1 . . 1 . . Swap 71 | . 3 . 11 20 . 2 19 4 2 . 7 3 Drop 67 | . 7 . 16 15 . 5 10 5 1 2 3 3 Fire 304 | 8 42 11 74 30 2 . 61 18 37 . 17 4 Melee 9 | . . . . 1 . . 8 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 16 | . 3 . 5 2 . . 6 . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 14 | . . . . . . . 13 . . . 1 . Miscellaneous 39 | . . . . 39 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Met a group of wandering Federalists 265 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 408 | -10/Materials | Central database locked down 604 | -10/Materials | Discovered new exit (range 11) 668 | -10/Materials | Discovered new exit (range 15) 850 | -10/Materials | Discovered new exit (range 15) 963 | -10/Materials | Discovered new exit (range 8) 1046 | -10/Materials | Discovered new exit (range 14) 1199 | -10/Materials | Entered Mines 1267 | -10/Mines | Discovered new exit (range 9) 1273 | -10/Mines | Learned location of Zion (-7) 1372 | -10/Mines | Discovered new exit (range 7) 1561 | -10/Mines | Learned location of 1 exit from Materials 1593 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1628 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1779 | -10/Mines | Entered Materials 1779 | -9/Materials | Accompanied by 3 allies 1779 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1780 | -9/Materials | Identified exit to Mines 1843 | -9/Materials | Repaired Lgt. Treads 2045 | -9/Materials | Identified exit to Storage 2147 | -9/Materials | Build established: Scavenger-Gunner 2157 | -9/Materials | Central database locked down 2499 | -9/Materials | Discovered new exit (range 10) 2885 | -9/Materials | Discovered new exit (range 15) 3408 | -9/Materials | Build established: Gunner 3623 | -9/Materials | Entered Storage 3852 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4176 | -9/Storage | Build established: Commander-Gunner 4494 | -9/Storage | Discovered new exit (range 16) 4518 | -9/Storage | Lost 5 allies 4799 | -9/Storage | Build established: Scavenger-Gunner 5624 | -9/Storage | Used back door to open Recycling access 5624 | -9/Storage | Discovered new exit (range 3) 5629 | -9/Storage | Entered Recycling 5881 | -9/Recycling | Discovered new exit (range 6) 6176 | -9/Recycling | Scanned before Scraplab entrance 6210 | -9/Recycling | Entered Scraplab 6231 | -9/Recycling | Discovered new exit (range 3) 6236 | -9/Recycling | Entered Scraptown 6713 | -9/Scraptown | Visited CPS Storage 6917 | -9/Scraptown | Visited Bundlers 7618 | -9/Scraptown | Discovered new exit (range 11) 7642 | -9/Scraptown | Build established: Gunner 7762 | -9/Scraptown | Visited Symbiants 7793 | -9/Scraptown | Visited Artisan Demo Area 7923 | -9/Scraptown | Visited Shadow of the Wyrm 7937 | -9/Scraptown | Visited Awakened 8204 | -9/Scraptown | Visited UFD Registry 8204 | -9/Scraptown | Registered with UFD as "Novablaster" 8292 | -9/Scraptown | Visited Sword Containment 8336 | -9/Scraptown | Visited Chapter 10 8460 | -9/Scraptown | Visited LU-1G1's Boring Crew 8506 | -9/Scraptown | Visited Curators Association 8876 | -9/Scraptown | Visited Derelict Rescue Squad 8907 | -9/Scraptown | Found DRS Beacon 8952 | -9/Scraptown | Visited Junk Repository 9070 | -9/Scraptown | Visited Scrapoid Pod Storage 9127 | -9/Scraptown | Visited Abandonware Association 9144 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9151 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9214 | -9/Scraptown | Visited Science Testing Area 9252 | -9/Scraptown | Visited Science Guys 9496 | -9/Scraptown | Met Optimus 9496 | -9/Scraptown | Accepted into 0bPrime 9623 | -9/Scraptown | Discovered new exit (range 3) 9630 | -9/Scraptown | Entered Factory 9630 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 9974 | -6/Factory | Discovered new exit (range 4) 9979 | -6/Factory | Identified exit to Factory 10062 | -6/Factory | Discovered exit to Factory (range 4) 10609 | -6/Factory | Discovered exit to Factory (range 22) 10715 | -6/Factory | Repaired Imp. Treads 10748 | -6/Factory | Repaired Imp. Treads 10776 | -6/Factory | Repaired Lgt. Treads 11096 | -6/Factory | Garrison activated, responded to threat 11123 | -6/Factory | Loaded intel: 8 recycling unit locations 11326 | -6/Factory | Lost 5 parts (2n2u1w) 11377 | -6/Factory | System corruption reached 10% 11605 | -6/Factory | Discovered new exit (range 18) 11664 | -6/Factory | Identified exit to Lower Caves 11698 | -6/Factory | Entered Lower Caves 11740 | -6/Lower Caves | Learned location of 1 exit from Factory 11834 | -6/Lower Caves | Encountered a Warlord checkpoint 11929 | -6/Lower Caves | Build established: Assassin 12295 | -6/Lower Caves | Build established: Skirmisher 12336 | -6/Lower Caves | Discovered new exit (range 12) 12376 | -6/Lower Caves | Identified exit to Lower Caves 12447 | -6/Lower Caves | Entered another Lower Caves area 13220 | -6/Lower Caves | Discovered new exit (range 16) 13262 | -6/Lower Caves | Identified exit to Data Miner 13266 | -6/Lower Caves | Entered Data Miner 13266 | -6/Data Miner | Discovered new exit (range 6) 13275 | -6/Data Miner | Identified exit to Proximity Caves 13292 | -6/Data Miner | Met Data Miner 13332 | -6/Data Miner | Learned location of Section 7 (-2) 13332 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13352 | -6/Data Miner | Received God Mode back door access code from Data Miner 13400 | -6/Data Miner | Entered Proximity Caves 13402 | -5/Proximity Caves | Spotter reported a threat 13403 | -5/Proximity Caves | Spotter reported a threat 13601 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13870 | -5/Proximity Caves | Learned location of Armory (-3) 14180 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 14299 | -5/Proximity Caves | Discovered exit to Factory (range 11) 14335 | -5/Proximity Caves | Learned Factory emergency access door positions 14343 | -5/Proximity Caves | Entered Factory 14343 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14344 | -5/Factory | Identified exit to Factory 14574 | -5/Factory | Self-destructed Last Messages --------------- LOCATION=FACTORY GOAL=ESCAPE Loading 1 Factory exit... Loading Factory emergency access points (x34)... 14374_ Dropped Imp. Assault Rifle. 14374_ Acquired KE Penetrator. 14384_ Dropped Imp. Assault Rifle. 14397_ R-10 Processor collects Imp. Assault Rifle. 14410_ Dropped Hpw. Tractor Beam. 14410_ Acquired Lrn. Tractor Beam. 14417_ R-10 Processor collects Hpw. Tractor Beam. 14536_ ALERT: All DSF locations entering lockdown mode. 14539_ G-50 Soldier destroyed. 14539_ Destroyed Adv. Heat Sink. 14543_ G-50 Soldier destroyed. 14568_ ALERT: Security rotation in progress. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????" # "??????????????????? | | ?????????????????" # ??????????????????? | | ????????????????? # "??????????????????? | | ?????????????????" ""?????????????????? | | ?????????????????" ! ""??""?????????????? | | ????????????????? ?? ??? ?????????? | | ??????????????? """ """ """ ""?????????? | | ????????????????""" g """ """ """????????? | | ????????????????""" 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"""""" #???????????? | | ???# # # """""" #???????????? | | ???# # # """""" #???????????? | | ???# # + """""" #???????????? | | ???##+########### # """""" #???????????? | | ????# ########### # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -9/Recycling | Hacked Imp. Shield Generator | -9/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 13% | -9/Materials Imp. Treads | 26% | -6/Factory Imp. Treads | 28% | -6/Factory Lgt. Treads | 34% | -6/Factory Studied --------- Lgt. Treads | -6/Factory | Hacked Imp. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed RagnarokAssaultInterface Manual? 0 Play Time 01:01:41 Cumulative 219.2 hours Start 2025.11.04 @ 16:16:58 End 2025.11.07 @ 08:06:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 57 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 138e53e1-314d-4c05-a6a9-85b0886d7a22