Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.27 @ 23:45:19 Player: ILikeMonsters1890 Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (147) 735 Value Destroyed (4879) 4879 Prototype IDs (60) 1200 Alien Tech Used (2) 400 Bonus (1642) 1642 TOTAL SCORE: 15356 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 585 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (183) Enhanced Autogun KE Penetrator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Signal Interpreter Terrain Scanner Experimental Terrain Scan Processor Transmission Jammer Layered Heavy Armor Plating Force Field > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Matter Compressor Improved Sensor Array Experimental Armor Integrity Analyzer Authchip [R/Combat] Authchip [Device] Authchip [Armor] Enhanced Autogun Enhanced Autogun Hypervelocity Gauss Rifle Heavy Missile Launcher Makeshift Sword [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . . Utility 7 | . . . . . 2 1 . . . . 2 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 158 | 2 9 . 2 2 35 4 7 2 2 3 6 5 17 8 3 28 6 2 6 9 Power 14 | . 1 . . . 3 1 2 . . 1 . . 2 . . 3 1 . . . Engine 1 | . . . . . . . . . . 1 . . . . . . . . . . Core 13 | . 1 . . . 3 1 2 . . . . . 2 . . 3 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 38 | . 3 . . 2 16 . 1 . . 1 1 2 1 . . 5 2 . 2 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 38 | . 3 . . 2 16 . 1 . . 1 1 2 1 . . 5 2 . 2 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 52 | 1 1 . . . 7 2 2 . . 1 5 . 8 5 1 10 . 2 3 4 Device 29 | 1 . . . . 1 1 2 . . 1 5 . 6 1 . 7 . 2 . 2 Storage 4 | . 1 . . . 1 . . . . . . . . . . . . . 2 . Processor 4 | . . . . . 1 . . . . . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . . 4 1 . . . . . . 2 2 1 2 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 54 | 1 4 . 2 . 9 1 2 2 2 . . 3 6 3 2 10 3 . 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 1 4 . 1 . 9 1 1 1 2 . . 2 3 2 1 1 1 . . 1 Ballistic Cannon 8 | . . . . . . . . . . . . . . . . 6 . . 1 1 Launcher 10 | . . . . . . . 1 1 . . . 1 2 . 1 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . . . . 1 1 . 2 . . . . 3 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . . . . . . 5 . . . . . . . . Parts Lost 46 | . 1 . . . 4 . 3 . . . . 1 6 . . 10 4 . . 17 Power 8 | . . . . . 1 . 1 . . . . . 2 . . 2 1 . . 1 Propulsion 14 | . . . . . 2 . 1 . . . . . 1 . . 2 2 . . 6 Utility 17 | . . . . . 1 . 1 . . . . . 3 . . 5 1 . . 6 Weapon 7 | . 1 . . . . . . . . . . 1 . . . 1 . . . 4 Highest Loss Streak 16 | . 1 . . . 2 . 3 . . . . 1 3 . . 3 5 . . 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 99 99 99 100 86 100 100 100 99 98 95 89 81 87 85 72 Engine 1 | . 3 . . . . . . . . 6 6 6 2 . . . . . . . Core 10 | . 10 14 14 14 9 15 14 15 15 8 6 6 9 13 13 9 4 5 5 3 Leg 27 | . 28 28 28 28 36 30 30 30 30 30 26 26 25 26 26 22 22 23 23 17 Device 17 | . 14 14 14 14 9 15 14 15 15 15 26 26 23 20 20 22 17 22 23 16 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 Processor 6 | . . . . . 8 7 7 7 7 7 6 6 6 6 8 8 11 11 11 11 Protection 6 | . . . . . 8 7 7 7 7 7 6 6 9 10 6 6 5 5 7 6 Ballistic Gun 14 | . 25 28 28 28 18 14 14 14 2 15 13 12 13 12 12 5 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 14 19 19 19 19 42 51 49 48 48 48 52 51 66 66 76 87 51 57 58 70 Greatest Support 92 | 20 20 20 20 26 68 68 68 66 66 66 70 92 92 87 87 87 71 66 74 74 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 10 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 8 10 10 10 10 15 15 15 14 14 15 15 15 15 15 15 15 13 12 15 15 Average Carried 13 | 4 8 9 10 10 14 14 14 13 14 14 14 14 13 14 14 14 10 11 13 11 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 10 10 10 10 15 15 13 14 14 15 15 15 12 15 15 14 10 12 14 3 Class Distribution -------------------- 58% | Mutant 23% | Infiltrator-Mutant 8% | Scavenger-Assassin 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Zion Infiltrator-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 5988 | 271 375 16 . 42 1460 128 220 48 . 59 91 614 389 80 79 1108 182 253 399 174 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6430 | 166 735 38 . . 2465 244 86 108 . . . 359 451 . 29 878 152 217 452 50 Parts 298 | 10 48 5 . . 105 13 3 5 . . . 16 16 . 4 49 10 4 8 2 Haulers Intercepted 8 | . 2 . . . 6 . . . . . . . . . . . . . . . Recyclers Shooed 10 | 2 2 . . . 1 1 . . . . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 3 3 . 8 . 25 12 . 2 . 6 . 4 1 Prevented 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 111 | . 15 2 . . 33 2 4 3 . . . 7 11 . 4 22 5 . . 3 Guns 64 | . 15 2 . . 33 2 1 . . . . 4 2 . . 4 1 . . . Cannons 10 | . . . . . . . . . . . . . . . . 9 . . . 1 AOE 36 | . . . . . . . 3 3 . . . 3 9 . 4 8 4 . . 2 Classes Destroyed 18 | 2 5 . . . 5 . 1 . . . . 2 2 . . 1 . . . . Worker 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Builder 4 | . 1 . . . . . . . . . . . . . . 3 . . . . Tunneler 5 | 4 . . . . . . . . . . . . . . . 1 . . . . Hauler 8 | . 2 . . . 6 . . . . . . . . . . . . . . . Recycler 9 | 1 1 . . . 5 1 . . . . . . . . . 1 . . . . Minesweeper 3 | . . . . . . . 1 . . . . . 1 . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . Swarmer 37 | . 6 2 . . 1 . . . . . . 1 7 . 4 9 5 . . 2 Grunt 46 | . 9 . . . 20 . 4 3 . . . 4 . . . 5 . . . 1 Brawler 3 | . . . . . 1 . . . . . . . 2 . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . Sentry 14 | . . . . . 7 2 . . . . . . 1 . . 4 . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . Hunter 5 | . . . . . 4 . . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . . . . . . . 3 . . . . Decomposer 9 | . . . . . . . . . . . . . . . . . 3 6 . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 5 3 2 . . 4 2 4 3 . . . 4 6 . 4 7 5 . . 3 Combat Bots Only 6 | . 3 2 . . 3 1 4 3 . . . 4 6 . 4 6 5 . . 3 Max Kills in Single Turn 6 | 1 1 1 . . 2 1 1 2 . . . 2 5 . 2 6 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . 1 2 . . . 2 5 . 2 5 3 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Damage Taken 9999 | . 443 47 . . 2052 205 321 136 . . . 573 809 . 22 2712 279 19 . 2381 Core 1568 | . 100 16 . . 257 3 41 15 . . . 34 86 . 12 210 46 . . 748 Absorbed by Shields 1464 | . . . . . . 92 . 54 . . . 218 295 . 9 638 . 20 . 138 Redirected to Shielding 243 | . . . . . . . . . . . . . . . . 72 . 7 . 164 Regen/Repaired (Parts) 642 | . 129 . . . 148 143 . . . . . . . . . 222 . . . . Core Remaining (%) 76 | 100 . . . 53 53 . . . . 91 . . . . 84 . . . . . Volleys Fired 445 | 17 59 4 . 2 148 11 14 2 . . 2 48 32 . 2 83 5 3 . 13 Largest 2 | 2 2 2 . 1 2 2 2 1 . . 2 2 2 . 1 2 2 1 . 1 Hottest 114 | 60 60 40 . 20 56 50 50 39 . . 50 50 50 . 39 114 82 57 . 57 Shots Fired 849 | 34 117 8 . 2 296 22 21 2 . . 4 90 62 . 2 166 6 3 . 14 Gun 727 | 34 117 8 . 2 296 22 14 . . . 4 87 59 . . 79 1 . . 4 Cannon 96 | . . . . . . . . . . . . . . . . 85 3 3 . 5 Launcher 26 | . . . . . . . 7 2 . . . 3 3 . 2 2 2 . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 802 | 17 113 8 . 2 296 22 14 . . . 4 87 59 . . 164 4 3 . 9 Thermal 21 | 17 4 . . . . . . . . . . . . . . . . . . . Explosive 26 | . . . . . . . 7 2 . . . 3 3 . 2 2 2 . . 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 9 11 2 . 1 13 6 4 5 . . 7 11 10 . 4 14 2 . . 8 Robot Miss Streak 4 | 2 3 1 . 1 4 2 3 . . . 2 3 4 . . 3 2 . . 4 Penetration Max 1 | . . . . . 1 . . . . . . . . . . 1 . . . 1 Secondary Targets 3 | . . . . . 3 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 605 | 20 78 5 . 1 219 14 10 2 . . 2 60 40 . 1 116 8 7 12 10 Core Hits 311 | 6 34 4 . . 92 10 14 3 . . . 20 29 . 4 54 7 4 5 25 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . . . . . . . 1 . . . . . . . Critical Strikes 17 | . . . . . 2 . . . . . . . 1 . . 14 . . . . Destroy 3 | . . . . . 2 . . . . . . . 1 . . . . . . . Blast 13 | . . . . . . . . . . . . . . . . 13 . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 36 | . . . . . . . . . . . . . . 1 . 5 7 9 12 2 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . . . 1 . 5 7 9 12 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . . . . . . 1 5 7 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17474 | 248 972 92 . 9 3821 241 718 292 . . 59 1253 1479 . 382 4451 904 494 868 1191 Guns 7944 | 248 933 65 . 8 3674 241 130 . . . 46 954 646 . . 950 17 . . 32 Cannons 2535 | . . . . . . . . . . . . . . . . 2411 32 . . 92 Explosions 4736 | . . . . . . . 588 292 . . . 299 829 . 382 868 453 . . 1025 Melee 1910 | . . . . . . . . . . . . . . . . 110 402 494 868 36 Ramming 349 | . 39 27 . 1 147 . . . . . 13 . 4 . . 112 . . . 6 Kinetic 10333 | 135 900 65 . 8 3674 241 130 . . . 46 954 646 . . 3361 49 . . 124 Thermal 332 | 113 33 . . . . . . . . . . . . . . 186 . . . . Explosive 4550 | . . . . . . . 588 292 . . . 299 829 . 382 682 453 . . 1025 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1910 | . . . . . . . . . . . . . . . . 110 402 494 868 36 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 1 1 1 1 1 . 5 5 . . 9 9 9 9 9 Average Corruption 4 | . . . . . . 1 1 1 1 1 . 5 4 . . 6 9 9 9 9 Corruption Purged 5 | . . . . . . . . . . . . . 5 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . . 1 11 . . 2 . 1 30 . . 23 20 12 10 6 Message Errors 29 | . . . . . . . 3 . . 1 . . 7 . . 5 7 3 2 1 Matter Fused 21 | . . . . . . . 2 . . . . . 7 . . 4 3 2 2 1 Heat Flow Errors 13 | . . . . . . . 1 . . . . . 6 . . 2 1 2 1 . Energy Discharges 18 | . . . . . . 1 1 . . 1 . 1 3 . . 3 3 5 . . Parts Rejected 4 | . . . . . . . 1 . . . . . . . . 2 . . . 1 Parts Fused 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Data Loss (minor) 14 | . . . . . . . 2 . . . . . 3 . . 1 3 . 4 1 Data Loss (major) 6 | . . . . . . . 1 . . . . . 2 . . 1 1 . . 1 Misfires 5 | . . . . . . . . . . . . . 1 . . 3 . . . 1 Alerts 3 | . . . . . . . . . . . . . . . . . 2 . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 763 | . . . . . . . 49 . . . . . 13 . . 54 304 186 141 16 Projectiles 54 | . . . . . . . . . . . . . . . . 54 . . . . Explosions 94 | . . . . . . . 49 . . . . . 13 . . . 16 . . 16 Melee 615 | . . . . . . . . . . . . . . . . . 288 186 141 . Knockbacks 27 | . 2 1 . . 2 . . . . . . . . . . 20 1 . . 1 Impact 7 | . 2 1 . . 2 . . . . . . . . . . 2 . . . . Kinetic 19 | . . . . . . . . . . . . . . . . 17 1 . . 1 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 399 | . . . . . . . 122 41 . . . . 34 . . 62 92 . . 48 Shots 11 | . . . . . . . 4 2 . . . . 1 . . 1 2 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 53 | . 8 9 . 1 18 . . . . . 2 . 2 . . 12 . . . 1 Kicked 53 | . 8 9 . 1 18 . . . . . 2 . 2 . . 12 . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 334 | . 10 8 . 2 136 88 91 16 . . 20 268 334 . 28 264 314 151 162 2 Average Temperature 49 | . 4 4 . 2 32 32 29 9 . . 9 57 83 . 15 78 145 72 93 1 Received Heat Transfer 2288 | . 195 . . . 846 64 126 54 . . . 118 96 . . 294 . 6 . 489 Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 425 | 250 75 . . . . . . . . . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Peak Influence 683 | 25 304 104 . 53 683 378 . . . . 61 . . . . 503 . . . . Initial 310 | . 16 15 . . 20 310 . . . . . . . . . . . . . . Average 189 | 11 125 32 . 20 305 271 . . . . 30 . . . . 143 . . . . Maximum Alert Level 2 | . 1 . . . 2 1 . . . . . . . . . 2 . . . . Low Security (%) 59 | 100 88 100 . 100 32 10 . . . . 100 . . . . 68 . . . . Level 1 29 | . 11 . . . 39 89 . . . . . . . . . 19 . . . . Level 2 11 | . . . . . 28 . . . . . . . . . . 12 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 4 2 . . 7 1 . . . . 2 . 1 . . 5 . . . . Investigation 8 | . 2 1 . . 3 1 . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Reinforcement 8 | . 2 . . . 4 . . . . . 1 . . . . 1 . . . . Assault 3 | . . 1 . . . . . . . . . . 1 . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 13 | . 3 . . . 7 . . . . . . . . . . 3 . . . . Communications Jammed 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Distress Signals 3 | . . . . . . . . . . . 1 . . . . 2 . . . . Times Spotted 196 | . 18 4 . 1 63 5 4 3 . . 2 12 15 . 4 34 5 3 . 23 Peak Tracking Total 13 | . 5 3 . 1 8 1 4 3 . . 2 4 7 . 4 7 5 3 . 13 Tactical Retreats 13 | . . 1 . . 4 . . . . . . . 6 . . 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 7 | . . . . . . . . . . . . 2 . . . 5 . . . . Max in Single Turn 3 | . . . . . . . . . . . . 1 . . . 3 . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 48 | . 6 1 2 . 13 6 1 . 3 . 4 1 . . . 5 1 . 4 1 Terminals 22 | . 5 . . . 10 3 1 . . . . 1 . . . 1 . . . 1 Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Repair Stations 5 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . Recycling Units 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 2 . . . . Total Hacks 165 | . 31 1 5 . 40 13 2 . 27 . 8 1 . . . 9 1 . 17 10 Successful 109 | . 15 1 5 . 15 7 2 . 27 . 2 1 . . . 6 1 . 17 10 Failed 56 | . 16 . . . 25 6 . . . . 6 . . . . 3 . . . . Catastrophic 10 | . 1 . . . 4 1 . . . . 2 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 25 | . 7 . 1 . 10 4 . . . . 2 1 . . . . . . . . Terminals 70 | . 18 . . . 31 7 2 . . . . 1 . . . 1 . . . 10 Fabricators 5 | . . . . . . 2 . . . . 3 . . . . . . . . . Repair Stations 21 | . 13 . . . 2 3 . . . . 1 . . . . 2 . . . . Recycling Units 9 | . . . . . 5 . . . . . 4 . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 6 | . . . . . 2 1 . . . . . . . . . 3 . . . . Terminal Hacks 84 | . 8 1 5 . 10 2 2 . 27 . . 1 . . . . 1 . 17 10 Record 28 | . . . 4 . . . 2 . 6 . . 1 . . . . . . 5 10 Part Schematic 15 | . . . . . . . . . 11 . . . . . . . . . 4 . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 10 | . 1 . . . 1 1 . . 3 . . . . . . . . . 4 . Open Door 2 | . . 1 . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 5 | . 3 . . . 2 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 13 | . 7 . . . 2 2 . . . . . . . . . 2 . . . . Scan Component 7 | . 4 . . . 1 1 . . . . . . . . . 1 . . . . Repair 6 | . 3 . . . 1 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 3 . . . . Insert Component 3 | . . . . . . . . . . . . . . . . 3 . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 6 . . . 13 5 . . . . 3 . . . . 4 . . . . Full Trace Events 6 | . 1 . . . 3 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 7 . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . 11 . . . . 15 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 3 . . . 1 1 . . . . . . . . . 1 . . . . Time 207 | . 78 . . . 19 60 . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 5 | . . 1 . . . 1 . . . 1 . . 2 . . . . . . . Largest Group 2 | . . 1 1 1 1 1 1 . . 1 1 1 2 . . . . . . . Highest-Rated Group 96 | . . 31 31 31 31 26 26 . . 96 89 89 60 . . . . . . . Highest-Rated Ally 96 | . . 31 31 31 31 26 26 . . 96 89 89 30 . . . . . . . Total Orders 1 | . . . . . . . . . . . . . 1 . . . . . . . GUARD 1 | . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 76 | . . 1 1 5 14 . . . . 18 5 29 3 . . . . . . . Total Damage 1673 | . . 22 22 82 166 . . . . 491 155 631 104 . . . . . . . Kills 18 | . . 1 1 2 2 . . . . 4 2 6 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 10 | . . 1 . . . . 2 . . 1 . 1 . . 1 . 3 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 14896 | 110 1280 539 314 100 2364 790 914 134 107 447 506 919 1470 1884 426 1232 564 329 247 220 Spaces Moved 9977 | 41 758 393 258 76 1229 525 628 98 82 307 377 627 1006 1545 343 657 430 243 167 187 Core 81 | . . . . . . . . . . . . . . . . . . . . 81 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 9896 | 41 758 393 258 76 1229 525 628 98 82 307 377 627 1006 1545 343 657 430 243 167 106 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 130 127 127 127 125 125 120 120 120 120 120 122 122 117 50 Average Speed 122 | 120 120 120 120 120 126 130 128 127 127 125 125 124 120 120 120 126 122 122 120 88 Slowest Speed 200 | 120 120 120 120 120 130 130 130 127 127 127 125 125 120 120 120 195 123 122 122 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 98 61 65 29 90 15 70 26 68 53 12 76 81 85 61 16 55 49 60 22 Regions Visited 20 Branch Regions 15 Pre-discovered Areas 7 | . . . 1 . . . . . 1 . . . . 1 1 . . . 3 . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 25 | . . 2 . . . . 5 1 . 2 . 6 2 2 1 . 1 2 . 1 Spaces Dug 9 | . . . . . . . . . . . . . . . . . 3 5 . 1 Terrain Destroyed 338 | . . . . . . . 86 36 . . . 26 39 . 23 46 22 5 . 55 Melee 4 | . . . . . . . . . . . . . . . . . 1 2 . 1 Projectile 38 | . . . . . . . . . . . . . . . . 29 2 3 . 4 AOE 296 | . . . . . . . 86 36 . . . 26 39 . 23 17 19 . . 50 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 11945 | 69 1023 453 262 83 1816 622 715 104 85 371 410 711 1227 1577 355 914 455 264 203 226 Wait 1041 | 1 162 40 . 1 339 74 66 2 . 57 13 27 138 . 2 102 8 2 3 4 Move 9957 | 40 757 392 257 75 1228 524 627 97 81 306 376 626 1005 1544 342 656 429 242 166 187 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 107 | 5 13 4 . . 23 5 1 1 . 2 5 2 6 12 2 14 . 3 6 3 Fast Attach 40 | 1 4 . 2 1 1 1 1 . 2 . 2 2 . 3 1 11 . 2 4 2 Attach 43 | . 1 . . . 8 2 3 . . . 2 1 7 3 . 5 4 . 1 6 Detach 4 | . 1 . . . . . . . . . . . . . . . . 1 1 1 Swap 77 | 1 4 . . 1 26 1 3 2 . 3 2 2 10 2 2 12 2 . 2 2 Drop 116 | 4 14 4 2 2 25 4 . . 2 3 6 3 2 12 4 14 . 2 8 5 Fire 445 | 17 59 4 . 2 148 11 14 2 . . 2 48 32 . 2 83 5 3 . 13 Melee 36 | . . . . . . . . . . . . . . 1 . 5 7 9 12 2 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 53 | . 8 9 . 1 18 . . . . . 2 . 2 . . 12 . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . 1 . . . . . . . . . 25 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 3) 111 | -11/Junkyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 286 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 15) 1022 | -10/Materials | Discovered new exit (range 16) 1129 | -10/Materials | Repaired Assault Rifle 1156 | -10/Materials | Repaired Lgt. Assault Rifle 1184 | -10/Materials | Repaired Aluminum Leg 1322 | -10/Materials | Discovered new exit (range 13) 1391 | -10/Materials | Entered Mines 1391 | -10/Mines | Discovered new exit (range 10) 1398 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1444 | -10/Mines | Met a Derelict shopkeep closing up shop 1510 | -10/Mines | Met a Derelict testing a Signal Generator 1765 | -10/Mines | Found a hidden stash of uninstalled traps 1865 | -10/Mines | Discovered new exit (range 4) 1913 | -10/Mines | Learned 2 Materials zone layouts 1923 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1923 | -10/Mines | Discovered new exit (range 5) 1930 | -10/Mines | Entered Exiles 1930 | -10/Exiles | Found Exiles lab destroyed 1930 | -10/Exiles | Accompanied by 1 ally 1946 | -10/Exiles | Discovered new exit (range 15) 2067 | -10/Exiles | Opened EX-Vault 2074 | -10/Exiles | Found Gui. Plasma Cannon 2179 | -10/Exiles | Learned location of Zion (-6) 2233 | -10/Exiles | Discovered new exit (range 11) 2244 | -10/Exiles | Entered Mines 2244 | -9/Mines | Accompanied by 1 ally 2338 | -9/Mines | Discovered new exit (range 5) 2344 | -9/Mines | Entered Materials 2344 | -8/Materials | Accompanied by 1 ally 2344 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3116 | -8/Materials | Build established: Scavenger-Mutant 3438 | -8/Materials | Build established: Mutant 4309 | -8/Materials | Repaired Hrd. Medium Armor Plating 4675 | -8/Materials | Discovered new exit (range 16) 4698 | -8/Materials | Identified exit to Factory 4708 | -8/Materials | Entered Factory 4708 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5028 | -7/Factory | Identified exit to Lower Caves 5349 | -7/Factory | Repaired Enh. Autogun 5498 | -7/Factory | Entered Lower Caves 5498 | -7/Lower Caves | Accompanied by 1 ally 6142 | -7/Lower Caves | Lost 3 parts (1p1n1u) 6348 | -7/Lower Caves | Learned Factory garrison access intel 6352 | -7/Lower Caves | Learned location of 1 exit from Factory 6377 | -7/Lower Caves | Discovered new exit (range 11) 6411 | -7/Lower Caves | Identified exit to Lower Caves 6412 | -7/Lower Caves | Entered another Lower Caves area 6539 | -7/Lower Caves | Discovered new exit (range 5) 6544 | -7/Lower Caves | Identified exit to Data Miner 6546 | -7/Lower Caves | Entered Data Miner 6546 | -7/Data Miner | Discovered new exit (range 6) 6552 | -7/Data Miner | Identified exit to Proximity Caves 6572 | -7/Data Miner | Met Data Miner 6594 | -7/Data Miner | Learned location of Section 7 (-2) 6594 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6617 | -7/Data Miner | Received God Mode back door access code from Data Miner 6653 | -7/Data Miner | Entered Proximity Caves 6667 | -6/Proximity Caves | Spotted B-75 Beast 6669 | -6/Proximity Caves | Escorted by Enhanced Grunt 6974 | -6/Proximity Caves | Learned Factory trap positions 7071 | -6/Proximity Caves | Discovered new exit (range 16) 7099 | -6/Proximity Caves | Identified exit to Factory 7100 | -6/Proximity Caves | Entered Factory 7100 | -6/Factory | Accompanied by 1 ally 7100 | -6/Factory | Evolved 2 slots: Utility x2 7101 | -6/Factory | Identified exit to Lower Caves 7102 | -6/Factory | Loaded intel: 102 trap records 7103 | -6/Factory | Loaded intel: 4 garrison access locations 7606 | -6/Factory | Entered Lower Caves 7606 | -6/Lower Caves | Accompanied by 1 ally 7617 | -6/Lower Caves | Learned 4 Factory zone layouts 7799 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8049 | -6/Lower Caves | Encountered a Warlord checkpoint 8307 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 8399 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 8513 | -6/Lower Caves | Discovered new exit (range 9) 8524 | -6/Lower Caves | Identified exit to Lower Caves 8525 | -6/Lower Caves | Entered another Lower Caves area 8629 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9139 | -6/Lower Caves | Spotted B-75 Beast 9230 | -6/Lower Caves | Lost 3 parts (1p1n1u) 9853 | -6/Lower Caves | Encountered a Warlord checkpoint 9858 | -6/Lower Caves | Build established: Infiltrator-Mutant 9983 | -6/Lower Caves | Discovered new exit (range 10) 9993 | -6/Lower Caves | Identified exit to Zion 9995 | -6/Lower Caves | Entered Zion 10110 | -6/Zion | Discovered new exit (range 16) 10127 | -6/Zion | Identified exit to Proximity Caves 10492 | -6/Zion | Learned Factory emergency access door positions 11151 | -6/Zion | Found Prototype Device 11151 | -6/Zion | Identified Bomb Factory No. 2 11448 | -6/Zion | Found Prototype Processor 11451 | -6/Zion | Found Prototype Processor 11453 | -6/Zion | Found Prototype Processor 11455 | -6/Zion | Identified Exp. Signal Interpreter 11461 | -6/Zion | Found Prototype Processor 11472 | -6/Zion | Found Prototype Processor 11879 | -6/Zion | Entered Proximity Caves 12294 | -5/Proximity Caves | Discovered new exit (range 10) 12304 | -5/Proximity Caves | Identified exit to Factory 12305 | -5/Proximity Caves | Entered Factory 12305 | -5/Factory | Evolved 2 slots: Utility x2 12539 | -5/Factory | Repaired Arm. Leg 12614 | -5/Factory | Identified Exp. Armor Integrity Analyzer (x2) 12614 | -5/Factory | Identified Exp. Terrain Scan Processor 12614 | -5/Factory | Identified Exp. Melee Analysis Suite 12745 | -5/Factory | Lost 3 parts (1p1n1u) 13212 | -5/Factory | Discovered new exit (range 15) 13229 | -5/Factory | Identified exit to Upper Caves 13315 | -5/Factory | Discovered new exit (range 13) 13537 | -5/Factory | Entered Upper Caves 13569 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 13957 | -5/Upper Caves | Build established: Scavenger-Assassin 14052 | -5/Upper Caves | Identified exit to Upper Caves 14094 | -5/Upper Caves | Learned 4 Factory zone layouts 14101 | -5/Upper Caves | Entered another Upper Caves area 14163 | -5/Upper Caves | Discovered new exit (range 16) 14327 | -5/Upper Caves | Spotted B-75 Beast 14416 | -5/Upper Caves | Discovered new exit (range 15) 14429 | -5/Upper Caves | Identified exit to Zhirov 14430 | -5/Upper Caves | Entered Zhirov 14431 | -5/Zhirov | Discovered new exit (range 3) 14433 | -5/Zhirov | Identified exit to Proximity Caves 14453 | -5/Zhirov | Met Zhirov 14475 | -5/Zhirov | Learned location of Quarantine (-3) 14475 | -5/Zhirov | Learned location of Testing (-2) 14475 | -5/Zhirov | Learned location of Command (-1) 14486 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14505 | -5/Zhirov | Found Alien Artifact 14520 | -5/Zhirov | Found Alien Artifact 14520 | -5/Zhirov | Identified Integrated Reactor 14520 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14677 | -5/Zhirov | Entered Proximity Caves 14786 | -4/Proximity Caves | Learned location of 2 exits from Lower Caves 14786 | -4/Proximity Caves | Learned 8 Research zone layouts 14786 | -4/Proximity Caves | Learned 6 Upper Caves zone layouts 14786 | -4/Proximity Caves | Learned Research stockpile data 14786 | -4/Proximity Caves | Learned Factory security intel 14810 | -4/Proximity Caves | Attracted the attention of an 0b10 base 14846 | -4/Proximity Caves | Core integrity fell below 50% 14857 | -4/Proximity Caves | Core integrity fell below 20% 14863 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14876 | -4/Proximity Caves | Identified Transdimensional Reconstructor 14876 | -4/Proximity Caves | Warped through subspace 14889 | -4/Proximity Caves | Lost 16 parts (1p6n5u4w) 14897 | -4/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 14860_ Acquired 1 matter. 14861_ Acquired 5 matter. 14862_ Acquired 2 matter. 14862_ Acquired 4 matter. 14865_ Slug penetrates Wall. 14868_ Penetrated by Slug. 14875_ C-30 ARC bursts open, deploying its payload. 14875_ S-27 Virus unfolds itself. 14876_ Identified Transdimensional Reconstructor. 14876_ Warped through subspace. 14879_ Dropped Imp. Matter Compressor. 14880_ Extracted 129 matter. 14880_ Acquired Imp. Matter Compressor. 14884_ DLEOW :4P UH0Q3DZ5UUEWA 14886_ AU-PGV(k) breaks down the debris. 14889_ Acquired 5 matter. 14891_ Acquired 3 matter. 14892_ Acquired 5 matter. 14896_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ###### #################### #?####?????????? | | ## # #################### #######????????? | | ### # ### ############### ###?###????????? | | #### # ################ $ #########?????? | | ##### ########### ?????? | | #" ########### ?????? | | #" ########### ### ####?##??????? | | ## ########### =### ####?##? ????? | | # %% # ##########"% #### ##?#?? ???? | | # ########### ######### ###??#####? | | # !! ########## ########## ## ###### ## | | # # # !!! ######### % ########### ##### | | # ![ ###### % #####?## | | % "### ######## #### | | ! ######## #### | | ##" # ### ######## #?## | | """ ] # ""# # #### #?# # | | ""T "]]# ## # ## ## ## | | """ """" "]]# "# # ##? | | """ """" "]]# #### # #?? | | ### """" #### #### ### ### # ## ##?? | | # # # ###Y ########## ## ####??? | | #" "# + ### ################ ##?#??? | | #" "# + ### ### #####?#?###???? | | #" "# # ###Y g ###% % ###### ###???? | | ####++#### # ### @g## %% #?????? | | # ### g ## ##########????? | | # ## ######??##????? | | " " " " # ## #### #####????? | | """"" """""# #### ### #?????? | | #####++++###### ######## ##?????? | | ######## #??????? | | # ######## #??????? | | ####### #### ########### #??????? | | ######## ############ ####??????? | | ######### ####################????????? | | ########## ################?##??????????? | | ########### ### ##################???????????? | | ############## ####%################?#???????????? | | #####################################????????????? | | ################################?#???????????????? | | #####?###########################?#??????????????? | | ##################################???????????????? | | #################################????????????????? | | ############################?###?????????????????? | | ##########################?###???????????????????? | | ##############################???????????????????? | | #############################????????????????????? | | ###################?#######??????????????????????? | | ###############?#####??###???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 59 Matter Filtering 30 Authchip Count 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Hvy. Flak Cannon | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Imp. Thermal Shield | -6/Zion | Archive Arm. Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Focal Shield | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Mass Driver | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TransdimensionalFrostScrap Manual? 0 Play Time 02:45:16 Cumulative 225.6 hours Start 2023.09.26 @ 19:01:17 End 2023.09.27 @ 23:45:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cad1eac-c208-4247-b6bd-d04e03ac8e39