Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.05 @ 17:52:00 Player: YA-B01 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (485) 2425 Value Destroyed (19067) 19067 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (9276) 9276 TOTAL SCORE: 39888 Bonus ------- High Alert Combat Kills 4862 Follower Combat Kills 314 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 909/1600 Matter 261/300 Energy 62/100 System Corruption 1% Temperature Cool (3) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (6) ------ System Shield > --- WEAPON (7) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Biometal Heavy Treads Myomer Leg Advanced Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] System Shield > --- WEAPON ----------- Heavy Tesla Rifle Gamma Rifle Gamma Rifle Dispersion Rifle Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Improved Heavy Siege Treads Biometal Heavy Treads Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Point Defense System Dimensional Node Initializer Transdimensional Reconstructor Gamma Rifle Linear Accelerator Linear Accelerator Enhanced Force Lance [Rating: 181] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Cooled Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware System Shield Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 4 . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 8 | . . . 1 1 . . . 1 . 1 . . . . 1 2 1 Utility 4 | . . . . 1 . . . 1 . . . . . . 1 . 1 Weapon 5 | . . 2 1 . . . . 1 . 1 . . . . . . . Parts Attached 351 | 6 6 29 26 23 19 3 8 41 38 37 12 3 5 4 11 59 21 Power 36 | 1 2 1 1 1 . . 1 6 6 3 1 . 1 . 2 8 2 Engine 13 | 1 2 1 1 1 . . . 1 3 2 1 . . . . . . Core 7 | . . . . . . . 1 5 1 . . . . . . . . Reactor 16 | . . . . . . . . . 2 1 . . 1 . 2 8 2 Propulsion 115 | 2 2 9 9 7 5 1 6 11 11 12 4 1 3 . 5 16 11 Treads 79 | 2 1 9 9 7 5 1 6 11 10 4 . . . . 1 13 . Leg 13 | . 1 . . . . . . . . 8 . . . . . . 4 Wheel 1 | . . . . . . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . . . 4 1 3 . 4 3 7 Utility 55 | 1 1 3 3 3 3 . 1 7 4 3 2 2 1 4 2 11 4 Device 43 | . 1 1 3 3 3 . 1 7 4 1 2 2 . 1 . 10 4 Storage 5 | 1 . 2 . . . . . . . . . . . . 1 1 . Processor 3 | . . . . . . . . . . . . . . 2 1 . . Hackware 2 | . . . . . . . . . . . . . 1 1 . . . Protection 2 | . . . . . . . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 145 | 2 1 16 13 12 11 2 . 17 17 19 5 . . . 2 24 4 Energy Gun 72 | . 1 10 2 6 6 1 . 7 8 11 2 . . . . 15 3 Energy Cannon 3 | . . . . . . . . . 1 . . . . . . 2 . Ballistic Gun 53 | 2 . 4 10 6 4 1 . 9 5 6 . . . . . 6 . Ballistic Cannon 6 | . . . . . . . . . 3 1 . . . . . 1 1 Launcher 3 | . . 2 . . . . . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . 1 . . . . . 3 . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 12 | . . 1 1 1 3 . . 1 . 1 . . 2 . 1 1 . Corrupted Parts 14 | . . 1 . . . . . . 12 1 . . . . . . . System Corruption 81 | . . 1 . . . . . . 74 6 . . . . . . . Parts Lost 170 | . 3 . 6 7 . . . 22 20 46 . . . 6 13 20 27 Power 15 | . 1 . 1 1 . . . 1 3 5 . . . . 1 1 1 Propulsion 66 | . 1 . 2 3 . . . 8 6 16 . . . 3 7 7 13 Utility 25 | . . . 1 1 . . . 2 2 7 . . . 3 2 2 5 Weapon 64 | . 1 . 2 2 . . . 11 9 18 . . . . 3 10 8 Highest Loss Streak 22 | . 1 . 2 2 . . . 8 10 22 . . . 4 7 9 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 15 | 3 7 10 19 19 20 20 19 18 18 17 2 3 4 3 4 15 16 Power . | . 1 1 1 1 1 1 1 . 1 . . . . . . . 3 Propulsion 3 | 2 2 2 3 4 6 6 6 4 2 2 . 1 1 1 . 6 5 Utility 4 | . 1 2 7 6 5 5 5 6 8 7 . . . . 1 3 2 Weapon 5 | . 2 5 6 7 8 8 7 6 7 5 . . . . . 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 7 8 5 8 . . 1 4 3 7 1 . . . . 3 2 Power 7 | . 3 1 1 . . . . . 1 1 . . . . . . . Propulsion 6 | . 1 4 . . . . . . . . . . . . . 1 . Utility 21 | . 2 . 2 6 . . . 1 2 5 1 . . . . 2 . Weapon 12 | . . 3 2 2 . . 1 3 . 1 . . . . . . . Tool/Special 3 | . 1 . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 91 | . 97 99 99 99 99 100 100 98 97 90 49 66 76 48 35 75 67 Engine 5 | . 13 11 9 6 7 7 2 2 . 8 4 5 3 . . . . Core 1 | . . . . . . . 4 7 7 . . . . . . . . Reactor 1 | . . . . . . . . . 2 . . . 2 2 1 6 7 Treads 24 | . 24 21 26 29 30 30 30 28 27 24 . . . . . 24 10 Flight 1 | . . . . . . . . . . . 19 22 28 19 10 . 3 Device 12 | . 12 11 8 14 15 15 15 16 16 14 4 11 15 7 2 7 9 Storage 6 | . 14 11 9 7 7 7 7 5 5 4 . . . . . 3 3 Energy Gun 17 | . 7 32 12 21 22 23 23 18 23 11 9 10 10 . . 13 14 Ballistic Gun 13 | . 20 10 31 16 13 15 15 14 7 16 . . . . . 5 7 Peak Build Rating 181 | 6 7 19 35 48 47 46 51 80 87 109 53 68 95 83 94 181 167 Average Rating 58 | 5 6 14 27 45 44 45 49 72 81 87 39 57 77 59 47 153 134 On Entrance 46 | . 6 7 19 35 46 43 46 50 68 83 7 53 65 79 53 20 155 Naked Turns 8 | . . . . . . . . . . 8 . . . . . . . Heaviest Build 128 | 11 15 61 70 74 75 74 74 101 118 113 23 24 39 30 74 120 128 Greatest Support 315 | 40 40 40 60 83 83 88 91 119 143 181 32 39 45 41 70 315 264 Greatest Overweight (x) 8 | . . 1 1 1 . . . 1 8 1 2 . . . 5 1 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 5 5 5 5 20 20 20 Average Capacity 16 | 7 8 11 20 20 20 20 20 20 20 19 5 5 5 5 7 19 19 Most Carried 20 | 6 8 20 20 20 20 20 20 20 20 20 5 5 5 5 6 20 20 Average Carried 15 | 3 7 10 19 19 20 20 19 18 18 17 4 4 5 4 4 16 16 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 20 5 Final Carried 20 | 6 8 20 20 20 20 20 20 16 19 4 4 5 5 5 5 17 5 Class Distribution -------------------- 42% | Scavenger-Gunner 29% | Scavenger-Executioner 11% | Mutant 6% | Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Extension Scavenger-Executioner | -4/Factory Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Mutant | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 10331 | 284 474 605 1201 921 632 113 81 1834 861 1458 141 44 78 40 70 1187 307 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 23173 | 150 1050 1997 1939 1880 1669 514 . 3819 2067 3799 149 . 95 . 131 3441 473 Parts 1047 | 9 59 130 107 87 79 12 . 151 91 138 4 . . . . 164 16 Haulers Intercepted 16 | . 1 5 1 1 5 . . 2 1 . . . . . . . . Recyclers Shooed 34 | . 3 4 3 . 1 1 . 5 1 9 . . . . . 6 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 3 . . 2 . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 342 | . 19 32 37 40 21 2 . 56 22 52 3 . . . 1 50 7 Melee 18 | . . . . 1 . . . . . 3 . . . . . 14 . Guns 272 | . 18 27 37 33 21 2 . 50 16 37 . . . . . 24 7 Cannons 14 | . . . . . . . . . 2 3 . . . . . 9 . AOE 20 | . 1 4 . 5 . . . 5 2 3 . . . . . . . Classes Destroyed 18 | 2 7 2 3 2 . . . 1 . . 1 . . . . . . Worker 33 | . 5 3 1 3 3 . . 4 2 5 . . . . 1 6 . Builder 25 | . 2 3 3 . 2 . . 1 5 6 . . . . 2 1 . Tunneler 9 | 4 1 1 1 . . . . . 1 . . . . . . 1 . Hauler 16 | . 1 5 1 1 5 . . 2 1 . . . . . . . . Recycler 34 | 1 1 4 2 1 4 6 . 3 3 5 . . . . . 4 . Minesweeper 2 | . . . . . . . . . . . 2 . . . . . . Mechanic 4 | . . . 1 . 2 . . 1 . . . . . . . . . Operator 4 | . 1 . . . 1 . . 1 . 1 . . . . . . . Watcher 16 | . 1 4 2 2 1 . . 4 1 . . . . . . 1 . Swarmer 69 | . 3 4 12 8 . . . 8 . 16 2 . . . . 16 . Grunt 147 | . 16 18 16 18 6 . . 24 7 24 . . . . 1 13 4 Brawler 7 | . . 1 1 . . . . 2 3 . . . . . . . . Duelist 14 | . . . 1 2 . . . 4 4 3 . . . . . . . Protector 4 | . . . . 1 . . . 1 2 . . . . . . . . Sentry 47 | . . 9 6 6 12 2 . 2 3 2 1 . . . . 3 1 Hunter 11 | . . . 1 1 . . . 5 1 3 . . . . . . . Programmer 41 | . . . . 4 3 . . 9 1 4 . . . . . 18 2 Behemoth 2 | . . . . . . . . 1 1 . . . . . . . . Best Kill Streak 19 | 5 4 6 8 4 6 7 . 13 11 7 2 . . . 2 19 4 Combat Bots Only 15 | . 3 5 8 4 3 1 . 9 5 5 2 . . . 1 15 4 Max Kills in Single Turn 7 | 1 2 2 2 2 3 3 . 7 3 3 1 . . . 1 4 1 Gunslinging 2 | . . 1 1 1 . . . 1 1 2 . . . . . . . Exploded 4 | . 1 2 . 2 . . . 4 1 3 . . . . . . . Melee 1 | . . . . 1 . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 2684 | . 110 76 178 269 112 21 . 291 186 443 24 . . 29 205 383 357 Missed 853 | . 28 22 47 114 41 11 . 62 65 117 9 . . 21 90 106 120 Hits 1831 | . 82 54 131 155 71 10 . 229 121 326 15 . . 8 115 277 237 Melee 43 | . . . 5 . . . . 11 8 19 . . . . . . . Projectile 1788 | . 82 54 126 155 71 10 . 218 113 307 15 . . 8 115 277 237 AOE 3 | . . . . . . . . 1 2 . . . . . . . . Critical Strikes 82 | . 1 1 3 4 1 . . 8 3 29 . . . . 8 17 7 Part Disruptions 6 | . . . . 1 . . . . . . . . . . . 5 . Damage Taken 34225 | . 892 704 1749 1898 819 60 . 4673 3142 6727 279 . . 283 2443 6757 3799 Core 4953 | . 151 104 228 249 64 10 . 421 434 861 61 . . . 1201 478 691 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 221 | . 221 . . . . . . . . . . . . . . . . Core Remaining (%) 48 | 100 39 74 58 . . . 53 . 14 . . . . 19 7 67 56 Volleys Fired 768 | 6 114 76 72 72 45 8 . 109 80 90 . . . . . 81 15 Largest 7 | 2 2 4 5 5 5 5 . 6 6 7 . . . . . 7 7 Hottest 523 | 40 60 198 212 225 280 280 . 374 473 418 . . . . . 523 471 Shots Fired 3375 | 12 226 288 357 318 217 37 . 599 306 491 2 . . . . 427 95 Gun 3221 | 12 226 284 357 312 217 37 . 598 278 457 2 . . . . 348 93 Cannon 124 | . . . . . . . . . 10 33 . . . . . 79 2 Launcher 30 | . . 4 . 6 . . . 1 18 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1587 | 12 199 72 280 158 84 16 . 294 64 239 . . . . . 132 37 Thermal 1574 | . . 140 74 154 133 21 . 302 201 251 2 . . . . 238 58 Explosive 15 | . . 4 . 6 . . . . 4 1 . . . . . . . Electromagnetic 199 | . 27 72 3 . . . . 3 37 . . . . . . 57 . Robot Hit Streak 24 | 4 17 12 12 24 21 21 . 15 21 17 . . . . . 11 9 Robot Miss Streak 8 | 2 4 6 5 4 6 5 . 8 5 5 . . . . . 4 3 Penetration Max 2 | . . . 1 1 . . . 2 1 1 . . . . . 1 . Secondary Targets 48 | . 1 4 8 2 1 . . 14 6 11 . . . . . . 1 Max Gunslinging Chain 2 | . 1 1 1 1 1 . . 2 1 2 . . . . . . 1 Shots Hit Robots 2041 | 6 147 163 206 197 133 25 . 378 183 323 6 . 4 . 12 192 66 Core Hits 1137 | 6 54 81 86 124 143 30 . 245 103 146 . . . . 3 95 21 Critical Kills 26 | . . . 2 . . . . 8 . 6 . . . . . 9 1 Critical Parts Destroyed 37 | . . . . . . . . 13 . 16 1 . 1 . 1 4 1 Critical Strikes 106 | . . 6 7 5 2 . . 30 4 32 1 . 1 . 1 14 3 Burn 39 | . . 5 5 5 2 . . 9 4 8 . . . . . 1 . Meltdown 3 | . . . . . . . . . . . . . . . . 3 . Destroy 48 | . . . 2 . . . . 21 . 12 . . . . . 10 3 Corrupt 1 | . . 1 . . . . . . . . . . . . . . . Smash 15 | . . . . . . . . . . 12 1 . 1 . 1 . . Melee Attacks 100 | . . . . 3 2 . . . . 33 16 3 4 16 19 . 4 Impact 83 | . . . . . 2 . . . . 33 16 3 1 16 12 . . Slashing 3 | . . . . 3 . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . 7 . 4 Sneak Attacks 9 | . . . . . . . . . . 1 2 . 3 . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . 1 . . . 3 . . Damage Inflicted 51396 | 77 1795 2947 3479 4781 3170 630 . 8833 5298 10027 462 . 139 . 655 6978 2125 Guns 40228 | 77 1701 2545 3340 3558 3026 583 . 7608 3734 7362 . . . . . 4781 1913 Cannons 2766 | . . . . . . . . . 204 844 . . . . . 1685 33 Explosions 4289 | . 87 349 138 1002 76 . . 1172 1269 196 . . . . . . . Melee 2701 | . . . . 34 . . . . . 1416 462 . 139 . 650 . . Ramming 1412 | . 7 53 1 187 68 47 . 53 91 209 . . . . 5 512 179 Kinetic 16990 | 77 1407 595 2647 1326 863 154 . 3088 712 4075 . . . . . 1456 590 Thermal 25566 | . 87 1306 693 2387 2163 429 . 5586 2935 4131 . . . . . 4493 1356 Explosive 1982 | . . 261 113 847 76 . . 20 469 196 . . . . . . . Electromagnetic 2745 | . 294 732 25 . . . . 86 1091 . . . . . . 517 . Impact 2505 | . . . . . . . . . . 1416 462 . 139 . 488 . . Slashing 34 | . . . . 34 . . . . . . . . . . . . . Piercing 162 | . . . . . . . . . . . . . . . 162 . . Highest Corruption 87 | . . 1 5 . 1 1 1 13 87 22 22 22 22 32 8 29 1 Average Corruption 11 | . . 1 5 . 1 1 1 7 16 5 22 22 22 28 4 17 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 329 | . . . 12 . 3 7 . 52 76 25 28 9 4 15 3 93 2 Message Errors 80 | . . . 3 . 2 2 . 10 20 7 11 3 1 5 . 16 . Matter Fused 56 | . . . 2 . . 2 . 11 9 4 3 3 1 1 . 19 1 Heat Flow Errors 25 | . . . 1 . 1 1 . 3 4 1 2 1 1 2 1 6 1 Energy Discharges 33 | . . . 1 . . 2 . 7 6 4 2 . . 3 1 7 . Parts Rejected 5 | . . . . . . . . 3 . . . . . . . 2 . Parts Fused 4 | . . . . . . . . 1 1 . . . . . . 2 . Data Loss (minor) 33 | . . . . . . . . 5 9 4 6 . . 1 . 8 . Data Loss (major) 16 | . . . . . . . . 1 7 . 1 1 1 . . 5 . Misfires 15 | . . . 1 . . . . 3 3 2 2 . . . . 4 . Alerts 7 | . . . . . . . . . 1 . . 1 . 2 1 2 . Misdirections 9 | . . . . . . . . . 3 1 1 . . 1 . 3 . Weapon Failures 46 | . . . 4 . . . . 8 13 2 . . . . . 19 . Overload Shots 4 | . . . . 2 . . . . 2 . . . . . . . . Overflow Damage 1291 | . . . 78 42 8 . . 181 43 373 278 . 33 . 161 94 . Projectiles 123 | . . . . . . . . . . 29 . . . . . 94 . Explosions 330 | . . . 78 33 . . . 181 38 . . . . . . . . Melee 838 | . . . . 9 8 . . . 5 344 278 . 33 . 161 . . Knockbacks 35 | . . . . . . . . 2 4 16 3 . 1 . 4 3 2 Impact 24 | . . . . . . . . 2 2 9 3 . 1 . 3 2 2 Kinetic 5 | . . . . . . . . . 2 2 . . . . . 1 . Secondary 6 | . . . . . . . . . . 5 . . . . 1 . . Self-Inflicted Damage 639 | . . 76 . . 116 . . 130 314 1 . . . . 2 . . Shots 16 | . . 2 . . 2 . . 3 9 . . . . . . . . Rammed 138 | 1 11 12 2 14 6 4 . 5 7 16 . . . . 1 37 22 Targets Rammed 163 | 1 11 13 2 16 9 4 . 5 7 18 . . . . 1 53 23 Kicked 1 | . . . . . . . . . . . . . . . . . 1 Crushed 24 | . . 1 . 2 3 . . . . 2 . . . . . 16 . Highest Temperature 658 | . 12 384 338 30 370 219 . 452 658 493 225 250 97 232 47 406 480 Average Temperature 110 | . 6 112 82 11 75 75 . 101 147 117 84 121 51 117 47 148 99 Received Heat Transfer 5625 | . 447 306 603 504 216 6 . 819 336 1406 24 . . 9 409 306 234 Effects 28 | . . 3 2 . . . . 4 5 5 . . . . . 8 1 Shutdowns 8 | . . . . . . . . 1 2 . . . . . . 4 1 Energy Bleed 9 | . . 3 1 . . . . 1 2 1 . . . . . 1 . Interference 8 | . . . . . . . . 2 . 3 . . . . . 3 . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . 1 . . . . 2 7 4 . 1 . 1 . . Combat Hostiles 10 | . . . . . . . . . . 5 3 . 1 . 1 . . Parts Fried 31 | . . 1 . . 2 . . . 7 8 5 . . . 8 . . Impact Corruptions 26 | . . . . 2 1 . . . 1 12 5 . 2 . 3 . . Robots Melted 10 | . . 1 . 1 . . . 1 2 1 . . . . . 4 . Combat Hostiles 9 | . . 1 . 1 . . . 1 2 1 . . . . . 3 . Parts Melted 101 | . . 4 4 8 7 2 . 27 13 18 . . . . . 16 2 Heat Transferred 43034 | . 100 3628 2048 4690 4028 759 . 9047 4720 7530 . . . . . 4995 1489 Parts Sabotaged 5 | . . . . . . . . 2 . 3 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 3 1 . . . . 1 4 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 4 | . . 2 3 3 3 1 . 4 3 4 . . . . 2 3 2 Low Security (%) 25 | 100 100 26 26 . . . . 51 . . . . . . 55 9 . Level 1 23 | . . 37 21 12 . 100 . 6 . 34 . . . . 28 52 3 Level 2 28 | . . 35 49 69 66 . . 1 . 24 . . . . 15 16 96 Level 3 19 | . . . 1 18 32 . . 15 100 37 . . . . . 21 . Level 4 3 | . . . . . . . . 24 . 4 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1543 | 20 196 607 705 893 846 325 . 1543 885 1135 . . . . 498 1057 670 Initial 740 | . 3 48 250 317 406 325 . . 740 362 . . . . . 274 628 Average 459 | 5 123 329 382 596 584 270 . 554 783 617 . . . . 177 452 557 Influence Increases 13013 | 25 689 1203 1080 1260 820 233 . 2171 859 1736 290 . 5 15 789 1590 248 Destroy 0b10 Robot/C 6920 | . 380 640 740 780 420 40 . 1100 540 1060 60 . . . 20 1000 140 Destroy 0b10 Robot/NC 745 | 25 60 100 55 40 90 30 . 85 80 85 10 . 5 . 15 65 . Destroy Leader 1454 | . 74 188 156 186 172 . . 222 64 180 10 . . . . 172 30 Allied During Kill 92 | . . . . . . . . . 92 . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . 10 . . . . . . . Successful Hack 364 | . 64 69 20 4 31 13 . 37 32 53 . . . . . 14 27 Select Force Hacks 330 | . 60 90 . 30 . 150 . . . . . . . . . . . Disable Machine 810 | . . 15 60 105 75 . . 360 15 75 . . . . . 75 30 Anti-Garrison Action 150 | . . . . . . . . 150 . . . . . . . . . Destroy Structure 593 | . 6 41 34 40 32 . . 172 36 78 . . . . 4 144 6 Partial Spotted 30 | . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 1515 | . 45 60 15 75 . . . 45 . 195 210 . . 15 720 120 15 Influence Decreases 12669 | 20 579 723 976 1066 879 865 202 659 1630 1467 676 210 419 15 301 1030 952 Entered New Map 4687 | . 2 67 345 382 487 509 202 . 772 379 374 120 414 . . 214 420 Time Decay 6137 | 20 547 656 571 614 392 356 . 439 518 568 302 90 5 5 176 616 262 Lost Part 1645 | . 30 . 60 70 . . . 220 200 460 . . . 10 125 200 270 Lost Ally 200 | . . . . . . . . . 140 60 . . . . . . . Squads Dispatched 85 | . 4 4 6 10 3 . . 14 9 14 . . . . 3 16 2 Investigation 25 | . 2 4 2 2 1 . . 2 3 3 . . . . 2 3 1 Extermination 19 | . . . . 4 1 . . 4 . 2 . . . . 1 6 1 Reinforcement 17 | . 2 . . 3 1 . . 2 2 4 . . . . . 3 . Assault 19 | . . . 2 1 . . . 5 4 5 . . . . . 2 . Garrison 5 | . . . 2 . . . . 1 . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 1 . . . 1 1 3 . . . . . 3 . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 25 | . 5 1 1 2 5 . . 3 3 . . . . . 1 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 537 | . 37 38 40 51 28 2 . 67 45 72 17 . . 2 61 66 11 Peak Tracking Total 14 | . 8 4 4 5 4 1 . 7 12 8 9 . . 1 14 11 4 Tactical Retreats 50 | . 3 3 1 4 . . . 2 . 11 6 . . 1 13 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 13 | . . 3 2 . 1 . . . . 2 . . . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . 4 . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . . . . . . Reused 10 | . . . . . . . . . . 1 5 . . 4 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . 5 . . 4 . . . Triggered 10 | . . . . . . . . . . 1 5 . . 4 . . . Most Traps Carried 9 | . . . . . . . . . . . 9 8 8 8 4 . . Objects Rigged 2 | . . . 2 . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 58 | . . 1 4 7 5 . . 25 2 5 1 . 1 . . 5 2 Max in Single Turn 7 | . . 1 2 6 1 . . 7 1 1 1 . 1 . . 1 1 Garrison Access 3 | . . . . . . . . 2 . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 100 | . 9 15 5 6 8 11 4 6 6 9 2 . 6 . 6 5 2 Terminals 61 | . 6 11 5 4 6 6 . 5 6 6 . . . . 2 2 2 Fabricators 3 | . . . . 1 . . . . . 1 . . . . 1 . . Repair Stations 3 | . 1 1 . . 1 . . . . . . . . . . . . Recycling Units 16 | . 2 1 . . 1 5 . . . 2 . . . . 2 3 . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . . Total Hacks 250 | . 23 46 15 19 12 20 10 20 16 23 2 . 19 . 11 9 5 Successful 138 | . 17 27 10 6 4 12 10 7 4 14 2 . 19 . 1 4 1 Failed 111 | . 5 19 5 13 8 8 . 13 12 9 . . . . 10 5 4 Catastrophic 19 | . . 2 1 2 . . . 1 3 2 . . . . 5 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . Manual 130 | . 16 26 13 11 10 14 . 13 . 12 . . . . 6 9 . Terminals 178 | . 16 41 15 16 10 13 . 19 16 19 . . . . 3 5 5 Fabricators 7 | . . . . 2 . . . . . 2 . . . . 3 . . Repair Stations 8 | . 5 2 . . 1 . . . . . . . . . . . . Recycling Units 20 | . 2 1 . . 1 7 . . . 2 . . . . 3 4 . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . . . . . . 2 . . Terminal Hacks 62 | . 3 11 . 1 2 2 10 3 4 4 2 . 19 . . . 1 Record 18 | . . . . . . . 10 . . . 1 . 7 . . . . Part Schematic 5 | . . 1 . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 19 | . 3 8 . . . 2 . 2 . . . . 4 . . . . Open Door 6 | . . . . . 2 . . . 3 . 1 . . . . . . Level Access Points 3 | . . . . . . . . . 1 1 . . . . . . 1 Alert Level 3 | . . 1 . . . . . 1 . 1 . . . . . . . Locate Traps 3 | . . 1 . 1 . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 5 | . 4 1 . . . . . . . . . . . . . . . Scan Component 3 | . 2 1 . . . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 67 | . 10 15 10 4 2 10 . 3 . 9 . . . . . 4 . Terminals 52 | . 8 12 10 3 2 5 . 3 . 7 . . . . . 2 . Track 2 | . . 1 1 . . . . . . . . . . . . . . Botnet 15 | . 3 3 3 1 . . . 1 . 4 . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . . . . Skim 32 | . 5 7 4 2 2 5 . 2 . 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 12 | . 2 1 . . . 5 . . . 2 . . . . . 2 . Tunnel 8 | . 2 1 . . . 5 . . . . . . . . . . . Fedlink 4 | . . . . . . . . . . 2 . . . . . 2 . Scanalyzers 3 | . . 2 . 1 . . . . . . . . . . . . . Extract 3 | . . 2 . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 10 5 5 6 6 . 5 5 6 . . . . 6 3 2 Full Trace Events 13 | . . . . 1 1 1 . 2 3 1 . . . . 2 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . 15 . . . . . . . Part Schematics Acquired 16 | . . 10 . 2 . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 . . . . parse_system 3 | . . . . . . . . . . . . . 3 . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Total Allies 10 | . . . . . . . . . 7 3 . . . . . . . Largest Group 6 | . . . . . . . . . 6 3 . . . . . . . Highest-Rated Group 191 | . . . . . . . . . 191 87 . . . . . . . Highest-Rated Ally 39 | . . . . . . . . . 39 29 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 43 | . . . . . . . . . 29 14 . . . . . . . Total Damage 850 | . . . . . . . . . 604 246 . . . . . . . Kills 9 | . . . . . . . . . 8 1 . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 2482 | . . . . . . . . . . . . 79 97 293 439 1574 . Sensors 321 | . . . . . . . . . . . . 79 97 145 . . . Decoding 2161 | . . . . . . . . . . . . . . 148 439 1574 . ECM 1 | . . . . . . . . . . . . . . 1 . . . Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . 10 25 . Traps 15 | . . . . . . . . . . . . . . . 6 9 . Emergency Access 18 | . . . . . . . . . . . . . . . 4 14 . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . Exits 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 21837 | 117 1759 2440 1726 2034 925 808 2315 2206 1429 1714 671 197 97 350 439 2048 562 Spaces Moved 12184 | 52 587 1143 569 997 410 445 1282 989 630 701 892 412 175 658 947 1021 274 Core 110 | 2 . . . . . . . . . 13 1 . . . 76 15 3 Treads 8800 | 50 587 1143 569 997 410 445 1282 989 617 637 . . . . 10 975 89 Legs 188 | . . . . . . . . . . 51 22 . . . . . 115 Wheels 13 | . . . . . . . . . 13 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 3073 | . . . . . . . . . . . 869 412 175 658 861 31 67 Fastest Speed 13 | 50 160 160 160 160 160 160 160 161 161 50 46 40 27 27 26 31 13 Average Speed 132 | 155 160 167 239 160 160 160 161 166 162 157 48 44 34 28 35 144 140 Slowest Speed 470 | 160 160 240 240 240 160 160 162 245 245 240 150 46 40 31 300 225 470 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . . . 18 . . Potential Cave-ins 1 | . . . . 1 . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 54 | 5 98 91 44 31 89 98 91 27 54 18 62 63 61 70 37 30 6 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 20 | . 2 1 . . 1 10 . . . 1 . 2 3 . . . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 . 1 . . . . 1 . . . Unknown Exits Taken 9 | 1 . . 1 . . . . 1 . 1 1 1 1 . 1 1 . Scrap Searched 13 | . . . . . . . 6 . . . 2 2 . 3 . . . Spaces Dug 47 | . . . . 2 . . . . 8 . 6 2 . 16 2 10 1 Terrain Destroyed 405 | . 6 38 43 35 32 . . 89 36 37 6 2 . 16 2 58 5 Melee 29 | . . . . 2 . . . . . . 6 2 . 16 2 . 1 Projectile 121 | . . . 3 . . . . 7 13 36 . . . . . 58 4 AOE 250 | . 6 38 40 33 32 . . 78 23 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Ext Fac Upp Upp Zhi Pro Res Res Acc Total 15847 | 74 1195 1496 751 1260 547 518 1537 1298 891 996 1115 421 211 801 1007 1345 384 Wait 1715 | 4 457 165 35 96 38 56 238 102 45 56 168 4 16 115 21 72 27 Move 12133 | 51 586 1142 568 996 409 444 1281 988 629 700 891 411 174 657 913 1020 273 Hop 16 | . . . . . . . . . . . . . . . 16 . . Pick Up 164 | 6 10 27 12 19 2 . 1 20 10 15 11 . 1 . 3 27 . Fast Attach 181 | 6 5 6 7 7 8 . 1 12 20 24 12 3 6 4 9 39 12 Attach 113 | . 2 2 6 9 . . . 22 13 21 . . . 2 7 15 14 Detach 44 | . 1 . 1 2 . . . 2 9 2 1 1 1 2 7 3 12 Swap 145 | . 1 27 19 14 13 3 7 17 14 15 . . 1 . . 12 2 Drop 236 | . 8 38 29 26 21 3 9 21 14 18 13 . 8 1 3 22 2 Fire 768 | 6 114 76 72 72 45 8 . 109 80 90 . . . . . 81 15 Melee 94 | . . . . 3 2 . . . . 33 14 2 4 16 16 . 4 Ram 3 | . . . . . . . . . . 2 . . . . . 1 . Kick 1 | . . . . . . . . . . . . . . . . . 1 Crush 159 | 1 11 13 2 16 9 4 . 5 7 16 . . . . . 53 22 Escape Stasis 12 | . . . . . . . . . . . . . . . 12 . . Rewire 50 | . . . . . . . . . 50 . . . . . . . . Trap 13 | . . . . . . . . . . 4 5 . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Sto x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Extension (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 881 | -10/Materials | Core integrity fell below 50% 976 | -10/Materials | Discovered new exit (range 15) 1051 | -10/Materials | Discovered new exit (range 8) 1075 | -10/Materials | Discovered new exit (range 16) 1112 | -10/Materials | Repaired Lgt. Treads 1126 | -10/Materials | Repaired Assault Rifle 1167 | -10/Materials | Central database locked down 1341 | -10/Materials | Identified exit to Materials 1413 | -10/Materials | Learned Storage trap positions 1477 | -10/Materials | Learned location of 3 exits from Materials 1532 | -10/Materials | Learned Storage emergency access door positions 1612 | -10/Materials | Learned 4 Recycling zone layouts 1675 | -10/Materials | Learned location of 2 exits from Subcaves 1781 | -10/Materials | Identified exit to Mines 1849 | -10/Materials | Learned location of 2 exits from Materials 1877 | -10/Materials | Entered another Materials area 1877 | -9/Materials | Evolved 2 slots: Weapon x2 1878 | -9/Materials | Identified exit to Materials 1878 | -9/Materials | Identified exit to Mines 2168 | -9/Materials | Build established: Gunner 3602 | -9/Materials | Build established: Scavenger-Gunner 3619 | -9/Materials | Learned Storage interactive machine intel 3728 | -9/Materials | Loaded intel: 2 trap records 3730 | -9/Materials | Loaded intel: 2 repair station locations 3742 | -9/Materials | Learned 4 Recycling zone layouts 3762 | -9/Materials | Learned Materials repair station intel 4317 | -9/Materials | Entered another Materials area 4317 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4318 | -8/Materials | Loaded intel: 2 repair station locations 4782 | -8/Materials | Discovered new exit (range 5) 5090 | -8/Materials | Destroyed 8 combat bots 5517 | -8/Materials | First assault squad dispatched 5895 | -8/Materials | Garrison activated, responded to threat 6043 | -8/Materials | Entered Factory 6043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6044 | -7/Factory | Identified exit to Storage 6764 | -7/Factory | Discovered new exit (range 11) 7163 | -7/Factory | Discovered new exit (range 8) 7643 | -7/Factory | First assault squad dispatched 8077 | -7/Factory | Entered Storage 8078 | -7/Storage | Identified exit to Recycling 8079 | -7/Storage | Loaded intel: 21 trap records 8081 | -7/Storage | Loaded intel: 13 interactive machine locations 8997 | -7/Storage | Used back door to open Recycling access 9002 | -7/Storage | Entered Recycling 9003 | -7/Recycling | Identified exit to Factory 9003 | -7/Recycling | Identified exit to Scraptown 9661 | -7/Recycling | Learned 2 Proximity Caves zone layouts 9696 | -7/Recycling | Learned Factory stockpile data 9722 | -7/Recycling | Learned location of Upper Caves (-5) 9735 | -7/Recycling | Scanned before Scraplab entrance 9737 | -7/Recycling | Learned location of 2 exits from Lower Caves 9747 | -7/Recycling | Learned Extension garrison access intel 9758 | -7/Recycling | Entered Scraplab 9786 | -7/Recycling | Learned location of Warlord (-5) 9810 | -7/Recycling | Entered Scraptown 9817 | -7/Scraptown | System corruption cleaned by C-Scrubber 9871 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10240 | -7/Scraptown | Discovered exit to Factory (range 7) 10360 | -7/Scraptown | Visited Awakened 10423 | -7/Scraptown | Visited UFD Registry 10423 | -7/Scraptown | Registered with UFD as "Scrapbox" 10434 | -7/Scraptown | Visited Symbiants 10479 | -7/Scraptown | Visited TADAMA 10525 | -7/Scraptown | Visited The Evicted 10982 | -7/Scraptown | Visited Scrapoid Pod Storage 11011 | -7/Scraptown | Visited DA-N13 Charitable Foundation 11017 | -7/Scraptown | Found DCF Scrap (30 items) 11116 | -7/Scraptown | Visited Modified Component R&D 11183 | -7/Scraptown | Visited Scrapoid Research Area 11228 | -7/Scraptown | Visited Scrap Suit Storage 11275 | -7/Scraptown | Visited Abandonware Association 11294 | -7/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 11294 | -7/Scraptown | Learned abandonware demo "ERRANTS.EXE" 11542 | -7/Scraptown | Visited Chapter 10 11578 | -7/Scraptown | Visited Curators Association 11612 | -7/Scraptown | Visited LU-1G1's Boring Crew 11750 | -7/Scraptown | Met Optimus 11750 | -7/Scraptown | Accepted into 0bPrime 11871 | -7/Scraptown | Discovered exit to Factory (range 5) 12125 | -7/Scraptown | Entered Factory 12125 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 12434 | -5/Factory | Build established: Derelict-Executioner 12814 | -5/Factory | Build established: Scavenger-Executioner 13309 | -5/Factory | Cargo convoy interrupted 13335 | -5/Factory | Lost 3 parts (1n2w) 13417 | -5/Factory | Garrison activated, responded to threat 13480 | -5/Factory | Destroyed 8 combat bots 13625 | -5/Factory | First assault squad dispatched 13669 | -5/Factory | Lost 6 parts (2n1u3w) 13844 | -5/Factory | System corruption reached 10% 13870 | -5/Factory | Destroyed 9 combat bots 14210 | -5/Factory | Spotted B-75 Beast 14266 | -5/Factory | Destroyed B-75 Beast 14307 | -5/Factory | Discovered new exit (range 16) 14319 | -5/Factory | Lost 8 parts (1p3n4w) 14331 | -5/Factory | Entered Extension 14398 | -5/Extension | Rescued a captive Derelict 14550 | -5/Extension | Identified exit to Factory 14631 | -5/Extension | First assault squad dispatched 14659 | -5/Extension | Rescued a captive Derelict 14796 | -5/Extension | Core integrity fell below 50% 14833 | -5/Extension | Lost 5 allies 14876 | -5/Extension | Rescued a captive Derelict 15498 | -5/Extension | Spotted B-75 Beast 15512 | -5/Extension | Spotted B-75 Beast 15531 | -5/Extension | Disrupted transfer network 15537 | -5/Extension | Destroyed B-75 Beast 15570 | -5/Extension | Lost 9 parts (1p3n5w) 15584 | -5/Extension | Core integrity fell below 20% 15676 | -5/Extension | Lost 10 parts (2p3n2u3w) 15679 | -5/Extension | System corruption reached 30% 15760 | -5/Extension | Entered Factory 15760 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 16021 | -4/Factory | Fabricated G-50 Soldier? 16124 | -4/Factory | Lost 3 parts (2n1w) 16181 | -4/Factory | Discovered new exit (range 3) 16545 | -4/Factory | Discovered new exit (range 10) 16650 | -4/Factory | Loaded intel: 8 recycling unit locations 16666 | -4/Factory | Identified exit to Research 16760 | -4/Factory | First assault squad dispatched 16861 | -4/Factory | Learned location of Protoforge (-2) 16955 | -4/Factory | Lost 6 parts (2n4w) 17164 | -4/Factory | Lost 11 parts (2p4n1u4w) 17205 | -4/Factory | System corruption reached 10% 17235 | -4/Factory | Lost 4 parts (1p1n2w) 17459 | -4/Factory | Core integrity fell below 50% 17474 | -4/Factory | Entered Upper Caves 17496 | -4/Upper Caves | Lost 22 parts (2p7n6u7w) 17717 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17811 | -4/Upper Caves | Build established: Derelict-Mutant 18082 | -4/Upper Caves | Found Alien Artifact 18101 | -4/Upper Caves | Spotted B-86 Titan 18123 | -4/Upper Caves | Core integrity fell below 20% 18143 | -4/Upper Caves | Discovered new exit (range 5) 18145 | -4/Upper Caves | Entered another Upper Caves area 18245 | -4/Upper Caves | Discovered new exit (range 7) 18251 | -4/Upper Caves | Encountered a Warlord checkpoint 18342 | -4/Upper Caves | Entered Zhirov 18342 | -4/Zhirov | Discovered new exit (range 3) 18350 | -4/Zhirov | Met Zhirov 18360 | -4/Zhirov | Learned location of Quarantine (-2) 18360 | -4/Zhirov | Learned location of Testing (-3) 18364 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18370 | -4/Zhirov | Found Alien Artifact 18370 | -4/Zhirov | Identified Integrated Dissipator 18370 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18377 | -4/Zhirov | Found Alien Artifact 18439 | -4/Zhirov | Entered Proximity Caves 18442 | -3/Proximity Caves | Spotted B-86 Titan 18584 | -3/Proximity Caves | Crushed by falling debris 18584 | -3/Proximity Caves | System corruption reached 30% 18593 | -3/Proximity Caves | Crushed by falling debris 18624 | -3/Proximity Caves | Lost 4 parts (1n3u) 18757 | -3/Proximity Caves | Discovered exit to Research (range 9) 18789 | -3/Proximity Caves | Entered Research 18789 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18941 | -3/Research | Found Exp. Terrain Scan Processor 18989 | -3/Research | Spotted B-86 Titan 19042 | -3/Research | Lost 7 parts (1p2n2u2w) 19134 | -3/Research | Core integrity fell below 50% 19183 | -3/Research | Lost 3 parts (3n) 19191 | -3/Research | Core integrity fell below 20% 19221 | -3/Research | Discovered new exit (range 8) 19224 | -3/Research | Spotted B-86 Titan 19228 | -3/Research | Entered another Research area 19228 | -2/Research | Evolved 2 slots: Propulsion x2 19331 | -2/Research | Build established: Mutant 19588 | -2/Research | System corruption reached 10% 19987 | -2/Research | Build established: Scavenger-Executioner 20058 | -2/Research | Identified exit to Quarantine 20281 | -2/Research | Lost 3 parts (1n2w) 20303 | -2/Research | Loaded intel: 5 recycling unit locations 20590 | -2/Research | Lost 3 parts (1n2w) 21090 | -2/Research | Lost 9 parts (1p2n2u4w) 21104 | -2/Research | Garrison activated, responded to threat 21131 | -2/Research | Destroyed 15 combat bots 21228 | -2/Research | First assault squad dispatched 21252 | -2/Research | Discovered new exit (range 16) 21276 | -2/Research | Entered Access 21276 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 21319 | -1/Access | Identified exit to Surface 21491 | -1/Access | Lost 5 parts (2n1u2w) 21587 | -1/Access | Spotted B-99 Colossus 21684 | -1/Access | Lost 6 parts (3n1u2w) 21704 | -1/Access | Energy Cycler disabled 21759 | -1/Access | Lost 6 parts (2u4w) 21797 | -1/Access | Spotted B-99 Colossus 21838 | *** | Escaped! Last Messages --------------- 21820_ Slug penetrates Sealed Heavy Doors. 21822_ Acquired 5 matter. 21824_ Knocked back. 21824_ Penetrated by Slug. 21824_ Impulse Thruster destroyed. 21824_ Slug penetrates Sealed Heavy Doors. 21824_ Penetrated by Slug. 21824_ Impulse Thruster destroyed. 21824_ Slug penetrates Sealed Heavy Doors. 21824_ Dropped Hcp. Storage Unit. 21827_ Slug penetrates Sealed Heavy Doors. 21827_ Penetrated by Slug. 21827_ Q-thruster destroyed. 21827_ Penetrated by Slug. 21831_ B-99 Colossus activates siege mode. 21831_ Penetrated by Slug. 21831_ Slug penetrates Main Access Shell. 21833_ System corrupted: Heat flow error (+199). 21834_ Impulse Thruster destroyed. 21834_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????# * | | ??????????????????????????????????????????? # | | ?????????????????????????????????????????? # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ???????????????????# ##########??########## #???? | | ????????????????????? % "??"** ## #???? | | ????????????????????????? """"][! ## #??## | | ???????????????????????"""" %!=*%= "# ##### | | ???????????????????????" " """"%[ % | | ???????????????????????" "" "%"??"!* % | | ???????????????????????" @" " "??" % | | ???????????????????????" " "??" | | ???????????????????????"""""" "??" ##""##### | | ???????????????????????????? "??" # # | | ???????????????????????????? "??" # # | | ????????????????????????????###??######### # | | ?????????????????????????????????????????#!!! + | | ?????????????????????????????????????????#!!! # | | ?????????????????????????????????????????#!!! # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ""# | | ?????????????????????????????????????????# ""# | | ?????????????????????????????????????????# T"# | | ?????????????????????????????????????????# ""# | | ?????????????????????????????????????????# ""# | | ?????????????????????????????????????????# ?? | | ?????????????????????????????????????????# ? | | ?????????????????????????????????????????########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Corruption Block 13 Armor Coverage 450 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 76 Recoil Reduction 9 Defensive Hacking 14 Authchip Count 5 Trap Extractor Capacity 8 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Shotgun | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Med. Storage Unit | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Mace | -9/Materials | Extracted Adv. Terrain Scan Processor | -7/Factory | Extracted Transmission Jammer | -7/Factory | Extracted Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -4/Factory | Preloaded Repaired ---------- Lgt. Treads | 12% | -10/Materials Assault Rifle | 1% | -10/Materials Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Just Shoot The Terminal Challenges ------------ None Game ------ Seed RemoteBlanketDatajack Manual? 0 Play Time 02:57:21 Cumulative 265.2 hours Start 2025.09.05 @ 14:51:07 End 2025.09.05 @ 17:52:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 138 Adventurer 3 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0/0 Lore% 74 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6eca4b2c-394f-4e78-a157-5075dcde9dcd