Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 21:33:02 Player: OctarineSorcerer Result: Destroyed by H-77 Assassin via exploding Fusion Modulator Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (97) 485 Value Destroyed (3451) 3451 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1189) 1189 TOTAL SCORE: 10525 Bonus ------- Follower Combat Kills 245 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -156 Cogmind --------- Core Integrity 0/1150 Matter 106/300 Energy 100/100 System Corruption 2% Temperature Cool (24) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Autogun KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Looter] Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating Thermal Barrier > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Advanced Heat Sink Coolant Injector Long-range Sensor Array Thermal Barrier Authchip [R/Combat] System Restoration Module Advanced Drone Bay KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Hardcell Cannon Hardcell Cannon [Rating: 123] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 8 | . . . . 2 1 . . . 4 . 1 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 128 | 7 6 16 10 25 24 6 . 5 4 17 8 Power 18 | 1 1 2 2 2 4 1 . 2 . 2 1 Engine 13 | 1 1 2 2 1 3 1 . 1 . . 1 Core 3 | . . . . 1 1 . . . . 1 . Reactor 2 | . . . . . . . . 1 . 1 . Propulsion 35 | 2 2 3 2 8 6 1 . 2 . 6 3 Treads 26 | 2 2 3 . 8 4 1 . 2 . 3 1 Leg . | . . . . . . . . . . . . Wheel 5 | . . . 2 . 2 . . . . . 1 Hover 3 | . . . . . . . . . . 3 . Flight 1 | . . . . . . . . . . . 1 Utility 36 | 2 2 3 2 7 4 4 . 1 4 5 2 Device 15 | 1 1 . 2 3 1 3 . 1 1 1 1 Storage 6 | 1 1 3 . 1 . . . . . . . Processor 8 | . . . . 1 1 . . . 3 3 . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . 2 2 1 . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 8 4 8 10 . . . . 4 2 Energy Gun 9 | 1 1 1 . 2 4 . . . . . . Energy Cannon 3 | . . . 2 . 1 . . . . . . Ballistic Gun 15 | 1 . 7 . 3 2 . . . . . 2 Ballistic Cannon 4 | . . . . . 1 . . . . 3 . Launcher 3 | . . . 1 1 . . . . . 1 . Special Weapon 5 | . . . 1 2 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 2 1 1 . . . . 3 1 Parts Lost 52 | . . . 4 9 8 4 . . . 14 13 Power 10 | . . . 2 . 2 1 . . . 2 3 Propulsion 16 | . . . 2 3 3 2 . . . 3 3 Utility 14 | . . . . 3 1 1 . . . 5 4 Weapon 12 | . . . . 3 2 . . . . 4 3 Highest Loss Streak 13 | . . . 4 5 2 2 . . . 13 10 To Critical Strikes 2 | . . . . 1 . . . . . . 1 Average Slot Usage (%) 85 | . 98 94 64 86 91 81 84 96 99 77 71 Engine 10 | . 14 11 8 6 10 9 15 12 5 1 . Core 1 | . . . . 2 2 3 . . . 2 3 Treads 12 | . 27 27 14 20 13 7 7 19 17 8 8 Wheel 1 | . . . 6 3 4 1 . . . . . Device 13 | . 13 4 2 13 14 14 15 20 23 10 7 Storage 7 | . 14 17 10 4 7 7 7 7 5 5 4 Processor 6 | . . . . 6 6 7 7 2 16 20 21 Protection 5 | . . . . 7 6 3 7 7 5 1 6 Energy Gun 5 | . 13 . . 3 9 7 7 7 5 1 . Energy Cannon 1 | . . . 4 8 1 . . . . . . Ballistic Gun 8 | . 14 32 15 5 6 7 7 7 5 . . Ballistic Cannon 4 | . . . . . 1 7 7 7 5 10 12 Naked Turns 109 | . . . 85 . . . . . . . 24 Heaviest Build 88 | 13 20 59 30 57 72 67 67 81 82 82 88 Greatest Support 140 | 40 40 60 60 64 48 56 28 84 84 98 140 Greatest Overweight (x) 7 | . 5 . 1 2 7 6 2 2 . 3 4 Average Overweight (x) 1 | . . . . . 3 2 2 . . . . Largest Inventory Capacity 20 | 8 10 20 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 5 9 12 7 9 15 15 15 15 15 15 13 Most Carried 15 | 2 7 10 9 15 15 13 15 15 14 15 15 Average Carried 11 | 1 5 8 6 7 12 12 14 14 11 11 12 Final Capacity 15 | 8 10 10 5 15 15 15 15 15 15 15 5 Final Carried 15 | 2 7 9 5 11 13 12 15 15 12 15 2 Class Distribution -------------------- 53% | Gunner 19% | Scavenger-Tank 10% | Mutant 5% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -6/Zion Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Gunner | -5/DSF Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Matter Collected 3124 | 263 140 524 163 423 361 275 54 345 . 359 217 Remotely . | . . . . . . . . . . . . Salvage Created 3779 | 37 181 530 304 978 633 117 . 336 . 500 163 Parts 211 | 5 11 53 10 41 40 1 . 10 . 30 10 Haulers Intercepted 5 | . . 2 . 3 . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 7 . 18 . . . Prevented 5 | . . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 75 | . 4 9 15 16 12 3 . 2 . 10 4 Melee 8 | . . . . 7 . . . . . . 1 Guns 43 | . 3 9 14 4 7 3 . 1 . 1 1 Cannons 17 | . . . . 4 3 . . 1 . 7 2 AOE 6 | . 1 . 1 . 2 . . . . 2 . Classes Destroyed 18 | 1 2 6 1 4 2 . . . . 1 1 Worker 7 | . . 3 . 3 1 . . . . . . Builder 2 | . 1 . . . 1 . . . . . . Tunneler 7 | 2 . 1 2 1 1 . . . . . . Hauler 5 | . . 2 . 3 . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 2 | . . . . . . . . . . . 2 Drone 1 | . . . . . 1 . . . . . . Watcher 7 | . . 3 . 2 2 . . . . . . Swarmer 8 | . . 4 3 . . . . . . . 1 Grunt 27 | . 4 1 2 9 4 2 . . . 3 2 Brawler 2 | . . . . 2 . . . . . . . Sentry 12 | . . 4 . 2 3 1 . . . 1 1 Specialist 4 | . . . . 2 . . . 2 . . . Hunter 5 | . . . . 1 2 . . . . 2 . Programmer 6 | . . . . . 3 . . . . 3 . Heavy 1 | . . . . . . . . . . 1 . Assembled 10 | . . . 10 . . . . . . . . Best Kill Streak 10 | 2 3 6 10 6 4 2 . 2 . 3 2 Combat Bots Only 10 | . 2 4 10 6 3 2 . 2 . 3 1 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 . 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . 1 . 1 . 1 . . . . 1 . Melee 1 | . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Hostile Shots Fired 915 | . 24 31 75 102 165 27 . 22 . 179 290 Missed 272 | . 4 7 15 19 58 7 . 5 . 57 100 Damage Taken 10676 | . 223 296 965 1613 1221 190 . 369 . 1987 3812 Core 2129 | . 55 51 138 241 63 23 . 76 . 276 1206 Absorbed by Shields 192 | . . . . . . . . 52 . 140 . Redirected to Shielding 112 | . . . . 112 . . . . . . . Ignored by Resistances 1198 | . . . . . . . . . . 368 830 Regen/Repaired (Parts) 487 | . . . . . . . 487 . . . . Core Remaining (%) 72 | 100 78 . 52 56 . . . 76 . 72 . Volleys Fired 327 | 3 16 30 28 84 73 22 . 22 . 32 17 Largest 3 | 2 2 3 3 3 3 3 . 3 . 3 3 Hottest 195 | 60 60 69 82 168 139 132 . 132 . 195 195 Shots Fired 704 | 6 32 90 62 132 168 39 . 62 . 76 37 Gun 453 | 6 32 90 52 54 127 27 . 40 . 19 6 Cannon 200 | . . . 9 49 31 12 . 22 . 46 31 Launcher 16 | . . . 1 4 . . . . . 11 . Special 35 | . . . . 25 10 . . . . . . Kinetic 434 | 3 16 90 52 48 75 22 . 40 . 51 37 Thermal 209 | . . . 9 80 67 17 . 22 . 14 . Explosive 11 | . . . . . . . . . . 11 . Electromagnetic 50 | 3 16 . 1 4 26 . . . . . . Robot Hit Streak 21 | 2 8 18 21 14 11 9 . 12 . 14 7 Robot Miss Streak 6 | 2 2 3 3 5 6 4 . 3 . 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 7 | . . 1 5 . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 Shots Hit Robots 430 | 3 18 55 44 72 95 26 . 39 . 54 24 Core Hits 199 | 2 9 22 29 33 38 7 . 17 . 28 14 Critical Kills 1 | . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 15 | . 1 2 . 1 3 1 . 3 . 4 . Burn 3 | . . . . . . . . 2 . 1 . Meltdown 1 | . . . . 1 . . . . . . . Destroy 3 | . . 2 . . . 1 . . . . . Blast 7 | . . . . . 3 . . 1 . 3 . Corrupt 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10271 | 41 334 989 781 1763 1958 555 . 967 . 1824 1059 Guns 4796 | 41 232 951 591 678 1141 301 . 527 . 250 84 Cannons 4008 | . . . 103 759 492 254 . 440 . 1145 815 Explosions 1105 | . 102 . 65 215 300 . . . . 423 . Melee . | . . . . . . . . . . . . Ramming 362 | . . 38 22 111 25 . . . . 6 160 Kinetic 6404 | 26 103 951 591 604 859 401 . 746 . 1224 899 Thermal 2089 | . 102 . 103 833 505 154 . 221 . 171 . Explosive 723 | . . . . . 300 . . . . 423 . Electromagnetic 693 | 15 129 . 65 215 269 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 1 1 1 2 . . 2 Average Corruption 2 | . . . . 5 1 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . 26 2 8 3 6 . . 2 Message Errors 10 | . . . . 5 . 3 1 1 . . . Matter Fused 14 | . . . . 6 1 2 1 4 . . . Heat Flow Errors 5 | . . . . 4 . 1 . . . . . Energy Discharges 6 | . . . . 3 . 2 1 . . . . Parts Rejected 2 | . . . . 1 . . . . . . 1 Data Loss (minor) 4 | . . . . 3 . . . 1 . . . Data Loss (major) 4 | . . . . 3 . . . . . . 1 Misfires 1 | . . . . . 1 . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 133 | . . . . 11 30 . . . . 5 87 Projectiles 103 | . . . . 11 . . . . . 5 87 Explosions 30 | . . . . . 30 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 28 | . . . . 1 3 1 . 4 . 9 10 Impact 2 | . . . . 1 . . . . . . 1 Kinetic 25 | . . . . . 3 1 . 4 . 8 9 Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 163 | . 6 . 14 30 113 . . . . . . Shots 6 | . 1 . 1 2 2 . . . . . . Rammed 77 | . . 7 3 27 4 . . . . 2 34 Targets Rammed 88 | . . 9 3 36 4 . . . . 2 34 Kicked . | . . . . . . . . . . . . Crushed 11 | . . 2 . 9 . . . . . . . Highest Temperature 533 | . 84 27 66 533 254 250 . 340 . 307 390 Average Temperature 89 | . 37 6 22 115 72 110 . 117 . 70 149 Received Heat Transfer 2091 | . 120 69 35 540 255 90 . 37 . 379 566 Effects 13 | . . . . 6 . . . 5 . . 2 Shutdowns 3 | . . . . 1 . . . 1 . . 1 Energy Bleed 2 | . . . . 1 . . . . . . 1 Interference 4 | . . . . 1 . . . 3 . . . Damage (minor) 4 | . . . . 3 . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . 1 . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 8 | . . . . 6 . 2 . . . . . Heat Transferred 4234 | . 200 . 185 1517 1036 333 . 519 . 444 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Peak Influence 334 | 10 151 334 222 312 289 . . . 66 264 257 Initial 138 | . 6 63 72 8 65 . . . 61 46 138 Average 132 | 1 45 177 147 123 124 . . . 61 139 212 Maximum Alert Level 1 | . . 1 1 1 1 . . . . 1 1 Low Security (%) 77 | 100 100 69 50 96 79 . . . 100 84 30 Level 1 22 | . . 30 49 3 20 . . . . 15 69 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . Squads Dispatched 19 | . 3 . . 2 9 . . . . 1 4 Investigation 2 | . 2 . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement 14 | . 1 . . 2 6 . . . . 1 4 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Distress Signals 8 | . . 4 . 2 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 140 | . 5 16 23 25 20 5 . 14 . 13 19 Peak Tracking Total 9 | . 2 3 9 7 3 3 . 7 . 5 9 Tactical Retreats 8 | . . . 2 1 1 . . 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Traps Triggered 8 | . 4 . . . 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Machines Disabled 9 | . 1 . . 1 5 . . . . 1 1 Max in Single Turn 2 | . 1 . . 1 2 . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Machines Accessed 13 | . 2 3 1 4 2 . . . 1 . . Terminals 9 | . 2 1 . 3 2 . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 34 | . 10 8 1 9 4 . . . 2 . . Successful 16 | . 4 4 1 4 2 . . . 1 . . Failed 18 | . 6 4 . 5 2 . . . 1 . . Catastrophic 2 | . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 2 4 . 1 . . . . . . 3 Terminals 29 | . 10 5 . 8 4 . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 2 | . . 1 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 4 2 1 4 2 . . . 1 . . Record 3 | . . 2 . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . 1 . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 11 | . 2 2 . 4 2 . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Total Allies 4 | . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . 4 4 . . . Highest-Rated Group 156 | . . . . . . . 156 156 . . . Highest-Rated Ally 41 | . . . . . . . 41 41 . . . Total Orders 28 | . . . 4 12 12 . . . . . . ROAM 1 | . . . . . 1 . . . . . . EXPLORE 16 | . . . 2 6 8 . . . . . . RETURN 11 | . . . 2 6 3 . . . . . . Ally Attacks 52 | . . . . . . . . 52 . . . Total Damage 1186 | . . . . . . . . 1186 . . . Kills 8 | . . . . . . . . 8 . . . Allies Corrupted 2 | . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 1 1 3 . . . Drone Launches 23 | . . . 2 9 12 . . . . . . Drone Recoveries 17 | . . . 2 8 7 . . . . . . Decoded 0b10 Intel 25 | . . . . . . . . . . 4 21 Items 25 | . . . . . . . . . . 4 21 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Turns Passed 9467 | 117 305 525 551 1118 1198 1082 2998 732 60 382 399 Spaces Moved 3834 | 63 148 180 482 437 434 416 934 356 35 151 198 Core 207 | 4 2 . 162 . . . . . . . 39 Treads 2958 | 59 146 180 113 388 176 312 934 356 35 113 146 Legs . | . . . . . . . . . . . . Wheels 631 | . . . 207 49 258 104 . . . . 13 Hover 38 | . . . . . . . . . . 38 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 50 95 110 155 320 160 160 108 50 Average Speed 202 | 153 161 160 89 154 192 240 320 180 160 165 136 Slowest Speed 320 | 160 300 160 240 320 240 320 320 320 160 320 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 43 | 4 26 28 83 49 35 64 86 58 1 75 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 7 | . . . 2 . . 1 2 2 . . . Spaces Dug 23 | . . . . 23 . . . . . . . Terrain Destroyed 213 | . 6 . . 24 102 4 . 15 . 52 10 Melee . | . . . . . . . . . . . . Projectile 68 | . . . . 24 6 4 . 15 . 9 10 AOE 145 | . 6 . . . 96 . . . . 43 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac DSF Fac Total 4806 | 75 180 345 546 683 637 464 946 398 39 218 275 Wait 309 | . 4 84 18 83 87 19 6 2 . 1 5 Move 3823 | 62 147 179 481 436 433 415 933 355 34 150 198 Hop . | . . . . . . . . . . . . Pick Up 74 | 3 5 12 2 14 10 1 5 6 1 7 8 Fast Attach 55 | 6 4 2 6 6 12 2 . 3 . 11 3 Attach 41 | 1 . 2 3 10 7 3 . . 4 6 5 Detach 11 | . . 1 2 1 2 1 . . . 4 . Swap 32 | . 2 12 1 9 5 1 . 2 . . . Drop 44 | . 2 14 2 4 4 . 2 8 . 3 5 Fire 327 | 3 16 30 28 84 73 22 . 22 . 32 17 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 88 | . . 9 3 36 4 . . . . 2 34 Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Entered another Materials area 423 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 926 | -9/Materials | Discovered new exit (range 12) 927 | -9/Materials | Build established: Gunner 948 | -9/Materials | Entered Mines 1128 | -9/Mines | Assembled infested the area 1208 | -9/Mines | Released all parts (6) 1219 | -9/Mines | Lost 4 parts (2p2n) 1221 | -9/Mines | Destroyed 10 combat bots 1234 | -9/Mines | Learned 2 Materials zone layouts 1275 | -9/Mines | Learned location of Storage (-7) 1456 | -9/Mines | Found the Drone Emporium 1468 | -9/Mines | Found Prototype Device 1468 | -9/Mines | Identified Sensor Drone Bay 1482 | -9/Mines | Discovered new exit (range 20) 1499 | -9/Mines | Entered Materials 1499 | -8/Materials | Evolved 2 slots: Utility x2 1500 | -8/Materials | Identified exit to Factory 2225 | -8/Materials | Build established: Scavenger-Tank 2323 | -8/Materials | Discovered exit to Factory (range 16) 2587 | -8/Materials | Crushed by falling debris 2617 | -8/Materials | Entered Factory 2617 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2618 | -7/Factory | Lost 5 parts (2n2u1w) 3272 | -7/Factory | Garrison activated, responded to threat 3515 | -7/Factory | Discovered new exit (range 40) 3556 | -7/Factory | Discovered new exit (range 90) 3560 | -7/Factory | Identified exit to Factory 3570 | -7/Factory | Discovered new exit (range 65) 3815 | -7/Factory | Entered Lower Caves 4323 | -7/Lower Caves | Learned 12 Factory zone layouts 4329 | -7/Lower Caves | Build established: Gunner 4405 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4876 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4897 | -7/Lower Caves | Entered Zion 5011 | -6/Zion | System corruption cleaned by Quarantine Array 5441 | -6/Zion | Learned Factory garrison access intel 5898 | -6/Zion | Visited the Megawrench Repair Shop 5898 | -6/Zion | Megawrench repaired 9 parts 5942 | -6/Zion | Given A8's code to call for help 6150 | -6/Zion | Learned Factory fabricator intel 6866 | -6/Zion | Imprinted 6870 | -6/Zion | Declared Zion's savior 7841 | -6/Zion | Discovered new exit (range 18) 7895 | -6/Zion | Entered Proximity Caves 7895 | -5/Proximity Caves | Accompanied by 4 allies 7918 | -5/Proximity Caves | Learned location of Warlord (-5) 8213 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 8239 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 8379 | -5/Proximity Caves | Found Prototype Device 8381 | -5/Proximity Caves | Found Prototype Processor 8384 | -5/Proximity Caves | Found Prototype Device 8387 | -5/Proximity Caves | Found Prototype Processor 8433 | -5/Proximity Caves | Lost 4 allies 8481 | -5/Proximity Caves | Learned 4 Factory zone layouts 8613 | -5/Proximity Caves | Discovered new exit (range 9) 8627 | -5/Proximity Caves | Entered Factory 8627 | -5/Factory | Evolved 4 slots: Utility x4 8628 | -5/Factory | Identified exit to Factory 8628 | -5/Factory | Identified exit to Upper Caves 8629 | -5/Factory | Loaded intel: 6 fabricator locations 8630 | -5/Factory | Loaded intel: 4 garrison access locations 8685 | -5/Factory | Identified exit to DSF 8687 | -5/Factory | Entered DSF 8719 | -5/DSF | Identified Exp. Core Analyzer (x2) 8720 | -5/DSF | Discovered exit to Factory (range 12) 8726 | -5/DSF | Additional patrols routed to DSF 8824 | -5/DSF | Lost 13 parts (1p3n5u4w) 8881 | -5/DSF | Identified Thermal Barrier (x2) 9010 | -5/DSF | Sterilization system engaged 9030 | -5/DSF | Ambient heat levels rising (+10) 9045 | -5/DSF | Ambient heat levels rising (+10) 9060 | -5/DSF | Ambient heat levels rising (+10) 9069 | -5/DSF | Entered Factory 9069 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9408 | -4/Factory | Released all parts (6) 9415 | -4/Factory | Core integrity fell below 50% 9436 | -4/Factory | Lost 10 parts (2p2n4u2w) 9454 | -4/Factory | Released all parts (3) 9460 | -4/Factory | Core integrity fell below 20% 9468 | -4/Factory | Destroyed by H-77 Assassin via exploding Fusion Modulator Last Messages --------------- 09454_ Released Adv. KE Penetrator. 09454_ Released Lrn. Sensor Array. 09454_ Released VTOL Module. 09454_ Acquired Autogun. 09455_ Acquired 11 matter. 09456_ S-27 Virus destroyed. 09457_ K-01 Serf collects debris. 09458_ Penetrated by Slug. 09458_ Matter Pump disabled. 09458_ Penetrated by Slug. 09459_ K-01 Serf collects debris. 09459_ Penetrated by Slug. 09460_ Slug penetrates Wall. 09461_ Slug penetrates S-27 Virus. 09461_ S-27 Virus destroyed. 09464_ Slug penetrates Wall. 09468_ Fusion Modulator explodes. 09468_ K-01 Serf destroyed. 09468_ Fusion Modulator explodes. 09468_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ! ???????????????????????????????????????????? | | " ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | " * "??????????????????????????????????????????? | | " ???????????????????????????????????????????? | | " ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | " ???????????????????????????????????????????? | | " #?????????#############?????????????????????? | | " #????????## +?????????????????????? | | #????????#; ]% #?????????????????????? | | % #???######; #?????????????????????? | | " ##### ; #?????????????????????? | | " * % #?????????????????????? | | %= s ;* #?????????????????????? | | " HH k = @ #?????????????????????? | | "* ##### h ; #?????????????????????? | | "% ###???## #; #?????????????????????? | | %= #??????# #; #?????????????????????? | | [ #??????# ## #?????????????????????? | | "=!"#?????# ###;;;;;#;;;##?????????????????????? | | #*##?????# #?##### ###????????????????????????? | | ## #?????? ?????#????????????????????????????? | | ?#/#????? ?????????????????????????????????? | | ? #????? ?????????????????????????????????? | | ?" #???? ????????????????????????????????? | | ?" #???"" """ ????????????????????????????????? | | ?" #????" """ ?????????????????????????????????? | | "" #????????? ??????????????????????????????????? | | ?" +?????????????????????????????????????????????? | | ? #?????????????????????????????????????????????? | | ? ???]??????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 34 Energy Capacity 525 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 50 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MiniLinearMace Manual? 0 Play Time 02:08:25 Cumulative 34.7 hours Start 2024.03.12 @ 17:59:29 End 2024.03.12 @ 21:33:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 325a15d2-e686-4a36-b71e-5498c0f3ae55